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Stellaris Texture Info

Aug 22nd, 2016
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  1. Stellaris Normal:
  2. Alpha channel stellaris = Green of the original blue bump map OR ONLY IF NO ALTERNATIVES: invert of red channel in sins' NM
  3. Red/green channel stellaris = Red of the original blue bump map OR ONLY IF NO ALTERNATIVES: alpha channel in sins' NM
  4. Blue channel stellaris = Sins' DA's green channel
  5.  
  6. Stellaris Specular:
  7. Red channel = Unused, set to black.
  8. Green channel = Environment shading.
  9. Blue channel = Kinda how the ship looks when no light is shining on it not sure how to describe it exactly. Sins' DA's red channel
  10. Alpha channel = Glossiness; without a dedicated map set this to 50% grey
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