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Jun 4th, 2021
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  1. Mono path[0] = 'C:/Program Files (x86)/Takodachi & Friends/Takodachi and friends_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Takodachi & Friends/MonoBleedingEdge/etc'
  3. Initialize engine version: 2020.1.2f1 (7b32bc54ba47)
  4. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Takodachi & Friends/Takodachi and friends_Data/UnitySubsystems
  5. GfxDevice: creating device client; threaded=1
  6. Direct3D:
  7. Version: Direct3D 11.0 [level 11.1]
  8. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  9. Vendor: (null)
  10. VRAM: 3072 MB
  11. Driver: 27.21.14.6611
  12. Begin MonoManager ReloadAssembly
  13. - Completed reload, in 0.080 seconds
  14. D3D11 device created for Microsoft Media Foundation video decoding.
  15. <RI> Initializing input.
  16.  
  17. <RI> Input initialized.
  18.  
  19. <RI> Initialized touch support.
  20.  
  21. UnloadTime: 0.460700 ms
  22. [Singleton] An instance of GetSocialSdk.Scripts.Internal.Util.MainThreadExecutor is needed in the scene, so '(singleton) GetSocialSdk.Scripts.Internal.Util.MainThreadExecutor (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
  23. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  24.  
  25. Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
  26. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  27.  
  28. Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
  29. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  30.  
  31. Setting up 2 worker threads for Enlighten.
  32. Thread -> id: 23b8 -> priority: 1
  33. Thread -> id: 23a8 -> priority: 1
  34.  
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