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meanbeandk

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Oct 2nd, 2014
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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Epoch Chernarus";
  4. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2,6};
  9. enableItemsDropping = 0;
  10.  
  11. briefing = 0;
  12. debriefing = 0;
  13.  
  14. onPauseScript = "scripts\DupingFix.sqf";
  15. loadScreen = "dz.jpg";
  16.  
  17. class RscTitles
  18. {
  19. titles[] = {"DeathScr"};
  20. class DeathScr {
  21. idd = -1;
  22. movingEnable = 0;
  23. duration = 10;
  24. fadein = 2;
  25. fadeout = 2;
  26. name="DeathScr";
  27. controls[]={"Picture"};
  28. class Picture {
  29. x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH;
  30. text="DeathScr.paa";
  31. sizeEx = -1;
  32. type=0;
  33. idc=-1;
  34. style=48;
  35. colorBackground[]={0,0,0,0};
  36. colorText[]={1,1,1,1};
  37. font="Bitstream";
  38. };
  39. };
  40. };
  41.  
  42. class Header
  43. {
  44. gameType = COOP; //DM, Team, Coop, ...
  45. minPlayers = 1; //min # of players the mission supports
  46. maxPlayers = 20; //Max # of players the mission supports
  47. };
  48.  
  49. aiKills = 1;
  50. diagRadio = 1;
  51. diagHit = 1;
  52.  
  53. class RscText
  54. {
  55. type = 0;
  56. idc = -1;
  57. x = 0;
  58. y = 0;
  59. h = 0.037;
  60. w = 0.3;
  61. style = 0x100;
  62. font = Zeppelin32;
  63. SizeEx = 0.03921;
  64. colorText[] = {1,1,1,1};
  65. colorBackground[] = {0, 0, 0, 0};
  66. linespacing = 1;
  67. };
  68. class RscPicture
  69. {
  70. access=0;
  71. type=0;
  72. idc=-1;
  73. style=48;
  74. colorBackground[]={0,0,0,0};
  75. colorText[]={1,1,1,1};
  76. font="TahomaB";
  77. sizeEx=0;
  78. lineSpacing=0;
  79. text="";
  80. };
  81.  
  82.  
  83.  
  84. class CfgSounds
  85. {
  86. sounds[] = {};
  87. class siren
  88. {
  89. name = "siren";
  90. sound[] = {Scripts\sirens\siren.ogg,0.5,1};
  91. titles[] = {};
  92. };
  93.  
  94. };
  95.  
  96. class RscLoadingText : RscText
  97. {
  98. style = 2;
  99. x = 0.323532;
  100. y = 0.666672;
  101. w = 0.352944;
  102. h = 0.039216;
  103. sizeEx = 0.03921;
  104. colorText[] = {0.543,0.5742,0.4102,1.0};
  105. };
  106. class RscProgress
  107. {
  108. x = 0.344;
  109. y = 0.619;
  110. w = 0.313726;
  111. h = 0.0261438;
  112. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  113. colorFrame[] = {0,0,0,0};
  114. colorBar[] = {1,1,1,1};
  115. };
  116. class RscProgressNotFreeze
  117. {
  118. idc = -1;
  119. type = 45;
  120. style = 0;
  121. x = 0.022059;
  122. y = 0.911772;
  123. w = 0.029412;
  124. h = 0.039216;
  125. texture = "#(argb,8,8,3)color(0,0,0,0)";
  126. };
  127. //
  128. // the loading screen itself
  129. //
  130. class DayZ_loadingScreen
  131. {
  132. idd = -1;
  133. duration = 10e10;
  134. fadein = 0;
  135. fadeout = 0;
  136. name = "loading screen";
  137. class controlsBackground
  138. {
  139. class blackBG : RscText
  140. {
  141. x = safezoneX;
  142. y = safezoneY;
  143. w = safezoneW;
  144. h = safezoneH;
  145. text = "";
  146. colorText[] = {0,0,0,0};
  147. colorBackground[] = {0,0,0,1};
  148. };
  149. /*
  150. class nicePic : RscPicture
  151. {
  152. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  153. x = safezoneX + safezoneW/2 - 0.25;
  154. y = safezoneY + safezoneH/2 - 0.2;
  155. w = 0.5;
  156. h = 0.4;
  157. text = "img\nicePic.paa";
  158. };
  159. */
  160. };
  161. class controls
  162. {
  163. class Title1 : RscLoadingText
  164. {
  165. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  166. };
  167. class CA_Progress : RscProgress // progress bar, has to have idc 104
  168. {
  169. idc = 104;
  170. type = 8; // CT_PROGRESS
  171. style = 0; // ST_SINGLE
  172. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  173. };
  174. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  175. {
  176. idc = 103;
  177. };
  178. class Name2: RscText // the text on the top-left
  179. {
  180. idc = 101;
  181. x = 0.05;
  182. y = 0.029412;
  183. w = 0.9;
  184. h = 0.04902;
  185. text = "";
  186. sizeEx = 0.05;
  187. colorText[] = {0.543,0.5742,0.4102,1.0};
  188. };
  189. };
  190.  
  191. class RscPictureGUI
  192. {
  193. access=0;
  194. type=0;
  195. idc=-1;
  196. colorBackground[]={0,0,0,0};
  197. colorText[]={0.38,0.63,0.25999999,0.75};
  198. font="TahomaB";
  199. sizeEx=0;
  200. lineSpacing=0;
  201. text="";
  202. style="0x30 + 0x100";
  203. x=0;
  204. y=0;
  205. w=0.2;
  206. h=0.15000001;
  207. };
  208. class RscTitles
  209. {
  210. class zCamoStatusGUI {
  211. idd = -1;
  212. fadeout=0;
  213. fadein=0;
  214. onLoad = "uiNamespace setVariable ['zCamo_GUI_display', _this select 0]";
  215. duration = 10e10;
  216. name= "zCamoGui";
  217. controlsBackground[] = {};
  218. objects[] = {};
  219. class controls {
  220. class zCamoIcon:RscPictureGUI {
  221. idc = 1;
  222. text="custom\walkamongstthedead\zombie.paa";
  223. x="0.958313 * safezoneW + safezoneX";
  224. y="0.43 * safezoneH + safezoneY";
  225. w=0.059999999;
  226. h=0.079999998;
  227. colorText[]={1,1,1,1};
  228. };
  229. };
  230. };
  231. };
  232. };
  233. #include "Paint\defines.hpp"
  234. #include "Paint\vehiclecolour.hpp"
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