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lavalevel

sheet

Mar 12th, 2014
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Lua 1.27 KB | None | 0 0
  1. local sheetData = {
  2.         --required parameters
  3.     width = myTable.tilesets[1].tilewidth,
  4.     height = myTable.tilesets[1].tileheight,
  5.     numFrames = myTable.tilesets[1].properties.numberFrames,
  6.     sheetContentWidth=myTable.tilesets[1].imagewidth ,
  7.     sheetContentHeight=myTable.tilesets[1].imagewidth
  8. }
  9.  
  10.  
  11. local options =
  12. {
  13.     --required parameters
  14.     width = 32,
  15.     height = 32,
  16.     numFrames = 11,
  17.  
  18.     --optional parameters; used for dynamic resolution support
  19.     sheetContentWidth = 256,  -- width of original 1x size of entire sheet
  20.     sheetContentHeight = 256   -- height of original 1x size of entire sheet
  21. }
  22.  
  23.  
  24. local mapSheet = graphics.newImageSheet( "images/WallTiles.png" , options ) --
  25.  
  26.   local sequenceData_mapTiles = {
  27.     { name = "1", start=1, count=1, time=30 },
  28.     { name = "2", start=2, count=1, time=30 },
  29.     { name = "3", start=3, count=1, time=30 },
  30.     { name = "4", start=4, count=1, time=30 },
  31.     { name = "5", start=5, count=1, time=30 },
  32.     { name = "6", start=6, count=1, time=30 },
  33.     { name = "7", start=7, count=1, time=30 },
  34.     { name = "8", start=8, count=1, time=30 },
  35.     { name = "9", start=9, count=1, time=30 },
  36.     { name = "10", start=10, count=1, time=30 },
  37.     { name = "11", start=11, count=1, time=30 }
  38.   }
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