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- public void UpdateMasterPacketList(IPacketNode newNode)
- {
- BeginInvoke(new LogPacket(UpdateMasterList), newNode);
- }
- private void UpdateMasterList(IPacketNode newNode)
- {
- lock (masterSequenceTreeview)
- {
- masterSequenceTreeview.Nodes.Add((TreeNode)newNode);
- ((TreeNode)newNode).EnsureVisible();
- }
- }
- public void UpdateBreakdownList(IPacketNode newNode)
- {
- BeginInvoke(new LogPacket(UpdateBreakdownPacketList), newNode);
- }
- private void UpdateBreakdownPacketList(IPacketNode newNode)
- {
- lock (breakdownTreeview)
- {
- int something = breakdownTreeview.Nodes.Add((TreeNode)newNode);
- ((TreeNode)newNode).EnsureVisible();
- if (newNode is SWGPacketTreeNode)
- {
- GamePackets.Add(((SWGPacketTreeNode)newNode).getGamePacket());
- }
- else
- {
- MessageBox.Show("Error in breakdown update");
- }
- }
- }
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