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- Mono path[0] = 'C:/Program Files (x86)/Takodachi & Friends/Takodachi and friends_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Takodachi & Friends/MonoBleedingEdge/etc'
- Initialize engine version: 2020.1.2f1 (7b32bc54ba47)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Takodachi & Friends/Takodachi and friends_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
- Vendor: (null)
- VRAM: 3072 MB
- Driver: 27.21.14.6611
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.080 seconds
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.460700 ms
- [Singleton] An instance of GetSocialSdk.Scripts.Internal.Util.MainThreadExecutor is needed in the scene, so '(singleton) GetSocialSdk.Scripts.Internal.Util.MainThreadExecutor (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled).
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 23b8 -> priority: 1
- Thread -> id: 23a8 -> priority: 1
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