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- by PikNik/VividAxis/Team ZRO
- This is a primer to teach you some of the basics of what you can do with the Console and I will give you a few code lists.
- Contents:
- Remove Furniture /Objects /People
- Add Furniture /Objects /People
- Moving and Resizing Objects
- Add Items to Inventory
- Console Map Codes
- How to Own Any House
- Items That Can Be Disenchanted
- Make Someone Your Follower
- Base Id and Reference Id
- How To Console-Enchant Items
- Increase/Decrease Stats
- Non-360 Items
- Load Screen Item Codes
- Persuade, Intimidate and Bribe
- Changing the TimeScale
- Sex/Race/Name Change
- Powers and Blessings
- Batch Files
- Interesting Object Codes
- The Vivid Rings
- What Are Those #'s For?
- Renaming Items
- Custom Commands
- Player Movement Speed
- Change Race (Play as a Dragon, or a Chicken, or whatever)
- Resurrection
- QA Smoke
- More Interesting Object Codes
- How to Fix A Negative Gold Amount
- Player Miscellaneous Stats
- Easy Rotate Objects
- Thanks to Rhyme for posting the "Play as a Dragon" information in an earlier topic.
- Remove Furniture /Objects /People
- Open the Console by pressing the ~ key near the top left of your keyboard. Click on the item you want to remove. You will see it's code id in the center of the top of the Console panel. Type "MarkForDelete" press the Enter key, then type "Disable" and press the Enter key.
- Add Furniture /Objects /People
- Player.PlaceAtMe <itemcode>
- will create an object where you are standing.
- Opening the Console and clicking an item in the world then typing:
- PlaceAtMe <itemcode>
- will create an object at the location of the item you clicked.
- Object codes can be found with the Help command. Type:
- Help Chest 0
- then use the PageUp and PageDown keys to look through the list for the code you want. You will not see a list if you have the game in windowed mode. You have to fullscreen it. This is because the font they use does not scale with screen size and when the window is small you simply can't see the lists it returns when you use Help.
- Moving and Resizing Objects
- To move an object, open the Console and click the item. It's code will be shown at the top/center of the Console panel. Items that you create will always start with "ff". Use the following commands to move objects:
- GetPos X
- GetPos Y
- GetPos Z
- SetPos X <value>
- SetPos Y <value>
- SetPos Z <value>
- GetAngle X
- GetAngle Y
- GetAngle Z
- SetAngle X <value>
- SetAngle Y <value>
- SetAngle Z <value>
- GetScale
- SetScale <value>
- It is very time consuming to place objects exactly where you want them to be.
- The Angle commands do not redraw the object. It will appear that you have done nothing to them. Use the SetScale or SetPos command to force a redraw. SetScale 1 is the default. You can SetScale 5 or SetScale .01 or whatever you want it to be. I assume there is a limit on how big it can be. I've never needed to go above 5.
- Add Items to Inventory
- Player.AddItem itemid quantity
- You can find item codes here: http://www.uesp.net/wiki/Skyrim:Items
- To give yourself 18 Green Apples you would type:
- Player.AddItem 64B2F 18
- Console Map Codes
- TMM = Toggle Map Markers
- The command line: TMM A B C
- A = 0 is hide, 1 is show
- B = 0 is no fast travel (grey), 1 is fast travel (white)
- C = 0 is all except hidden, 1 is all including hidden
- Examples:
- TMM 0 0 0 #Hide all markers
- TMM 1 0 0 #Show all markers and do not set new locations for fast travel
- TMM 1 1 1 #Show all markers and set all locations for fast travel
- How To Own Any House
- Open the Console and type
- SetCellOwnership <locationcodename>
- You can enter this command from anywhere, you don't have to be at the location, but I like to go there when I do it so I can see that the containers and items are no longer are marked as stealing. You can find location codenames at http://www.uesp.net/ . And you can live anywhere - caves and mines and everything else. Some locations that contain people may have issues like the people may take things from your containers. You may want to remove them with the "MarkForDelete" and "Disable" commands, but be aware that any relative quests may be ruined when you remove important people.
- examples:
- SetCellOwnership WhiterunJorrvaskr
- SetCellOwnership WhiterunJorrvaskrBasement
- SetCellOwnership RoriksteadFrostFruitInn
- SetCellOwnership RiverwoodSleepingGiantInn
- Items That Can Be Disenchanted
- You can't fill your Enchant list (like you can the Skills) by simply typing in commands. But I have made a list of items that cover every unique Enchantment that can be disenchanted so you can learn how to make other items like it. This is my script:
- #This script adds one item of each type that can be disenchanted.
- #Unique
- Player.AddItem 0AE087 1 #Extra Damage To Nords
- Player.AddItem 0AE086 1 #Extra Damage To Animals
- Player.AddItem 03B0BF 1 #Silent Moons
- Player.AddItem 024CFF 1 #Fortify Smithing
- Player.AddItem 1019D4 1 #Fortify Smithing and Shock Damage
- Player.AddItem 10A06A 1 #Fortify Unarmed
- #Weapons
- Player.AddItem 0AA16F 1 #Absorb Health
- Player.AddItem 0AA172 1 #Absorb Magicka
- Player.AddItem 0AA175 1 #Absorb Stamina
- Player.AddItem 0BE189 1 #Banish
- Player.AddItem 08970B 1 #Fear
- Player.AddItem 0896AE 1 #Fire Damage
- Player.AddItem 0896bd 1 #Frost Damage
- Player.AddItem 0896D5 1 #Magicka Damage
- Player.AddItem 0BE197 1 #Paralyze
- Player.AddItem 0896C9 1 #Shock Damage
- Player.AddItem 0896EA 1 #Soul Trap
- Player.AddItem 0896FF 1 #Stamina Damage
- Player.AddItem 0896F3 1 #Turn Undead
- #Clothing
- Player.AddItem 08b667 1 #Fortify Alchemy
- Player.AddItem 0b972e 1 #Fortify Alteration
- Player.AddItem 10d669 1 #Fortify Alteration with Regenerate Magicka
- Player.AddItem 0b9743 1 #Fortify Archery
- Player.AddItem 10df4b 1 #Fortify Barter
- Player.AddItem 0ad448 1 #Fortify Block
- Player.AddItem 0accbb 1 #Fortify Carry Weight
- Player.AddItem 0b9734 1 #Fortify Conjuration
- Player.AddItem 10d66a 1 #Fortify Conjuration with Regenerate Magicka
- Player.AddItem 0b9737 1 #Fortify Destruction
- Player.AddItem 10d668 1 #Fortify Destruction with Regenerate Magicka
- Player.AddItem 10df57 1 #Fortify Healing Rate
- Player.AddItem 0b971c 1 #Fortify Health
- Player.AddItem 0accc1 1 #Fortify Heavy Armor
- Player.AddItem 08b6b1 1 #Fortify Illusion
- Player.AddItem 10d671 1 #Fortify Illusion with Regenerate Magicka
- Player.AddItem 0b971f 1 #Fortify Light Armor
- Player.AddItem 0b9740 1 #Fortify Lockpicking
- Player.AddItem 08b6b4 1 #Fortify Magicka
- Player.AddItem 100e59 1 #Fortify Magicka Rate
- Player.AddItem 0accce 1 #Fortify One-Handed
- Player.AddItem 0b9749 1 #Fortify Pickpocket
- Player.AddItem 08b6ba 1 #Fortify Restoration
- Player.AddItem 10d66b 1 #Fortify Restoration with Regenerate Magicka
- Player.AddItem 0accd1 1 #Fortify Smithing
- Player.AddItem 0accbf 1 #Fortify Sneak
- Player.AddItem 10df8c 1 #Fortify Stamina
- Player.AddItem 10df5b 1 #Fortify Stamina Regen
- Player.AddItem 0accd2 1 #Fortify Two-Handed
- Player.AddItem 092a75 1 #Muffle
- Player.AddItem 100e64 1 #Resist Disease
- Player.AddItem 0b9710 1 #Resist Fire
- Player.AddItem 0b9713 1 #Resist Frost
- Player.AddItem 10dfb6 1 #Resist Magic
- Player.AddItem 0fc03d 1 #Resist Poison
- Player.AddItem 0b9716 1 #Resist Shock
- Player.AddItem 0fc067 1 #Waterbreathing
- Make Someone Your Follower
- Open the Console and click the person. Their id will be displayed at the top/center of the Console panel. Then type these commands:
- SetRelationshipRank 14 3
- AddToFaction 5C84D 3
- AddToFaction 5A1A4 3
- That will add the dialogue option, something like "I need your help. Follow me." if it is possible to add it. Certain people like guild members require you to be a member in their faction before they will follow you. There are 1084 Factions. All of them are listed here:
- http://skyrim.mmo-game.eu/lists-npcs-and-factions/#faction
- A few useful one's are:
- 0005C84D #Potential Follower
- 00019809 #Potential Marriage
- 0003692E #Dungeon Creatures
- 0005A1A4 #Player Ally
- 000E0CD9 #Bandit Ally
- 000E0CDA #Warlock Ally
- 000E0CDB #Draugr Ally
- If you want to make a copy of someone and have that clone follow you, you would type:
- Player.PlaceAtMe <npc id>
- To get the NPC id, search for the character on the webpage I linked above. There are 5118 of them. You can not make animals or creatures follow you.
- You can also use faction codes on yourself. You could type:
- Player.AddToFaction 3692E 3
- to add yourself to the Dungeon Creatures faction and they would no longer attack you.
- To remove a faction you use a -1 instead of the 3 at the end. 0 is the lowest rank. 3 is the highest in most cases.
- Player.AddToFaction 3692E -1
- Base Id and Reference Id
- This applies to NPC's, Objects, Items, and all other physical objects in the world. It has nothing to do with spells and effects. Imagine this. You have a folder on your desktop that is full of text files. Each text file contains all of the information about a single physical object that can be created. The names of those text files are like Base Id's. When you create one of those in the world (i.e. you drag the file to the desktop) it makes a copy of it (like a Shortcut in Windows). The shortcut on your desktop would be the Reference Id. Confused yet? All you need to know is that when you want to alter something that already exists in the world you will be using the Reference Id. And when you want to make something new, you need to use the Base Id.
- Example:
- When you're on a character page like http://www.uesp.net/wiki/SkyrimDerkeethus you will see both Id numbers listed.
- If you want to alter the guy named Derkeethus as he was created by the game, you would use the reference id 1B08D. To give him an apple you would type:
- 1B08D.AddItem 64B2F 1
- But if you want to make a new copy of him you would use his Base Id 1403E.
- Player.PlaceAtMe 1403E
- Then you would click him to get his new Reference Id.
- Each new copy has it's own reference Id.
- Id's of Objects that you create will always start with "ff".
- How To Console-Enchant Items
- It's very simple. Type:
- PlayerEnchantObject <objectid> <enchantment1> <enchantment2>
- Notice there is no . after Player in this command.
- Items that you make this way will be added to your inventory.
- The object id's can be found at:
- http://www.uesp.net/wiki/Skyrim:Items
- The enchantment id's can be found at:
- http://www.uesp.net/wiki/Skyrim:Enchanting_Effects
- You don't have to type anything for enchantment2 if you don't want it.
- Items made this way can not be disenchanted to learn their effects.
- You can also look through this list:
- http://skyrim.mmo-game.eu/lists-all-spells-enchants-magic-effects/
- of Magic and Spell Effects. Some of them work, some don't. Most with "FFSelf" in the title can be used on clothing, and most with "FFContact" in the title can be used on weapons.
- You can not add an enchantment on an object that already has an enchantment.
- You can not name items you create this way. They will have the original item name.
- Some of the effects don't have text with them so it may appear that the item is not enchanted when you look at it in the inventory.
- Some of the effects will say they have a 0 duration but they will last as long as you have the ring on.
- The effectiveness/power of the items you enchant with the console depends on your Enchanting skill level. If you want to make a powerful item for someone you will need to increase their Enchanting stat, make the item, then reset their Enchanting stat.
- Increase/Decrease Stats
- To see what value you already have, type:
- Player.GetAv <attribute>
- Attribute codes can be found at:
- http://www.uesp.net/wiki/Tes5Mod:Actor_Value_Indices
- To set it to a new value you would type:
- Player.SetAv <attribute> <value>
- examples:
- Player.SetAv CarryWeight 800
- Player.SetAv Health 500
- Player.SetAv Enchanting 9001
- Player.SetAv DragonSouls 100
- The codes listed on that page that have a Type of "AI" or "Status" can not be changed. A Type of "unk" means Unknown, or rather the people who contribute to that site have not fully tested those yet.
- Non-360 Items
- These things can not be obtained in the game without the console, or they can not be kept after a quest, or they are very very rare. When you create them with these codes they are not marked as quest items and can not be used for quests. The weapons and armor can be used/worn. I did not include items that can not be equipped by the player. There are things like the Greybeard clothing that I think can be forcefully added to a player with [Player.EquipItem <itemid>] but I have not tested those so I didn't list them.
- 0003a3d2 #Blank Lexicon
- 000ae087 #Briarheart Geis
- 00028ad7 #Broken Azura's Star
- 0010cfef #Brown Robes
- 00019954 #Bust of the Gray Fox
- 0010d6a5 #College Robes
- 00044e12 #Curious Silver Mold
- 00073f38 #Deadly Lingering Poison
- 00073f94 #Deadly Recovery Poison
- 000df202 #Dragonstone
- 0005598c #Dwemer Puzzle Cube
- 000ffa01 #Elixir of Enhanced Stamina
- 000ff9fd #Elixir of Extra Magicka
- 000ff9fc #Elixir of Health
- 00039e55 #Elixir of Resist Magic
- 000e84c4 #Embellished Robes
- 000ead49 #Embroidered Garment
- 00060cc2 #Empire Shipping Map
- 00073f3d #Enduring Magicka Poison
- 00073f45 #Enduring Stamina Poison
- 0003ec95 #Firebrand Wine Case
- 0009f7a6 #Focusing Crystal
- 000cdec9 #Giant Club
- 000461da #Giant Club
- 000c334f #Giant Club
- 0010cff0 #Green Robes
- 0010cff1 #Grey Robes
- 000be25e #Headsman's Axe
- 0010710a #Hooded Blue Robes
- 0010cfe4 #Hooded Brown Robes
- 0010cfec #Hooded Green Robes
- 0010cfea #Hooded Grey Robes
- 0010cfeb #Hooded Red Robes
- 0007c932 #Hoodless Archmage's Robes
- 000dc530 #Imperial Documents
- 0004bce0 #Jarrin Root
- 00035073 #Jeweled Amulet
- 00044e67 #Jeweled Flagon
- 00044e6c #Jeweled Goblet
- 00044e6e #Jeweled Pitcher
- 000deed8 #Karliah's Bow
- 0001be15 #Kothyr's Head
- 00073f3e #Lasting Magicka Poison
- 00073f46 #Lasting Stamina Poison
- 0003a3e4 #Lexicon
- 00073f91 #Magicka Recovery Poison
- 00073f37 #Malign Lingering Poison
- 00073f93 #Malign Recovery Poison
- 00073f8e #Malign Vigor Poison
- 000d3de9 #Mantled College Robes
- 0010d691 #Mantled College Robes
- 0010d6a4 #Mantled College Robes
- 00041f95 #Mark of Dibella
- 000240d6 #Mehrunes' Razor Scabbard
- 00037ce9 #Mercer's Plans
- 0004e4e6 #Meridia's Beacon
- 0006f266 #Model Ship
- 0004de5b #Nahkriin's Dragon Priest Staff
- 0010cee5 #Novice Robes
- 000c4f2e #Nurelion's Mixture
- 0003e6bb #Opaque Vessel
- 0003e6bc #Opaque Vessel
- 0008d770 #Opaque Vessel
- 00044e65 #Ornate Drinking Horn
- 0004286c #Pelagius' Hip Bone
- 00073f3f #Persisting Magicka Poison
- 00073f47 #Persisting Stamina Poison
- 0002baab #Pest Poison
- 0003eaff #Philter of Enhanced Stamina
- 0009e01f #Potema's Skull
- 00073f92 #Potent Recovery Poison
- 00073f8d #Potent Vigor Poison
- 0010e039 #Prisoner's Cuffs
- 00065b9b #Psiijic Boots
- 00065b9d #Psiijic Gloves
- 00065B99 #Psiijic Hood
- 00065B94 #Psiijic Robes
- 00019958 #Queen Bee Statue
- 000c04bb #Quill of Gemination
- 0010cff2 #Red Robes
- 000e0dd0 #Redguard Clothes
- 000e84c6 #Refined Tunic
- 0003a3dd #Runed Lexicon
- 000457ab #Sealed Scroll
- 000c7cbd #Sheogorath Boots
- 000c7cbb #Sheogorath Outfit
- 000f1491 #Silver Hand Stratagem
- 0002ac62 #Sinding's Skin
- 000dc52e #StormCloak Documents
- 00026c31 #Tolfdir's Alembic
- 000a34f8 #Torc of Labyrinthian
- 00094e40 #Treated Soul Gem
- 0005bf19 #Tsun's Battle Axe
- 0005bf16 #Tsun's Battle Axe
- 0005bf1a #Tsun's Battle Axe
- 0005bf18 #Tsun's Battle Axe
- 00073f40 #Unceasing Magicka Poison
- 00073f48 #Unceasing Stamina Poison
- 0005661f #Unknown Potion
- 0002c25c #Unmelting Snow
- 0009dfbb #Unusual Gem
- 000fe6a9 #Werewolf Pelt
- 000e3146 #Werewolf Totem
- 000e3147 #Werewolf Totem
- 000e3148 #Werewolf Totem
- Load Screen Item Codes
- These objects will stay exactly wherever you place them when you use the SetPos/SetAngle commands. Even if you place them in the air. They don't move by normal player interaction. The Dragon Skull is the only one I've noticed that does have collision detection, but it is also unmovable without SetPos/SetAngle. You would use these versions of the objects for decoration only.
- For instance Potema's Skull as a usable item is 9E01F. You can grab and move that with your normal player abilities. But if you want a larger version of her skull to mount on a wall, then you would use 10D181. The LoadScreen shields, armor, stones, altars, etc. do not function in any way.
- 00000DE9 #Ritual
- 00000DE8 #Mage
- 00000DE7 #Lover
- 00000DE6 #Lord
- 00000DE5 #Lady
- 00000DE4 #Boethiah
- 00000DE3 #Atronach
- 00000DE2 #Apprentice
- 00000DE1 #Warrior
- 00000DE0 #Tower
- 00000DDF #Theif
- 00000DDE #Steed
- 00000DDD #Shadow
- 00000DDC #Serpent
- 0010FCD6 #Helmet Studded
- 0010FCD5 #Helmet Steel
- 0010FCD4 #Helmet NordPlate
- 0010FCD3 #Helmet Glass
- 0010FCD2 #Helmet Elven
- 0010FCD1 #Helmet Elbony
- 0010FCD0 #Helmet Draugr
- 0010FCCF #Helmet Dragonscale
- 0010FCCE #Helmet Daedric
- 0010DDCC #Metal Cage
- 0010F18C #Nord
- 0010F130 #Imperial Shield
- 0010F12F #Iron Shield Heavy
- 0010F12E #Steel Shield
- 0010F12D #Orcish Shield
- 0010EB01 #Dark Elf
- 0010E861 #Town
- 0010E860 #Market
- 0010E85F #Smith
- 0010E85E #Adventure
- 0010E85D #War
- 0010E85C #Reagent
- 0010E85B #Money
- 0010E85A #Thief
- 0010E859 #Sinister
- 0010E858 #Shops Magic
- 0010E70C #Female Imperial
- 0010E70B #Troll Clean
- 0010E43A #Male High Elf
- 0010DEA5 #Book Skyrim
- 0010DE98 #Khajiit Thief
- 0010DE97 #Falmer
- 0010D9B1 #Thalmor Boots
- 0010D9B0 #Argonian Barkeep
- 0010D3BC #Female Wood Elf
- 0010D18B #Soul Gem Grand
- 0010D18A #Dark Brotherhood Door
- 0010D189 #Spell Tome Alteration
- 0010D188 #Spell Tome Conjuration
- 0010D187 #Spell Tome Destruction
- 0010D186 #Spell Tome Illusion
- 0010D185 #Spell Tome Restoration
- 0010D183 #Stormcloak Helmet
- 0010D182 #Imperial Helmet
- 0010D181 #Potemas Skull
- 0010D180 #Gray Fox Bust
- 0010CDD3 #Redguard Male
- 0010CDC0 #Male Orc
- 0010CC50 #Glass Shield
- 0010CC42 #Helmet Blades
- 0010CC3F #Horker
- 0010CC3D #Companions Helm
- 0010CC3C #Dragon Skull
- 0010CC39 #Whiterun Shield
- 0010CC38 #Windhelm Shield
- 0010CC37 #Winterhold Shield
- 0010CC36 #Dawn Star Shield
- 0010CC35 #Falkreath Shield
- 0010CC34 #Hjaalmarch Shield
- 0010CC33 #Markarth Shield
- 0010CC32 #Solitude Shield
- 0010CC31 #Spellbreaker
- 0010CC2E #Riften Shield
- 0010CC2D #Breton Mage
- 0010C6DD #Skeleton
- 0010C6DC #Odahviing (dragon)
- 0010C6D9 #Bone Crown
- 0010C6CE #Dragonscale Cuirass
- 0010C6CD #Elven Shield
- 0010C6CC #Daedric Shield
- 0010C6CA #Dragonscale Shield
- 0010C629 #Statue of Ysgramor
- 0010C623 #Runed Stand
- 0010C622 #Mask Altar
- 0010C620 #Dwarven Armor
- 0010C61D #Frost Dragon
- 0010C61C #Swamp Dragon
- 0010C618 #Wind Caller Tomb
- 0010BFC3 #Spriggan
- 0010BFC2 #Draugr Female
- 0010BFBC #Argonian
- 0010BFBB #Black Briar Meadery Sign
- 0010BFB8 #Grey Beard Static
- 0010BFB7 #Instruments
- 0010BFB6 #Coffin
- 0010BEA6 #Greybeard
- 0010B2CE #Nocturnal Statue
- 0010B177 #Nord Plate Cuirass
- 0010B174 #Coffin
- 0010B16A #Thief Stone
- 0010AB3D #Hagraven
- 0010AB3A #Troll Cave
- 0010A965 #Cow
- 0010A963 #Alduin (dragon)
- 0010A17C #Werewolf
- 0010A17B #Statue of Namira
- 0010A17A #Statue of Meridia
- 0010A177 #Malacath Statue
- 0010A170 #Churus
- 0010A16F #Mudcrab
- 0010A169 #Bronze Dragon
- 0010A166 #Horses
- 0010A165 #Sabre Cat
- 0010A164 #Slaughter Fish
- 0010A163 #Frostbite Spider
- 0010A162 #Dwarven Spider
- 0010A161 #Dragon Priest
- 0010A160 #Wolves
- 0010A15F #Dog
- 0010A15E #Horse and Rider
- 0010952C #Hagraven
- 0010952B #Draugr Male
- 00109529 #Bear Brown
- 00109528 #Falmer
- 00109522 #Mammoth
- 0010951F #Deer
- 0010951E #Troll
- 0010951D #Steam
- 0010951C #Sphere
- 0010951B #Skeever
- 00109518 #Clavicus Vile Mask
- 00109515 #Logo
- 00109512 #Shrine of Azura
- 0010950F #Potions
- 001091DF #Shrine of Talos
- 001091DE #Shrine of Stendarr
- 001091DD #Shrine of Mara
- 001091DC #Shrine of Kynareth
- 001091DB #Shrine of Julianos
- 001091DA #Shrine of Dibella
- 001091D9 #Shrine of Arkay
- 00108D6D #Alchemy Workbench
- 00108D6C #Shrine of Akatosh
- 00108D6A #Enchanting Workbench
- 00108D69 #Whiterun Temple Tree
- 00108D67 #Giant
- Persuade, Intimidate and Bribe
- Persuade chance depends only on the Speech level. Intimidate chance depends on your Speech level and your character level. Bribe either works or doesn't and it depends on the character you're talking to. To make Persuade work every time you would increase Speech to anything over 100 and you should be okay. You could also grant the 13 Speech Perks for extra bonuses. If your Speech is 200 and you have all Speech Perks then I would guess that Intimidate would always work no matter what character level you are at. I can't imagine Intimidate not working if you set your Speech to 900.
- Changing the TimeScale
- Set TimeScale To 20 #default
- Set TimeScale To 1 #exact
- Changing the time scale does not effect movement speed. The timescale is set to 20 by default and it can be lowered to 1 at which the game clock is exactly like the real world clock. Do not set the TimeScale to a value less than 1. Personally I think 20 is very rushed - you do one thing then it's night already. I played at 10 for a few weeks and enjoyed it then I changed it to 5 and I feel that's perfect (that's 1 hour real time = 2.5 hours game time). At that point there is enough time in the day to make it feel real.
- If you increase it too much it can possibly hinder some quests that depend on you being somewhere at a specific time, like getting married. At a time scale of 1000 the hours will fly by but the sky is okay. I wouldn't recommend going above 2000. Around 3000 is enough to cause a seizure. Plus it has to be killing the processor. At a time scale of 10,000 when the sun sets your eyes don't have enough time to adjust to the darkness before the sun rises again, making the game almost unplayable.
- Sex/Race/Name Change
- Simply type: ShowRaceMenu
- to open the menu that you use at the be beginning of the game to create your character. You can change anything about how your character looks. You can also change the name without changing your appearance.
- Powers and Blessings
- To add one you will type:
- Player.AddSpell <spellid>
- You can find Power Spell Ids at
- http://www.uesp.net/wiki/Skyrim:Powers
- and Blessing Spell Ids:
- http://www.uesp.net/wiki/Skyrim:Blessings
- You can have any of them. For instance you don't have to be an Argonian to have the Waterbreathing Power and you don't have to be a Nord to have Battle Cry.
- Batch Files
- You can type almost any command into a Notepad file and run that in the Console. It will execute each command. Simply type:
- Bat filename
- The script file must be in the directory where TESV.exe is located. I have Windows 7 and my copy of Skyrim is from Steam: [C:\Program Files (x86)\Steam\SteamApps\common\skyrim\].
- You can name the file whatever you want. The extension of the filename does not matter. (I don't use a file extension for the scripts I make.) If the filename includes spaces you will need to encapsulate it with quotes like:
- Bat "Skyrim Script - Add All Skills.txt"
- Interesting Object Codes
- BAD0C #Alchemy Table
- BAD0D #Enchanting Table
- D54FF #Alchemy Top
- D5501 #Enchanting Top
- D932F #Workbench
- 1A2AD #Anvil
- BBCF1 #Skyforge
- 6E9C2 #Grindstone
- 727A1 #Tanning Rack
- 9C6CE #Smelting Oven
- 7022E #Wood Chopping Block
- DB358 #Standard Chest
- 800E0 #Safe
- AF6AC #Apothecary’s Satchel
- 10E882 #Barrel
- 75CE6 #Festus Krex (Dead Body/Container)
- B7879 #Knapsack
- c0305 #Suspicious Cabinet
- c0306 #False Back Panel
- 107354 #Throne Dawnstar
- 107352 #Throne Falkreath
- 107351 #Throne Hjaalmarch
- 1075FE #Throne Markarth
- 107355 #Throne Riften
- 7FBC2 #Throne Solitude
- 107353 #Throne Winterhold
- 10F636 #Throne Windhelm
- B244B #Throne Whiterun
- 267D3 #Throne Shadow
- 5E511 #Throne Shor
- 985C2 #Throne Ship Katariah
- B11A7 #Pumpkin (Friendly Fox)
- C2CD6 #Chest of All Standard Armor
- C2CD7 #Chest of All Enchanted Armor
- C2CD8 #Chest of All Clothing and Jewelry
- C2CE0 #Chest of All Standard Weapons
- C2CDF #Chest of All Enchanted Weapons
- C2CDE #Chest of All Staffs
- C2CD4 #Chest of All Ammo
- C2D3B #Chest of All Books
- 10D9FF #Chest of All Skill Books
- C2CD9 #Chest of All Spell Tomes
- C2CE2 #Chest of All Potions
- C2CE1 #Chest of All Scrolls
- C2CDA #Chest of All Ingredients
- C2CDD #Chest of All Soul Gems
- C2CDB #Chest of All Keys
- C2CDC #Chest of All Misc Items
- DBB2B #Create Dragonflies
- 6B45C #Create Dragonflies
- C9AF7 #Create Dragonflies and Fireflies
- DDF4C #Create Fireflies
- A914E #Create Bees
- D96C2 #Create One Nocturnal Insect
- D96C3 #Create Many Nocturnal Insects
- C5208 #Create One Daytime Insect
- C51FF #Create Few Daytime Insects
- C5209 #Create Many Daytime Insects
- 6B2FF #Create Shallow Pond Insects and Fish
- 6B45B #Create Small Pond Insects and Fish
- 6B44D #Create Deep Pond Insects and Fish
- DE190 #Eye Of Magnus Orb
- F147E #Eye Of Magnus Dias
- 106AD9 #Eye Of Magnus Light Effects
- 100754 #Dragon Word Wall Broken
- 3171C #Dragon Word Wall Normal
- 70BB9 #Pre Civial War Skyrim Map
- 70BC2 #Civial War Skyrim Map
- A59B0 #Dark Brotherhood Stained Glass
- B8248 #Dark Brotherhood Tenets
- 62311 #Ulfric Stormcloak’s Boots
- 6230B #Ulfric Stormcloak’s Bracers
- 62303 #Ulfric Stormcloak’s Clothes
- F9670 #Ulfric Stormcloak’s Gag (can only be equipped with EquipItem. can be used on NPC's)
- A59B0 #Dark Brotherhood Stained Glass
- 1092A3 #Winterhold College Symbol
- 1006F0 #Labyrinthian Maze Tablet Destruction
- 1006F1 #Labyrinthian Maze Tablet Restoration
- 1006F9 #Labyrinthian Maze Tablet Alteration
- 1006F8 #Labyrinthian Maze Tablet Illusion
- 10EA43 #Markarth Banner
- C5891 #Large Disaply Case
- 7D67B #Summerset Banner
- C275B #Light Ritual Evil
- C1E2C #Light Soft Blue No Shadow
- 88C9A #Light Dwarven Warm No Shadow
- 88CF3 #Light Dwarven Warm With Shadow
- 88245 #Light Default White With Shadow
- FFF4E #Nocturnal Statue
- FFF4F #Nocturnal Basin
- D068D #Mage Statue
- 54E16 #Dwarven Repository Exterior
- 101CFD #Dwarven Repository Interior
- DB9D6 #Blackreach Sun
- D927F #Wall Mounted Bear 1
- D9281 #Wall Mounted Bear 2
- D9282 #Wall Mounted Bear 3
- D9276 #Wall Mounted Goat
- D927D #Wall Mounted Horker
- D9285 #Wall Mounted Mudcrab
- D9287 #Wall Mounted Skeever
- D9288 #Wall Mounted Wolf 1
- D9289 #Wall Mounted Wolf 2
- D928D #Wall Mounted Sabre Cat 1
- D928F #Wall Mounted Sabre Cat 2
- #Full Building Exteriors
- 8E2CE #Blue Palace
- B9582 #Black-Briar Meadery
- F03D2 #Black-Briar Lodge
- 108CF2 #Destroyed Farm
- 100D99 #Vittoria Vici House
- 917D6 #House Grey Mane
- F2402 #Rifton Warehouse
- F2403 #Rifton Fishery
- F2404 #Rifton Meadery
- F2405 #Rifton Orphanage
- F2406 #Rifton Blacksmith
- F2408 #Rifton Player House
- F03D5 #Rifton Meadery
- F1D04 #Farm Longhouse
- C0C2D #Haretino's House
- C0C2E #Viola Giordano's House
- C0C2F #Clan Cruel Sea
- 7AC6B #Shipwreck
- E76E7 #Dwarven Farm 1
- E7417 #Dwarven Farm 2
- 8E2D8 #Vittoria Vici's House
- 8E2D7 #The Winking Skeever
- 8E2D6 #Styrrs's House
- 8E2D5 #Raidiant Raiments
- 8E2D4 #Museleum
- 8E2D3 #House For Sale
- 8E2D2 #Apothecary
- 8E2D1 #Evette San's House
- 8E2D0 #Erikur's House
- 8E2CF #Bryling's House
- 8E2CD #Bits and Pieces
- 8E2CC #Bards College
- #Animated Spell FX objects seen in menus
- A6459 #Summon
- A59AE #Illusion Dark
- A59AD #Illusion Light
- A59AC #Unrelent Spell
- A0E7F #Light Spell
- A0E7E #Ward Spell
- A0E7D #Heal Spell
- 9FA64 #Shock Spell
- 9DB72 #Ice Spell
- 10FEF4 #Absorb
- 10F0FF #Shout Kynes
- 10F0FE #Shout Ice
- 10F0FD #Shout Slow Time
- 10F0FC #Shout Frost
- 10F0FB #Shout Blue Magic
- 10F0FA #Shout Purple
- 10EA49 #Shout Etherial
- 10EA48 #Shout Self White
- 10EA47 #Shout Pink Magic
- 10EA46 #ShoutFire
- 10AB43 #Bound Weapon
- 10A046 #Paralyze
- 109AC3 #Invisibility
- 109AC2 #Alteration
- 1097CD #Banish
- 1097CC #Reanimate
- 1097CB #Telekinesis
- 1097CA #Turn Undead
- 104F70 #Detect Life
- The Vivid Rings
- These are custom rings that I make. They are not found anywhere in the game. I've spent a lot of time making and testing rings and these are my favorites. You can give any of these rings to a follower. They will all be named Gold Ring. The Vampire ring will turn you into a vampire. The Permanent Werewolf ring is Permanent! The Skeever ring is permanent too, and it turns you into a Skeever. When you use the Weather rings: put them on then take them off - you don't want to wear them constantly because the weather activation code would be running in the background over and over. The same goes for the Poison and Disease ring. Put it on, exit inventory, then take the ring off. The Bodyguards ring gives you a Dragon Priest and Dremora Lord. Waterhop lets you jump on top of the water. The effect will say "Waterwalk" but they didn't make that work properly before releasing the game. You slowly sink if you don't jump.
- PlayerEnchantObject 1CF2B 10DDED 10FC12 #Ring of Bodyguards
- PlayerEnchantObject 1CF2B 81182 81181 #Ring of Boethiah's Shadow Embrace
- PlayerEnchantObject 1CF2B 1EA6C #Ring of Candlelight
- PlayerEnchantObject 1CF2B 109ADD AE722 #Ring of Cure Diseases and Poisons
- PlayerEnchantObject 1CF2B 64D68 #Ring of Ethereal
- PlayerEnchantObject 1CF2B 640B4 #Ring of Familiar
- PlayerEnchantObject 1CF2B 1EA6A #Ring of Invisibility
- PlayerEnchantObject 1CF2B 1EA6A 1EA6C #Ring of Invisibility and Candlelight
- PlayerEnchantObject 1CF2B 1EA6A 6B10C #Ring of Invisibility and Nighteye
- PlayerEnchantObject 1CF2B 6B10C #Ring of Night Eye
- PlayerEnchantObject 1CF2B E3CBB 7B6BA #Ring of Party Time
- PlayerEnchantObject 1CF2B E3CBB BF742 #Ring of Party Time 2
- PlayerEnchantObject 1CF2B 92C45 #Ring of Permanent Werewolf Form
- PlayerEnchantObject 1CF2B 6E205 #Ring of Permanent Skeever Form
- PlayerEnchantObject 1CF2B 4E945 CDECF #Ring of Double Flame Thralls
- PlayerEnchantObject 1CF2B CDED0 CDED1 #Ring of Frost Storm Thralls
- #use Ring of Vampire 2. it's much better.
- #PlayerEnchantObject 1CF2B C4DDE #Ring of Vampire
- PlayerEnchantObject 1CF2B 10DE17 FD80B #Ring of Vampire 2
- PlayerEnchantObject 1CF2B 8CAC9 #Ring of Waterhop
- PlayerEnchantObject 1CF2B 78B9D #Ring of Clear Weather
- PlayerEnchantObject 1CF2B E3F0A #Ring of Stormy Weather
- PlayerEnchantObject 1CF2B 104D4A 7F423 #Ring of Frost and Storm Effects
- PlayerEnchantObject 1CF2B EBEA8 EB86E #Ring of Necro Effects
- PlayerEnchantObject 1CF2B 106E1D 9B2B3 #Ring of Suicide
- PlayerEnchantObject 1CF2B 103647 #Ring of Ghostveil
- PlayerEnchantObject 1CF2B F71D2 #Ring of Draugr Eyes
- PlayerEnchantObject 1CF2B E3CBA #Ring of Slow Walk
- PlayerEnchantObject 1CF2B 9AA37 #Ring of Spriggan Swarm
- PlayerEnchantObject 1CF2B 10D96B 10D96C # Ring of Well Rested Lover’s Comfort
- #You will still look like a ghost after removing the Ghost rings listed below.
- #Use [Player.SetActorAlpha 100] to set your transparency to normal.
- #360 players can not undo the effects of these rings.
- PlayerEnchantObject 1CF2B 1034CB #Permanent Purple Ghost
- PlayerEnchantObject 1CF2B 5030E #Permanent Blue Ghost
- PlayerEnchantObject 1CF2B D339A #Permanent White Ghost
- PlayerEnchantObject 1CF2B ED5FF #Permanent Fire Ghost
- PlayerEnchantObject 1CF2B D339E #Permanent Storm Ghost
- PlayerEnchantObject 1CF2B ED600 #Permanent Frost Ghost
- What are those #'s for?
- One very basic thing I should have mentioned somewhere above is all of the # symbols. In a batch script file we can use the # to make a comment to ourselves. Example:
- # i'm testing this script file bat thing people are talking about on gamefaqs
- Player.SetAv Health 9999 #make me invincible
- #give myself Unnliimiiited Powwwwer!
- Player.SetAv Magicka 9999
- Player.SetAv Desctruction 9999
- Player.SetAv Stamina 9999 #i'll never walk anywhere again
- Nothing after the #'s will be executed as code. Only the SetAv commands will run. I help xbox 360 gamers with their save files on another site and I like to have my reusable scripts formatted for easy viewing, so I use the Tab key to align my comments after commands in a column on the right. If you do that you must have a space before the #. All Tab characters are ignored when a script file is executed by the Bat command.
- Renaming Items
- You can not rename items with the Console. You can not name items when you create them with PlayerEnchantObject.
- I have tried:
- PlayerEnchantObject itemcode enchant1 enchant2 test
- PlayerEnchantObject itemcode enchant1 enchant2 "test"
- PlayerEnchantObject itemcode enchant1 enchant2 1 test
- PlayerEnchantObject itemcode enchant1 enchant2 1 "test"
- PlayerEnchantObject itemcode enchant1 enchant2 0 test
- PlayerEnchantObject itemcode enchant1 enchant2 0 "test"
- PlayerEnchantObject itemcode enchant1 test enchant2
- PlayerEnchantObject itemcode test enchant1 enchant2
- PlayerEnchantObject test itemcode enchant1 enchant2
- PlayerEnchantObject itemcode enchant1 "test" enchant2
- PlayerEnchantObject itemcode "test" enchant1 enchant2
- PlayerEnchantObject "test" itemcode enchant1 enchant2
- PlayerEnchantObject itemcode enchant1 enchant2 0 0 test
- PlayerEnchantObject itemcode enchant1 enchant2 0 1 test
- PlayerEnchantObject itemcode enchant1 enchant2 1 0 test
- PlayerEnchantObject itemcode enchant1 enchant2 1 1 test
- PlayerEnchantObject itemcode enchant1 enchant2 0 0 "test"
- PlayerEnchantObject itemcode enchant1 enchant2 0 1 "test"
- PlayerEnchantObject itemcode enchant1 enchant2 1 0 "test"
- PlayerEnchantObject itemcode enchant1 enchant2 1 1 "test"
- None of those worked so I believe the PlayerEnchantObject command does not accept a string value. The Enchanting Table must use a command (or internal code) that does accept a string (i.e. text to use for a name). If we could somehow force or call the table to create an item, maybe we could pass it a string. I've researched this as much as I can and I've found a lot of topic where people couldn't rename items with the Console in Skyrim, Oblivion, Morrowind, Fallout 3, and Fallout New Vegas. If there is a way to rename items in the Console, no one has found it yet.
- Custom Commands
- I wrote before about batch files but there's another way to use them that is very useful. You can create your own commands.
- Copy these 3 lines of code and paste them into a Notepad file.
- SetRelationshipRank 14 3
- AddToFaction 5c84d 3
- AddToFaction 5a1a4 3
- Save that text file wherever your TESV.exe is. Mine is at C:\Program Files (x86)\Steam\SteamApps\common\skyrim\ . Rename the text file to remove the .txt at the end. Name it something simple like "Follower". From now on in the Console you can click on anyone and type: bat follower. And they will become your follower. You can do this with any code that you use often. And you can have your batch files call other batch files.
- I have a funny one called: slave
- bat follower
- RemoveAllItems
- EquipItem F9670 #Ulfric’s Gag
- EquipItem 10E039 #Prisoner's Cuffs
- EquipItem 3CA00 #Footwraps
- Another funny one I made was: RazCheese
- #idea by RazgrizInferno
- PlaceAtMe 64B31 100 #add goat cheese wedges to clicked object
- Player Movement Speed
- To see what your current movement speed is:
- Player.GetAv SpeedMult
- It will be 100 by default.
- I play at 60. It feels realistic and I can still gracefully dodge arrows and most projectile magic.
- You can enchant a clothing/armor/jewelry item with E3CBA (dunSleepingTreeSlowAlch) to give yourself a way to toggle your max speed. To set the power of the item, see the notes in this topic about Console-Enchanting.
- Change Race (Play as a Dragon or chicken or whatever)
- Thanks to Rhyme for posting how to do this (in a previous topic).
- Player.SetRace racename
- will change your race or you can open the Console, click on a person and type:
- SetRace racename
- The camera does not work well with many of them when you change your own race. I changed M'aig into a mudcrab then set his scale to 2. He still talks like M'aig but he also will burrow into the ground like a mudcrab to rest. I tried to change him and other people into a fox but they become invisible. I set myself as a dragon and the camera was okay. You can't fly or jump and your weapons and armor are hanging below you. It's worth seeing at least once but I'm not sure you would want to play through the game like that. The camera was bad when I was a giant, a mammoth, a chicken and a cow.
- Valid Race Codes:
- alduinrace
- argonianrace
- argonianracevampire
- atronachflamerace
- atronachfrostrace
- atronachstormrace
- bearblackrace
- bearbrownrace
- bearsnowrace
- bretonrace
- bretonracechild
- bretonracechildvampire
- bretonracevampire
- C00giantoutsidewhiterunrace
- C06wolfspiritrace
- carthorserace
- chaurusrace
- chaurusreaperrace
- chickenrace
- cowrace
- DA03barbasdograce
- DA13afflictedrace
- darkelfrace
- darkelfracevampire
- deerrace
- defaultrace
- dogcompanionrace
- dograce
- dragonpriestrace
- dragonrace
- draugrmagicrace
- draugrrace
- dremorarace
- dunmiddenemptyrace
- dwarvencenturionrace
- dwarvensphererace
- dwarvenspiderrace
- elderrace
- elderracevampire
- elkrace
- falmerrace
- foxrace
- frostbitespiderrace
- frostbitespiderracegiant
- frostbitespiderracelarge
- giantrace
- goatdomesticsrace
- goatrace
- hagravenrace
- harerace
- highelfrace
- highelfracevampire
- horkerrace
- horserace
- icewraithrace
- imperialrace
- imperialracechild
- imperialracevampire
- invisiblerace
- khajiitrace
- khajiitracevampire
- magicanomalyrace
- mammothrace
- manakinrace
- MG07dograce
- mudcrabrace
- nordrace
- nordraceastrid
- nordracechild
- nordracevampire
- orcrace
- orcracevampire
- redguardrace
- redguardracechild
- rigidskeletonrace
- sabrecatrace
- sabrecatsnowyrace
- skeeverrace
- skeeverwhiterace
- skeletonnecropriestrace
- skeletonnecrorace
- skeletonrace
- slaughterfishrace
- sprigganmatronrace
- sprigganrace
- sprigganswarmrace
- swarmrace
- trollfrostrace
- trollrace
- undeaddragonrace
- werewolfbeastrace
- whitestagrace
- wisprace
- wispshaderace
- witchlightrace
- wolfrace
- woodelfrace
- woodelfracevampire
- Resurrection
- If you want to bring someone back to life, you can. First you need to find their body. Everyone that you kill in this game is transported to a place called WIDeadBodyCleanupCell. To get there you can type:
- COC WIDeadBodyCleanupCell
- It looks like this at the beginning of the game: http://image.bayimg.com/oamkiaadh.jpg
- Do not alter the guy there named Malborn.
- It's it's someone that you did not kill you can type:
- TCL
- MoveTo NPCid
- You can get NPC id's at http://www.uesp.net/ . Search for the person and you will find their RefId on that page. Don't use the BaseId.
- Once you have located the person, open the Console and click them. Their Id will be locked into the top center of the Console panel. Type:
- Resurrect
- That's it. They are alive again. If they are in the Cleanup Cell simply use the MoveTo command and they will be placed onto the Skyrim map wherever they belong and will resume their normal activities.
- To get yourself out of the Cleanup Cell you can COC to any location like: COC Whiterun
- QA Smoke
- I think everyone knows about this, but in case someone doesn't. Type
- COC QASmoke
- into the Console and you will be transported to the developer testing area. It contains Dwarven chests that contain every item in the game, even items they didn't put into the game. You can easily create any of these chests with codes I listed in my first post. Search for "Chest of All" in that post and you will find them.
- More Interesting Object Codes
- 42521 #Flames
- 10B161 #Farmhouse Wind Mill Grain Wheel
- 22F0B #Dwemer Torture Device
- 34CBF #Dwemer Telescope
- 7144D #Bear Trap
- 166D2 #Grave 1
- 166D3 #Grave 2
- 166D4 #Grave 3
- 52781 #Stone Mural Fox
- 52780 #Stone Mural Hawk
- 5277F #Stone Mural Wolf
- 5277E #Stone Mural Bear
- 5277D #Stone Mural Moth
- 5277C #Stone Mural Whale
- 5277B #Stone Mural Owl
- 5277A #Stone Mural Snake
- DB895 #Combat Dummy 3
- DB894 #Combat Dummy 1
- 72E9F #Combat Dummy 2
- 5A5FE #Working Catapult !!!!!!!!!!!!!!!!!!!!!!!!
- 3A3CB #Dwemer Lexicon Stand
- 7F828 #Pedestal
- 7F82A #Pedestal Empty
- 74A05 #Skull Pedestal
- 74A06 #Skull Pedestal Empty
- D2331 #Doomstone Apprentice
- D2334 #Doomstone Atronach
- D2330 #Doomstone Lady
- D2336 #Doomstone Lord
- D2332 #Doomstone Lover
- D232E #Doomstone Mage
- D2337 #Doomstone Ritual
- D2339 #Doomstone Serpent
- D2335 #Doomstone Shadow
- D2333 #Doomstone Steed
- D232F #Doomstone Thief
- D2338 #Doomstone Tower
- D232D #Doomstone Warrior
- C4F00 #Kilkreath Crystal
- C4DE5 #Kilkreath Crystal Pedestal
- 4056F #Volskygge Puzzle Holder
- 2C0E2 #Volskygge Puzzle Piece
- 56712 #Dwemer Astrolabe Armillary
- 56625 #Dwemer Astrolabe Hub
- 566D9 #Dwemer Astrolabe Lens
- 7F818 #Dwemer Observatory Dome Armillary
- 7F822 #Dwemer Observatory Dome 1
- 7F824 #Dwemer Observatory Dome 2
- 7F825 #Dwemer Observatory Dome 3
- 5B7F5 #FX Ancient Time Wound
- BA556 #Mounted Bird
- 10581F #Flying Bird With Nest
- 105824 #Flying Bird No Nest
- EBEB5 #FX Necro Tendril Ring
- F456E #FX Shadowmere Emerge
- E2D45 #FX Sovngarde Portal
- 1096D6 #FX Winterhold Light Spell
- C25D0 #FX Spark Fountain Heavy
- C25D1 #FX Spark Fountain Itermittant Random
- C25D2 #FX Spark Fountain Itermittant Regular
- C25D3 #FX Spark Fountain Random
- BBDF1 #FX Spark Fountain Light
- 430A4 #FX Time Wound
- Burning Dragon Words
- 960A4 #FX Greybeard Shout DAH
- B7670 #FX Greybeard Shout DUN
- B7671 #FX Greybeard Shout FAAS
- B7672 #FX Greybeard Shout FEIM
- F5BE0 #FX Greybeard Shout FUS
- B7673 #FX Greybeard Shout GRAH
- B7674 #FX Greybeard Shout GRON
- B7675 #FX Greybeard Shout KEST
- C0C33 #FX Greybeard Shout KOOR
- C0C31 #FX Greybeard Shout LOK
- B7676 #FX Greybeard Shout MAAR
- B766B #FX Greybeard Shout NAH
- B604C #FX Greybeard Shout RO
- B766C #FX Greybeard Shout RU
- C0C39 #FX Greybeard Shout SHUL
- B766D #FX Greybeard Shout SU
- C0C37 #FX Greybeard Shout TOOR
- C0C32 #FX Greybeard Shout VAH
- B766E #FX Greybeard Shout WULD
- C0C3B #FX Greybeard Shout YOL
- B766F #FX Greybeard Shout ZII
- EC3DE #Spider Web Destructible
- 5157A #Horse Trough With Water
- AA041 #Metal Cage
- AA043 #Metal Cage Door
- AA045 #TortureRack
- 9151F #Removable Torch
- 9151E #Removable Torch Sconce
- A3446 #Sarcophagus Dead Bolt
- 517A9 #Rope Ladder
- EA693 #Sign Alchemy Shop
- EA694 #Sign Blacksmith
- EA69F #Sign Candlehearth Inn
- EA695 #Sign General Goods
- EA696 #Sign Stables
- 6AEED #Sky Haven Blood Bowl
- 6AEF4 #Sky Haven Blood Ring
- 6AEF5 #Sky Haven Blood Ring
- 6AEF3 #Sky Haven Blood Ring
- 6D359 #Sky Haven Blood Ring
- 6D38A #Sky Haven Puzzle Pillar
- E6C65 #Sovngarde Portal Seal
- E6C67 #Sovngarde Portal Seal Dias
- 105D01 #Sovngarde Watcher Statue
- 3B973 #Black Pool
- 7F8DF #Barenziah Crown With Stand
- E1FB2 #Nirnroot Green
- B6FB9 #Nirnroot Red
- EC19E #Underforge Werewolf Totem 1
- EC1A1 #Underforge Werewolf Totem 2
- EC1A2 #Underforge Werewolf Totem 3
- 950CB #Wind Caller Horn
- 950C9 #Wind Caller Tomb
- 10963B #Cistern Basin Blood
- D9883 #Shrine of Akatosh
- 71854 #Shrine of Arkay
- D9881 #Shrine of Dibella
- D9885 #Shrine of Julianos
- D987F #Shrine of Kynareth
- D9887 #Shrine of Mara
- D987D #Shrine of Stendarr
- 100780 #Shrine of Talos
- D987B #Shrine of Zenithar
- How to Fix A Negative Gold Amount
- If you have a negative gold amount and can not purchase anything, open the Console and type:
- Player.GetItemCount F
- It will tell you how much gold you have. Let's say it was 2054580699.
- You need to Add the Negative of that number:
- Player.AddItem F -2054580699
- And let's see what it says now:
- Player.GetItemCount F
- It will return a new number, something like 1353830387.
- We need to Remove this amount.
- Player.RemoveItem F 1353830387
- GetItemCount it again and it should say you have 0 gold.
- Player Miscellaneous Stats
- #Skyrim
- #Script Name: PlayerMiscStats
- #by PikNik, VividAxis, Team ZRO
- #
- # GetPCMiscStat "stat name"
- # to view current value
- # ModPCMiscStat "stat name" number
- # to modify current value
- #
- # Example:
- # if Locations Discovered is 20 then
- # ModPCMiscStat "Bribes" -20
- # will set it to zero.
- # ModPCMiscStat "Bribes" -50
- # will set it to -30.
- # ModPCMiscStat "Bribes" 50
- # will set it to 70.
- # ModPCMiscStat "Bribes" 0
- # will not change it.
- #
- # ModPCMiscStat does not accept a string for the second parameter.
- # Changing the values for:
- # Favorite Weapon, Favorite Spell, Favorite School, Favorite Shout
- # seems to do nothing. They are set to 0 (zero) by default.
- #
- # GENERAL
- ModPCMiscStat "Locations Discovered" 0
- ModPCMiscStat "Dungeons Cleared" 0
- ModPCMiscStat "Days Passed" 0
- ModPCMiscStat "Hours Slept" 0
- ModPCMiscStat "Hours Waiting" 0
- ModPCMiscStat "Standing Stones Found" 0
- ModPCMiscStat "Gold Found" 0
- ModPCMiscStat "Most Gold Carried" 0
- ModPCMiscStat "Chests Looted" 0
- ModPCMiscStat "Skill Increases" 0
- ModPCMiscStat "Skill Books Read" 0
- ModPCMiscStat "Food Eaten" 0
- ModPCMiscStat "Training Sessions" 0
- ModPCMiscStat "Books Read" 0
- ModPCMiscStat "Horses Owned" 0
- ModPCMiscStat "Houses Owned" 0
- ModPCMiscStat "Stores Invested In" 0
- ModPCMiscStat Barters 0
- ModPCMiscStat "Persuasions" 0
- ModPCMiscStat Bribes 0
- ModPCMiscStat Intimidations 0
- ModPCMiscStat "Diseases Contracted" 0
- # QUEST
- ModPCMiscStat "Quests Completed" 0
- ModPCMiscStat "Misc Objectives Completed" 0
- ModPCMiscStat "Main Quests Completed" 0
- ModPCMiscStat "Side Quests Completed" 0
- ModPCMiscStat "The Companions Quests Completed" 0
- ModPCMiscStat "College of Winterhold Quests Completed" 0
- ModPCMiscStat "Thieves' Guild Quests Completed" 0
- ModPCMiscStat "The Dark Brotherhood Quests Completed" 0
- ModPCMiscStat "Civil War Quests Completed" 0
- ModPCMiscStat "Daedric Quests Completed" 0
- ModPCMiscStat "Questlines Completed" 0
- # COMBAT
- ModPCMiscStat "People Killed" 0
- ModPCMiscStat "Animals Killed" 0
- ModPCMiscStat "Creatures Killed" 0
- ModPCMiscStat "Undead Killed" 0
- ModPCMiscStat "Daedra Killed" 0
- ModPCMiscStat "Automatons Killed" 0
- #ModPCMiscStat "Favorite Weapon" 0
- ModPCMiscStat "Critical Strikes" 0
- ModPCMiscStat "Sneak Attacks" 0
- ModPCMiscStat "Backstabs" 0
- ModPCMiscStat "Weapons Disarmed" 0
- ModPCMiscStat "Brawls Won" 0
- ModPCMiscStat "Bunnies Slaughtered" 0
- # MAGIC
- ModPCMiscStat "Spells Learned" 0
- #ModPCMiscStat "Favorite Spell" 0
- #ModPCMiscStat "Favorite School" 0
- ModPCMiscStat "Dragon Souls Collected" 0
- ModPCMiscStat "Words of Power Learned" 0
- ModPCMiscStat "Words of Power Unlocked" 0
- ModPCMiscStat "Shouts Learned" 0
- ModPCMiscStat "Shouts Unlocked" 0
- ModPCMiscStat "Shouts Mastered" 0
- ModPCMiscStat "Times Shouted" 0
- #ModPCMiscStat "Favorite Shout" 0
- # CRAFTING
- ModPCMiscStat "Soul Gems Used" 0
- ModPCMiscStat "Souls Trapped" 0
- ModPCMiscStat "Magic Items Made" 0
- ModPCMiscStat "Weapons Improved" 0
- ModPCMiscStat "Weapons Made" 0
- ModPCMiscStat "Armor Improved" 0
- ModPCMiscStat "Armor Made" 0
- ModPCMiscStat "Potions Mixed" 0
- ModPCMiscStat "Potions Used" 0
- ModPCMiscStat "Poisons Mixed" 0
- ModPCMiscStat "Poisons Used" 0
- ModPCMiscStat "Ingredients Harvested" 0
- ModPCMiscStat "Ingredients Eaten" 0
- ModPCMiscStat "Nirnroots Found" 0
- ModPCMiscStat "Wings Plucked" 0
- # CRIME
- ModPCMiscStat "Total Lifetime Bounty" 0
- ModPCMiscStat "Largest Bounty" 0
- ModPCMiscStat "Locks Picked" 0
- ModPCMiscStat "Pockets Picked" 0
- ModPCMiscStat "Items Pickpocketed" 0
- ModPCMiscStat "Times Jailed" 0
- ModPCMiscStat "Days Jailed" 0
- ModPCMiscStat "Jail Escapes" 0
- ModPCMiscStat "Items Stolen" 0
- ModPCMiscStat Assaults 0
- ModPCMiscStat Murders 0
- ModPCMiscStat "Horses Stolen" 0
- ModPCMiscStat Tresspasses 0
- Easy Rotate Objects
- I've played since Morrowind and did the Fallouts too. Skyrim is undoubtedly the worse in the all of these when it comes to moving and placing objects. i.e. decorating your house. I've done a lot of this over the last few months while creating and expanding houses and I've developed a system that will help you if you're playing on the PC. Sorry 360 gamers, I don't have a solution for you.
- I made a series of scripts that help me rotate objects on every axis (X Y Z) in increments of 5 degrees. There are 217 scripts. The SetScale is used to force the redraw because a lot of objects don't refresh when you change their angle. Extract the scripts to the directory where TESV.exe is located. ("C:\Program Files (x86)\Steam\SteamApps\common\skyrim") To use them you open the Console, click an object, and type:
- bat xyz
- bat y0
- bat z350
- Download: http://www.mediafire.com/?gfcjq3y7q4a1i5o
- Script Samples:
- #Script Name: XYZ
- SetAngle X 0
- SetAngle Y 0
- SetAngle Z 0
- SetScale 1
- #Script Name: Y275
- SetAngle Y 275
- SetScale 1
- #Script Name: X290
- SetAngle X 290
- SetScale 1
- #Script Name: Z280
- SetAngle Z 280
- SetScale 1
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