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Wildstacker config

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  1. ###############################################
  2. ## ##
  3. ## WildStacker Configuration ##
  4. ## Developed by Ome_R ##
  5. ## ##
  6. ###############################################
  7.  
  8. # How should the item that is given to players by the give command be called?
  9. # {0} represents stack size
  10. # {1} represents entity/block type
  11. # {2} represents item type (Egg / Spawner / Barrel)
  12. give-item-name: '&3x{0} &b{1} {2}'
  13.  
  14. # The inspect tool of the plugin.
  15. # When clicking an item, entity, barrel or spawner, all the information
  16. # about the object will be displayed to the player.
  17. inspect-tool:
  18. type: STICK
  19. name: '&6Inspect Tool'
  20. lore:
  21. - '&7Click on an object to get more details about it.'
  22.  
  23. # The simulate tool of the plugin.
  24. # You can check if two objects can stack together using this tool.
  25. simulate-tool:
  26. type: STICK
  27. name: '&6Simulate Tool'
  28. lore:
  29. - '&7Click on two objects to check if they can stack together.'
  30.  
  31. # Settings related to database.
  32. database:
  33. # For local database, use "SQLite".
  34. # For remote database, use "MySQL" or "MariaDB" (Depends on your setup).
  35. type: SQLite
  36. # Remote database information
  37. address: localhost
  38. port: 3306
  39. db-name: WildStacker
  40. user-name: root
  41. password: root
  42. prefix: ''
  43. useSSL: false
  44. allowPublicKeyRetrieval: true
  45. waitTimeout: 600000
  46. maxLifetime: 1800000
  47.  
  48. # Should data of worlds that no longer exist be deleted?
  49. delete-invalid-worlds: false
  50.  
  51. # Settings related to the automatic kill all
  52. kill-task:
  53. # How much time should be passed between auto-killing? (in seconds)
  54. # If you wish to disable the auto-killing task, set the interval to 0.
  55. interval: 300
  56. # Should the kill task remove stacked entities?
  57. stacked-entities: true
  58. # Should the kill task remove unstacked entities?
  59. unstacked-entities: true
  60. # Should the kill task remove stacked items?
  61. stacked-items: true
  62. # Should the kill task remove unstacked items?
  63. unstacked-items: true
  64. # When enabled, the plugin will remove all stacked-entities when clearlagg removes items & entities.
  65. # This feature will work if the interval is set to 0 - these are two different features!
  66. sync-clear-lagg: true
  67. # Set a command for getting the next time until kill task will happen.
  68. # You can split multiple commands using ",".
  69. # You can set it to '' in order to disable this feature.
  70. time-command: stacker timeleft
  71. # All settings related to the kill-all task of entities.
  72. kill-entities:
  73. # A list of entities that will be cleared.
  74. # EntityType list: https://bg-software.com/entities/
  75. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  76. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  77. # If you want all entities to be killed, set this to []
  78. whitelist: []
  79. # A list of entities that won't be cleared.
  80. # EntityType list: https://bg-software.com/entities/
  81. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  82. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  83. # If you wish to disable blacklisted entities, use "blacklist: []"
  84. blacklist: []
  85. # A list of worlds that entities will be cleared inside.
  86. # If you want all worlds, set this to []
  87. worlds: []
  88. # All settings related to the kill-all task of entities.
  89. kill-items:
  90. # A list of items that will be cleared.
  91. # Material list: https://bg-software.com/materials/
  92. # If you want all items to be killed, set this to []
  93. whitelist: []
  94. # A list of items that won't be cleared.
  95. # Material list: https://bg-software.com/materials/
  96. # If you wish to disable blacklisted items, use "blacklist: []"
  97. blacklist: []
  98. # A list of worlds that items will be cleared inside.
  99. # If you want all worlds, set this to []
  100. worlds: []
  101.  
  102. # Here you can configurable all features related to stacked items.
  103. items:
  104. # Should items get stacked on the server?
  105. enabled: false
  106.  
  107. # How many blocks from the item should be checked for other items to stack into?
  108. # Material list: https://bg-software.com/materials/
  109. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  110. merge-radius:
  111. all: 5
  112.  
  113. # Custom display-name for the items on ground.
  114. # If you don't want a display-name, use "custom-name: ''"
  115. # {0} represents stack amount
  116. # {1} represents display name
  117. # {2} represents display name in upper case
  118. custom-name: '&fx{0} &b{1}'
  119.  
  120. # Blacklisted items are items that won't get stacked.
  121. # Material list: https://bg-software.com/materials/
  122. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  123. # If you wish to disable blacklisted items, use "blacklist: []"
  124. blacklist:
  125. - EXAMPLE_ITEM
  126.  
  127. # Whitelisted items are items that will get stacked.
  128. # Material list: https://bg-software.com/materials/
  129. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  130. # If you wish to disable whitelisted items, use "whitelist: []"
  131. whitelist: []
  132.  
  133. # Set a maximum stack for specific items.
  134. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  135. # You can use 'all' as a global limit (all: 20 will set all items to be limited to 20 per stack)
  136. # If you don't want any limits, you can set a random type.
  137. limits:
  138. EXAMPLE_ITEM: 1024
  139.  
  140. # A list of worlds items won't get stacked inside them (case-sensitive)
  141. disabled-worlds:
  142. - disabled_world
  143.  
  144. # Set a maximum amount of item objects in a chunk.
  145. # If you want to disable the feature, set it to 0.
  146. chunk-limit: 4000
  147.  
  148. # Should particles be spawned when an entity gets stacked?
  149. # If you want to edit the particles, check the particles file.
  150. particles: false
  151.  
  152. # When enabled, all items will have a custom name (even if not stacked)
  153. unstacked-custom-name: false
  154.  
  155. # When fix-stack is disabled, items with a max-stack of 1 will be added to inventories
  156. # with a max-stack size of 64. If a player picks up 80 picks, he will get 64 + 16, instead
  157. # of 80 different items.
  158. fix-stack: false
  159.  
  160. # When item-display is enabled, the item's name will be displayed instead of it's type
  161. # This will take place on all items, and can only be overridden by custom-display section.
  162. item-display: false
  163.  
  164. # Should players be able to disable item names for themselves?
  165. # In order to work, ProtocolLib should be installed.
  166. names-toggle:
  167. # Can item names be toggled?
  168. enabled: false
  169.  
  170. # What the toggle command will be?
  171. command: stacker names item
  172.  
  173. # Should pickup-sound be enabled for stacked items?
  174. pickup-sound: false
  175.  
  176. # Should items with the max pickup delay get stacked (items that shouldn't be picked up in first place)
  177. max-pickup-delay: false
  178.  
  179. # How much time should be passed between auto-stacking? (in ticks)
  180. # If you wish to disable the auto-stacking task, set the stack-interval to 0.
  181. # By default, all items are stacked once, when they spawn.
  182. stack-interval: 0
  183.  
  184. # Should entities get stored into the database?
  185. store-items: false
  186.  
  187. # Here you can configurable all features related to stacked entities.
  188. entities:
  189. # Should entities get stacked on the server?
  190. enabled: true
  191.  
  192. # How many blocks from the entity should be checked for other entities to stack into?
  193. # EntityType list: https://bg-software.com/entities/
  194. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  195. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  196. merge-radius:
  197. all: 10
  198.  
  199. # Custom display-name for the entities.
  200. # If you don't want a display-name, use "custom-name: ''"
  201. # {0} represents stack amount
  202. # {1} represents entity type
  203. # {2} represents entity type in upper case
  204. # {3} represents the upgrade's display name
  205. custom-name: '&f&lx{0} &b&l{1}{3}'
  206.  
  207. # Blacklisted entities are entities that won't get stacked.
  208. # EntityType list: https://bg-software.com/entities/
  209. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  210. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  211. # If you wish to disable blacklisted entities, use "blacklist: []"
  212. blacklist:
  213. - EXAMPLE_MOB
  214.  
  215. # Whitelisted entities are entities that will get stacked.
  216. # EntityType list: https://bg-software.com/entities/
  217. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  218. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  219. # If you wish to disable whitelisted entities, use "whitelist: []"
  220. whitelist: []
  221.  
  222. # Set a maximum stack for specific entities.
  223. # Make sure you follow the "ENTITY-TYPE" format.
  224. # You can use 'all' as a global limit (all: 20 will set all entities to be limited to 20 per stack)
  225. # If you don't want any limits, you can set a random type.
  226. limits:
  227. all: 10000
  228.  
  229. # Set a minimum required entities to stack for specific entities.
  230. # Make sure you follow the "ENTITY-TYPE" format.
  231. # You can use 'all' as a global limit (all: 20 will set all entities to must have at least 20 entities around before stacking)
  232. # If you don't want any limits, you can set a random type.
  233. minimum-required:
  234. EXAMPLE_ENTITY: 10
  235.  
  236. # A list of worlds entities won't get stacked inside them (case-sensitive)
  237. disabled-worlds:
  238. - disabled_world
  239.  
  240. # Set a maximum amount of entity objects in a chunk.
  241. # If you want to disable the feature, set it to 0.
  242. chunk-limit: 2
  243.  
  244. # Should particles be spawned when an entity gets stacked?
  245. # If you want to edit the particles, check the particles file.
  246. particles: false
  247.  
  248. # A list of WorldGuard regions entities won't get stacked inside them (case-sensitive)
  249. disabled-regions: []
  250.  
  251. # Blacklisted names is a list of names that when an entity has this name, it won't get stacked.
  252. # Color codes are supported, as well as regex.
  253. # If you wish to enable stacking of all entities based on their name, use "name-blacklist: []"
  254. name-blacklist: []
  255.  
  256. # How much time should be passed between auto-stacking? (in ticks)
  257. # If you wish to disable the auto-stacking task, set the stack-interval to 0.
  258. stack-interval: 0
  259.  
  260. # A list of all checks that the plugin does before trying to stack two entities together.
  261. stack-checks:
  262. AGE: true
  263. ANIMAL_OWNER: true
  264. AXOLOTL_TYPE: true
  265. AXOLOTL_PLAYING_DEAD: false
  266. BAT_AWAKE: false
  267. CAN_BREED: true
  268. CAT_COLLAR_COLOR: true
  269. CAT_TYPE: true
  270. CHICKEN_TYPE: true
  271. COW_TYPE: true
  272. COPPER_GOLEM_WEATHER_STATE: true
  273. CREEPER_CHARGED: true
  274. ENDERMAN_CARRIED_BLOCK: true
  275. EXACT_AGE: false
  276. FROG_TOUNGE_TARGET: false
  277. FROG_TYPE: true
  278. GLOW_SQUID_DARK_TICKS: false
  279. GOAT_SCREAMING: false
  280. GUARDIAN_ELDER: true
  281. HAPPY_GHAST_SADDLE: true
  282. HORSE_CARRYING_CHEST: true
  283. HORSE_COLOR: true
  284. HORSE_JUMP: true
  285. HORSE_MAX_TAME_PROGRESS: true
  286. HORSE_STYLE: true
  287. HORSE_TAME_PROGRESS: true
  288. HORSE_TYPE: true
  289. IS_IN_LOVE: true
  290. IS_TAMED: true
  291. LLAMA_COLOR: true
  292. LLAMA_STRENGTH: true
  293. MOOSHROOM_TYPE: true
  294. NAME_TAG: true
  295. NERFED: true
  296. OCELOT_TYPE: true
  297. PARROT_TYPE: true
  298. PHANTOM_SIZE: true
  299. PIG_SADDLE: true
  300. PIG_TYPE: true
  301. PUFFERFISH_STATE: true
  302. RABBIT_TYPE: true
  303. SALMON_SIZE: true
  304. SHEEP_COLOR: true
  305. SHEEP_SHEARED: true
  306. SKELETON_TYPE: true
  307. SLIME_SIZE: true
  308. SPAWN_REASON: false
  309. TROPICALFISH_BODY_COLOR: true
  310. TROPICALFISH_TYPE: true
  311. TROPICALFISH_TYPE_COLOR: true
  312. UPGRADE: true
  313. VILLAGER_PROFESSION: true
  314. WOLF_ANGRY: false
  315. WOLF_COLLAR_COLOR: true
  316. WOLF_TYPE: true
  317. ZOMBIE_BABY: true
  318. ZOMBIE_PIGMAN_ANGRY: false
  319. ZOMBIE_NAUTILUS_TYPE: true
  320.  
  321. # A list of all actions that the plugin check before unstacking an entity stack.
  322. stack-split:
  323. BEE_AGRO: false
  324. ENTITY_BREED: true
  325. ENTER_VEHICLE: true
  326. IRON_GOLEM_AGRO: false
  327. MUSHROOM_SHEAR: true
  328. NAME_TAG: true
  329. PIGMAN_AGRO: false
  330. SHEEP_DYE: true
  331. SHEEP_SHEAR: true
  332. VILLAGER_INFECTION: true
  333. WOLF_AGRO: false
  334.  
  335. # Linked-entities are entities that are linked to one spawner or more.
  336. # A spawner that has an entity linked to, will try to stack it's entities first to the linked one.
  337. # Linked entities feature won't work if entities-stacking is disabled.
  338. linked-entities:
  339. # Should entities be linked to spawners?
  340. enabled: true
  341.  
  342. # The maximum distance that the linked entity can be from the spawner.
  343. # If the entity is too far, it will get unlinked automatically from the spawner.
  344. max-distance: 10
  345.  
  346. # Instant-kill will kill the entire stack instead of unstack it by one.
  347. # When an entire stack dies, their drops are getting multiplied.
  348. # EntityType list: https://bg-software.com/entities/
  349. # DamageCause list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  350. # You can combine both filters using "ENTITY_TYPE:DAMAGE_CAUSE" or "ENTITY_TYPE:SPAWN_REASON"
  351. # If you don't want instant-kill, use "instant-kill: []"
  352. instant-kill:
  353. - FALL
  354.  
  355. # Nerfed entities are entities that cannot attack / target other entities and players.
  356. # EntityType list: https://bg-software.com/entities/
  357. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  358. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  359. nerfed-entities:
  360. # A list of entities that will be nerfed.
  361. # If you want all entities to be nerfed, set this to [].
  362. whitelist: []
  363. # A list of entities that won't be nerfed.
  364. blacklist: []
  365. # A list of worlds that entities can be nerfed in.
  366. # If you want entities to be nerfed inside all worlds, set this to [].
  367. worlds: []
  368. # Should nerfed entities be able to teleport?
  369. teleport: false
  370.  
  371. # Stack-down is a feature that will force entities to stack to other entities that are below their y level.
  372. # This feature is great for flying entities, like blazes and ghasts.
  373. stack-down:
  374. # Should the stack-down feature be enabled on the server?
  375. enabled: true
  376. # A list of entities that will be forced to only stack down.
  377. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  378. stack-down-types:
  379. - BLAZE
  380. - GHAST
  381.  
  382. # If a stacked entity dies from fire, should the fire continue to the next entity?
  383. keep-fire: false
  384.  
  385. # If enabled, the placeholder '{}' will be replaced with the stack amount for mythic mobs.
  386. mythic-mobs-custom-name: true
  387.  
  388. # A list of entities that should keep the lowest health when stacking.
  389. # EntityType list: https://bg-software.com/entities/
  390. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  391. # You can combine filters using "ENTITY_TYPE:SPAWN_REASON"
  392. keep-lowest-health: []
  393.  
  394. # When enabled, parents of the entity will get stacked together after breeding.
  395. stack-after-breed: true
  396.  
  397. # When smart-breed is enabled, players will be consumed with two items in order to breed a stack.
  398. # No breeding animation will be played, and a new baby stack will be spawned with the correct amount.
  399. # This can prevent massive splits of the stack for breeding, and can help with performance.
  400. smart-breeding:
  401. enabled: false
  402. # When enabled, items for breeding will be consumed from the entire inventory instead of only hand.
  403. consume-entire-inventory: false
  404.  
  405. # When enabled, entities' names will be shown only if player looks exactly towards them.
  406. hide-names: true
  407.  
  408. # Should players be able to disable entity names for themselves?
  409. # In order to work, ProtocolLib should be installed.
  410. names-toggle:
  411. # Can entity names be toggled?
  412. enabled: false
  413.  
  414. # What the toggle command will be?
  415. command: stacker names entity
  416.  
  417. # Should entities can be killed fast by players (No damage-cooldown)?
  418. fast-kill: true
  419.  
  420. # The default amount entities should get unstacked by.
  421. # Use the "ENTITY_TYPE:AMOUNT" or "ENTITY_TYPE:SPAWN_CAUSE:AMOUNT"
  422. default-unstack:
  423. all: 1
  424.  
  425. # Should exp get added directly to killer instead of dropped to ground?
  426. # EntityType list: https://bg-software.com/entities/
  427. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  428. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  429. auto-exp-pickup: []
  430.  
  431. # Set a custom exp sound when auto-exp-pickup is enabled.
  432. # You can set this to '' if you want to disable it.
  433. exp-pickup-sound: ENTITY_EXPERIENCE_ORB_PICKUP
  434.  
  435. # Should eggs that are laid by stacked chickens be multiplied by it's stack size?
  436. egg-lay-multiply: true
  437.  
  438. # Should scout that are dropped by grown turtles by multiplied by it's stack size?
  439. scute-multiply: true
  440.  
  441. # Should vanilla equipment of entities get cleared after they unstack?
  442. clear-equipment: false
  443.  
  444. # Should corpses be spawned when entity dies ("death animations")?
  445. spawn-corpses: false
  446.  
  447. # When enabled, entities will be one shot by specific tools.
  448. one-shot:
  449. # Should this feature be enabled?
  450. enabled: true
  451. # A list of tools that can one shot entities.
  452. tools:
  453. - WOODEN_SWORD
  454. # A list of entities that will be one shot.
  455. # EntityType list: https://bg-software.com/entities/
  456. # SpawnReason list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/CreatureSpawnEvent.SpawnReason.html
  457. # You can combine both filters using "ENTITY_TYPE:SPAWN_REASON"
  458. whitelist:
  459. - ALL
  460.  
  461. # Should entities get stored into the database?
  462. store-entities: false
  463.  
  464. # Should WildStacker add a custom entities-stacking setting to SuperiorSkyblock?
  465. # When enabling, make sure you add "entities_stacking" section to the settings menu.
  466. superiorskyblock-hook: true
  467.  
  468. # Should drops get calculated in relation to the amount of mobs that died?
  469. multiply-drops: false
  470.  
  471. # Should sniffer seeds get calculated in relation to the amount of mobs in the stack?
  472. multiply-sniffer-seeds: false
  473.  
  474. # Should exp get calculated in relation to the amount of mobs that died?
  475. multiply-exp: false
  476.  
  477. # Should damage be spread to the next stack?
  478. # If you deal more damage than the health of the entity, the rest of the damage will be dealt to the next stack.
  479. spread-damage: false
  480.  
  481. # Which transform types should WildStacker listen to?
  482. # When an entity is transforming into another entity with one of the following reasons,
  483. # the plugin will convert it's data to the new entity.
  484. # A list of transform reasons can be find here:
  485. # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityTransformEvent.TransformReason.html
  486. filtered-transforms:
  487. - DROWNED
  488. - CURED
  489. - PIGLIN_ZOMBIFIED
  490. - METAMORPHOSIS
  491.  
  492. # Should entities fill vehicles entirely by stacked entities?
  493. # When enabled, vehicles will be able to get filled with two entities.
  494. # This can cause players to not be able to enter these vehicles.
  495. entities-fill-vehicles: false
  496.  
  497. # Here you can configurable all features related to stacked spawners.
  498. spawners:
  499. # Should spawners get stacked on the server?
  500. enabled: true
  501.  
  502. # How many blocks from the spawner should be checked for other spawners to stack into?
  503. # EntityType list: https://bg-software.com/entities/
  504. merge-radius:
  505. all: 1
  506.  
  507. # Custom hologram for the spawners.
  508. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  509. # If you don't want a hologram, use "custom-name: ''"
  510. # {0} represents stack amount
  511. # {1} represents entity type
  512. # {2} represents entity type in upper case
  513. # {3} represents the upgrade's display name
  514. custom-name: '&f&lx{0} &b&l{1}{3}'
  515.  
  516. # Blacklisted spawners are spawners that won't get stacked.
  517. # EntityType list: https://bg-software.com/entities/
  518. # If you wish to disable blacklisted spawners, use "blacklist: []"
  519. blacklist: []
  520.  
  521. # Whitelisted spawners are spawners that will get stacked.
  522. # EntityType list: https://bg-software.com/entities/
  523. # If you wish to disable whitelisted spawners, use "whitelist: []"
  524. whitelist: []
  525.  
  526. # Set a maximum stack for specific spawners.
  527. # Make sure you follow the "ENTITY-TYPE" format.
  528. # You can use 'all' as a global limit (all: 20 will set all spawners to be limited to 20 per stack)
  529. # If you don't want any limits, you can set a random type.
  530. limits:
  531. EXAMPLE_ENTITY: 10
  532.  
  533. # A list of worlds spawners won't get stacked inside them (case-sensitive)
  534. disabled-worlds:
  535. - disabled_world
  536.  
  537. # Set a maximum amount of spawner objects in a chunk.
  538. # If you want to disable the feature, set it to 0.
  539. chunk-limit: 0
  540.  
  541. # Should the chunk limit be per spawner or not?
  542. per-spawner-limit: false
  543.  
  544. # Should particles be spawned when an entity gets stacked?
  545. # If you want to edit the particles, check the particles file.
  546. particles: false
  547.  
  548. # When enabled, the plugin will try to find a spawner in the whole chunk instead
  549. # of only in the provided radius. merge-radius will be overridden, and will be used
  550. # as a y-level range only.
  551. chunk-merge: false
  552.  
  553. # All settings related to the spawner items.
  554. spawner-item:
  555. # Custom name for the item.
  556. # If you don't want a custom name, use "custom-name: ''"
  557. # {0} represents stack amount
  558. # {1} represents entity type
  559. # {2} represents the upgrade's display name
  560. name: '&fx{0} &bSpawner de &8[&7{1}&8]'
  561.  
  562. # Custom lore for the item.
  563. # If you don't want a custom lore, use "custom-lore: []"
  564. # {0} represents stack amount
  565. # {1} represents entity type
  566. lore:
  567. - '&8ɢᴇɴᴇʀᴀᴅᴏʀ'
  568. - ''
  569. - ' &fPonlo en tu isla para comenzar'
  570. - ' &fa generar.'
  571. - ''
  572. - ' &bTipo&r&b: &3{1}'
  573. - ' &bCantidad&r&b: &3{0}'
  574.  
  575. # Here you can configurable all features related to silk-touch enchantment.
  576. # Other spawner plugins, such as SilkSpawners and MineableSpawners, will override this section.
  577. silk-touch:
  578. # Should spawners behavior be overridden by WildStacker?
  579. # When enabled, you should see better performance from spawners.
  580. enabled: true
  581.  
  582. # Should the spawner item go straight into the player's inventory instead of dropping on ground?
  583. drop-to-inventory: true
  584.  
  585. # A list of worlds that explosions will work in.
  586. # If you want explosions to work inside all the worlds, use "worlds: []"
  587. worlds: []
  588.  
  589. # Should spawners get dropped without silktouch?
  590. # If enabled, only players with wildstacker.nosilkdrop will be able to get the spawners.
  591. drop-without-silk: true
  592.  
  593. # Chance of spawners to be dropped after exploded.
  594. break-chance: 100
  595.  
  596. # The minimum required level for silk touch.
  597. minimum-level: 1
  598.  
  599. # Here you can configurable all features related to exploded spawners.
  600. # Other spawner plugins, such as SilkSpawners, will override this section.
  601. explosions:
  602. # Should spawners behavior be overridden by WildStacker?
  603. # When enabled, you should see better performance from spawners.
  604. enabled: true
  605.  
  606. # Should the spawner item go straight into the player's inventory instead of dropping on ground?
  607. drop-to-inventory: true
  608.  
  609. # A list of worlds that explosions will work in.
  610. # If you want explosions to work inside all the worlds, use "worlds: []"
  611. worlds: []
  612.  
  613. # Chance of spawners to be dropped after exploded.
  614. break-chance: 100
  615.  
  616. # Set the percentage amount that will be unstacked from explosions.
  617. # You can set this value to -1 and only one spawner will be broken everytime.
  618. explosions-break-percentage: 100
  619.  
  620. # The minimum amount of spawners that will be unstacked.
  621. # It's used to fix small amounts of spawners not being unstacked by explosions when having
  622. # `explosions-break-percentage` below 100.
  623. explosions-break-minimum: 1
  624.  
  625. # Set the percentage amount that will be dropped from explosions.
  626. explosions-amount-percentage: 100
  627.  
  628. # The minimum amount of spawners that will be dropped.
  629. # It's used to fix small amounts of spawners not being dropped by explosions when having
  630. # `explosions-amount-percentage` below 100.
  631. explosions-amount-minimum: 1
  632.  
  633. # Should silk touch must be required to mine spawners?
  634. mine-require-silk: false
  635.  
  636. # Should sneaking while mining break the entire stack instead of reducing it by one?
  637. shift-get-whole-stack: true
  638.  
  639. # Should one item be dropped for a stacked spawner instead of multiple items?
  640. # This feature will not work with other spawner-providers, such as SilkSpawners
  641. drop-stacked-item: true
  642.  
  643. # When enabled, holograms will only be displayed when clicking on spawners.
  644. # They will be displayed for 3 seconds.
  645. # You must set a valid custom-name for it to work.
  646. floating-names: false
  647.  
  648. # When enabled, you must have the permission wildstacker.place.<entity> to place an entity.
  649. # You can give a player the ability to place all spawners with wildstacker.place.*
  650. placement-permission: false
  651.  
  652. # When enabled and player is placing a spawner while sneaking, all of the spawners the player
  653. # is holding will be placed instead of only 1.
  654. shift-place-stack: true
  655.  
  656. # All settings related to break charge.
  657. # break-charge:
  658. # EXAMPLE_MOB: The name of the mob.
  659. # price: 0 The price to charge upon breaking.
  660. # multiply-stack-amount: false Should the price get multiplied by the amount that were broken?
  661. break-charge:
  662. EXAMPLE_MOB:
  663. price: 0
  664. # Should the cost to upgrade be multiplied by the stack amount of the spawner?
  665. multiply-stack-amount: false
  666.  
  667. # All settings related to break charge.
  668. # place-charge:
  669. # EXAMPLE_MOB: The name of the mob.
  670. # price: 0 The price to charge upon placing.
  671. # multiply-stack-amount: false Should the price get multiplied by the amount that were placed?
  672. place-charge:
  673. EXAMPLE_MOB:
  674. price: 0
  675. # Should the cost to upgrade be multiplied by the stack amount of the spawner?
  676. multiply-stack-amount: false
  677.  
  678. # When enabled, players will be able to change spawners by clicking them with spawn eggs.
  679. change-using-eggs: false
  680.  
  681. # When enabled and change-using-eggs is enabled, the amount of eggs that will be required to change
  682. # a spawner would be the same as the stack size of the spawner.
  683. eggs-stack-multiply: true
  684.  
  685. # Should there be the ability to place spawners next to each other?
  686. next-spawner-placement: true
  687.  
  688. # Should there be only one spawner in the merge radius?
  689. only-one-spawner: true
  690.  
  691. # All settings related to the inventory tweaks.
  692. # For example, right clicking a stacked item will split it into two stack in the inventory.
  693. inventory-tweaks:
  694. # Should spawners behavior be overridden by WildStacker?
  695. # When enabled, you should see better performance from spawners.
  696. enabled: true
  697. # Set a permission to use the inventory tweaks.
  698. # You can set it to be empty in order to disable the feature.
  699. permission: ''
  700. # Set a command for a toggle mode for the inventory teaks.
  701. # You can split multiple commands using ",".
  702. # You can set it to be disabled in order to disable the feature.
  703. toggle-command: stacker inventorytweaks,stacker it
  704.  
  705. # Settings related to the manage menu of spawners.
  706. # If all the sub menus are disabled, the manage menu will not be opened.
  707. manage-menu:
  708. # Whether sneaking is required in order to open the menu or not.
  709. sneaking-open-menu: false
  710. # Should the amounts menu be enabled?
  711. amounts-menu: false
  712. # Should the upgrades menu be enabled?
  713. upgrade-menu: false
  714.  
  715. # Settings related to overriding spawners.
  716. spawners-override:
  717. # Should spawners behavior be overridden by WildStacker?
  718. # When enabled, you should see better performance from spawners.
  719. enabled: true
  720. # Configure spawn conditions for entities that are spawned by spawners
  721. # You can find more information regarding this by visiting the official wiki:
  722. # https://wiki.bg-software.com/wildstacker/overview/spawners-stacker/spawners-override/spawn-conditions
  723. spawn-conditions:
  724. EXAMPLE_MOB: []
  725.  
  726. # All settings related to spawner upgrades.
  727. spawner-upgrades:
  728. # Should the cost to upgrade be multiplied by the stack amount of the spawner?
  729. multiply-stack-amount: true
  730. # Upgrade ladders
  731. ladders:
  732. '1':
  733.  
  734. # Here you can configurable all features related to stacked entities.
  735. entities:
  736. - EXAMPLE_MOB
  737. default:
  738. next-upgrade: coal
  739. nearby-players: 16
  740. icon:
  741. type: STONE
  742. name: '&fBasic'
  743. lore:
  744. - '&fThis upgrade is free of charge'
  745. - '&7 '
  746. - '&7Spawn Delay Range&f: %min-spawn-delay%-%max-spawn-delay%'
  747. - '&7Spawn Count&f: %spawn-count%'
  748. - '&7Max Nearby Entities&f: %max-nearby-entities%'
  749. - '&7Required Player Range&f: %required-player-range%'
  750. - '&7Spawn Range&f: %spawn-range%'
  751. coal:
  752. id: 1
  753. next-upgrade: iron
  754. display: '&7 (&8Coal&7)'
  755. cost: 10000
  756. icon:
  757. type: COAL
  758. name: '&8Coal'
  759. lore:
  760. - '&8This upgrade costs $%cost%'
  761. - '&7 '
  762. - '&7Spawn Delay Range&f: &8%min-spawn-delay%-%max-spawn-delay%'
  763. - '&7Spawn Count&f: &8%spawn-count%'
  764. - '&7Max Nearby Entities&f: &8%max-nearby-entities%'
  765. - '&7Required Player Range&f: &8%required-player-range%'
  766. - '&7Spawn Range&f: &8%spawn-range%'
  767. iron:
  768. id: 2
  769. next-upgrade: gold
  770. display: '&7 (Iron)'
  771. cost: 25000
  772. icon:
  773. type: IRON_INGOT
  774. name: '&7Iron'
  775. lore:
  776. - '&7This upgrade costs $%cost%'
  777. - '&7 '
  778. - '&7Spawn Delay Range&f: &7%min-spawn-delay%-%max-spawn-delay%'
  779. - '&7Spawn Count&f: &7%spawn-count%'
  780. - '&7Max Nearby Entities&f: &7%max-nearby-entities%'
  781. - '&7Required Player Range&f: &7%required-player-range%'
  782. - '&7Spawn Range&f: &7%spawn-range%'
  783. gold:
  784. id: 3
  785. next-upgrade: diamond
  786. display: '&7 (&6Gold&7)'
  787. cost: 75000
  788. icon:
  789. type: GOLD_INGOT
  790. name: '&6Gold'
  791. lore:
  792. - '&6This upgrade costs $%cost%'
  793. - '&7 '
  794. - '&7Spawn Delay Range&f: &6%min-spawn-delay%-%max-spawn-delay%'
  795. - '&7Spawn Count&f: &6%spawn-count%'
  796. - '&7Max Nearby Entities&f: &6%max-nearby-entities%'
  797. - '&7Required Player Range&f: &6%required-player-range%'
  798. - '&7Spawn Range&f: &6%spawn-range%'
  799. diamond:
  800. id: 4
  801. display: '&7 (&bDiamond&7)'
  802. cost: 120000
  803. icon:
  804. type: DIAMOND
  805. name: '&bDiamond'
  806. lore:
  807. - '&bThis upgrade costs $%cost%'
  808. - '&7 '
  809. - '&7Spawn Delay Range&f: &b%min-spawn-delay%-%max-spawn-delay%'
  810. - '&7Spawn Count&f: &b%spawn-count%'
  811. - '&7Max Nearby Entities&f: &b%max-nearby-entities%'
  812. - '&7Required Player Range&f: &b%required-player-range%'
  813. - '&7Spawn Range&f: &b%spawn-range%'
  814.  
  815. # Should the plugin listen to Paper's PreSpawnerSpawnEvent and stack entities there?
  816. # If this feature is enabled, entity attributes will not be checked, but only types will be considered for stacking.
  817. listen-paper-pre-spawn-event: true
  818.  
  819. # When enabled, all spawners will have a custom name (even if not stacked)
  820. unstacked-custom-name: false
  821.  
  822. # Here you can configurable all features related to stacked barrels (aka stacked blocks).
  823. barrels:
  824. # Should blocks get stacked into barrels on the server?
  825. enabled: false
  826.  
  827. # How many blocks from the barrel should be checked for other blocks to stack into?
  828. # Material list: https://bg-software.com/materials/
  829. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  830. merge-radius:
  831. all: 1
  832.  
  833. # Custom hologram for the barrels.
  834. # Holograms will be displayed only if one of the following plugins is enabled: HolographicDisplay, Holograms, Arconix
  835. # If you don't want a hologram, use "custom-name: ''"
  836. # {0} represents stack amount
  837. # {1} represents barrel type
  838. # {2} represents barrel type in upper case
  839. custom-name: '&6x{0} &f&o{1}'
  840.  
  841. # Blacklisted barrels are barrels that won't get stacked.
  842. # Material list: https://bg-software.com/materials/
  843. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  844. # If you wish to disable blacklisted barrels, use "blacklist: []"
  845. blacklist: []
  846.  
  847. # Whitelisted blocks are blocks that will get stacked.
  848. # Material list: https://bg-software.com/materials/
  849. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  850. # If you wish to disable whitelisted barrels, use "whitelist: []"
  851. whitelist:
  852. - EXAMPLE_BARREL
  853.  
  854. # Set a maximum stack for a specific barrel.
  855. # Make sure you follow the "TYPE" and "TYPE:DATA" formats.
  856. # You can use 'all' as a global limit (all: 20 will set all barrels to be limited to 20 per stack)
  857. # If you don't want any limits, you can set a random type.
  858. limits:
  859. EXAMPLE_BARREL: 100
  860.  
  861. # A list of worlds barrels won't get stacked inside them (case-sensitive)
  862. disabled-worlds:
  863. - disabled_world
  864.  
  865. # Set a maximum amount of barrel objects in a chunk.
  866. # If you want to disable the feature, set it to 0.
  867. chunk-limit: 0
  868.  
  869. # Should particles be spawned when an entity gets stacked?
  870. # If you want to edit the particles, check the particles file.
  871. particles: true
  872.  
  873. # When enabled, the plugin will try to find a block in the whole chunk instead
  874. # of only in the provided radius. merge-radius will be overridden, and will be used
  875. # as a y-level range only.
  876. chunk-merge: false
  877.  
  878. # Should explosions break the entire stack, or just reducing it by one?
  879. explosions-break-stack: true
  880.  
  881. # Here you can configurable all features related to toggle commands.
  882. toggle-command:
  883. # Should toggle-commands be enabled?
  884. enabled: false
  885.  
  886. # What the toggle command will be?
  887. command: stacker toggle
  888.  
  889. # When enabled and player is clicking a barrel while sneaking, an inventory will be opened, there
  890. # he can put blocks to add to the barrel.
  891. place-inventory:
  892. enabled: true
  893. title: Add items here ({0})
  894.  
  895. # This should not be set to true unless being told by the dev.
  896. # When enabled, the plugin sets the barrel types to cauldron if they aren't already.
  897. force-cauldron: false
  898.  
  899. # Set a required permission for barrels.
  900. # If you want to disable it, use "required-permission: ''"
  901. required-permission: ''
  902.  
  903. # Should items from barrels get added directed into the player's inventory?
  904. auto-pickup: false
  905.  
  906. # Should a stacked item be dropped when a barrel is broken?
  907. drop-stacked-item: false
  908.  
  909. # When enabled and player is placing a barrel while sneaking, all of the barrel the player
  910. # is holding will be placed instead of only 1.
  911. shift-place-stack: false
  912.  
  913. # Here you can configurable all features related to stacked buckets
  914. buckets:
  915. # Should buckets get stacked on the server?
  916. enabled: true
  917.  
  918. # A list of blacklisted bucket names.
  919. name-blacklist:
  920. - '&fGenbucket'
  921.  
  922. # The new max-stack size for buckets. Must be a number between 1 and 64.
  923. max-stack: 16
  924.  
  925. # Here you can configurable all features related to stacked stews
  926. stews:
  927. # Should stews get stacked on the server?
  928. enabled: false
  929.  
  930. # The new max-stack size for stews. Must be a number between 1 and 64.
  931. max-stack: 16
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