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- Larax & Zaco Level Format
- SC3 - Little Endian (unless said so)
- Offset - Size - Description
- 0x0000 - 1 - Number of levels (-1)
- 0x0001 - 4*n - 32-bit Pointers (not aligned)
- * After pointers (Unknown Data)
- Level data
- 0x0000 - 2 - Width
- 0x0002 - 2 - Height
- 0x0004 - 1 - Target Item
- 0x0005 - 2 - Amount of Target Item to get (max 60?)
- 0x0007 - 1 - Explosion Amount
- 0x0008 - 2 - Size of Tile Data 1 (FG)
- 0x000A - 3*n - Tile Data 1
- 0x000A+3*n - 2 - Size of Tile Data 2 (other) (0xB9C)
- 0x000A+3*n+2 - 3*n - Tile Data 2
- - nN o1 o2
- n = amount of tiles of o1 (-1)
- N = amount of tiles of o2 (-1)
- First level
- 0x1840
- 30 bytes data
- Enemy Spawn?
- 0x00 - - 5 - Unknown
- 0x05 - - 2 - X position (in pixels?)
- 0x07 - - 2 - Y position (in pixels?)
- 0x0F - - 1 - Max Number of enemies to spawn
- 0x10 - - 1 - GFX?
- 0x15 - - 2 - Speed?
- 0x17 - - 2 - Speed?
- 0x18F0
- 0x00 - - 1 - Number of background objects
- 0x01 - - 12*n - Background data
- 12 bytes data?
- BG data
- 0x00 - - 2 - X position
- 0x02 - - 2 - Y position
- 0x04 - - 2 - ???
- 0x06 - - 1 - GFX ID
- 0x07 - - 1 - ???
- 0x08 - - 2 - Related to falling
- 0x0A - - 1 - ???
- 0x0B - - 1 - ???
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