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- v2.2 - The GUI Update (current changelog):
- - Added PlayerLocator
- - Added StrafeAura
- - Added SwitchAimbot
- - Added direction and range settings into StrafeAura
- - Added settings into Panic
- - Added Mod Manager (on the Dashboard) which allows you to change all mod settings from one screen
- - Added "Reset moveable menu positions" button into the More dialog (it shows while the menu (normal style only) is open)
- - Added reset buttons to most settings on the settings screen
- - Added toggle buttons into all mod dialogs that didn't have one yet (non-state mods like Panic)
- - Added Tabbed (fullscreen) menu style
- - Added Normal (no strokes) background style
- - Added Normal (no inner) background style
- - You can no longer open multiple mod dialogs at the same time
- - Replaced Chat and Building with Player and World categories
- - DropLocator will now show a message if it didn't find any drops
- - Floating menu positions and states (minimized/maximized) will now save
- - You can now put the main button in the bottom left corner
- - Updated FrostWalk's description
- - Updated Panic's description
- - Updated DropLocator's description
- - Hopefully made aiming at players in Aimbot a little bit faster
- - Combat mods are now displayed in the correct order
- - Changed some mod categories (Follow is now a Movement mod, Phase is now a Player mod etc.)
- - Most toasts will now dismiss when another toast shows up
- - Blocks will no longer be placed while TapTeleport is enabled
- - Improved Aimbot
- - Improved TapAimbot (it stays aimed at the entity you've attacked for 2 seconds now)
- - Updated AutoPlace
- - Renamed TapTeleporter to TapTeleport
- - Renamed AutoTeleporter to PointTeleport
- - Renamed Transparent button style to Normal (no inner)
- - Renamed Invisible (less lagg) button style to Text only (less lag)
- - Fixed a bug where FrostWalk would replace lava by ice instead of cobblestone
- - Fixed a bug where the anti lag drop remover on the OptiFine screen didn't work
- - Fixed a bug where Aimbot would aim at entities like minecarts, boats and projectiles
- - Fixed a bug where the prevent digging setting in Prevent didn't always work right
- - Fixed a bug where the mod button text color (enabled) could be overridden by the mod button text color (blocked) & where mod button text color (blocked) wasn't always loaded correctly
- - Fixed a bug where the icon of the main button wasn't showing correctly when the main button action was set to "More dialog (normal tap) | Menu (long tap)"
- - Fixed a bug where RandomTP didn't work in singleplayer while Players were enabled in Target
- - Fixed a bug where some descriptions still showed YesCheat+ instead of Bypass
- - Rewrote some GUI related code (hopefully improved performance)
- - Removed some old code
- - Small code improvements
- - Overall improvements
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