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  1. Mono path[0] = 'C:/proj_unity_18_3_11/dtest/decal_test_Data/Managed'
  2. Mono config path = 'C:/proj_unity_18_3_11/dtest/MonoBleedingEdge/etc'
  3. PlayerConnection initialized from C:/proj_unity_18_3_11/dtest/decal_test_Data (debug = 0)
  4. PlayerConnection initialized network socket : 0.0.0.0 55249
  5. Multi-casting "[IP] 192.168.1.204 [Port] 55249 [Flags] 3 [Guid] 2634471094 [EditorId] 3829072428 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-649VR2Q) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] decal_test" to [225.0.0.222:54997]...
  6. Waiting for connection from host on [0.0.0.0:55249]...
  7. PlayerConnection accepted from [192.168.1.204] handle:0x430
  8. Started listening to [0.0.0.0:55249]
  9. Starting managed debugger on port 56094
  10. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56094
  11. PlayerConnection already initialized - listening to [0.0.0.0:55249]
  12. Initialize engine version: 2019.3.0f3 (6c9e2bfd6f81)
  13. [Subsystems] Discovering subsystems at path C:/proj_unity_18_3_11/dtest/decal_test_Data/UnitySubsystems
  14. GfxDevice: creating device client; threaded=1
  15. d3d12: loaded!
  16. WARNING: Running D3D12 in a 32-bit process!
  17. Direct3D:
  18. Version: Direct3D 12 [level 12.1]
  19. Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
  20. Vendor: (null)
  21. VRAM: 2988 MB
  22. App VRAM Budget: 2539 MB
  23. Driver: 26.21.14.3200
  24. d3d12: Profiler is enabled, but stable power state is not. GPU timing errors are expected.
  25. (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/GfxDeviceD3D12.cpp Line: 528)
  26.  
  27. Begin MonoManager ReloadAssembly
  28. - Completed reload, in 0.736 seconds
  29. D3D11 device created for Microsoft Media Foundation video decoding.
  30. <RI> Initializing input.
  31.  
  32. <RI> Input initialized.
  33.  
  34. <RI> Initialized touch support.
  35.  
  36. UnloadTime: 1.865600 ms
  37. d3d12: upload buffer was full! Waited for COPY queue for 3.138 ms.
  38. d3d12: upload buffer was full! Waited for COPY queue for 1.770 ms.
  39. d3d12: upload buffer was full! Waited for COPY queue for 1.913 ms.
  40. d3d12: upload buffer was full! Waited for COPY queue for 1.723 ms.
  41. d3d12: upload buffer was full! Waited for COPY queue for 1.776 ms.
  42. d3d12: upload buffer was full! Waited for COPY queue for 1.810 ms.
  43. d3d12: upload buffer was full! Waited for COPY queue for 1.724 ms.
  44. d3d12: upload buffer was full! Waited for COPY queue for 1.845 ms.
  45. d3d12: upload buffer was full! Waited for COPY queue for 1.859 ms.
  46. d3d12: upload buffer was full! Waited for COPY queue for 1.906 ms.
  47. d3d12: upload buffer was full! Waited for COPY queue for 1.751 ms.
  48. d3d12: upload buffer was full! Waited for COPY queue for 1.771 ms.
  49. d3d12: upload buffer was full! Waited for COPY queue for 1.800 ms.
  50. d3d12: upload buffer was full! Waited for COPY queue for 1.812 ms.
  51. d3d12: upload buffer was full! Waited for COPY queue for 1.760 ms.
  52. d3d12: upload buffer was full! Waited for COPY queue for 1.881 ms.
  53. d3d12: upload buffer was full! Waited for COPY queue for 1.740 ms.
  54. d3d12: upload buffer was full! Waited for COPY queue for 1.251 ms.
  55. ArgumentNullException: Value cannot be null.
  56. Parameter name: sourceArray
  57. at System.Array.Copy (System.Array sourceArray, System.Array destinationArray, System.Int32 length) [0x00003] in <c79628fadf574d3a8feae0871fad28ef>:0
  58. at UnityEngine.Rendering.HighDefinition.DecalSystem+DecalSet.SetCullResult (UnityEngine.Rendering.HighDefinition.DecalSystem+CullResult+Set value) [0x00033] in C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\Material\Decal\DecalSystem.cs:846
  59. at UnityEngine.Rendering.HighDefinition.DecalSystem.LoadCullResults (UnityEngine.Rendering.HighDefinition.DecalSystem+CullResult cullResult) [0x00036] in C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\Material\Decal\DecalSystem.cs:1130
  60. at UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) [0x00172] in C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\RenderPipeline\HDRenderPipeline.cs:1842
  61. at UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] cameras) [0x00c22] in C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\RenderPipeline\HDRenderPipeline.cs:1725
  62. at UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[] cameras) [0x0001c] in <80dc8eb1f459432e904085aa1434da0e>:0
  63. at UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, UnityEngine.Camera[] cameras, System.IntPtr loopPtr) [0x00023] in <80dc8eb1f459432e904085aa1434da0e>:0
  64.  
  65. (Filename: <c79628fadf574d3a8feae0871fad28ef> Line: 0)
  66.  
  67. XRSystem.ReleaseFrame() was not called!
  68. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
  69. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  70. UnityEngine.Logger:Log(LogType, Object)
  71. UnityEngine.Debug:LogWarning(Object)
  72. UnityEngine.Rendering.HighDefinition.XRSystem:SetupFrame(Camera[], Boolean, Boolean) (at C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\RenderPipeline\XR\XRSystem.cs:113)
  73. UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\RenderPipeline\HDRenderPipeline.cs:1202)
  74. UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
  75. UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr)
  76.  
  77. (Filename: C:/proj_unity_18_3_11/decal_test/Library/PackageCache/com.unity.render-pipelines.high-definition@7.1.6/Runtime/RenderPipeline/XR/XRSystem.cs Line: 113)
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