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DrFetus

EOU Gunner Data

Apr 8th, 2016
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  1. Gunners, or rather Fredrica/Ricky, since you can't use Gunners in Classic without NG+, is a pretty powerful ranged attacker that can function as a jack of all trades. She has access to elemental damage, binds, so she can take on various duties within the Story Mode party.
  2.  
  3. HP Up:
  4. Max Level: 10. No Requirements.
  5. Increases the Gunner's max HP.
  6. 1: 105% HP Boost.
  7. 2: 108% HP Boost.
  8. 3: 111% HP Boost.
  9. 4: 113% HP Boost.
  10. 5: 115% HP Boost.
  11. 6: 117% HP Boost.
  12. 7: 119% HP Boost.
  13. 8: 121% HP Boost.
  14. 9: 123% HP Boost.
  15. 10: 125% HP Boost.
  16.  
  17. Cannot be boosted.
  18.  
  19. ATK Up:
  20. Max Level: 10. No Requirements.
  21. Increases the damage output of the Gunner's physical attacks.
  22. 1: 102% Damage Boost.
  23. 2: 104% Damage Boost.
  24. 3: 106% Damage Boost.
  25. 4: 108% Damage Boost.
  26. 5: 110% Damage Boost.
  27. 6: 112% Damage Boost.
  28. 7: 114% Damage Boost.
  29. 8: 116% Damage Boost.
  30. 9: 118% Damage Boost.
  31. 10: 120% Damage Boost.
  32.  
  33. Cannot be boosted.
  34.  
  35. Gun Mastery:
  36. Max Level: 10. No Requirements.
  37. Increases the Gunner's damage output whenever they're attacking with a gun, and enables them to learn Gun skills. Affects all damage types.
  38. 1: 102% Damage Boost.
  39. 2: 103% Damage Boost.
  40. 3: 105% Damage Boost.
  41. 4: 106% Damage Boost.
  42. 5: 108% Damage Boost.
  43. 6: 109% Damage Boost.
  44. 7: 111% Damage Boost.
  45. 8: 112% Damage Boost.
  46. 9: 113% Damage Boost.
  47. 10: 115% Damage Boost.
  48.  
  49. Cannot be boosted.
  50.  
  51. Double Strike:
  52. Max Level: 10. Reqs: L3 High Caliber, L3 Vulcan Stance.
  53. Gives a chance for the Gunner's regular attacks to hit an enemy twice. Does not affect skills.
  54. 1: 22% Activation Rate.
  55. 2: 25% Activation Rate.
  56. 3: 28% Activation Rate.
  57. 4: 31% Activation Rate.
  58. 5: 34% Activation Rate.
  59. 6: 37% Activation Rate.
  60. 7: 40% Activation Rate.
  61. 8: 43% Activation Rate.
  62. 9: 46% Activation Rate.
  63. 10: 50% Activation Rate.
  64.  
  65. Cannot be boosted.
  66.  
  67. High Caliber:
  68. Max Level: 10. Reqs: L1 ATK Up.
  69. Boosts the damage output of critical hits, which normally deal 150% damage.
  70. 1: 120% Damage Boost. (Critical hits deal 180% damage.)
  71. 2: 128% Damage Boost. (Critical hits deal 192% damage.)
  72. 3: 135% Damage Boost. (Critical hits deal 202% damage.)
  73. 4: 141% Damage Boost. (Critical hits deal 211% damage.)
  74. 5: 147% Damage Boost. (Critical hits deal 220% damage.)
  75. 6: 152% Damage Boost. (Critical hits deal 228% damage.)
  76. 7: 157% Damage Boost. (Critical hits deal 235% damage.)
  77. 8: 161% Damage Boost. (Critical hits deal 241% damage.)
  78. 9: 165% Damage Boost. (Critical hits deal 247% damage.)
  79. 10: 170% Damage Boost. (Critical hits deal 255% damage.)
  80.  
  81. Cannot be boosted.
  82.  
  83. Penetrator:
  84. Max Level: 10. Reqs: L7 Gun Mastery.
  85. Whenever the Gunner attacks an enemy in the front row, there is a chance for any single target attack to penetrate to the back row. Affects skills as well. If the attack is melee, the penetrating attack will be affected by the back row penalty.
  86. 1: 30% Activation Rate.
  87. 2: 36% Activation Rate.
  88. 3: 42% Activation Rate.
  89. 4: 48% Activation Rate.
  90. 5: 54% Activation Rate.
  91. 6: 60% Activation Rate.
  92. 7: 66% Activation Rate.
  93. 8: 72% Activation Rate.
  94. 9: 78% Activation Rate.
  95. 10: 85% Activation Rate.
  96.  
  97. Cannot be boosted.
  98.  
  99. Recharge:
  100. Max Level: 10. Reqs: L3 Charged Shot, L3 Penetrator.
  101. Whenever the Gunner uses up TP, there's a chance it may be refunded. Can activate every time they spend TP. Does not activate if they lose TP from Fear.
  102. 1: 10% Activation Rate.
  103. 2: 13% Activation Rate.
  104. 3: 16% Activation Rate.
  105. 4: 18% Activation Rate.
  106. 5: 20% Activation Rate.
  107. 6: 22% Activation Rate.
  108. 7: 24% Activation Rate.
  109. 8: 26% Activation Rate.
  110. 9: 28% Activation Rate.
  111. 10: 30% Activation Rate.
  112.  
  113. Cannot be boosted.
  114.  
  115. Medic Bullet:
  116. Max Level: 10. Reqs: L1 HP Up. Stats used: TEC. Uses the Arms.
  117. Heals a party member and dispels any ailments from them.
  118. 1: 5 TP. 25% Healing Power. 90% Speed.
  119. 2: 5 TP. 27% Healing Power. 90% Speed.
  120. 3: 5 TP. 30% Healing Power. 90% Speed.
  121. 4: 5 TP. 33% Healing Power. 90% Speed.
  122. 5: 13 TP. 84% Healing Power. 105% Speed.
  123. 6: 13 TP. 87% Healing Power. 105% Speed.
  124. 7: 13 TP. 90% Healing Power. 105% Speed.
  125. 8: 13 TP. 93% Healing Power. 105% Speed.
  126. 9: 13 TP. 96% Healing Power. 105% Speed.
  127. 10: 23 TP. 165% Healing Power. 120% Speed.
  128. -Boosted Levels-
  129. 11: 23 TP. 168% Healing Power. 120% Speed.
  130. 12: 23 TP. 171% Healing Power. 120% Speed.
  131. 13: 23 TP. 174% Healing Power. 120% Speed.
  132. 14: 23 TP. 177% Healing Power. 120% Speed.
  133. 15: 23 TP. 390% Healing Power. 150% Speed.
  134.  
  135. Head Snipe/Arm Snipe/Leg Snipe:
  136. Max Level: 10. Reqs: L1 Gun Mastery. Stats used: STR, TEC, LUC. Uses the arms.
  137. A ranged single target Stab attack that attempts to bind the enemy's head/arms/legs.
  138. 1: 5 TP. 130% Damage. 45% infliction rate. +35 Hit Rate. 80% Speed.
  139. 2: 5 TP. 135% Damage. 45% infliction rate. +35 Hit Rate. 80% Speed.
  140. 3: 5 TP. 141% Damage. 45% infliction rate. +35 Hit Rate. 80% Speed.
  141. 4: 5 TP. 146% Damage. 45% infliction rate. +35 Hit Rate. 80% Speed.
  142. 5: 8 TP. 163% Damage. 55% infliction rate. +35 Hit Rate. 80% Speed.
  143. 6: 8 TP. 168% Damage. 55% infliction rate. +35 Hit Rate. 80% Speed.
  144. 7: 8 TP. 174% Damage. 55% infliction rate. +35 Hit Rate. 80% Speed.
  145. 8: 8 TP. 179% Damage. 55% infliction rate. +35 Hit Rate. 80% Speed.
  146. 9: 8 TP. 185% Damage. 55% infliction rate. +35 Hit Rate. 80% Speed.
  147. 10: 12 TP. 200% Damage. 65% infliction rate. +35 Hit Rate. 80% Speed.
  148. -Boosted Levels-
  149. 11: 12 TP. 206% Damage. 65% infliction rate. +35 Hit Rate. 80% Speed.
  150. 12: 12 TP. 212% Damage. 65% infliction rate. +35 Hit Rate. 80% Speed.
  151. 13: 12 TP. 218% Damage. 65% infliction rate. +35 Hit Rate. 80% Speed.
  152. 14: 12 TP. 223% Damage. 65% infliction rate. +35 Hit Rate. 80% Speed.
  153. 15: 12 TP. 240% Damage. 75% infliction rate. +35 Hit Rate. 80% Speed.
  154.  
  155. Fire Rounds/Ice Rounds/Volt Rounds:
  156. Max Level: 10. Reqs: L3 Gun Mastery. Stats used: STR. Uses the arms.
  157. A ranged single target Stab + Fire/Ice/Volt attack.
  158. 1: 6 TP. 140% Damage. +0 Hit Rate. 80% Speed.
  159. 2: 6 TP. 146% Damage. +0 Hit Rate. 80% Speed.
  160. 3: 6 TP. 152% Damage. +0 Hit Rate. 80% Speed.
  161. 4: 6 TP. 158% Damage. +0 Hit Rate. 80% Speed.
  162. 5: 10 TP. 176% Damage. +0 Hit Rate. 80% Speed.
  163. 6: 10 TP. 182% Damage. +0 Hit Rate. 80% Speed.
  164. 7: 10 TP. 188% Damage. +0 Hit Rate. 80% Speed.
  165. 8: 10 TP. 194% Damage. +0 Hit Rate. 80% Speed.
  166. 9: 10 TP. 200% Damage. +0 Hit Rate. 80% Speed.
  167. 10: 14 TP. 218% Damage. +0 Hit Rate. 80% Speed.
  168. -Boosted Levels-
  169. 11: 14 TP. 224% Damage. +0 Hit Rate. 80% Speed.
  170. 12: 14 TP. 230% Damage. +0 Hit Rate. 80% Speed.
  171. 13: 14 TP. 236% Damage. +0 Hit Rate. 80% Speed.
  172. 14: 14 TP. 242% Damage. +0 Hit Rate. 80% Speed.
  173. 15: 14 TP. 260% Damage. +0 Hit Rate. 80% Speed.
  174.  
  175. Charged Fire/Charged Ice/Charged Volt:
  176. Max Level: 10. Reqs: L5 Fire Rounds/Ice Rounds/Volt Rounds. Stats used: STR. Uses the arms.
  177. A ranged piercing target Stab + Fire/Ice/Volt attack. Until the attack goes off, the Gunner takes 150% damage from all attacks.
  178. 1: 15 TP. 200% Damage. +0 Hit Rate. 0% Speed.
  179. 2: 15 TP. 210% Damage. +0 Hit Rate. 0% Speed.
  180. 3: 15 TP. 220% Damage. +0 Hit Rate. 0% Speed.
  181. 4: 15 TP. 230% Damage. +0 Hit Rate. 0% Speed.
  182. 5: 20 TP. 260% Damage. +0 Hit Rate. 0% Speed.
  183. 6: 20 TP. 270% Damage. +0 Hit Rate. 0% Speed.
  184. 7: 20 TP. 280% Damage. +0 Hit Rate. 0% Speed.
  185. 8: 20 TP. 290% Damage. +0 Hit Rate. 0% Speed.
  186. 9: 20 TP. 300% Damage. +0 Hit Rate. 0% Speed.
  187. 10: 25 TP. 330% Damage. +0 Hit Rate. 0% Speed.
  188. -Boosted Levels-
  189. 11: 25 TP. 340% Damage. +0 Hit Rate. 0% Speed.
  190. 12: 25 TP. 350% Damage. +0 Hit Rate. 0% Speed.
  191. 13: 25 TP. 360% Damage. +0 Hit Rate. 0% Speed.
  192. 14: 25 TP. 370% Damage. +0 Hit Rate. 0% Speed.
  193. 15: 25 TP. 400% Damage. +0 Hit Rate. 0% Speed.
  194.  
  195. Cover Fire:
  196. Max Level: 10. Reqs: L3 HP Up.
  197. If the Gunner is on the back row and defends, everyone on the front row will recover HP equal to a percentage of their maximum HP + a fixed amount of HP.
  198. 1: 1% + 10 HP Recovered.
  199. 2: 3% + 14 HP Recovered.
  200. 3: 4% + 18 HP Recovered.
  201. 4: 6% + 22 HP Recovered.
  202. 5: 7% + 25 HP Recovered.
  203. 6: 9% + 28 HP Recovered.
  204. 7: 10% + 31 HP Recovered.
  205. 8: 12% + 34 HP Recovered.
  206. 9: 13% + 37 HP Recovered.
  207. 10: 15% + 40 HP Recovered.
  208.  
  209. Cannot be boosted.
  210.  
  211. Shell Shock:
  212. Max Level: 10. Reqs: L3 Medic Bullet, L3 Cover Fire. Stats Used: TEC, LUC. Uses the legs.
  213. When used, enemies in the back row will have their attack, defense, hit rate, and evasion lowered for the current turn. Also has a chance to inflict Stun. Has no effect if used on the front row. Has priority, so it will almost always go first.
  214. 1: 6 TP. 90% damage taken. 120% damage dealt. Reduces hit rate and evasion by -50. 100% infliction rate.
  215. 2: 6 TP. 87% damage taken. 124% damage dealt. Reduces hit rate and evasion by -64. 100% infliction rate.
  216. 3: 6 TP. 85% damage taken. 129% damage dealt. Reduces hit rate and evasion by -79. 100% infliction rate.
  217. 4: 6 TP. 82% damage taken. 134% damage dealt. Reduces hit rate and evasion by -94. 100% infliction rate.
  218. 5: 10 TP. 78% damage taken. 143% damage dealt. Reduces hit rate and evasion by -123. 150% infliction rate.
  219. 6: 10 TP. 75% damage taken. 148% damage dealt. Reduces hit rate and evasion by -138. 150% infliction rate.
  220. 7: 10 TP. 73% damage taken. 152% damage dealt. Reduces hit rate and evasion by -152. 150% infliction rate.
  221. 8: 10 TP. 71% damage taken. 157% damage dealt. Reduces hit rate and evasion by -167. 150% infliction rate.
  222. 9: 10 TP. 68% damage taken. 162% damage dealt. Reduces hit rate and evasion by -182. 150% infliction rate.
  223. 10: 14 TP. 64% damage taken. 171% damage dealt. Reduces hit rate and evasion by -211. 200% infliction rate.
  224. -Boosted Levels-
  225. 11: 14 TP. 61% damage taken. 176% damage dealt. Reduces hit rate and evasion by -226. 200% infliction rate.
  226. 12: 14 TP. 59% damage taken. 181% damage dealt. Reduces hit rate and evasion by -241. 200% infliction rate.
  227. 13: 14 TP. 57% damage taken. 185% damage dealt. Reduces hit rate and evasion by -255. 200% infliction rate.
  228. 14: 14 TP. 54% damage taken. 190% damage dealt. Reduces hit rate and evasion by -270. 200% infliction rate.
  229. 15: 14 TP. 50% damage taken. 200% damage dealt. Reduces hit rate and evasion by -300. 200% infliction rate.
  230.  
  231. Ricochet:
  232. Max Level: 10. Reqs: L10 Gun Mastery. Stats used: STR. Uses the arms.
  233. A ranged random target Stab attack.
  234. 1: 20 TP. Hits 2 to 3 times. 100% Damage Per Hit. -10 Hit Rate. 80% Speed.
  235. 2: 20 TP. Hits 2 to 3 times. 102% Damage Per Hit. -10 Hit Rate. 80% Speed.
  236. 3: 20 TP. Hits 2 to 3 times. 104% Damage Per Hit. -10 Hit Rate. 80% Speed.
  237. 4: 20 TP. Hits 2 to 3 times. 106% Damage Per Hit. -10 Hit Rate. 80% Speed.
  238. 5: 25 TP. Hits 3 to 4 times. 106% Damage Per Hit. -10 Hit Rate. 80% Speed.
  239. 6: 25 TP. Hits 3 to 4 times. 108% Damage Per Hit. -10 Hit Rate. 80% Speed.
  240. 7: 25 TP. Hits 3 to 4 times. 110% Damage Per Hit. -10 Hit Rate. 80% Speed.
  241. 8: 25 TP. Hits 3 to 4 times. 112% Damage Per Hit. -10 Hit Rate. 80% Speed.
  242. 9: 25 TP. Hits 3 to 4 times. 114% Damage Per Hit. -10 Hit Rate. 80% Speed.
  243. 10: 30 TP. Hits 3 to 5 times. 114% Damage Per Hit. -10 Hit Rate. 80% Speed.
  244. -Boosted Levels-
  245. 11: 30 TP. Hits 3 to 5 times. 116% Damage Per Hit. -10 Hit Rate. 80% Speed.
  246. 12: 30 TP. Hits 3 to 5 times. 118% Damage Per Hit. -10 Hit Rate. 80% Speed.
  247. 13: 30 TP. Hits 3 to 5 times. 120% Damage Per Hit. -10 Hit Rate. 80% Speed.
  248. 14: 30 TP. Hits 3 to 5 times. 122% Damage Per Hit. -10 Hit Rate. 80% Speed.
  249. 15: 30 TP. Hits 4 to 5 times. 122% Damage Per Hit. -10 Hit Rate. 80% Speed.
  250.  
  251. Take:
  252. Max Level: 10. No Requirements.
  253. Increases the amount of items gained at a Take Point. Also enables characters to get a chance to gather items.
  254. 1: 2% activation rate.
  255. 2: 4% activation rate. Material gain increased by 2%.
  256. 3: 6% activation rate. Material gain increased by 4%.
  257. 4: 8% activation rate. Material gain increased by 6%.
  258. 5: 10% activation rate. Material gain increased by 10%.
  259. 6: 12% activation rate. Material gain increased by 11%.
  260. 7: 14% activation rate. Material gain increased by 12%.
  261. 8: 16% activation rate. Material gain increased by 13%.
  262. 9: 18% activation rate. Material gain increased by 14%.
  263. 10: 20% activation rate. Material gain increased by 20%.
  264.  
  265. Vulcan Stance:
  266. Max Level: 10. Reqs: L3 ATK Up. Uses the Arms.
  267. When used, normal attacks become AOEs for a set number of turns, and have their damage output increased.
  268. 1: 2 TP. 110% Damage Boost. Lasts for 4 turns. 80% Speed.
  269. 2: 2 TP. 115% Damage Boost. Lasts for 4 turns. 80% Speed.
  270. 3: 2 TP. 120% Damage Boost. Lasts for 4 turns. 80% Speed.
  271. 4: 2 TP. 125% Damage Boost. Lasts for 4 turns. 80% Speed.
  272. 5: 6 TP. 130% Damage Boost. Lasts for 5 turns. 80% Speed.
  273. 6: 6 TP. 135% Damage Boost. Lasts for 5 turns. 80% Speed.
  274. 7: 6 TP. 140% Damage Boost. Lasts for 5 turns. 80% Speed.
  275. 8: 6 TP. 145% Damage Boost. Lasts for 5 turns. 80% Speed.
  276. 9: 6 TP. 150% Damage Boost. Lasts for 5 turns. 80% Speed.
  277. 10: 10 TP. 155% Damage Boost. Lasts for 6 turns. 80% Speed.
  278. -Boosted Levels-
  279. 11: 10 TP. 160% Damage Boost. Lasts for 6 turns. 80% Speed.
  280. 12: 10 TP. 165% Damage Boost. Lasts for 6 turns. 80% Speed.
  281. 13: 10 TP. 170% Damage Boost. Lasts for 6 turns. 80% Speed.
  282. 14: 10 TP. 175% Damage Boost. Lasts for 6 turns. 80% Speed.
  283. 15: 10 TP. 190% Damage Boost. Lasts for 6 turns. 80% Speed.
  284.  
  285. Charged Shot:
  286. Max Level: 10. Reqs: L5 Gun Mastery. Stats used: STR. Uses the arms.
  287. A ranged piercing target Stab attack. Until the attack goes off, the Gunner takes 150% damage from all attacks.
  288. 1: 15 TP. 250% Damage. +0 Hit Rate. 0% Speed.
  289. 2: 15 TP. 262% Damage. +0 Hit Rate. 0% Speed.
  290. 3: 15 TP. 275% Damage. +0 Hit Rate. 0% Speed.
  291. 4: 15 TP. 287% Damage. +0 Hit Rate. 0% Speed.
  292. 5: 20 TP. 325% Damage. +0 Hit Rate. 0% Speed.
  293. 6: 20 TP. 337% Damage. +0 Hit Rate. 0% Speed.
  294. 7: 20 TP. 350% Damage. +0 Hit Rate. 0% Speed.
  295. 8: 20 TP. 362% Damage. +0 Hit Rate. 0% Speed.
  296. 9: 20 TP. 375% Damage. +0 Hit Rate. 0% Speed.
  297. 10: 25 TP. 412% Damage. +0 Hit Rate. 0% Speed.
  298. -Boosted Levels-
  299. 11: 25 TP. 425% Damage. +0 Hit Rate. 0% Speed.
  300. 12: 25 TP. 437% Damage. +0 Hit Rate. 0% Speed.
  301. 13: 25 TP. 450% Damage. +0 Hit Rate. 0% Speed.
  302. 14: 25 TP. 462% Damage. +0 Hit Rate. 0% Speed.
  303. 15: 25 TP. 500% Damage. +0 Hit Rate. 0% Speed.
  304.  
  305. Action Boost:
  306. Max Level: 10. Reqs: L3 Penetrator, L3 Ricochet. Uses the legs.
  307. A charge skill. When used, the Gunner will prepare to act on the next turn. On the next turn, the selected action will be performed a specific number of times. When using an item, that many items will be used up, and when using a skill, TP will be used up with each action. Running out of TP or the selected item will stop the Gunner from acting. Does not work with skills that have cooldowns. If used with a boosted skill, that skill will be boosted for the entire duration of the skill. Has negative priority, so it almost always goes last.
  308.  
  309. 1: 8 TP. Allows 2 actions.
  310. 2: 6 TP. Allows 2 actions.
  311. 3: 4 TP. Allows 2 actions.
  312. 4: 2 TP. Allows 2 actions.
  313. 5: 10 TP. Allows 2 to 3 actions.
  314. 6: 8 TP. Allows 2 to 3 actions.
  315. 7: 6 TP. Allows 2 to 3 actions.
  316. 8: 4 TP. Allows 2 to 3 actions.
  317. 9: 2 TP. Allows 2 to 3 actions.
  318. 10: 12 TP. Allows 3 actions.
  319. -Boosted Levels-
  320. 11: 12 TP. Allows 3 actions.
  321. 12: 12 TP. Allows 3 actions.
  322. 13: 12 TP. Allows 3 actions.
  323. 14: 12 TP. Allows 3 actions.
  324. 15: 12 TP. Allows 3 to 4 actions.
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