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Larax & Zaco Level Format

LuigiBlood Mar 25th, 2018 73 Never
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  1. Larax & Zaco Level Format
  2.  
  3. SC3 - Little Endian (unless said so)
  4.  
  5. Offset      - Size      - Description
  6. 0x0000      - 1     - Number of levels (-1)
  7. 0x0001      - 4*n       - 32-bit Pointers (not aligned)
  8. * After pointers (Unknown Data)
  9.  
  10. Level data
  11. 0x0000      - 2     - Width
  12. 0x0002      - 2     - Height
  13. 0x0004      - 1     - Target Item
  14. 0x0005      - 2     - Amount of Target Item to get (max 60?)
  15. 0x0007      - 1     - Explosion Amount
  16. 0x0008      - 2     - Size of Tile Data 1 (FG)
  17. 0x000A      - 3*n       - Tile Data 1
  18. 0x000A+3*n  - 2     - Size of Tile Data 2 (other) (0xB9C)
  19. 0x000A+3*n+2    - 3*n       - Tile Data 2
  20.  
  21. - nN o1 o2
  22. n = amount of tiles of o1 (-1)
  23. N = amount of tiles of o2 (-1)
  24.  
  25. First level
  26. 0x1840
  27. 30 bytes data
  28. Enemy Spawn?
  29. 0x00 -      - 5     - Unknown
  30. 0x05 -      - 2     - X position (in pixels?)
  31. 0x07 -      - 2     - Y position (in pixels?)
  32. 0x0F -      - 1     - Max Number of enemies to spawn
  33. 0x10 -      - 1     - GFX?
  34. 0x15 -      - 2     - Speed?
  35. 0x17 -      - 2     - Speed?
  36.  
  37. 0x18F0
  38. 0x00 -      - 1     - Number of background objects
  39. 0x01 -      - 12*n      - Background data
  40. 12 bytes data?
  41. BG data
  42. 0x00 -      - 2     - X position
  43. 0x02 -      - 2     - Y position
  44. 0x04 -      - 2     - ???
  45. 0x06 -      - 1     - GFX ID
  46. 0x07 -      - 1     - ???
  47. 0x08 -      - 2     - Related to falling
  48. 0x0A -      - 1     - ???
  49. 0x0B -      - 1     - ???
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