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Oct 4th, 2021
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  1. Patch File for DeHackEd v3.0
  2. # Created with DECOHack v0.18.0 by Matt Tropiano
  3. # Note: Use the pound sign ('#') to start comment lines.
  4.  
  5. Doom version = 21
  6. Patch format = 6
  7.  
  8.  
  9. Thing 135 (Pool of blood 1)
  10. Bits = 0
  11.  
  12. Thing 136 (Pool of blood 2)
  13. Bits = 0
  14.  
  15. Thing 137 (Brain)
  16. Bits = 0
  17.  
  18. Thing 151 (Pumpkin Marine)
  19. ID # = 1000
  20. Hit points = 250
  21. Speed = 16
  22. Width = 1310720
  23. Height = 3670016
  24. Reaction time = 8
  25. Pain chance = 30
  26. Bits = 4194310
  27. Mass = 100
  28. Initial frame = 1100
  29. First moving frame = 1102
  30. Injury frame = 1116
  31. Far attack frame = 1110
  32. Death frame = 1118
  33. Exploding frame = 1125
  34. Respawn frame = 1134
  35. Alert sound = 513
  36. Action sound = 75
  37. Pain sound = 27
  38. Death sound = 60
  39. Projectile group = 5
  40.  
  41. Thing 152 (Gargoyle)
  42. ID # = 1001
  43. Hit points = 25
  44. Speed = 10
  45. Width = 1245184
  46. Height = 2621440
  47. Reaction time = 8
  48. Pain chance = 256
  49. Bits = 4211462
  50. Mass = 50
  51. Initial frame = 1140
  52. First moving frame = 1142
  53. Injury frame = 1153
  54. Close attack frame = 1150
  55. Far attack frame = 1150
  56. Death frame = 1155
  57. Exploding frame = 1160
  58. Respawn frame = 1167
  59. Alert sound = 502
  60. Action sound = 544
  61. Pain sound = 503
  62. Death sound = 504
  63. Projectile group = 1
  64.  
  65. Thing 153 (Satyr)
  66. ID # = 1002
  67. Hit points = 300
  68. Speed = 12
  69. Width = 1572864
  70. Height = 4194304
  71. Reaction time = 8
  72. Pain chance = 200
  73. Bits = 4194310
  74. Mass = 500
  75. Initial frame = 1176
  76. First moving frame = 1178
  77. Injury frame = 1192
  78. Close attack frame = 1186
  79. Far attack frame = 1186
  80. Death frame = 1194
  81. Respawn frame = 1201
  82. Alert sound = 508
  83. Action sound = 77
  84. Pain sound = 26
  85. Death sound = 509
  86. Projectile group = 2
  87.  
  88. Thing 154 (Rocket With Legs)
  89. ID # = 1003
  90. Hit points = 20
  91. Speed = 10
  92. Width = 1966080
  93. Height = 3670016
  94. Bits = 4718598
  95. Mass = 400
  96. Initial frame = 1216
  97. First moving frame = 1218
  98. Close attack frame = 1231
  99. Death frame = 1232
  100. Melee range = 6291456
  101.  
  102. Thing 155 (Satyr Fireball)
  103. Hit points = 1000
  104. Speed = 1310720
  105. Width = 393216
  106. Height = 524288
  107. Missile damage = 5
  108. Reaction time = 8
  109. Bits = -2147416560
  110. Mass = 100
  111. Initial frame = 1207
  112. Death frame = 1209
  113. Alert sound = 16
  114. Death sound = 17
  115. Fast speed = 1638400
  116.  
  117. Thing 156 (Garg Fireball)
  118. Hit points = 1000
  119. Speed = 786432
  120. Width = 393216
  121. Height = 524288
  122. Missile damage = 3
  123. Reaction time = 8
  124. Bits = -2147416560
  125. Mass = 100
  126. Initial frame = 1171
  127. Death frame = 1173
  128. Alert sound = 16
  129. Death sound = 17
  130. Fast speed = 1310720
  131.  
  132. Thing 157 (Skellington)
  133. ID # = 1004
  134. Hit points = 150
  135. Speed = 14
  136. Width = 1310720
  137. Height = 3670016
  138. Reaction time = 8
  139. Pain chance = 180
  140. Bits = 4718598
  141. Mass = 400
  142. Initial frame = 1236
  143. First moving frame = 1238
  144. Injury frame = 1257
  145. Close attack frame = 1250
  146. Far attack frame = 1254
  147. Death frame = 1259
  148. Exploding frame = 1265
  149. Respawn frame = 1279
  150. Alert sound = 512
  151. Action sound = 510
  152. Pain sound = 27
  153. Death sound = 511
  154. MBF21 Bits = 256
  155. Projectile group = 3
  156.  
  157. Thing 158 (Bone to Pick)
  158. Hit points = 1000
  159. Speed = 1179648
  160. Width = 393216
  161. Height = 524288
  162. Missile damage = 4
  163. Reaction time = 8
  164. Bits = -2147416560
  165. Mass = 100
  166. Initial frame = 1283
  167. Death frame = 1287
  168. Alert sound = 515
  169. Death sound = 514
  170. Fast speed = 1310720
  171.  
  172. Thing 159 (King Boner the Stiff)
  173. ID # = 1005
  174. Hit points = 600
  175. Speed = 12
  176. Width = 1310720
  177. Height = 3670016
  178. Reaction time = 8
  179. Pain chance = 50
  180. Bits = 4194310
  181. Mass = 500
  182. Initial frame = 1302
  183. First moving frame = 1304
  184. Injury frame = 1315
  185. Far attack frame = 1312
  186. Death frame = 1317
  187. Respawn frame = 1322
  188. Alert sound = 517
  189. Action sound = 518
  190. Pain sound = 521
  191. Death sound = 522
  192. MBF21 Bits = 64
  193. Projectile group = 4
  194. Splash group = 1
  195.  
  196. Thing 160 (Super Rev Rocket)
  197. Hit points = 1000
  198. Speed = 655360
  199. Width = 720896
  200. Height = 524288
  201. Reaction time = 8
  202. Bits = 67088
  203. Mass = 100
  204. Initial frame = 1327
  205. Death frame = 1329
  206. Alert sound = 519
  207. Death sound = 520
  208. MBF21 Bits = 16
  209. Splash group = 1
  210.  
  211. Thing 161 (Pile of Bones)
  212. ID # = 1006
  213. Width = 1310720
  214. Height = 1048576
  215. Initial frame = 1333
  216.  
  217. Thing 162 (Skeleton on Floor)
  218. ID # = 1007
  219. Width = 1310720
  220. Height = 1048576
  221. Initial frame = 1334
  222.  
  223. Thing 163 (Fountain Red)
  224. ID # = 1008
  225. Width = 4194304
  226. Height = 1048576
  227. Initial frame = 1335
  228.  
  229. Thing 164 (Fountain Green)
  230. ID # = 1009
  231. Width = 4194304
  232. Height = 1048576
  233. Initial frame = 1347
  234.  
  235. Thing 165 (Fountain Blue)
  236. ID # = 1010
  237. Width = 4194304
  238. Height = 1048576
  239. Initial frame = 1359
  240.  
  241. Thing 166 (Fountain Brown)
  242. ID # = 1011
  243. Width = 4194304
  244. Height = 1048576
  245. Initial frame = 1371
  246.  
  247. Thing 167 (Fountain Black)
  248. ID # = 1012
  249. Width = 4194304
  250. Height = 1048576
  251. Initial frame = 1383
  252.  
  253. Thing 168 (Skeleton Statue Black)
  254. ID # = 1013
  255. Width = 1310720
  256. Height = 1048576
  257. Bits = 2
  258. Initial frame = 1395
  259.  
  260. Thing 169 (Skeleton Statue Black Lit)
  261. ID # = 1014
  262. Width = 1310720
  263. Height = 1048576
  264. Bits = 2
  265. Initial frame = 1396
  266.  
  267. Thing 170 (Skeleton Statue White)
  268. ID # = 1015
  269. Width = 1310720
  270. Height = 1048576
  271. Bits = 2
  272. Initial frame = 1398
  273.  
  274. Thing 171 (Skeleton Statue White Lit)
  275. ID # = 1016
  276. Width = 1310720
  277. Height = 1048576
  278. Bits = 2
  279. Initial frame = 1399
  280.  
  281. Thing 172 (Skeleton Statue Green)
  282. ID # = 1017
  283. Width = 1310720
  284. Height = 1048576
  285. Bits = 2
  286. Initial frame = 1401
  287.  
  288. Thing 173 (Skeleton Statue Green Lit)
  289. ID # = 1018
  290. Width = 1310720
  291. Height = 1048576
  292. Bits = 2
  293. Initial frame = 1402
  294.  
  295. Thing 174 (Skeleton Statue Brown)
  296. ID # = 1019
  297. Width = 1310720
  298. Height = 1048576
  299. Bits = 2
  300. Initial frame = 1404
  301.  
  302. Thing 175 (Skeleton Statue Brown Lit)
  303. ID # = 1020
  304. Width = 1310720
  305. Height = 1048576
  306. Bits = 2
  307. Initial frame = 1405
  308.  
  309. Thing 176 (Skeleton Statue Black Spooky)
  310. ID # = 1021
  311. Width = 1310720
  312. Height = 1048576
  313. Bits = 2
  314. Initial frame = 1411
  315. First moving frame = 1410
  316.  
  317. Thing 177 (Skeleton Statue White Spooky)
  318. ID # = 1022
  319. Width = 1310720
  320. Height = 1048576
  321. Bits = 2
  322. Initial frame = 1416
  323. First moving frame = 1415
  324.  
  325. Thing 178 (Skeleton Statue Green Spooky)
  326. ID # = 1023
  327. Width = 1310720
  328. Height = 1048576
  329. Bits = 2
  330. Initial frame = 1421
  331. First moving frame = 1420
  332.  
  333. Thing 179 (Skeleton Statue Brown Spooky)
  334. ID # = 1024
  335. Width = 1310720
  336. Height = 1048576
  337. Bits = 2
  338. Initial frame = 1426
  339. First moving frame = 1425
  340.  
  341. Thing 180 (Black Column)
  342. ID # = 1025
  343. Width = 1310720
  344. Height = 1048576
  345. Bits = 2
  346. Initial frame = 1427
  347.  
  348. Thing 181 (Skull Pedestal)
  349. ID # = 1026
  350. Width = 655360
  351. Height = 1048576
  352. Bits = 2
  353. Initial frame = 1428
  354.  
  355. Thing 182 (Serpent Statue)
  356. ID # = 1027
  357. Width = 786432
  358. Height = 1048576
  359. Bits = 2
  360. Initial frame = 1429
  361.  
  362. Thing 183 (Wooden Barrel)
  363. ID # = 1028
  364. Width = 655360
  365. Height = 1048576
  366. Bits = 2
  367. Initial frame = 1430
  368.  
  369. Thing 184 (Knight Statue)
  370. ID # = 1029
  371. Width = 1048576
  372. Height = 1048576
  373. Bits = 2
  374. Initial frame = 1431
  375.  
  376. Thing 185 (Demon Statue)
  377. ID # = 1030
  378. Width = 1048576
  379. Height = 1048576
  380. Bits = 2
  381. Initial frame = 1432
  382.  
  383. Thing 186 (Black Pine Tree)
  384. ID # = 1031
  385. Width = 1048576
  386. Height = 1048576
  387. Bits = 2
  388. Initial frame = 1433
  389.  
  390. Thing 187 (Brown Pile of Bones)
  391. ID # = 1032
  392. Width = 1572864
  393. Height = 1048576
  394. Initial frame = 1434
  395.  
  396. Thing 188 (Tombstone 1)
  397. ID # = 1033
  398. Width = 786432
  399. Height = 1048576
  400. Bits = 2
  401. Initial frame = 1435
  402.  
  403. Thing 189 (Tombstone 2)
  404. ID # = 1034
  405. Width = 786432
  406. Height = 1048576
  407. Bits = 2
  408. Initial frame = 1436
  409.  
  410. Thing 190 (Tombstone 3)
  411. ID # = 1035
  412. Width = 786432
  413. Height = 1048576
  414. Bits = 2
  415. Initial frame = 1437
  416.  
  417. Thing 191 (Tombstone 4)
  418. ID # = 1036
  419. Width = 786432
  420. Height = 1048576
  421. Bits = 2
  422. Initial frame = 1438
  423.  
  424. Thing 192 (Tombstone 5)
  425. ID # = 1037
  426. Width = 786432
  427. Height = 1048576
  428. Bits = 2
  429. Initial frame = 1439
  430.  
  431. Thing 193 (Skelly Gib Bones)
  432. Width = 655360
  433. Height = 524288
  434. Bits = 536870912
  435. Mass = 200
  436. Initial frame = 1289
  437.  
  438. Thing 194 (Ambience Creaking)
  439. ID # = 1038
  440. Bits = 16
  441. Initial frame = 1440
  442.  
  443. Thing 195 (Ambience Thunder)
  444. ID # = 1039
  445. Bits = 16
  446. Initial frame = 1441
  447.  
  448. Thing 196 (Ambience Wind)
  449. ID # = 1040
  450. Bits = 16
  451. Initial frame = 1442
  452.  
  453. Thing 197 (Ambience Swamp/Forest)
  454. ID # = 1041
  455. Bits = 16
  456. Initial frame = 1443
  457.  
  458. Thing 198 (Ambience Screaming/Crying)
  459. ID # = 1042
  460. Bits = 16
  461. Initial frame = 1444
  462.  
  463. Thing 199 (Ambience Fire)
  464. ID # = 1043
  465. Bits = 16
  466. Initial frame = 1453
  467.  
  468. Thing 200 (Ambience Dripping)
  469. ID # = 1044
  470. Bits = 16
  471. Initial frame = 1454
  472.  
  473. Thing 201 (Ambience Whispers)
  474. ID # = 1045
  475. Bits = 16
  476. Initial frame = 1455
  477.  
  478. Thing 202 (Demon Statue 2)
  479. ID # = 1046
  480. Width = 1310720
  481. Height = 1048576
  482. Bits = 2
  483. Initial frame = 1456
  484.  
  485. Thing 203 (Angel Statue)
  486. ID # = 1047
  487. Width = 1572864
  488. Height = 1048576
  489. Bits = 2
  490. Initial frame = 1457
  491.  
  492. Thing 204 (Cauldron Still)
  493. ID # = 1048
  494. Width = 1310720
  495. Height = 1048576
  496. Bits = 2
  497. Initial frame = 1458
  498.  
  499. Thing 205 (Cauldron Bubbling)
  500. ID # = 1049
  501. Width = 1310720
  502. Height = 1048576
  503. Bits = 2
  504. Initial frame = 1459
  505.  
  506. Thing 206 (Crystal Ball)
  507. ID # = 1050
  508. Width = 655360
  509. Height = 1048576
  510. Bits = 2
  511. Initial frame = 1466
  512.  
  513. Thing 207 (Bloody Cleaver)
  514. ID # = 1051
  515. Width = 1966080
  516. Height = 1048576
  517. Initial frame = 1467
  518.  
  519. Thing 208 (Pot 1)
  520. ID # = 1052
  521. Width = 655360
  522. Height = 1048576
  523. Bits = 2
  524. Initial frame = 1468
  525.  
  526. Thing 209 (Pot 2)
  527. ID # = 1053
  528. Width = 655360
  529. Height = 1048576
  530. Bits = 2
  531. Initial frame = 1469
  532.  
  533. Thing 210 (Gargoyle (spawn on floor))
  534. ID # = 1054
  535. Hit points = 25
  536. Speed = 10
  537. Width = 1245184
  538. Height = 2621440
  539. Reaction time = 8
  540. Pain chance = 256
  541. Bits = 4211206
  542. Mass = 50
  543. Initial frame = 1140
  544. First moving frame = 1142
  545. Injury frame = 1153
  546. Close attack frame = 1150
  547. Far attack frame = 1150
  548. Death frame = 1155
  549. Exploding frame = 1160
  550. Respawn frame = 1167
  551. Alert sound = 502
  552. Action sound = 544
  553. Pain sound = 503
  554. Death sound = 504
  555. Projectile group = 1
  556.  
  557. Frame 1100
  558. Sprite number = 145
  559. Next frame = 1101
  560. Duration = 10
  561.  
  562. Frame 1101
  563. Sprite number = 145
  564. Sprite subnumber = 1
  565. Next frame = 1100
  566. Duration = 10
  567.  
  568. Frame 1102
  569. Sprite number = 145
  570. Next frame = 1103
  571. Duration = 1
  572.  
  573. Frame 1103
  574. Sprite number = 145
  575. Next frame = 1104
  576. Duration = 1
  577.  
  578. Frame 1104
  579. Sprite number = 145
  580. Sprite subnumber = 1
  581. Next frame = 1105
  582. Duration = 1
  583.  
  584. Frame 1105
  585. Sprite number = 145
  586. Sprite subnumber = 1
  587. Next frame = 1106
  588. Duration = 1
  589.  
  590. Frame 1106
  591. Sprite number = 145
  592. Sprite subnumber = 2
  593. Next frame = 1107
  594. Duration = 1
  595.  
  596. Frame 1107
  597. Sprite number = 145
  598. Sprite subnumber = 2
  599. Next frame = 1108
  600. Duration = 1
  601.  
  602. Frame 1108
  603. Sprite number = 145
  604. Sprite subnumber = 3
  605. Next frame = 1109
  606. Duration = 1
  607.  
  608. Frame 1109
  609. Sprite number = 145
  610. Sprite subnumber = 3
  611. Next frame = 1102
  612. Duration = 1
  613.  
  614. Frame 1110
  615. Sprite number = 145
  616. Sprite subnumber = 4
  617. Next frame = 1111
  618. Duration = 2
  619.  
  620. Frame 1111
  621. Sprite number = 145
  622. Sprite subnumber = 32773
  623. Next frame = 1112
  624. Duration = 1
  625.  
  626. Frame 1112
  627. Sprite number = 145
  628. Sprite subnumber = 4
  629. Next frame = 1113
  630. Duration = 2
  631.  
  632. Frame 1113
  633. Sprite number = 145
  634. Sprite subnumber = 32773
  635. Next frame = 1114
  636. Duration = 1
  637.  
  638. Frame 1114
  639. Sprite number = 145
  640. Sprite subnumber = 4
  641. Next frame = 1115
  642. Duration = 2
  643.  
  644. Frame 1115
  645. Sprite number = 145
  646. Sprite subnumber = 32773
  647. Next frame = 1102
  648. Duration = 1
  649.  
  650. Frame 1116
  651. Sprite number = 145
  652. Sprite subnumber = 6
  653. Next frame = 1117
  654. Duration = 3
  655.  
  656. Frame 1117
  657. Sprite number = 145
  658. Sprite subnumber = 6
  659. Next frame = 1102
  660. Duration = 3
  661.  
  662. Frame 1118
  663. Sprite number = 145
  664. Sprite subnumber = 7
  665. Next frame = 1119
  666. Duration = 5
  667.  
  668. Frame 1119
  669. Sprite number = 145
  670. Sprite subnumber = 8
  671. Next frame = 1120
  672. Duration = 5
  673.  
  674. Frame 1120
  675. Sprite number = 145
  676. Sprite subnumber = 9
  677. Next frame = 1121
  678. Duration = 5
  679.  
  680. Frame 1121
  681. Sprite number = 145
  682. Sprite subnumber = 10
  683. Next frame = 1122
  684. Duration = 5
  685.  
  686. Frame 1122
  687. Sprite number = 145
  688. Sprite subnumber = 11
  689. Next frame = 1123
  690. Duration = 5
  691.  
  692. Frame 1123
  693. Sprite number = 145
  694. Sprite subnumber = 12
  695. Next frame = 1124
  696. Duration = 5
  697.  
  698. Frame 1124
  699. Sprite number = 145
  700. Sprite subnumber = 13
  701. Next frame = 0
  702.  
  703. Frame 1125
  704. Sprite number = 145
  705. Sprite subnumber = 14
  706. Next frame = 1126
  707. Duration = 5
  708.  
  709. Frame 1126
  710. Sprite number = 145
  711. Sprite subnumber = 15
  712. Next frame = 1127
  713. Duration = 5
  714.  
  715. Frame 1127
  716. Sprite number = 145
  717. Sprite subnumber = 16
  718. Next frame = 1128
  719. Duration = 5
  720.  
  721. Frame 1128
  722. Sprite number = 145
  723. Sprite subnumber = 17
  724. Next frame = 1129
  725. Duration = 5
  726.  
  727. Frame 1129
  728. Sprite number = 145
  729. Sprite subnumber = 18
  730. Next frame = 1130
  731. Duration = 5
  732.  
  733. Frame 1130
  734. Sprite number = 145
  735. Sprite subnumber = 19
  736. Next frame = 1131
  737. Duration = 5
  738.  
  739. Frame 1131
  740. Sprite number = 145
  741. Sprite subnumber = 20
  742. Next frame = 1132
  743. Duration = 5
  744.  
  745. Frame 1132
  746. Sprite number = 145
  747. Sprite subnumber = 21
  748. Next frame = 1133
  749. Duration = 5
  750.  
  751. Frame 1133
  752. Sprite number = 145
  753. Sprite subnumber = 22
  754. Next frame = 0
  755.  
  756. Frame 1134
  757. Sprite number = 145
  758. Sprite subnumber = 12
  759. Next frame = 1135
  760. Duration = 5
  761.  
  762. Frame 1135
  763. Sprite number = 145
  764. Sprite subnumber = 11
  765. Next frame = 1136
  766. Duration = 5
  767.  
  768. Frame 1136
  769. Sprite number = 145
  770. Sprite subnumber = 10
  771. Next frame = 1137
  772. Duration = 5
  773.  
  774. Frame 1137
  775. Sprite number = 145
  776. Sprite subnumber = 9
  777. Next frame = 1138
  778. Duration = 5
  779.  
  780. Frame 1138
  781. Sprite number = 145
  782. Sprite subnumber = 8
  783. Next frame = 1139
  784. Duration = 5
  785.  
  786. Frame 1139
  787. Sprite number = 145
  788. Sprite subnumber = 7
  789. Next frame = 1102
  790. Duration = 5
  791.  
  792. Frame 1140
  793. Sprite number = 146
  794. Sprite subnumber = 1
  795. Next frame = 1141
  796. Duration = 10
  797.  
  798. Frame 1141
  799. Sprite number = 146
  800. Next frame = 1140
  801. Duration = 10
  802.  
  803. Frame 1142
  804. Sprite number = 146
  805. Next frame = 1143
  806. Duration = 2
  807.  
  808. Frame 1143
  809. Sprite number = 146
  810. Next frame = 1144
  811. Duration = 2
  812.  
  813. Frame 1144
  814. Sprite number = 146
  815. Sprite subnumber = 1
  816. Next frame = 1145
  817. Duration = 2
  818.  
  819. Frame 1145
  820. Sprite number = 146
  821. Sprite subnumber = 1
  822. Next frame = 1146
  823. Duration = 2
  824.  
  825. Frame 1146
  826. Sprite number = 146
  827. Sprite subnumber = 2
  828. Next frame = 1147
  829. Duration = 2
  830.  
  831. Frame 1147
  832. Sprite number = 146
  833. Sprite subnumber = 2
  834. Next frame = 1148
  835. Duration = 2
  836.  
  837. Frame 1148
  838. Sprite number = 146
  839. Sprite subnumber = 1
  840. Next frame = 1149
  841. Duration = 2
  842.  
  843. Frame 1149
  844. Sprite number = 146
  845. Sprite subnumber = 1
  846. Next frame = 1142
  847. Duration = 2
  848.  
  849. Frame 1150
  850. Sprite number = 146
  851. Sprite subnumber = 3
  852. Next frame = 1151
  853. Duration = 6
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  855. Frame 1151
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  861. Frame 1152
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  872. Frame 1153
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  878. Frame 1154
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  884. Frame 1155
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  889.  
  890. Frame 1156
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  896. Frame 1157
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  901.  
  902. Frame 1158
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  908. Frame 1159
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  913. Frame 1160
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  918.  
  919. Frame 1161
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  924.  
  925. Frame 1162
  926. Sprite number = 146
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  930.  
  931. Frame 1163
  932. Sprite number = 146
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  936.  
  937. Frame 1164
  938. Sprite number = 146
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  942.  
  943. Frame 1165
  944. Sprite number = 146
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  946. Next frame = 1166
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  948.  
  949. Frame 1166
  950. Sprite number = 146
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  953.  
  954. Frame 1167
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  959.  
  960. Frame 1168
  961. Sprite number = 146
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  965.  
  966. Frame 1169
  967. Sprite number = 146
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  971.  
  972. Frame 1170
  973. Sprite number = 146
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  977.  
  978. Frame 1171
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  983.  
  984. Frame 1172
  985. Sprite number = 150
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  989.  
  990. Frame 1173
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  996. Frame 1174
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  1001.  
  1002. Frame 1175
  1003. Sprite number = 150
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  1008. Frame 1176
  1009. Sprite number = 147
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  1012.  
  1013. Frame 1177
  1014. Sprite number = 147
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  1018.  
  1019. Frame 1178
  1020. Sprite number = 147
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  1022. Duration = 2
  1023.  
  1024. Frame 1179
  1025. Sprite number = 147
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  1028.  
  1029. Frame 1180
  1030. Sprite number = 147
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  1034.  
  1035. Frame 1181
  1036. Sprite number = 147
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  1040.  
  1041. Frame 1182
  1042. Sprite number = 147
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  1046.  
  1047. Frame 1183
  1048. Sprite number = 147
  1049. Sprite subnumber = 2
  1050. Next frame = 1184
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  1052.  
  1053. Frame 1184
  1054. Sprite number = 147
  1055. Sprite subnumber = 3
  1056. Next frame = 1185
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  1058.  
  1059. Frame 1185
  1060. Sprite number = 147
  1061. Sprite subnumber = 3
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  1064.  
  1065. Frame 1186
  1066. Sprite number = 147
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  1070.  
  1071. Frame 1187
  1072. Sprite number = 147
  1073. Sprite subnumber = 5
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  1076.  
  1077. Frame 1188
  1078. Sprite number = 147
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  1082. Args1 = 155
  1083.  
  1084. Frame 1189
  1085. Sprite number = 147
  1086. Sprite subnumber = 15
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  1089.  
  1090. Frame 1190
  1091. Sprite number = 147
  1092. Sprite subnumber = 16
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  1095.  
  1096. Frame 1191
  1097. Sprite number = 147
  1098. Sprite subnumber = 32785
  1099. Next frame = 1178
  1100. Duration = 6
  1101. Args1 = 155
  1102.  
  1103. Frame 1192
  1104. Sprite number = 147
  1105. Sprite subnumber = 7
  1106. Next frame = 1193
  1107. Duration = 2
  1108.  
  1109. Frame 1193
  1110. Sprite number = 147
  1111. Sprite subnumber = 7
  1112. Next frame = 1178
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  1114.  
  1115. Frame 1194
  1116. Sprite number = 147
  1117. Sprite subnumber = 8
  1118. Next frame = 1195
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  1120.  
  1121. Frame 1195
  1122. Sprite number = 147
  1123. Sprite subnumber = 9
  1124. Next frame = 1196
  1125. Duration = 5
  1126.  
  1127. Frame 1196
  1128. Sprite number = 147
  1129. Sprite subnumber = 10
  1130. Next frame = 1197
  1131. Duration = 5
  1132.  
  1133. Frame 1197
  1134. Sprite number = 147
  1135. Sprite subnumber = 11
  1136. Next frame = 1198
  1137. Duration = 5
  1138.  
  1139. Frame 1198
  1140. Sprite number = 147
  1141. Sprite subnumber = 12
  1142. Next frame = 1199
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  1144.  
  1145. Frame 1199
  1146. Sprite number = 147
  1147. Sprite subnumber = 13
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  1150.  
  1151. Frame 1200
  1152. Sprite number = 147
  1153. Sprite subnumber = 14
  1154. Next frame = 0
  1155.  
  1156. Frame 1201
  1157. Sprite number = 147
  1158. Sprite subnumber = 13
  1159. Next frame = 1202
  1160. Duration = 8
  1161.  
  1162. Frame 1202
  1163. Sprite number = 147
  1164. Sprite subnumber = 12
  1165. Next frame = 1203
  1166. Duration = 8
  1167.  
  1168. Frame 1203
  1169. Sprite number = 147
  1170. Sprite subnumber = 11
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  1173.  
  1174. Frame 1204
  1175. Sprite number = 147
  1176. Sprite subnumber = 10
  1177. Next frame = 1205
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  1179.  
  1180. Frame 1205
  1181. Sprite number = 147
  1182. Sprite subnumber = 9
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  1185.  
  1186. Frame 1206
  1187. Sprite number = 147
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  1189. Next frame = 1178
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  1191.  
  1192. Frame 1207
  1193. Sprite number = 151
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  1196. Duration = 4
  1197.  
  1198. Frame 1208
  1199. Sprite number = 151
  1200. Sprite subnumber = 32769
  1201. Next frame = 1207
  1202. Duration = 4
  1203.  
  1204. Frame 1209
  1205. Sprite number = 151
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  1209.  
  1210. Frame 1210
  1211. Sprite number = 151
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  1215.  
  1216. Frame 1211
  1217. Sprite number = 151
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  1221.  
  1222. Frame 1212
  1223. Sprite number = 151
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  1227.  
  1228. Frame 1213
  1229. Sprite number = 151
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  1234. Frame 1214
  1235. Sprite number = 151
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  1239.  
  1240. Frame 1215
  1241. Sprite number = 151
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  1246. Frame 1216
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  1250.  
  1251. Frame 1217
  1252. Sprite number = 148
  1253. Sprite subnumber = 1
  1254. Next frame = 1216
  1255. Duration = 10
  1256.  
  1257. Frame 1218
  1258. Next frame = 1219
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  1260. Unknown 1 = 543
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  1262. Frame 1219
  1263. Sprite number = 148
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  1266.  
  1267. Frame 1220
  1268. Sprite number = 148
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  1271.  
  1272. Frame 1221
  1273. Sprite number = 148
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  1277.  
  1278. Frame 1222
  1279. Sprite number = 148
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  1283.  
  1284. Frame 1223
  1285. Sprite number = 148
  1286. Sprite subnumber = 2
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  1289.  
  1290. Frame 1224
  1291. Sprite number = 148
  1292. Sprite subnumber = 2
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  1295.  
  1296. Frame 1225
  1297. Sprite number = 148
  1298. Sprite subnumber = 3
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  1300. Duration = 1
  1301.  
  1302. Frame 1226
  1303. Sprite number = 148
  1304. Sprite subnumber = 3
  1305. Next frame = 1227
  1306. Duration = 1
  1307.  
  1308. Frame 1227
  1309. Sprite number = 148
  1310. Sprite subnumber = 4
  1311. Next frame = 1228
  1312. Duration = 1
  1313.  
  1314. Frame 1228
  1315. Sprite number = 148
  1316. Sprite subnumber = 4
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  1318. Duration = 1
  1319.  
  1320. Frame 1229
  1321. Sprite number = 148
  1322. Sprite subnumber = 5
  1323. Next frame = 1230
  1324. Duration = 1
  1325.  
  1326. Frame 1230
  1327. Sprite number = 148
  1328. Sprite subnumber = 5
  1329. Next frame = 1218
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  1331.  
  1332. Frame 1231
  1333. Next frame = 1232
  1334. Duration = 0
  1335.  
  1336. Frame 1232
  1337. Next frame = 1233
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  1339. Unknown 1 = 82
  1340.  
  1341. Frame 1233
  1342. Sprite number = 149
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  1345. Duration = 8
  1346.  
  1347. Frame 1234
  1348. Sprite number = 149
  1349. Sprite subnumber = 32769
  1350. Next frame = 1235
  1351. Duration = 6
  1352.  
  1353. Frame 1235
  1354. Sprite number = 149
  1355. Sprite subnumber = 32770
  1356. Next frame = 0
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  1358.  
  1359. Frame 1236
  1360. Sprite number = 152
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  1362. Duration = 10
  1363.  
  1364. Frame 1237
  1365. Sprite number = 152
  1366. Sprite subnumber = 1
  1367. Next frame = 1236
  1368. Duration = 10
  1369.  
  1370. Frame 1238
  1371. Sprite number = 152
  1372. Next frame = 1239
  1373. Duration = 2
  1374.  
  1375. Frame 1239
  1376. Sprite number = 152
  1377. Next frame = 1240
  1378. Duration = 2
  1379.  
  1380. Frame 1240
  1381. Sprite number = 152
  1382. Sprite subnumber = 1
  1383. Next frame = 1241
  1384. Duration = 2
  1385.  
  1386. Frame 1241
  1387. Sprite number = 152
  1388. Sprite subnumber = 1
  1389. Next frame = 1242
  1390. Duration = 2
  1391.  
  1392. Frame 1242
  1393. Sprite number = 152
  1394. Sprite subnumber = 2
  1395. Next frame = 1243
  1396. Duration = 2
  1397.  
  1398. Frame 1243
  1399. Sprite number = 152
  1400. Sprite subnumber = 2
  1401. Next frame = 1244
  1402. Duration = 2
  1403.  
  1404. Frame 1244
  1405. Sprite number = 152
  1406. Sprite subnumber = 3
  1407. Next frame = 1245
  1408. Duration = 2
  1409.  
  1410. Frame 1245
  1411. Sprite number = 152
  1412. Sprite subnumber = 3
  1413. Next frame = 1246
  1414. Duration = 2
  1415.  
  1416. Frame 1246
  1417. Sprite number = 152
  1418. Sprite subnumber = 4
  1419. Next frame = 1247
  1420. Duration = 2
  1421.  
  1422. Frame 1247
  1423. Sprite number = 152
  1424. Sprite subnumber = 4
  1425. Next frame = 1248
  1426. Duration = 2
  1427.  
  1428. Frame 1248
  1429. Sprite number = 152
  1430. Sprite subnumber = 5
  1431. Next frame = 1249
  1432. Duration = 2
  1433.  
  1434. Frame 1249
  1435. Sprite number = 152
  1436. Sprite subnumber = 5
  1437. Next frame = 1238
  1438. Duration = 2
  1439.  
  1440. Frame 1250
  1441. Sprite number = 152
  1442. Sprite subnumber = 6
  1443. Next frame = 1251
  1444. Duration = 0
  1445.  
  1446. Frame 1251
  1447. Sprite number = 152
  1448. Sprite subnumber = 6
  1449. Next frame = 1252
  1450. Duration = 6
  1451.  
  1452. Frame 1252
  1453. Sprite number = 152
  1454. Sprite subnumber = 7
  1455. Next frame = 1253
  1456. Duration = 6
  1457.  
  1458. Frame 1253
  1459. Sprite number = 152
  1460. Sprite subnumber = 8
  1461. Next frame = 1238
  1462. Duration = 6
  1463.  
  1464. Frame 1254
  1465. Sprite number = 152
  1466. Sprite subnumber = 6
  1467. Next frame = 1255
  1468. Duration = 4
  1469.  
  1470. Frame 1255
  1471. Sprite number = 152
  1472. Sprite subnumber = 7
  1473. Next frame = 1256
  1474. Duration = 4
  1475.  
  1476. Frame 1256
  1477. Sprite number = 152
  1478. Sprite subnumber = 8
  1479. Next frame = 1238
  1480. Duration = 6
  1481. Args1 = 158
  1482.  
  1483. Frame 1257
  1484. Sprite number = 152
  1485. Sprite subnumber = 11
  1486. Next frame = 1258
  1487. Duration = 5
  1488.  
  1489. Frame 1258
  1490. Sprite number = 152
  1491. Sprite subnumber = 11
  1492. Next frame = 1238
  1493. Duration = 5
  1494.  
  1495. Frame 1259
  1496. Sprite number = 152
  1497. Sprite subnumber = 11
  1498. Next frame = 1260
  1499. Duration = 7
  1500.  
  1501. Frame 1260
  1502. Sprite number = 152
  1503. Sprite subnumber = 12
  1504. Next frame = 1261
  1505. Duration = 7
  1506.  
  1507. Frame 1261
  1508. Sprite number = 152
  1509. Sprite subnumber = 13
  1510. Next frame = 1262
  1511. Duration = 7
  1512.  
  1513. Frame 1262
  1514. Sprite number = 152
  1515. Sprite subnumber = 14
  1516. Next frame = 1263
  1517. Duration = 7
  1518.  
  1519. Frame 1263
  1520. Sprite number = 152
  1521. Sprite subnumber = 15
  1522. Next frame = 1264
  1523. Duration = 7
  1524.  
  1525. Frame 1264
  1526. Sprite number = 152
  1527. Sprite subnumber = 16
  1528. Next frame = 0
  1529.  
  1530. Frame 1265
  1531. Sprite number = 152
  1532. Sprite subnumber = 11
  1533. Next frame = 1266
  1534. Duration = 7
  1535.  
  1536. Frame 1266
  1537. Sprite number = 152
  1538. Sprite subnumber = 12
  1539. Next frame = 1267
  1540. Duration = 7
  1541.  
  1542. Frame 1267
  1543. Next frame = 1268
  1544. Duration = 0
  1545. Unknown 1 = 524
  1546.  
  1547. Frame 1268
  1548. Next frame = 1269
  1549. Duration = 0
  1550. Args1 = 193
  1551. Args2 = 0
  1552. Args3 = 0
  1553. Args4 = 0
  1554. Args5 = 0
  1555. Args6 = 0
  1556. Args7 = 0
  1557. Args8 = 983040
  1558.  
  1559. Frame 1269
  1560. Next frame = 1270
  1561. Duration = 0
  1562. Args1 = 193
  1563. Args2 = 0
  1564. Args3 = 0
  1565. Args4 = 0
  1566. Args5 = 0
  1567. Args6 = 327680
  1568. Args7 = 0
  1569. Args8 = 983040
  1570.  
  1571. Frame 1270
  1572. Next frame = 1271
  1573. Duration = 0
  1574. Args1 = 193
  1575. Args2 = 0
  1576. Args3 = 0
  1577. Args4 = 0
  1578. Args5 = 0
  1579. Args6 = 327680
  1580. Args7 = 327680
  1581. Args8 = 983040
  1582.  
  1583. Frame 1271
  1584. Next frame = 1272
  1585. Duration = 0
  1586. Args1 = 193
  1587. Args2 = 0
  1588. Args3 = 0
  1589. Args4 = 0
  1590. Args5 = 0
  1591. Args6 = 0
  1592. Args7 = 327680
  1593. Args8 = 983040
  1594.  
  1595. Frame 1272
  1596. Next frame = 1273
  1597. Duration = 0
  1598. Args1 = 193
  1599. Args2 = 0
  1600. Args3 = 0
  1601. Args4 = 0
  1602. Args5 = 0
  1603. Args6 = -327680
  1604. Args7 = -327680
  1605. Args8 = 983040
  1606.  
  1607. Frame 1273
  1608. Next frame = 1274
  1609. Duration = 0
  1610. Args1 = 193
  1611. Args2 = 0
  1612. Args3 = 0
  1613. Args4 = 0
  1614. Args5 = 0
  1615. Args6 = -327680
  1616. Args7 = 0
  1617. Args8 = 983040
  1618.  
  1619. Frame 1274
  1620. Next frame = 1275
  1621. Duration = 0
  1622. Args1 = 193
  1623. Args2 = 0
  1624. Args3 = 0
  1625. Args4 = 0
  1626. Args5 = 0
  1627. Args6 = 0
  1628. Args7 = -327680
  1629. Args8 = 983040
  1630.  
  1631. Frame 1275
  1632. Sprite number = 152
  1633. Sprite subnumber = 13
  1634. Next frame = 1276
  1635. Duration = 7
  1636.  
  1637. Frame 1276
  1638. Sprite number = 152
  1639. Sprite subnumber = 14
  1640. Next frame = 1277
  1641. Duration = 7
  1642.  
  1643. Frame 1277
  1644. Sprite number = 152
  1645. Sprite subnumber = 15
  1646. Next frame = 1278
  1647. Duration = 7
  1648.  
  1649. Frame 1278
  1650. Sprite number = 152
  1651. Sprite subnumber = 16
  1652. Next frame = 0
  1653.  
  1654. Frame 1279
  1655. Sprite number = 152
  1656. Sprite subnumber = 15
  1657. Next frame = 1280
  1658. Duration = 5
  1659.  
  1660. Frame 1280
  1661. Sprite number = 152
  1662. Sprite subnumber = 14
  1663. Next frame = 1281
  1664. Duration = 8
  1665.  
  1666. Frame 1281
  1667. Sprite number = 152
  1668. Sprite subnumber = 13
  1669. Next frame = 1282
  1670. Duration = 8
  1671.  
  1672. Frame 1282
  1673. Sprite number = 152
  1674. Sprite subnumber = 12
  1675. Next frame = 1238
  1676. Duration = 8
  1677.  
  1678. Frame 1283
  1679. Sprite number = 153
  1680. Next frame = 1284
  1681. Duration = 4
  1682.  
  1683. Frame 1284
  1684. Sprite number = 153
  1685. Sprite subnumber = 1
  1686. Next frame = 1285
  1687. Duration = 4
  1688.  
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  1910. Frame 1323
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  1985. Frame 1336
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  1991. Frame 1337
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  1997. Frame 1338
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  2014. Frame 1341
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  2020. Frame 1342
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  2026. Frame 1343
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  2031. Frame 1344
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  2037. Frame 1345
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  2043. Frame 1346
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  2049. Frame 1347
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  2055. Frame 1348
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  2101. Frame 1356
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  2125. Frame 1360
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  2137. Frame 1362
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  2148. Frame 1364
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  2160. Frame 1366
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  2171. Frame 1368
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  2195. Frame 1372
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  2201. Frame 1373
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  2230. Frame 1378
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  2236. Frame 1379
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  2241. Frame 1380
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  2259. Frame 1383
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  2265. Frame 1384
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  2271. Frame 1385
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  2277. Frame 1386
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  2317. Frame 1393
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  2323. Frame 1394
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  2356. Frame 1400
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  2367. Frame 1402
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  2373. Frame 1403
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  2379. Frame 1404
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  2390. Frame 1406
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  2402. Frame 1408
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  2408. Frame 1409
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  2413. Unknown 1 = 523
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  2415. Frame 1410
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  2421. Frame 1411
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  2425. Frame 1412
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  2437. Frame 1414
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  2442. Unknown 1 = 523
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  2444. Frame 1415
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  2451. Frame 1416
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  2456. Frame 1417
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  2462. Frame 1418
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  2468. Frame 1419
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  2473. Unknown 1 = 523
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  2475. Frame 1420
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  2482. Frame 1421
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  2487. Frame 1422
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  2499. Frame 1424
  2500. Sprite number = 163
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  2504. Unknown 1 = 523
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  2506. Frame 1425
  2507. Sprite number = 163
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  2513. Frame 1426
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  2526. Frame 1429
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  2530. Frame 1430
  2531. Sprite number = 167
  2532. Next frame = 0
  2533.  
  2534. Frame 1431
  2535. Sprite number = 168
  2536. Next frame = 0
  2537.  
  2538. Frame 1432
  2539. Sprite number = 169
  2540. Next frame = 0
  2541.  
  2542. Frame 1433
  2543. Sprite number = 170
  2544. Next frame = 0
  2545.  
  2546. Frame 1434
  2547. Sprite number = 171
  2548. Next frame = 0
  2549.  
  2550. Frame 1435
  2551. Sprite number = 172
  2552. Next frame = 0
  2553.  
  2554. Frame 1436
  2555. Sprite number = 172
  2556. Sprite subnumber = 1
  2557. Next frame = 0
  2558.  
  2559. Frame 1437
  2560. Sprite number = 172
  2561. Sprite subnumber = 2
  2562. Next frame = 0
  2563.  
  2564. Frame 1438
  2565. Sprite number = 172
  2566. Sprite subnumber = 3
  2567. Next frame = 0
  2568.  
  2569. Frame 1439
  2570. Sprite number = 172
  2571. Sprite subnumber = 4
  2572. Next frame = 0
  2573.  
  2574. Frame 1440
  2575. Duration = 245
  2576. Unknown 1 = 526
  2577.  
  2578. Frame 1441
  2579. Duration = 245
  2580. Unknown 1 = 527
  2581.  
  2582. Frame 1442
  2583. Duration = 70
  2584. Unknown 1 = 528
  2585.  
  2586. Frame 1443
  2587. Duration = 87
  2588. Unknown 1 = 529
  2589.  
  2590. Frame 1444
  2591. Next frame = 1445
  2592. Duration = 105
  2593. Unknown 1 = 530
  2594.  
  2595. Frame 1445
  2596. Next frame = 1446
  2597. Duration = 120
  2598. Unknown 1 = 538
  2599.  
  2600. Frame 1446
  2601. Next frame = 1447
  2602. Duration = 160
  2603. Unknown 1 = 531
  2604.  
  2605. Frame 1447
  2606. Next frame = 1448
  2607. Duration = 140
  2608. Unknown 1 = 537
  2609.  
  2610. Frame 1448
  2611. Next frame = 1449
  2612. Duration = 105
  2613. Unknown 1 = 532
  2614.  
  2615. Frame 1449
  2616. Next frame = 1450
  2617. Duration = 120
  2618. Unknown 1 = 536
  2619.  
  2620. Frame 1450
  2621. Next frame = 1451
  2622. Duration = 160
  2623. Unknown 1 = 533
  2624.  
  2625. Frame 1451
  2626. Next frame = 1452
  2627. Duration = 140
  2628. Unknown 1 = 534
  2629.  
  2630. Frame 1452
  2631. Next frame = 1444
  2632. Duration = 140
  2633. Unknown 1 = 535
  2634.  
  2635. Frame 1453
  2636. Duration = 70
  2637. Unknown 1 = 539
  2638.  
  2639. Frame 1454
  2640. Duration = 157
  2641. Unknown 1 = 540
  2642.  
  2643. Frame 1455
  2644. Duration = 210
  2645. Unknown 1 = 541
  2646.  
  2647. Frame 1456
  2648. Sprite number = 173
  2649. Next frame = 0
  2650.  
  2651. Frame 1457
  2652. Sprite number = 173
  2653. Sprite subnumber = 1
  2654. Next frame = 0
  2655.  
  2656. Frame 1458
  2657. Sprite number = 174
  2658. Next frame = 0
  2659.  
  2660. Frame 1459
  2661. Sprite number = 174
  2662. Sprite subnumber = 32769
  2663. Next frame = 1460
  2664. Duration = 4
  2665.  
  2666. Frame 1460
  2667. Sprite number = 174
  2668. Sprite subnumber = 32770
  2669. Next frame = 1461
  2670. Duration = 4
  2671.  
  2672. Frame 1461
  2673. Sprite number = 174
  2674. Sprite subnumber = 32771
  2675. Next frame = 1462
  2676. Duration = 4
  2677.  
  2678. Frame 1462
  2679. Sprite number = 174
  2680. Sprite subnumber = 32772
  2681. Next frame = 1463
  2682. Duration = 4
  2683.  
  2684. Frame 1463
  2685. Sprite number = 174
  2686. Sprite subnumber = 32773
  2687. Next frame = 1464
  2688. Duration = 4
  2689.  
  2690. Frame 1464
  2691. Sprite number = 174
  2692. Sprite subnumber = 32774
  2693. Next frame = 1465
  2694. Duration = 4
  2695.  
  2696. Frame 1465
  2697. Sprite number = 174
  2698. Sprite subnumber = 32775
  2699. Next frame = 1459
  2700. Duration = 4
  2701.  
  2702. Frame 1466
  2703. Sprite number = 175
  2704. Next frame = 0
  2705.  
  2706. Frame 1467
  2707. Sprite number = 176
  2708. Next frame = 0
  2709.  
  2710. Frame 1468
  2711. Sprite number = 177
  2712. Next frame = 0
  2713.  
  2714. Frame 1469
  2715. Sprite number = 177
  2716. Sprite subnumber = 1
  2717. Next frame = 0
  2718.  
  2719. [CODEPTR]
  2720. FRAME 1100 = Look
  2721. FRAME 1101 = Look
  2722. FRAME 1102 = Chase
  2723. FRAME 1103 = Chase
  2724. FRAME 1104 = Chase
  2725. FRAME 1105 = Chase
  2726. FRAME 1106 = Chase
  2727. FRAME 1107 = Chase
  2728. FRAME 1108 = Chase
  2729. FRAME 1109 = Chase
  2730. FRAME 1110 = FaceTarget
  2731. FRAME 1111 = BspiAttack
  2732. FRAME 1112 = FaceTarget
  2733. FRAME 1113 = BspiAttack
  2734. FRAME 1114 = FaceTarget
  2735. FRAME 1115 = BspiAttack
  2736. FRAME 1117 = Pain
  2737. FRAME 1119 = Scream
  2738. FRAME 1120 = Fall
  2739. FRAME 1126 = XScream
  2740. FRAME 1127 = Fall
  2741. FRAME 1140 = Look
  2742. FRAME 1141 = Look
  2743. FRAME 1142 = Chase
  2744. FRAME 1143 = Chase
  2745. FRAME 1144 = Chase
  2746. FRAME 1145 = Chase
  2747. FRAME 1146 = Chase
  2748. FRAME 1147 = Chase
  2749. FRAME 1148 = Chase
  2750. FRAME 1149 = Chase
  2751. FRAME 1150 = FaceTarget
  2752. FRAME 1152 = MonsterProjectile
  2753. FRAME 1154 = Pain
  2754. FRAME 1156 = Scream
  2755. FRAME 1158 = Fall
  2756. FRAME 1160 = XScream
  2757. FRAME 1161 = Fall
  2758. FRAME 1176 = Look
  2759. FRAME 1177 = Look
  2760. FRAME 1178 = Chase
  2761. FRAME 1179 = Chase
  2762. FRAME 1180 = Chase
  2763. FRAME 1181 = Chase
  2764. FRAME 1182 = Chase
  2765. FRAME 1183 = Chase
  2766. FRAME 1184 = Chase
  2767. FRAME 1185 = Chase
  2768. FRAME 1186 = FaceTarget
  2769. FRAME 1187 = FaceTarget
  2770. FRAME 1188 = MonsterProjectile
  2771. FRAME 1189 = FaceTarget
  2772. FRAME 1190 = FaceTarget
  2773. FRAME 1191 = MonsterProjectile
  2774. FRAME 1193 = Pain
  2775. FRAME 1195 = Scream
  2776. FRAME 1197 = Fall
  2777. FRAME 1216 = Look
  2778. FRAME 1217 = Look
  2779. FRAME 1218 = PlaySound
  2780. FRAME 1219 = Chase
  2781. FRAME 1220 = Chase
  2782. FRAME 1221 = Chase
  2783. FRAME 1222 = Chase
  2784. FRAME 1223 = Chase
  2785. FRAME 1224 = Chase
  2786. FRAME 1225 = Chase
  2787. FRAME 1226 = Chase
  2788. FRAME 1227 = Chase
  2789. FRAME 1228 = Chase
  2790. FRAME 1229 = Chase
  2791. FRAME 1230 = Chase
  2792. FRAME 1231 = Die
  2793. FRAME 1232 = PlaySound
  2794. FRAME 1233 = Explode
  2795. FRAME 1234 = Fall
  2796. FRAME 1236 = Look
  2797. FRAME 1237 = Look
  2798. FRAME 1238 = Chase
  2799. FRAME 1239 = Chase
  2800. FRAME 1240 = Chase
  2801. FRAME 1241 = Chase
  2802. FRAME 1242 = Chase
  2803. FRAME 1243 = Chase
  2804. FRAME 1244 = Chase
  2805. FRAME 1245 = Chase
  2806. FRAME 1246 = Chase
  2807. FRAME 1247 = Chase
  2808. FRAME 1248 = Chase
  2809. FRAME 1249 = Chase
  2810. FRAME 1250 = FaceTarget
  2811. FRAME 1251 = SkelWhoosh
  2812. FRAME 1252 = FaceTarget
  2813. FRAME 1253 = SkelFist
  2814. FRAME 1254 = FaceTarget
  2815. FRAME 1255 = FaceTarget
  2816. FRAME 1256 = MonsterProjectile
  2817. FRAME 1258 = Pain
  2818. FRAME 1261 = Scream
  2819. FRAME 1262 = Fall
  2820. FRAME 1267 = PlaySound
  2821. FRAME 1268 = SpawnObject
  2822. FRAME 1269 = SpawnObject
  2823. FRAME 1270 = SpawnObject
  2824. FRAME 1271 = SpawnObject
  2825. FRAME 1272 = SpawnObject
  2826. FRAME 1273 = SpawnObject
  2827. FRAME 1274 = SpawnObject
  2828. FRAME 1276 = Fall
  2829. FRAME 1302 = Look
  2830. FRAME 1303 = Look
  2831. FRAME 1304 = Chase
  2832. FRAME 1305 = Chase
  2833. FRAME 1306 = Chase
  2834. FRAME 1307 = Chase
  2835. FRAME 1308 = Chase
  2836. FRAME 1309 = Chase
  2837. FRAME 1310 = Chase
  2838. FRAME 1311 = Chase
  2839. FRAME 1312 = FaceTarget
  2840. FRAME 1313 = MonsterProjectile
  2841. FRAME 1314 = FaceTarget
  2842. FRAME 1316 = Pain
  2843. FRAME 1317 = Scream
  2844. FRAME 1319 = Fall
  2845. FRAME 1327 = Spawn
  2846. FRAME 1328 = SeekTracer
  2847. FRAME 1329 = RadiusDamage
  2848. FRAME 1335 = PlaySound
  2849. FRAME 1347 = PlaySound
  2850. FRAME 1359 = PlaySound
  2851. FRAME 1371 = PlaySound
  2852. FRAME 1383 = PlaySound
  2853. FRAME 1409 = PlaySound
  2854. FRAME 1410 = JumpIfTargetCloser
  2855. FRAME 1411 = Look
  2856. FRAME 1414 = PlaySound
  2857. FRAME 1415 = JumpIfTargetCloser
  2858. FRAME 1416 = Look
  2859. FRAME 1419 = PlaySound
  2860. FRAME 1420 = JumpIfTargetCloser
  2861. FRAME 1421 = Look
  2862. FRAME 1424 = PlaySound
  2863. FRAME 1425 = JumpIfTargetCloser
  2864. FRAME 1426 = Look
  2865. FRAME 1440 = PlaySound
  2866. FRAME 1441 = PlaySound
  2867. FRAME 1442 = PlaySound
  2868. FRAME 1443 = PlaySound
  2869. FRAME 1444 = PlaySound
  2870. FRAME 1445 = PlaySound
  2871. FRAME 1446 = PlaySound
  2872. FRAME 1447 = PlaySound
  2873. FRAME 1448 = PlaySound
  2874. FRAME 1449 = PlaySound
  2875. FRAME 1450 = PlaySound
  2876. FRAME 1451 = PlaySound
  2877. FRAME 1452 = PlaySound
  2878. FRAME 1453 = PlaySound
  2879. FRAME 1454 = PlaySound
  2880. FRAME 1455 = PlaySound
  2881.  
  2882.  
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