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- getgenv().petToForge = "Glitch"
- getgenv().toggleAutoForge = true;
- getgenv().forgeSlots = 4 --4 for legendaries, 9 for epics, 16 for the rest
- local items = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Inventory.Frame.Container.Pets.Content.Frame.Items
- while wait() and toggleAutoForge do
- local petArgs = {[1] = {}}
- local limitter = 0;
- for i,v in pairs(items:GetDescendants()) do
- if v.Name == "ItemName" then
- if v.Text == petToForge then
- if v.Parent.Shiny.Visible == false then
- limitter = limitter + 1;
- if limitter <= forgeSlots then
- table.insert(petArgs[1], v.Parent.Parent.Name)
- else
- game:GetService("ReplicatedStorage").Events.ForgePets:FireServer(unpack(petArgs))
- break
- end
- end
- end
- end
- end
- end
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