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  1. #include <a_samp>
  2. #include <zcmd>
  3.  
  4. #define FILTERSCRIPT
  5.  
  6. forward FlasherFunc();
  7.  
  8. new obj[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };
  9. new obj2[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };
  10. new LightPwr[MAX_VEHICLES];
  11. new Flasher[MAX_VEHICLES] = 0;
  12. new FlasherState[MAX_VEHICLES];
  13. new FlashTimer;
  14.  
  15. public OnFilterScriptInit()
  16. {
  17. print("\n--------------------------------------");
  18. print(" Policijska Rotacija");
  19. print(" By .Fortress");
  20. print("--------------------------------------\n");
  21.  
  22. for (new x=0; x<MAX_VEHICLES; x++)
  23. {
  24. LightPwr[x]=1;
  25. Flasher[x]=0;
  26. FlasherState[x]=0;
  27. }
  28.  
  29. FlashTimer = SetTimer("FlasherFunc",200,1); // "200" is the speed from the flashing headlights
  30. return 1;
  31. }
  32.  
  33. public OnFilterScriptExit()
  34. {
  35. KillTimer(FlashTimer);
  36. for (new i = 0; i < MAX_VEHICLES; i++)
  37. {
  38. DestroyObject(obj[i]);
  39. DestroyObject(obj2[i]);
  40. }
  41. return 1;
  42. }
  43.  
  44.  
  45.  
  46.  
  47. public OnVehicleSpawn(vehicleid)
  48. {
  49. DestroyObject(obj[vehicleid]);
  50. DestroyObject(obj2[vehicleid]);
  51. Flasher[vehicleid] = 0;
  52. return 1;
  53. }
  54.  
  55. public OnVehicleDeath(vehicleid, killerid)
  56. {
  57. DestroyObject(obj[vehicleid]);
  58. DestroyObject(obj2[vehicleid]);
  59. Flasher[vehicleid] = 0;
  60. return 1;
  61. }
  62.  
  63. command(flash, playerid, params[])
  64. {
  65. new vehicleid,panels,doors,lights,tires;
  66. vehicleid = GetPlayerVehicleID(playerid);
  67. if(!Flasher[vehicleid]) {
  68. if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
  69. {
  70. return SendClientMessage(playerid, -1, "* Vi niste vozac!");
  71. }
  72. if (!GetVehicleModel(vehicleid)) return SendClientMessage(playerid, -1, "* Niste u vozilu!");
  73. if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid]))
  74. {
  75. SendClientMessage(playerid, -1, "Ugasili ste rotaciju."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]);
  76. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  77. if(LightPwr[vehicleid] == 1)
  78. UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
  79. else
  80. UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
  81. Flasher[vehicleid] = 0;
  82. }
  83. switch (GetVehicleModel(vehicleid))
  84. {
  85. case 596:
  86. {
  87. obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  88. obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  89. AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
  90. AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
  91. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  92. Flasher[vehicleid] = 1;
  93. }
  94. case 597:
  95. {
  96. obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  97. obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  98. AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
  99. AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);
  100.  
  101. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  102. Flasher[vehicleid] = 1;
  103. }
  104. case 598:
  105. {
  106. obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  107. obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  108. AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
  109. AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);
  110. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  111. Flasher[vehicleid] = 1;
  112. }
  113. case 599:
  114. {
  115. obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  116. obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  117. AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
  118. AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);
  119. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  120. Flasher[vehicleid] = 1;
  121. }
  122. case 541://bullet
  123. {
  124. obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  125. AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000);
  126.  
  127. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  128. Flasher[vehicleid] = 1;
  129. }
  130. case 426://premier
  131. {
  132. obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  133. AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.749999,0.375000,0.000000,0.000000,0.000000);
  134.  
  135. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  136. Flasher[vehicleid] = 1;
  137. }
  138. case 427://enforcer
  139. {
  140. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  141. Flasher[vehicleid] = 1;
  142. }
  143. case 416://Ambulance
  144. {
  145. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  146. Flasher[vehicleid] = 1;
  147. }
  148. case 407://FireTruck
  149. {
  150. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  151. Flasher[vehicleid] = 1;
  152. }
  153. case 560://sultan
  154. {
  155. obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  156. AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.225000,0.750000,0.449999,0.000000,0.000000,0.000000);
  157. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  158. Flasher[vehicleid] = 1;
  159. }
  160. case 490://FBI
  161. {
  162. obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
  163. AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.000000,1.125000,0.599999,0.000000,0.000000,0.000000);
  164. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  165. Flasher[vehicleid] = 1;
  166. }
  167. default:
  168. {
  169. return SendClientMessage(playerid, -1, "Niste u Policijskom vozilu kompatibilnom za rotaciju!");
  170. }
  171. }
  172. return SendClientMessage(playerid, -1, "Rotacija upaljena, trenutno vozite pod rotacijom!");
  173. } else {
  174. if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid])) {
  175. SendClientMessage(playerid, -1, "Ugasili ste rotaciju."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]);
  176. }
  177. GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);
  178. if(LightPwr[vehicleid] == 1)
  179. UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);
  180. else
  181. UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);
  182. Flasher[vehicleid] = 0;
  183. }
  184. return 1;
  185. }
  186.  
  187. public FlasherFunc() {
  188. new panelsx,doorsx,lightsx,tiresx;
  189. for (new p=0; p<MAX_VEHICLES; p++)
  190. {
  191. if (Flasher[p] == 1)
  192. {
  193. if (FlasherState[p] == 1)
  194. {
  195. GetVehicleDamageStatus(p,panelsx,doorsx,lightsx,tiresx);
  196. UpdateVehicleDamageStatus(p, panelsx, doorsx, 4, tiresx);
  197. FlasherState[p] = 0;
  198. }
  199. else
  200. {
  201. GetVehicleDamageStatus(p,panelsx,doorsx,lightsx,tiresx);
  202. UpdateVehicleDamageStatus(p, panelsx, doorsx, 1, tiresx);
  203. FlasherState[p] = 1;
  204. }
  205. }
  206. }
  207. return 1;
  208. }
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