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  1. void __cdecl elementdataman::setup_array(elementdataman *const this)
  2. {
  3. elementdataman::array<EXP_MAJOR_STRUCT>::setup(&this->exp_major_struct_array, 0, DT_EXP_MAJOR_STRUCT);
  4. elementdataman::array<EXP_SUB_STRUCT>::setup(&this->exp_sub_struct_array, 0, DT_EXP_SUB_STRUCT);
  5. elementdataman::array<CONFIG_MAJOR_TYPE>::setup(&this->config_major_type_array, ID_SPACE_CONFIG, DT_CONFIG_MAJOR_TYPE);
  6. elementdataman::array<CONFIG_SUB_TYPE>::setup(&this->config_sub_type_array, ID_SPACE_CONFIG, DT_CONFIG_SUB_TYPE);
  7. elementdataman::array<RECIPE_MAJOR_TYPE>::setup(&this->recipe_major_type_array, ID_SPACE_RECIPE, DT_RECIPE_MAJOR_TYPE);
  8. elementdataman::array<RECIPE_SUB_TYPE>::setup(&this->recipe_sub_type_array, ID_SPACE_RECIPE, DT_RECIPE_SUB_TYPE);
  9. elementdataman::array<RECIPE_ESSENCE>::setup(&this->recipe_essence_array, ID_SPACE_RECIPE, DT_RECIPE_ESSENCE);
  10. elementdataman::array<ACHIEVEMENT_MAJOR_TYPE>::setup(
  11. &this->achievement_major_type_array,
  12. ID_SPACE_ACHIEVEMENT,
  13. DT_ACHIEVEMENT_MAJOR_TYPE);
  14. elementdataman::array<ACHIEVEMENT_SUB_TYPE>::setup(
  15. &this->achievement_sub_type_array,
  16. ID_SPACE_ACHIEVEMENT,
  17. DT_ACHIEVEMENT_SUB_TYPE);
  18. elementdataman::array<ACHIEVEMENT_ESSENCE>::setup(
  19. &this->achievement_essence_array,
  20. ID_SPACE_ACHIEVEMENT,
  21. DT_ACHIEVEMENT_ESSENCE);
  22. elementdataman::array<EQUIPMENT_ADDON>::setup(&this->equipment_addon_array, ID_SPACE_ADDON, DT_EQUIPMENT_ADDON);
  23. elementdataman::array<FACTION_RELATION_CONFIG>::setup(
  24. &this->faction_relation_config_array,
  25. ID_SPACE_CONFIG,
  26. DT_FACTION_RELATION_CONFIG);
  27. elementdataman::array<SECT_RELATION_CONFIG>::setup(
  28. &this->sect_relation_config_array,
  29. ID_SPACE_CONFIG,
  30. DT_SECT_RELATION_CONFIG);
  31. elementdataman::array<CHARRACTER_CLASS_CONFIG>::setup(
  32. &this->character_class_config_array,
  33. ID_SPACE_CONFIG,
  34. DT_CHARRACTER_CLASS_CONFIG);
  35. elementdataman::array<PARAM_ADJUST_CONFIG>::setup(
  36. &this->param_adjust_config_array,
  37. ID_SPACE_CONFIG,
  38. DT_PARAM_ADJUST_CONFIG);
  39. elementdataman::array<PLAYER_LEVELEXP_CONFIG>::setup(
  40. &this->player_levelexp_config_array,
  41. ID_SPACE_CONFIG,
  42. DT_PLAYER_LEVELEXP_CONFIG);
  43. elementdataman::array<PET_LEVELUP_ADJUST_CONFIG>::setup(
  44. &this->pet_levelup_adjust_config_array,
  45. ID_SPACE_CONFIG,
  46. DT_PET_LEVELUP_ADJUST_CONFIG);
  47. elementdataman::array<TASK_LVEXPFACTOR_CONFIG>::setup(
  48. &this->task_lvexpfactor_config_array,
  49. ID_SPACE_CONFIG,
  50. DT_TASK_LVEXPFACTOR_CONFIG);
  51. elementdataman::array<PLAYER_SECONDLEVEL_CONFIG>::setup(
  52. &this->player_secondlevel_config_array,
  53. ID_SPACE_CONFIG,
  54. DT_PLAYER_SECONDLEVEL_CONFIG);
  55. elementdataman::array<TITLE_PROP_CONFIG>::setup(&this->title_prop_config_array, ID_SPACE_CONFIG, DT_TITLE_PROP_CONFIG);
  56. elementdataman::array<SPECIAL_ID_CONFIG>::setup(&this->special_id_config_array, ID_SPACE_CONFIG, DT_SPECIAL_ID_CONFIG);
  57. elementdataman::array<AT_DF_ADJUST_CONFIG>::setup(
  58. &this->at_df_adjust_config_array,
  59. ID_SPACE_CONFIG,
  60. DT_AT_DF_ADJUST_CONFIG);
  61. elementdataman::array<INSTANCE_CONFIG>::setup(&this->instance_config_array, ID_SPACE_CONFIG, DT_INSTANCE_CONFIG);
  62. elementdataman::array<BATTLEFIELD_CONFIG>::setup(
  63. &this->battlefield_config_array,
  64. ID_SPACE_CONFIG,
  65. DT_BATTLEFIELD_CONFIG);
  66. elementdataman::array<DROPTABLE_LEVELID_CONFIG>::setup(
  67. &this->droptable_levelid_config_array,
  68. ID_SPACE_CONFIG,
  69. DT_DROPTABLE_LEVELID_CONFIG);
  70. elementdataman::array<ACTIVITY_DROPTABLE_CONFIG>::setup(
  71. &this->activity_droptable_config_array,
  72. ID_SPACE_CONFIG,
  73. DT_ACTIVITY_DROPTABLE_CONFIG);
  74. elementdataman::array<EQUIP_LEVELUP_CONFIG>::setup(
  75. &this->equip_levelup_config_array,
  76. ID_SPACE_CONFIG,
  77. DT_EQUIP_LEVELUP_CONFIG);
  78. elementdataman::array<ITEM_EQUIVALENCE_CONFIG>::setup(
  79. &this->item_equivalence_config_array,
  80. ID_SPACE_CONFIG,
  81. DT_ITEM_EQUIVALENCE_CONFIG);
  82. elementdataman::array<CARDGAME_CONFIG>::setup(&this->cardgame_config_array, ID_SPACE_CONFIG, DT_CARDGAME_CONFIG);
  83. elementdataman::array<TRANSFORCE_CONFIG>::setup(&this->transforce_config_array, ID_SPACE_CONFIG, DT_TRANSFORCE_CONFIG);
  84. elementdataman::array<SKILLPROP_GROUP_CONFIG>::setup(
  85. &this->skillprop_group_config_array,
  86. ID_SPACE_CONFIG,
  87. DT_SKILLPROP_GROUP_CONFIG);
  88. elementdataman::array<WULINLEVEL_CONFIG>::setup(&this->wulinlevel_config_array, ID_SPACE_CONFIG, DT_WULINLEVEL_CONFIG);
  89. elementdataman::array<RANKAWARD_CONFIG>::setup(&this->rankaward_config_array, ID_SPACE_CONFIG, DT_RANKAWARD_CONFIG);
  90. elementdataman::array<LIFEPROF_CONFIG>::setup(&this->lifeprof_config_array, ID_SPACE_CONFIG, DT_LIFEPROF_CONFIG);
  91. elementdataman::array<LIFEPROF_LEARN_CONFIG>::setup(
  92. &this->lifeprof_learn_config_array,
  93. ID_SPACE_CONFIG,
  94. DT_LIFEPROF_LEARN_CONFIG);
  95. elementdataman::array<DISCOUNT_CONFIG>::setup(&this->discount_config_array, ID_SPACE_CONFIG, DT_DISCOUNT_CONFIG);
  96. elementdataman::array<ACTIVITY_CONFIG>::setup(&this->activity_config_array, ID_SPACE_CONFIG, DT_ACTIVITY_CONFIG);
  97. elementdataman::array<RECIPE_LEVELUP_CONFIG>::setup(
  98. &this->recipe_levelup_config_array,
  99. ID_SPACE_CONFIG,
  100. DT_RECIPE_LEVELUP_CONFIG);
  101. elementdataman::array<EQUIPMENT_KAIGUANG>::setup(
  102. &this->equipment_kaiguang_array,
  103. ID_SPACE_CONFIG,
  104. DT_EQUIPMENT_KAIGUANG);
  105. elementdataman::array<GENERATE_ITEM_CONFIG>::setup(
  106. &this->generate_item_config_array,
  107. ID_SPACE_CONFIG,
  108. DT_GENERATE_ITEM_CONFIG);
  109. elementdataman::array<APTITUDE_CONFIG>::setup(&this->aptitude_config_array, ID_SPACE_CONFIG, DT_APTITUDE_CONFIG);
  110. elementdataman::array<XIULIAN_CONFIG>::setup(&this->xiulian_config_array, ID_SPACE_CONFIG, DT_XIULIAN_CONFIG);
  111. elementdataman::array<REINFORCE_CONFIG>::setup(&this->reinforce_config_array, ID_SPACE_CONFIG, DT_REINFORCE_CONFIG);
  112. elementdataman::array<OBJCLUSTER_CONFIG>::setup(&this->objcluster_config_array, ID_SPACE_CONFIG, DT_OBJCLUSTER_CONFIG);
  113. elementdataman::array<HOMESTYLE_CONFIG>::setup(&this->homestyle_config_array, ID_SPACE_CONFIG, DT_HOMESTYLE_CONFIG);
  114. elementdataman::array<HOMEBUILDING_CONFIG>::setup(
  115. &this->homebuilding_config_array,
  116. ID_SPACE_CONFIG,
  117. DT_HOMEBUILDING_CONFIG);
  118. elementdataman::array<FACTION_BLD_CONFIG>::setup(
  119. &this->faction_bld_config_array,
  120. ID_SPACE_CONFIG,
  121. DT_FACTION_BLD_CONFIG);
  122. elementdataman::array<CMN_USELIMIT_CONFIG>::setup(
  123. &this->cmn_uselimit_config_array,
  124. ID_SPACE_CONFIG,
  125. DT_CMN_USELIMIT_CONFIG);
  126. elementdataman::array<TRANSFORM_CONFIG>::setup(&this->transform_config_array, ID_SPACE_CONFIG, DT_TRANSFORM_CONFIG);
  127. elementdataman::array<SUTRA_COMBINE_CONFIG>::setup(
  128. &this->sutra_combine_config_array,
  129. ID_SPACE_CONFIG,
  130. DT_SUTRA_COMBINE_CONFIG);
  131. elementdataman::array<PLAYERDIY_ACTIVITY_CONFIG>::setup(
  132. &this->playerdiy_activity_config_array,
  133. ID_SPACE_CONFIG,
  134. DT_PLAYERDIY_ACTIVITY_CONFIG);
  135. elementdataman::array<SELECT_ROLE_CONFIG>::setup(
  136. &this->select_role_config_array,
  137. ID_SPACE_CONFIG,
  138. DT_SELECT_ROLE_CONFIG);
  139. elementdataman::array<SOUL_DROPPING_CONFIG>::setup(
  140. &this->soul_dropping_config_array,
  141. ID_SPACE_CONFIG,
  142. DT_SOUL_DROPPING_CONFIG);
  143. elementdataman::array<BATTLEFIELD_SUB_SCENE_CONFIG>::setup(
  144. &this->battlefield_sub_scene_config_array,
  145. ID_SPACE_CONFIG,
  146. DT_BATTLEFIELD_SUB_SCENE_CONFIG);
  147. elementdataman::array<MAP_MONSTER_GEN_CONFIG>::setup(
  148. &this->map_monster_gen_config_array,
  149. ID_SPACE_CONFIG,
  150. DT_MAP_MONSTER_GEN_CONFIG);
  151. elementdataman::array<MAP_MONSTER_GEN_POS_CONFIG>::setup(
  152. &this->map_monster_gen_pos_config_array,
  153. ID_SPACE_CONFIG,
  154. DT_MAP_MONSTER_GEN_POS_CONFIG);
  155. elementdataman::array<GRANT_REWARD_CONFIG>::setup(
  156. &this->grant_reward_config_array,
  157. ID_SPACE_CONFIG,
  158. DT_GRANT_REWARD_CONFIG);
  159. elementdataman::array<GEN_HOSTAGE_CONFIG>::setup(
  160. &this->gen_hostage_config_array,
  161. ID_SPACE_CONFIG,
  162. DT_GEN_HOSTAGE_CONFIG);
  163. elementdataman::array<TITLE_AUCTION_CONFIG>::setup(
  164. &this->title_auction_config_array,
  165. ID_SPACE_CONFIG,
  166. DT_TITLE_AUCTION_CONFIG);
  167. elementdataman::array<TITLE_BID_CONFIG>::setup(&this->title_bid_config_array, ID_SPACE_CONFIG, DT_TITLE_BID_CONFIG);
  168. elementdataman::array<BOUNTY_TASK_RANDOM_CONFIG>::setup(
  169. &this->bounty_task_random_config_array,
  170. ID_SPACE_CONFIG,
  171. DT_BOUNTY_TASK_RANDOM_CONFIG);
  172. elementdataman::array<TREASURE_STEAL_CONFIG>::setup(
  173. &this->treasure_steal_config_array,
  174. ID_SPACE_CONFIG,
  175. DT_TREASURE_STEAL_CONFIG);
  176. elementdataman::array<FAMOUS_RIGHTS_CONFIG>::setup(
  177. &this->famous_rights_config_array,
  178. ID_SPACE_CONFIG,
  179. DT_FAMOUS_RIGHTS_CONFIG);
  180. elementdataman::array<INSTANCE_PLATFORM_CONFIG>::setup(
  181. &this->instance_platform_config_array,
  182. ID_SPACE_CONFIG,
  183. DT_INSTANCE_PLATFORM_CONFIG);
  184. elementdataman::array<PET_CHUANGONG_CONFIG>::setup(
  185. &this->pet_chuangong_config_array,
  186. ID_SPACE_CONFIG,
  187. DT_PET_CHUANGONG_CONFIG);
  188. elementdataman::array<BADGE_PROP_CONFIG>::setup(&this->badge_prop_config_array, ID_SPACE_CONFIG, DT_BADGE_PROP_CONFIG);
  189. elementdataman::array<FACTION_PROP_CONFIG>::setup(
  190. &this->faction_prop_config_array,
  191. ID_SPACE_CONFIG,
  192. DT_FACTION_PROP_CONFIG);
  193. elementdataman::array<BASIC_APTITUDE_CONFIG>::setup(
  194. &this->basic_aptitude_config_array,
  195. ID_SPACE_CONFIG,
  196. DT_BASIC_APTITUDE_CONFIG);
  197. elementdataman::array<XINFA_LEVELUP_CONFIG>::setup(
  198. &this->xinfa_levelup_config_array,
  199. ID_SPACE_CONFIG,
  200. DT_XINFA_LEVELUP_CONFIG);
  201. elementdataman::array<TOURNAMENT_CONFIG>::setup(&this->tournament_config_array, ID_SPACE_CONFIG, DT_TOURNAMENT_CONFIG);
  202. elementdataman::array<DETECTION_ENDING_CONFIG>::setup(
  203. &this->detection_ending_config_array,
  204. ID_SPACE_CONFIG,
  205. DT_DETECTION_ENDING_CONFIG);
  206. elementdataman::array<FACTION_ADV_PROP_ITEM_CONFIG>::setup(
  207. &this->faction_adv_prop_item_config_array,
  208. ID_SPACE_CONFIG,
  209. DT_FACTION_ADV_PROP_ITEM_CONFIG);
  210. elementdataman::array<FACTION_ADV_LEVEL_CONFIG>::setup(
  211. &this->faction_adv_level_config_array,
  212. ID_SPACE_CONFIG,
  213. DT_FACTION_ADV_LEVEL_CONFIG);
  214. elementdataman::array<INTERSERVER_CONFIG>::setup(
  215. &this->interserver_config_array,
  216. ID_SPACE_CONFIG,
  217. DT_INTERSERVER_CONFIG);
  218. elementdataman::array<FLIGHT_FLAG_POS_CONFIG>::setup(
  219. &this->flight_flag_pos_config_array,
  220. ID_SPACE_CONFIG,
  221. DT_FLIGHT_FLAG_POS_CONFIG);
  222. elementdataman::array<TASK_LIB_CONFIG>::setup(&this->task_lib_config_array, ID_SPACE_CONFIG, DT_TASK_LIB_CONFIG);
  223. elementdataman::array<LEVEL_FATIGUE_CONFIG>::setup(
  224. &this->level_fatigue_config_array,
  225. ID_SPACE_CONFIG,
  226. DT_LEVEL_FATIGUE_CONFIG);
  227. elementdataman::array<KNIGHT_CONFIG>::setup(&this->knight_config_array, ID_SPACE_CONFIG, DT_KNIGHT_CONFIG);
  228. elementdataman::array<BATTLEFIELD_ADJUST_CONFIG>::setup(
  229. &this->battlefield_adjust_config_array,
  230. ID_SPACE_CONFIG,
  231. DT_BATTLEFIELD_ADJUST_CONFIG);
  232. elementdataman::array<BATTLEFIELD_ADJUST_COEF_CONFIG>::setup(
  233. &this->battlefield_adjust_coef_config_array,
  234. ID_SPACE_CONFIG,
  235. DT_BATTLEFIELD_ADJUST_COEF_CONFIG);
  236. elementdataman::array<FASHIONEQUIP_COLOR_RANDOM_CFG>::setup(
  237. &this->fashionequip_color_random_cfg_array,
  238. ID_SPACE_CONFIG,
  239. DT_FASHIONEQUIP_COLOR_RANDOM_CFG);
  240. elementdataman::array<DIY_PARAM_CONFIG>::setup(&this->diy_param_config_array, ID_SPACE_CONFIG, DT_DIY_PARAM_CONFIG);
  241. elementdataman::array<DARTS_TECHNIQUE_CONFIG>::setup(
  242. &this->darts_technique_config_array,
  243. ID_SPACE_CONFIG,
  244. DT_DARTS_TECHNIQUE_CONFIG);
  245. elementdataman::array<DARTS_BOX_LEVELUP_CONFIG>::setup(
  246. &this->darts_box_levelup_config_array,
  247. ID_SPACE_CONFIG,
  248. DT_DARTS_BOX_LEVELUP_CONFIG);
  249. elementdataman::array<EQUIP_DIYTEX_CONFIG>::setup(
  250. &this->equip_diytex_config_array,
  251. ID_SPACE_CONFIG,
  252. DT_EQUIP_DIYTEX_CONFIG);
  253. elementdataman::array<HOLY_EQUIP_CONFIG>::setup(&this->holy_equip_config_array, ID_SPACE_CONFIG, DT_HOLY_EQUIP_CONFIG);
  254. elementdataman::array<PET_PRACTICE_CONFIG>::setup(
  255. &this->pet_practice_config_array,
  256. ID_SPACE_CONFIG,
  257. DT_PET_PRACTICE_CONFIG);
  258. elementdataman::array<VITALITY_CONFIG>::setup(&this->vitality_config_array, ID_SPACE_CONFIG, DT_VITALITY_CONFIG);
  259. elementdataman::array<KINGDOM_CONFIG>::setup(&this->kingdom_config_array, ID_SPACE_CONFIG, DT_KINGDOM_CONFIG);
  260. elementdataman::array<EQUIP_DECOMPOSE_CONFIG>::setup(
  261. &this->equip_decompose_config_array,
  262. ID_SPACE_CONFIG,
  263. DT_EQUIP_DECOMPOSE_CONFIG);
  264. elementdataman::array<LEGEND_SUIT_CONFIG>::setup(
  265. &this->legend_suit_config_array,
  266. ID_SPACE_CONFIG,
  267. DT_LEGEND_SUIT_CONFIG);
  268. elementdataman::array<ONE_KEY_FINISH_CONFIG>::setup(
  269. &this->one_key_finish_config_array,
  270. ID_SPACE_CONFIG,
  271. DT_ONE_KEY_FINISH_CONFIG);
  272. elementdataman::array<FASHION_COMPOSE_DECOMPOSE_CONFIG>::setup(
  273. &this->fashion_compose_decompose_config_array,
  274. ID_SPACE_CONFIG,
  275. DT_FASHION_COMPOSE_DECOMPOSE_CONFIG);
  276. elementdataman::array<CARD_SYNERGISM_CONFIG>::setup(
  277. &this->card_synergism_config_array,
  278. ID_SPACE_CONFIG,
  279. DT_CARD_SYNERGISM_CONFIG);
  280. elementdataman::array<ADDON_GROUP_ESSENCE>::setup(
  281. &this->addon_group_essence_array,
  282. ID_SPACE_ADDONGROUP,
  283. DT_ADDON_GROUP_ESSENCE);
  284. elementdataman::array<NPC_SKILL_SERVICE>::setup(&this->npc_skill_service_array, 0, DT_NPC_SKILL_SERVICE);
  285. elementdataman::array<NPC_SKILLSEQ_SERVICE>::setup(&this->npc_skillseq_service_array, 0, DT_NPC_SKILLSEQ_SERVICE);
  286. elementdataman::array<NPC_TASK_EVENT_SERVICE>::setup(
  287. &this->npc_task_event_service_array,
  288. 0,
  289. DT_NPC_TASK_EVENT_SERVICE);
  290. elementdataman::array<NPC_JOIN_LIFEPROF_SERVICE>::setup(
  291. &this->npc_join_lifeprof_service_array,
  292. 0,
  293. DT_NPC_JOIN_LIFEPROF_SERVICE);
  294. elementdataman::array<ALLIANCECHIEF_SELL_SERVICE>::setup(
  295. &this->alliancechief_sell_service_array,
  296. 0,
  297. DT_ALLIANCECHIEF_SELL_SERVICE);
  298. elementdataman::array<PLAYERDIY_ACTIVITY_SERVICE>::setup(
  299. &this->playerdiy_activity_service_array,
  300. 0,
  301. DT_PLAYERDIY_ACTIVITY_SERVICE);
  302. elementdataman::array<NPC_INSTANCE_SERVICE>::setup(&this->npc_instance_service_array, 0, DT_NPC_INSTANCE_SERVICE);
  303. elementdataman::array<NPC_ESPECIAL_SELL_SERVICE>::setup(
  304. &this->npc_especial_sell_service_array,
  305. 0,
  306. DT_NPC_ESPECIAL_SELL_SERVICE);
  307. elementdataman::array<NPC_CTRLORSCENE_ADJUST_SERVICE>::setup(
  308. &this->npc_ctrlorscene_adjust_service_array,
  309. 0,
  310. DT_NPC_CTRLORSCENE_ADJUST_SERVICE);
  311. elementdataman::array<NPC_TALK_SERVICE>::setup(&this->npc_talk_service_array, 0, DT_NPC_TALK_SERVICE);
  312. elementdataman::array<NPC_SELL_SERVICE>::setup(&this->npc_sell_service_array, 0, DT_NPC_SELL_SERVICE);
  313. elementdataman::array<NPC_BUY_SERVICE>::setup(&this->npc_buy_service_array, 0, DT_NPC_BUY_SERVICE);
  314. elementdataman::array<NPC_TASK_IN_SERVICE>::setup(&this->npc_task_in_service_array, 0, DT_NPC_TASK_IN_SERVICE);
  315. elementdataman::array<NPC_TASK_OUT_SERVICE>::setup(&this->npc_task_out_service_array, 0, DT_NPC_TASK_OUT_SERVICE);
  316. elementdataman::array<NPC_TASK_MATTER_SERVICE>::setup(
  317. &this->npc_task_matter_service_array,
  318. 0,
  319. DT_NPC_TASK_MATTER_SERVICE);
  320. elementdataman::array<NPC_HEAL_SERVICE>::setup(&this->npc_heal_service_array, 0, DT_NPC_HEAL_SERVICE);
  321. elementdataman::array<NPC_TRANSMIT_SERVICE>::setup(&this->npc_transmit_service_array, 0, DT_NPC_TRANSMIT_SERVICE);
  322. elementdataman::array<NPC_PROXY_SERVICE>::setup(&this->npc_proxy_service_array, 0, DT_NPC_PROXY_SERVICE);
  323. elementdataman::array<NPC_STORAGE_SERVICE>::setup(&this->npc_storage_service_array, 0, DT_NPC_STORAGE_SERVICE);
  324. elementdataman::array<NPC_WAR_TOWERBUILD_SERVICE>::setup(
  325. &this->npc_war_towerbuild_service_array,
  326. 0,
  327. DT_NPC_WAR_TOWERBUILD_SERVICE);
  328. elementdataman::array<NPC_RESETPROP_SERVICE>::setup(&this->npc_resetprop_service_array, 0, DT_NPC_RESETPROP_SERVICE);
  329. elementdataman::array<NPC_EQUIPBIND_SERVICE>::setup(&this->npc_equipbind_service_array, 0, DT_NPC_EQUIPBIND_SERVICE);
  330. elementdataman::array<NPC_EQUIPDESTROY_SERVICE>::setup(
  331. &this->npc_equipdestroy_service_array,
  332. 0,
  333. DT_NPC_EQUIPDESTROY_SERVICE);
  334. elementdataman::array<NPC_EQUIPUNDESTROY_SERVICE>::setup(
  335. &this->npc_equipundestroy_service_array,
  336. 0,
  337. DT_NPC_EQUIPUNDESTROY_SERVICE);
  338. elementdataman::array<NPC_RECIPE_LEARN_SERVICE>::setup(
  339. &this->npc_recipe_learn_service_array,
  340. 0,
  341. DT_NPC_RECIPE_LEARN_SERVICE);
  342. elementdataman::array<FACTION_LOGISTIC_SERVICE>::setup(
  343. &this->faction_logistic_service_array,
  344. 0,
  345. DT_FACTION_LOGISTIC_SERVICE);
  346. elementdataman::array<NPC_DART_DELIVERY_SERVICE>::setup(
  347. &this->npc_dart_delivery_service_array,
  348. 0,
  349. DT_NPC_DART_DELIVERY_SERVICE);
  350. elementdataman::array<NPC_STORE_HOSTAGE_SERVICE>::setup(
  351. &this->npc_store_hostage_service_array,
  352. 0,
  353. DT_NPC_STORE_HOSTAGE_SERVICE);
  354. elementdataman::array<NPC_GATHER_INFORMATION_SERVICE>::setup(
  355. &this->npc_gather_information_service_array,
  356. 0,
  357. DT_NPC_GATHER_INFORMATION_SERVICE);
  358. elementdataman::array<NPC_TITLE_SERVICE>::setup(&this->npc_title_service_array, 0, DT_NPC_TITLE_SERVICE);
  359. elementdataman::array<NPC_ADVANTURE_TALK_SERVICE>::setup(
  360. &this->npc_advanture_talk_service_array,
  361. 0,
  362. DT_NPC_ADVANTURE_TALK_SERVICE);
  363. elementdataman::array<NPC_WOO_SERVICE>::setup(&this->npc_woo_service_array, 0, DT_NPC_WOO_SERVICE);
  364. elementdataman::array<NPC_PARTY_SERVICE>::setup(&this->npc_party_service_array, 0, DT_NPC_PARTY_SERVICE);
  365. elementdataman::array<NPC_PRODUCE_SKILL_UPGRADE_SERVICE>::setup(
  366. &this->npc_produce_skill_upgrade_service_array,
  367. 0,
  368. DT_NPC_PRODUCE_SKILL_UPGRADE_SERVICE);
  369. elementdataman::array<NPC_GRAFFITI_SERVICE>::setup(&this->npc_graffiti_service_array, 0, DT_NPC_GRAFFITI_SERVICE);
  370. elementdataman::array<NPC_PARADING_SERVICE>::setup(&this->npc_parading_service_array, 0, DT_NPC_PARADING_SERVICE);
  371. elementdataman::array<NPC_INTERSERVER_TIME_EXCHG_SERVICE>::setup(
  372. &this->npc_interserver_time_exchg_service_array,
  373. 0,
  374. DT_NPC_INTERSERVER_TIME_EXCHG_SERVICE);
  375. elementdataman::array<NPC_STATUE_SERVICE>::setup(&this->npc_statue_service_array, 0, DT_NPC_STATUE_SERVICE);
  376. elementdataman::array<NPC_GATHERFOOD_TASK_OUT_SERVICE>::setup(
  377. &this->npc_gatherfood_task_out_service_array,
  378. 0,
  379. DT_NPC_GATHERFOOD_TASK_OUT_SERVICE);
  380. elementdataman::array<NPC_EQUIP_RECASTING_SERVICE>::setup(
  381. &this->npc_equip_recasting_service_array,
  382. 0,
  383. DT_NPC_EQUIP_RECASTING_SERVICE);
  384. elementdataman::array<NPC_POPULIZE_SERVICE>::setup(&this->npc_populize_service_array, 0, DT_NPC_POPULIZE_SERVICE);
  385. elementdataman::array<NPC_CURIOSITY_GET_SERVICE>::setup(
  386. &this->npc_curiosity_get_service_array,
  387. 0,
  388. DT_NPC_CURIOSITY_GET_SERVICE);
  389. elementdataman::array<EQUIPMENT_ESSENCE>::setup(&this->equipment_essence_array, 0, DT_EQUIPMENT_ESSENCE);
  390. elementdataman::array<REFINE_TICKET_ESSENCE>::setup(&this->refine_ticket_essence_array, 0, DT_REFINE_TICKET_ESSENCE);
  391. elementdataman::array<MEDICINE_ESSENCE>::setup(&this->medicine_essence_array, 0, DT_MEDICINE_ESSENCE);
  392. elementdataman::array<MATERIAL_ESSENCE>::setup(&this->material_essence_array, 0, DT_MATERIAL_ESSENCE);
  393. elementdataman::array<CROPSEED_ESSENCE>::setup(&this->cropseed_essence_array, 0, DT_CROPSEED_ESSENCE);
  394. elementdataman::array<BREEDCUB_ESSENCE>::setup(&this->breedcub_essence_array, 0, DT_BREEDCUB_ESSENCE);
  395. elementdataman::array<SKILLTOME_ESSENCE>::setup(&this->skilltome_essence_array, 0, DT_SKILLTOME_ESSENCE);
  396. elementdataman::array<TRANSMITROLL_ESSENCE>::setup(&this->transmitroll_essence_array, 0, DT_TRANSMITROLL_ESSENCE);
  397. elementdataman::array<LUCKYROLL_ESSENCE>::setup(&this->luckyroll_essence_array, 0, DT_LUCKYROLL_ESSENCE);
  398. elementdataman::array<TOWNSCROLL_ESSENCE>::setup(&this->townscroll_essence_array, 0, DT_TOWNSCROLL_ESSENCE);
  399. elementdataman::array<REVIVESCROLL_ESSENCE>::setup(&this->revivescroll_essence_array, 0, DT_REVIVESCROLL_ESSENCE);
  400. elementdataman::array<TASKITEM_GENERATOR_ESSENCE>::setup(
  401. &this->taskitem_generator_essence_array,
  402. 0,
  403. DT_TASKITEM_GENERATOR_ESSENCE);
  404. elementdataman::array<TASKMATTER_ESSENCE>::setup(&this->taskmatter_essence_array, 0, DT_TASKMATTER_ESSENCE);
  405. elementdataman::array<DROPTABLE_TYPE>::setup(&this->droptable_type_array, 0, DT_DROPTABLE_TYPE);
  406. elementdataman::array<DROPTABLE_ESSENCE>::setup(&this->droptable_essence_array, 0, DT_DROPTABLE_ESSENCE);
  407. elementdataman::array<MONSTER_TYPE>::setup(&this->monster_type_array, 0, DT_MONSTER_TYPE);
  408. elementdataman::array<MONSTER_ESSENCE>::setup(&this->monster_essence_array, 0, DT_MONSTER_ESSENCE);
  409. elementdataman::array<NPC_TYPE>::setup(&this->npc_type_array, 0, DT_NPC_TYPE);
  410. elementdataman::array<NPC_ESSENCE>::setup(&this->npc_essence_array, 0, DT_NPC_ESSENCE);
  411. elementdataman::array<TASKDICE_ESSENCE>::setup(&this->taskdice_essence_array, 0, DT_TASKDICE_ESSENCE);
  412. elementdataman::array<MINE_TYPE>::setup(&this->mine_type_array, 0, DT_MINE_TYPE);
  413. elementdataman::array<MINE_ESSENCE>::setup(&this->mine_essence_array, 0, DT_MINE_ESSENCE);
  414. elementdataman::array<FIREWORKS_ESSENCE>::setup(&this->fireworks_essence_array, 0, DT_FIREWORKS_ESSENCE);
  415. elementdataman::array<ESTONE_ESSENCE>::setup(&this->estone_essence_array, 0, DT_ESTONE_ESSENCE);
  416. elementdataman::array<PSTONE_ESSENCE>::setup(&this->pstone_essence_array, 0, DT_PSTONE_ESSENCE);
  417. elementdataman::array<SSTONE_ESSENCE>::setup(&this->sstone_essence_array, 0, DT_SSTONE_ESSENCE);
  418. elementdataman::array<RECIPEROLL_ESSENCE>::setup(&this->reciperoll_essence_array, 0, DT_RECIPEROLL_ESSENCE);
  419. elementdataman::array<SUITE_ESSENCE>::setup(&this->suite_essence_array, 0, DT_SUITE_ESSENCE);
  420. elementdataman::array<DOUBLE_EXP_ESSENCE>::setup(&this->double_exp_essence_array, 0, DT_DOUBLE_EXP_ESSENCE);
  421. elementdataman::array<INVITATION_ESSENCE>::setup(&this->invitation_essence_array, 0, DT_INVITATION_ESSENCE);
  422. elementdataman::array<NORMALITEM_ESSENCE>::setup(&this->normalitem_essence_array, 0, DT_NORMALITEM_ESSENCE);
  423. elementdataman::array<DESTROYING_ESSENCE>::setup(&this->destroying_essence_array, 0, DT_DESTROYING_ESSENCE);
  424. elementdataman::array<SKILLMATTER_ESSENCE>::setup(&this->skillmatter_essence_array, 0, DT_SKILLMATTER_ESSENCE);
  425. elementdataman::array<VEHICLE_ESSENCE>::setup(&this->vehicle_essence_array, 0, DT_VEHICLE_ESSENCE);
  426. elementdataman::array<COUPLE_JUMPTO_ESSENCE>::setup(&this->couple_jumpto_essence_array, 0, DT_COUPLE_JUMPTO_ESSENCE);
  427. elementdataman::array<LOTTERY_ESSENCE>::setup(&this->lottery_essence_array, 0, DT_LOTTERY_ESSENCE);
  428. elementdataman::array<CAMRECORDER_ESSENCE>::setup(&this->camrecorder_essence_array, 0, DT_CAMRECORDER_ESSENCE);
  429. elementdataman::array<TEXT_FIREWORKS_ESSENCE>::setup(
  430. &this->text_fireworks_essence_array,
  431. 0,
  432. DT_TEXT_FIREWORKS_ESSENCE);
  433. elementdataman::array<SPEAKER_ESSENCE>::setup(&this->speaker_essence_array, 0, DT_SPEAKER_ESSENCE);
  434. elementdataman::array<EQUIPPROP_SKILL_ESSENCE>::setup(
  435. &this->equipprop_skill_essence_array,
  436. 0,
  437. DT_EQUIPPROP_SKILL_ESSENCE);
  438. elementdataman::array<MONSTER_PROP_ESSENCE>::setup(&this->monster_prop_essence_array, 0, DT_MONSTER_PROP_ESSENCE);
  439. elementdataman::array<MONSTER_SPECIALTY_ESSENCE>::setup(
  440. &this->monster_specialty_essence_array,
  441. 0,
  442. DT_MONSTER_SPECIALTY_ESSENCE);
  443. elementdataman::array<LOOTTABLE_TYPE>::setup(&this->loottable_type_array, 0, DT_LOOTTABLE_TYPE);
  444. elementdataman::array<LOOTTABLE_ESSENCE>::setup(&this->loottable_essence_array, 0, DT_LOOTTABLE_ESSENCE);
  445. elementdataman::array<PRODUCE_SKILL_ESSENCE>::setup(&this->produce_skill_essence_array, 0, DT_PRODUCE_SKILL_ESSENCE);
  446. elementdataman::array<PRODUCT_GROUP_ESSENCE>::setup(&this->product_group_essence_array, 0, DT_PRODUCT_GROUP_ESSENCE);
  447. elementdataman::array<RUNEWORD_ESSENCE>::setup(&this->runeword_essence_array, 0, DT_RUNEWORD_ESSENCE);
  448. elementdataman::array<MAIL_ESSENCE>::setup(&this->mail_essence_array, 0, DT_MAIL_ESSENCE);
  449. elementdataman::array<SKILLSEQ_ESSENCE>::setup(&this->skillseq_essence_array, 0, DT_SKILLSEQ_ESSENCE);
  450. elementdataman::array<WUSHU_ESSENCE>::setup(&this->wushu_essence_array, 0, DT_WUSHU_ESSENCE);
  451. elementdataman::array<SUBOBJ_ESSENCE>::setup(&this->subobj_essence_array, 0, DT_SUBOBJ_ESSENCE);
  452. elementdataman::array<PROF_LEVELUP_ESSENCE>::setup(&this->prof_levelup_essence_array, 0, DT_PROF_LEVELUP_ESSENCE);
  453. elementdataman::array<PET_BEDGE_ESSENCE>::setup(&this->pet_bedge_essence_array, 0, DT_PET_BEDGE_ESSENCE);
  454. elementdataman::array<PET_SKILL_ESSENCE>::setup(&this->pet_skill_essence_array, 0, DT_PET_SKILL_ESSENCE);
  455. elementdataman::array<PET_SKILLMEDICINE_ESSENCE>::setup(
  456. &this->pet_skillmedicine_essence_array,
  457. 0,
  458. DT_PET_SKILLMEDICINE_ESSENCE);
  459. elementdataman::array<PET_NORMALMEDICINE_ESSENCE>::setup(
  460. &this->pet_normalmedicine_essence_array,
  461. 0,
  462. DT_PET_NORMALMEDICINE_ESSENCE);
  463. elementdataman::array<PET_RESETPROP_ESSENCE>::setup(&this->pet_resetprop_essence_array, 0, DT_PET_RESETPROP_ESSENCE);
  464. elementdataman::array<PET_ADDPROP_ESSENCE>::setup(&this->pet_addprop_essence_array, 0, DT_PET_ADDPROP_ESSENCE);
  465. elementdataman::array<PET_POWERPROB_ADJUST_ESSENCE>::setup(
  466. &this->pet_powerprob_adjust_essence_array,
  467. 0,
  468. DT_PET_POWERPROB_ADJUST_ESSENCE);
  469. elementdataman::array<GIFT_ESSENCE>::setup(&this->gift_essence_array, 0, DT_GIFT_ESSENCE);
  470. elementdataman::array<IDENTIFYSCROLL_ESSENCE>::setup(
  471. &this->identifyscroll_essence_array,
  472. 0,
  473. DT_IDENTIFYSCROLL_ESSENCE);
  474. elementdataman::array<SUMMONMONSTER_ITEM_ESSENCE>::setup(
  475. &this->summonmonster_item_essence_array,
  476. 0,
  477. DT_SUMMONMONSTER_ITEM_ESSENCE);
  478. elementdataman::array<TRANSMITBOX_ESSENCE>::setup(&this->transmitbox_essence_array, 0, DT_TRANSMITBOX_ESSENCE);
  479. elementdataman::array<BUFFBOX_ESSENCE>::setup(&this->buffbox_essence_array, 0, DT_BUFFBOX_ESSENCE);
  480. elementdataman::array<TRANSMIT_FLAG_ESSENCE>::setup(&this->transmit_flag_essence_array, 0, DT_TRANSMIT_FLAG_ESSENCE);
  481. elementdataman::array<MONSTER_CTRL_ESSENCE>::setup(&this->monster_ctrl_essence_array, 0, DT_MONSTER_CTRL_ESSENCE);
  482. elementdataman::array<CARDITEM_ESSENCE>::setup(&this->carditem_essence_array, 0, DT_CARDITEM_ESSENCE);
  483. elementdataman::array<BACKPACK_ESSENCE>::setup(&this->backpack_essence_array, 0, DT_BACKPACK_ESSENCE);
  484. elementdataman::array<TREASUREMAP_ESSENCE>::setup(&this->treasuremap_essence_array, 0, DT_TREASUREMAP_ESSENCE);
  485. elementdataman::array<TREASUREMAP_ORIGIN_ESSENCE>::setup(
  486. &this->treasuremap_origin_essence_array,
  487. 0,
  488. DT_TREASUREMAP_ORIGIN_ESSENCE);
  489. elementdataman::array<SCENE_SPEC_ITEM_ESSENCE>::setup(
  490. &this->scene_spec_item_essence_array,
  491. 0,
  492. DT_SCENE_SPEC_ITEM_ESSENCE);
  493. elementdataman::array<SERVANT_ITEM_ESSENCE>::setup(&this->servant_item_essence_array, 0, DT_SERVANT_ITEM_ESSENCE);
  494. elementdataman::array<HARNESS_ESSENCE>::setup(&this->harness_essence_array, 0, DT_HARNESS_ESSENCE);
  495. elementdataman::array<CARD_ESSENCE>::setup(&this->card_essence_array, 0, DT_CARD_ESSENCE);
  496. elementdataman::array<SOUL_ESSENCE>::setup(&this->soul_essence_array, 0, DT_SOUL_ESSENCE);
  497. elementdataman::array<DART_CAR_ESSENCE>::setup(&this->dart_car_essence_array, 0, DT_DART_CAR_ESSENCE);
  498. elementdataman::array<STATEMENT_ESSENCE>::setup(&this->statement_essence_array, 0, DT_STATEMENT_ESSENCE);
  499. elementdataman::array<DART_ESSENCE>::setup(&this->dart_essence_array, 0, DT_DART_ESSENCE);
  500. elementdataman::array<EQUIP_HOLE_ITEM_ESSENCE>::setup(
  501. &this->equip_hole_item_essence_array,
  502. 0,
  503. DT_EQUIP_HOLE_ITEM_ESSENCE);
  504. elementdataman::array<EQUIP_EMBED_ITEM_ESSENCE>::setup(
  505. &this->equip_embed_item_essence_array,
  506. 0,
  507. DT_EQUIP_EMBED_ITEM_ESSENCE);
  508. elementdataman::array<INFO_FRAGMENT_ESSENCE>::setup(&this->info_fragment_essence_array, 0, DT_INFO_FRAGMENT_ESSENCE);
  509. elementdataman::array<TRAP_ESSENCE>::setup(&this->trap_essence_array, 0, DT_TRAP_ESSENCE);
  510. elementdataman::array<POISON_ESSENCE>::setup(&this->poison_essence_array, 0, DT_POISON_ESSENCE);
  511. elementdataman::array<DEL_ROB_DART_ESSENCE>::setup(&this->del_rob_dart_essence_array, 0, DT_DEL_ROB_DART_ESSENCE);
  512. elementdataman::array<CHANGE_FACE_CARD_ESSENCE>::setup(
  513. &this->change_face_card_essence_array,
  514. 0,
  515. DT_CHANGE_FACE_CARD_ESSENCE);
  516. elementdataman::array<TREASUREITEM_ESSENCE>::setup(&this->treasureitem_essence_array, 0, DT_TREASUREITEM_ESSENCE);
  517. elementdataman::array<EQUIP_UPGRADE_ITEM_ESSENCE>::setup(
  518. &this->equip_upgrade_item_essence_array,
  519. 0,
  520. DT_EQUIP_UPGRADE_ITEM_ESSENCE);
  521. elementdataman::array<TREASURE_INTRIGUE_ESSENCE>::setup(
  522. &this->treasure_intrigue_essence_array,
  523. 0,
  524. DT_TREASURE_INTRIGUE_ESSENCE);
  525. elementdataman::array<TREASUREMAP_PIECE_ESSENCE>::setup(
  526. &this->treasuremap_piece_essence_array,
  527. 0,
  528. DT_TREASUREMAP_PIECE_ESSENCE);
  529. elementdataman::array<STONE_COMPOSE_ESSENCE>::setup(&this->stone_compose_essence_array, 0, DT_STONE_COMPOSE_ESSENCE);
  530. elementdataman::array<MANUAFACTURE_WORKBENCH_ESSENCE>::setup(
  531. &this->manufacture_workbench_essence_array,
  532. 0,
  533. DT_MANUAFACTURE_WORKBENCH_ESSENCE);
  534. elementdataman::array<PRODUCE_SKILL_LEVELUP_ESSENCE>::setup(
  535. &this->produce_skill_levelup_essence_array,
  536. 0,
  537. DT_PRODUCE_SKILL_LEVELUP_ESSENCE);
  538. elementdataman::array<PET_SUMMON_ESSENCE>::setup(&this->pet_summon_essence_array, 0, DT_PET_SUMMON_ESSENCE);
  539. elementdataman::array<BADGE_ESSENCE>::setup(&this->badge_essence_array, 0, DT_BADGE_ESSENCE);
  540. elementdataman::array<PET_XISUI_ESSENCE>::setup(&this->pet_xisui_essence_array, 0, DT_PET_XISUI_ESSENCE);
  541. elementdataman::array<MARRIAGE_ITEM_ESSENCE>::setup(&this->marriage_item_essence_array, 0, DT_MARRIAGE_ITEM_ESSENCE);
  542. elementdataman::array<CLUE_ITEM_ESSENCE>::setup(&this->clue_item_essence_array, 0, DT_CLUE_ITEM_ESSENCE);
  543. elementdataman::array<PLAYER_CHUANGONG_ITEM_ESSENCE>::setup(
  544. &this->player_chuangong_item_essence_array,
  545. 0,
  546. DT_PLAYER_CHUANGONG_ITEM_ESSENCE);
  547. elementdataman::array<EMOTION_ITEM_ESSENCE>::setup(&this->emotion_item_essence_array, 0, DT_EMOTION_ITEM_ESSENCE);
  548. elementdataman::array<PAINTER_ESSENCE>::setup(&this->painter_essence_array, 0, DT_PAINTER_ESSENCE);
  549. elementdataman::array<PET_LIFE_SKILL_LEARN_ITEM_ESSENCE>::setup(
  550. &this->pet_life_skill_learn_item_essence_array,
  551. 0,
  552. DT_PET_LIFE_SKILL_LEARN_ITEM_ESSENCE);
  553. elementdataman::array<STONE_GENERATE_BAG_ESSENCE>::setup(
  554. &this->stone_generate_bag_essence_array,
  555. 0,
  556. DT_STONE_GENERATE_BAG_ESSENCE);
  557. elementdataman::array<DARTS_BOX_ESSENCE>::setup(&this->darts_box_essence_array, 0, DT_DARTS_BOX_ESSENCE);
  558. elementdataman::array<DARTS_WEAPON_ESSENCE>::setup(&this->darts_weapon_essence_array, 0, DT_DARTS_WEAPON_ESSENCE);
  559. elementdataman::array<DARTS_TECHNIQUE_LEARN_BOOK_ESSENCE>::setup(
  560. &this->darts_technique_learn_book_essence_array,
  561. 0,
  562. DT_DARTS_TECHNIQUE_LEARN_BOOK_ESSENCE);
  563. elementdataman::array<COMPANION_PET_ESSENCE>::setup(&this->companion_pet_essence_array, 0, DT_COMPANION_PET_ESSENCE);
  564. elementdataman::array<PET_PRACTICE_ITEM_ESSENCE>::setup(
  565. &this->pet_practice_item_essence_array,
  566. 0,
  567. DT_PET_PRACTICE_ITEM_ESSENCE);
  568. elementdataman::array<FASHION_RECIPT_ESSENCE>::setup(
  569. &this->fashion_recipt_essence_array,
  570. 0,
  571. DT_FASHION_RECIPT_ESSENCE);
  572. }
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