Reeyoo

rotation shaker power suggestion

May 7th, 2017
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  1. Rotation Shaker:
  2. Cape controls and moves an 'area' that cycles through several effects. The area is a circle of approximately twenty feet diameter. The cape can move the area by willing it to move, with a maximum speed of "faster than fast running but slower than fast biking." Moving the area is a free action, within reason. The area moves along the surface of the ground or other materials.
  3. The area's effects automatically switch to the next effect every two rounds, but the transition can be delayed by the cape for up to two more rounds, making the maximum duration of each effect four rounds.
  4. When the cape activates the power, creating the area, it appears next to the cape with the effect that the cape chooses. The area can start at any point in the cycle.
  5.  
  6. The cycle:
  7. Effect one is a slow build-up of energy. While the effect is active, the area heats up, causing a lesser burn effect each round to people inside it. When the effect ends, the round before it switches to the next effect, the area erupts in an explosion, causing a moderate burn with an extra effect to people inside.
  8. Effect two is a slowed-time bubble. Anyone and anything in the bubble experiences time at a reduced rate. Additionally, if the cape themselves enters the bubble, they are not affected by the slow time, getting double actions against anyone else who's inside the bubble.
  9. Effect three is an energy sapping zone. Anyone inside the area takes a -1 penalty to the lowest of Ath, Dex, Wits. Additionally, fires are put out and lights are dimmed to a mild glow, and the area has a temperature just below freezing.
  10. Effect four is a semi-transparent shredding forcefield around the edges of the area. The forcefields extend straight up around the perimeter, about two stories tall. Moving through the forcefield (but not the forcefield moving through you) causes a moderate cut to inanimate objects and a lesser cut to people. The forcefield is transparent to the extent that one can see through it, but it's obvious enough that it only takes a DC 3 Wits check to spot.
  11.  
  12. After effect four finishes, the area wraps around back to effect one.
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