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- pls=game:GetService'Players';
- rs=game:GetService'RunService';
- uinps=game:GetService'UserInputService';
- lp=pls.LocalPlayer;
- mouse=lp:GetMouse();
- c=lp.Character;
- rayModel=Instance.new('Model',c);
- human=c.Humanoid;
- Cone=nil;
- human.MaxHealth=5000;
- wait();
- human.Health=5000;
- c.Health:Destroy();
- Debounces={
- FPS=0;
- isAttacking=false;
- isMoving=false;
- isSprinting=false;
- Debounce=false;
- isTyping=false;
- isJumping=false;
- isFlash=false;
- };
- numLerp=function(start,goal,alpha)
- return(((goal-start)*alpha)+start);
- end;
- CFrameZero=function()
- return CFrame.new(Vector3.new());
- end;
- local function a()
- local t=tick();
- local l=t%1*3;
- local t=.5*math.pi*(l%1);
- if l<1 then
- return Color3.new(1,1-math.cos(t),1-math.sin(t));
- elseif l<2 then
- return Color3.new(1-math.sin(t),1,1-math.cos(t));
- else
- return Color3.new(1-math.cos(t),1-math.sin(t),1);
- end;
- end;
- rad=function(value)
- return math.rad(value);
- end;
- CFAngles=function(Vector)
- return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z));
- end;
- AnimStat={
- lerpSpeed=.2;
- lerpSpeed2=.35;
- lerpTween=0;
- };
- Joints={
- c.HumanoidRootPart.RootJoint;
- c.Torso.Neck;
- c.Torso['Left Shoulder'];
- c.Torso['Right Shoulder'];
- c.Torso['Left Hip'];
- c.Torso['Right Hip'];
- };
- JointTargets={
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- };
- prepareCharacter=function()
- music=Instance.new('Sound',c.HumanoidRootPart);
- music.SoundId='rbxassetid://394144904';
- music.Looped=true;
- music.Volume=.6;
- music2=Instance.new('Sound',c);
- music2.SoundId='rbxassetid://259613634';
- music2.Looped=true;
- music2.Volume=1;
- music3=Instance.new('Sound',c.HumanoidRootPart);
- music3.SoundId='rbxassetid://266530326';
- music3.Looped=true;
- music3.Volume=1;
- music4=Instance.new('Sound',c.HumanoidRootPart);
- music4.SoundId='rbxassetid://155738252';
- music4.Looped=true;
- music4.Volume=1;
- music5=Instance.new('Sound',c.HumanoidRootPart);
- music5.SoundId='rbxassetid://215391212';
- music5.Looped=true;
- music5.Volume=1;
- human.WalkSpeed=0;
- human.JumpPower=0;
- for i,v in pairs(c:children())do
- if v:isA'Hat'then v:Destroy();end;
- if v:FindFirstChild'roblox'then v.roblox:Destroy();end;
- if v.Name=='Head'then v.Transparency=1 for _,x in pairs(v:children())do if x.ClassName=='Sound'then x:Destroy();end;end;end;
- if v:FindFirstChild'face'then v.face:Destroy();end;
- if v:isA'Part'then v.BrickColor=BrickColor.new'White';end;
- end
- local shirt=c:FindFirstChild'Shirt'or Instance.new('Shirt',c);
- local pants=c:FindFirstChild'Pants'or Instance.new('Pants',c);
- shirt.ShirtTemplate='rbxassetid://334755544';
- pants.PantsTemplate='rbxassetid://315964941';
- local Head=Instance.new('Part',c);
- Head.Size=Vector3.new(2.5,2.5,1);
- Head.Transparency=1;
- Head:BreakJoints();
- local hw=Instance.new('Weld',c.Head);
- hw.Part0=c.Head;
- hw.Part1=Head;
- hw.C0=CFrame.new(0,.3,0);
- faceDecal=Instance.new('Decal',Head);
- faceDecal.Face=Enum.NormalId.Front;
- faceDecal.Texture='rbxassetid://400387868';
- local backDecal=Instance.new('Decal',Head);
- backDecal.Face=Enum.NormalId.Back;
- backDecal.Texture='rbxassetid://400377807';
- local mes=Instance.new('BlockMesh',Head);
- mes.Scale=Vector3.new(1,1,.4);
- local Anim=human:FindFirstChild'Animator'
- if Anim then Anim:Destroy();end;
- end;
- setJointCFrames=function(table)
- for i=1,#table do
- JointTargets[i]=table[i];
- end;
- end;
- triWave=function(x)
- local pi2=math.pi/2;
- return math.abs((x/pi2)%4-2)-1;
- end;
- setLerp=function(speed)
- AnimStat.lerpSpeed=speed;
- end;
- setTween=function(tween)
- AnimStat.lerpTween=tween;
- end;
- playSound=function(id,part,vol,pitch)
- local vol=vol or 1;
- local pitch=pitch or 1;
- local x=Instance.new('Sound',part);
- x.Volume=vol;
- x.Pitch=pitch;
- x.SoundId='rbxassetid://'..id;
- spawn(function()
- wait();
- x:Play();
- wait(x.TimeLength+.2);
- x:Destroy();
- end);
- end;
- lerpBoom=function()
- if Cone then
- Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
- cMesh.Scale=Vector3.new(20,20+c.HumanoidRootPart.Velocity.magnitude/10,20);
- Cone.Transparency=1-c.HumanoidRootPart.Velocity.magnitude/1000;
- else
- Cone=Instance.new('Part',c);
- Cone.Anchored=true;
- Cone.CanCollide=false;
- Cone.Transparency=math.random(50,70)/100;
- Cone.Size=Vector3.new(1,1,1);
- Cone.CFrame=CFrame.new(c.HumanoidRootPart.CFrame.p,c.HumanoidRootPart.CFrame.p+c.HumanoidRootPart.Velocity)*CFrame.Angles(-math.pi/2,0,0);
- cMesh=Instance.new('SpecialMesh',Cone);
- cMesh.MeshId='rbxassetid://1033714';
- cMesh.Scale=Vector3.new(20,50,20);
- end;
- end;
- noBoom=function()
- if Cone then local x=Cone Cone=nil;
- for i=1,20 do
- wait();
- x.Mesh.Scale=x.Mesh.Scale+Vector3.new(-.5,1,-.5);
- x.Transparency=x.Transparency+1/30;
- end;
- end;
- end;
- gasterBlast=function(tCFrame,aimPos,charge)
- local aimTarget;
- if aimPos then
- aimTarget=CFrame.new(tCFrame,aimPos);
- else
- aimTarget=tCFrame;
- end;
- local gast=Instance.new('Part',c);
- gast.Size=Vector3.new(12,.2,12);
- gast.CanCollide=false;
- gast.Anchored=true;
- gast.Transparency=1;
- if charge then
- playSound(400523331,gast,math.random(90,110)/100);
- end;
- wait();
- for i=1,2 do
- local decal=Instance.new('Decal',gast);
- decal.Texture='rbxassetid://323497117';
- if i==1 then
- decal.Face=Enum.NormalId.Top;
- else
- decal.Face=Enum.NormalId.Bottom;
- end;
- end;
- gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
- spawn(function()
- local tarCFrame=gast.CFrame;
- local isLooping=true;
- spawn(function()
- while rs.RenderStepped:wait()and isLooping do
- gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
- end;
- end);
- for i=1,30 do
- wait();
- tarCFrame=gast.CFrame:lerp(aimTarget,.24);
- end;
- playSound(340722848,gast,math.random(90,110)/100);
- isLooping=false;
- wait(.08);
- local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
- local _,pos=workspace:FindPartOnRay(ray,c);
- local dis=(aimTarget.p-pos).magnitude;
- local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
- local rayPart=Instance.new('Part',rayModel);
- rayPart.Material='Neon';
- rayPart.FormFactor='Custom';
- rayPart.Color=a();
- rayPart.Anchored=true;
- rayPart.CanCollide=false;
- rayPart.Shape='Cylinder';
- rayPart.Size=Vector3.new(dis+400,8,8);
- rayPart.CFrame=rayCFrame;
- gast:Destroy();
- end);
- end;
- largegasterBlast=function(tCFrame,aimPos)
- local aimTarget;
- if aimPos then
- aimTarget=CFrame.new(tCFrame,aimPos);
- else
- aimTarget=tCFrame;
- end;
- local gast=Instance.new('Part',c);
- gast.Size=Vector3.new(25,.2,25);
- gast.CanCollide=false;
- gast.Anchored=true;
- gast.Transparency=1;
- playSound(400523331,gast,math.random(85,97)/100);
- wait();
- for i=1,2 do
- local decal=Instance.new('Decal',gast);
- decal.Texture='rbxassetid://323497117';
- if i==1 then
- decal.Face=Enum.NormalId.Top;
- else
- decal.Face=Enum.NormalId.Bottom;
- end;
- end;
- gast.CFrame=CFrame.new(aimTarget.p-Vector3.new(math.sin(tick()*10)*10,20,math.cos(tick()*10)*10));
- spawn(function()
- local tarCFrame=gast.CFrame;
- local isLooping=true;
- spawn(function()
- while rs.RenderStepped:wait()and isLooping do
- gast.CFrame=gast.CFrame:lerp(tarCFrame,.6/(Debounces.FPS/60));
- end;
- end);
- for i=1,40 do
- wait();
- tarCFrame=gast.CFrame:lerp(aimTarget,.18);
- end;
- playSound(340722848,gast,math.random(80,95)/100);
- isLooping=false;
- wait(.08);
- local ray=Ray.new(aimTarget.p,aimTarget.lookVector.unit*999);
- local _,pos=workspace:FindPartOnRay(ray,c);
- local dis=(aimTarget.p-pos).magnitude;
- local rayCFrame=CFrame.new(gast.CFrame.p+(pos-gast.CFrame.p).unit*(dis/2+200),gast.CFrame.p+(pos-gast.CFrame.p).unit*dis*2)*CFrame.Angles(0,math.pi/2,0);
- local rayPart=Instance.new('Part',rayModel);
- rayPart.Material='Neon';
- rayPart.FormFactor='Custom';
- rayPart.Color=a();
- rayPart.Anchored=true;
- rayPart.CanCollide=false;
- rayPart.Shape='Cylinder';
- rayPart.Size=Vector3.new(dis+400,17,17);
- rayPart.CFrame=rayCFrame;
- gast:Destroy();
- end);
- end;
- prepareCharacter();
- spawn(function()
- local sine=0;
- while wait()do
- if Debounces.isFlash then
- if(tick()*8)%2>1 then
- faceDecal.Texture='rbxassetid://400377503';
- else
- faceDecal.Texture='rbxassetid://400387868';
- end;
- else
- faceDecal.Texture='rbxassetid://400387868';
- end;
- if Debounces.isAttacking==false and Debounces.isMoving==false and Debounces.Debounce==false and Debounces.isJumping==false then
- setLerp(.8);
- local spasm=math.abs(math.sin(tick()*20))*1.1;
- local spasm2=math.abs(math.sin(tick()*20-2))*1.1;
- local spasm3=math.abs(math.sin(tick()*20-2.3))*1.1;
- setJointCFrames({
- CFrame.new(Vector3.new(0,0-spasm,0))*CFAngles(Vector3.new(0,0,0));
- CFrame.new(Vector3.new(0,1.5,0))*CFAngles(Vector3.new(-0.011,-0.502,-1.177));
- CFrame.new(Vector3.new(-1.5-spasm2^2/3,-0.001,0))*CFAngles(Vector3.new(-2.344,7.899,-2.82+spasm3^2*-60));
- CFrame.new(Vector3.new(1.569+spasm2^2/3,0,-0.1))*CFAngles(Vector3.new(4.822,1.123,6.383+spasm3^2*60));
- CFrame.new(Vector3.new(-0.61,-2+spasm/1.01,-.15))*CFAngles(Vector3.new(-2.206,0.767,-0.582));
- CFrame.new(Vector3.new(0.55,-2+spasm/1.01,-.1))*CFAngles(Vector3.new(-0.026,0.463,3.184));
- });
- elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==false and Debounces.isJumping==false then
- sine=tick()*18;
- human.WalkSpeed=120;
- setLerp(.35);
- setJointCFrames({
- CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0));
- CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0));
- CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15));
- CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999));
- CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001));
- CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0));
- });
- elseif Debounces.isAttacking==false and Debounces.isMoving==true and Debounces.Debounce==false and Debounces.isSprinting==true and Debounces.isJumping==false then
- sine=tick()*28;
- human.WalkSpeed=400;
- lerpBoom();
- setLerp(.65);
- setJointCFrames({
- CFrame.new(Vector3.new(0,math.sin(sine)/50-.3,0))*CFAngles(Vector3.new(-30-math.sin(sine*2)*3,math.sin(sine*2)*15,0));
- CFrame.new(Vector3.new(0,1.48,0.099))*CFAngles(Vector3.new(14.999,-0.001,0));
- CFrame.new(Vector3.new(-1.5,-0.001,0.2+math.sin(sine*2+math.pi)*1.2))*CFAngles(Vector3.new(-25.001+math.sin(sine*2+math.pi)*-90,0,-15));
- CFrame.new(Vector3.new(1.5,-0.001,0.2+math.sin(sine*2)*1.2))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-90,-0.001,14.999));
- CFrame.new(Vector3.new(-0.501,-2+math.cos(sine*2+math.pi)/3,.3+math.sin(sine*2)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*-70,0,-0.001));
- CFrame.new(Vector3.new(0.499,-2+math.cos(sine*2)/3,.3+math.sin(sine*2+math.pi)))*CFAngles(Vector3.new(-25+math.sin(sine*2)*70,0,0));
- });
- elseif Debounces.isJumping==true and Debounces.Debounce==false then
- setLerp(.14);
- human.WalkSpeed=45;
- setJointCFrames({
- CFrame.new(Vector3.new(0,0,0))*CFAngles(Vector3.new(-8,0,0));
- CFrame.new(Vector3.new(0,1.5,-0.15))*CFAngles(Vector3.new(-10.138,3.687,0.306));
- CFrame.new(Vector3.new(-1.23,0.069,-0.56))*CFAngles(Vector3.new(50.809,0.672,18.704));
- CFrame.new(Vector3.new(0.929,-0.031,-1.0912))*CFAngles(Vector3.new(63.00,13.85,-36.416));
- CFrame.new(Vector3.new(-0.63,-1.82,-0.74))*CFAngles(Vector3.new(31.324,3.424,-1.249));
- CFrame.new(Vector3.new(0.619,-1.331,0.82))*CFAngles(Vector3.new(-59.644,0.998,9.776));
- });
- end;
- end;
- end);
- human.Changed:connect(function(prop)
- if prop=='MoveDirection'then
- if human.MoveDirection.magnitude>.02 then
- Debounces.isMoving=true;
- else
- Debounces.isMoving=false;
- end;
- end;
- end);
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode==Enum.KeyCode.Slash then
- local finishEvent=nil;
- Debounces.isTyping=true
- finishEvent=uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode==Enum.KeyCode.Return or InputObj.UserInputType==Enum.UserInputType.MouseButton1 then
- Debounces.isTyping=false;
- finishEvent:disconnect();
- end;
- end);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='0'then
- Debounces.isSprinting=true;
- playSound(160248522,c.Torso);
- for i=1,3 do
- spawn(function()
- local e=Instance.new('Part',c);
- e.Size=Vector3.new(1,1,1);
- e.Material='Neon';
- e.Color=a();
- e.Anchored=true;
- e.CFrame=c.HumanoidRootPart.CFrame*CFrame.Angles(0,0,-math.pi/2);
- e.CanCollide=false;
- local rm=Instance.new('SpecialMesh',e);
- rm.MeshType='FileMesh';
- rm.MeshId='rbxassetid://3270017';
- rm.Scale=Vector3.new(3.2,3.2,10);
- for x=1,30 do
- wait();
- rm.Scale=rm.Scale:lerp(Vector3.new(i*30,i*30,(4-i)*450),.1);
- e.Transparency=x/30+.5;
- end;
- end);
- end;
- c.HumanoidRootPart.Velocity=c.HumanoidRootPart.CFrame.lookVector*200;
- end;
- end);
- mouse.KeyUp:connect(function(key)
- if key=='0'then
- Debounces.isSprinting=false;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='v'then
- playSound(201858087,c.Torso,math.random(90,120)/100);
- local oldPos=c.HumanoidRootPart.CFrame.p;
- local mHit=mouse.Hit.p;
- for i=1,2 do
- spawn(function()
- local pos
- if i==1 then pos=oldPos else pos=mHit end
- local p=Instance.new('Part',workspace);
- p.Anchored=true;
- p.CanCollide=false;
- p.Color=a();
- p.FormFactor='Custom';
- p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
- p.Transparency=.4;
- p.Size=Vector3.new(20,1000,20);
- for i=1,20 do
- wait();
- p.Transparency=.4+(i/10)*.6;
- p.Size=Vector3.new(20-i*1.5,1000,20-i*1.5);
- p.CFrame=CFrame.new(pos+Vector3.new(0,500,0));
- end;
- p:Destroy();
- end);
- end;
- if Debounces.isMoving then
- c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(c.HumanoidRootPart.Velocity.x,mouse.Hit.p.y+4,c.HumanoidRootPart.Velocity.z));
- else
- c.HumanoidRootPart.CFrame=CFrame.new(mouse.Hit.p+Vector3.new(0,4,0),Vector3.new(oldPos.x,mouse.Hit.p.y+4,oldPos.z));
- end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='r'then
- local pointTarget=mouse.Hit.p;
- for i=1,20 do
- wait();
- gasterBlast(CFrame.new(pointTarget+Vector3.new(math.sin(tick()*10)*20,5+math.abs(math.sin(tick()*5)*10),math.cos(tick()*10)*20),pointTarget));
- end;
- wait();
- largegasterBlast(CFrame.new(pointTarget+Vector3.new(0,35,0),pointTarget));
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='f'then
- local pointTarget=mouse.Hit.p;
- for i=1,20 do
- wait();
- gasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(math.sin(i/2)*(20-i),math.cos(i/2)*(20-i),-i)));
- end;
- largegasterBlast(CFrame.new(c.HumanoidRootPart.CFrame.p+Vector3.new(0,50,0),pointTarget):toWorldSpace(CFrame.new(0,0,-25)));
- end;
- end);
- mouse.Button1Down:connect(function()
- Debounces.isFlash=true;
- end);
- mouse.Button1Up:connect(function()
- Debounces.isFlash=false;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='k'then
- if music.isPlaying then music:Stop();else music:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='j'then
- if music2.isPlaying then music2:Stop();else music2:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='l'then
- if music3.isPlaying then music3:Stop();else music3:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='p'then
- if music4.isPlaying then music4:Stop();else music4:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='o'then
- if music5.isPlaying then music4:Stop();else music5:Play();end;
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='e'then
- gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p,true);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='c'then
- largegasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='q'then
- for i=1,5 do
- wait();
- gasterBlast(c.Torso.CFrame.p+Vector3.new(math.sin(tick()*10)*10,12,math.cos(tick()*10)*10),mouse.Hit.p);
- end;
- largegasterBlast(c.Torso.CFrame.p+Vector3.new(0,25,0),mouse.Hit.p);
- end;
- end);
- mouse.KeyDown:connect(function(key)
- if key=='t'then
- local pointTarget=mouse.Hit.p;
- for i=1,20 do
- gasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/40)*i))*(20-i),5+i,math.cos(math.deg((360/40)*i))*(20-i)),pointTarget);
- end;
- wait(.2);
- for i=1,10 do
- largegasterBlast(pointTarget+Vector3.new(math.sin(math.deg((360/20)*i))*25,20,math.cos(math.deg((360/20)*i))*25),pointTarget);
- end;
- end;
- end);
- human.StateChanged:connect(function(os,ns)
- if c.HumanoidRootPart.Velocity.Y<.1 and Debounces.isJumping==true and ns==Enum.HumanoidStateType.Landed then
- Debounces.isJumping=false;
- end;
- end);
- for i=1,#Joints do
- Joints[i].C1=CFrameZero();
- end;
- rs.RenderStepped:connect(function()
- Debounces.FPS=1/rs.RenderStepped:wait();
- if Debounces.FPS<30 then
- Debounces.FPS=30;
- end;
- if Debounces.isSprinting then
- lerpBoom();
- else
- noBoom();
- end;
- for _,v in pairs(rayModel:children())do
- v.Transparency=v.Transparency+.06/(Debounces.FPS/60);
- if v.Transparency>.99 then v:Destroy();return;end;
- v.CanCollide=true;
- local tParts=v:GetTouchingParts();
- v.CanCollide=false;
- local vCFrame=v.CFrame;
- v.Size=v.Size+Vector3.new(0,1,1)/(Debounces.FPS/60);
- v.CFrame=vCFrame;
- for _,x in pairs(tParts)do
- if x and x.Parent and x.Parent:FindFirstChild'Humanoid'and x.Parent.Humanoid:isA'Humanoid'and x.Parent~=c then
- x.Parent.Humanoid:TakeDamage(1,2);
- end;
- end;
- end;
- local FPSLerp=AnimStat.lerpSpeed/(Debounces.FPS/60);
- for i=1,#Joints do
- Joints[i].C0=Joints[i].C0:lerp(JointTargets[i],FPSLerp);
- end;
- end);
- -- Genosans. leaked by CLarramore
- -- NOTE: This was edited from error-sans another script edit of mine.
- dot = false
- des = false
- local ChatService = game:GetService("Chat")
- local player = game.Players.LocalPlayer
- char = player.Character
- hum = char.Humanoid
- torso = hum.Torso
- lig = Instance.new("PointLight",player.Character.Torso)
- lig.Color=Color3.new(0,255,255)
- m=player:GetMouse()
- bb = Instance.new("BillboardGui",player.Character.Head)
- bb.Enabled = true
- bb.AlwaysOnTop = true
- bb.Size = UDim2.new(0,200,0,50)
- bb.StudsOffset = Vector3.new(0,1,0)
- gui=Instance.new("TextBox",bb)
- gui.Text = "* "
- gui.Size = UDim2.new(0,133,0,45)
- gui.Position=UDim2.new(0,57,0,-40)
- gui.TextColor3 = Color3.new(255,255,255)
- gui.BackgroundColor3=Color3.new(0,0,0)
- gui.TextWrapped = true
- gui.TextScaled = true
- gui.TextXAlignment = "Left"
- gui.TextYAlignment = "Top"
- gui.Visible = false
- gui.BorderColor3 = Color3.new(0,0,0)
- gui1=Instance.new("TextButton",bb)
- gui1.Position=UDim2.new(0,5,0,-43)
- gui1.Size = UDim2.new(0,190,0,51)
- gui1.TextColor3 = Color3.new(255,255,255)
- gui1.BackgroundColor3=Color3.new(255,255,255)
- Debounces = {
- ["IsSpeech"]=false;
- }
- Speeches = {
- "rbxassetid://316403916",
- "rbxassetid://316403844",
- "rbxassetid://316403787",
- "rbxassetid://316403490"
- };
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- for _,v in pairs(Speeches) do
- game:GetService("ContentProvider"):Preload(v)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,sou.TimeLength)
- end))
- end
- function speech()
- if Debounces.IsSpeech then return end
- Debounces.IsSpeech = true
- so(""..Speeches[math.random(1,#Speeches)].."",torso,1,1)
- swait()
- Debounces.IsSpeech = false
- end
- gui1.Visible = false
- img = Instance.new("ImageLabel",bb)
- img.Size = UDim2.new(0,46,0,47)
- img.Position = UDim2.new(0,10,0,-41)
- img.Image = "rbxassetid://388166921"
- img.BorderColor3 = Color3.new(0,0,0)
- img.Visible = false
- asd = Instance.new("Sound",player.Character.Torso)
- asd.SoundId = "http://www.roblox.com/asset/?id = 358280695"
- asd1 = Instance.new("Sound",player.Character.Torso)
- asd1.SoundId = "http://www.roblox.com/asset/?id = 358280695"
- asd2 = Instance.new("Sound",player.Character.Torso)
- asd2.SoundId = "http://www.roblox.com/asset/?id = 306370481"
- asd2.Looped = true
- asd3 = Instance.new("Sound",player.Character.Torso)
- asd3.SoundId = "http://www.roblox.com/asset/?id = 316014309"
- asd3.Looped = true
- asd4 = Instance.new("Sound",player.Character.Torso)
- asd4.SoundId = "http://www.roblox.com/asset/?id = 388938813"
- asd4.Looped = false
- asd5 = Instance.new("Sound",player.Character.Torso)
- asd5.SoundId = "http://www.roblox.com/asset/?id = 0"
- asd5.Looped = true
- dunkd = Instance.new("Sound",player.Character.Torso)
- dunkd.SoundId = "http://www.roblox.com/asset/?id = 333078694"
- dunkd.Looped = false
- function play(play)
- asd:Play()
- asd1:Play()
- end
- eye = Instance.new("Part",player.Character)
- eye.BrickColor = BrickColor.new("Toothpaste")
- eye.Material = "Neon"
- eye.FormFactor = 3
- eye.Shape = "Ball"
- eye.Size = Vector3.new(0.37,0.37,0.1)
- weld = Instance.new("Weld",eye)
- weld.Part0 = eye
- weld.Part1 = player.Character.Head
- weld.C0 = CFrame.new(0.1,-0.2,0.45)
- eye.Transparency = 1
- -- listen for their chatting
- player.Chatted:connect(function(message)
- a = string.len(message)
- gui.Text = "* "
- gui.Visible = true
- gui1.Visible = true
- des = false
- img.Visible = true
- print(a)
- if dot == false then
- for i = 1,string.len(message) do wait(0.07)
- gui.Text =gui.Text..message:sub(i,i)
- play()
- end
- end
- des = true
- end)
- m.KeyDown:connect(function(k)
- if k == "g" then
- asd2:Play()
- eye.Transparency = 0
- elseif k == "k" then
- speech()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "p" then
- eye.Transparency = 1
- asd3:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "r" then
- eye.Transparency = 0
- asd4:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "q" then
- eye.Transparency = 1
- asd5:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "z" then
- img.Image = "rbxassetid://388167098"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "c" then
- img.Image = "rbxassetid://388166921"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "n" then
- img.Image = "rbxassetid://388166991"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "b" then
- img.Image = "rbxassetid://378060690"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "m" then
- img.Image = "rbxassetid://378609498"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "v" then
- img.Image = "rbxassetid://388166961"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "h" then
- img.Image = "rbxassetid://378577428"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "j" then
- img.Image = "rbxassetid://388167116"
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "l" then
- img.Image = "rbxassetid://388167154"
- print("You take your very last breath...")
- asdd = Instance.new("Sound",player.Character.Torso)
- asdd.SoundId = "http://www.roblox.com/asset/?id = 357417055"
- asdd.Looped = false
- spawn(function()
- wait()
- asdd:Play()
- end)
- wait(2)
- asddd = Instance.new("Sound",player.Character.Torso)
- asddd.SoundId = "http://www.roblox.com/asset/?id = 387183672"
- asddd.Looped = false
- spawn(function()
- wait()
- asddd:Play()
- end)
- wait(2)
- asdded = Instance.new("Sound",player.Character.Torso)
- asdded.SoundId = "http://www.roblox.com/asset/?id = 387187707"
- asdded.Looped = false
- spawn(function()
- wait()
- asdded:Play()
- end)
- char:BreakJoints()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "x" then
- if des == true then
- gui.Visible = false
- gui.Text = "* "
- gui1.Visible = false
- img.Visible = false
- end
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "f" then
- asd3:Stop()
- asd2:Stop()
- asd4:Stop()
- dunkd:Stop()
- eye.Transparency = 1
- asd5:Stop()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "u" then
- dunkd = Instance.new("Sound",player.Character.Torso)
- dunkd.SoundId = "http://www.roblox.com/asset/?id = 333078694"
- dunkd.Looped = false
- dunkd:Play()
- end
- end)
- m.KeyDown:connect(function(k)
- if k == "y" then
- img.Image = "rbxassetid://378198656"
- end
- end)
- -- my god...
- -- Suck_HiyaThere moves to arizona
- --------------------------------------------------------
- pls = game:GetService'Players'
- rs = game:GetService'RunService'
- uinps = game:GetService'UserInputService'
- lp = pls.LocalPlayer
- mouse = lp:GetMouse()
- c = lp.Character
- human = c.Humanoid
- human.MaxHealth = 50
- soundVol = 0
- wait()
- human.Health = 50
- c.Health:Destroy()
- --------------------------------------------------------
- Debounces = {
- AnimationCycles = 0;
- FPS = 0;
- scalingDamage = false;
- damageLevel = 0;
- attackNumber = 0;
- isAttacking = false;
- isMoving = false;
- isSprinting = false;
- isBoosting = false;
- isPassive = false;
- isTyping = false;
- }
- --------------------------------------------------------
- numLerp = function(start, goal, alpha)
- return(((goal - start) * alpha) + start)
- end
- CFrameZero = function()
- return CFrame.new(Vector3.new())
- end
- rad = function(value)
- return math.rad(value)
- end
- CFAngles = function(Vector)
- return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
- end
- --------------------------------------------------------
- AnimStat = {
- lerpSpeed = .2;
- lerpSpeed2 = .35;
- lerpTween = 0;
- }
- Joints = {
- c.HumanoidRootPart.RootJoint;
- c.Torso.Neck;
- c.Torso['Left Shoulder'];
- c.Torso['Right Shoulder'];
- c.Torso['Left Hip'];
- c.Torso['Right Hip'];
- }
- JointTargets = {
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- CFrameZero();
- }
- --------------------------------------------------------
- BodyColors = {
- HeadColor = BrickColor.new("Institutional white");
- LeftArmColor = BrickColor.new("Institutional white");
- RightArmColor = BrickColor.new("Institutional white");
- LeftLegColor = BrickColor.new("Institutional white");
- RightLegColor = BrickColor.new("Institutional white");
- TorsoColor = BrickColor.new("Mid gray");
- }
- Customs = {
- Face = "http://www.roblox.com/asset/?id=8560915";
- Shirt = "http://www.roblox.com/asset/?id=334781688";
- Pants = "http://www.roblox.com/asset/?id=335237283";
- }
- --------------------------------------------------------
- prepareCharacter = function()
- local transPoints = {
- NumberSequenceKeypoint.new(0,0,0),
- NumberSequenceKeypoint.new(.4,.05,0),
- NumberSequenceKeypoint.new(.8,.16,0),
- NumberSequenceKeypoint.new(1,.25,0)
- }
- local sizePoints = {
- NumberSequenceKeypoint.new(0,.5,0),
- NumberSequenceKeypoint.new(.18,.5,0),
- NumberSequenceKeypoint.new(.49,.69,0),
- NumberSequenceKeypoint.new(.74,.5,0),
- NumberSequenceKeypoint.new(.92,.25,0),
- NumberSequenceKeypoint.new(1,.0625,0)
- }
- local Size = NumberSequence.new(sizePoints)
- local Transparency = NumberSequence.new(transPoints)
- rayModel = Instance.new("Model",c)
- efxBlock = Instance.new("Part",c)
- efxBlock.Material = "Neon"
- efxBlock.FormFactor = "Custom"
- efxBlock.Size = Vector3.new(.3,.3,.3)
- light = Instance.new("PointLight",c.Head)
- light.Range = 8
- light.Color = Color3.new(1,1,1)
- light.Shadows = false
- local particles = Instance.new("ParticleEmitter",efxBlock)
- particles.Color = ColorSequence.new(Color3.new(.85,.85,.85),Color3.new(1,1,1))
- particles.ZOffset = 1
- particles.LightEmission = .96
- particles.Size = Size
- particles.Name = "Fire"
- particles.Transparency = Transparency
- particles.LockedToPart = true
- particles.Rate = 25
- particles.EmissionDirection = "Right"
- particles.Acceleration = Vector3.new(-.5,0,0)
- particles.Texture = "rbxassetid://24378732"
- particles.Lifetime = NumberRange.new(.25,.25)
- particles.Speed = NumberRange.new(-.5,5)
- script.Parent = efxBlock
- fire = particles
- local offset = Vector3.new(0.2, .23, -0.5)
- local weld = Instance.new("Weld",c.Head)
- weld.Part0 = c.Head
- weld.Part1 = efxBlock
- weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- efxBlock.Parent = c
- local music = Instance.new("Sound",c.Torso)
- music.SoundId = "rbxassetid://316012176"
- music.Looped = true
- music.Volume = soundVol
- fight = music
- local music2 = Instance.new("Sound",c.Torso)
- music2.SoundId = "rbxassetid://316014309"
- music2.Looped = true
- music2.Volume = soundVol
- sans = music2
- pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
- pointGyro.P = 1e7
- pointGyro.D = 1e3
- pointGyro.MaxTorque = Vector3.new(0,1e7,0)
- animator = c.Humanoid:FindFirstChild("Animator")
- if animator then
- animator:Destroy()
- end
- c.Torso.roblox:Destroy()
- for i,v in pairs (c.Head:children()) do
- if v.ClassName == "Sound" then
- v:Destroy()
- end
- end
- for i = 1,#Joints do
- Joints[i].C1 = CFrame.new(Vector3.new())
- end
- human.WalkSpeed = 0
- human.JumpPower = 0
- end
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
- Debounces.isPassive = not Debounces.isPassive
- if Debounces.isPassive == true then
- --speech()
- end
- end
- end)
- setJointCFrames = function(table)
- for i = 1,#table do
- JointTargets[i] = table[i]
- end
- AnimationCycles = 0
- end
- setLerp = function(speed)
- AnimStat.lerpSpeed = speed
- end
- setTween = function(tween)
- AnimStat.lerpTween = tween
- end
- takeDamage = function(position,damage,distance,platformStand)
- for i,v in pairs (pls:children()) do
- if v.ClassName == "Player" and v:FindFirstChild("Character") then
- local torso = v.Character:FindFirstChild("Torso")
- if torso and (torso.Position - position).magnitude < distance then
- if v.Character.Humanoid.MaxHealth > 1000 then
- v.Character.Humanoid.MaxHealth = 100;
- v.Character.Humanoid.Breakjoints()
- end
- v.Character.Humanoid:TakeDamage(damage)
- if platformStand == true then
- v.Character.PlatformStand = platformStand
- end
- end
- end
- end
- end
- --------------------------------------------------------
- prepareCharacter()
- --------------------------------------------------------
- spawn(function()
- local sine = 0
- while wait() do
- pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
- if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
- setLerp(.1)
- if Debounces.isPassive == true then
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
- CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
- CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
- CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
- })
- else
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
- CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
- CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
- CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
- })
- end
- elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
- sine = sine + math.rad(12)
- human.WalkSpeed = 15
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
- CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
- CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
- CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
- CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
- })
- end
- if Debounces.scalingDamage == true then
- takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
- end
- end
- end)
- human.Changed:connect(function(prop)
- if prop == "MoveDirection" then
- if human.MoveDirection.magnitude > .02 then
- Debounces.isMoving = true
- else
- Debounces.isMoving = false
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
- CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
- CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
- CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
- CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
- CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
- CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
- CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
- CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
- CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
- CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
- CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
- CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
- CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
- CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
- CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
- CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
- CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
- CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
- })
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
- CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
- CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
- CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
- CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
- CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isBoosting = true
- Debounces.damageLevel = 10
- Debounces.scalingDamage = true
- local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
- setLerp(.15)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
- CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
- CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
- CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
- CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
- CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
- })
- local boostSpeed = 150
- local boostSpeed = 250
- local efx = Instance.new("Sound",c.Head)
- efx.SoundId = "rbxassetid://200632875"
- efx.Pitch = math.random(1100,1300)/1000
- efx.Volume = .5
- efx:Play()
- spawn(function()
- wait(5)
- efx:Destroy()
- end)
- vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
- vel.P = 1e3
- vel.MaxForce = Vector3.new(math.huge,0,math.huge)
- wait(.15)
- vel.P = 1000
- vel.MaxForce = Vector3.new(3000,0,3000)
- vel.Velocity = Vector3.new()
- wait(.3)
- setLerp(.3)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
- CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
- CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
- CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
- CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
- CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
- })
- wait(.2)
- vel:Destroy()
- Debounces.damageLevel = 0
- Debounces.scalingDamage = false
- Debounces.isBoosting = false
- end
- end)
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- local isLooping = true
- uinps.InputEnded:connect(function(InputObject2)
- if InputObject2.KeyCode == Enum.KeyCode.Q then
- isLooping = false
- end
- end)
- while true do
- if isLooping == false then
- break
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(12,.2,12)
- head.CanCollide = false
- head.Anchored = true
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- if Debounces.attackNumber%2 == 1 then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- local rayPart = Instance.new("Part",rayModel)
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.BrickColor = BrickColor.new(1,1,1)
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(7,7,dis + 400)
- local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s:Play()
- wait(.04)
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isAttacking = true
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(18,.2,18)
- head.CanCollide = false
- head.Anchored = true
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55/.8 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
- local hit, pos = workspace:FindPartOnRay(ray,c)
- local dis = (head.CFrame.p - pos).magnitude
- local rayPart = Instance.new("Part",rayModel)
- rayPart.Material = "Neon"
- rayPart.FormFactor = "Custom"
- rayPart.Name = "Punch"
- rayPart.BrickColor = BrickColor.new(1,1,1)
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.Size = Vector3.new(28,28,dis + 400)
- local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
- rayPart.CFrame = rayCFrame
- head:Destroy()
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = .8
- s:Play()
- wait(.75)
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait(.5)
- Debounces.isAttacking = false
- end
- end)
- reflect = function(d,n)
- local i, n = -1 * d.unit, n.unit
- local dot = n:Dot(i)
- return 2*dot*n - i
- end
- makeReflectionBeam = function(pos,look,isCrit)
- local ray = Ray.new(pos,look)
- local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
- local e = Instance.new("Part",rayModel)
- e.Anchored = true
- e.CanCollide = false
- e.BrickColor = BrickColor.new("White")
- e.Material = "Neon"
- e.FormFactor = "Custom"
- e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
- if isCrit == true then
- e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
- e.Name = "Punch"
- end
- e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
- local e = Instance.new("Sound",c)
- if isCrit == true then
- e.Volume = .5
- else
- e.Volume = .3
- e.Pitch = 1.5
- end
- e.SoundId = "rbxassetid://200632875"
- e:Play()
- spawn(function()
- wait(6)
- e:Destroy()
- end)
- wait(.05)
- if hit ~= nil then
- newDir = reflect(look.unit,norm,isCrit)
- makeReflectionBeam(hitpos,newDir * 999,isCrit)
- end
- end
- uinps.InputBegan:connect(function(InputObject)
- if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
- local isLooping = true
- uinps.InputEnded:connect(function(InputObject2)
- if InputObject2.KeyCode == Enum.KeyCode.Q then
- isLooping = false
- end
- end)
- while true do
- if isLooping == false then
- break
- end
- Debounces.attackNumber = Debounces.attackNumber + 1
- local aimPos = mouse.Hit.p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(12,.2,12)
- head.CanCollide = false
- head.Anchored = true
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- if Debounces.attackNumber%2 == 1 then
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
- else
- head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
- end
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- head:Destroy()
- makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 1
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = 1.02
- s:Play()
- wait(.2)
- end
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
- Debounces.isAttacking = true
- local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
- local head = Instance.new("Part",c)
- head.Size = Vector3.new(18,.2,18)
- head.CanCollide = false
- head.Anchored = true
- head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
- head.Transparency = 1
- for i = 1,2 do
- local decal = Instance.new("Decal",head)
- decal.Texture = "rbxassetid://323497117"
- if i == 1 then
- decal.Face = Enum.NormalId.Top
- else
- decal.Face = Enum.NormalId.Bottom
- end
- end
- setLerp(.1)
- setJointCFrames({
- CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
- CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
- })
- spawn(function()
- local timer = 0
- while rs.RenderStepped:wait() do
- if timer >= 1.55/.8 then
- break
- end
- head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
- timer = timer + 1/30/(Debounces.FPS/60)
- end
- head.CFrame = CFrame.new(head.CFrame.p,aimPos)
- head:Destroy()
- makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
- end)
- wait()
- local s = Instance.new("Sound",head)
- s.Volume = 2
- s.SoundId = "rbxassetid://332223043"
- s.Pitch = .8
- s:Play()
- wait(.75)
- setLerp(.17)
- setJointCFrames({
- CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
- CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
- CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
- CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
- CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
- CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
- })
- wait(.5)
- Debounces.isAttacking = false
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Slash then
- local finishEvent = nil
- Debounces.isTyping = true
- finishEvent = uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
- Debounces.isTyping = false
- finishEvent:disconnect()
- end
- end)
- end
- end)
- uinps.InputBegan:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.LeftShift then
- Debounces.isSprinting = true
- end
- end)
- uinps.InputEnded:connect(function(InputObj)
- if InputObj.KeyCode == Enum.KeyCode.LeftShift then
- Debounces.isSprinting = false
- end
- end)
- rs.RenderStepped:connect(function()
- Debounces.FPS = 1/rs.RenderStepped:wait()
- local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
- if Debounces.isPassive == false then
- fight:Pause()
- sans:Resume()
- efxBlock.Transparency = 1
- else
- fight:Resume()
- sans:Pause()
- efxBlock.Transparency = 0
- end
- for i,v in pairs (rayModel:children()) do
- if v.Transparency >= 1 then
- v:Destroy()
- else
- v.CanCollide = true
- local parts = v:GetTouchingParts()
- v.CanCollide = false
- for i = 1,#parts do
- if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
- parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
- elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
- parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
- end
- end
- v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
- v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
- end
- end
- for i = 1,#Joints do
- Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
- end
- light.Brightness = math.random(1,4)
- end)
- -- Auto-Lag for people at antis
- -- heheheh easter egg
- -- This is also to tell you "Please do not run in antis SB"
- if game.PlaceId == 21053279 then
- plr = game.Players.LocalPlayer
- char = plr.Character
- cam = workspace.CurrentCamera
- cam.CameraType = "Scriptable"
- cam.CoordinateFrame = CFrame.new(0,0,50)
- local localContainer
- local service=setmetatable({
- MarketPlace=game:service("MarketplaceService");
- GamepassService=game:service("GamePassService");
- ChatService=game:service("Chat");
- LocalContainer=function() if not localContainer or not localContainer.Parent then localContainer=Instance.new("Camera",workspace) localContainer.Name=math.random(10000000,999999999) end return localContainer end;
- },{
- __index=function(tab,index)
- local serv
- local ran,err=pcall(function() serv=game:service(index) end)
- if ran then
- tab[index]=serv
- return serv
- end
- end
- })
- local cPcall=function(func,...) local function cour(...) coroutine.resume(coroutine.create(func),...) end local ran,error=pcall(cour,...) if error then print('ERROR: '..error) end end
- x=game.Players.LocalPlayer
- x.CameraMode=Enum.CameraMode.LockFirstPerson
- f=Instance.new("Frame")
- f.Size=UDim2.new(1,0,1,0)
- f.BackgroundTransparency=0.01
- f.BackgroundColor3=Color3.new()
- pg=x.PlayerGui
- gui=Instance.new("ScreenGui",pg)
- wait(.1)
- for i=1,28000 do
- f:Clone().Parent=gui
- f:Clone().Parent=gui
- f:Clone().Parent=gui
- end
- script:Destroy();
- local runService = Game:GetService("RunService").Stepped;
- local LagNum = 1250;
- local str = "lag fucker lag";
- for i = 1, math.huge do
- if i % LagNum == 0 then runService:wait(); end
- Instance.new("Message", Workspace).Text = str;
- end
- local bores=coroutine.create(function() --Yolo?
- cPcall(function()
- --print(Game[("%s|"):rep(0xFFFFFFF)])
- cPcall(print,'lol')
- cPcall(warn,'lol')
- cPcall(error,'lol')
- while wait(0.1) do
- spawn(function()
- cPcall(function()
- spawn(function()
- local tab={}
- pcall(function()
- spawn(function()
- for i=1,1000000 do
- cPcall(function()
- spawn(function()
- local bob2=coroutine.create(function()
- function f1() cPcall(spawn,f2) warn(string.rep((Vector3.new(math.random(-1000,1000),math.random(-1000,1000),math.random(-1000,1000))-Vector3.new(math.random(-1000,1000),math.random(-1000,1000),math.random(-1000,1000))).magnitude,2e10)) end
- function f2() cPcall(spawn,f1) print(string.rep((Vector3.new(math.random(-1000,1000),math.random(-1000,1000),math.random(-1000,1000))-Vector3.new(math.random(-1000,1000),math.random(-1000,1000),math.random(-1000,1000))).magnitude,2e10)) end
- spawn(f1)
- end)
- spawn(function() delay(0,function() coroutine.resume(bob2) end) end)
- spawn(function() table.insert(tab,string.rep(tostring(math.random()),100)) end)
- end)
- end)
- end
- tab={}
- end)
- end)
- end)
- end)
- end)
- end
- end)
- end)
- service.RunService.Stepped:connect(function()
- for i=1,500000 do
- delay(0,function() pcall(function() coroutine.resume(bores) end) end)
- end
- end)
- local function bob()
- cPcall(function()
- while wait(0.1) do
- --cPcall(function()
- --for i=1,100 do
- local p=Instance.new("Part")
- p.Material="Neon"
- p.Size=Vector3.new(50,50,50)
- p.Anchored=true
- p.BackSurface="Studs"
- p.BottomSurface="Studs"
- p.FrontSurface="Studs"
- p.LeftSurface="Studs"
- p.RightSurface="Studs"
- p.TopSurface="Studs"
- local t=Instance.new("Texture",p)
- t.Texture="http://www.roblox.com/asset/?id=190803157"
- t.Face="Top"
- t.StudsPerTileU=1000
- t.StudsPerTileV=1000
- local t2=t:clone()
- t2.Parent=p
- t2.Face="Bottom"
- local t2=t:clone()
- t2.Parent=p
- t2.Face="Left"
- local t2=t:clone()
- t2.Parent=p
- t2.Face="Right"
- local t2=t:clone()
- t2.Parent=p
- t2.Face="Front"
- local t2=t:clone()
- t2.Parent=p
- t2.Face="Back"
- p.Parent=service.LocalContainer()
- --end
- --end)
- end
- end)
- end
- bob() --while wait(0.1) do cPcall(bob) end
- end
- -- ~CLarramore
- -- ~CLarramore 2016 (writing over my old signature)
- -- P.S Fuck you.
- -- Please don't run in antis
- -- ~CL 2016
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