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GAMESDANIL666

Doge

Jul 21st, 2019
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  1. Player = game:GetService("Players").GamesDanil500
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. RootPart = Character.HumanoidRootPart
  9. RootJoint = RootPart.RootJoint
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. Humanoid.MaxHealth = math.huge
  19. wait()
  20. Humanoid.Health = Humanoid.MaxHealth
  21. local BC = Character["Body Colors"]
  22. BC.HeadColor = BrickColor.new("Pastel brown")
  23. BC.LeftArmColor = BrickColor.new("Pastel brown")
  24. BC.LeftLegColor = BrickColor.new("Pastel brown")
  25. BC.RightArmColor = BrickColor.new("Pastel brown")
  26. BC.RightLegColor = BrickColor.new("Pastel brown")
  27. BC.TorsoColor = BrickColor.new("Pastel brown")
  28. for i,v in pairs(Character:children()) do
  29. if v:IsA("Shirt") then
  30. v:Destroy()
  31. end
  32. end
  33. for i,v in pairs(Character:children()) do
  34. if v:IsA("Pants") then
  35. v:Destroy()
  36. end
  37. end
  38. ------Face----------
  39. Character.Head.face.Texture = "rbxassetid://0"
  40. ------Remover-------
  41.  
  42. for i,v in pairs(Character:children()) do
  43. if v:IsA("Hat") then
  44. v:Destroy()
  45. end
  46. end
  47. for i,v in pairs(Character:children()) do
  48. if v:IsA("Accessory") then
  49. v:Destroy()
  50. end
  51. end
  52. for i,v in pairs(Character:children()) do
  53. if v:IsA("Hair") then
  54. v:Destroy()
  55. end
  56. end
  57. ------Heavy---------
  58. CV="Maroon"
  59. Player = game.Players.GamesDanil500
  60. char = Player.Character
  61. local txt = Instance.new("BillboardGui", Character)
  62. txt.Adornee = Character .Head
  63. txt.Name = "_status"
  64. txt.Size = UDim2.new(2, 0, 1.2, 0)
  65. txt.StudsOffset = Vector3.new(-9, 8, 0)
  66. local text = Instance.new("TextLabel", txt)
  67. text.Size = UDim2.new(10, 0, 7, 0)
  68. text.FontSize = "Size24"
  69. text.TextScaled = true
  70. text.TextTransparency = 0
  71. text.BackgroundTransparency = 1
  72. text.TextTransparency = 0
  73. text.TextStrokeTransparency = 0
  74. text.Font = "Bodoni"
  75. text.TextStrokeColor3 = Color3.new(255,176,0)
  76.  
  77. v=Instance.new("Part")
  78. v.Name = "ColorBrick"
  79. v.Parent=Player.Character
  80. v.FormFactor="Symmetric"
  81. v.Anchored=true
  82. v.CanCollide=false
  83. v.BottomSurface="Smooth"
  84. v.TopSurface="Smooth"
  85. v.Size=Vector3.new(10,5,3)
  86. v.Transparency=1
  87. v.CFrame=Character.Torso.CFrame
  88. v.BrickColor=BrickColor.new(CV)
  89. v.Transparency=1
  90. text.TextColor3 = Color3.new(255,204,153)
  91. v.Shape="Block"
  92. text.Text = "Mexican/Russian Doge"
  93. --------------------
  94. local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat")
  95. Hat.AttachmentPos = Vector3.new(0, 0.46, 0.22)
  96. Hat.Name = "Hat_F"
  97. local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat)
  98. if Handle.Name ~= "Handle" then
  99. Handle.Size = Vector3.new(1, 1, 1)
  100. end
  101. Handle.BottomSurface = 0
  102. Handle.Name = "Handle"
  103. Handle.TopSurface = 0
  104. Handle.Locked = 1
  105. local Mesh = Hat:FindFirstChild("Mesh") or Instance.new("SpecialMesh", Handle)
  106. Mesh.TextureId = "http://www.roblox.com/asset/?id=151778895"
  107. Mesh.MeshId = "http://www.roblox.com/asset/?id=151778863"
  108. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  109. Hat.Parent = char
  110. shirt = Instance.new("Shirt", Character)
  111. shirt.Name = "Shirt"
  112. pants = Instance.new("Pants", Character)
  113. pants.Name = "Pants"
  114. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=153262430"
  115. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=151881647"
  116. sound = Instance.new("Sound", Character)
  117. sound.SoundId = "rbxassetid://186574330"
  118. sound.Volume = 100000000
  119. sound.EmitterSize = 25
  120. sound:Play()
  121. sound.Looped = true
  122. Face = Head.face
  123. Neck = Torso.Neck
  124. it = Instance.new
  125. vt = Vector3.new
  126. cf = CFrame.new
  127. rad = math.rad
  128. euler = CFrame.fromEulerAnglesXYZ
  129. angles = CFrame.Angles
  130. coroutine.resume(coroutine.create(function()
  131. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  132. Text = "By deivis97 / leaked mah frend :P";
  133. Color = Color3.new(0, 1, 1);
  134. Font = Enum.Font.Code;
  135. FontSize = Enum.FontSize.Size24;
  136. })
  137. end))
  138. ArtificialHB = Instance.new("BindableEvent", script)
  139. ArtificialHB.Name = "ArtificialHB"
  140. script:WaitForChild("ArtificialHB")
  141. frame = 0.016666666666667
  142. tf = 0
  143. allowframeloss = false
  144. tossremainder = false
  145. lastframe = tick()
  146. script.ArtificialHB:Fire()
  147. game:GetService("RunService").Heartbeat:connect(function(s, p)
  148.  
  149. tf = tf + s
  150. if frame <= tf then
  151. if allowframeloss then
  152. script.ArtificialHB:Fire()
  153. lastframe = tick()
  154. else
  155. for i = 1, math.floor(tf / frame) do
  156. script.ArtificialHB:Fire()
  157. end
  158. lastframe = tick()
  159. end
  160. if tossremainder then
  161. tf = 0
  162. else
  163. tf = tf - frame * math.floor(tf / frame)
  164. end
  165. end
  166. end
  167. )
  168. local animationspeed = 2
  169. hbwait = function(number)
  170.  
  171. if number == 0 or number == nil then
  172. ArtificialHB.Event:wait()
  173. else
  174. for i = 0, number do
  175. ArtificialHB.Event:wait()
  176. end
  177. end
  178. end
  179.  
  180. local Stats = Instance.new("Folder", Character)
  181. Stats.Name = "Stats"
  182. local Defense = Instance.new("NumberValue", Stats)
  183. Defense.Name = "Defense"
  184. Defense.Value = 0.1
  185. local Movement = Instance.new("NumberValue", Stats)
  186. Movement.Name = "Movement"
  187. Movement.Value = 0.35
  188. local Damage = Instance.new("NumberValue", Stats)
  189. Damage.Name = "Damage"
  190. Damage.Value = 0
  191. local Mana = Instance.new("NumberValue", Stats)
  192. Mana.Name = "Mana"
  193. Mana.Value = 0
  194. local Rooted = Instance.new("BoolValue", Stats)
  195. Rooted.Name = "Rooted"
  196. Rooted.Value = false
  197. local BlockValue = Instance.new("BoolValue", Stats)
  198. BlockValue.Name = "BlockValue"
  199. BlockValue.Value = false
  200. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  201. StaggerHitAnim.Name = "StaggerHitAnim"
  202. StaggerHitAnim.Value = false
  203. local StaggerAnim = Instance.new("BoolValue", Stats)
  204. StaggerAnim.Name = "StaggerAnim"
  205. StaggerAnim.Value = false
  206. local StunAnim = Instance.new("BoolValue", Stats)
  207. StunAnim.Name = "StunAnim"
  208. StunAnim.Value = false
  209. local StunValue = Instance.new("NumberValue", Stats)
  210. StunValue.Name = "StunValue"
  211. StunValue.Value = 0
  212. local CanCrit = Instance.new("BoolValue", Stats)
  213. CanCrit.Name = "CanCrit"
  214. CanCrit.Value = false
  215. local CritChance = Instance.new("NumberValue", Stats)
  216. CritChance.Name = "CritChance"
  217. CritChance.Value = 20
  218. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  219. CanPenetrateArmor.Name = "CanPenetrateArmor"
  220. CanPenetrateArmor.Value = false
  221. local AntiTeamKill = Instance.new("BoolValue", Stats)
  222. AntiTeamKill.Name = "AntiTeamKill"
  223. AntiTeamKill.Value = false
  224. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  225. RootCF = angles(rad(-90), 0, rad(180))
  226. local idle = 0
  227. local Anim = "Idle"
  228. local animtype = math.floor(math.random(1, 3))
  229. local attacktype = 1
  230. local attack = false
  231. local equipped = false
  232. local LastPoint = nil
  233. local staggerhitanim = false
  234. local staggeranim = false
  235. local stunanim = false
  236. local CritChanceNumber = 0
  237. local idlen = 0
  238. local donum = 0
  239. local sine = 0
  240. local change = 2 / animationspeed
  241. local walkinganim = false
  242. local handidle = false
  243. local walk = 0
  244. local stundelay = 0
  245. local manadelay = 0
  246. local robloxidleanimation = Instance.new("Animation", Torso)
  247. robloxidleanimation.Name = "robloxidleanimation"
  248. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  249. local Animator = Humanoid:FindFirstChild("Animator")
  250. local Animate = Character:FindFirstChild("Animate")
  251. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  252. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  253. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  254. local HitBlockSounds = {199148933, 199148947}
  255. local cooldown1 = 0
  256. local cooldown2 = 0
  257. local cooldown3 = 0
  258. local cooldown4 = 0
  259. local scrn = Instance.new("ScreenGui", PlayerGui)
  260. local ud = UDim2.new
  261. local c3 = Color3.new
  262. local skillcolorscheme = c3(1, 1, 1)
  263. subtractmana = function(k)
  264.  
  265. if k <= Mana.Value then
  266. Mana.Value = Mana.Value - k
  267. end
  268. end
  269.  
  270. local co1 = 0
  271. local co2 = 0
  272. local co3 = 0
  273. local co4 = 0
  274. local maxmana = 0
  275. local maxstun = 1
  276. local recovermana = 0
  277. local losestun = 0
  278. local stunwait = 0
  279. local manawait = 0
  280. local skill1mana = 0
  281. local skill2mana = 0
  282. local skill3mana = 0
  283. local skill4mana = 0
  284. local menuupdatespeed = 0
  285. local constantupdate = false
  286. local showstats = false
  287. local allowstunbar = false
  288. local CustomColor = Torso.BrickColor
  289. local Colorpart1 = CustomColor.r
  290. local Colorpart2 = CustomColor.g
  291. local Colorpart3 = CustomColor.b
  292. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  293. makeframe = function(par, trans, pos, size, color, name)
  294.  
  295. local frame = Instance.new("Frame")
  296. frame.Parent = par
  297. frame.BackgroundTransparency = trans
  298. frame.BorderSizePixel = 2
  299. frame.Position = pos
  300. frame.Size = size
  301. frame.BackgroundColor3 = color
  302. frame.Name = name
  303. return frame
  304. end
  305.  
  306. makelabel = function(par, text, trans, stroketrans, name)
  307.  
  308. local label = Instance.new("TextLabel")
  309. label.Parent = par
  310. label.BackgroundTransparency = 1
  311. label.Size = ud(1, 0, 1, 0)
  312. label.Position = ud(0, 0, 0, 0)
  313. label.TextColor3 = c3(255, 255, 255)
  314. label.TextStrokeTransparency = stroketrans
  315. label.TextTransparency = trans
  316. label.FontSize = Enum.FontSize.Size32
  317. label.Font = Enum.Font.Legacy
  318. label.BorderSizePixel = 0
  319. label.TextScaled = true
  320. label.Text = text
  321. label.Name = name
  322. return label
  323. end
  324.  
  325. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  326. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  327. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  328. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  329. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  330. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  331. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  332. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  333. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  334. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  335. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  336. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  337. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  338. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  339. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  340. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  341. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  342. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  343. if allowstunbar == true then
  344. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  345. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  346. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  347. end
  348. if showstats == true then
  349. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  350. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  351. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  352. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  353. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  354. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  355. end
  356. NoOutline = function(Part)
  357.  
  358. Part.TopSurface = 10
  359. end
  360.  
  361. local weldBetween = function(a, b)
  362.  
  363. local weldd = Instance.new("ManualWeld")
  364. weldd.Part0 = a
  365. weldd.Part1 = b
  366. weldd.C0 = CFrame.new()
  367. weldd.C1 = b.CFrame:inverse() * a.CFrame
  368. weldd.Parent = a
  369. return weldd
  370. end
  371.  
  372. nooutline = function(part)
  373.  
  374. part.TopSurface = 10
  375. end
  376.  
  377. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  378.  
  379. local fp = it("Part")
  380. fp.formFactor = formfactor
  381. fp.Parent = parent
  382. fp.Reflectance = reflectance
  383. fp.Transparency = transparency
  384. fp.CanCollide = false
  385. fp.Locked = true
  386. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  387. fp.Name = name
  388. fp.Size = size
  389. fp.Position = Character.Torso.Position
  390. nooutline(fp)
  391. fp.Material = material
  392. fp:BreakJoints()
  393. return fp
  394. end
  395.  
  396. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  397.  
  398. local mesh = it(Mesh)
  399. mesh.Parent = part
  400. if Mesh == "SpecialMesh" then
  401. mesh.MeshType = meshtype
  402. mesh.MeshId = meshid
  403. end
  404. mesh.Offset = offset
  405. mesh.Scale = scale
  406. return mesh
  407. end
  408.  
  409. weld = function(parent, part0, part1, c0, c1)
  410.  
  411. local weld = it("Motor")
  412. weld.Parent = parent
  413. weld.Part0 = part0
  414. weld.Part1 = part1
  415. weld.C0 = c0
  416. weld.C1 = c1
  417. return weld
  418. end
  419.  
  420. local WeaponName = "Russian Kick"
  421. local ClassName = "Russian Kick"
  422. local PlayerSize = 1
  423. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  424. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  425. if PlayerSize ~= 1 then
  426. RootPart.Size = RootPart.Size * PlayerSize
  427. Torso.Size = Torso.Size * PlayerSize
  428. Head.Size = Head.Size * PlayerSize
  429. RightArm.Size = RightArm.Size * PlayerSize
  430. LeftArm.Size = LeftArm.Size * PlayerSize
  431. RightLeg.Size = RightLeg.Size * PlayerSize
  432. LeftLeg.Size = LeftLeg.Size * PlayerSize
  433. RootJoint.Parent = RootPart
  434. Neck.Parent = Torso
  435. LS.Parent = Torso
  436. RS.Parent = Torso
  437. LH.Parent = Torso
  438. RH.Parent = Torso
  439. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  440. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  441. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  442. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  443. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  444. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  445. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  446. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  447. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  448. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  449. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  450. for _,v in pairs(Character:GetChildren()) do
  451. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  452. v.Parent = nil
  453. v.Parent = Character
  454. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  455. for _,b in pairs(v.Handle:GetChildren()) do
  456. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  457. local p1 = b.Part1
  458. b.Part1 = nil
  459. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  460. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  461. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  462. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  463. b.Part1 = p1
  464. end
  465. end
  466. end
  467. end
  468. end
  469. m = Instance.new("Model", Character)
  470. m.Name = WeaponName
  471. Effects = Instance.new("Folder", m)
  472. Effects.Name = "Effects"
  473. Humanoid.Died:connect(function()
  474.  
  475. attack = true
  476. for _,v in pairs(Character:GetChildren()) do
  477. if v.ClassName == "Model" then
  478. v:Destroy()
  479. end
  480. end
  481. end
  482. )
  483. for i,v in pairs(Character:GetChildren()) do
  484. if v.ClassName == "Model" then
  485. for _,c in pairs(v:GetChildren()) do
  486. if c.ClassName == "Part" then
  487. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  488. end
  489. end
  490. end
  491. end
  492. print(ClassName .. " loaded.")
  493. clerp = function(a, b, t)
  494. return a:lerp(b, t)
  495. end
  496.  
  497. positiveangle = function(number)
  498.  
  499. if number > 0 then
  500. number = 0
  501. end
  502. return number
  503. end
  504.  
  505. negativeangle = function(number)
  506.  
  507. if number < 0 then
  508. number = 0
  509. end
  510. return number
  511. end
  512.  
  513. so = function(id, par, vol, pit)
  514.  
  515. coroutine.resume(coroutine.create(function()
  516.  
  517. local sou = Instance.new("Sound", par or workspace)
  518. sou.Volume = vol
  519. sou.Pitch = pit or 1
  520. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  521. hbwait()
  522. sou:play()
  523. game:GetService("Debris"):AddItem(sou, 10)
  524. end
  525. ))
  526. end
  527.  
  528. GetDistance = function(Part1, Part2, magnitude)
  529.  
  530. local target = Part1.Position - Part2.Position
  531. local mag = target.magnitude
  532. if mag <= magnitude then
  533. return true
  534. else
  535. return false
  536. end
  537. end
  538.  
  539. rayCast = function(Pos, Dir, Max, Ignore)
  540.  
  541. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  542. end
  543.  
  544. DamageStatLabel = function(labeltype, cframe, text, color)
  545.  
  546. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  547. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  548. game:GetService("Debris"):AddItem(c, 5)
  549. Instance.new("BodyGyro", c)
  550. local f = Instance.new("BodyPosition", c)
  551. f.P = 2000
  552. f.D = 100
  553. f.maxForce = vt(math.huge, math.huge, math.huge)
  554. if labeltype == "Normal" then
  555. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  556. else
  557. if labeltype == "Debuff" then
  558. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  559. else
  560. if labeltype == "Interruption" then
  561. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  562. end
  563. end
  564. end
  565. game:GetService("Debris"):AddItem(c, 5)
  566. local bg = Instance.new("BillboardGui", c)
  567. bg.Adornee = c
  568. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  569. bg.StudsOffset = vt(-2, 2, 0)
  570. bg.AlwaysOnTop = false
  571. local tl = Instance.new("TextLabel", bg)
  572. tl.BackgroundTransparency = 1
  573. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  574. tl.Text = text
  575. tl.Font = Enum.Font.SourceSans
  576. tl.FontSize = Enum.FontSize.Size42
  577. tl.TextColor3 = color
  578. tl.TextScaled = false
  579. tl.TextStrokeTransparency = 0
  580. tl.TextScaled = true
  581. tl.TextWrapped = true
  582. f.Parent = c
  583. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  584.  
  585. wait(0.25)
  586. for i = 1, 5 do
  587. wait()
  588. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  589. end
  590. wait(1.25)
  591. for i = 1, 5 do
  592. wait()
  593. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  594. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  595. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  596. end
  597. Part.Parent = nil
  598. end
  599. ), c, f, tl)
  600. end
  601.  
  602. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  603.  
  604. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  605.  
  606. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  607.  
  608. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  609. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  610. if ShowTheStat == true then
  611. if Stat == "Defense" then
  612. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  613. else
  614. if Stat == "Damage" then
  615. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  616. else
  617. if Stat == "Movement" then
  618. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  619. end
  620. end
  621. end
  622. end
  623. coroutine.resume(coroutine.create(function(CurrentDecrease)
  624.  
  625. wait(Duration)
  626. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  627. end
  628. ), Location.Stats[Stat])
  629. end
  630. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  631. end
  632.  
  633. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  634.  
  635. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  636.  
  637. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  638.  
  639. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  640. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  641. if ShowTheStat == true then
  642. if Stat == "Defense" then
  643. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  644. else
  645. if Stat == "Damage" then
  646. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  647. else
  648. if Stat == "Movement" then
  649. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  650. end
  651. end
  652. end
  653. end
  654. coroutine.resume(coroutine.create(function(CurrentDecrease)
  655.  
  656. wait(Duration)
  657. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  658. end
  659. ), Location.Stats[Stat])
  660. end
  661. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  662. end
  663.  
  664. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  665.  
  666. if hit.Parent == nil then
  667. return
  668. end
  669. h = hit.Parent:FindFirstChild("Humanoid")
  670. for _,v in pairs(hit.Parent:GetChildren()) do
  671. if v:IsA("Humanoid") then
  672. h = v
  673. end
  674. end
  675. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  676. StaggerHitAnim.Value = true
  677. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  678. return
  679. end
  680. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  681. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  682. end
  683. if hit.Parent.className == "Hat" then
  684. hit = hit.Parent.Parent:FindFirstChild("Head")
  685. end
  686. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  687. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  688. return
  689. end
  690. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  691. return
  692. end
  693. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  694. return
  695. end
  696. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  697. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  698. end
  699. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  700. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  701. end
  702. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  703. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  704. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  705. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  706. BlockDebounce.Name = "BlockDebounce"
  707. BlockDebounce.Value = true
  708. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  709. end
  710. do
  711. if ranged ~= true then
  712. do
  713. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  714. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  715. BlockDebounce2.Name = "BlockDebounce2"
  716. BlockDebounce2.Value = true
  717. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  718. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  719. end
  720. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  721. StaggerAnim.Value = true
  722. do return end
  723. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  724. if DecreaseTheStat == "Defense" then
  725. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  726. else
  727. if DecreaseTheStat == "Damage" then
  728. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  729. else
  730. if DecreaseTheStat == "Movement" then
  731. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  732. end
  733. end
  734. end
  735. end
  736. local D = math.random(minim, maxim) * Damage.Value
  737. if hit.Parent:FindFirstChild("Stats") ~= nil then
  738. if hit.Parent.Stats:FindFirstChild("Defense") then
  739. if CanPenetrateArmor.Value == true then
  740. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  741. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  742.  
  743. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  744. CritChanceNumber = math.random(1, CritChance.Value)
  745. if CritChanceNumber == CritChance.Value then
  746. D = D * 2
  747. end
  748. end
  749. D = math.floor(D)
  750. h.Health = h.Health - D
  751. if D <= 3 and staggerhit == true then
  752. if ranged ~= true then
  753. StaggerHitAnim.Value = true
  754. end
  755. if ranged ~= true then
  756. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  757. end
  758. else
  759. if D > 3 and ranged ~= true then
  760. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  761. end
  762. end
  763. if D > 3 and D < 20 then
  764. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  765. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  766. so("296102734", hit, 1, 1)
  767. else
  768. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  769. end
  770. else
  771. if D >= 20 then
  772. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  773. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  774. so("296102734", hit, 1, 1)
  775. else
  776. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  777. end
  778. else
  779. if D <= 3 then
  780. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  781. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  782. so("296102734", hit, 1, 1)
  783. else
  784. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  785. end
  786. end
  787. end
  788. end
  789. do
  790. if Type == "Normal" then
  791. local vp = Instance.new("BodyVelocity")
  792. vp.P = 500
  793. vp.maxForce = vt(math.huge, 0, math.huge)
  794. if KnockbackType == 1 then
  795. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  796. else
  797. if KnockbackType == 2 then
  798. vp.Velocity = Property.CFrame.lookVector * knockback
  799. end
  800. end
  801. if knockback > 0 then
  802. vp.Parent = hit.Parent.Torso
  803. end
  804. game:GetService("Debris"):AddItem(vp, 0.5)
  805. end
  806. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  807. DebounceHit.Name = "DebounceHit"
  808. DebounceHit.Value = true
  809. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  810. end
  811. end
  812. end
  813. end
  814. end
  815. end
  816. end
  817. end
  818. end
  819. end
  820.  
  821. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  822.  
  823. for _,c in pairs(workspace:GetChildren()) do
  824. local hum = (c:FindFirstChild("Humanoid"))
  825. local head = nil
  826. if hum ~= nil then
  827. head = c:FindFirstChild("Torso")
  828. if head ~= nil then
  829. local targ = head.Position - Part.Position
  830. local mag = targ.magnitude
  831. if mag <= magni and c.Name ~= Player.Name then
  832. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  833. end
  834. end
  835. do
  836. for _,d in pairs(c:GetChildren()) do
  837. if d.ClassName == "Model" and ranged ~= true then
  838. head = d:FindFirstChild("Hitbox")
  839. if head ~= nil then
  840. local targ = head.Position - Part.Position
  841. local mag = targ.magnitude
  842. if mag <= magni and c.Name ~= Player.Name then
  843. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  844. hitrefpart.Anchored = true
  845. hitrefpart.CFrame = cf(head.Position)
  846. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  847. StaggerHitAnim.Value = true
  848. end
  849. end
  850. end
  851. end
  852. do
  853. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  854.  
  855. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  856.  
  857. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  858.  
  859. end
  860. end
  861. end
  862. end
  863. end
  864.  
  865. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  866.  
  867. if Player.Neutral == true then
  868. if Type == "Buff" then
  869. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  870. else
  871. if Type == "Debuff" then
  872. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  873. end
  874. end
  875. end
  876. for _,c in pairs(workspace:GetChildren()) do
  877. local hum = (c:FindFirstChild("Humanoid"))
  878. local head = nil
  879. if hum ~= nil then
  880. head = c:FindFirstChild("Torso")
  881. if head ~= nil then
  882. local targ = head.Position - Part.Position
  883. local mag = targ.magnitude
  884. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  885.  
  886. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  887. if Type == "Buff" then
  888. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  889. else
  890. if Type == "Debuff" then
  891. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  892. end
  893. end
  894. end
  895. end
  896. end
  897. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  898. if Type == "Buff" then
  899. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  900. else
  901. if Type == "Debuff" then
  902. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  903. end
  904. end
  905. end
  906. end
  907. end
  908.  
  909. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  910.  
  911. local magz = p0 - p1.magnitude
  912. local curpos = p0
  913. local trz = {-ofs, ofs}
  914. for i = 1, tym do
  915. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  916. do
  917. li.Anchored = true
  918. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  919. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  920. if tym == i then
  921. local magz2 = curpos - p1.magnitude
  922. li.Size = vt(th, th, magz2)
  923. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  924. else
  925. do
  926. do
  927. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  928. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  929. game.Debris:AddItem(li, last)
  930. coroutine.resume(coroutine.create(function()
  931.  
  932. while li.Transparency ~= 1 do
  933. for i = 0, 1, last do
  934. hbwait()
  935. li.Transparency = li.Transparency + 0.1 / last
  936. end
  937. end
  938. end
  939. ))
  940. end
  941. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  942.  
  943. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  944.  
  945. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  946.  
  947. end
  948. end
  949. end
  950. end
  951. end
  952.  
  953. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  954.  
  955. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  956. prt.Anchored = true
  957. prt.CFrame = cframe
  958. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  959. game:GetService("Debris"):AddItem(prt, 10)
  960. coroutine.resume(coroutine.create(function(Part, Mesh)
  961.  
  962. for i = 0, 1, delay do
  963. hbwait()
  964. Part.CFrame = Part.CFrame
  965. Part.Transparency = i
  966. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  967. end
  968. Part.Parent = nil
  969. end
  970. ), prt, msh)
  971. end
  972.  
  973. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  974.  
  975. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  976. prt.Anchored = true
  977. prt.CFrame = cframe
  978. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  979. game:GetService("Debris"):AddItem(prt, 10)
  980. coroutine.resume(coroutine.create(function(Part, Mesh)
  981.  
  982. for i = 0, 1, delay do
  983. hbwait()
  984. Part.CFrame = Part.CFrame
  985. Part.Transparency = i
  986. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  987. end
  988. Part.Parent = nil
  989. end
  990. ), prt, msh)
  991. end
  992.  
  993. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  994.  
  995. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  996. prt.Anchored = true
  997. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  998. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  999. game:GetService("Debris"):AddItem(prt, 10)
  1000. coroutine.resume(coroutine.create(function(Part, Mesh)
  1001.  
  1002. for i = 0, 1, delay do
  1003. hbwait()
  1004. if rotate == true then
  1005. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1006. end
  1007. Part.Transparency = i
  1008. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1009. end
  1010. Part.Parent = nil
  1011. end
  1012. ), prt, msh)
  1013. end
  1014.  
  1015. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1016.  
  1017. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1018. prt.Anchored = true
  1019. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1020. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1021. game:GetService("Debris"):AddItem(prt, 10)
  1022. CF = prt.CFrame
  1023. num = math.random(5, 20)
  1024. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1025.  
  1026. for i = 0, 1, delay do
  1027. hbwait()
  1028. if rotate == true then
  1029. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1030. else
  1031. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1032. end
  1033. Part.Transparency = i
  1034. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1035. end
  1036. Part.Parent = nil
  1037. end
  1038. ), prt, msh, CF, num)
  1039. end
  1040.  
  1041. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1042.  
  1043. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1044. prt.Anchored = true
  1045. prt.CFrame = cframe
  1046. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1047. game:GetService("Debris"):AddItem(prt, 10)
  1048. coroutine.resume(coroutine.create(function(Part, Mesh)
  1049.  
  1050. for i = 0, 1, delay do
  1051. hbwait()
  1052. Part.Transparency = i
  1053. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1054. end
  1055. Part.Parent = nil
  1056. end
  1057. ), prt, msh)
  1058. end
  1059.  
  1060. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1061.  
  1062. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1063. prt.Anchored = true
  1064. prt.CFrame = cframe
  1065. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1066. game:GetService("Debris"):AddItem(prt, 10)
  1067. coroutine.resume(coroutine.create(function(Part, Mesh)
  1068.  
  1069. for i = 0, 1, delay do
  1070. hbwait()
  1071. Part.Transparency = i
  1072. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1073. end
  1074. Part.Parent = nil
  1075. end
  1076. ), prt, msh)
  1077. end
  1078.  
  1079. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1080.  
  1081. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1082. prt.Anchored = true
  1083. prt.CFrame = cframe
  1084. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1085. game:GetService("Debris"):AddItem(prt, 10)
  1086. coroutine.resume(coroutine.create(function(Part, Mesh)
  1087.  
  1088. for i = 0, 1, delay do
  1089. hbwait()
  1090. Part.Transparency = i
  1091. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1092. end
  1093. Part.Parent = nil
  1094. end
  1095. ), prt, msh)
  1096. end
  1097.  
  1098. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1099.  
  1100. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1101. prt.Anchored = true
  1102. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1103. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1104. game:GetService("Debris"):AddItem(prt, 10)
  1105. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1106.  
  1107. CF = Part.CFrame
  1108. Numbb = 0
  1109. randnumb = math.random() - math.random()
  1110. for i = 0, 1, delay do
  1111. hbwait()
  1112. CF = CF * cf(0, 1, 0)
  1113. if rotate == true then
  1114. Part.CFrame = CF * angles(Numbb, 0, 0)
  1115. else
  1116. if rotate == false then
  1117. Part.CFrame = CF
  1118. end
  1119. end
  1120. Part.Transparency = i
  1121. Numbb = Numbb + (randnumb)
  1122. end
  1123. Part.Parent = nil
  1124. end
  1125. ), prt, CF, Numbb, randnumb)
  1126. end
  1127.  
  1128. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1129.  
  1130. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1131. prt.Anchored = true
  1132. prt.CFrame = cf
  1133. xval = math.random()
  1134. yval = math.random()
  1135. zval = math.random()
  1136. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1137. game:GetService("Debris"):AddItem(prt, 10)
  1138. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1139.  
  1140. for i = 0, 1, delay do
  1141. hbwait()
  1142. Part.CFrame = Part.CFrame
  1143. xvaal = xvaal - 0.1 * (delay * 10)
  1144. yvaal = yvaal - 0.1 * (delay * 10)
  1145. zvaal = zvaal - 0.1 * (delay * 10)
  1146. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1147. Part.Transparency = i
  1148. end
  1149. Part.Parent = nil
  1150. end
  1151. ), prt, msh, xval, yval, zval)
  1152. end
  1153.  
  1154. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1155.  
  1156. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1157. if magnitudecframe > 0.01 then
  1158. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1159. prt.Anchored = true
  1160. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1161. local TheMeshType = "BlockMesh"
  1162. if meshtype == "Cylinder" then
  1163. TheMeshType = "CylinderMesh"
  1164. end
  1165. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1166. game:GetService("Debris"):AddItem(prt, 10)
  1167. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1168.  
  1169. for i = 0, 1, delay do
  1170. hbwait()
  1171. Part.Transparency = i
  1172. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1173. end
  1174. Part.Parent = nil
  1175. end
  1176. ), prt, msh, currentcf, oldcf)
  1177. end
  1178. end
  1179.  
  1180. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1181.  
  1182. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1183. prt.Anchored = true
  1184. prt.CFrame = cframe
  1185. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1186. game:GetService("Debris"):AddItem(prt, 10)
  1187. local TheLastPoint = cframe
  1188. coroutine.resume(coroutine.create(function(Part)
  1189.  
  1190. for i = 1, duration do
  1191. hbwait()
  1192. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1193. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1194. TheLastPoint = Part.CFrame
  1195. end
  1196. Part.Parent = nil
  1197. end
  1198. ), prt)
  1199. end
  1200.  
  1201. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1202.  
  1203. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1204. prt.Anchored = true
  1205. prt.CFrame = cframe
  1206. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1207. game:GetService("Debris"):AddItem(prt, 10)
  1208. coroutine.resume(coroutine.create(function(Part, Mesh)
  1209.  
  1210. for i = 0, 1, delay do
  1211. hbwait()
  1212. Part.Transparency = i
  1213. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1214. end
  1215. Part.Parent = nil
  1216. end
  1217. ), prt, msh)
  1218. end
  1219.  
  1220. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1221.  
  1222. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1223. prt.Anchored = true
  1224. prt.CFrame = cframe
  1225. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1226. game:GetService("Debris"):AddItem(prt, 10)
  1227. coroutine.resume(coroutine.create(function(Part, Mesh)
  1228.  
  1229. for i = 0, 1, delay do
  1230. hbwait()
  1231. Part.Transparency = i
  1232. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1233. end
  1234. Part.Parent = nil
  1235. end
  1236. ), prt, msh)
  1237. end
  1238.  
  1239. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1240.  
  1241. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1242. prt.Anchored = true
  1243. prt.CFrame = cframe
  1244. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1245. game:GetService("Debris"):AddItem(prt, 10)
  1246. coroutine.resume(coroutine.create(function(Part, Mesh)
  1247.  
  1248. for i = 0, 1, delay do
  1249. hbwait()
  1250. Part.Transparency = i
  1251. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1252. end
  1253. Part.Parent = nil
  1254. end
  1255. ), prt, msh)
  1256. end
  1257.  
  1258. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1259.  
  1260. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1261. prt.Anchored = true
  1262. prt.CFrame = cframe
  1263. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1264. game:GetService("Debris"):AddItem(prt, 10)
  1265. coroutine.resume(coroutine.create(function(Part, Mesh)
  1266.  
  1267. for i = 0, 1, delay do
  1268. hbwait()
  1269. Part.Transparency = i
  1270. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1271. end
  1272. Part.Parent = nil
  1273. end
  1274. ), prt, msh)
  1275. end
  1276.  
  1277. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1278.  
  1279. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1280. prt.Anchored = true
  1281. prt.CFrame = cframe
  1282. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1283. game:GetService("Debris"):AddItem(prt, 10)
  1284. coroutine.resume(coroutine.create(function(Part, Mesh)
  1285.  
  1286. for i = 0, 1, delay do
  1287. hbwait()
  1288. Part.Transparency = i
  1289. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1290. end
  1291. Part.Parent = nil
  1292. end
  1293. ), prt, msh)
  1294. end
  1295.  
  1296. local startequipped = true
  1297. local startequippedwithequipanimation = false
  1298. local disableanimator = true
  1299. local disableanimate = true
  1300. local alternatewalk = false
  1301. local hidemenu = false
  1302. local allowmenutofunction = false
  1303. local allowabilitiestofunction = false
  1304. local canunequiporequip = false
  1305. local allowwalking = false
  1306. local disablemovingarms = false
  1307. local usemotorsinsteadofwelds = false
  1308. local leftarm = false
  1309. local rightarm = false
  1310. local allowhopperbin = false
  1311. local showstunbar = false
  1312. local walkspeeddependsonmovementvalue = true
  1313. local alternatemanaregensystem = false
  1314. local showhealthmanaandstunnumbers = false
  1315. local changebarcolorsifnotenoughmana = false
  1316. local disablejump = false
  1317. if hidemenu == true or allowmenutofunction == false then
  1318. for _,v in pairs(scrn:GetChildren()) do
  1319. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1320. v.Visible = false
  1321. v.BorderSizePixel = 0
  1322. end
  1323. end
  1324. end
  1325. do
  1326. Humanoid.Changed:connect(function(Jump)
  1327.  
  1328. if Jump == "Jump" and disablejump == true then
  1329. Humanoid.Jump = false
  1330. end
  1331. end
  1332. )
  1333. if allowmenutofunction == true then
  1334. for _,v in pairs(scrn:GetChildren()) do
  1335. if v.ClassName == "Frame" then
  1336. for _,b in pairs(v:GetChildren()) do
  1337. if b.ClassName == "TextLabel" then
  1338. coroutine.resume(coroutine.create(function(TheTextLabel)
  1339.  
  1340. wait(menuupdatespeed)
  1341. for i = 1, 0, -0.1 do
  1342. hbwait()
  1343. TheTextLabel.TextTransparency = i
  1344. TheTextLabel.TextStrokeTransparency = i
  1345. end
  1346. TheTextLabel.TextTransparency = 0
  1347. TheTextLabel.TextStrokeTransparency = 0
  1348. end
  1349. ), b)
  1350. if showstats == true then
  1351. coroutine.resume(coroutine.create(function(TheTextLabel)
  1352.  
  1353. wait(menuupdatespeed)
  1354. for i = 1, 0, -0.1 do
  1355. hbwait()
  1356. TheTextLabel.TextTransparency = i
  1357. TheTextLabel.TextStrokeTransparency = i
  1358. end
  1359. TheTextLabel.TextTransparency = 0
  1360. TheTextLabel.TextStrokeTransparency = 0
  1361. end
  1362. ), b)
  1363. end
  1364. if showstunbar == true then
  1365. coroutine.resume(coroutine.create(function(TheTextLabel)
  1366.  
  1367. wait(menuupdatespeed)
  1368. for i = 1, 0, -0.1 do
  1369. hbwait()
  1370. TheTextLabel.TextTransparency = i
  1371. TheTextLabel.TextStrokeTransparency = i
  1372. end
  1373. TheTextLabel.TextTransparency = 0
  1374. TheTextLabel.TextStrokeTransparency = 0
  1375. end
  1376. ), b)
  1377. end
  1378. if allowabilitiestofunction == true then
  1379. coroutine.resume(coroutine.create(function(TheTextLabel)
  1380.  
  1381. wait(menuupdatespeed)
  1382. for i = 1, 0, -0.1 do
  1383. hbwait()
  1384. TheTextLabel.TextTransparency = i
  1385. TheTextLabel.TextStrokeTransparency = i
  1386. end
  1387. TheTextLabel.TextTransparency = 0
  1388. TheTextLabel.TextStrokeTransparency = 0
  1389. end
  1390. ), b)
  1391. end
  1392. end
  1393. end
  1394. end
  1395. end
  1396. end
  1397. do
  1398. if allowhopperbin == true then
  1399. if script.Parent.className ~= "HopperBin" then
  1400. Tool = Instance.new("HopperBin")
  1401. Tool.Parent = Backpack
  1402. Tool.Name = WeaponName
  1403. script.Parent = Tool
  1404. end
  1405. Bin = script.Parent
  1406. end
  1407. if disablemovingarms == true then
  1408. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1409. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1410. RSH = nil
  1411. if usemotorsinsteadofwelds == true then
  1412. RW = Instance.new("Motor")
  1413. LW = Instance.new("Motor")
  1414. else
  1415. RW = Instance.new("Weld")
  1416. LW = Instance.new("Weld")
  1417. end
  1418. RW.Name = "Right Shoulder"
  1419. LW.Name = "Left Shoulder"
  1420. RSH = Torso["Right Shoulder"]
  1421. LSH = Torso["Left Shoulder"]
  1422. RSH.Parent = Torso
  1423. LSH.Parent = Torso
  1424. RW.Name = "Right Shoulder"
  1425. RW.Part0 = Torso
  1426. RW.C0 = cf(1.5, 0.5, 0)
  1427. RW.C1 = cf(0, 0.5, 0)
  1428. RW.Part1 = Character["Right Arm"]
  1429. RW.Parent = nil
  1430. LW.Name = "Left Shoulder"
  1431. LW.Part0 = Torso
  1432. LW.C0 = cf(-1.5, 0.5, 0)
  1433. LW.C1 = cf(0, 0.5, 0)
  1434. LW.Part1 = Character["Left Arm"]
  1435. LW.Parent = nil
  1436. else
  1437. RW = Torso["Right Shoulder"]
  1438. LW = Torso["Left Shoulder"]
  1439. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1440. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1441. end
  1442. equipanim = function()
  1443.  
  1444. attack = true
  1445. Movement.Value = Movement.Value - 0.1
  1446. Defense.Value = Defense.Value + 0.4
  1447. for i = 0, 1, 0.08 / animationspeed do
  1448. hbwait()
  1449. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1450. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1451. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1452. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1453. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1454. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1455. end
  1456. attack = false
  1457. end
  1458.  
  1459. unequipanim = function()
  1460.  
  1461. attack = true
  1462. for i = 0, 1, 0.08 / animationspeed do
  1463. hbwait()
  1464. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1465. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1466. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1467. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1468. if disablemovingarms == false then
  1469. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1470. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1471. end
  1472. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1473. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1474. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1475. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1476. end
  1477. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1478. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1479. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1480. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1481. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1482. if disablemovingarms == false then
  1483. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1484. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1485. end
  1486. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1487. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1488. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1489. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1490. Movement.Value = Movement.Value + 0.1
  1491. Defense.Value = Defense.Value - 0.4
  1492. attack = false
  1493. end
  1494.  
  1495. if startequipped == true then
  1496. equipped = true
  1497. if disableanimate == true then
  1498. Animate.Disabled = true
  1499. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1500. idleanimation:Play()
  1501. end
  1502. if disableanimator == true then
  1503. Animator.Parent = nil
  1504. end
  1505. if disablemovingarms == true then
  1506. RW.Parent = Torso
  1507. LW.Parent = Torso
  1508. RSH.Parent = nil
  1509. LSH.Parent = nil
  1510. end
  1511. Movement.Value = Movement.Value - 0.1
  1512. Defense.Value = Defense.Value + 0.4
  1513. end
  1514. if startequippedwithequipanimation == true then
  1515. equipped = true
  1516. if disableanimate == true then
  1517. Animate.Disabled = true
  1518. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1519. idleanimation:Play()
  1520. end
  1521. if disableanimator == true then
  1522. Animator.Parent = nil
  1523. end
  1524. if disablemovingarms == true then
  1525. RW.Parent = Torso
  1526. LW.Parent = Torso
  1527. RSH.Parent = nil
  1528. LSH.Parent = nil
  1529. end
  1530. coroutine.resume(coroutine.create(function()
  1531.  
  1532. hbwait()
  1533. equipanim()
  1534. end
  1535. ))
  1536. end
  1537.  
  1538. StaggerHit = function()
  1539.  
  1540. attack = true
  1541. if Hitbox ~= nil then
  1542. for i = 1, math.random(2, 4) do
  1543. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1544. end
  1545. end
  1546. do
  1547. for i = 0, 1, 0.1 / animationspeed do
  1548. hbwait()
  1549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1550. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1551. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1552. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1553. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1554. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1555. if StaggerAnim.Value ~= true then
  1556. do
  1557. if StunAnim.Value == true then
  1558. break
  1559. end
  1560. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1561.  
  1562. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1563.  
  1564. end
  1565. end
  1566. end
  1567. attack = false
  1568. end
  1569. end
  1570.  
  1571. Stagger = function()
  1572.  
  1573. attack = true
  1574. disablejump = true
  1575. if Hitbox ~= nil then
  1576. for i = 1, math.random(2, 4) do
  1577. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1578. end
  1579. end
  1580. do
  1581. attacktype = 1
  1582. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1583. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1584. staggervelocity.P = 500
  1585. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1586. if Rooted.Value == false then
  1587. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1588. end
  1589. for i = 0, 1, 0.35 / animationspeed do
  1590. hbwait()
  1591. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1592. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1593. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1594. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1595. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1596. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1597. end
  1598. for i = 0, 1, 0.2 / animationspeed do
  1599. hbwait()
  1600. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1601. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1602. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1603. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1604. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1605. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1606. end
  1607. staggervelocity:Destroy()
  1608. for i = 0, 1, 0.015 / animationspeed do
  1609. hbwait()
  1610. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1611. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1612. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1613. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1614. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1615. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1616. if StunAnim.Value == true then
  1617. break
  1618. end
  1619. end
  1620. do
  1621. attacktype = 1
  1622. disablejump = false
  1623. attack = false
  1624. end
  1625. end
  1626. end
  1627.  
  1628. Stun = function()
  1629.  
  1630. attack = true
  1631. disablejump = true
  1632. attacktype = 1
  1633. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1634. for i = 0, 1, 0.4 / animationspeed do
  1635. hbwait()
  1636. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1637. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1638. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1639. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1640. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1641. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1642. end
  1643. for i = 0, 1, 0.4 / animationspeed do
  1644. hbwait()
  1645. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1646. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1647. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1648. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1649. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1650. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1651. end
  1652. for i = 0, 1, 0.4 / animationspeed do
  1653. hbwait()
  1654. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1655. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1656. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1657. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1658. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1659. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1660. end
  1661. Humanoid.AutoRotate = false
  1662. for i = 1, 70 * animationspeed do
  1663. hbwait()
  1664. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1665. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1666. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1667. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1668. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1669. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1670. end
  1671. for i = 0, 1, 0.15 / animationspeed do
  1672. hbwait()
  1673. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1674. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1675. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1676. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1677. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1678. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1679. end
  1680. Humanoid.AutoRotate = true
  1681. attacktype = 1
  1682. disablejump = false
  1683. attack = false
  1684. end
  1685.  
  1686. EAbility = function()
  1687.  
  1688. attack = true
  1689. attack = false
  1690. end
  1691.  
  1692. Attack1 = function()
  1693.  
  1694. attack = true
  1695. attack = false
  1696. end
  1697.  
  1698. Attack2 = function()
  1699.  
  1700. attack = true
  1701. attack = false
  1702. end
  1703.  
  1704. Attack3 = function()
  1705.  
  1706. attack = true
  1707. attack = false
  1708. end
  1709.  
  1710. Attack4 = function()
  1711.  
  1712. attack = true
  1713. attack = false
  1714. end
  1715.  
  1716. Move1 = function()
  1717.  
  1718. attack = true
  1719. attack = false
  1720. end
  1721.  
  1722. Move2 = function()
  1723.  
  1724. attack = true
  1725. attack = false
  1726. end
  1727.  
  1728. Move3 = function()
  1729.  
  1730. attack = true
  1731. attack = false
  1732. end
  1733.  
  1734. Move4 = function()
  1735.  
  1736. attack = true
  1737. attack = false
  1738. end
  1739.  
  1740. hold = false
  1741. Mouse.Button1Down:connect(function()
  1742.  
  1743. if attack == true or equipped == false then
  1744. return
  1745. end
  1746. hold = true
  1747. if attacktype == 1 then
  1748. attacktype = 2
  1749. Attack1()
  1750. else
  1751. if attacktype == 2 then
  1752. attacktype = 3
  1753. Attack2()
  1754. else
  1755. if attacktype == 3 then
  1756. attacktype = 4
  1757. Attack3()
  1758. else
  1759. if attacktype == 4 then
  1760. attacktype = 1
  1761. Attack4()
  1762. end
  1763. end
  1764. end
  1765. end
  1766. coroutine.resume(coroutine.create(function()
  1767.  
  1768. for i = 1, 50 do
  1769. if attack == false then
  1770. hbwait()
  1771. end
  1772. end
  1773. if attack == false then
  1774. attacktype = 1
  1775. end
  1776. end
  1777. ))
  1778. end
  1779. )
  1780. if allowhopperbin == true then
  1781. ob1u = function(Mouse)
  1782.  
  1783. hold = false
  1784. end
  1785.  
  1786. end
  1787. Mouse.KeyDown:connect(function(key)
  1788.  
  1789. if key == "f" and canunequiporequip == true and attack == false then
  1790. if equipped == false then
  1791. equipped = true
  1792. if disableanimate == true then
  1793. Animate.Disabled = true
  1794. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1795. idleanimation:Play()
  1796. end
  1797. if disableanimator == true then
  1798. Animator.Parent = nil
  1799. end
  1800. if disablemovingarms == true then
  1801. RW.Parent = Torso
  1802. LW.Parent = Torso
  1803. RSH.Parent = nil
  1804. LSH.Parent = nil
  1805. end
  1806. equipanim()
  1807. elseif equipped == true then
  1808. equipped = false
  1809. unequipanim()
  1810. hbwait()
  1811. if disablemovingarms == true then
  1812. RW.Parent = nil
  1813. LW.Parent = nil
  1814. RSH.Parent = Torso
  1815. LSH.Parent = Torso
  1816. end
  1817. if disableanimator == true then
  1818. Animator.Parent = Humanoid
  1819. end
  1820. if disableanimate == true then
  1821. Animate.Disabled = false
  1822. end
  1823. end
  1824. end
  1825. if key == "e" and attack == false and equipped == true then
  1826. if animtype < 3 then
  1827. animtype = animtype + 1
  1828. elseif animtype >= 3 then
  1829. animtype = 1
  1830. end
  1831. end
  1832. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1833. subtractmana(skill1mana)
  1834. cooldown1 = 0
  1835. Move1()
  1836. end
  1837. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1838. subtractmana(skill2mana)
  1839. cooldown2 = 0
  1840. Move2()
  1841. end
  1842. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1843. subtractmana(skill3mana)
  1844. cooldown3 = 0
  1845. Move3()
  1846. end
  1847. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1848. subtractmana(skill4mana)
  1849. cooldown4 = 0
  1850. Move4()
  1851. end
  1852. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1853. if key == "q" then
  1854. Mana.Value = 100
  1855. cooldown1 = co1
  1856. cooldown2 = co2
  1857. cooldown3 = co3
  1858. cooldown4 = co4
  1859. end
  1860. if key == "p" then
  1861. StaggerHitAnim.Value = true
  1862. end
  1863. if key == "[" then
  1864. StaggerAnim.Value = true
  1865. end
  1866. if key == "]" then
  1867. StunAnim.Value = true
  1868. end
  1869. end
  1870. end
  1871. )
  1872. Mouse.KeyUp:connect(function(key2)
  1873.  
  1874. end
  1875. )
  1876. if allowhopperbin == true then
  1877. s = function(Mouse)
  1878.  
  1879. Mouse.Button1Down:connect(function()
  1880.  
  1881. ob1d(Mouse)
  1882. end
  1883. )
  1884. Mouse.Button1Up:connect(function()
  1885.  
  1886. ob1u(Mouse)
  1887. end
  1888. )
  1889. Mouse.KeyDown:connect(key)
  1890. Mouse.KeyUp:connect(key2)
  1891. end
  1892.  
  1893. end
  1894. if allowhopperbin == true then
  1895. ds = function(Mouse)
  1896.  
  1897. end
  1898.  
  1899. end
  1900. if allowhopperbin == true then
  1901. Bin.Selected:connect(s)
  1902. Bin.Deselected:connect(ds)
  1903. end
  1904. updateskills = function()
  1905.  
  1906. if allowabilitiestofunction == true then
  1907. if cooldown1 <= co1 then
  1908. cooldown1 = cooldown1 + 0.033333333333333
  1909. if co1 <= cooldown1 then
  1910. cooldown1 = co1
  1911. end
  1912. end
  1913. if cooldown2 <= co2 then
  1914. cooldown2 = cooldown2 + 0.033333333333333
  1915. if co2 <= cooldown2 then
  1916. cooldown2 = co2
  1917. end
  1918. end
  1919. if cooldown3 <= co3 then
  1920. cooldown3 = cooldown3 + 0.033333333333333
  1921. if co3 <= cooldown3 then
  1922. cooldown3 = co3
  1923. end
  1924. end
  1925. if cooldown4 <= co4 then
  1926. cooldown4 = cooldown4 + 0.033333333333333
  1927. if co4 <= cooldown4 then
  1928. cooldown4 = co4
  1929. end
  1930. end
  1931. if changebarcolorsifnotenoughmana == true then
  1932. if Mana.Value <= skill1mana then
  1933. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1934. else
  1935. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1936. end
  1937. if Mana.Value <= skill2mana then
  1938. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1939. else
  1940. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1941. end
  1942. if Mana.Value <= skill3mana then
  1943. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1944. else
  1945. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1946. end
  1947. if Mana.Value <= skill4mana then
  1948. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1949. else
  1950. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1951. end
  1952. else
  1953. if changebarcolorsifnotenoughmana == false then
  1954. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1955. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1956. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1957. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1958. end
  1959. end
  1960. end
  1961. if alternatemanaregensystem == false then
  1962. if Mana.Value <= maxmana then
  1963. Mana.Value = Mana.Value + recovermana / 30
  1964. else
  1965. if maxmana <= Mana.Value then
  1966. Mana.Value = maxmana
  1967. end
  1968. end
  1969. else
  1970. if alternatemanaregensystem == true then
  1971. if maxmana <= Mana.Value then
  1972. Mana.Value = maxmana
  1973. else
  1974. if manadelay <= manawait then
  1975. manadelay = manadelay + 1
  1976. else
  1977. manadelay = 0
  1978. Mana.Value = Mana.Value + 1
  1979. end
  1980. end
  1981. end
  1982. end
  1983. if allowstunbar == true then
  1984. if StunValue.Value <= 0 then
  1985. StunValue.Value = 0
  1986. else
  1987. if stundelay <= stunwait then
  1988. stundelay = stundelay + 1
  1989. else
  1990. stundelay = 0
  1991. StunValue.Value = StunValue.Value - 1
  1992. end
  1993. end
  1994. else
  1995. if allowstunbar == false then
  1996. StunValue.Value = 0
  1997. end
  1998. end
  1999. end
  2000.  
  2001. if allowmenutofunction == true then
  2002. ArtificialHB.Event:connect(function()
  2003.  
  2004. updateskills()
  2005. if allowabilitiestofunction == true then
  2006. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2007. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2008. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2009. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2010. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2011. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2012. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2013. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2014. end
  2015. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2016. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2017. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2018. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2019. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2020. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2021. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2022. end
  2023. if showhealthmanaandstunnumbers == true then
  2024. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2025. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2026. if allowstunbar == true and showstunbar == true then
  2027. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2028. end
  2029. end
  2030. if showstats == true then
  2031. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2032. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2033. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2034. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2035. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2036. if Rooted.Value == false then
  2037. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2038. else
  2039. if Rooted.Value == true or Movement.Value <= 0 then
  2040. movementtext.Text = "Movement: 0%"
  2041. end
  2042. end
  2043. end
  2044. end
  2045. )
  2046. end
  2047. while 1 do
  2048. hbwait()
  2049. if Hitbox ~= nil then
  2050. if attack == true then
  2051. Hitbox.Name = "Hitbox"
  2052. else
  2053. if attack == false then
  2054. Hitbox.Name = "NilHitbox"
  2055. end
  2056. end
  2057. end
  2058. if 0 < Humanoid.Health then
  2059. if walkspeeddependsonmovementvalue == true then
  2060. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2061. Humanoid.WalkSpeed = 0
  2062. else
  2063. Humanoid.WalkSpeed = 16 * Movement.Value
  2064. end
  2065. end
  2066. if maxstun <= StunValue.Value then
  2067. StunValue.Value = 0
  2068. StunAnim.Value = true
  2069. end
  2070. if StaggerAnim.Value == true and staggeranim == false then
  2071. coroutine.resume(coroutine.create(function()
  2072.  
  2073. staggeranim = true
  2074. while attack == true do
  2075. hbwait()
  2076. end
  2077. Stagger()
  2078. StaggerAnim.Value = false
  2079. staggeranim = false
  2080. end
  2081. ))
  2082. end
  2083. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2084. coroutine.resume(coroutine.create(function()
  2085.  
  2086. staggerhitanim = true
  2087. while attack == true do
  2088. hbwait()
  2089. end
  2090. StaggerHit()
  2091. StaggerHitAnim.Value = false
  2092. staggerhitanim = false
  2093. end
  2094. ))
  2095. end
  2096. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2097. coroutine.resume(coroutine.create(function()
  2098.  
  2099. StunValue.Value = 0
  2100. stunanim = true
  2101. while attack == true do
  2102. hbwait()
  2103. end
  2104. Stun()
  2105. StunAnim.Value = false
  2106. stunanim = false
  2107. end
  2108. ))
  2109. end
  2110. sine = sine + change
  2111. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2112. local velderp = RootPart.Velocity.y
  2113. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2114. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2115. if 0.5 <= donum then
  2116. handidle = true
  2117. else
  2118. if donum <= 0 then
  2119. handidle = false
  2120. end
  2121. end
  2122. if handidle == false then
  2123. donum = donum + 0.003 / animationspeed
  2124. else
  2125. donum = donum - 0.003 / animationspeed
  2126. end
  2127. if equipped == true or equipped == false then
  2128. if attack == false then
  2129. idle = idle + 1
  2130. else
  2131. idle = 0
  2132. end
  2133. if leftarm == true then
  2134. if Anim == "Walk" and equipped == true and attack == false then
  2135. if alternatewalk == false then
  2136. if walkinganim == true then
  2137. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2138. else
  2139. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2140. end
  2141. else
  2142. if walkinganim == true then
  2143. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2144. else
  2145. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2146. end
  2147. end
  2148. else
  2149. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2150.  
  2151. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2152. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2153. end
  2154. end
  2155. end
  2156. if rightarm == true then
  2157. if Anim == "Walk" and equipped == true and attack == false then
  2158. if alternatewalk == false then
  2159. if walkinganim == true then
  2160. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2161. else
  2162. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2163. end
  2164. else
  2165. if walkinganim == true then
  2166. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2167. else
  2168. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2169. end
  2170. end
  2171. else
  2172. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2173.  
  2174. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2175. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2176. end
  2177. end
  2178. end
  2179. if allowwalking == true then
  2180. if Anim == "Walk" and equipped == true then
  2181. if alternatewalk == false then
  2182. if walkinganim == true then
  2183. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2184. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2185. else
  2186. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2187. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2188. end
  2189. else
  2190. if walkinganim == true then
  2191. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2192. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2193. else
  2194. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2195. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2196. end
  2197. end
  2198. else
  2199. if Anim ~= "Walk" and equipped == true then
  2200. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2201. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2202. end
  2203. end
  2204. end
  2205. Anim = "Idle"
  2206. if attack == false then
  2207. if equipped == true then
  2208. if animtype == 1 then
  2209. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2210. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2211. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2212. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2213. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2214. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2215. end
  2216. if animtype == 2 then
  2217. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2218. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2219. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2220. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2221. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2222. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2223. end
  2224. end
  2225. if animtype == 3 then
  2226. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2227. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2228. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2229. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2230. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2231. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2232. end
  2233. end
  2234. end
  2235. end
  2236. end
  2237. end
  2238. end
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