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- Mono path[0] = 'C:/proj_unity_18_3_11/dtest/decal_test_Data/Managed'
- Mono config path = 'C:/proj_unity_18_3_11/dtest/MonoBleedingEdge/etc'
- PlayerConnection initialized from C:/proj_unity_18_3_11/dtest/decal_test_Data (debug = 0)
- PlayerConnection initialized network socket : 0.0.0.0 55249
- Multi-casting "[IP] 192.168.1.204 [Port] 55249 [Flags] 3 [Guid] 2634471094 [EditorId] 3829072428 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-649VR2Q) [Debug] 1 [PackageName] WindowsPlayer [ProjectName] decal_test" to [225.0.0.222:54997]...
- Waiting for connection from host on [0.0.0.0:55249]...
- PlayerConnection accepted from [192.168.1.204] handle:0x430
- Started listening to [0.0.0.0:55249]
- Starting managed debugger on port 56094
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56094
- PlayerConnection already initialized - listening to [0.0.0.0:55249]
- Initialize engine version: 2019.3.0f3 (6c9e2bfd6f81)
- [Subsystems] Discovering subsystems at path C:/proj_unity_18_3_11/dtest/decal_test_Data/UnitySubsystems
- GfxDevice: creating device client; threaded=1
- d3d12: loaded!
- WARNING: Running D3D12 in a 32-bit process!
- Direct3D:
- Version: Direct3D 12 [level 12.1]
- Renderer: NVIDIA GeForce GTX 1060 3GB (ID=0x1c02)
- Vendor: (null)
- VRAM: 2988 MB
- App VRAM Budget: 2539 MB
- Driver: 26.21.14.3200
- d3d12: Profiler is enabled, but stable power state is not. GPU timing errors are expected.
- (Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d12/GfxDeviceD3D12.cpp Line: 528)
- Begin MonoManager ReloadAssembly
- - Completed reload, in 0.736 seconds
- D3D11 device created for Microsoft Media Foundation video decoding.
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 1.865600 ms
- d3d12: upload buffer was full! Waited for COPY queue for 3.138 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.770 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.913 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.723 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.776 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.810 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.724 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.845 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.859 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.906 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.751 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.771 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.800 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.812 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.760 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.881 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.740 ms.
- d3d12: upload buffer was full! Waited for COPY queue for 1.251 ms.
- ArgumentNullException: Value cannot be null.
- Parameter name: sourceArray
- at System.Array.Copy (System.Array sourceArray, System.Array destinationArray, System.Int32 length) [0x00003] in <c79628fadf574d3a8feae0871fad28ef>:0
- at UnityEngine.Rendering.HighDefinition.DecalSystem+DecalSet.SetCullResult (UnityEngine.Rendering.HighDefinition.DecalSystem+CullResult+Set value) [0x00033] in C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\Material\Decal\DecalSystem.cs:846
- at UnityEngine.Rendering.HighDefinition.DecalSystem.LoadCullResults (UnityEngine.Rendering.HighDefinition.DecalSystem+CullResult cullResult) [0x00036] in C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\Material\Decal\DecalSystem.cs:1130
- at UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) [0x00172] in C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\RenderPipeline\HDRenderPipeline.cs:1842
- at UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] cameras) [0x00c22] in C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\RenderPipeline\HDRenderPipeline.cs:1725
- at UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[] cameras) [0x0001c] in <80dc8eb1f459432e904085aa1434da0e>:0
- at UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, UnityEngine.Camera[] cameras, System.IntPtr loopPtr) [0x00023] in <80dc8eb1f459432e904085aa1434da0e>:0
- (Filename: <c79628fadf574d3a8feae0871fad28ef> Line: 0)
- XRSystem.ReleaseFrame() was not called!
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- UnityEngine.Rendering.HighDefinition.XRSystem:SetupFrame(Camera[], Boolean, Boolean) (at C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\RenderPipeline\XR\XRSystem.cs:113)
- UnityEngine.Rendering.HighDefinition.HDRenderPipeline:Render(ScriptableRenderContext, Camera[]) (at C:\proj_unity_18_3_11\decal_test\Library\PackageCache\com.unity.render-pipelines.high-definition@7.1.6\Runtime\RenderPipeline\HDRenderPipeline.cs:1202)
- UnityEngine.Rendering.RenderPipeline:InternalRender(ScriptableRenderContext, Camera[])
- UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal(RenderPipelineAsset, Camera[], IntPtr)
- (Filename: C:/proj_unity_18_3_11/decal_test/Library/PackageCache/com.unity.render-pipelines.high-definition@7.1.6/Runtime/RenderPipeline/XR/XRSystem.cs Line: 113)
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