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LuigiBlood

Larax & Zaco Level Format

Mar 25th, 2018
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  1. Larax & Zaco Level Format
  2.  
  3. SC3 - Little Endian (unless said so)
  4.  
  5. Offset - Size - Description
  6. 0x0000 - 1 - Number of levels (-1)
  7. 0x0001 - 4*n - 32-bit Pointers (not aligned)
  8. * After pointers (Unknown Data)
  9.  
  10. Level data
  11. 0x0000 - 2 - Width
  12. 0x0002 - 2 - Height
  13. 0x0004 - 1 - Target Item
  14. 0x0005 - 2 - Amount of Target Item to get (max 60?)
  15. 0x0007 - 1 - Explosion Amount
  16. 0x0008 - 2 - Size of Tile Data 1 (FG)
  17. 0x000A - 3*n - Tile Data 1
  18. 0x000A+3*n - 2 - Size of Tile Data 2 (other) (0xB9C)
  19. 0x000A+3*n+2 - 3*n - Tile Data 2
  20.  
  21. - nN o1 o2
  22. n = amount of tiles of o1 (-1)
  23. N = amount of tiles of o2 (-1)
  24.  
  25. First level
  26. 0x1840
  27. 30 bytes data
  28. Enemy Spawn?
  29. 0x00 - - 5 - Unknown
  30. 0x05 - - 2 - X position (in pixels?)
  31. 0x07 - - 2 - Y position (in pixels?)
  32. 0x0F - - 1 - Max Number of enemies to spawn
  33. 0x10 - - 1 - GFX?
  34. 0x15 - - 2 - Speed?
  35. 0x17 - - 2 - Speed?
  36.  
  37. 0x18F0
  38. 0x00 - - 1 - Number of background objects
  39. 0x01 - - 12*n - Background data
  40. 12 bytes data?
  41. BG data
  42. 0x00 - - 2 - X position
  43. 0x02 - - 2 - Y position
  44. 0x04 - - 2 - ???
  45. 0x06 - - 1 - GFX ID
  46. 0x07 - - 1 - ???
  47. 0x08 - - 2 - Related to falling
  48. 0x0A - - 1 - ???
  49. 0x0B - - 1 - ???
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