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- <?xml version="1.0" ?><root>
- <report><version>2</version><sessionid>3edd3f068434792c5d32299f</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-19 15:42:55</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Release</buildsignature><categoryid>asm.py:1030</categoryid><desyncid>3edd3f068434792c5d32299f</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 58087)>: Attempt to traverse between two states (Adventure -> FamilyLoop) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4D8CB5368; to 'object_sim' at 0x00007FF48F665F90>, None, <AnimationParticipant.ACTOR = 101>), 'gameMat': (<weakref at 0x00007FF46E75B808; to 'object_MotionGameRig' at 0x00007FF48535AF90>, '0', <AnimationParticipant.TARGET = 103>)} (debug context: running motionBasedGaming_play_adventure:104 on object_MotionGameRig:0x00fa08c5e3732181[0] (guaranteed))) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 613, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1030, in request RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 58087)>: Attempt to traverse between two states (Adventure -> FamilyLoop) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4D8CB5368; to 'object_sim' at 0x00007FF48F665F90>, None, <AnimationParticipant.ACTOR = 101>), 'gameMat': (<weakref at 0x00007FF46E75B808; to 'object_MotionGameRig' at 0x00007FF48535AF90>, '0', <AnimationParticipant.TARGET = 103>)} (debug context: running motionBasedGaming_play_adventure:104 on object_MotionGameRig:0x00fa08c5e3732181[0] (guaranteed)) rtim=0</desyncdata></report>
- <report><version>2</version><sessionid>3edd3f068434792c5d32299f</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-07-19 15:48:18</createtime><buildsignature>Local.Unknown.Unknown.1.53.115.1020-1.200.000.400.Release</buildsignature><categoryid>asm.py:1030</categoryid><desyncid>3edd3f068434792c5d32299f</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 61176)>: Attempt to traverse between two states (AdventureLoop -> FamilyLoop) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4D8CB5368; to 'object_sim' at 0x00007FF48F665F90>, None, <AnimationParticipant.ACTOR = 101>), 'gameMat': (<weakref at 0x00007FF4689406D0; to 'object_MotionGameRig' at 0x00007FF48535AF90>, '0', <AnimationParticipant.TARGET = 103>)} (debug context: running motionBasedGaming_play_adventure:1844 on object_MotionGameRig:0x00fa08c5e3732181[0] (guaranteed))) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 613, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1030, in request RuntimeError: ASM :: Motion_Based_Gaming (HANDLE :: 61176)>: Attempt to traverse between two states (AdventureLoop -> FamilyLoop) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4D8CB5368; to 'object_sim' at 0x00007FF48F665F90>, None, <AnimationParticipant.ACTOR = 101>), 'gameMat': (<weakref at 0x00007FF4689406D0; to 'object_MotionGameRig' at 0x00007FF48535AF90>, '0', <AnimationParticipant.TARGET = 103>)} (debug context: running motionBasedGaming_play_adventure:1844 on object_MotionGameRig:0x00fa08c5e3732181[0] (guaranteed)) rtim=0</desyncdata></report>
- </root>
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