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- 0.) Zero: 52114%/s - Alpha Combination 4 --> 2+3, Beta Combination 2 --> 4 --> 2 * (see footnote 4) /heh
- 1.) Dark Knight: 22144%/s - Gungnir + Sacrifice
- 2.) GMS Kaiser: 20592%/s - Giga Slasher + Wingbeat
- 3.) Angelic Buster: 19903%/s - Soul Seeker
- 4.) Marksman: 19406%/s - Far range, no cooldown snipe
- 5.) Hero: 19122%/s - Enraged Raging Blow + Panic when possible
- 6.) F/P Archmage: 18595%/s - Mist Eruption + Teleport
- 7.) Phantom: 17201%/s - Arrow Blaster + Crossover Chains
- 8.) Battle Mage: 17001%/s - Blows + battleking bar
- 9.) Bowmaster: 16824%/s - Arrow Blaster + Arrow Turret (blaster's space-bar thingy)
- 10.) Shadower: 16807%/s - Assassinate + ME
- 11.) Corsair: 15372%/s - Headshot* (see footnote)
- 12.) Wind Archer: 15218%/s - Sky Song + Trifling Whim Arrows
- 13.) Wild Hunter: 14947%/s - Wild Arrow Blast
- 14.) I/L Archmage: 14295%/s - Teleport + Chain Lightning + Frozen Orb
- 15.) Paladin: 13505%/s - Blast Spam (Sword)
- 16.) Night Lord: 13457%/s - Quad Throw (proc's Mark of the Night @ level 250) * see second footnote
- 17.) Demonic Avenger: 13314%/s - Exceed: Execution
- 18.) Evan: 12133%/s - Phantom Imprint + Illusion Spam
- 19.) Buccaneer: 11122%/s - Full Power fist enrage
- 20.) Thunder Breaker: 10619%/s - Ascend + Thunder
- 21.) Demon Slayer: 10538%/s - Demon Impact
- 22.) Cannoneer: 10323%/s - Cannon buster
- 23.) Xenon: 10083%/s - Blade Dancing
- 24.) Bishop: 9942%/s - Big Bang when genesis is on cooldown + teleport
- 25.) Mihile: 9833%/s - Soul Assault
- 26.) Mechanic: 9704%/s - Seige Mode Bullets
- 27.) Hayato: 9340%/s - Rai Sanreizan + Falcon Dive
- 28.) Dual Blade: 9339%/s - Phantom Blow
- 29.) Dawn Warrior: 9230%/s - Speeding Sunset and Dance of Moon
- 30.) Mercedes: 9132%/s - Ishtars Ring
- 31.) Aran: 7790%/s FB + BB
- 32.) Kanna: 7133%/s Shisen Gyouha
- 33.) GMS Luminous: 4770%/s - Ender in equilibrium, Reflection in sunfire, Apocalypse + morning starfall in Eclipse
- Footnote: due to the way the random number generator works, Battleship Bomber is still overall the better skill to use since most of the time it winds up stronger than headshot.
- Footnote number 2: 13125%/s thats the % second for any NL at level 200, the level 200 version is probably more relevent to us.
- *Footnote Number 3: Paladin, I/L Archmage and F/P Archmage all has elemental reset, so they are unaffected by physical resist in any way.
- *Footnote Number 4: Zero's chart assumes CONSTANT tag-ins to achieve maximum damage output, doesn't use advanced throwing weapon as its actually detrimental to DPM
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