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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Box : MonoBehaviour
- {
- AudioSource audioSource;
- public AudioClip brick;
- public AudioClip glass;
- void Start()
- {
- audioSource = GetComponent<AudioSource>();
- }
- private void OnCollisionEnter(Collision collision)
- {
- if (collision.gameObject.tag == "Brick")
- {
- audioSource.clip = brick;
- audioSource.Play();
- }
- if (collision.gameObject.tag == "Glass")
- {
- audioSource.clip = glass;
- audioSource.Play();
- }
- }
- }
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