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Jan 23rd, 2018
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  1. local MIXTURE = {}
  2.  
  3. MIXTURE.ID = 5;
  4.  
  5. MIXTURE.Results = "ammo_pistol";
  6. MIXTURE.Ingredients = {'item_bullet_shell', 'item_chunk_metal', 'item_cardboard'};
  7. MIXTURE.Requires = {
  8. {GENE_INTELLIGENCE, 1},
  9. {GENE_DEXTERITY, 2},
  10. {SKILL_CRAFTINESS, 2},
  11. };
  12.  
  13. MIXTURE.Free = false;
  14.  
  15. MIXTURE.RequiresHeatSource = false;
  16. MIXTURE.RequiresWaterSource = false;
  17. MIXTURE.RequiresSawHorse = false;
  18.  
  19. function MIXTURE.CanMix ( player, pos )
  20. return true;
  21. end
  22.  
  23. GM:RegisterMixture(MIXTURE);
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