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Nov 23rd, 2017
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  1. public void UpdateMasterPacketList(IPacketNode newNode)
  2. {
  3. BeginInvoke(new LogPacket(UpdateMasterList), newNode);
  4. }
  5.  
  6. private void UpdateMasterList(IPacketNode newNode)
  7. {
  8. lock (masterSequenceTreeview)
  9. {
  10. masterSequenceTreeview.Nodes.Add((TreeNode)newNode);
  11. ((TreeNode)newNode).EnsureVisible();
  12. }
  13. }
  14.  
  15. public void UpdateBreakdownList(IPacketNode newNode)
  16. {
  17. BeginInvoke(new LogPacket(UpdateBreakdownPacketList), newNode);
  18. }
  19.  
  20. private void UpdateBreakdownPacketList(IPacketNode newNode)
  21. {
  22. lock (breakdownTreeview)
  23. {
  24. int something = breakdownTreeview.Nodes.Add((TreeNode)newNode);
  25.  
  26. ((TreeNode)newNode).EnsureVisible();
  27.  
  28. if (newNode is SWGPacketTreeNode)
  29. {
  30. GamePackets.Add(((SWGPacketTreeNode)newNode).getGamePacket());
  31. }
  32. else
  33. {
  34. MessageBox.Show("Error in breakdown update");
  35. }
  36. }
  37. }
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