Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Graphics Feature Status
- Canvas: Hardware accelerated
- Flash: Hardware accelerated
- Flash Stage3D: Hardware accelerated
- Flash Stage3D Baseline profile: Hardware accelerated
- Compositing: Hardware accelerated
- Multiple Raster Threads: Enabled
- Out-of-process Rasterization: Disabled
- OpenGL: Enabled
- Hardware Protected Video Decode: Unavailable
- Rasterization: Software only. Hardware acceleration disabled
- Skia Renderer: Enabled
- Video Decode: Unavailable
- Vulkan: Disabled
- WebGL: Hardware accelerated
- WebGL2: Hardware accelerated
- Driver Bug Workarounds
- adjust_src_dst_region_for_blitframebuffer
- clear_pixel_unpack_buffer_before_copyteximage
- clear_uniforms_before_first_program_use
- decode_encode_srgb_for_generatemipmap
- disable_software_to_accelerated_canvas_upgrade
- dont_remove_invariant_for_fragment_input
- exit_on_context_lost
- force_cube_map_positive_x_allocation
- force_int_or_srgb_cube_texture_complete
- init_texture_max_anisotropy
- regenerate_struct_names
- remove_invariant_and_centroid_for_essl3
- scalarize_vec_and_mat_constructor_args
- use_virtualized_gl_contexts
- disabled_extension_GL_KHR_blend_equation_advanced
- disabled_extension_GL_KHR_blend_equation_advanced_coherent
- Problems Detected
- Accelerated video decode is unavailable on Linux: 137247, 1032907
- Disabled Features: accelerated_video_decode
- Protected video decoding with swap chain is for certain Intel and AMD GPUs on Windows: 1093625
- Disabled Features: protected_video_decode
- Clear uniforms before first program use on all platforms: 124764, 349137
- Applied Workarounds: clear_uniforms_before_first_program_use
- Linux AMD drivers incorrectly return initial value of 1 for TEXTURE_MAX_ANISOTROPY: 348237
- Applied Workarounds: init_texture_max_anisotropy
- Always rewrite vec/mat constructors to be consistent: 398694
- Applied Workarounds: scalarize_vec_and_mat_constructor_args
- Linux AMD drivers handle struct scopes incorrectly: 403957
- Applied Workarounds: regenerate_struct_names
- Linux ATI drivers crash on binding incomplete cube map texture to FBO: 518889
- Applied Workarounds: force_cube_map_positive_x_allocation
- adjust src/dst region if blitting pixels outside framebuffer on Linux AMD: 664740
- Applied Workarounds: adjust_src_dst_region_for_blitframebuffer
- AMD drivers in Linux require invariant qualifier to match between vertex and fragment shaders: 659326, 639760
- Applied Workarounds: remove_invariant_and_centroid_for_essl3, dont_remove_invariant_for_fragment_input
- Disable KHR_blend_equation_advanced until cc shaders are updated: 661715
- Applied Workarounds: disable(GL_KHR_blend_equation_advanced), disable(GL_KHR_blend_equation_advanced_coherent)
- Decode and Encode before generateMipmap for srgb format textures on Linux AMD: 634519
- Applied Workarounds: decode_encode_srgb_for_generatemipmap
- Software to Accelerated canvas update breaks Linux AMD: 710029
- Applied Workarounds: disable_software_to_accelerated_canvas_upgrade
- Force integer or srgb cube map texture complete on Linux AMD: 712117
- Applied Workarounds: force_int_or_srgb_cube_texture_complete
- AMD Linux driver crashes when copyTexImage2D is called with PIXEL_UNPACK_BUFFER set to an uninitialized buffer: 859998
- Applied Workarounds: clear_pixel_unpack_buffer_before_copyteximage
- Some drivers can't recover after OUT_OF_MEM and context lost: 893177
- Applied Workarounds: exit_on_context_lost
- Context flush ordering doesn't seem to work on AMD: 914976, 1000113
- Applied Workarounds: use_virtualized_gl_contexts
- ANGLE Features
- disable_program_caching_for_transform_feedback (Frontend workarounds): Disabled: IsAndroid() && isQualcomm
- On some GPUs, program binaries don't contain transform feedback varyings
- lose_context_on_out_of_memory (Frontend workarounds): Enabled: true
- Some users rely on a lost context notification if a GL_OUT_OF_MEMORY error occurs
- scalarize_vec_and_mat_constructor_args (Frontend workarounds) 398694: Enabled: true
- Always rewrite vec/mat constructors to be consistent
- sync_framebuffer_bindings_on_tex_image (Frontend workarounds): Disabled: IsWindows() && isIntel
- On some drivers TexImage sometimes seems to interact with the Framebuffer
- add_and_true_to_loop_condition (OpenGL workarounds): Disabled: IsApple() && isIntel
- Calculation of loop conditions in for and while loop has bug
- adjust_src_dst_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsLinux() || (IsAndroid() && isNvidia) || (IsWindows() && isNvidia)
- Many platforms have issues with blitFramebuffer when the parameters are large.
- allow_clear_for_robust_resource_init (OpenGL workarounds) 883276: Disabled: IsApple()
- Using glClear for robust resource initialization is buggy on some drivers and leads to texture corruption. Default to data uploads except on MacOS where it is very slow.
- always_call_use_program_after_link (OpenGL workarounds) 110263: Enabled: true
- Always call useProgram after a successful link to avoid a driver bug
- avoid_1_bit_alpha_texture_formats (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && isAMD
- Issue with 1-bit alpha framebuffer formats
- avoid_dxt1_srgb_texture_format (OpenGL workarounds): Disabled: IsWindows() && isIntel
- Replaces DXT1 sRGB with DXT1 sRGB Alpha as a driver bug workaround.
- clamp_array_access (OpenGL workarounds) anglebug:2978: Enabled: IsAndroid() || isAMD || !functions->hasExtension("GL_KHR_robust_buffer_access_behavior")
- Clamp uniform array access to avoid reading invalid memory.
- clamp_frag_depth (OpenGL workarounds): Disabled: isNvidia
- gl_FragDepth is not clamped correctly when rendering to a floating point depth buffer
- clamp_point_size (OpenGL workarounds): Disabled: IsAndroid() || isNvidia
- The point size range reported from the API is inconsistent with the actual behavior
- clear_to_zero_or_one_broken (OpenGL workarounds) 710443: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 6)
- Clears when the clear color is all zeros or ones do not work.
- clip_src_region_for_blitframebuffer (OpenGL workarounds) 830046: Enabled: IsApple() || (IsLinux() && isAMD)
- Issues with blitFramebuffer when the parameters don't match the framebuffer size.
- decode_encode_srgb_for_generatemipmap (OpenGL workarounds) anglebug:4646: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP
- Decode and encode before generateMipmap for srgb format textures.
- disable_blend_func_extended (OpenGL workarounds) anglebug:1085: Enabled: isAMD || isIntel
- ARB_blend_func_extended does not pass the tests
- disable_draw_buffers_indexed (OpenGL workarounds): Disabled: IsWindows() && isAMD
- Disable OES_draw_buffers_indexed extension.
- disable_gpu_switching_support (OpenGL workarounds) 1091824: Disabled: isDualGPUMacWithNVIDIA
- Disable GPU switching support (use only the low-power GPU) on older MacBook Pros.
- disable_native_parallel_compile (OpenGL workarounds) 1094869: Disabled: IsLinux() && isNvidia
- Do not use native KHR_parallel_shader_compile even when available.
- disable_semaphore_fd (OpenGL workarounds) 1046462: Disabled: IsLinux() && isAMD && isMesa && mesaVersion < (std::array<int, 3>{19, 3, 5})
- Disable GL_EXT_semaphore_fd extension
- disable_timestamp_queries (OpenGL workarounds) 811661: Disabled: IsLinux() && isVMWare
- Disable GL_EXT_disjoint_timer_query extension
- disable_worker_contexts (OpenGL workarounds) 849576: Disabled: (IsWindows() && (isIntel || isAMD)) || (IsLinux() && isNvidia)
- Some tests have been seen to fail using worker contexts
- do_while_glsl_causes_gpu_hang (OpenGL workarounds) 644669: Disabled: IsApple() && functions->standard == STANDARD_GL_DESKTOP && GetMacOSVersion() < OSVersion(10, 11, 0)
- Some GLSL constructs involving do-while loops cause GPU hangs
- does_srgb_clears_on_linear_framebuffer_attachments (OpenGL workarounds): Enabled: functions->standard == STANDARD_GL_DESKTOP && (isIntel || isAMD)
- Issue clearing framebuffers with linear attachments when GL_FRAMEBUFFER_SRGB is enabled
- dont_initialize_uninitialized_locals (OpenGL workarounds) anglebug:2046: Disabled: IsAndroid() && isQualcomm
- Initializing uninitialized locals caused odd behavior in a few WebGL 2 tests
- dont_relink_programs_in_parallel (OpenGL workarounds) anglebug:3045: Disabled: IsAndroid() || (IsWindows() && isIntel)
- Relinking a program in parallel is buggy
- dont_use_loops_to_initialize_variables (OpenGL workarounds) 809422: Disabled: (IsAndroid() && isQualcomm) || (isIntel && IsApple())
- For loops used to initialize variables hit native GLSL compiler bugs
- emulate_abs_int_function (OpenGL workarounds) 642227: Disabled: IsApple() && isIntel
- abs(i) where i is an integer returns unexpected result
- emulate_atan_2_float (OpenGL workarounds) 672380: Disabled: isNvidia
- atan(y, x) may return a wrong answer
- emulate_copyteximage2d_from_renderbuffers (OpenGL workarounds) anglebug:4674: Disabled: IsApple() && functions->standard == STANDARD_GL_ES && !(isAMD && IsWindows())
- CopyTexImage2D spuriously returns errors on iOS when copying from renderbuffers.
- emulate_isnan_float (OpenGL workarounds) 650547: Disabled: isIntel && IsApple() && IsSkylake(device) && GetMacOSVersion() < OSVersion(10, 13, 2)
- Using isnan() on highp float will get wrong answer
- emulate_max_vertex_attrib_stride (OpenGL workarounds) anglebug:1936: Enabled: IsLinux() && functions->standard == STANDARD_GL_DESKTOP && isAMD
- Some drivers return 0 when MAX_VERTEX_ATTRIB_STRIED queried
- emulate_primitive_restart_fixed_index (OpenGL workarounds) anglebug:3997: Disabled: functions->standard == STANDARD_GL_DESKTOP && functions->isAtLeastGL(gl::Version(3, 1)) && !functions->isAtLeastGL(gl::Version(4, 3))
- When GL_PRIMITIVE_RESTART_FIXED_INDEX is not available, emulate it with GL_PRIMITIVE_RESTART and glPrimitiveRestartIndex.
- finish_does_not_cause_queries_to_be_available (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isNvidia
- glFinish doesn't cause all queries to report available result
- flush_before_delete_texture_if_copied_to (OpenGL workarounds) anglebug:4267: Disabled: IsApple() && isIntel
- Some drivers track CopyTex{Sub}Image texture dependencies incorrectly. Flush before glDeleteTextures in this case
- initialize_current_vertex_attributes (OpenGL workarounds): Disabled: isNvidia
- During initialization, assign the current vertex attributes to the spec-mandated defaults
- max_3d_array_texture_size_1024 (OpenGL workarounds) 927470: Disabled: limitMaxTextureSize
- Limit max 3d texture size and max array texture layers to 1024 to avoid system hang
- max_msaa_sample_count_4 (OpenGL workarounds) 797243: Disabled: IsAndroid() || (IsApple() && (isIntel || isAMD || isNvidia))
- Various rendering bugs have been observed when using higher MSAA counts
- max_texture_size_limit_4096 (OpenGL workarounds) 927470: Disabled: IsAndroid() || limitMaxTextureSize
- Limit max texture size to 4096 to avoid frequent out-of-memory errors
- pack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
- When uploading textures from an pack buffer, some drivers count an extra row padding
- pack_overlapping_rows_separately_pack_buffer (OpenGL workarounds): Disabled: isNvidia
- In the case of packing to a pixel pack buffer, pack overlapping rows row by row
- pre_add_texel_fetch_offsets (OpenGL workarounds) 642605: Disabled: IsApple() && isIntel
- Intel Mac drivers mistakenly consider the parameter position of nagative vaule as invalid even if the sum of position and offset is in range, so we need to add workarounds by rewriting texelFetchOffset(sampler, position, lod, offset) into texelFetch(sampler, position + offset, lod).
- query_counter_bits_generates_errors (OpenGL workarounds) anglebug:3027: Disabled: IsNexus5X(vendor, device)
- Drivers generate errors when querying the number of bits in timer queries
- read_pixels_using_implementation_color_read_format (OpenGL workarounds) anglebug:4214: Disabled: functions->standard == STANDARD_GL_ES && functions->isAtLeastGLES(gl::Version(3, 1)) && functions->hasGLESExtension("GL_EXT_texture_norm16")
- Quite some OpenGL ES drivers don't implement readPixels for RGBA/UNSIGNED_SHORT from EXT_texture_norm16 correctly
- reapply_ubo_bindings_after_using_binary_program (OpenGL workarounds) anglebug:1637: Enabled: isAMD || IsAndroid()
- Some drivers forget about UBO bindings when using program binaries
- regenerate_struct_names (OpenGL workarounds) 403957: Disabled: IsApple()
- All Mac drivers do not handle struct scopes correctly. This workaround overwrites a structname with a unique prefix.
- remove_dynamic_indexing_of_swizzled_vector (OpenGL workarounds) 709351: Disabled: IsApple() || IsAndroid() || IsWindows()
- Dynamic indexing of swizzled l-values doesn't work correctly on various platforms.
- remove_invarient_and_centroid_for_essl3 (OpenGL workarounds): Enabled: functions->isAtMostGL(gl::Version(4, 1)) || (functions->standard == STANDARD_GL_DESKTOP && isAMD)
- Fix spec difference between GLSL 4.1 or lower and ESSL3
- reset_teximage2d_base_level (OpenGL workarounds) 705865: Disabled: IsApple() && isIntel && GetMacOSVersion() >= OSVersion(10, 12, 4)
- Reset texture base level before calling glTexImage2D to work around pixel comparison failure.
- reset_texture_generates_errors (OpenGL workarounds) anglebug:3859: Disabled: IsApple() || (IsWindows() && isAMD)
- Calling glTexImage2D with zero size generates errors.
- rewrite_float_unary_minus_operator (OpenGL workarounds) 308366: Disabled: IsApple() && isIntel && GetMacOSVersion() < OSVersion(10, 12, 0)
- Using '-<float>' will get wrong answer
- rewrite_repeated_assign_to_swizzled (OpenGL workarounds): Disabled: isNvidia
- Repeated assignment to swizzled values inside a GLSL user-defined function have incorrect results
- rewrite_row_major_matrices (OpenGL workarounds) anglebug:2273: Disabled: false
- Rewrite row major matrices in shaders as column major as a driver bug workaround
- rewrite_vector_scalar_arithmetic (OpenGL workarounds) 772651: Disabled: isNvidia
- Certain types of GLSL arithmetic ops mixing vectors and scalars may be executed incorrectly
- rgb_dxt1_textures_sample_zero_alpha (OpenGL workarounds) anglebug:3729: Disabled: IsApple()
- Sampling BLACK texels from RGB DXT1 textures returns transparent black on Mac.
- rgba4_is_not_supported_for_color_rendering (OpenGL workarounds): Disabled: functions->standard == STANDARD_GL_DESKTOP && isIntel
- GL_RGBA4 is not color renderable
- set_primitive_restart_fixed_index_for_draw_arrays (OpenGL workarounds) anglebug:3997: Disabled: features->emulatePrimitiveRestartFixedIndex.enabled && IsApple() && isIntel
- Some drivers discard vertex data in DrawArrays calls when the fixed primitive restart index is within the number of primitives being drawn.
- unfold_short_circuits (OpenGL workarounds) anglebug:482: Disabled: IsApple()
- Mac incorrectly executes both sides of && and || expressions when they should short-circuit.
- unpack_last_row_separately_for_padding_inclusion (OpenGL workarounds) anglebug:1512: Disabled: IsApple() || isNvidia
- When uploading textures from an unpack buffer, some drivers count an extra row padding
- unpack_overlapping_rows_separately_unpack_buffer (OpenGL workarounds): Disabled: isNvidia
- In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row
- unsized_srgb_read_pixels_doesnt_transform (OpenGL workarounds) 565179: Disabled: IsAndroid() && isQualcomm
- Drivers returning raw sRGB values instead of linearized values when calling glReadPixels on unsized sRGB texture formats
- use_unused_blocks_with_standard_or_shared_layout (OpenGL workarounds): Enabled: (IsApple() && functions->standard == STANDARD_GL_DESKTOP) || (IsLinux() && isAMD)
- Unused std140 or shared uniform blocks will be treated as inactive
- vertex_id_does_not_include_base_vertex (OpenGL workarounds): Disabled: IsApple() && isAMD
- gl_VertexID in GLSL vertex shader doesn't include base vertex value
- Version Information
- Data exported 2020-08-28T07:46:54.328Z
- Chrome version Chrome/85.0.4183.83
- Operating system Linux 5.4.0-42-generic
- Software rendering list URL https://chromium.googlesource.com/chromium/src/+/94abc2237ae0c9a4cb5f035431c8adfb94324633/gpu/config/software_rendering_list.json
- Driver bug list URL https://chromium.googlesource.com/chromium/src/+/94abc2237ae0c9a4cb5f035431c8adfb94324633/gpu/config/gpu_driver_bug_list.json
- ANGLE commit id ea8043b73f93
- 2D graphics backend Skia/85 8ae885386e910cff8c543ae0d952a2c43f46e4ad
- Command Line /usr/bin/google-chrome-stable --flag-switches-begin --allow-insecure-localhost --disable-features=HardwareMediaKeyHandling --flag-switches-end --origin-trial-disabled-features=MeasureMemory
- Driver Information
- Initialization time 117
- In-process GPU false
- Passthrough Command Decoder true
- Sandboxed false
- GPU0 VENDOR= 0x1002 [Google Inc.], DEVICE=0x67b1 [ANGLE (X.Org, AMD HAWAII (DRM 2.50.0, 5.4.0-42-generic, LLVM 10.0.0), OpenGL 4.5 core)] *ACTIVE*
- Optimus false
- AMD switchable false
- Driver vendor ANGLE
- Driver version 2.1.0.ea8043b73f93
- GPU CUDA compute capability major version 0
- Pixel shader version 1.00
- Vertex shader version 1.00
- Max. MSAA samples 8
- Machine model name
- Machine model version
- GL_VENDOR Google Inc.
- GL_RENDERER ANGLE (X.Org, AMD HAWAII (DRM 2.50.0, 5.4.0-42-generic, LLVM 10.0.0), OpenGL 4.5 core)
- GL_VERSION OpenGL ES 2.0.0 (ANGLE 2.1.0.ea8043b73f93)
- GL_EXTENSIONS GL_ANGLE_base_vertex_base_instance GL_ANGLE_client_arrays GL_ANGLE_depth_texture GL_ANGLE_explicit_context GL_ANGLE_explicit_context_gles1 GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample GL_ANGLE_instanced_arrays GL_ANGLE_memory_size GL_ANGLE_multi_draw GL_ANGLE_multiview_multisample GL_ANGLE_program_cache_control GL_ANGLE_provoking_vertex GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_external_update GL_ANGLE_texture_rectangle GL_ANGLE_translated_shader_source GL_APPLE_clip_distance GL_ARB_sync GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_color_buffer_float_rgb GL_CHROMIUM_color_buffer_float_rgba GL_CHROMIUM_copy_texture GL_CHROMIUM_lose_context GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers GL_EXT_draw_elements_base_vertex GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_gpu_shader5 GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_multisample_compatibility GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_shader_texture_lod GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc_srgb GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_NV_depth_buffer_float2 GL_NV_fence GL_NV_pack_subimage GL_NV_pixel_buffer_object GL_NV_read_depth GL_NV_read_stencil GL_NV_shader_noperspective_interpolation GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_draw_elements_base_vertex GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_3D GL_OES_texture_border_clamp GL_OES_texture_cube_map_array GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_WEBGL_video_texture
- Disabled Extensions GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
- Disabled WebGL Extensions
- Window system binding vendor
- Window system binding version 1.5 (ANGLE 2.1.0.ea8043b73f93)
- Window system binding extensions EGL_EXT_create_context_robustness EGL_KHR_create_context EGL_KHR_get_all_proc_addresses EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource EGL_CHROMIUM_sync_control EGL_ANGLE_sync_control_rate EGL_EXT_pixel_format_float EGL_KHR_surfaceless_context EGL_ANGLE_display_texture_share_group EGL_ANGLE_create_context_client_arrays EGL_ANGLE_program_cache_control EGL_ANGLE_robust_resource_initialization EGL_ANGLE_create_context_extensions_enabled EGL_ANDROID_blob_cache EGL_ANDROID_recordable EGL_ANGLE_create_context_backwards_compatible EGL_KHR_create_context_no_error EGL_NOK_texture_from_pixmap
- Window manager GNOME Shell
- XDG_CURRENT_DESKTOP ubuntu:GNOME
- GDMSESSION ubuntu
- Compositing manager Yes
- System visual ID 0
- RGBA visual ID 0
- Direct rendering version unknown
- Reset notification strategy 0x8252
- GPU process crash count 0
- gfx::BufferFormats supported for allocation and texturing R_8: not supported, R_16: not supported, RG_88: not supported, BGR_565: not supported, RGBA_4444: not supported, RGBX_8888: not supported, RGBA_8888: not supported, BGRX_8888: not supported, BGRA_1010102: not supported, RGBA_1010102: not supported, BGRA_8888: not supported, RGBA_F16: not supported, YVU_420: not supported, YUV_420_BIPLANAR: not supported, P010: not supported
- Compositor Information
- Tile Update Mode One-copy
- Partial Raster Enabled
- GpuMemoryBuffers Status
- R_8 Software only
- R_16 Software only
- RG_88 Software only
- BGR_565 Software only
- RGBA_4444 Software only
- RGBX_8888 Software only
- RGBA_8888 Software only
- BGRX_8888 Software only
- BGRA_1010102 Software only
- RGBA_1010102 Software only
- BGRA_8888 Software only
- RGBA_F16 Software only
- YVU_420 Software only
- YUV_420_BIPLANAR Software only
- P010 Software only
- Display(s) Information
- Info Display[4692722566059863] bounds=[1920,0 2560x1440], workarea=[1920,27 2560x1413], scale=1, rotation=0, panel_rotation=0 external.
- Color space (all) {primaries_d50_referred: [[0.6479, 0.3310], [0.3200, 0.5983], [0.1563, 0.0654]], transfer:IEC61966_2_1, matrix:RGB, range:FULL}
- Buffer format (all) BGRA_8888
- SDR white level in nits 100
- Bits per color component 8
- Bits per pixel 24
- Refresh Rate in Hz 59
- Info Display[1242165370121560] bounds=[0,0 1920x1200], workarea=[0,0 1920x1200], scale=1, rotation=0, panel_rotation=0 external.
- Color space (all) {primaries:BT709, transfer:IEC61966_2_1, matrix:RGB, range:FULL}
- Buffer format (all) BGRA_8888
- SDR white level in nits 100
- Bits per color component 8
- Bits per pixel 24
- Refresh Rate in Hz 59
- Video Acceleration Information
- Vulkan Information
- Device Performance Information
- Log Messages
- [5565:5565:0828/084114.992692:ERROR:sandbox_linux.cc(374)] : InitializeSandbox() called with multiple threads in process gpu-process.
- [5565:5565:0828/085516.249085:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d761700] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/085516.249430:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d761700] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/085516.253023:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d761700] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/085516.253874:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d761700] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/085516.254892:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d761700] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/085516.255280:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d761700] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/085516.255443:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d761700] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/085854.456840:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [5565:5565:0828/085854.457043:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [5565:5565:0828/085854.457298:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [5565:5565:0828/090112.794833:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [5565:5565:0828/090652.756474:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c6a5800] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/090652.757486:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c6a5800] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/090652.760345:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c6a5800] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/090652.760422:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c6a5800] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/090652.760476:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c6a5800] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/090652.760524:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c6a5800] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/090652.760573:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c6a5800] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/091310.767228:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
- [5565:5565:0828/091502.357114:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c44e700] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/091502.357412:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c44e700] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/091502.361052:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c44e700] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/091502.361137:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c44e700] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/091502.361185:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c44e700] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/091502.361235:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c44e700] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/091502.361282:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429c44e700] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092301.722914:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092301.727182:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092301.730698:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092301.730790:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092301.731439:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092301.731498:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092301.731543:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092308.626386:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092308.626571:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092308.626627:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092308.626673:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/092308.626717:ERROR:gl_utils.cc(316)] : [.RendererMainThread-0x38429d4dd500] GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is incomplete.
- [5565:5565:0828/094654.276145:ERROR:shared_image_manager.cc(214)] : SharedImageManager::ProduceSkia: Trying to Produce a Skia representation from a non-existent mailbox.
Add Comment
Please, Sign In to add comment