natesmithzombies

walkers

Feb 12th, 2017
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C++ 0.15 KB | None | 0 0
  1. function always_walkers()
  2. {
  3.     level flag::wait_till( "initial_blackscreen_passed" );
  4.     while(1)
  5.     {
  6.         level.zombie_move_speed = 0;
  7.         wait(0.05);
  8.     }
  9. }
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