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- Unconnected Card Captors - Wish
- For this contest I'm using a 25 point rating scale because I feel like it.
- Danmaku Quality: 15/25
- Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair.
- To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why.
- Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score.
- Aesthetics: 5/25
- This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience.
- Adherence to Contest Theme: 5/25
- 5 points will be dedicated to how well the chosen character uses danmaku themes from other characters. A high score in this category means you did a good job of synthesizing the danmaku style of two characters, while a low score means that your synthesis was lacking.
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- Played on Morally Grey mode.
- Stage Segments Prior to Murasa: Impressive amounts of music syncing! The need to keep streaming for the ENTIRE stage is interesting. Maybe overwhelming for someone who only plays Touhou, but it's neat. 8.75/10.
- Murasa Nonspell: This was quite fun to dodge and not too long. I like it. 8.5/10.
- Stage Segment After Murasa: Second verse, same as the first. 8.75/10.
- Shou Nonspell: c u r v y l a s e r. Not bullshit, thankfully, but quite short. 7.75/10.
- Shou Spell: I quite like this pattern. Slow enough to be fair, and how the lasers spread is nice to look at. 8.5/10.
- I've already given two stage segment scores and the next is so short that I won't judge it oop.
- Nonspell 1: This non is neat - the laser making you move a ton is kind of annoying, but it doesn't take TOO long. 8.5/10.
- Spell 1: Interesting pattern. Drags on a little bit but it's interesting enough to dodge? I like how you can stream into the spot without any lasers or between two lasers fairly effortlessly. 7.75/10.
- Nonspell 2: Mirans- I mean Tsukasa non + Byakuren lasers. Pretty good. 8.25/10.
- Spell 2: Keeps you on your toes, and thankfully there is a delay cloud for those lasers that come from the sun thingies. 8.25/10.
- Nonspell 3: Oh no it's scarlet bullshit. I think it's appropriate considering Byakuren has a similar non herself. The spread shot part seems a bit too random for my liking, but it's fun regardless. 8.25/10.
- Spell 3: Quite good too. I think the difficulty is a bit too high, or maybe I'm very bad at handling the waves where the bubbles and amulets overlap. Appealing way to end the script regardless. 8.5/10.
- Danmaku Score: 8.34/10 (scaled to 12.51/15)
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- Aesthetically this script is pretty neat. Music syncing is a pretty strong aesthetic factor and even things like Byakuren's "fireworks" when she appears add quite a bit to the script. 4/5.
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- This script does a great job of following the gimmick. There's a strong influence of other characters in her patterns. 4/5.
- OVERALL SCORE 12.51 + 4 + 4 = 20.51/25
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