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DrakeyC

Jinzo support

Jul 16th, 2018
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  1. Jinzo - Scout
  2. Level 4 DARK Machine
  3. ATK 1200 DEF 750
  4. You can target one face-down Spell or Trap card on your opponent's side of the field; reveal it, and if it is a Trap card, destroy it. During the turn you have destroyed a Spell or Trap card by this card's effect, you can offer it as Tribute; Special Summon 1 "Jinzo" monster from your Deck or Graveyard, except "Jinzo - Scout". You can only use each effect of "Jinzo - Scout" once per turn.
  5.  
  6. Jinzo - Nullifier
  7. Level 4 DARK Machine
  8. ATK 800 DEF 2000
  9. When your opponent activates a Trap card, you can Special Summon this card from your hand, and if you do, negate the effect of that Trap card and destroy it.
  10.  
  11. Jinzo - Spy
  12. Level 4 DARK Machine
  13. ATK 1500 DEF 1000
  14. Once per turn, you can activate this effect; reveal face-down Spell and Trap cards on the field, up to the number of "Jinzo" monsters you control. Shuffle any Trap cards revealed into the deck. Then, add 1 "Jinzo" Spell or Trap card from your deck to your hand.
  15.  
  16. Jinzo - Polarity Field
  17. Field Spell
  18. You can activate each of these effects once per turn:
  19. *If you control "Jinzo" or "Jinzo - Lord"; the effects of "Jinzo" and "Jinzo - Lord" on the field are negated for the rest of the turn. Until the end of the turn, Spell Cards cannot be activated and the effects of all Spell Cards on the field other than "Jinzo - Polarity Field" are negated.
  20. *Special Summon 1 "Jinzo" from your hand. Destroy it during the End Phase.
  21.  
  22. Jinzo - Superconductor
  23. Continous Spell
  24. All "Jinzo" monsters gain 500 ATK. If your opponent controls any face-up Trap cards whose effects are currently negated, your "Jinzo" monsters gain 300 ATK for each of them.
  25.  
  26. Jinzo - Security Beacon
  27. Spell
  28. Activate only when you control "Jinzo" or "Jinzo - Lord". Look at all face-down Spell and Trap cards on your opponent's side of the field, and if there are any Trap cards among them, leave them face-up on the field with their effects negated.
  29.  
  30. Jinzo - Backlash Shock
  31. Trap
  32. Activate only when "Jinzo" on your side of the field is destroyed. Special Summon 1 "Jinzo" from your Graveyard. It can attack directly during your next Battle Phase.
  33.  
  34. Jinzo - Infiltration Protocol
  35. Trap
  36. If you control a "Jinzo" or "Jinzo - Lord", you can activate this card from your hand. When this card is activated, place it face-up in your opponent's Spell/Trap Zone with the following effect:
  37. * When a "Jinzo" monster attacks a monster on your side of the field, negate the effects of your battling monster until the end of the Damage Step.
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