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- -- Garages
- Config.Garages = {
- -- Example
- -- {
- -- name = 'vinewood', -- this need to be unique. No capital letters or spaces
- -- title = 'Vinewood', -- this is will be displayed in the UI and on the blip.
- -- coords = vector4(-62.8, 80.0, 71.6, 248.9), -- this is the coords for entering the garages. Needs to be a vector4.
- -- enterDistance = 1.2, -- this is optional, this is a multiplier for the distance. The distances can be changed in config.lua.
- -- interior = 'mid2', -- this is optional, this is only necessary if you want a specific interior. The default can be changed below
- -- noBlip = false, -- this is optional, if true then there is no blip.
- -- requiredJob = 'police', -- this is optional, this means that you need a specific job to access the garage.
- -- cameraHeight = 2.0, -- this is optional, the default is 10.0.
- -- blip = { -- this is optional, you can customize the blip for this specific garage. The default style can be changed below
- -- sprite = 357,
- -- scale = 1.0,
- -- color = 7,
- -- title = 'Example garage'
- -- }
- -- }
- {
- name = 'vinewood',
- title = 'Vinewood',
- coords = vector4(-62.8, 80.0, 71.6, 248.9),
- enterDistance = 1.5,
- interior = 'mid'
- }
- }
- -- Garage Blip
- Config.GarageBlip = { -- You can find the blips here: https://docs.fivem.net/docs/game-references/blips/
- sprite = 357,
- scale = 0.8,
- color = 4,
- title = '%s Garage'
- }
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