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  1. echo ". . . "
  2. echo "| | o | "
  3. echo "|.-. .-. .-.|.-. . ---.---.| .-. "
  4. echo "| )(.-'( |-.' | .' .' |(.-' "
  5. echo "'`-' `--'`-'' `--' `-'---'---`-`--'"
  6.  
  7. //MOUSE SETTINGS: CPL MOUSEFIX _AND_ ACCELFIX, RAZER/WINDOWS SENSITIVITY 6/11, 1800DPI, 1000HZ, GAMMA 1.9, DIGITAL VIBRANCE FULL, DEATHADDER DRIVER VER 1.09, FIRMWARE 1.27 - WHY IS THIS IN CAPS? FML.
  8.  
  9. //LAUNCH OPTIONS: -w 1650 -h 1050 -console -heapsize 1048576 -high -noforcemaccel -noforcemparms -noipx -nojoy
  10.  
  11.  
  12. echo "BECKY'S EPIC CONFIG OF EPICNESS IS NOW LOADING..."
  13.  
  14.  
  15.  
  16.  
  17. sv_cheats "0"
  18.  
  19. echo "personal settings loading..."
  20.  
  21. zoom_sensitivity_ratio "0.77"
  22. fps_max 101
  23. hud_fastswitch "1"
  24. sensitivity "1.00"
  25. volume ".125"
  26. hud_fastswitch "1"
  27. net_graph "0"
  28.  
  29. mat_monitorgamma "1.6"
  30. r_staticprop_lod "3"
  31. m_customaccel "0"
  32. m_filter "0"
  33. cl_righthand "0"
  34.  
  35. cl_crosshairscale "2500"
  36. cl_legacy_crosshair_scale "0"
  37. cl_crosshaircolor "5"
  38. cl_crosshaircolor_g "0"
  39. cl_crosshaircolor_b "255"
  40. cl_crosshaircolor_r "255"
  41. cl_crosshairsize "0.8"
  42. cl_crosshairthickness "3.5"
  43. cl_legacy_crosshair_scale "1"
  44. cl_dynamiccrosshair "0"
  45.  
  46. cl_autowepswitch "0"
  47. cl_autohelp "0"
  48.  
  49. snd_mixahead "0.05"
  50.  
  51.  
  52. echo "PERSONAL SETTINGS LOADED."
  53.  
  54. echo "netcode settings loading..."
  55.  
  56.  
  57. rate "100000"
  58. cl_cmdrate "66"
  59. cl_updaterate "66"
  60. cl_interpolate "1"
  61. cl_interp "0.01"
  62. cl_interp_ratio "1"
  63. cl_lagcompensation "1"
  64. cl_lagcomp_errorcheck "0"
  65. cl_predictweapons "1"
  66. cl_smooth "0"
  67. cl_smoothtime "0.01"
  68. cl_showfps "1"
  69. cl_downloadfilter "none"
  70. echo "NETCODE SETTINGS LOADED."
  71.  
  72. echo "graphics settings loading..."
  73.  
  74. r_decal_cullsize "0"
  75. r_decals "50"
  76. mp_decals "50"
  77.  
  78.  
  79.  
  80. budget_peaks_window "0"
  81. budget_show_peaks "0"
  82. budget_averages_window "0"
  83. budget_background_alpha "0"
  84. budget_show_averages "0"
  85. budget_show_history "0"
  86. budget_history_range_ms "5"
  87. budget_history_numsamplesvisible "0"
  88.  
  89. texture_budget_background_alpha "9999999"
  90. texture_budget_panel_height "0"
  91. texture_budget_panel_width "0"
  92.  
  93. g_ragdoll_fadespeed "0"
  94. g_ragdoll_lvfadespeed "0"
  95.  
  96. gl_clear "1"
  97.  
  98. lod_TransitionDist "0"
  99. flex_smooth "0"
  100. net_showevents "0"
  101. showhitlocation "1"
  102. lod_enable "1"
  103. dsp_water "14"
  104. blink_duration "0"
  105. weapon_showproficiency "1"
  106. prop_active_gib_limit "0"
  107. adsp_debug "0"
  108. mp_usehwmmodels "-1"
  109. mp_usehwmvcds "-1"
  110. con_enable "1"
  111.  
  112. props_break_max_pieces "0"
  113.  
  114.  
  115. echo "GRAPHICS SETTINGS LOADED."
  116.  
  117.  
  118.  
  119. echo "radar settings loading..."
  120. cl_radartype "1"
  121. cl_radaralpha "255"
  122. cl_locationalpha "150"
  123. cl_radar_locked "0"
  124. overview_preferred_mode "0"
  125. overview_preferred_view_size "1126.400024"
  126. echo "RADAR SETTINGS LOADED."
  127.  
  128. // PERFORMANCE
  129.  
  130. mat_antialias "0"
  131. mat_forceaniso "0"
  132. mat_trilinear "0"
  133. mat_clipz "0"
  134. mat_disable_bloom "0"
  135. mat_wateroverlaysize "0"
  136. mat_debug_postprocessing_effects "0"
  137. mat_debugdepthmode "0"
  138. mat_debugdepthval "128"
  139. mat_debugdepthvalmax "256"
  140. mat_compressedtextures "1"
  141. mat_filterlightmaps "1"
  142. mat_forcehardwaresync "0"
  143. mat_parallaxmap "0"
  144. mat_hdr_level "0"
  145. mat_bloomscale "0"
  146. mat_forcemanagedtextureintohardware "0"
  147. mat_fastnobump "1"
  148. mat_debug_postprocessing_effects "0"
  149. mat_debugdepthmode "0"
  150. mat_debugdepthval "128"
  151. mat_debugdepthvalmax "256"
  152. mat_compressedtextures "1"
  153. mat_filterlightmaps "1"
  154. mat_forcehardwaresync "0"
  155. mat_reducefillrate "1"
  156. mat_disable_bloom "1"
  157. mat_wateroverlaysize "8"
  158. mat_hdr_enabled "0"
  159. mat_parallaxmap "0"
  160. mat_hdr_level "0"
  161. mat_bloomscale "0"
  162. mat_forcemanagedtextureintohardware "0"
  163. mat_fastnobump "1"
  164. mat_specular "0"
  165. mat_bumpmap "0"
  166. mat_bufferprimitives "1"
  167. mat_disable_lightwarp "1"
  168. mat_framebuffercopyoverlaysize "0"
  169. mat_disable_ps_patch "1"
  170. mat_envmapsize "0"
  171. mat_envmaptgasize "0"
  172. mat_disable_fancy_blending "1"
  173. mat_autoexposure_max "0"
  174. mat_autoexposure_min "0"
  175. mat_alphacoverage "0"
  176. mat_bloom_scalefactor_scalar "0"
  177. mat_maxframelatency "0"
  178. mat_max_worldmesh_vertices "0"
  179. mat_software_aa_blur_one_pixel_lines "0"
  180. mat_software_aa_strength "0"
  181. mat_software_aa_strength_vgui "0"
  182. mat_software_aa_tap_offset "0"
  183. mat_picmip "2"
  184. mat_clipz "1"
  185. mat_vsync "0"
  186. mat_shadowstate "0"
  187. mat_queue_mode "2"
  188.  
  189. // RAIN & WATER
  190.  
  191. r_ropetranslucent "0"
  192. r_drawdetailprops "0"
  193. r_drawflecks "0"
  194. r_shadows "1"
  195. r_shadowmaxrendered "32"
  196. r_dynamic "0"
  197. r_3dsky "0"
  198. r_propsmaxdist "0"
  199. r_worldlights "1"
  200. r_renderoverlayfragment "0"
  201. r_eyes "0"
  202. r_teeth "0"
  203. r_maxdlights "32"
  204. r_maxnewsamples "0"
  205. r_maxsampledist "0"
  206. r_norefresh "0"
  207. r_minnewsamples "0"
  208. r_maxdlights "32"
  209. r_maxnewsamples "0"
  210. r_maxsampledist "0"
  211. r_norefresh "0"
  212. r_minnewsamples "0"
  213. r_forcewaterleaf "0"
  214. r_phong "0"
  215. r_shadows "1"
  216. r_eyes "0"
  217. r_eyeglintlodpixels "0"
  218. r_eyesize "0"
  219. r_eyeshift_z "0"
  220. r_shadowrendertotexture "1"
  221. r_lod_noupdate "1"
  222. r_flex "0"
  223. r_eyeshift_y "0"
  224. r_eyeshift_x "0"
  225. r_eyemove "0"
  226. r_eyegloss "0"
  227. r_teeth "0"
  228. r_worldlightmin "0.0002"
  229. r_waterforcereflectentities "0"
  230. r_worldlights "1"
  231. r_PhysPropStaticLighting "0"
  232. r_cheapwaterend "1"
  233. r_cheapwaterstart "1"
  234. r_updaterefracttexture "0"
  235. r_WaterDrawReflection "0"
  236. r_WaterDrawRefraction "0"
  237. r_drawflecks "0"
  238. r_dopixelvisibility "0"
  239. r_renderoverlayfragment "0"
  240. r_occlusion "0"
  241. r_shadowmaxrendered "32"
  242. r_rootlod "2"
  243. r_lod "2"
  244. r_drawbatchdecals "0"
  245. r_spray_lifetime "1"
  246. r_ambientboost "0"
  247. r_ambientfactor "1"
  248. r_waterforceexpensive "0"
  249. r_ropetranslucent "0"
  250. r_dynamic "0"
  251. r_lightaverage "1"
  252. r_3dsky "0"
  253. r_sse "1"
  254. r_sse2 "1"
  255. r_mmx "1"
  256. r_maxmodeldecal "0"
  257. r_drawmodeldecals "0"
  258. r_bloomtintg "0"
  259. r_bloomtintb "0"
  260. r_bloomtintexponent "0"
  261. r_bloomtintr "0"
  262. r_drawdetailprops "0"
  263. r_flashlightrendermodels "0"
  264. r_hunkalloclightmaps "0"
  265. r_lightcache_zbuffercache "0"
  266. r_propsmaxdist "0"
  267. r_staticprop_lod "7"
  268. r_sse_s "1"
  269. r_threaded_client_shadow_manager "1"
  270. r_threaded_particles "1"
  271. r_threaded_renderables "1"
  272. r_queued_decals "0"
  273. r_queued_post_processing "1"
  274. r_queued_ropes "1"
  275.  
  276. // ROPES
  277.  
  278. rope_smooth "0"
  279. rope_wind_dist "0"
  280. rope_collide "0"
  281. rope_subdiv "0"
  282. rope_smooth_maxalphawidth "0"
  283. rope_smooth_maxalpha "0"
  284. rope_smooth_enlarge "0"
  285. rope_wind_dist "0.01"
  286. rope_subdiv "0"
  287. rope_smooth_minwidth "0"
  288. rope_smooth_minalpha "0"
  289. rope_averagelight "0"
  290. rope_smooth "0"
  291. rope_shake "0"
  292. rope_collide "0"
  293.  
  294. // MODELS
  295.  
  296. cl_minmodels "1"
  297. cl_ragdoll_physics_enable "0"
  298. cl_ragdoll_collide "0"
  299. cl_ragdoll_fade_time "0"
  300. cl_wpn_sway_interp "0"
  301.  
  302. // BLOOD & VIOLENCE
  303.  
  304. violence_ablood "1"
  305. violence_agibs "1"
  306. violence_hblood "1"
  307. violence_hgibs "1"
  308.  
  309. // MISCELLANEOUS
  310.  
  311. cl_phys_props_max "0"
  312. cl_drawmonitors "0"
  313. cl_ejectbrass "0"
  314. cl_forcepreload "1"
  315. cl_show_splashes "0"
  316. cl_detail_avoid_force "0"
  317. cl_detail_avoid_radius "0"
  318. cl_detail_avoid_recover_speed "0"
  319. cl_detail_max_sway "0"
  320. cl_forcepreload "1"
  321. cl_drawmonitors "0"
  322. cl_show_splashes "0"
  323. cl_detail_avoid_force "0"
  324. cl_detail_avoid_radius "0"
  325. cl_detail_avoid_recover_speed "0"
  326. cl_detail_max_sway "0"
  327. cl_rumblescale "0"
  328. cl_disablefreezecam "1"
  329. cl_clearhinthistory "1"
  330. cl_detaildist "0"
  331. cl_detailfade "0"
  332. cl_debugrumble "0"
  333. cl_playerspraydisable "1"
  334. cl_showhelp "0"
  335. cl_threaded_bone_setup "0"
  336. cl_interp_threadmodeticks "0"
  337. cl_threaded_client_leaf_system "0"
  338. cl_phys_props_max "50"
  339.  
  340. budget_peaks_window "0"
  341. budget_show_peaks "0"
  342. budget_averages_window "0"
  343. budget_background_alpha "0"
  344. budget_show_averages "0"
  345. budget_show_history "0"
  346. budget_history_range_ms "5"
  347. budget_history_numsamplesvisible "0"
  348.  
  349. texture_budget_background_alpha "9999999"
  350. texture_budget_panel_height "0"
  351. texture_budget_panel_width "0"
  352.  
  353. g_ragdoll_fadespeed "0"
  354. g_ragdoll_lvfadespeed "0"
  355.  
  356. gl_clear "1"
  357.  
  358. lod_TransitionDist "0"
  359. flex_smooth "0"
  360. net_showevents "0"
  361. showhitlocation "1"
  362. lod_enable "1"
  363. dsp_water "14"
  364. blink_duration "0"
  365. weapon_showproficiency "1"
  366. prop_active_gib_limit "0"
  367. adsp_debug "0"
  368. mp_usehwmmodels "-1"
  369. mp_usehwmvcds "-1"
  370. con_enable "1"
  371.  
  372. props_break_max_pieces "0"
  373. clear
  374.  
  375.  
  376. echo "~~~~~"
  377. echo "~~~~"
  378. echo "~~~"
  379. echo "~~"
  380. echo "~"
  381. echo "*"
  382.  
  383. echo "CONFIG LOADED!"
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