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May 31st, 2022
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  1. -- Garages
  2.  
  3. Config.Garages = {
  4. -- Example
  5. -- {
  6. -- name = 'vinewood', -- this need to be unique. No capital letters or spaces
  7. -- title = 'Vinewood', -- this is will be displayed in the UI and on the blip.
  8. -- coords = vector4(-62.8, 80.0, 71.6, 248.9), -- this is the coords for entering the garages. Needs to be a vector4.
  9. -- enterDistance = 1.2, -- this is optional, this is a multiplier for the distance. The distances can be changed in config.lua.
  10. -- interior = 'mid2', -- this is optional, this is only necessary if you want a specific interior. The default can be changed below
  11. -- noBlip = false, -- this is optional, if true then there is no blip.
  12. -- requiredJob = 'police', -- this is optional, this means that you need a specific job to access the garage.
  13. -- cameraHeight = 2.0, -- this is optional, the default is 10.0.
  14. -- blip = { -- this is optional, you can customize the blip for this specific garage. The default style can be changed below
  15. -- sprite = 357,
  16. -- scale = 1.0,
  17. -- color = 7,
  18. -- title = 'Example garage'
  19. -- }
  20. -- }
  21. {
  22. name = 'vinewood',
  23. title = 'Vinewood',
  24. coords = vector4(-62.8, 80.0, 71.6, 248.9),
  25. enterDistance = 1.5,
  26. interior = 'mid'
  27. }
  28. }
  29.  
  30. -- Garage Blip
  31.  
  32. Config.GarageBlip = { -- You can find the blips here: https://docs.fivem.net/docs/game-references/blips/
  33. sprite = 357,
  34. scale = 0.8,
  35. color = 4,
  36. title = '%s Garage'
  37. }
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