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- Let's make a game!
- name:Test
- by:Morgan Solberg
- desc:This is just a test.
- Settings
- background:
- building cost increase:100%
- building cost refund:50%
- Layout
- use default
- Buttons
- *peasantButton
- name:Peasant
- desc:Click me to get peasants.
- on click:yield 1 peasant
- *rationButton
- name:Ration
- desc:Clcik me to get rations.
- on click:yield 1 ration
- *logButton
- name:Log
- desc:Click me to get logs.
- on click:yield 1 log
- *stoneButton
- name:Stone
- desc:Click me to get stone.
- on click:if (have woodenPick) yield 1 stone
- Resources
- *peasant
- name:Peasant
- desc:An unassigned worker.
- on tick:if (have peasant) lose 1 ration
- *ration
- name:Ration
- desc:Required to keep your people alive.
- *log
- name:Log
- desc:Good old logs.
- *stone
- name:Stone
- desc:It's just regular stone.
- Upgrades
- *resFarmer
- name:Farmer
- desc:Unlocks farmer.
- cost:25 ration
- *resLumberjack
- name:Lumberjack
- desc:Unlocks lumberjack.
- cost:25 log
- *woodenPick
- Name:Wooden pickaxe
- desc:Unlocks stone.
- cost:125 log
- *stoneAxe
- name:Stone axe
- desc:Doubles the amount of logs you gather from clicking.
- cost:25 log, 100 stone
- passive:multiply yield of logButton by 2
- *resMiner
- name:Miner
- desc:Unlocks miner.
- cost:25 stone
- *stonePick
- name:Stone pickaxe
- desc:Doubles the amount of stone your gather from clicking.
- cost:25 log, 100 stone
- passive:multiply yield of stoneButton by 2
- req:have woodenPick
- Buildings
- *farmer
- name:Farmer
- desc:Generates one ration every two seconds.
- cost:1 peasant
- on tick:yield 0.5 ration
- req:resFarmer
- *lumberjack
- name:Lumberjack
- desc:Generates one log every two seconds.
- cost:1 peasant
- on tick:yield 0.5 log
- req:resLumberjack
- *miner
- name:Miner
- desc:Generates one stone every two seconds.
- cost:1 peasant
- on tick:yield 0.5 stone
- req:resMiner
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