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(Expansion 6) Kamigakari :: Chaotic Myth

Dec 18th, 2019 (edited)
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  1. New (12/30/2019) All Equipment has been added
  2. New (12/27/2019) Mononoke have been translated and added
  3.  
  4. TOC
  5. -Items: Weapons [XXXA]
  6. *Form: Sword [XXXA-1]
  7. *Form: Spear [XXXA-2]
  8. *Form: Axe [XXXA-3]
  9. *Form: Hammer [XXXA-4]
  10. *Form: Ranged [XXXA-5]
  11. *Form: Magic [XXXA-6]
  12. -Items: Protector, Consumable, and Gear
  13. *Protectors [XXXB-1]
  14. *Consumables [XXXB-2]
  15. *Gear [XXXB-3]
  16. - Mononoke [XXXC]
  17. * Humanoid [XXXC-1]
  18. * Beast [XXXC-2]
  19. * Insectoid [XXXC-3]
  20. * Plant [XXXC-4]
  21. * Mechanical [XXXC-5]
  22. * Undead [XXXC-6]
  23. * Mythical [XXXC-7]
  24. * Chaos [XXXC-8]
  25.  
  26. ================================================================================
  27. Chaotic Myth -- -Items: Weapons [XXXA]
  28. ================================================================================
  29.  
  30. ------------------------
  31. Form: Sword [XXXA-1]
  32. ------------------------
  33. Yuggoth Dagger
  34. Restrict : None
  35. Mode : One Hand
  36. ACC : None
  37. PD : +4
  38. INIT : -1
  39. Cost : 1000G
  40. [Form: Sword / Range: Engaged / Target: 1#]. *A knife that belonged to the interstellar creatures called Yuggoths. It was forged from an unknown metal.*
  41. While [Equipped], [Targets] reduce their [Armor] by 2 (to a minimum of 0).
  42.  
  43. Worshipper's Blade
  44. Restrict : None
  45. Mode : Switch Hand
  46. ACC : +1
  47. PD : +6/+7
  48. INIT : None/+1
  49. Cost : 3000G
  50. [Form: Sword / Range: Engaged / Target: 1#]. *An old sword once carried by Hyperborean sailors. The blade has an ornate pattern, and it's dedicated to a snake god.*
  51. While [Equipped], gain +3 to [Armor].
  52.  
  53. Damascus Blade
  54. Restrict : Martial / Utility
  55. Mode : Two Hand
  56. ACC : +1
  57. PD : +9
  58. INIT : -2
  59. Cost : 3000G
  60. [Form: Sword / Range: Engaged / Target: 1#]. *This ancient blade was forged from Wootz steel, then converted into an Artificial Regalia. It boasts astonishing durability and overwhelming sharpness.*
  61. While [Equipped], reduce [Physical Damage] received by 2.
  62.  
  63. Sacrificial Holy Blade
  64. Restrict : Martial
  65. Mode : Two Hand
  66. ACC : None
  67. PD : +13
  68. INIT : -2
  69. Cost : 5000G
  70. [Form: Sword / Range: Engaged / Target: 1#]. *A large sword that was used to take the head of sacrifices in ancient Albion.*
  71. While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
  72.  
  73. Ancient Sword of Irem
  74. Restrict : Martial / Utility
  75. Mode : Switch Hand
  76. ACC : None
  77. PD : +13/+14
  78. INIT : None/+1
  79. Cost : 8000G
  80. [Form: Sword / Range: Engaged / Target: 1#]. *An ancient sword excavated from the ruins of a place called "Irem". Forged from a rare blue-green metal, it boasts tremendous power against undead and humanoids.*
  81. While [Equipped], when making [Physical Attacks] against [Class: Humanoid - Chaos], gain +1 [Physical Rank].
  82.  
  83. Korvaz Flame Sword
  84. Restrict : Martial
  85. Mode : Two Hand
  86. ACC : None
  87. PD : +14
  88. INIT : None
  89. Cost : 8000G
  90. [Form: Sword / Range: Engaged / Target: 1#]. *A greatsword that holds the power of that which brings flame. If it's user is not a godhunter, they will eventually be consumed by it's spiritual power and transformed into something else.*
  91. While [Equipped], bestow [Element: Fire] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 4 (to a minimum of 0).
  92.  
  93. Barzai's Crescent Moon Blade
  94. Restrict : Martial
  95. Mode : Two Hand
  96. ACC : None
  97. PD : +15
  98. INIT : None
  99. Cost : 10000G
  100. [Form: Sword / Range: Engaged / Target: 1#]. *A sword that emits a pale spirit light. It grants it's user the protection of Mars and Saturn via repeated magic rituals.*
  101. While [Equipped], when making a [Physical Attack], gain +1 [Rank] against [Class: Chaos / Undead].
  102.  
  103. Orichalcum Greatsword
  104. Restrict : Martial
  105. Mode : Two Hand
  106. ACC : +1
  107. PD : +17
  108. INIT : -3
  109. Cost : 12000G
  110. [Form: Sword / Range: Engaged / Target: 1#]. *A greatsword made from Orichalcum, favored by the aristocrats from Atlantis. It boasts outstanding power.*
  111. While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
  112.  
  113. Phoenix Longsword
  114. Restrict : Martial
  115. Mode : Two Hand
  116. ACC : +1
  117. PD : +19
  118. INIT : -3
  119. Cost : 15000G
  120. [Form: Sword / Range: Engaged / Target: 1#]. *A replica of the King of Hyperborea's favored sword. It shows extreme power when used to attack monsters.*
  121. While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
  122.  
  123. ------------------------
  124. Form: Spear [XXXA-2]
  125. ------------------------
  126. Hound Tongue
  127. Restrict : None
  128. Mode : One Hand
  129. ACC : None
  130. PD : +5
  131. INIT : -2
  132. Cost : 1200G
  133. [Form: Spear / Range: Engaged / Target: 1#]. A blue piercing spear similar to a syringe needle. It is made from the blue tongue of Tindalos creatures.
  134. While [Equipped], once per round, [Recover] 5 {HP} when performing [Damage Calculation].
  135.  
  136. Gla'aki's Spine
  137. Restrict : Martial
  138. Mode : One Hand
  139. ACC : +1
  140. PD : +10
  141. INIT : -2
  142. Cost : 6000G
  143. [Form: Spear / Range: Engaged / Target: 1#]. An artificial regalia made from the thin spines of a lake dweller. A long piercing sword.
  144. While [Equipped], when performing a [Physical Attack], gain [Element: Poison] and reduce the targets [Armor] by 2 (Minimum 0).
  145.  
  146. Fetch Stick
  147. Restrict : None
  148. Mode : Switch Hand
  149. ACC : +1
  150. PD : +8 / +9
  151. INIT : -2 / -1
  152. Cost : 4000G
  153. [Form: Spear / Range: 2 Sq. / Target: 1#]. A spear-type artificial regalia with a metal tip on a bamboo handle. It has unparalleled power against Undead.
  154. While [Equipped], when performing a [Physical Attack] against [Class: Undead], gain +2 [Physical Rank].
  155.  
  156. Damascus Spear
  157. Restrict : Martial / Utility
  158. Mode : Two Hand
  159. ACC : +1
  160. PD : +8
  161. INIT : -3
  162. Cost : 2800G
  163. [Form: Spear / Range: 2 Sq. / Target: 1#]. An artificial regalia made from Wootz steel. It is tremendously sturdy.
  164. While [Equipped], reduce [Physical Damage] taken by 2.
  165.  
  166. Sky Demon Claw
  167. Restrict : Two Hand
  168. Mode : Martial / Utility
  169. ACC : None
  170. PD : +9
  171. INIT : -2
  172. Cost : 3100G
  173. [Form: Spear / Range: 2 Sq. / Target: 1#]. A spear-type Artificial Regalia with the claw of a sky demon as its tip.
  174. While [Equipped], once per round when making a [Physical Attack], targets that fail their [Reactive Check] are [Installed] up to 2 Sq away.
  175.  
  176. Barzai's Crescent Moon Spear
  177. Restrict : None
  178. Mode : Two Hand
  179. ACC : +1
  180. PD : +11
  181. INIT : -2
  182. Cost : 8500G
  183. [Form: Spear / Range: 2 Sq. / Target: 1#]. A weapon wrapped in pallid spirit energy. Using black magic rituals, it confers the protection of Mars and Saturn.
  184. While [Equipped], when making a [Physical Attack], gain +1 [Rank] against [Class: Chaos].
  185.  
  186. Orichalcum Spear
  187. Restrict : Martial
  188. Mode : Two Hand
  189. ACC : +1
  190. PD : +13
  191. INIT : None
  192. Cost : 10000G
  193. [Form: Spear / Range: 2 Sq. / Target: 1#]. An Orichalcum long spear, favored by Atlantis nobles. A rare regalia that has excellent power.
  194. While [Equipped], when making a [Physical Attack], gain +5 [Physical Damage] against non-[Boss] [Mononoke].
  195.  
  196. Shining Trident
  197. Restrict : Divine Soul - Heroic Spirit
  198. Mode : Two Hand
  199. ACC : +1
  200. PD : +15
  201. INIT : None
  202. Cost : 12000G
  203. [Form: Spear / Range: 2 Sq. / Target: 1#]. A shining cane of a Great Old One converted into a three-pronged spear. Terrible spiritual light can be emitted from the tip.
  204. While [Equipped], once per round when making a [Physical Attack], gain [Element: Light] and change the [Attack Action] to [Range: 6 Sq].
  205.  
  206. Trapezohedron Magic Spear
  207. Restrict : Martial
  208. Mode : Two Hand
  209. ACC : +1
  210. PD : +16
  211. INIT : None
  212. Cost : 15000G
  213. [Form: Spear / Range: 2 Sq. / Target: 1#]. A long spear with a sparkling black polyhedron at its trip. It has a terrible spiritual power.
  214. While [Equipped], when making a [Physical Attack], gain [Element: Magnet] and +1 [Physical Rank].
  215.  
  216. ------------------------
  217. Form: Axe [XXXA-3]
  218. ------------------------
  219. Magic Machete
  220. Restrict : None
  221. Mode : Switch Hand
  222. ACC : -1
  223. PD : +4 / +5
  224. INIT : -1/None
  225. Cost : 1200G
  226. [Form: Axe / Range: Engaged / Target: 1#]. A type of Artificial Regalia patterned after a forestry knife.
  227. While [Equipped], once per round, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
  228.  
  229. Damascus Axe
  230. Restrict : Martial / Utility
  231. Mode : Switch Hand
  232. ACC : -1
  233. PD : +10
  234. INIT : +2
  235. Cost : 3800G
  236. [Form: Axe / Range: Engaged / Target: 1#]. *A waraxe Artificial Regalia constructed from Wootz steel. Extremely sturdy and offers good defense.*
  237. While [Equipped], reduce [Physical Damage] received by 2.
  238.  
  239. Remodelled Chainsaw
  240. Restrict : Martial
  241. Mode : Two Hands
  242. ACC : -1
  243. PD : +12
  244. INIT : None
  245. Cost : 3800G
  246. [Form: Axe / Range: Engaged / Target: 1#]. *A chainsaw Artifical Regalia that was tuned up with illegal modifications. It's difficult to handle, but boasts high power.*
  247. While [Equipped], once per combat, the [Target] of the user's [Physical Attack] [Halves] their [Armor].
  248.  
  249. Silver Bast Claws
  250. Restrict : Darkstalker / Martial
  251. Mode : Two Hands
  252. ACC : None
  253. PD : +12
  254. INIT : None
  255. Cost : 5500G
  256. [Form: Axe / Range: Engaged / Target: 1#]. *An Artificial Regalia that contains the protection of the cat god, Bast. Four claws attack to the back of each of the user's hands.*
  257. While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
  258.  
  259. Clouded Glass Axe
  260. Restrict : Martial
  261. Mode : Two Hands
  262. ACC : -1
  263. PD : +14
  264. INIT : None
  265. Cost : 5500G
  266. [Form: Axe / Range: Engaged / Target: 1#]. *This battleaxe-type Artificial Regalia was built with a special glass. It features an aerodynamic design that can warp space.*
  267. While [Equipped], twice per combat, the user may force the [Target] to move up to 2 squares in any direction, ignoring Engagements.
  268.  
  269. Ansata Ankh
  270. Restrict : None
  271. Mode : Two Hands
  272. ACC : -1
  273. PD : +16
  274. INIT : -1
  275. Cost : 7500G
  276. [Form: Axe / Range: Engaged / Target: 1#]. *A huge Ankh-Shaped Artificial Regalia. By projecting spirit energy into it, a blade of light appears that can cleave through mononoke.*
  277. While [Equipped], once per round, increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
  278. (Name is a reference to Crux Ansata, the "other name" for an Ankh)
  279.  
  280. Mortlan's Scythe
  281. Restrict : Martial
  282. Mode : Two Hands
  283. ACC : None
  284. PD : +17
  285. INIT : -3
  286. Cost : 10000G
  287. [Form: Axe / Range: Engaged / Target: 1#]. *A small, sickle-shaped Artificial Regalia equipped with a special crystal in its blade.*
  288. While [Equipped], once per combat after performing [Damage Calculation] for a [Physical Attack], the [Target] gains a -5 modifier to [Initiative] until [Combat End].
  289.  
  290. Orichalcum Axe
  291. Restrict : Martial
  292. Mode : Two Hands
  293. ACC : -1
  294. PD : +19
  295. INIT : -2
  296. Cost : 13000G
  297. [Form: Axe / Range: Engaged / Target: 1#]. *An Orichalcum Axe used by warriors of Atlantis for executions. It boasts tremendous cutting power.*
  298. While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
  299.  
  300. Spider God's Scythe
  301. Restrict : Martial
  302. Mode : Two Hands
  303. ACC : -1
  304. PD : +21
  305. INIT : -2
  306. Cost : 16000G
  307. [Form: Axe / Range: Engaged / Target: 1#]. *This sickle-shaped Artificial Regalia was created with the claws of a spider god. It boasts unparalleled sharpness*
  308. While [Equipped], once per round, the [Target] of a [Physical Attack] [Halves] their [Armor].
  309.  
  310. ------------------------
  311. Form: Hammer [XXXA-4]
  312. ------------------------
  313. Orichalcum Mace
  314. Restrict : Martial
  315. Mode : Switch Hand
  316. ACC : +1
  317. PD : +16/+17
  318. INIT : -1/None
  319. Cost : 10000G
  320. [Form: Hammer / Range: Engaged / Target: 1#]. A hammer made of Orichalcum used by Atlantis warriors on the battlefield. It has both high power and maneuverability.
  321. While [Equipped], reduce [Damage] from non-[Boss] [Mononoke] by 5.
  322.  
  323. Great Silver Key
  324. Restrict : Martial
  325. Mode : Switch Hand
  326. ACC : +1
  327. PD : +19 / +20
  328. INIT : None / +!
  329. Cost : 17000G
  330. [Form: Hammer / Range: Engaged / Target: 1#]. A replica of the silver key owned by the space-time god. It has a shape that combines an ancient lance with a key.
  331. While [Equipped], once per session, change the [Range / Target] of an [Attack Action] to [Combat Zone].
  332.  
  333. Damascus Guard
  334. Restrict : None
  335. Mode : Two Hand
  336. ACC : None
  337. PD : +4
  338. INIT : -3
  339. Cost : 1300G
  340. [Form: Hammer / Range: Engaged / Target: #]. Wootz steel knuckles or leg guards. It is extremely durable.
  341. While [Equipped], treat as if equipped with [Unarmed]. Additionally, reduce [Physical Damage] by 2.
  342.  
  343. Albion Pillars
  344. Restrict : Martial
  345. Mode : Two Hand
  346. ACC : +1
  347. PD : +6
  348. INIT : -2
  349. Cost : 2600G
  350. [Form: Hammer / Range: Engaged / Target: 1#]. An artificial regalia made from the circular stones of ancient Albion.
  351. While [Equipped], once per round when making a [Physical Attack], move a target that fails their [Reactive Check] up to 1 Sq. away.
  352.  
  353. Damascus Hammer
  354. Restrict : Martial / Utility
  355. Mode : Two Hand
  356. ACC : +1
  357. PD : +7
  358. INIT : -3
  359. Cost : 3400G
  360. [Form: Hammer / Range: Engaged / Target: 1#]. A hammer artificial regalia made of Wootz steel. It is extremely durable.
  361. While [Equipped], reduce [Physical Damage] by 2.
  362.  
  363. Orichalcum Cestus
  364. Restrict : God Hand
  365. Mode : Two Hand
  366. ACC : +1
  367. PD : +11
  368. INIT : None
  369. Cost : 6800G
  370. [Form: Hammer / Range: Engaged / Target: 1#]. Orichalcum gloves or boots used by Atlantis warriors in the arena.
  371. While [Equipped], treated as though equipped with [Unarmed]. Additionally, reduce [Damage] from non-[Boss] [Mononoke] by 3.
  372.  
  373. Crystal Hammer
  374. Restrict : Martial / Utility
  375. Mode : Two Hand
  376. ACC : +1
  377. PD : +14
  378. INIT : +1
  379. Cost : 8000G
  380. [Form: Hammer / Range: Engaged / Target: 1#]. A hammer created by the Old Ones, equipped with crystals that can store spiritual energy.
  381. While [Equipped], once per battle, add or subtract 1 to a [Spirit Dice] (Cannot go above 6 or below 1).
  382.  
  383. Black Pillar of Fallen Souls
  384. Restrict : Martial
  385. Mode : Two Hand
  386. ACC : +1
  387. PD : +16
  388. INIT : -1
  389. Cost : 8,000G
  390. [Form: Hammer / Range: Engaged / Target: 1#]. An artificial black pillar worshipped by one of the largest evil cults as the body of an evil god. It is wreathed in powerful mystical energy.
  391. While [Equipped], when making a [Physical Attack] against [Class: Humanoid - Beast], gain +2 [Physical Rank].
  392.  
  393. Ptah God
  394. Restrict : Martial
  395. Mode : Two Hand
  396. ACC : +1
  397. PD : +18
  398. INIT : None
  399. Cost : 14000G
  400. [Form: Hammer / Range: Engaged / Target: 1#]. A replica of the hammer of blacksmith god Ptah, which is said to have forged together the plates that support the world.
  401. While [Equipped], by spending x1 [Timing: Prep], the user may [Install] an [Obstacle] equal to a Large Building ([HP: 180 / [Armor: 10]) within [Range: 7 Sq.].
  402.  
  403. ------------------------
  404. Form: Ranged [XXXA-5]
  405. ------------------------
  406. Denki-Shu
  407. Restrict : None
  408. Mode : One Hand
  409. ACC : -1
  410. PD : +4
  411. INIT : -1
  412. Cost : 1500G
  413. [Range: 6 Sq. / Target: 1#]. *A special device constructed by the interstellar creatures known as Yuggoths. This device is a small metal ball wrapped in steel wire, that can fire blue lightning bolts by tightening it.*
  414. While [Equipped], bestow [Element: Shock] on [Physical Attacks].
  415.  
  416. Mirror Spray
  417. Restrict : None
  418. Mode : One Hand
  419. ACC : -1
  420. PD : +5
  421. INIT : -2
  422. Cost : 1500G
  423. [Range: 5 Sq. / Target: 1#]. *A special device constructed by the interstellar creatures known as Yuggoths. This device is a twisted metal tube that can fire powerful blasts of cold air.*
  424. While [Equipped], bestow [Element: Cold] on [Physical Attacks].
  425.  
  426. Damascus Bow
  427. Restrict : Martial / Utility
  428. Mode : Two Hand
  429. ACC : -1
  430. PD : +6
  431. INIT : -4
  432. Cost : 2500G
  433. [Range: 10 Sq. / Target: 1#]. *A large metal bow made of Wootz steel. Because it's string is also made from the same material, it is neccesary to have a high level of skill or tremendous power when firing it.*
  434. While [Equipped], reduce [Physical Damage] received by 2.
  435.  
  436. Cat of Ulthar
  437. Restrict : None
  438. Mode : Two Hand
  439. ACC : None
  440. PD : +6
  441. INIT : +1
  442. Cost : 3500G
  443. [Range: Charge 2 Sq. / Target: 1#]. *A monster cat native to a place called Ulthar.*
  444. While [Equipped], the user may make [Ranged Attacks] or [Magical Attacks] after a [Combat Move]. Also, change the [Range] of [Physical Attacks] to [Range: 7 Sq.].
  445.  
  446. Night Gaunt
  447. Restrict : Dragon Carrier
  448. Mode : Two Hand
  449. ACC : +1
  450. PD : +7
  451. INIT : -2
  452. Cost : 3500G
  453. [Range: Charge 4 Sq. / Target: 1#]. *A combat-bike type Artificial Regalia created with alien technology. This living motorcycle feeds off of the spirit energy of it's owner, using it as power.*
  454. While [Equipped], the user may make [Ranged Attacks] or [Magical Attacks] after a [Combat Move].
  455.  
  456. ※Electrostatic Cannon
  457. Restrict : None
  458. Mode : One Hand
  459. ACC : +1
  460. PD : (8)
  461. INIT : -2
  462. Cost : 4400G
  463. [Range: 7 Sq. / Target: 1#]. *A powerful lightning rifle created by a tribe known for it's advanced technology. It's shape is reminiscent of a large, square hair dryer.*
  464. While [Equipped], bestow [Element: Shock] on [Physical Attacks]. Also, once per round, change [Target] to [Area].
  465.  
  466. Nitocris's Mirror
  467. Restrict : Arcane / Utility
  468. Mode : Two Hand
  469. ACC : None
  470. PD : +10
  471. INIT : -3
  472. Cost : 6000G
  473. [Range: 8 Sq. / Target: 1#]. *A bronze mirror-type Artificial Regalia with a demonic appearance. It can summon countless monsters that were sealed within it.*
  474. While [Equipped], bestow [Element: Phantom] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
  475.  
  476. Orichalcum Greatbow
  477. Restrict : Martial / Utility
  478. Mode : Two Hand
  479. ACC : None
  480. PD : +15
  481. INIT : -2
  482. Cost : 10000G
  483. [Range: 12 Sq. / Target: 1#]. *A massive Orichalcum bow used by aristocrats from Atlantis. This rare weapon boasts unrivaled range.*
  484. While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
  485.  
  486.  
  487. ※ Atlantean Tablet
  488. Restrict : Arcane / Utility
  489. Mode : Two Hand
  490. ACC : -1
  491. PD : (17)
  492. INIT : None
  493. Cost : 13000G
  494. [Range: 10 Sq. / Target: 1#]. *A piece of technology used as a power source in Atlantis, repurposed into a weapon. It fires powerful flashes of heat.*
  495. While [Equipped], bestow [Element: Fire] onto [Physical Attacks], and gain +1 [Rank] at [Damage Calculation].
  496.  
  497. ------------------------
  498. Form: Magical [XXXA-6]
  499. ------------------------
  500. Golden Branch
  501. Restrict : None
  502. Mode : One Hand
  503. CNJ : None
  504. MD : +2
  505. INIT : -1
  506. Cost : 1000G
  507. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A research grimoire about the myths, magics, and beliefs of an uncivilized society. These magic books are relatively easy to obtain.*
  508. While [Equipped], once per combat, gain +1 to a {Conjure} check.
  509.  
  510. Emerald Tablet
  511. Restrict : None
  512. Mode : One Hand
  513. CNJ : None
  514. MD : +3
  515. INIT : -2
  516. Cost : 1000G
  517. [Magical Attack / Range: 5 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A magic implement created with the power of alchemy. It's fragile, but contains powerful magical energy.*
  518. While [Equipped], once per combat, [Halve] the [Barrier] of the target of a [Magic Attack].
  519.  
  520. Book of the Dead
  521. Restrict : Arcane
  522. Mode : One Hand
  523. CNJ : None
  524. MD : +4
  525. INIT : -3
  526. Cost : 3000G
  527. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A heretical manuscript of a religion that performs human sacrifice and cannibalism.*
  528. While [Equipped], once per turn, increase the [Range] of a [Magical Attack] by +2 Sq.
  529.  
  530. Stone Man Monument
  531. Restrict : Divine Talker
  532. Mode : Two Hand
  533. CNJ : None
  534. MD : +5
  535. INIT : -4
  536. Cost : 3000G
  537. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Phantom / Rank: 2]. *A collection of poems inside of a book with a red cover. You can inflict powerful hallucinations on an opponent by speaking the psalms within.*
  538. While [Equipped], once per turn, increase the [Target] of the user's [Magical Attacks] by 1#.
  539.  
  540. Eltdown Shards
  541. Restrict : Digital Sorcerer
  542. Mode : Two Hand
  543. CNJ : -1
  544. MD : +6
  545. INIT : -3
  546. Cost : 3000G
  547. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *An LCD tablet with a number of forbidden magical books installed. It describes experiments in Electroencephalography by a powerful race of mages that can manipulate spirit energy.*
  548. While [Equipped], once per session, change one [Spirit Dice] to "1".
  549.  
  550. Pohnpei Scripture
  551. Restrict : Arcane
  552. Mode : Two Hand
  553. CNJ : None
  554. MD : +6
  555. INIT : -5
  556. Cost : 3000G
  557. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A manuscript that describes doctrines, discussions, and spells handed down by a south pacific tribe since ancient times. It contains powerful spirit energy.*
  558. While [Equipped], the user gains a +5 modifier to [Recovery] effects.
  559.  
  560. Zanthu Pottery
  561. Restrict : Arcane
  562. Mode : Two Hand
  563. CNJ : None
  564. MD : +7
  565. INIT : -1
  566. Cost : 5000G
  567. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A translation of the contents of mysterious black slabs found in ancient ruins. It details the wisdom of ancient civilizations.*
  568. While [Equipped], increase the [Magic Damage] of [Racial Talents] by 5.
  569.  
  570. G'Harne Shard
  571. Restrict : Arcane
  572. Mode : Two Hand
  573. CNJ : None
  574. MD : +7
  575. INIT : -2
  576. Cost : 5000G
  577. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Magnet / Rank: 2]. *A translated, decoded document of the characters written on mysterious clay slabs. It describes knowledge of the underground city of G'Harne and aliens.*
  578. While [Equipped], once per round, reduce the {Resist} check of the [Target] of a [Magical Attack] by 2.
  579.  
  580. Golias Apocalypse
  581. Restrict : Arcane
  582. Mode : Two Hand
  583. CNJ : None
  584. MD : +8
  585. INIT : -3
  586. Cost : 5000G
  587. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Toxin / Rank: 2]. *An infamous magical grimoire about evil mononoke. It has been described as a method of contact with organisms from different dimensions.*
  588. While [Equipped], reduce [Damage] received from non-[Boss] [Mononoke] by 5.
  589.  
  590. Book of Unknown Spells
  591. Restrict : Arcane
  592. Mode : Two Hand
  593. CNJ : -1
  594. MD : +11
  595. INIT : None
  596. Cost : 8000G
  597. [Magical Attack / Range: 9 Sq. / Target: 1# / Resist: Cancel / Element: Phantom / Rank: 2]. *A copy of a spellbook about the avatar of ruin, written in an unknown language. Due to it's excessive power, care should be taken when handling it.*
  598. While [Equipped], once per combat, gain 1 [Overflow].
  599.  
  600. The King in Yellow
  601. Restrict : Divine Talker
  602. Mode : Two Hand
  603. CNJ : -1
  604. MD : +12
  605. INIT : -1
  606. Cost : 8000G
  607. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Wind / Rank: 2]. *A manuscript of a play, covered in ornate bindings. By chanting it's beautiful but haunting contents, you can draw spiritual power from a powerful, evil god.*
  608. While [Equipped], when making a [Magical Attack], the [Target] gains a -5 modifier to [Barrier] (Minimum 0).
  609.  
  610. Celaeno Fragments
  611. Restrict : Arcane
  612. Mode : Two Hand
  613. CNJ : -1
  614. MD : +14
  615. INIT : -1
  616. Cost : 10000G
  617. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Light / Rank: 2]. *A magic book about a stone, alien tablet. It explains knowledge about the avatar of ruin and it's allies.*
  618. While [Equipped], gain +10 to [Armor].
  619.  
  620. Seven Solar Secrets
  621. Restrict : Arcane
  622. Mode : Two Hand
  623. CNJ : None
  624. MD : +15
  625. INIT : -4
  626. Cost : 10000G
  627. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Fire / Rank: 2]. *A collection of seven scrolls, written in ancient chinese, compiled into one book. It's written about the ancient gods.*
  628. While [Equipped], gain +10 to [Barrier].
  629.  
  630. Secret of the Beast
  631. Restrict : Arcane
  632. Mode : Two Hand
  633. CNJ : None
  634. MD : +17
  635. INIT : -4
  636. Cost : 15000G
  637. [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Magnet / Rank: 2]. *A magical grimoire wrapped in metal restraints. It was written about the legends of ancient egypt, their magic, and their knowledge of evil gods.*
  638. While [Equipped], by consuming [Start], gain +5 to [Damage Calculation] until after [Timing: End] of the current round.
  639.  
  640. Spiral God Scroll
  641. Restrict : Arcane
  642. Mode : Two Hand
  643. CNJ : -1
  644. MD : +18
  645. INIT : -3
  646. Cost : 15000G
  647. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Cold / Rank: 2]. *A collection of ancient ritual literature written during the Xia dynasty. It was written on human skin, and contains extensive knowledge of evil gods.*
  648. While [Equipped], once per combat, change 2 [Spirit Dice] to [Overflow].
  649.  
  650. Necronomicon
  651. Restrict : Arcane
  652. Mode : Two Hand
  653. CNJ : -1
  654. MD : +19
  655. INIT : -2
  656. Cost : 18000G
  657. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Toxin / Rank: 2]. *A legendary book, written by an insane godhunter. This book details complex and bizarre magic rituals and contains the truths of the world.*
  658. While [Equipped], once per session, gain 2 [Overflow].
  659.  
  660. Book of Ivory
  661. Restrict : Time Wizard
  662. Mode : Two Hand
  663. CNJ : None
  664. MD : +20
  665. INIT : -5
  666. Cost : 18000G
  667. [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Wind / Rank: 2]. *This is a copy of a book written by the Great Mage known as the Devil of Hyperborea. It contains knowledge about terrible darkness.*
  668. While [Equipped], once per combat, gain +{Main Stat} to Initiative.
  669.  
  670. Pnakotic Manuscript
  671. Restrict : Elder Mage
  672. Mode : Two Hand
  673. CNJ : None
  674. MD : +21
  675. INIT : -4
  676. Cost : 18000G
  677. [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Shock / Rank: 2]. *This rare book is the oldest grimoire in existence. It's rarely available.*
  678. While [Equipped], once per session, gain +5 to an {Identify} or [Conjure] check.
  679.  
  680. <----- Arms System :: Additional Effects / Form: Magic ----->
  681.  
  682. ◇ Body Strengthening Spell
  683. Cost: 500g
  684. Trade: 1
  685. Magic that dramatically increases your physical capabilities. Once per scene, lose 2 {HP} to gain a +2 modifier to a {Strength} or {Agility} check.
  686.  
  687. ◇ Gravity Control
  688. Cost: 500g
  689. Trade: 1
  690. You can control gravity for a certain period of time by using magic. Once per scene, the target is able to move at the same speed as an [Automobile] and float through the air.
  691.  
  692. ◇ Translocation Magic
  693. Cost: 500g
  694. Trade: 1
  695. Instantly translocate yourself with a spell. Once per scene, move a distance up to 100m (Consult with GM for details).
  696.  
  697. ◇ Facial Variation
  698. Cost: 500g
  699. Trade: 1
  700. Use magic to change your facial appearance. Once per session, change your face, but not your body or vocal cords. (Treat as [Maneuver: Disguise / Result: 15]) for one scene. (Consult with GM for details).
  701.  
  702. ◇ Fog of Memory
  703. Cost: 500g
  704. Trade: 1
  705. Cover a person's memory in the a magical fog, preventing them from remembering anything. Once per session, seal a portion of an Innocent's memory. (Consult with GM for details).
  706.  
  707. ◇ Fog of Memory
  708. Cost: 500g
  709. Trade: 1
  710. Cover a person's memory in the a magical fog, preventing them from remembering anything. Once per session, seal a portion of an Innocent's memory. (Consult with GM for details).
  711.  
  712. ◇ Demon Exposure
  713. Cost: 500g
  714. Trade: 1
  715. This spell weakens the effect of transformation or impersonation magic. Once per session, [Target: 3#] gain a -10 modifier to the result of their [Action: Concealment].
  716. ◇ Barrier
  717. Cost: 500g
  718. Trade: 1
  719. Create a barrier that keeps innocents away. Once per session, the general public will avoid an area designated by the user (Consult with GM for details).
  720.  
  721. ◇ Phantasmal Spell
  722. Cost: 500g
  723. Trade: 1
  724. Inflict vivid hallucinations on innocents. Once per session, eliminate the memory of the general public and rewrite it. (Consult with GM for details).
  725.  
  726. ◇ Healing
  727. Cost: 500g
  728. Trade: 1
  729. Rudimentary curative magic that instantly restores one's injuries. Once per session, [Target: 1#] [Recovers] 10 {HP}.
  730.  
  731. ◇ Alchemic Medium
  732. Cost: 500g
  733. Trade: 1
  734. Use Alchemy to convert a mass of Fool's Gold into a usable item. Once per session, the user may [Purchase] one [Item: Consumable].
  735.  
  736. ◇ Enchantment Magic
  737. Cost: 500g
  738. Trade: 1
  739. This magic allows you to make someone else fulfill a simple request. Once per session, give a simple order to the general public (Consult with GM for details).
  740.  
  741. ◇ Animal Transformation
  742. Cost: 500g
  743. Trade: 1
  744. Transform into an animal via magic. Once per session, take an animal appearance (treat as [Maneuver: Disguise / Result: 15], lasts for a whole scene).
  745.  
  746. ◇ Animal Summon
  747. Cost: 500g
  748. Trade: 1
  749. Summon a specific animal via magic. Once per session, summon a number of specified animals to a specific area via magic (Consult with GM for details).
  750.  
  751. ◇ Manipulation
  752. Cost: 500g
  753. Trade: 1
  754. This magic can manipulate the behaviors of innocents. Once per session, make the general public take simple actions specified by the caster (Consult with GM for details).
  755.  
  756. ◇ Mental Possession
  757. Cost: 500g
  758. Trade: 1
  759. By possessing the soul, an innocent is knocked uncounscious and possessed by the user, who directly manipulates their body. Once per session, directly manipulate an Innocent (Consult with GM for details).
  760.  
  761. ◇ Soulbind
  762. Cost: 500g
  763. Trade: 1
  764. You've mastered a special spell that can paralyze innocents. Once per session, inflict [Shift: Paralysis] on innocents in a scene.
  765.  
  766. ◇ Plant Control
  767. Cost: 500g
  768. Trade: 1
  769. Interfere with the growth of plants in the area. Once per session, the user can manipulate the growth of plants, or influence their actions (Consult with GM for details).
  770.  
  771. ◇ Spiritual Light
  772. Cost: 500g
  773. Trade: 1
  774. Make a light source appear to illuminate the surroundings. Once per session, characters in a scene can ignore [Dark Place] penalties.
  775.  
  776. ◇ Divination
  777. Cost: 500g
  778. Trade: 1
  779. Perform a magical divination. Once per session, gain a +1 modifier to a [Main Stat] check.
  780.  
  781. ◇ Identification Magic
  782. Cost: 500g
  783. Trade: 1
  784. Use a spell to read an enemy's crest more efficiently. Once per session, gain a +2 modifier to [Action: Identify].
  785.  
  786. ◇ Anti-Evil Barrier
  787. Cost: 500g
  788. Trade: 1
  789. Protect innocents with a specially made barrier. Once per session, make the general public invisible to mononoke (Consult with GM for details).
  790.  
  791. ◇ Landslide
  792. Cost: 500g
  793. Trade: 1
  794. With a specially prepared spell, you destroy a building or object in your way. Once per session, erase an [Obstacle].
  795.  
  796. Spirit Furnace
  797. Cost: Unsellable
  798. Trade: N/A
  799. This cannot be purchased by PCs.
  800. Equipment enchanted with this spell has the ability to consume spiritual power from others to power itself. Artificial Regalia with this [Additonal Effect] can be [Equipped] by innocents. While [Equipped], the user becomes a GM-designated mononoke.
  801.  
  802. Forbidden Knowledge
  803. Cost: Unsellable
  804. Trade: N/A
  805. This cannot be purchased by PCs.
  806. This spell allows a human to discard their morals in order to gain power beyond wisdom. While [Equipped], gain a modifier of +[LV] to the user's [Initiative], [Armor], and [Barrier].
  807.  
  808. Wrapped in Human Skin
  809. Cost: Unsellable
  810. Trade: N/A
  811. This cannot be purchased by PCs.
  812. Gain secret magical power and dangerous power from binding your weapon in human skin. While [Equipped], gain one of any [Boss Talent] without a ★. [Wrapped in Human Skin] can be obtained up to two times.
  813.  
  814. Secret of Immortality
  815. Cost: Unsellable
  816. Trade: N/A
  817. This cannot be purchased by PCs.
  818. Absorb souls to continuously rejuvenate your own life force. While [Equipped], gain +120 to the maximum value of [HP]. This arm can be obtained up to two times.
  819.  
  820. Forbidden Secrets
  821. Cost: Unsellable
  822. Trade: N/A
  823. This cannot be purchased by PCs.
  824. You have obtained secret knowledge about the creation of [Distortions]. While [Equipped], once per session, create any [Distortion] at will. This arm can be obtained up to three times.
  825.  
  826. ================================================================================
  827. Chaotic Myth -- -Items:Protectors, Gear, accessories, and consumables [XXXB]
  828. ================================================================================
  829.  
  830. ------------------------
  831. Protectors [XXXB-1]
  832. ------------------------
  833. [Protector: Suit] Film Jacket
  834. Restrict : None
  835. EVA : None
  836. INIT : None
  837. ARMOR : +1
  838. BARRIER : +1
  839. Cost : 1500g
  840. *A jacket created from film stripped from the interstellar organisms known as Yuggoths, converted into clothing. It has an unsettling appearance, but offers a high level of defense.*
  841. While [Equipped], once per combat, gain a +1 modifier to an [Evasion] check.
  842.  
  843. [Protector: Suit] Damascus Armor
  844. Restrict : None
  845. EVA : None
  846. INIT : -1
  847. ARMOR : +2
  848. BARRIER : +2
  849. Cost : 2000g
  850. *Light armor made of metal plates forged from Wootz steel. It's thin enough to wear under any type of clothing.*
  851. While [Equipped], once per combat, add [+1 Sq] to the distance that can be moved with a [Simple Move / Combat Move].
  852.  
  853. [Protector: Suit] Unknown City Garb
  854. Restrict : Hanyou / Magus
  855. EVA : None
  856. INIT : None
  857. ARMOR : +2
  858. BARRIER : +2
  859. Cost : 3500g
  860. *Artificial Regalia made from special fibers created by reptile tribes living in an unknown city. The fabric is a distinctive red.*
  861. While [Equipped], once per combat, reduce [Magic Damage] recieved by 5.
  862.  
  863. [Protector: Suit] Ren Amulet
  864. Restrict : None
  865. EVA : None
  866. INIT : -2
  867. ARMOR : +3
  868. BARRIER : +3
  869. Cost : 4000g
  870. *A breastplate-type Regalia made of pure amber. An image of a winged beast, with a face contorted with anger, is etched on the front.*
  871. While [Equipped], during a Sanctum Purge, when you reach the step "1: Reach area", add a -1 modifier to the gain of [Limit]. 3/Session.
  872.  
  873. [Protector: Suit] Sky Demon Suit
  874. Restrict : None
  875. EVA : None
  876. INIT : None
  877. Armor : +4
  878. Barrier : +4
  879. Cost : 6000G
  880. *Light leather armor created from the hide of an aerial demon. By focusing spirit energy, the user can become invisible for a time.*
  881. While [Equipped], once per session, the target gains [Shift: Hidden] even if they are in a square (or place) with no [Obstacles] (treat as [Maneuver: Concealment / Result: 15]). This effect lasts for the rest of the combat (or scene).
  882.  
  883. [Protector: Suit] Bio-Armor
  884. Restrict : None
  885. EVA : None
  886. INIT : -2
  887. Armor : +8
  888. Barrier : +8
  889. Cost : 8000G
  890. *A vest-type Artificial Regalia made of sparkling organic fibers. It uses viscous substances harvested from the bodies of the interstellar organisms known as Yuggoths.*
  891. While [Equipped], reduce [Element: Fire / Shock] damage by 8.
  892.  
  893. [Protector: Suit] Orichalcum Armor
  894. Restrict : None
  895. EVA : None
  896. INIT : -4
  897. Armor : +9
  898. Barrier : +9
  899. Cost : 10000G
  900. *Orichalcum light armor, prefered by Atlantean aristocrats. It possesses tremendous defense.*
  901. While [Equipped], reduce [Damage] recieved from non-[Boss] [Mononoke] by 5.
  902.  
  903. [Protector: Suit] Artificial God System
  904. Restrict : None
  905. EVA : None
  906. INIT : -4
  907. Armor : +10
  908. Barrier : +10
  909. Cost : 12000G
  910. *In preparation for battle against the False God Cults, each Awakened company is secretly developing robotic weapons to combat Aramitama.*
  911. While [Equipped], gain +2 to [Size]. Also, reduce [Damage] recieved from [Type: Chaos] by 5.
  912.  
  913. [Protector: Suit] King's Yellow Coat
  914. Restrict : None
  915. EVA : None
  916. INIT : -2
  917. Armor : +10
  918. Barrier : +10
  919. Cost : 15000G
  920. *This yellow robe is the incarnation of an evil god, transformed into an Artificial Regalia. Although it resembles a hooded monk's outfit, it's defense exceeds all known human capabilities.*
  921. While [Equipped], reduce [Damage] recieved by 5.
  922. ------------------------
  923. Consumables [XXXB-2]
  924. ------------------------
  925. Golden Honey Sake x5
  926. Use : Other
  927. Cost : 50G
  928. *A golden, honey-like wine brewed by magic.*
  929. Use as [Timing: Unique / Range: Engaged / Target: 1#]. The target does not consume [Spirit] when using a [Mononoke]'s <<Space-Time Flight>>.
  930.  
  931. Ibn-Haji Powder
  932. Use : Other
  933. Cost : 700G
  934. *A magical powder that reveals invisible awakened. It allows you to automatically detect stealthed targets.*
  935. Use as [Range: 5 Sq. / Target: Area]. The target gains [Remove: Hidden].
  936.  
  937. Domination Serum
  938. Use : Other
  939. Cost : 700G
  940. *A colorless serum that tastes like raspberries. In the past, it was only produced by reptile tribes, but in recent times, others have begun experimenting with it.*
  941. The user may manipulate the memory and behavior of a [Range: Engaged / Target: 1#] subject for a period of two weeks (Consult with GM for details).
  942.  
  943. Killing Dust
  944. Use : Other
  945. Cost : 700G
  946. *A secret medicine created from a mix of Suleiman dust and a Hermetic toxin. This weapon only affects those with spirit energy, like godhunters, mononoke, or aramitama.*
  947. Use as a [Weapon Attack] with [Magic Weapon / Range: 4 Sq. / Target: Area/ Resist: Cancel / Element: Toxin].
  948.  
  949. Mumia
  950. Use : Other
  951. Cost : 2000G
  952. *A blue, bituminous powder that can be collected from mummies. This rare panacea can instantly heal a number of injuries when taken or applied.*
  953. Use as [Range: Engaged / Target: 1#]. The target [Recovers] 40 {HP}.
  954.  
  955. ------------------------
  956. Gear [XXXB-3]
  957. ------------------------
  958. Elder Sign
  959. Use : Other
  960. Cost : 500G
  961. *A gray-white stone depicting a burning eye inside of a five-pointed star.*
  962. By possessing this item, an innocent can ignore the effects of [Items] and [Additional Effects] that have an effect that targets innocents (Such as Fog of Memory).
  963.  
  964. Stasis Cube
  965. Use : Other
  966. Cost : 3000G
  967. *A small, plastic box that stagnates the flow of time on whatever is put inside. They are often used to prevent the deterioration of old books and spiritual medicines.*
  968. (Consult with the GM for information)
  969.  
  970. Alhazred Lamp
  971. Use : Rest (Sleep)
  972. Cost : 4000G
  973. *A magic lamp that makes your thoughts appear as illusions around you. Extremely rare, and very expensive.*
  974. The user gains +40 to [Rest Recovery Amount].
  975.  
  976. ================================================================================
  977. Chaotic Myth -- GM Section:Mononoke [XXXC]
  978. ================================================================================
  979. Chaotic Myth -- GM Section: Humanoid Mononoke [XXXC-1]
  980. ================================================================================
  981. Half-Blood x5 / Class: Humanoid / LV: 1 (1)
  982. Size : 2
  983. Wits : Clever
  984. Senses : Normal
  985. Speech : Yes
  986. Reaction : Mercurial
  987. ID : 10
  988. Weakness : [Toxin] [Phantom]
  989. Movement : Walk
  990. | ACC | EVA | CNJ | RES | CHK
  991. {Combat Stats} | 08 | 04 | 03 | 03 | 03
  992. {Fixed Values} | 15 | 11 | 10 | 10 | 10
  993. {Initiative} : 11 (6)
  994. {HP} : 30
  995. Armor : 1
  996. Barrier : 0
  997.  
  998. Attack Methods
  999.  
  1000. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  1001. - [Form: Ranged] 2d6+9 physical damage.
  1002.  
  1003. <<Spirit Strike>>: Physical Attack / Engaged / 1#
  1004. - [Form: Axe] 9 physical damage. 1/Round.
  1005.  
  1006. <<Strong Spirit>>: Unique / 7 Sq. / 1#
  1007. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], reduce [Damage] by 20, and the user receives the [Damage] and other effects. 1/Combat.
  1008.  
  1009. Materials (2d6)
  1010. 2~9: None
  1011. 10+: Childhood Photo/Intellect+1: 500G (Potency: 1)
  1012.  
  1013. Description:
  1014. A tribe that carries blood from evil and chaotic beings. When they are young, they are no different to humans. The special characteristics become more apparent with age, becoming able to manipulate strong spiritual power after a certain year. Many then transform into [Mononoke], and become worshippers, fanatics, or priests of various evil gods.
  1015.  
  1016. ----------------------------------------
  1017. Zealot / Class: Humanoid / LV: 3 (1)
  1018. Size : 2
  1019. Wits : Clever
  1020. Senses : Normal
  1021. Speech : Yes
  1022. Reaction : Hostile
  1023. ID : 15
  1024. Weakness : [Phantom]
  1025. Movement : Walk
  1026. | ACC | EVA | CNJ | RES | CHK
  1027. {Combat Stats} | 09 | 09 | 02 | 03 | 03
  1028. {Fixed Values} | 16 | 16 | 09 | 10 | 10
  1029. {Initiative} : 13 (6)
  1030. {HP} : 52
  1031. Armor : 1
  1032. Barrier : 0
  1033.  
  1034. Attack Methods
  1035.  
  1036. [Weapon Attack]: Ranged Attack / 6 Sq. / 1#
  1037. - [Form: Ranged] 2d6+12 physical damage.
  1038.  
  1039. <<Infection>>: Start / Combat Zone / Combat Zone
  1040. - When the target becomes the [Target] of a [Target: 2#+] [Attack Action] (including [Area - Combat Zone]), they gain +40 [Armor] and [Barrier].
  1041.  
  1042. <<Physical Death Magic>>: Physical Attack / 7 Sq. / 2#
  1043. - [Form: Sword] 4d6+21 physical damage. The user may use {Conjure} instead of {Accuracy} for the [Active Check]. 1/Round.
  1044.  
  1045. <<Magic Master>>: Constant / User
  1046. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], allies other than [Bosses] in the [Combat Zone] gain +1 to [Active Checks].
  1047.  
  1048. Materials (2d6)
  1049. 2~9: None
  1050. 10+: Cultist Proof/Conjure+1: 1000G (Potency: 2)
  1051.  
  1052. Description:
  1053. An executive class of the false god cults that exist all over the world. Many of them are successful people in society. They serve as esoteric priests and gurus while hiding behind their cover occupations, skillfully manipulating half-bloods, freelance godhunters, and so on.
  1054.  
  1055. ----------------------------------------
  1056. Reptilian / Class: Humanoid / LV: 6 (2)
  1057. Size : 2
  1058. Wits : Clever
  1059. Senses : Heat
  1060. Speech : Yes
  1061. Reaction : Hostile
  1062. ID : 20
  1063. Weakness : [Cold] [Phantom]
  1064. Movement : Walk
  1065. | ACC | EVA | CNJ | RES | CHK
  1066. {Combat Stats} | 14 | 03 | 12 | 03 | 03
  1067. {Fixed Values} | 21 | 10 | 19 | 10 | 10
  1068. {Initiative} : 23 (10)
  1069. {HP} : 64
  1070. Armor : 5
  1071. Barrier : 5
  1072.  
  1073. Attack Methods
  1074.  
  1075. [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
  1076. - [Form: Magic] 2d6+20 magical damage.
  1077.  
  1078. <<Super Ancient Weapon>>: Physical Attack / Engaged / 1#
  1079. - [Form: Sword] 5d6+48 physical damage. 1/Round.
  1080.  
  1081. <<Greedy Preposition>>: Physical Attack / Engaged / 1#
  1082. - [Form: Axe] 5d6+48 physical damage. If the target is a [Mononoke] other than the [Boss], reduce its {HP} to 0. 1/Combat.
  1083.  
  1084. <<Snake God Magic>>: Unique / User
  1085. - Use on Damage Calculation. The target gains +5d to [Damage]. 1/Round.
  1086.  
  1087. <<Snake God Worshipper>>: Constant / User
  1088. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target gains +10 [Armor] and [Barrier] while [Not Ready].
  1089.  
  1090. Materials (2d6)
  1091. 2~9: None
  1092. 10+: Red Rope/Armor+2: 1000G (Potency: 2)
  1093.  
  1094. Description:
  1095. Ancient Lizard and Snake-humans that worship an evil god called Igu. Many of them live in underground empires within spiritual realms. They all have high intelligence and excellent fighting skills.
  1096.  
  1097. ----------------------------------------
  1098. Esoteric Priest / Class: Humanoid / LV: 7 (2)
  1099. Size : 2
  1100. Wits : Clever
  1101. Senses : Magic
  1102. Speech : Yes
  1103. Reaction : Hostile
  1104. ID : 23
  1105. Weakness : [Toxin]
  1106. Movement : Walk
  1107. | ACC | EVA | CNJ | RES | CHK
  1108. {Combat Stats} | 05 | 03 | 16 | 10 | 03
  1109. {Fixed Values} | 12 | 10 | 23 | 17 | 10
  1110. {Initiative} : 23 (10)
  1111. {HP} : 75
  1112. Armor : 10
  1113. Barrier : 1
  1114.  
  1115. Attack Methods
  1116.  
  1117. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  1118. - [Element: / Phantom / Form: Magic] 2d6+22 magical damage.
  1119.  
  1120. <<Accelerate>>: Start / Combat Zone / Combat Zone
  1121. - The target gains +5 {Initiative}
  1122.  
  1123. <<Physical Death Magic>>: Physical Attack / 7 Sq. / 2#
  1124. - [Form: Sword] 4d6+39 physical damage. The user may use {Conjure} instead of {Accuracy} for the [Active Check]. 1/Round.
  1125.  
  1126. <<Black Magic Secrets>>: Magical Attack / Combat Zone / Combat Zone / Halves
  1127. - [Element: Toxin / Form: Magic] 3d6+39 magical damage. 1/Round.
  1128.  
  1129. <<High-Level Worshipper>>: Constant / User
  1130. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], NPCs other than [Bosses] in the [Combat Zone] gain +1 to [Active Checks].
  1131.  
  1132. Materials (2d6)
  1133. Automatic: Evil Scripture/Intellect+3: 1500G (Potency: 3)
  1134.  
  1135. Description:
  1136. A branch leader type that exists in cults across the world. They serve both the False God's children and godhunters who ally with it, lead its fanatics, and conspire for its manifestation.
  1137.  
  1138. ----------------------------------------
  1139. Shoggoth Lord / Class: Humanoid / LV: 11 (3)
  1140. Size : 2
  1141. Wits : Clever
  1142. Senses : Domain
  1143. Speech : Yes
  1144. Reaction : Hostile
  1145. ID : 32
  1146. Weakness : [Magnet]
  1147. Movement : Walk
  1148. | ACC | EVA | CNJ | RES | CHK
  1149. {Combat Stats} | 19 | 03 | 07 | 17 | 03
  1150. {Fixed Values} | 26 | 10 | 14 | 24 | 10
  1151. {Initiative} : 30 (12)
  1152. {HP} : 139
  1153. Armor : 10
  1154. Barrier : 10
  1155.  
  1156. Attack Methods
  1157.  
  1158. [Weapon Attack]: Melee Attack / 5 Sq. / 1#
  1159. - [Form: Axe] 2d6+30 physical damage.
  1160.  
  1161. <<Ultimate Mutation>>: Start / User
  1162. - For the rest of combat, the target gains +20 [Armor] and [Barrier]. When used [Out of Combat], the target transforms into any form for the rest of the scene (treat as [Maneuver: Disguise / Result: 20]).
  1163.  
  1164. <<Overflowing Pseudoleg>>: Physical Attack / Engaged / 1#
  1165. - [Form: Hammer] 5d6+68 physical damage. 1/Round.
  1166.  
  1167. <<Instant Move>>: Unique / Engaged / 1#
  1168. - Use at Any Time. The target spends 20 {HP}, then [Installs] into any square.
  1169.  
  1170. <<Humanoid Monster>>: Constant / User
  1171. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Element: Fire - Shock] [Damage], and as long at the target does not have [Shift: Dead], [The One of Iridescent Globes] (Core p233) gains +20 [Armor] and {Initiative}.
  1172.  
  1173. Materials (2d6)
  1174. Automatic: Rainbow Meat/HP+12: 4000G (Potency: 4)
  1175.  
  1176. Description:
  1177. [The One of Iridescent Globes], having gained wisdom and learned to imitate people. It learned the ability to take many forms and has manipulated society as a successful person.
  1178.  
  1179. ----------------------------------------
  1180. Evil Gods Fallen Child / Class: Humanoid / LV: 13 (3)
  1181. Size : 2
  1182. Wits : Clever
  1183. Senses : Domain
  1184. Speech : Yes
  1185. Reaction : Hostile
  1186. ID : 27
  1187. Weakness : [Shock]
  1188. Movement : Walk
  1189. | ACC | EVA | CNJ | RES | CHK
  1190. {Combat Stats} | 22 | 03 | 22 | 03 | 03
  1191. {Fixed Values} | 29 | 10 | 29 | 10 | 10
  1192. {Initiative} : 26 (11)
  1193. {HP} : 191
  1194. Armor : 5
  1195. Barrier : 5
  1196.  
  1197. Attack Methods
  1198.  
  1199. [Weapon Attack]: Melee Attack / 7 Sq. / 1#
  1200. - [Form: Hammer] 2d6+35 physical damage.
  1201.  
  1202. <<Grand God Form>>: Start / User
  1203. - The target gains +25 [Armor] and [Barrier]. This Talent does not spend [Timing: Start].
  1204.  
  1205. <<Raging Kamui>: Start / Combat Zone / Combat Zone / No Reactive Check
  1206. - The target changes their highest [Spirit Dice] to [Overflow].
  1207.  
  1208. <<Magic Claw>>: Physical Attack / 7 Sq. / 1#
  1209. - [Form: Axe] 5d6+79 physical damage. 1/Round.
  1210.  
  1211. <<Anthem Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
  1212. - [Element: Arbitrary / Form: Magic] 4d6+44 magical damage. 1/Round.
  1213.  
  1214. <<Child of an Evil God>>: Constant / User
  1215. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target gains 20 {HP} each time they perform [Damage Reduction].
  1216.  
  1217. Materials (2d6)
  1218. Automatic: Miko's Flesh/Agility+3: 1500G (Potency: 3)
  1219.  
  1220. Description:
  1221. A half god that the evil gods gave up with humans. It is usually human but can be transformed into a form close to its parent. They try to release their parents. The [Attribute] of [Anthem Magic] should be specified by GM in advance.
  1222.  
  1223. ----------------------------------------
  1224. Incarnation of Destruction / Class: Humanoid / LV: 17 (4)
  1225. Size : 2
  1226. Wits : Clever
  1227. Senses : Domain
  1228. Speech : Yes
  1229. Reaction : Hostile
  1230. ID : 37
  1231. Weakness : [Shock]
  1232. Movement : Walk
  1233. | ACC | EVA | CNJ | RES | CHK
  1234. {Combat Stats} | 26 | 04 | 26 | 05 | 04
  1235. {Fixed Values} | 33 | 11 | 33 | 12 | 11
  1236. {Initiative} : 30 (12)
  1237. {HP} : 309
  1238. Armor : 2
  1239. Barrier : 3
  1240.  
  1241. Attack Methods
  1242.  
  1243. [Weapon Attack]: Melee Attack / Engaged / 1#
  1244. - [Form: Hammer] 2d6+43 physical damage.
  1245.  
  1246. <<Destruction Strike>>: Physical Attack / 7 Sq. / 1#
  1247. - [Element: Shock / Form: Axe] 6d6+97 physical damage.
  1248.  
  1249. <<Manifestation of God's Majesty>>: Magical Attack / Combat Zone / Combat Zone / Halves
  1250. - [Element: Toxin / Form: Magic] 3d6+52 magical damage. 1/Round.
  1251.  
  1252. <<Momentary Attack>>: Unique / 7 Sq. / 1#
  1253. - Use when the target declares a Talent. The user may use a [Timing: Attack] Talent. 1/Round.
  1254.  
  1255. <<Mighty Evil>>: Unique / 7 Sq. / 1#
  1256. - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique] Talent used by the target. 1/Round.
  1257.  
  1258. <<Evil God Spirit Power>>: Constant / User
  1259. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Recovers] 30 {HP} each time they perform [Damage Reduction].
  1260.  
  1261. Materials (2d6)
  1262. Automatic: Evil God's Throne/Strength+4: 2000G (Potency: 4)
  1263.  
  1264. Description:
  1265. An Avatar of Ruin that has through some means manifested in human form. It has inferior spiritual power, but is still powerful enough to destroy the world.
  1266.  
  1267. ================================================================================
  1268. Chaotic Myth -- GM Section: Beast Mononoke [XXXC-2]
  1269. ================================================================================
  1270. Shoukushiki x3 / Class: Beast / LV: 1 (1)
  1271. Size : 2
  1272. Wits : Normal
  1273. Senses : Heat
  1274. Speech : Yes
  1275. Reaction : Hostile
  1276. ID : 7
  1277. Weakness : [Fire]
  1278. Movement : Walk
  1279. | ACC | EVA | CNJ | RES | CHK
  1280. {Combat Stats} | 09 | 05 | 01 | 01 | 04
  1281. {Fixed Values} | 16 | 12 | 08 | 08 | 11
  1282. {Initiative} : 18 (8)
  1283. {HP} : 41
  1284. Armor : 2
  1285. Barrier : 2
  1286.  
  1287. Attack Methods
  1288.  
  1289. [Weapon Attack]: Melee Attack / Engaged / 1#
  1290. - [Form: Sword] 2d6+10 physical damage.
  1291.  
  1292. <<Scarlet Poison Fang>> Physical Attack / Engaged / 1#
  1293. - [Element: Fire / Form: Axe] 1d6+19 physical damage.
  1294.  
  1295. <<Unsightly Presence>>: Defense / 4 Sq. / 1#
  1296. - Use on Damage Reduction. Reduce the damage received by the target by 5.
  1297.  
  1298. Materials (2d6)
  1299. 2~9: None
  1300. 10+: Pathologic Foot/Agility+1: 500G (Potency: 1)
  1301.  
  1302. Description:
  1303. A beastman with rubbery skin, strange paws, and a canine body. As it's name suggests, it feeds off of corpses, but since they're difficult to find them in modern times, they often attack other mononoke and living humans. They typically lurk in urban sewers and underpasses, sometimes working as followers to mages, humanoid mononoke, and evil godhunters.
  1304.  
  1305. ----------------------------------------
  1306. Void Demon / Class: Beast / LV: 3 (1)
  1307. Size : 2
  1308. Wits : High
  1309. Senses : Heat
  1310. Speech : Yes
  1311. Reaction : Hostile
  1312. ID : 14
  1313. Weakness : [Magnet]
  1314. Movement : Walk
  1315. | ACC | EVA | CNJ | RES | CHK
  1316. {Combat Stats} | 11 | 01 | 01 | 07 | 04
  1317. {Fixed Values} | 18 | 08 | 08 | 14 | 11
  1318. {Initiative} : 23 (10)
  1319. {HP} : 53
  1320. Armor : 5
  1321. Barrier : 2
  1322.  
  1323. Attack Methods
  1324.  
  1325. [Weapon Attack]: Melee Attack / Engaged / 1#
  1326. - [Form: Sword] 2d6+14 physical damage.
  1327.  
  1328. <<Brightness Lost>>: Start / User
  1329. - [Install] the target up to 5 Sq. away, then gain [Shift: Hidden / Result: 20].
  1330.  
  1331. <<Translocation Claw>>: Physical Attack / 7 Sq. / 1#
  1332. - [Form: Axe] 3d6+25 physical damage, and the user [Installs] the target up to 7 Sq. Away.
  1333.  
  1334. <<Power Deprivation>>: Unique / 7 Sq. / 1#
  1335. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage. 1/Round.
  1336.  
  1337. Materials (2d6)
  1338. 2~9: Void Demon Leather/Barrier+1: 500G (Potency: 1)
  1339. 10+: Extradimensional Claw/PD+2: 1000G (Potency: 2)
  1340.  
  1341. Description:
  1342. A large mononoke that resembles a monkey with messy, slime-like skin. They dwell in other dimensions and are typically summoned to attack certain targets designated by their summoner. Their claws have a special property that allow them to tear through space.
  1343.  
  1344. ----------------------------------------
  1345. Gnoph-Keh / Class: Beast / LV: 6 (2)
  1346. Size : 3
  1347. Wits : Clever
  1348. Senses : Magic
  1349. Speech : Yes
  1350. Reaction : Hostile
  1351. ID : 20
  1352. Weakness : [Fire]
  1353. Movement : Walk
  1354. | ACC | EVA | CNJ | RES | CHK
  1355. {Combat Stats} | 14 | 13 | 02 | 01 | 04
  1356. {Fixed Values} | 21 | 20 | 09 | 08 | 11
  1357. {Initiative} : 28 (11)
  1358. {HP} : 80
  1359. Armor : 5
  1360. Barrier : 15
  1361.  
  1362. Attack Methods
  1363.  
  1364. [Weapon Attack]: Melee Attack / Engaged / 1#
  1365. - [Form: Axe] 3d6+27 physical damage.
  1366.  
  1367. <<Large Angle Blow>>: Physical Attack / Charge 2 Sq. / 1#
  1368. - [Element: Cold / Form: Spear] 5d6+49 physical damage.
  1369.  
  1370. <<Four-Armed Onslaught>>: Physical Attack / 2 Sq. / 4#
  1371. - [Form: Hammer] 4d6+42 physical damage.
  1372.  
  1373. <<Freezing Spiritual Power>>: Defense / User
  1374. - Use on Damage Reduction. The target reduces [Element: Fire] [Damage] by 10. Afterwards, [Range: Engaged / Target: 1#] that performed [Damage Calculation] loses 10 {HP}.
  1375.  
  1376. <<Legend of Ice>>: Constant / User
  1377. - During the targets [Turn], gain x1 [Timing: Attack].
  1378.  
  1379. Materials (2d6)
  1380. 2~9: None
  1381. 10+: Big Horn/MD+2: 1000G (Potency: 2)
  1382.  
  1383. Description:
  1384. A monster with four arms a huge horn in the center of its face. Many of them live in snowy countries where they create blizzards, kill humans and indulge on their souls. They expand their range of activity during waves of cold weather.
  1385.  
  1386. ----------------------------------------
  1387. Invisible Horse / Class: Beast / LV: 7 (2)
  1388. Size : 3
  1389. Wits : Clever
  1390. Senses : Domain
  1391. Speech : No
  1392. Reaction : Hostile
  1393. ID : 23
  1394. Weakness : [Light]
  1395. Movement : Walk
  1396. | ACC | EVA | CNJ | RES | CHK
  1397. {Combat Stats} | 16 | 15 | 01 | 01 | 04
  1398. {Fixed Values} | 23 | 22 | 08 | 08 | 11
  1399. {Initiative} : 35 (14)
  1400. {HP} : 86
  1401. Armor : 5
  1402. Barrier : 10
  1403.  
  1404. Attack Methods
  1405.  
  1406. [Weapon Attack]: Ranged Attack / Charge 7 Sq. / 1#
  1407. - [Form: Ranged] 3d6+23 physical damage. [Additional Effect]: The target may always ignore [Engagements], and may make [Ranged Attacks] after a [Combat Move].
  1408.  
  1409. <<Things Unseen>>: Start / User
  1410. - The target gains [Shift: Hidden / Result: 20].
  1411.  
  1412. <<Super Telekinesis>>: Prep / 7 Sq. / 1# / No Reactive Check
  1413. - The user [Installs] the target into any square.
  1414.  
  1415. <<Cleaving Onslaught>>: Physical Attack / Charge 4 Sq. / Area
  1416. - [Element: Phantom / Form: Axe] 2d6+55 physical damage.
  1417.  
  1418. <<Phantom Call>>: Unique / Combat Zone / 1#
  1419. - The target gains +2 to [Active Checks]. 1/Round.
  1420.  
  1421. <<Phantom Horse>>: Constant / User
  1422. - During the targets [Turn], gain x2 [Timing: Attack].
  1423.  
  1424. Materials (2d6)
  1425. 2~9: None
  1426. 10+: Echoplasm/Will+2: 1000G (Potency: 2)
  1427.  
  1428. Description:
  1429. A large, translucent, horse-shaped mononoke whose body emits a faint, glowing light. In past times they inhabited sanctums and oceans, but because they prefer places where negative spirit energy accumulates, they occasionally rob humans of their souls and interfere in supernatural incidents.
  1430.  
  1431. ----------------------------------------
  1432. Shantak Bird / Class: Beast / LV: 9 (2)
  1433. Size : 4
  1434. Wits : Low
  1435. Senses : Heat
  1436. Speech : No
  1437. Reaction : Hostile
  1438. ID : 25
  1439. Weakness : [Fire]
  1440. Movement : Walk, Fly
  1441. | ACC | EVA | CNJ | RES | CHK
  1442. {Combat Stats} | 17 | 15 | 01 | 03 | 04
  1443. {Fixed Values} | 24 | 22 | 08 | 10 | 11
  1444. {Initiative} : 37 (14)
  1445. {HP} : 113
  1446. Armor : 9
  1447. Barrier : 9
  1448.  
  1449. Attack Methods
  1450.  
  1451. [Weapon Attack]: Melee Attack / 5 Sq. / 1#
  1452. - [Form: Hammer] 4d6+26 physical damage.
  1453.  
  1454. <<High Speed Glide>>: Start / User
  1455. - The taregt gains [Shift: Flight]. This does not spend [Timing: Start].
  1456.  
  1457. <<Space-Time Flight>>: Start / Combat Zone / 5#
  1458. - The user moves the target from the current square to any square. When performing a [Sanctum Purge], the target may perform [Area Move] to any [Area] that has already been cleared, or when out of combat, the target may move at the speed of an automobile. In either case, the target loses 1 [Crest]。1/Session.
  1459.  
  1460. <<Crush-All Fang>>: Physical Attack / 5 Sq. / 1#
  1461. - [Form: Axe] 6d6+60 physical damage. 1/Round.
  1462.  
  1463. <<Phenomenal Vehicle>>: Constant / User
  1464. - During the targets [Turn], gain x2 [Timing: Attack].
  1465.  
  1466. Materials (2d6)
  1467. 2~9: None
  1468. 10+: High-Solidity Scale/Barrier+2: 1000G (Potency: 2)
  1469.  
  1470. Description:
  1471. A monster bird with a huge body, a horse-like head and reptile-like talents. It flies not only in the sky but through space and dimensions, and may carry its summoner with it.
  1472.  
  1473. ----------------------------------------
  1474. Bast / Class: Beast / LV: 16 (4)
  1475. Size : 2
  1476. Wits : Clever
  1477. Senses : Domain
  1478. Speech : Yes
  1479. Reaction : Friendly
  1480. ID : 12
  1481. Weakness : [Cold]
  1482. Movement : Walk
  1483. | ACC | EVA | CNJ | RES | CHK
  1484. {Combat Stats} | 26 | 13 | 13 | 01 | 09
  1485. {Fixed Values} | 33 | 20 | 20 | 08 | 16
  1486. {Initiative} : 38 (15)
  1487. {HP} : 269
  1488. Armor : 5
  1489. Barrier : 10
  1490.  
  1491. Attack Methods
  1492.  
  1493. [Weapon Attack]: Melee Attack / Engaged / 1#
  1494. - [Form: Axe] 2d6+42 damage.
  1495.  
  1496. <<Cat God Blessing>>: Start / 6 Sq / 1#
  1497. - The target gains +10 {Initiative} and [Shift: Assault].
  1498.  
  1499. <<Lion's Onslaught>>: Physical Attack / Charge 2 Sq. / 1#
  1500. - Perform a Physical Attack on the Target. Targets that fail their [Reactive Check] take 2d6+52 [Physical Damage] twice. 1/Combat.
  1501.  
  1502. <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
  1503. - [Form: Magic] 3d6+42 magical damage. 1/Round.
  1504.  
  1505. <<Cat God's Claw>>: Defense / Engaged / 1#
  1506. - Use on Damage Reduction. The target [Halves] their [Armor].
  1507.  
  1508. <<Cat Goddess>>: Constant / User
  1509. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, so long as the target does not has [Shift: Dead], [Class: Beast] NPCs in the [Combat Zone] other than [Bosses] gain +30 [Barrier].
  1510.  
  1511. Materials (2d6)
  1512. Automatic: Cat God's Claw/Agility+3: 1500G (Potency: 3)
  1513.  
  1514. Description:
  1515. The god of cats, also known as Bastet. It has authority over all cats and monsters. While whimsical, they will rush to their worshippers in a crisis.
  1516.  
  1517. ----------------------------------------
  1518. Lord of Tindalos / Class: Beast / LV: 18 (4)
  1519. Size : 3
  1520. Wits : Clever
  1521. Senses : Domain
  1522. Speech : Yes
  1523. Reaction : Mercurial
  1524. ID : 3
  1525. Weakness : [Magnet]
  1526. Movement : Walk
  1527. | ACC | EVA | CNJ | RES | CHK
  1528. {Combat Stats} | 27 | 28 | 01 | 01 | 09
  1529. {Fixed Values} | 34 | 35 | 08 | 08 | 16
  1530. {Initiative} : 36 (14)
  1531. {HP} : 331
  1532. Armor : 5
  1533. Barrier : 10
  1534.  
  1535. Attack Methods
  1536.  
  1537. [Weapon Attack]: Melee Attack / 7 Sq. / 1#
  1538. - [Special Attack / Form: Spear] 3d6+45 physical damage. [Additional Effect]: The taregt may always move while ignoring [Engagements]. Additionally, may [Recover] 30 {HP} when performing [Damage Calculation] 3 times per Combat.
  1539.  
  1540. <<Time-Space Lord>>: Start / Combat Zone / Combat Zone / No Reactive Check
  1541. - The user installs the Target into any square.
  1542.  
  1543. <<Time Retrograde>>: Start / Combat Zone / Combat Zone / No Reactive Check
  1544. - The Target reduces [Recovery] effects by 30 (Minimum 0).
  1545.  
  1546. <<Lord's Claw>>: Physical Attack / Engaged / Area
  1547. - [Element: Toxin / Form: Axe] 6d6+126 physical damage. Targets that fail their [Reactive Check] gain [Shift: Poison].
  1548.  
  1549. <<Fear From the Angles of Time>>: Constant / User
  1550. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may use {Evasion} in place of {Resist} checks.
  1551.  
  1552. Materials (2d6)
  1553. Automatic: Lord's Nurturing/Agility+4: 2000G (Potency: 4)
  1554.  
  1555. Description:
  1556. A massive lupine deity with flaming eyes. The king of the extraterrestrial Tindalos in space-time, who rules over [Impure Hounds] and [carrion feeders]. It has been in confrontation with Yog-Sothoth since the beginning of time and space.
  1557.  
  1558. ================================================================================
  1559. Chaotic Myth -- GM Section: Insectoid Mononoke [XXXC-3]
  1560. ================================================================================
  1561. Byakhee x5 / Class: Insectoid / LV: 1 (1)
  1562. Size : 3
  1563. Wits : Low
  1564. Senses : Heat
  1565. Speech : No
  1566. Reaction : Mercurial
  1567. ID : 9
  1568. Weakness : [Phantom]
  1569. Movement : Walk, Fly
  1570. | ACC | EVA | CNJ | RES | CHK
  1571. {Combat Stats} | 09 | 02 | 01 | 05 | 01
  1572. {Fixed Values} | 16 | 09 | 08 | 12 | 08
  1573. {Initiative} : 16 (7)
  1574. {HP} : 41
  1575. Armor : 4
  1576. Barrier : 2
  1577.  
  1578. Attack Methods
  1579.  
  1580. [Weapon Attack]: Melee Attack / Engaged / 1#
  1581. - [Form: Axe] 3d6+10 physical damage.
  1582.  
  1583. <<Space-Time Flight>>: Start / Combat Zone / 5#
  1584. - The user moves the target from the current square to any square. When performing a [Sanctum Purge], the target may perform [Area Move] to any [Area] that has already been cleared, or when out of combat, the target may move at the speed of an automobile. In either case, the target loses 1 [Crest]. 1/Session.
  1585.  
  1586. <<Vampire Attack>>: Physical Attack / Charge 1 Sq. / Area
  1587. - [Form: Spear] 3d6+10 physical damage. If the target fails their [Reactive Check], the user gains 10 {HP}.
  1588.  
  1589. Materials (2d6)
  1590. 2~9: None
  1591. 10+: Hune/Initiative+1: 500G (Potency: 1)
  1592.  
  1593. Description:
  1594. A mononoke that resembles parts of an ant and mole, with huge wings. They come from other worlds, summoned through magic and contracts. They will fight according to their summoners will, and can carry a rider using a special organ. When traveling through space it can withstand the vacuum, but the rider will need to rely on magic or spirit medicines.
  1595.  
  1596. ----------------------------------------
  1597. Spider of Leng / Class: Insectoid / LV: 4 (1)
  1598. Size : 2
  1599. Wits : Clever
  1600. Senses : Magic
  1601. Speech : Yes
  1602. Reaction : Mercurial
  1603. ID : 18
  1604. Weakness : [Fire]
  1605. Movement : Walk, Fly
  1606. | ACC | EVA | CNJ | RES | CHK
  1607. {Combat Stats} | 11 | 08 | 01 | 03 | 01
  1608. {Fixed Values} | 18 | 15 | 08 | 10 | 08
  1609. {Initiative} : 20 (9)
  1610. {HP} : 64
  1611. Armor : 2
  1612. Barrier : 1
  1613.  
  1614. Attack Methods
  1615.  
  1616. [Weapon Attack]: Melee Attack / Engaged / Area
  1617. - [Form: Sword] 2d6+15 physical damage.
  1618.  
  1619. <<Spirit Binding>>: Start / 7 Sq. / 1# / No Reactive Check
  1620. - The target gains -10 {Initiative} (Minimum 1).
  1621.  
  1622. <<Spirit Slashing>>: Physical Attack / 7 Sq. / 1#
  1623. - [Form: Axe] 2d6+26 physical damage. 1/Round.
  1624.  
  1625. <<Painful Bite>>: Physical Attack / Engaged / 1#
  1626. - [Form: Spear] 4d6+36 physical damage. Targets that perform [Damage Reduction] gain [Shift: Poison / Pain].
  1627.  
  1628. <<Great Weaver>>: Constant / User
  1629. - During the targets [Turn], gain x1 [Timing: Attack].
  1630.  
  1631. Materials (2d6)
  1632. 2~9: None
  1633. 10+: Spider God's Thread/Barrier+1: 500G (Potency: 1)
  1634.  
  1635. Description:
  1636. A young girl with a spider's legs and abdomen growing from her back, covered in green-gold patterns. Bitern by the Great Old One Atlach-Nacha, those who survive the poison gratually mutate into this Mononoke. After devouring the spirit energy of multiple people, they soon depart to serve their lord. However, after defeating them, by the effects of a Kushimitama, they can be returned to normal.
  1637.  
  1638. ----------------------------------------
  1639. Shan / Class: Insectoid / LV: 6 (2)
  1640. Size : 0
  1641. Wits : Clever
  1642. Senses : Magic
  1643. Speech : Yes
  1644. Reaction : Hostile
  1645. ID : 24
  1646. Weakness : [Shock]
  1647. Movement : Walk, Fly
  1648. | ACC | EVA | CNJ | RES | CHK
  1649. {Combat Stats} | 06 | 03 | 15 | 06 | 02
  1650. {Fixed Values} | 13 | 10 | 22 | 13 | 09
  1651. {Initiative} : 24 (10)
  1652. {HP} : 63
  1653. Armor : 0
  1654. Barrier : 6
  1655.  
  1656. Attack Methods
  1657.  
  1658. [Weapon Attack]: Magical Attack / Charge 2 Sq. / 1#
  1659. - [Element: Phantom / Form: Magic] 1d6+21 magical damage.
  1660.  
  1661. <<Spirit Mutant>>: Start / User
  1662. - The target gains +10 {Initiative}, and [Halves] [Physical Damage].
  1663.  
  1664. <<Nerve Whip>>: Magical Attack / 7 Sq. / 1# / Cancels
  1665. - [Element: Shock / Form: Magic] 3d6+36 magical damage. Targets that perform [Damage Reduction] gain [Shift: Fallen / Pain].
  1666.  
  1667. <<Triple Cast>>: Magical Attack / 7 Sq. / 1# / Cancels
  1668. - Perform a [Magical Attack] on the target. Targets that perform [Damage Reduction] take 2d6+21 magical damage, 3 times. 1/Session.
  1669.  
  1670. <<Mental Parasite>>: Constant / User
  1671. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may perform [Magical Attacks] after a [Combat Move].
  1672.  
  1673. Materials (2d6)
  1674. Automatic: Mutant Insect's Spirit Meat/Will+2: 1000G (Potency: 2)
  1675.  
  1676. Description:
  1677. An insect-shaped mononoke with three mouths, ten legs, and semicircular wings. It is a spiritual creature from another world, and gains power through photosynthesis. Its nature is cruel, and it manipulates living creatures by causing wicked hallucinations or creating supernatural phenomenea.
  1678.  
  1679. ----------------------------------------
  1680. Shaggai / Class: Insectoid / LV: 8 (2)
  1681. Size : 3
  1682. Wits : Clever
  1683. Senses : Magic
  1684. Speech : Yes
  1685. Reaction : Mercurial
  1686. ID : 27
  1687. Weakness : [Phantom]
  1688. Movement : Walk, Fly
  1689. | ACC | EVA | CNJ | RES | CHK
  1690. {Combat Stats} | 16 | 12 | 01 | 04 | 02
  1691. {Fixed Values} | 23 | 20 | 08 | 11 | 09
  1692. {Initiative} : 23 (10)
  1693. {HP} : 90
  1694. Armor : 5
  1695. Barrier : 10
  1696.  
  1697. Attack Methods
  1698.  
  1699. [Weapon Attack]: Melee Attack / Engaged / 1#
  1700. - [Form: Sword] 3d6+24 physical damage.
  1701.  
  1702. <<Super flight>>: Start / User
  1703. - The target gains [Shift: Flight].
  1704.  
  1705. <<Four-Armed Onslaught>>: Physical Attack / 2 Sq. / 4#
  1706. - [Form: Hammer] 4d6+48 physical damage.
  1707.  
  1708. <<Rostral Needle Acid>>: Physical Attack / Charge 2 Sq. / 1#
  1709. - [Form: Spear] 3d6+40 physical damaage. Targets that perform [Damage Reduction] [Halve] their [Armor] until [End of Combat].
  1710.  
  1711. <<Iridescent Exoskeleton>>: Constant / User
  1712. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces [Damage] from non-[Element: Phantom] by 20.
  1713.  
  1714. Materials (2d6)
  1715. Automatic: Iridescent Shell/Armor+3: 1500G (Potency: 3)
  1716.  
  1717. Description:
  1718. An experimental mixed race created by the Shan. Born from the queen, it is a human-like figure from birth to adulthood, but afterwards it turns into a humanoid insect with a mothlike head and iridescent exoskeleton. Because of their high capabilities, they are desired by Shan, the Apostles of Wisdom, and Evil Gods. If multiple female variants appear, they may compete over the nest.
  1719.  
  1720. ----------------------------------------
  1721. Dhole / Class: Insectoid / LV: 9 (2)
  1722. Size : 4
  1723. Wits : Low
  1724. Senses : Magic
  1725. Speech : No
  1726. Reaction : Hostile
  1727. ID : 29
  1728. Weakness : [Wind]
  1729. Movement : Walk
  1730. | ACC | EVA | CNJ | RES | CHK
  1731. {Combat Stats} | 17 | 03 | 01 | 15 | 02
  1732. {Fixed Values} | 24 | 10 | 08 | 22 | 09
  1733. {Initiative} : 18 (8)
  1734. {HP} : 121
  1735. Armor : 20
  1736. Barrier : 10
  1737.  
  1738. Attack Methods
  1739.  
  1740. [Weapon Attack]: Melee Attack / Engaged / Area
  1741. - [Form: Hammer] 4d6+26 physical damage. [Additional Effect]: The target may always ignore [Engagements].
  1742.  
  1743. <<Ground Force>>: Prep / User
  1744. - The target [Installs] into any square.
  1745.  
  1746. <<Mucous Binding>>: Physical Attack / 10 Sq. / Area
  1747. - [Form: Hammer] 3d6+51 physical damage. Targets that perform [Damage Reduction] gain [Shift: Fallen / Pain].
  1748.  
  1749. <<Great Greed-Kind>>: Physical Attack / Melee / 1#
  1750. - [Form: Axe] 5d6+77 physical damage. If the target is a [Mononoke], reduce its {HP} to 0. 1/Session.
  1751.  
  1752. <<Drilling Monster>>: Constant / User
  1753. - During the targets [Turn], gain x2 [Timing: Attack]. Additionnaly, while the target is [Ready], gain +20 [Barrier].
  1754.  
  1755. Materials (2d6)
  1756. Automatic: Viscous Saliva/HP+9: 1500G (Potency: 3)
  1757.  
  1758. Description:
  1759. A giant worm-shaped mononoke that arrived from another world. When it reaches the earth, it digs a hole and creates a magical barrier around it. A dangerous being that appears at night, eats anything that moves, and devours the soul.
  1760.  
  1761. ----------------------------------------
  1762. Atlach-Nacha / Class: Insectoid / LV: 16 (4)
  1763. Size : 3
  1764. Wits : Clever
  1765. Senses : Domain
  1766. Speech : Yes
  1767. Reaction : Mercurial
  1768. ID : 31
  1769. Weakness : [Cold]
  1770. Movement : Walk, Fly
  1771. | ACC | EVA | CNJ | RES | CHK
  1772. {Combat Stats} | 25 | 24 | 01 | 07 | 03
  1773. {Fixed Values} | 32 | 31 | 08 | 14 | 10
  1774. {Initiative} : 30 (12)
  1775. {HP} : 287
  1776. Armor : 10
  1777. Barrier : 10
  1778.  
  1779. Attack Methods
  1780.  
  1781. [Weapon Attack]: Melee Attack / Engaged / Area
  1782. - [Form: Axe] 3d6+41 physical damage.
  1783.  
  1784. <<Spiral Thread Cut>>: Physical Attack / 10 Sq. /1#
  1785. - [Form: Ranged] 4d6+57 physical damage. The user installs any targets that perform [Damage Reduction] into any square.
  1786.  
  1787. <<Paralysing Fang>>: Physical Attack / Engaged / 1#
  1788. - [Form: Spear] 5d6+91 physical damage. Targets that perform [Damage Reduction] gain [Shift: Paralysis]. 1/Round.
  1789.  
  1790. <<Spirit Defense>>: Defense / 10 Sq. / 1#
  1791. - Use on Damage Reduction. The target gains +10 [Armor] and [Barrier].
  1792.  
  1793. <<Primitive Spider God>>: Constant / User
  1794. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may always ignore [Engagements]. Furthermore, while [Spider of Leng] is in the [Combat Zone], the target gains +30 [Armor] and [Barrier].
  1795.  
  1796. Materials (2d6)
  1797. 2~9: Spider God Thread/Barrier+1: 500G (Potency: 1)
  1798. 10+: Spider God Claw/PD+4: 2000G (Potency: 4)
  1799.  
  1800. Description:
  1801. A Great Old One, with the figure of an enormous female spider. It constructs a bridge between worlds, hidden under the American continent.
  1802.  
  1803. ----------------------------------------
  1804. Kthanid / Class: Insectoid / LV: 17 (4)
  1805. Size : 4
  1806. Wits : Clever
  1807. Senses : Domain
  1808. Speech : Yes
  1809. Reaction : Friendly
  1810. ID : 33
  1811. Weakness : [Fire]
  1812. Movement : Walk, Fly
  1813. | ACC | EVA | CNJ | RES | CHK
  1814. {Combat Stats} | 25 | 04 | 15 | 07 | 11
  1815. {Fixed Values} | 32 | 11 | 22 | 14 | 18
  1816. {Initiative} : 24 (10)
  1817. {HP} : 313
  1818. Armor : 10
  1819. Barrier : 10
  1820.  
  1821. Attack Methods
  1822.  
  1823. [Weapon Attack]: Melee Attack / Engaged / 1#
  1824. - [Form: Axe] 4d6+42 physical damage.
  1825.  
  1826. <<Pure Iron Spear>>: Physical Attack / 3 Sq. / 1#
  1827. - [Element: Cold / Form: Spear] 6d6+100 physical damage.
  1828.  
  1829. <<Incandescent Gaze>>: Magical Attack / 10 Sq. / Area / Halves
  1830. - [Element: Light / Form: Magic] 3d6+60 magical damage. 1/Round.
  1831.  
  1832. <<Divine Majesty Regeneration>>: Defense / User
  1833. - Use on Damage Reduction. The target [Recovers] 30 {HP}.
  1834.  
  1835. <<The Majesty of Crystal Palace>>: Constant / User
  1836. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may change the [Damage] from [Weapon Attacks] to 0.
  1837.  
  1838. Materials (2d6)
  1839. Automatic: Splendour Gem/Luck+4: 2000G (Potency: 4)
  1840.  
  1841. Description:
  1842. An Elder God with an octopus-like head, bats wings, and golden eyes. A brother of the Great Old One Cthulhu, he lends his prestige to those who battle the Old Ones. A benevolent presence with a pure spirit.
  1843.  
  1844. ================================================================================
  1845. Chaotic Myth -- GM Section: Plant Mononoke [XXXC-4]
  1846. ================================================================================
  1847. Mi-Go x10 / Class: Plant / LV: 1 (1)
  1848. Size : 3
  1849. Wits : Clever
  1850. Senses : Magic
  1851. Speech : Yes
  1852. Reaction : Mercurial
  1853. ID : 13
  1854. Weakness : [Magnet]
  1855. Movement : Walk, Fly
  1856. | ACC | EVA | CNJ | RES | CHK
  1857. {Combat Stats} | 08 | 01 | 05 | 03 | 01
  1858. {Fixed Values} | 15 | 08 | 12 | 10 | 08
  1859. {Initiative} : 12 (06)
  1860. {HP} : 43
  1861. Armor : 0
  1862. Barrier : 2
  1863.  
  1864. Attack Methods
  1865.  
  1866. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  1867. - [Element: Shock / Form: Ranged] 3d6+9 physical damage.
  1868.  
  1869. <<Scissor Onslaught>>: Phyiscal Attack / Engaged / 2#
  1870. - [Form: Axe] 1d6+17 physical damage.
  1871.  
  1872. <<Living Exoskeleton>>: Defense / User
  1873. - Use on Damage Reduction. The target gains +8 [Armor].
  1874.  
  1875. <<Atomizer Interference>>: Unique / 7 Sq. / 1#
  1876. - Use on Damage Reduction. [Halve] the targets [Damage]. 1/Combat.
  1877.  
  1878. Materials (2d6)
  1879. 2~10: Film/Armor+1: 500G (Potency: 1)
  1880. 11+: Mysterious Metal Pieces/MD+1: 500gG (Potency: 1)
  1881.  
  1882. Description:
  1883. Crayfish-like mononoke with tentacle covered heads and film-like wings. An interstellar race from Pluto that collects the Fool's Gold on earth. They worship all kinds of evil gods, participate in their rituals, or support them indirectly as a means to survive and propagate. In Japan, their superior is known as Mitou and is secretly worshipped under the mountains.
  1884.  
  1885. ----------------------------------------
  1886. Minor Triffid x3 / Class: Plant / LV: 4 (1)
  1887. Size : 3
  1888. Wits : Clever
  1889. Senses : Magic
  1890. Speech : No
  1891. Reaction : Hostile
  1892. ID : 17
  1893. Weakness : [Fire] [Cold]
  1894. Movement : Walk
  1895. | ACC | EVA | CNJ | RES | CHK
  1896. {Combat Stats} | 12 | 01 | 03 | 07 | 01
  1897. {Fixed Values} | 19 | 08 | 10 | 14 | 08
  1898. {Initiative} : 15 (7)
  1899. {HP} : 66
  1900. Armor : 2
  1901. Barrier : 2
  1902.  
  1903. Attack Methods
  1904.  
  1905. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  1906. - [Element: Toxin / Form: Ranged] 3d6+16 physical damage.
  1907.  
  1908. <<Miming Ability>>: Start / User
  1909. - The target becomes [Shift: Hidden / Result: 20].
  1910.  
  1911. <<Poisonous Thorn>>: Physical Attack / Charge 2 Sq. / Area
  1912. - [Element: Poison / Form: Spear] 6d6+28 physical damage.
  1913.  
  1914. <<Tentacle Spread>>: Unique / 7 Sq. / 1#
  1915. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage. 1/Round.
  1916.  
  1917. <<Plant Bodies>>: Constant / User
  1918. - The target [Halves] [Damage] from [Form: Ranged].
  1919.  
  1920. Materials (2d6)
  1921. 2~9: None
  1922. 10+: Triffid Seed/Strengh+2: 1000G (Potency: 2)
  1923.  
  1924. Description:
  1925. A carniverous plant-type mononoke that walks around on three roots. A mysterious plant, it thrives everywhere except deserts and tundras. It has a high degree of intelligence and mimicry, and if trained they can be manipulated by Awakened and Collaborators.
  1926.  
  1927. ----------------------------------------
  1928. Elder Thing / Class: Plant / LV: 6 (2)
  1929. Size : 3
  1930. Wits : Clever
  1931. Senses : Magic
  1932. Speech : No
  1933. Reaction : Hostile
  1934. ID : 21
  1935. Weakness : [Cold]
  1936. Movement : Walk
  1937. | ACC | EVA | CNJ | RES | CHK
  1938. {Combat Stats} | 14 | 01 | 13 | 03 | 01
  1939. {Fixed Values} | 21 | 08 | 20 | 10 | 08
  1940. {Initiative} : 29 (12)
  1941. {HP} : 67
  1942. Armor : 5
  1943. Barrier : 5
  1944.  
  1945. Attack Methods
  1946.  
  1947. [Weapon Attack]: Melee Attack / Engaged / 1#
  1948. - [Form: Hammer] 3d6+20 physical damage.
  1949.  
  1950. <<Ancient Arcana>>: Start / 7 Sq. / 1#
  1951. - The target gains +10 {Initiative}.
  1952.  
  1953. <<Ancient Weapon>>: Physical Attack / 7 Sq. / 1#
  1954. - [Element: Light / Form: Ranged] 6d6+44 physical damage.
  1955.  
  1956. <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
  1957. - [Form: Magic] 3d6+32 magical damage. 1/Round.
  1958.  
  1959. <<Ancient City Builder>>: Constant / User
  1960. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] not bestowed with an [Element] by 20.
  1961.  
  1962. Materials (2d6)
  1963. 2~9: None
  1964. 10+: Coated Wing/Agility+3: 1500G (Potency: 3)
  1965.  
  1966. Description:
  1967. A plant-type mononoke with a starfish-shaped head, film-like wings, barrel-shaped body and tentacle arms. A life form that arrived on earth over a billion years ago, and prospered by building colossal underground cities. However, they went into decline after fighting against evil gods and rebellions from servant species. At present, the only known archeological remains on earth are under Antarctica.
  1968.  
  1969. ----------------------------------------
  1970. Zy'tl Q'ae / Class: Plant / LV: 8 (2)
  1971. Size : 3
  1972. Wits : High
  1973. Senses : Magic
  1974. Speech : No
  1975. Reaction : Hostile
  1976. ID : 24
  1977. Weakness : [Shock]
  1978. Movement : Walk
  1979. | ACC | EVA | CNJ | RES | CHK
  1980. {Combat Stats} | 16 | 01 | 05 | 13 | 01
  1981. {Fixed Values} | 23 | 08 | 12 | 20 | 08
  1982. {Initiative} : 12 (6)
  1983. {HP} : 84
  1984. Armor : 20
  1985. Barrier : 10
  1986.  
  1987. Attack Methods
  1988.  
  1989. [Weapon Attack]: Melee Attack / 2 Sq. / 12
  1990. - [Form: Axe] 3d6+24 physical damage.
  1991.  
  1992. <<Hypnopollen>>: Start / Combat Zone / Combat Zone / No Reactive Check
  1993. - The target gains -5 {Initiative}, and the user may move the target up to 5 Sq away.
  1994.  
  1995. <<Crush>>: Physical Attack / Engaged / Area
  1996. - [Form: Hammer] 1d6+40 physical damage, and the user moves the target up to 1 Sq away.
  1997.  
  1998. <<Death Plant>>: Constant / User
  1999. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, targets who become [Engaged] to the user lose 10 {HP}.
  2000.  
  2001. Materials (2d6)
  2002. 2~9: None
  2003. 10+: Wart Seeds/Accuracy+1: 1000G (Potency: 2)
  2004.  
  2005. Description:
  2006. A carniverous plant mononoke that came from the alien planet Xiclotl. It has a mouth on the end of a branch, separated from purple flowers, and countless tendrils attached to the stem. They are evil and threaten other natives of their star, demanding sacrifices to devour and breed.
  2007.  
  2008. ----------------------------------------
  2009. Great Race of Yith / Class: Plant / LV: 9 (2)
  2010. Size : 3
  2011. Wits : Clever
  2012. Senses : Domain
  2013. Speech : Yes
  2014. Reaction : Friendly
  2015. ID : 27
  2016. Weakness : [Toxin]
  2017. Movement : Walk
  2018. | ACC | EVA | CNJ | RES | CHK
  2019. {Combat Stats} | 06 | 01 | 17 | 03 | 11
  2020. {Fixed Values} | 13 | 08 | 24 | 10 | 18
  2021. {Initiative} : 23 (10)
  2022. {HP} : 95
  2023. Armor : 10
  2024. Barrier : 10
  2025.  
  2026. Attack Methods
  2027.  
  2028. [Weapon Attack]: Melee Attack / 8 Sq. / 3#
  2029. - [Form: Axe] 3d6+15 physical damage.
  2030.  
  2031. <<High-Order Space-Time Magic>>: Start / Combat Zone / 1# / No Reactive Check
  2032. - Change the targets {Initiative} to 10. 1/Session.
  2033.  
  2034. <<Mental Exchange>>: Start / Combat Zone / 1# / No Reactive Check
  2035. - The target swaps their {Initiative} with the user. If the target is an Innocent, they instead become controlled by the user for the rest of the scene (The details are determined by GM).
  2036.  
  2037. <<Lightning Gun>>: Magical Attack / 8 Sq. / 1# / Halves
  2038. - [Element: Shock / Form: Magic] 6d6+59 magical damage. 1/Round.
  2039.  
  2040. <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / 1#
  2041. - [Form: Magic] 3d6+43 magical damage. 1/Round.
  2042.  
  2043. <<Time Traveller>>: Constant / User
  2044. - During the targets [Turn], gain x2 [Timing: Attack].
  2045.  
  2046. Materials (2d6)
  2047. Automatic: Mysterious Metal Plate/Conjure+1: 1000G (Potency: 2)
  2048.  
  2049. Description:
  2050. A plant-based mononoke that protrudes three organs, the head, and eight tentacles from a conical torso. A rare mental parasite that existed on earth before the origin of humanity. A race with deep intellectual exploration, they try to learn the history and culture of other species through spiritual exchange.
  2051.  
  2052. ----------------------------------------
  2053. Color out of Space / Class: Plant / LV: 11 (3)
  2054. Size : 2
  2055. Wits : Low
  2056. Senses : Domain
  2057. Speech : No
  2058. Reaction : Hostile
  2059. ID : 29
  2060. Weakness : [Magnet]
  2061. Movement : Walk, Fly, Swim
  2062. | ACC | EVA | CNJ | RES | CHK
  2063. {Combat Stats} | 19 | 02 | 19 | 05 | 01
  2064. {Fixed Values} | 26 | 09 | 26 | 12 | 08
  2065. {Initiative} : 25 (10)
  2066. {HP} : 168
  2067. Armor : 5
  2068. Barrier : 10
  2069.  
  2070. Attack Methods
  2071.  
  2072. [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
  2073. - [Element: Toxin / Form: Ranged] 2d6+30 physical damage.
  2074.  
  2075. <<Filling Miasma>>: Start / Combat Zone / Combat Zone / No Reactive Check
  2076. - The target gains -2 to [Reactive Checks] and [Shift: Poison / Strength: 20]. If the target is an Innocent, there are additional adverse effects (Determined by GM).
  2077.  
  2078. <<Disassembly Ray>>: Physical Attack / 10 Sq. / 1#
  2079. - [Element: Light / Form: Ranged] 5d6+68 physical damage, and the target of [Damage Reduction] [Halves] their [Armor]. If the target is an Innocent or Mononoke, they instead gain [Shift: Dead].
  2080.  
  2081. <<Rainbow Flash>>: Magical Attack / Combat Zone / Combat Zone / Cancels
  2082. - [Element: Phantom / Form: Magic] 3d6+49 magical damage. 1/Round.
  2083.  
  2084. <<Eater of Life>>: Constant / User
  2085. - During the targets [Turn], gani x2 [Timing: Attack]. Additionally, the target reduces [Damage] other than [Element: Magnet] by 20.
  2086.  
  2087. Materials (2d6)
  2088. Automatic: Round Embryo/Bestow Toxin: 1500G (Potency: 3)
  2089.  
  2090. Description:
  2091. An existence from a higher dimension with plant-like characteristics. It appears to be a glowing sphere roughly 2 meters in diameter. Seed-like larva siphons spiritual power from the surroundings while germinating, and it has adverse affects such as malformation and mental pollution on the area.
  2092.  
  2093. ----------------------------------------
  2094. Robigus / Class: Plant / LV: 16 (4)
  2095. Size : 3
  2096. Wits : Clever
  2097. Senses : Domain
  2098. Speech : Yes
  2099. Reaction : Friendly
  2100. ID : 26
  2101. Weakness : [Fire]
  2102. Movement : Walk
  2103. | ACC | EVA | CNJ | RES | CHK
  2104. {Combat Stats} | 25 | 01 | 19 | 07 | 08
  2105. {Fixed Values} | 32 | 08 | 26 | 14 | 15
  2106. {Initiative} : 26 (11)
  2107. {HP} : 296
  2108. Armor : 10
  2109. Barrier : 10
  2110.  
  2111. Attack Methods
  2112.  
  2113. [Weapon Attack]: Ranged Attack / Charge 4 Sq. / Area
  2114. - [Element: Toxin / Form: Ranged] 3d6+41 physical damage.
  2115.  
  2116. <<Gaze: Numb>>: Start / 4 Sq. / Area / No Reactive Check
  2117. - The target gains [Shift: Paralysis]
  2118.  
  2119. <<Great Fist>>: Physical Attack / 4 Sq. / 1#
  2120. - [Element: Phantom / Form: Hammer] 6d6+100 physical damage.
  2121.  
  2122. <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
  2123. - 3d6+54 magical damage. 1/Round.
  2124.  
  2125. <<Divine Power / Mycelium Binding>>: Unique / Engaged / 1#
  2126. - Use on Damage Reduction. The target changes their [Armor] to 0, and cannot move until after [Timing: End]. 1/Round.
  2127.  
  2128. <<Divine Fungus>>: Constant / User
  2129. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
  2130.  
  2131. Materials (2d6)
  2132. Automatic: Golden Mushroom/Halve Toxin: 2000G (Potency: 4)
  2133.  
  2134. Description:
  2135. A god from a different world, riding a mushroom chariot drawn by sacred horses and magic beasts. He invites those who please him to perform at his banquets. He is friendly to humanity, and will accept Contract Summons from those who he chooses.
  2136.  
  2137. ================================================================================
  2138. Chaotic Myth -- GM Section: Mechanical Mononoke [XXXC-5]
  2139. ================================================================================
  2140. Spectral Hunter / Class: Mechanical / LV: 1 (1)
  2141. Size : 2
  2142. Wits : Clever
  2143. Senses : Magic
  2144. Speech : Yes
  2145. Reaction : Hostile
  2146. ID : 12
  2147. Weakness : [Light]
  2148. Movement : Walk
  2149. | ACC | EVA | CNJ | RES | CHK
  2150. {Combat Stats} | 09 | 04 | 09 | 07 | 01
  2151. {Fixed Values} | 16 | 11 | 09 | 14 | 08
  2152. {Initiative} : 16 (7)
  2153. {HP} : 41
  2154. Armor : 1
  2155. Barrier : 1
  2156.  
  2157. Attack Methods
  2158.  
  2159. [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
  2160. - [Form: Sword] 2d6+10 physical damage.
  2161.  
  2162. <<Invisibility>>: Start / User
  2163. - The target gains +5 [Armor] and recieves [Shift: Hidden].
  2164.  
  2165. <<Iron Attack>>: Physical Attack / Engaged / 1#
  2166. - [Form: Axe] 3d6+10 physical damage.
  2167.  
  2168. <<Monster Bodyguard>>: Defense / Combat Zone / 1#
  2169. - Use on Damage Reduction. The user recieves the damage and other effects instead of the target (Treat as though {Resist} check had failed).
  2170.  
  2171. Materials (2d6)
  2172. 2~9: None
  2173. 10+: Treasure/None: 500G (Potency: 1)
  2174.  
  2175. Description:
  2176. An artificial mononoke created by combining a stolen soul with a forbidden spell. They take the form of large, coal-black humanoid figures with glowing red eyes, pointed, jagged ears, and spherical arms. They are created to protect certain artifacts, sacred treasures, and distortions. Victims who have been converted into this mononoke will disappear if they are destroyed, can be returned to their original form with a miracle.
  2177.  
  2178. ----------------------------------------
  2179. Dustman / Class: Mechanical / LV: 4 (1)
  2180. Size : 2
  2181. Wits : High
  2182. Senses : Magic
  2183. Speech : No
  2184. Reaction : Hostile
  2185. ID : 14
  2186. Weakness : [Wind]
  2187. Movement : Walk, Fly
  2188. | ACC | EVA | CNJ | RES | CHK
  2189. {Combat Stats} | 06 | 06 | 12 | 04 | 01
  2190. {Fixed Values} | 13 | 13 | 19 | 11 | 08
  2191. {Initiative} : 15 (7)
  2192. {HP} : 54
  2193. Armor : 5
  2194. Barrier : 5
  2195.  
  2196. Attack Methods
  2197.  
  2198. [Weapon Attack]: Magical Attack / Engaged / 1# / Cancels
  2199. - [Form: Magic / Element: Phamtom] 2d6+16 magical damage to the target.
  2200.  
  2201. <<Spirit Vortex>>: Start / Combat Zone / Combat Zone
  2202. - The target [Halves] [Damage] from targets other than [Range: Engaged].
  2203.  
  2204. <<Swirl>>: Magical Attack / Engaged / Area / Cancels
  2205. - [Form: Magic] 1d6+20 magical damage to the target. If the target is an Innocent, take control of them (Details are determined by the GM).
  2206.  
  2207. <<Crazy Pedestrian>>: Constant / User
  2208. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, when the target is [Not Ready], gain +10 to [Armor] and [Barrier].
  2209.  
  2210. Materials (2d6)
  2211. 2~9: None
  2212. 10+: Dark Dream/Init +1: 500G (Potency: 1)
  2213.  
  2214. Description:
  2215. A magical creature created by an ancient magician. In the past, they would take an inanimate or humanoid form depending on the situation. They follow their summoners and collect souls or guard locations. Their method of stealing souls is to hide close to their victims, and transform into dust. They cling to their clothes or linger in their bags, and when inhaled, force their victims to have nightmares while they consume their souls.
  2216.  
  2217. ----------------------------------------
  2218. Chakota / Class: Mechanical / LV: 7 (2)
  2219. Size : 4
  2220. Wits : High
  2221. Senses : Magic
  2222. Speech : No
  2223. Reaction : Hostile
  2224. ID : 10
  2225. Weakness : [Fire] [Shock]
  2226. Movement : Walk
  2227. | ACC | EVA | CNJ | RES | CHK
  2228. {Combat Stats} | 16 | 05 | 02 | 15 | 01
  2229. {Fixed Values} | 23 | 12 | 09 | 22 | 08
  2230. {Initiative} : 18 (8)
  2231. {HP} : 83
  2232. Armor : 10
  2233. Barrier : 20
  2234.  
  2235. Attack Methods
  2236.  
  2237. [Weapon Attack]: Melee Attack / Charge 4 Sq. / Area
  2238. - [Form: Hammer] 4d6+23 physical damage to the target.
  2239.  
  2240. <<Magic Crafting>>: Prep / Combat Zone / Area / No Reactive Check
  2241. - The target gains -2 to [Reactive Checks]. If the target is an Innocent, they gain [Shift: Taken Out].
  2242.  
  2243. <<Countless Mouths>>: Physical Attack / Engaged / 1#
  2244. - [Form: Axe] 2d6+55 physical damage to the target.
  2245.  
  2246. <<Countless Faces>>: Unique / Engaged / 1#
  2247. - Use on Damage Reduction. The user performs [Timing: Attack]. 1/Round.
  2248.  
  2249. <<Many-Faced Evil>>: Constant / User
  2250. - During the targets [Turn], gain +1 [Timing: Attack]. Additionally, the target gains +10 [Armor] while [Not Ready].
  2251.  
  2252. Materials (2d6)
  2253. 2~9: None
  2254. 10+: Bizarre Leather/MD+2: 1000G (Potency: 2)
  2255.  
  2256. Description:
  2257. These evil, magical creatures are created when sorcerers and followers of the False God Cults perform group rituals and transform into them. It's appearance is that of a huge, cylindrical caterpillar, with a large face on the center of its head and countless screaming faces of humans deprived of souls across its body.
  2258.  
  2259. ----------------------------------------
  2260. L'gy'hx Resident / Class: Mechanical / LV: 8 (2)
  2261. Size : 3
  2262. Wits : Cunning
  2263. Senses : Magic
  2264. Speech : Yes
  2265. Reaction : Mercurial
  2266. ID : 23
  2267. Weakness : [Shock]
  2268. Movement : Walk
  2269. | ACC | EVA | CNJ | RES | CHK
  2270. {Combat Stats} | 17 | 05 | 02 | 06 | 11
  2271. {Fixed Values} | 24 | 12 | 09 | 13 | 18
  2272. {Initiative} : 16 (7)
  2273. {HP} : 89
  2274. Armor : 9
  2275. Barrier : 20
  2276.  
  2277. Attack Methods
  2278.  
  2279. [Weapon Attack]: Ranged Attack / 7 Sq. / Area
  2280. - [Form: Ranged] 3d6+25 physical damage to the target.
  2281.  
  2282. <<High-Frequency Sword>>: Physical Attack / Engaged / 1#
  2283. - [Form: Sword / Element: Magnet] 4d6+42 damage to the target. [Halve] the [Targets] [Armor].
  2284.  
  2285. <<Blitz Whip>>: Physical Attack / 5 Sq. / 1#
  2286. - [Form: Ranged / Element: Shock] 1d6+50 physical damage to the target. Until after [Timing: End] of the next round, the target gains a -5 modifier to {Evasion} against <<Blitz Whip>>.
  2287.  
  2288. <<Artificial Auxillary Arm>>: Defense / Engaged / 1#
  2289. - Use on Damage Reduction. The target gains +10 to [Armor].
  2290.  
  2291. <<Metal Cube Being>>: Constant / User
  2292. - During the targets [Turn], gain +2x [Timing: Attack].
  2293.  
  2294. Materials (2d6)
  2295. 2~9: None
  2296. 10+: Unknown Alloy/Armor +3: 1500G (Potency: 3)
  2297.  
  2298. Description:
  2299. A mononoke native to Uranus. They resemble multi-limbed metal cubes with numerous lights. These intelligent lifeforms boast unknown, but advanced technology, and once coexisted with a race called the Shan.
  2300.  
  2301. ----------------------------------------
  2302. Karakal's Minions / Class: Mechanical / LV: 9 (2)
  2303. Size : 1
  2304. Wits : Clever
  2305. Senses : Magic
  2306. Speech : No
  2307. Reaction : Mercurial
  2308. ID : 24
  2309. Weakness : [Wind] [Cold]
  2310. Movement : Walk, Fly
  2311. | ACC | EVA | CNJ | RES | CHK
  2312. {Combat Stats} | 07 | 11 | 18 | 06 | 01
  2313. {Fixed Values} | 14 | 18 | 25 | 13 | 08
  2314. {Initiative} : 21 (9)
  2315. {HP} : 90
  2316. Armor : 10
  2317. Barrier : 10
  2318.  
  2319. Attack Methods
  2320.  
  2321. [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
  2322. - [Form: Magic] 1d6+27 magical damage to the target.
  2323.  
  2324. <<Floating Thunder Beast>>: Start / User
  2325. - The target gains +10 to [Initiative] and [Shift: Flight].
  2326.  
  2327. <<Electroball>>: Magical Attack / Charge 3 Sq. / 1# / Halves
  2328. - [Element: Shock] 3d6+36 magical damage to the target.
  2329.  
  2330. <<Thunderstorm>>: Magical Attack / 5 Sq. / Area / Cancels
  2331. - [Element: Shock] 2d6+27 magical damage to the target. 1/Round.
  2332.  
  2333. <<Incandescence>>: End / 3 Sq. / 1# / No Reactive Check
  2334. - Unique Effect. The target loses HP equal to the value of their [Exhausted Spirit Dice] x 3.
  2335.  
  2336. <<Servant of a Flame God>>: Constant / User
  2337. - During the targets [Turn], gain +1 [Timing: Attack]. Also, [Halve] all damage received from [Element: Fire / Shock].
  2338.  
  2339. Materials (2d6)
  2340. 2~9: None
  2341. 10+: Ball Lightning/[Bestow: Shock]: 1500G (Potency: 3)
  2342.  
  2343. Description:
  2344. These spider-like mononoke are formed from red and black lightning. They serve a great blacksmith named Karakal who travels from world to world. He will appear if called via summons or strong prayers.
  2345.  
  2346. ----------------------------------------
  2347. Karakal / Class: Mechanical / LV: 17 (4)
  2348. Size : 3
  2349. Wits : Clever
  2350. Senses : Domain
  2351. Speech : Yes
  2352. Reaction : Mercurial
  2353. ID : 32
  2354. Weakness : [Wind] [Cold]
  2355. Movement : Walk / Flight
  2356. | ACC | EVA | CNJ | RES | CHK
  2357. {Combat Stats} | 24 | 07 | 17 | 09 | 10
  2358. {Fixed Values} | 31 | 14 | 24 | 16 | 17
  2359. {Initiative} : 30 (12)
  2360. {HP} : 305
  2361. Armor : 10
  2362. Barrier : 10
  2363.  
  2364. Attack Methods
  2365.  
  2366. [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
  2367. - [Form: Ranged / Element: Fire] 3d6+41 physical damage to the target.
  2368.  
  2369. <<Divine Flame Fist>>: Physical Attack / 7 Sq. / 1#
  2370. - [Form: Hammer / Element: Fire] 6d6+96 physical damage to the target.
  2371.  
  2372. <<God Fission Flare>>: Magical Attack / Combat Zone / Combat Zone / Halves
  2373. - [Element: Fire] 2d6+68 magical damage to the target. 1/Round.
  2374.  
  2375. <<Explosive God Flame>>: Unique / 7 Sq. / 1#
  2376. - Use on Damage Calculation. The target gains +10 to [Damage]. If the target is [Bestowed] with [Fire], gain an additional +10 [Damage] (total +20).
  2377.  
  2378. <<Lord of Flame>>: Constant / User
  2379. - During the targets [Turn], gain +3 [Timing: Attack]. Also, [Halve] all damage recieved from [Element: Fire / Shock]. If the mononoke "Karakal's Minions" exist in the [Combat Zone], [Halve] all incoming damage.
  2380.  
  2381. Materials (2d6)
  2382. 2~9: None
  2383. 10+: Scorching Glame/[Halve: Fire]: 2000G (Potency: 4)
  2384.  
  2385. Description:
  2386. A great deity hailing from another world. Karakal resembles a beautiful young man, dressed in shining flames. He controls the concept of fire, and his flame is thus used for forging Artificial and Godforged Regalia. He is secretly worshiped as a pillar of the god of blacksmithing.
  2387.  
  2388. ----------------------------------------
  2389. Q'yth-az / Class: Mechanical / LV: 18 (4)
  2390. Size : 5
  2391. Wits : Clever
  2392. Senses : Domain
  2393. Speech : No
  2394. Reaction : Mercurial
  2395. ID : 40
  2396. Weakness : [Wind]
  2397. Movement : Walk
  2398. | ACC | EVA | CNJ | RES | CHK
  2399. {Combat Stats} | 26 | 07 | 02 | 26 | 08
  2400. {Fixed Values} | 33 | 14 | 09 | 33 | 15
  2401. {Initiative} : 17 (8)
  2402. {HP} : 326
  2403. Armor : 20
  2404. Barrier : 20
  2405.  
  2406. Attack Methods
  2407.  
  2408. [Weapon Attack]: Ranged Attack / Combat Zone / 4#
  2409. - [Form: Ranged / Element: Magnet] 5d6+44 physical damage to the target. [Additional Effect]: The target always ignores [Engagements].
  2410.  
  2411. <<Terrible Whispers>>: Start / Combat Zone / Combat Zone / No Reactive Check
  2412. - The target gains -2 to [Reactive Checks].
  2413.  
  2414. <<Mass Increase>>: Physical Attack / Charge 4 Sq. / Area
  2415. - [Form: Hammer] 6d6+104 physical damage to the target.
  2416.  
  2417. <<Mineralization>>: Unique / Engaged / 1#
  2418. - Use on Damage Reduction. The target both [Halves] their armor, and cannot Move/Install via talents, until after the [End] of the current round. If used on an Innocent, they immediately become [Shift: Dead].
  2419.  
  2420. <<Intelligent Crystal>>: Constant / User
  2421. - During the targets [Turn], gain +3 [Timing: Attack]. Also, [Halve] all damage recieved from [Element: Wind].
  2422.  
  2423. Materials (2d6)
  2424. 2~9: None
  2425. 10+: Shining Crystal/PD+5: 3000G (Potency: 5)
  2426.  
  2427. Description:
  2428. One of the Great Old Ones. Its appearance is similar to a towering, giant crystal with countless tentacles like ores. It can only be summoned in the midnight zone, and controls the human spirit through minerals.
  2429.  
  2430. ================================================================================
  2431. Chaotic Myth -- GM Section: Undead Mononoke [XXXC-6]
  2432. ================================================================================
  2433. Chaklah'i / Class: Undead / LV: 2 (1)
  2434. Size : 2
  2435. Wits : Clever
  2436. Senses : Magic
  2437. Speech : Yes
  2438. Reaction : Hostile
  2439. ID : 11
  2440. Weakness : [Light]
  2441. Movement : Walk, Fly
  2442. | ACC | EVA | CNJ | RES | CHK
  2443. {Combat Stats} | 09 | 02 | 03 | 09 | 04
  2444. {Fixed Values} | 16 | 09 | 10 | 16 | 11
  2445. {Initiative} : 16 (7)
  2446. {HP} : 42
  2447. Armor : 1
  2448. Barrier : 1
  2449.  
  2450. Attack Methods
  2451.  
  2452. [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
  2453. - [Form: Sword] 2d6+11 physical damage.
  2454.  
  2455. <<Roar of the Wilds>>: Start / Combat Zone / 1#
  2456. - The target gains +5 {Initiative}.
  2457.  
  2458. <<Evil Soul Eater>>: Physical Attack / Engaged / 1#
  2459. - [Form: Axe] 3d6+11 physical damage.
  2460.  
  2461. <<Collective Rush>>: Unique / User
  2462. - Use on Damage Calculation. The target gains +"Number of Friendly NPCs who are [Engaged]" x2 to [Physical Damage]. 1/Round.
  2463.  
  2464. Materials (2d6)
  2465. 2~9: None
  2466. 10+: Treasure Map/Luck+1: 500G (Potency: 1)
  2467.  
  2468. Description:
  2469. Foreign demons. They appear as wingless bats with the lower body of a dog. They attack in groups, and eat the souls along with their targets body. It is said that any human who helps them consume a soul may be given dark treasures and magic.
  2470.  
  2471. ----------------------------------------
  2472. Succubus / Class: Undead / LV: 3 (1)
  2473. Size : 3
  2474. Wits : Clever
  2475. Senses : Magic
  2476. Speech : Yes
  2477. Reaction : Mercurial
  2478. ID : 13
  2479. Weakness : [Shock]
  2480. Movement : Walk, Fly
  2481. | ACC | EVA | CNJ | RES | CHK
  2482. {Combat Stats} | 09 | 02 | 10 | 04 | 04
  2483. {Fixed Values} | 16 | 09 | 17 | 11 | 11
  2484. {Initiative} : 17 (8)
  2485. {HP} : 53
  2486. Armor : 1
  2487. Barrier : 1
  2488.  
  2489. Attack Methods
  2490.  
  2491. [Weapon Attack]: Mele Attack / Engaged / 1#
  2492. - [Form: Sword] 2d6+12 physical damage.
  2493.  
  2494. <<Mysterious Fascination>>: Start / 7 Sq. / 1# / No Reactive Check
  2495. - The target gains -2 to [Reactive Checks. If the target is an Innocent, the user may control the target or modify their memories (GM decides the details).
  2496.  
  2497. <<Mysterious Glamour>>: Magical Attack / 7 Sq. / Area / Halves
  2498. - [Element: Phantom / Form: Magic] 2d6+23 magical damage.
  2499.  
  2500. <<Wild Demon>>: Constant / User
  2501. - During the targets [Turn], gain x1 [Timing: Attack]. Addtionally, while there is a non-[Boss] [Class: Undead] [Mononoke] in the [Combat Zone], the target gains +10 [Armor] and [Barrier].
  2502.  
  2503. Materials (2d6)
  2504. 2~9: None
  2505. 10+: Black Feather/Will+1: 500G (Potency: 1)
  2506.  
  2507. Description:
  2508. An evil spirit that appears in deserts and wilderness, taking the form of a bewitching woman wearing beautiful clothing. They manifest at midnight, visiting victims and feeding on their energy. Their victims are said to die within a month. They can also be employed through ritual magic, and used for deadly curses.
  2509.  
  2510. ----------------------------------------
  2511. Ylidheem / Class: Undead / LV: 7 (2)
  2512. Size : 2
  2513. Wits : Clever
  2514. Senses : Magic
  2515. Speech : Yes
  2516. Reaction : Hostile
  2517. ID : 25
  2518. Weakness : [Fire]
  2519. Movement : Walk, Fly
  2520. | ACC | EVA | CNJ | RES | CHK
  2521. {Combat Stats} | 15 | 02 | 07 | 13 | 04
  2522. {Fixed Values} | 22 | 09 | 14 | 20 | 11
  2523. {Initiative} : 26 (11)
  2524. {HP} : 87
  2525. Armor : 5
  2526. Barrier : 5
  2527.  
  2528. Attack Methods
  2529.  
  2530. [Weapon Attack]: Ranged Attack / 10 Sq. / 3#
  2531. - [Element: Cold / Form: Ranged] 2d6+22 physical damage.
  2532.  
  2533. <<Spirit Reveal>>: Start / User
  2534. - [Install] the target into any square.
  2535.  
  2536. <<Cold Contact>>: Physical Attack / Engaged / `#
  2537. - [Element: Cold / Form: Hammer] 5d6+37 physical damage.
  2538.  
  2539. <<Icy Lamentations>>: Unique / 7 Sq. / 1#
  2540. - Use on Damage Calculation. Change the targets [Target: 2#+] [Attack Action] (Including [Area - Combat Zone]) to [Target: 1#] and one NPC chosen by the user becomes the target (The [Target] may not make a [Reactive Check]). 1/Round.
  2541.  
  2542. <<Cold Beings>>: Constant / User
  2543. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Element: Fire] [Damage] by 20.
  2544.  
  2545. Materials (2d6)
  2546. 2~9: None
  2547. 10+: Swirling Snow/Bestow Cold: 1500G (Potency: 3)
  2548.  
  2549. Description:
  2550. An evil spirit serving the Great Old One of the far north, taking the form of a human shadow made of swirling snow and fog. Their strange screams have the power to cause disasters.
  2551.  
  2552. ----------------------------------------
  2553. Undead Priest / Class: Undead / LV: 9 (2)
  2554. Size : 2
  2555. Wits : Clever
  2556. Senses : Domain
  2557. Speech : Yes
  2558. Reaction : Hostile
  2559. ID : 15
  2560. Weakness : [Magnet]
  2561. Movement : Walk
  2562. | ACC | EVA | CNJ | RES | CHK
  2563. {Combat Stats} | 16 | 02 | 17 | 06 | 04
  2564. {Fixed Values} | 23 | 09 | 24 | 13 | 11
  2565. {Initiative} : 20 (9)
  2566. {HP} : 99
  2567. Armor : 10
  2568. Barrier : 10
  2569.  
  2570. Attack Methods
  2571.  
  2572. [Weapon Attack]: Melee Attack / 2 Sq. / 2#
  2573. - [Form: Spear] 2d6+25 physical damage.
  2574.  
  2575. <<Contagious Possession>>: Start / Combat Zone / Combat Zone
  2576. - The target gains +40 [Armor] and [Barrier] when it becomes the target of [Target: 2#+] [Attack Actions] (Including [Area] - [Combat Zone]).
  2577.  
  2578. <<Encroaching Shadow>>: Physical Attack / 7 Sq. / 1#
  2579. - [Form: Axe] 5d6+57 physical damage.
  2580.  
  2581. <<The Secrets of Black Magic>>: Magical Attack / Combat Zone / Combat Zone / Cancels
  2582. - [Element: Toxin / Form: Magic] 2d6+43 magical damage.
  2583.  
  2584. <<Immortal Spirit>>: Defense / User
  2585. - Use on Damage Reduction. The target [Recovers] 20 {HP}.
  2586.  
  2587. <<Evil Worshipper>>: Constant / User
  2588. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], NPCs other than [Bosses] in the [Combat Zone] gain +20 [Barrier].
  2589.  
  2590. Materials (2d6)
  2591. Automatic: Sacred Scripture/Intellect+3: 1500G (Potency: 3)
  2592.  
  2593. Description:
  2594. An undead esoteric priest. At first glance it looks humanoid, but its form is an irregular mass of meat. They each have enormous spiritual power, which they use to maintain themselves.
  2595.  
  2596. ----------------------------------------
  2597. Iod / Class: Undead / LV: 17 (4)
  2598. Size : 3
  2599. Wits : Clever
  2600. Senses : Domain
  2601. Speech : Yes
  2602. Reaction : Hostile
  2603. ID : 32
  2604. Weakness : [Phantom]
  2605. Movement : Walk, Fly
  2606. | ACC | EVA | CNJ | RES | CHK
  2607. {Combat Stats} | 08 | 22 | 26 | 07 | 06
  2608. {Fixed Values} | 15 | 29 | 33 | 14 | 13
  2609. {Initiative} : 39 (15)
  2610. {HP} : 298
  2611. Armor : 5
  2612. Barrier : 5
  2613.  
  2614. Attack Methods
  2615.  
  2616. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  2617. - [Element: Cold / Form: Magic] 3d6+43 magical damage.
  2618.  
  2619. <<Numbing Tentacle>>: Start / 7 Sq. / 2# / No Reactive Check
  2620. - The target gains [Shift: Paralysis].
  2621.  
  2622. <<Soul-Eating Tentacle>>: Magical Attack / 7 Sq. / 2# / Cancels
  2623. - [Element: Toxin / Form: Magic] 6d6+104 magical damage, and targets who perform [Damage Reduction] lose 1 [Spirit Dice].
  2624.  
  2625. <<Spirit Thief>>: Unique / Engaged / 1#
  2626. - Use on Damage Reduction. The target [Halves] [Armor], [Barrier] and [Overflow]. 1/Round.
  2627.  
  2628. <<Pulsing Light>>: Defense / User
  2629. - Use on Damage Reduction. The target recovers 30 {HP}.
  2630.  
  2631. <<Shining Hunter>>: Constant / User
  2632. - During the targets [Turn], gain x3 [Timing: Attack].
  2633.  
  2634. Materials (2d6)
  2635. Automatic: Soul Traces/MD+3: 1500G (Potency: 3)
  2636.  
  2637. Description:
  2638. A Great Old One that hunts the souls of those that have touched things forbidden by god. A beast-like ghost that has a huge, single eye, its whole body covered in plant-like tentacles and scales. These tentacles prevent the victim from moving, draining their spiritual power and causing a semi-permanent asphyxia.
  2639.  
  2640. ----------------------------------------
  2641. Thousand-Faced Moon / Class: Undead / LV: 18 (4)
  2642. Size : 5
  2643. Wits : Clever
  2644. Senses : Domain
  2645. Speech : Yes
  2646. Reaction : Hostile
  2647. ID : 35
  2648. Weakness : [Fire] [Shock] [Toxin]
  2649. Movement : Walk, Fly
  2650. | ACC | EVA | CNJ | RES | CHK
  2651. {Combat Stats} | 28 | 02 | 08 | 27 | 06
  2652. {Fixed Values} | 35 | 09 | 15 | 24 | 13
  2653. {Initiative} : 28 (11)
  2654. {HP} : 314
  2655. Armor : 20
  2656. Barrier : 5
  2657.  
  2658. Attack Methods
  2659.  
  2660. [Weapon Attack]: Melee Attack / Engaged / 1#
  2661. - [Form: ]Axe 5d6+46 physical damage.
  2662.  
  2663. <<Otherworld Ferrier>>: Start / Combat Zone / Combat Zone / No Reactive Check
  2664. - [Install] the target into any square.
  2665.  
  2666. <<Sea of Lead>>: Physical Attack / 3 Sq. / Area
  2667. - [Form: Hammer] 6d6+112 physical damage. Targets with [Shift: Flight] cannot make {Evade} checks.
  2668.  
  2669. <<Head Squeeze>>: Physical Attack / Engaged / 1#
  2670. - Change the targets {HP} to 0. 1/round.
  2671.  
  2672. <<Spirit Thief>>: Unique / Engaged / 1#
  2673. - Use on Damage Reduction. The target [Halves] [Armor], [Barrier] and [Overflow]. 1/Round.
  2674.  
  2675. <<Living Sticky Mass>>: Constant / User
  2676. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target gains +30 [Armor] and [Barrier] while [Not Ready].
  2677. Note: [行動済み] - I'm not 100% sure on this one for [Not Ready].
  2678.  
  2679. Materials (2d6)
  2680. Automatic: Sticky Grey Substance/Will+4: 2000G (Potency: 4)
  2681.  
  2682. Description:
  2683. A Great Old One. It appears as huge undulating gray mass. It targets Awakened entering its sanctuary and attempts to capture their heads.
  2684.  
  2685. ----------------------------------------
  2686. Quachil Uttaus / Class: Undead / LV: 20 (4)
  2687. Size : 1
  2688. Wits : Clever
  2689. Senses : Domain
  2690. Speech : Yes
  2691. Reaction : Hostile
  2692. ID : 47
  2693. Weakness : [Magnet]
  2694. Movement : Walk, Fly
  2695. | ACC | EVA | CNJ | RES | CHK
  2696. {Combat Stats} | 30 | 02 | 10 | 31 | 06
  2697. {Fixed Values} | 37 | 06 | 17 | 38 | 13
  2698. {Initiative} : 10 (5)
  2699. {HP} : 347
  2700. Armor : 30
  2701. Barrier : 10
  2702.  
  2703. Attack Methods
  2704.  
  2705. [Weapon Attack]: Melee Attack / Engaged / Area
  2706. - [Form: Sword] 1d6+50 physical damage.
  2707.  
  2708. <<Concept: Time>>: Start - Combat Zone / Combat Zone / No Reactive Check
  2709. - The user changes the targets [Initiative] to either of 1 - 100.
  2710.  
  2711. <<Ashen Ray System>>: Prep / User
  2712. - [Install] the target into any square.
  2713.  
  2714. <<Horrific Contact>>: Physical Attack / Engaged / 1#
  2715. - [Form: Spear] 6d6+120 physical damage.
  2716.  
  2717. <<Concept: Decay>>: Physical Attack / Engaged / 1#
  2718. - [Form: Hammer] Inflict [Damage] equal to the targets {Maximum HP}.
  2719.  
  2720. <<Concept: Death>>: Physical Attack / Engaged / 1#
  2721. - Change the targets {HP} to 0. 1/Round.
  2722.  
  2723. <<Dust Treader>>: Constant / User
  2724. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target gains +30 [Armor] and [Barrier] while [Ready].
  2725.  
  2726. Materials (2d6)
  2727. Automatic: Time Dust/Halve Magnet: 2000G (Potency: 4)
  2728.  
  2729. Description:
  2730. A Great Old One. Though at first glance it looks like a small, three-fingered mummy, it is a terrifying deity that manipulates the concepts of time, decay and death.
  2731.  
  2732. ================================================================================
  2733. Chaotic Myth -- GM Section: Mythical Mononoke [XXXC-7]
  2734. ================================================================================
  2735. Lower-Class Old God / Class: Mythical / LV: 8 (2)
  2736. Size : 2
  2737. Wits : Clever
  2738. Senses : Magic
  2739. Speech : Yes
  2740. Reaction : Mercurial
  2741. ID : 24
  2742. Weakness : [Cold] [Wind]
  2743. Movement : Walk / Fly
  2744. | ACC | EVA | CNJ | RES | CHK
  2745. {Combat Stats} | 16 | 14 | 05 | 05 | 04
  2746. {Fixed Values} | 23 | 21 | 12 | 12 | 11
  2747. {Initiative} : 21 (9)
  2748. {HP} : 140
  2749. Armor : 20
  2750. Barrier : 5
  2751.  
  2752. Attack Methods
  2753.  
  2754. [Weapon Attack]: Melee Attack / 2 Sq. / 2#
  2755. - [Form: Spear / Element: Light] 2d6+24 physical damage.
  2756.  
  2757. <<Otherworldly Teleportation>>: Start / Combat Zone / 1# / No Reactive Check
  2758. - [Install] the target into any square.
  2759.  
  2760. <<Flame Whip>>: Physical Attack / 7 Sq. / 1#
  2761. - [Element: Fire / Form: Ranged] 4d6+40 physical damage. The target [Halves] armor at [Damage Reduction].
  2762.  
  2763. <<Glowing Body>>: Defense / 7 Sq. / 1#
  2764. - Use on Damage Reduction. The user loses X {HP}, then inflicts [Lost {HP}x3] to the Target.
  2765.  
  2766. <<Lors of Gru-Wo>>: Constant / User
  2767. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target always ignores [Engagements].
  2768.  
  2769. Materials (2d6)
  2770. 2~9: None
  2771. 10+: Peculiar Fragment/Luck+2: 1000G (Potency: 2)
  2772.  
  2773. Description:
  2774. This lower deity serves the old gods as a kind of angel. It's form is a mass of light that takes on a humanoid shape, and emits burning flames. When one asks for help from the mighty Old One Kthanid, they are often sent.
  2775.  
  2776. ----------------------------------------
  2777. Isis / Class: Mythical / LV: 10 (2)
  2778. Size : 2
  2779. Wits : Clever
  2780. Senses : Magic
  2781. Speech : Yes
  2782. Reaction : Friendly
  2783. ID : 17
  2784. Weakness : [Toxin]
  2785. Movement : Walk / Fly
  2786. | ACC | EVA | CNJ | RES | CHK
  2787. {Combat Stats} | 18 | 06 | 18 | 06 | 04
  2788. {Fixed Values} | 25 | 13 | 25 | 13 | 11
  2789. {Initiative} : 36 (14)
  2790. {HP} : 111
  2791. Armor : 5
  2792. Barrier : 20
  2793.  
  2794. Attack Methods
  2795.  
  2796. [Weapon Attack]: Melee Attack / Engaged / 1#
  2797. - [Form: Hammer] 2d6+28 physical damage.
  2798.  
  2799. <<The Depth of White Magic>>: Start / User
  2800. - The target uses <<Peace and Comfort>> or <<Psychic Therapy>> once.
  2801.  
  2802. <<Peace and Comfort>>: Physical Attack / Engaged / 1#
  2803. - The target [Removes] any [Shift] other than [Taken Out / Dead]. The target may set their HP to 20 (This effect can be rejected).
  2804.  
  2805. <<Psychic Therapy>>: Magical Attack / 7 Sq / Area / Halves
  2806. - The target [Recovers] 1d6+46 HP.
  2807.  
  2808. <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
  2809. - [Form: Magic] 3d6+46 magical damage to the target.
  2810.  
  2811. <<Old Goddess>> Constant / User
  2812. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target can always make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
  2813.  
  2814. Materials (2d6)
  2815. Automatic: Mysterious Jewelry/Barrier+3: 1500G (Potency: 3)
  2816.  
  2817. Description:
  2818. An old god who presides over the concept of Art. She takes the form of an exquisite beauty in her early twenties, and often works as a freelance psychic or a magician. This true goddess spends much of her time giving advice to godhunters.
  2819.  
  2820. ----------------------------------------
  2821. Vorvadoss / Class: Mythical / LV: 13 (2)
  2822. Size : 3
  2823. Wits : Clever
  2824. Senses : Magic
  2825. Speech : Yes
  2826. Reaction : Mercurial
  2827. ID : 27
  2828. Weakness : [Cold]
  2829. Movement : Walk / Fly
  2830. | ACC | EVA | CNJ | RES | CHK
  2831. {Combat Stats} | 21 | 06 | 21 | 06 | 04
  2832. {Fixed Values} | 28 | 13 | 28 | 13 | 11
  2833. {Initiative} : 27 (11)
  2834. {HP} : 129
  2835. Armor : 20
  2836. Barrier : 20
  2837.  
  2838. Attack Methods
  2839.  
  2840. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  2841. - [Form: Ranged] 3d6+34 physical damage. [Additional Effect]: [Ranged / Magical Attacks] can be made even after a [Combat Move].
  2842.  
  2843. <<The Mysterious Oracle>>: Start / Combat Zone / 1#
  2844. - The target gains +2 to [Reactive Checks].
  2845.  
  2846. <<Spirit Fist>>: Physical Attack / 7 Sq. / 1#
  2847. - [Form: Hammer] 2d6+63 physical damage to the target.
  2848.  
  2849. <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
  2850. - [Form: Magic] 3d6+55 magical damage to the target.
  2851.  
  2852. <<Silver Fog>>: Defense / User
  2853. - Use on Damage Reduction. The target [Recovers] 30 HP.
  2854.  
  2855. <<The One Who Burns with Flame>> Constant / User
  2856. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Halves] damage bestowed with [Element: Wind].
  2857.  
  2858. Materials (2d6)
  2859. Automatic: Ancient Parchment/Insight+2: 1000G (Potency: 2)
  2860.  
  2861. Description:
  2862. An Elder God who presides over the concept of prophecy. He takes the form of a massive face floating in the darkness, with flames in place of eyes, and sideways lips. This god of guidance gives mysterious missions to summoners.
  2863.  
  2864. ----------------------------------------
  2865. Ariel / Class: Mythical / LV: 15 (3)
  2866. Size : 2
  2867. Wits : Clever
  2868. Senses : Domain
  2869. Speech : Yes
  2870. Reaction : Mercurial
  2871. ID : 31
  2872. Weakness : [Magnet]
  2873. Movement : Walk, Fly
  2874. | ACC | EVA | CNJ | RES | CHK
  2875. {Combat Stats} | 07 | 06 | 23 | 24 | 06
  2876. {Fixed Values} | 14 | 13 | 30 | 31 | 13
  2877. {Initiative} : 21 (9)
  2878. {HP} : 235
  2879. Armor : 30
  2880. Barrier : 10
  2881.  
  2882. Attack Methods
  2883.  
  2884. [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
  2885. - [Element: Phantom / Form: Magic] 2d6+38 magical damage.
  2886.  
  2887. <<Hand of Truth>>: Start / 10 Sq. / 1# / Cancels
  2888. - Remove all the targets [Positive Shifts]. When used Out of Combat, instead change the [Result] of the targets [Maneuver: Disguise (Intellect)] Check to 1.
  2889.  
  2890. <<Light of Truth>>: Magical Attack / 10 Sq. / 1# / Cancels
  2891. - [Form: Magic] 4d6+69 magical damage. If the target is an Innocent, they are transformed into one [Class: Mythical / Lv: 5 or Less] and controlled by the user.
  2892.  
  2893. <<Noble Divinity>>: Defense / User
  2894. - Use on Damage Reduction. The target reduces [Damage] by 30.
  2895.  
  2896. <<Being Of All Truths>>: Constant / User
  2897. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Halves] [Element: Light - Phantom - Toxin] [Damage].
  2898.  
  2899. Materials (2d6)
  2900. Automatic: Tru Pyroxene/Bestow Light: 1500G (Potency: 3)
  2901.  
  2902. Description:
  2903. A Great Old One that governs the Truth. It apepars as a dazzling humanoid light. It is a terrifying deity with a light that reveals all lies and disguises.
  2904.  
  2905. ----------------------------------------
  2906. Hypnos / Class: Mythical / LV: 17 (4)
  2907. Size : 2
  2908. Wits : Clever
  2909. Senses : Domain
  2910. Speech : Yes
  2911. Reaction : Mercurial
  2912. ID : 15
  2913. Weakness : [Wind]
  2914. Movement : Walk, Fly
  2915. | ACC | EVA | CNJ | RES | CHK
  2916. {Combat Stats} | 07 | 06 | 26 | 25 | 06
  2917. {Fixed Values} | 14 | 13 | 33 | 32 | 13
  2918. {Initiative} : 44 (17)
  2919. {HP} : 252
  2920. Armor : 10
  2921. Barrier : 10
  2922.  
  2923. Attack Methods
  2924.  
  2925. [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
  2926. - [Form: Magic] 2d6+43 magical damage. [Additional Effect]: The user may make [Magical Attacks] after a [Combat Move].
  2927.  
  2928. <<Dream Domain>>: Start / Combat Zone / Combat Zone
  2929. - The target gains +2 to [Checks].
  2930.  
  2931. <<Mutant Dream>>: Magical Attack / 10 Sq. / 1# / Cancels
  2932. - [Element: Phantom / Form: Magic] 4d6+104 magical damage. Targets who perform [Damage Reduction] gain [Shift: Pain]. 1/Round.
  2933.  
  2934. <<Authority of Dreams>>: Magical Attack / Combat Zone / Combat Zone / Halves
  2935. - [Element: Light / Form: Magic] 3d6+78 magical damage. 1/Round.
  2936.  
  2937. <<Dream Master>>: Defense / Engaged / 1#
  2938. - Use on Damage Reduction. The target [Recovers] 30 {HP}.
  2939.  
  2940. <<Sleeping Emperor>>: Constant / User
  2941. - During the targets [Turn], gain x3 [Timing: Attack].
  2942.  
  2943. Materials (2d6)
  2944. 2~9: None
  2945. 10+: Name/Luck+2: 1000G (Potency: 2)
  2946.  
  2947. Description:
  2948. A Great Old One that commands the aspects of sleep and dreams. It has the figure of a beautiful blue-eyed man with a crown of poppies. He controls all dreams, and those who attempt to destroy the Dreamlands must face his judgement.
  2949.  
  2950. ----------------------------------------
  2951. Nodens / Class: Mythical / LV: 18 (4)
  2952. Size : 3
  2953. Wits : Clever
  2954. Senses : Domain
  2955. Speech : Yes
  2956. Reaction : Friendly
  2957. ID : 20
  2958. Weakness : [Fire]
  2959. Movement : Walk, Fly
  2960. | ACC | EVA | CNJ | RES | CHK
  2961. {Combat Stats} | 26 | 07 | 26 | 07 | 06
  2962. {Fixed Values} | 33 | 14 | 33 | 14 | 13
  2963. {Initiative} : 28 (11)
  2964. {HP} : 268
  2965. Armor : 20
  2966. Barrier : 20
  2967.  
  2968. Attack Methods
  2969.  
  2970. [Weapon Attack]: Melee Attack / 2 Sq. / 2#
  2971. - [Form: Spear] 3d6+44 physical damage.
  2972.  
  2973. <<Momentary Transfer>>: Start / Combat Zone / 2# / No Reactive Check
  2974. - [Install] the target into any square.
  2975.  
  2976. <<Shell Chariot>>: Physical Attack / Charge 2 Sq. / Area
  2977. - [Form: Ranged] 4d6+104 physical damage. 1/Round.
  2978.  
  2979. <<Light Staff>>: Magical Attack / Combat Zone / Area / Halves
  2980. - [Element: Light / Form: Magic] 2d6+76 magical damage. 1/Round.
  2981.  
  2982. <<Spiritual Armor>>: Defense / Combat Zone / 1#
  2983. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage.
  2984.  
  2985. <<Great Emperor of the Abyss>>: Constant / User
  2986. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Halves] [Damage] not bestowe with [Element: Fire].
  2987.  
  2988. Materials (2d6)
  2989. Automatic: Shining Staff/PD+4: 2000G (Potency: 4)
  2990.  
  2991. Description:
  2992. One of the Elder Gods. It resembles a strong warrior in a shell chariot driven pulled by many mononoke. Occasionally, summoners are given their own chariots, and taken to far places.
  2993.  
  2994. ----------------------------------------
  2995. Yad-Thaddag / Class: Mythical / LV: 19 (4)
  2996. Size : 4
  2997. Wits : Clever
  2998. Senses : Domain
  2999. Speech : Yes
  3000. Reaction : Friendly
  3001. ID : 48
  3002. Weakness : [Magnet]
  3003. Movement : Walk, Fly, Swim
  3004. | ACC | EVA | CNJ | RES | CHK
  3005. {Combat Stats} | 07 | 08 | 27 | 26 | 06
  3006. {Fixed Values} | 14 | 15 | 34 | 33 | 13
  3007. {Initiative} : 18 (8)
  3008. {HP} : 304
  3009. Armor : 40
  3010. Barrier : 10
  3011.  
  3012. Attack Methods
  3013.  
  3014. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  3015. - [Form: Magic] 4d6+46 magical damage. [Additional Effect]: The user may make [Magical Attacks] after [Combat Moves].
  3016.  
  3017. <<Time Reversal>>: Start / Combat Zone / Combat Zone / No Reactive Check
  3018. - The target gains -50 to [Recovery] effects (minimum 0).
  3019.  
  3020. <<Dimensional Rift>>: Start / Combat Zone / Combat Zone / No Reactive Check
  3021. - [Install] the target into any square.
  3022.  
  3023. <<Golden Sphere>>: Magical Attack / Combat Zone / Combat Zone / Halves
  3024. - [Element: Toxin / Form: Magic] 5d6+108 magical damage. Targets who peform [Damage Reduction] [Halve] their [Barrier].
  3025.  
  3026. <<Body of Golden Spheres>>: Constant / User
  3027. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Halves] [Damage]. Additionally, while [Ready], the target may take their [Turn] immediately, ignoring {Initiative}.
  3028.  
  3029. Materials (2d6)
  3030. Automatic: Golden Sphere/Initiative+4: 2000G (Potency: 4)
  3031.  
  3032. Description:
  3033. An Elder God that is an amalgamation of great golden spheres. A counterpart to the Outer God Yog-Sothoth, who controls the concepts of space and time.
  3034.  
  3035. ================================================================================
  3036. Chaotic Myth -- GM Section: Chaos Mononoke [XXXC-8]
  3037. ================================================================================
  3038. Eihort's Descendants / Class: Chaos / LV: 2 (1)
  3039. Size : 2
  3040. Wits : Clever
  3041. Senses : Magic
  3042. Speech : Yes
  3043. Reaction : Hostile
  3044. ID : 13
  3045. Weakness : [Fire]
  3046. Movement : Walk
  3047. | ACC | EVA | CNJ | RES | CHK
  3048. {Combat Stats} | 05 | 01 | 09 | 08 | 04
  3049. {Fixed Values} | 12 | 08 | 16 | 15 | 11
  3050. {Initiative} : 19 (8)
  3051. {HP} : 42
  3052. Armor : 2
  3053. Barrier : 2
  3054.  
  3055. Attack Methods
  3056.  
  3057. [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
  3058. - [Form: Ranged] 2d6+7 physical damage.
  3059.  
  3060. <<Chaotic Magic>>: Magical Attack / 7 Sq. / 1# / Halves
  3061. - [Element: Toxin / Form: Magic] 2d6+11 magical damage.
  3062.  
  3063. <<Aggregate Creature>>: Constant / User
  3064. - When the target becomes the Target of a [Target: 2#+] [Attack Action] (Including [Area - Combat Zone]), they gain +40 [Armor] and [Barrier].
  3065.  
  3066. Materials (2d6)
  3067. 2~9: None
  3068. 10+: Brood Corpse/HP+3: 1500G (Potency: 1)
  3069.  
  3070. Description:
  3071. A brood born from a Great Old One called Eihort. The brood resembles small spiders or earthworm mononoke, and when they assemble together they take the form of a pure white human without hair, that can manipulate advanced magic. They serve the Great Old one Eihort, manipulating people worshipers to bring forward the day he may manifest on the earth. When a brood enters the body of an Innocent they become temporarily awakened, but when defeated the Brood will die, returning the Innocent to their original state.
  3072.  
  3073. ----------------------------------------
  3074. Carrion Feeder / Class: Chaos / LV: 3 (1)
  3075. Size : 2
  3076. Wits : Normal
  3077. Senses : Domain
  3078. Speech : No
  3079. Reaction : Hostile
  3080. ID : 16
  3081. Weakness : [Fire] [Light]
  3082. Movement : Walk
  3083. | ACC | EVA | CNJ | RES | CHK
  3084. {Combat Stats} | 08 | 06 | 06 | 02 | 05
  3085. {Fixed Values} | 15 | 13 | 13 | 09 | 12
  3086. {Initiative} : 11 (6)
  3087. {HP} : 47
  3088. Armor : 3
  3089. Barrier : 3
  3090.  
  3091. Attack Methods
  3092.  
  3093. [Weapon Attack]: Melee Attack / Engaged / 1#
  3094. - [Form: Spear] 2d6+13 physical damage. [Additional Effect]: [Install] the user into any square. 1/Combat.
  3095.  
  3096. <<Demon Dog Shot>>: Physical Attack / Engaged / 1#
  3097. - [Form: Spear] 2d6+14 physical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen].
  3098.  
  3099. <<Defensive Barrier>>: Unique / 7 Sq. / 1#
  3100. - Use on Damage Reduction. The target gains +5 [Barrier]. 1/Round.
  3101.  
  3102. <<Hunting Dog Spirit Power>>: Constant / User
  3103. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, while the target is in the [Combat Zone], [Impure Hound] gains +10 [Armor], [Barrier] and {Initiative}.
  3104.  
  3105. Materials (2d6)
  3106. 2~9: Black Mucus/HP+3: 500G (Potency: 1)
  3107. 10+: Blue Tongue/PD+3: 1500G (Potency: 3)
  3108.  
  3109. Description:
  3110. Before its growth into an [Impure Hound], it is generally known as a "Hound of Tindalos". They exist across all times, and will hunt across future and past when they aim for a target.
  3111.  
  3112. ----------------------------------------
  3113. Moon-Beast / Class: Chaos / LV: 4 (1)
  3114. Size : 2
  3115. Wits : Clever
  3116. Senses : Magic
  3117. Speech : Yes
  3118. Reaction : Hostile
  3119. ID : 22
  3120. Weakness : [Shock]
  3121. Movement : Walk
  3122. | ACC | EVA | CNJ | RES | CHK
  3123. {Combat Stats} | 13 | 05 | 05 | 04 | 04
  3124. {Fixed Values} | 20 | 12 | 12 | 11 | 11
  3125. {Initiative} : 23 (10)
  3126. {HP} : 49
  3127. Armor : 5
  3128. Barrier : 0
  3129.  
  3130. Attack Methods
  3131.  
  3132. [Weapon Attack]: Melee Attack / 2 Sq. / 1#
  3133. - [Form: Spear] 2d6+17 physical damage.
  3134.  
  3135. <<Dreadful Torture>>: Physical Attack / Engaged / 1#
  3136. - [Form: Axe] 4d6+43 physical damage. Targets who perform [Damage Reduction] gain [Shift: Pain]. 1/Round.
  3137.  
  3138. <<Moon Torture Device>>: Unique / 7 Sq. / 1#
  3139. - Use on Damage Calculation. Change the targets' [Attack Action] that is [Target: 2#+] (Including [Area - Combat Zone]) to [Target: 1#], and 1 NPC chosen by the user takes the [Damage] and effects (The NPC may not make a [Reactive Check]). 1/Round.
  3140.  
  3141. <<Torture Lover>>: Constant / User
  3142. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Ranged Attacks].
  3143.  
  3144. Materials (2d6)
  3145. Automatic: Len Glass/PD+2: 1000G (Potency: 2)
  3146.  
  3147. Description:
  3148. Evil mononoke from the moon of another world. It appears as a huge grey-brown toad with countless tentacles from its mouth. They have advanced science and sail across space-time in black galleys. They capture and enslave foreign species, torturing them for entertainment.
  3149.  
  3150. ----------------------------------------
  3151. Ruler of the Deep / Class: Chaos / LV: 8 (2)
  3152. Size : 4
  3153. Wits : Clever
  3154. Senses : Magic
  3155. Speech : Yes
  3156. Reaction : Hostile
  3157. ID : 28
  3158. Weakness : [Wind]
  3159. Movement : 28
  3160. | ACC | EVA | CNJ | RES | CHK
  3161. {Combat Stats} | 18 | 05 | 012 | 04 | 04
  3162. {Fixed Values} | 25 | 12 | 19 | 11 | 11
  3163. {Initiative} : 27 (11)
  3164. {HP} : 139
  3165. Armor : 15
  3166. Barrier : 15
  3167.  
  3168. Attack Methods
  3169.  
  3170. [Weapon Attack]: Melee Attack / 4 Sq. / 2#
  3171. - [Form: Hammer] 4d6+26 physical damage.
  3172.  
  3173. <<Sea God's Claw>>: Physical Attack / Engaged / Area
  3174. - [Element: Cold / Form: Axe] 4d6+62 physical damage.
  3175.  
  3176. <<Authority of the Sea God>>: Magical Attack / Combat Zone / Combat Zone / Halves
  3177. - [Form: Magic] 2d6+44 magical damage. 1/Round.
  3178.  
  3179. <<Sea God's Scales>>: Defense / User
  3180. - Use on Damage Reduction. The target [Recovers] 20 {HP}.
  3181.  
  3182. <<Reflection>>: Unique / Combat Zone / 1#
  3183. - Use on Damage Calculation. The target takes [Damage] calculated by itself (no reactive check). 1/Session.
  3184.  
  3185. <<God of the Deep Ones>>: Constant / User
  3186. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Fishman x5] in the [Combat Zone] gain +20 [Armor] and [Barrier].
  3187.  
  3188. Materials (2d6)
  3189. Automatic: Triple Crown/MD+3: 1500G (Potency: 3)
  3190.  
  3191. Description:
  3192. A being known as Dagon, that evolved from fishmen after many years. It manipulates worshipers and half-breeds into offering sacrifices.
  3193.  
  3194. ----------------------------------------
  3195. Tsathoggua's Descendants / Class: Chaos / LV: 10 (2)
  3196. Size : 3
  3197. Wits : Clever
  3198. Senses : Domain
  3199. Speech : Yes
  3200. Reaction : Hostile
  3201. ID : 31
  3202. Weakness : [Fire] [Shock]
  3203. Movement : Walk, Fly
  3204. | ACC | EVA | CNJ | RES | CHK
  3205. {Combat Stats} | 20 | 06 | 06 | 16 | 04
  3206. {Fixed Values} | 27 | 13 | 13 | 23 | 11
  3207. {Initiative} : 31 (12)
  3208. {HP} : 142
  3209. Armor : 10
  3210. Barrier : 10
  3211.  
  3212. Attack Methods
  3213.  
  3214. [Weapon Attack]: Melee Attack / 7 Sq. / 4#
  3215. - [Form: Spear] 3d6+32 physical damage. [Additional Effect]: The target always ignores [Engagements].
  3216.  
  3217. <<Evil Cackle>>: Start / Combat Zone / Combat Zone / No Reactive Check
  3218. - The target gains [Shift: Pain].
  3219.  
  3220. <<Pressure Attack>>: Physical Attack / Charge 2 Sq. / Area
  3221. - [Form: Hammer] 2d6+44 physical damage.
  3222.  
  3223. <<Evil God Fang>>: Physical Attack / Engaged / 1#
  3224. - [Form: Axe] 3d6+57 physical damage. When the target is a non-[Boss] [Mononoke], change its {HP} to 0. 1/Round.
  3225.  
  3226. <<Merciless Guardian>>: Constant / User
  3227. - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, once per round, when the user becomes the Target pf a [Timing: Unique] Talent, the user may cancel it.
  3228.  
  3229. Materials (2d6)
  3230. Automatic: Tsathoggua's Treasure/HP+9: 1500G (Potency: 3)
  3231.  
  3232. Description:
  3233. A Great Old One's children that govern the earth. It has countless clouded eyes and huge fangs, with no hair or ears on its head. They sacrifice themselves on behalf of their lord, and murder blashphemers and thieves.
  3234.  
  3235. ----------------------------------------
  3236. Ithaqua / Class: Chaos / LV: 11 (3)
  3237. Size : 3
  3238. Wits : Clever
  3239. Senses : Domain
  3240. Speech : Yes
  3241. Reaction : Hostile
  3242. ID : 28
  3243. Weakness : [Magnet]
  3244. Movement : Walk, Fly
  3245. | ACC | EVA | CNJ | RES | CHK
  3246. {Combat Stats} | 06 | 06 | 20 | 18 | 04
  3247. {Fixed Values} | 13 | 13 | 27 | 25 | 11
  3248. {Initiative} : 27 (11)
  3249. {HP} : 178
  3250. Armor : 10
  3251. Barrier : 10
  3252.  
  3253. Attack Methods
  3254.  
  3255. [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
  3256. - [Element: Cold / Form: Magic] 3d6+31 magical damage. [Additional Effect]: The user may perform [Magical Attacks] after a [Combat Move].
  3257.  
  3258. <<Evil Go's Grip>>: Start / 7 Sq. / 2# / No Reactive Check
  3259. - The target gains -20 to {Initiative} (To a minimum of 1), and cannot perform moves or [Installs] with [Move Actions] or Talents.
  3260.  
  3261. <<Magical Focus>>: Magical Attack / 7 Sq. / Area / Halves
  3262. - [Element: Magnet / Form: Magic] 3d6+60. Targets with [Shift: Flight] cannot make a [Reactive Check]. 1/Round.
  3263.  
  3264. <<Thunder of the Wilds>>: End / 7 Sq. / 1# / Halves
  3265. - [Element: Shock] 2d6+60 magical damage.
  3266.  
  3267. <<Windwalker>>: Constant / User
  3268. - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Recovers] 20 {HP} each time they perform [Damage Reduction].
  3269.  
  3270. Materials (2d6)
  3271. Automatic: Forbidden Secret Book/MD+3: 1500G (Potency: 3)
  3272.  
  3273. Description:
  3274. A Great Old One. It appears as a giant with glowing red eyes. He is Kin to Hastur. Excelling in the concepts of wind and advanced magic, he grants worshipers access to forbidden spells.
  3275.  
  3276. ----------------------------------------
  3277. Cthulhu / Class: Chaos / LV: 16 (4)
  3278. Size : 5
  3279. Wits : Clever
  3280. Senses : Domain
  3281. Speech : Yes
  3282. Reaction : Hostile
  3283. ID : 35
  3284. Weakness : [Fire]
  3285. Movement : Walk, Fly, Swim
  3286. | ACC | EVA | CNJ | RES | CHK
  3287. {Combat Stats} | 26 | 06 | 20 | 10 | 05
  3288. {Fixed Values} | 33 | 13 | 27 | 17 | 12
  3289. {Initiative} : 38 (15)
  3290. {HP} : 284
  3291. Armor : 20
  3292. Barrier : 10
  3293.  
  3294. Attack Methods
  3295.  
  3296. [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
  3297. - [Element: Cold / Form: Magic] 5d6+40 magical damage. [Additional Effect]: The user may always ignore [Engagements].
  3298.  
  3299. <<Ruler of the Seas>>: Prep / User
  3300. - The target may [Install] three [Umibouzu] (God Soul p81) into any square in the [Combat Zone]. 1/Combat
  3301.  
  3302. <<Sea God Claw>>: Physical Attack / 10 Sq. / Area
  3303. - [Element: Cold / Form: Axe] 3d6+104 physical damage.
  3304.  
  3305. <<Hyperdimensional Body>>: Defense / 10 Sq. / 1#
  3306. - Use on Damage Reduction. The target [Recovers] 10 {HP}, and the user receives the [Damage] instead of the target.
  3307.  
  3308. <<Lord of the Undersea Sanctuary>>: Constant / User
  3309. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, while [Umibouzu] or [Fishman x5] are in the [Combat Zone], the target [Halves] [Damage].
  3310.  
  3311. Materials (2d6)
  3312. Automatic: Hideous Sacred Icon/MD+4: 2000G (Potency: 4)
  3313.  
  3314. Description:
  3315. The ruler of evil sea gods. A giant with an octopus-shaped head, skin-like wings and hardened scales. A Great Old One with many worshipers around the world.
  3316.  
  3317. ----------------------------------------
  3318. Cthugha / Class: Chaos / LV: 16 (4)
  3319. Size : 5
  3320. Wits : Clever
  3321. Senses : Domain
  3322. Speech : Yes
  3323. Reaction : Hostile
  3324. ID : 31
  3325. Weakness : [Cold] [Wind]
  3326. Movement : Walk, Fly
  3327. | ACC | EVA | CNJ | RES | CHK
  3328. {Combat Stats} | 20 | 11 | 26 | 06 | 05
  3329. {Fixed Values} | 27 | 18 | 33 | 13 | 12
  3330. {Initiative} : 38 (15)
  3331. {HP} : 284
  3332. Armor : 10
  3333. Barrier : 20
  3334.  
  3335. Attack Methods
  3336.  
  3337. [Weapon Attack]: Melee Attack / 10 Sq. / 1#
  3338. - [Form: Hammer] 5d6+42 physical damage. [Additional Effect]: The user always ignores [Engagements].
  3339.  
  3340. <<Being of Extreme Heat>>: Start / Combat Zone / Combat Zone / No Reactive Check
  3341. - The target loses 3d6 {HP}, and gains [Shift: Darkness].
  3342.  
  3343. <<Godfire Spray>>: Magical Attack / 10 Sq. / Area / Halves
  3344. - [Element: Fire / Form: Magic] 3d6+88 magical damage. 2/Round.
  3345.  
  3346. <<Extreme Heat Defense>>: Defense / Engaged / 1#
  3347. - The target reduces [Damage] from [Weapon Attacks] or [Ranged Atttacks] by 30.
  3348.  
  3349. <<Fire Gods Servants>>: End / User
  3350. - The target may [Install] up to three [That Which Brings Fire] (Four Guardian Gods, p109) into the [Combat Zone]. 1/Combat.
  3351.  
  3352. <<Fomalhaut Lord>>: Constant / User
  3353. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may reduce [Element: Fire] [Damage] to 0.
  3354.  
  3355. Materials (2d6)
  3356. Automatic: Living Fire/PD+4: 2000G (Potency: 4)
  3357.  
  3358. Description:
  3359. A Great Old One that rules the sourthern Pisces star Fomalhaut. It is a high-level deity that controls fire, and appears as a huge burst of flame. When it appears, everything burns.
  3360.  
  3361. ----------------------------------------
  3362. Nyarlathotep / Class: Chaos / LV: 18 (4)
  3363. Size : 4
  3364. Wits : Clever
  3365. Senses : Domain
  3366. Speech : Yes
  3367. Reaction : Hostile
  3368. ID : 35
  3369. Weakness : [Fire]
  3370. Movement : Walk
  3371. | ACC | EVA | CNJ | RES | CHK
  3372. {Combat Stats} | 24 | 18 | 24 | 03 | 02
  3373. {Fixed Values} | 31 | 25 | 31 | 10 | 09
  3374. {Initiative} : 16 (7)
  3375. {HP} : 331
  3376. Armor : 20
  3377. Barrier : 20
  3378.  
  3379. Attack Methods
  3380.  
  3381. [Weapon Attack]: Melee Attack / 10 Sq. / 3#
  3382. - [Form: Spear] 5d6+42 physical damage.
  3383.  
  3384. <<Black Magic Contracter>>: Start / User
  3385. - The target may [Install] one [Class: Chaos / LV: 17 or Less] [Mononoke] in the [Combat Zone]. 1/Combat
  3386.  
  3387. <<Demon Claw>>: Physical Attack / 10 Sq. / 1#
  3388. - [Form: Axe] 3d6+138 physical damage.
  3389.  
  3390. <<Howl to the Moon>>: Magical Attack / Combat Zone / Combat Zone / Halves
  3391. - [Element: Cold / Form: Magic] 3d6+72 magical damage. 1/Round.
  3392.  
  3393. <<Contempt for Humanity>>: Unique / Combat Zone / 1#
  3394. - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], the user receives the [Damage], and reduces it by 30. 3/Round.
  3395.  
  3396. <<Ego that Destroys the World>>: Constant / User
  3397. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Weapon Attacks].
  3398.  
  3399. Materials (2d6)
  3400. Automatic: Trapezohedron/MD+5: 3000G (Potency: 5)
  3401.  
  3402. Description:
  3403. A variable god that serves the King of the Chaos. It appears as a human-like giant with a huge, bloody tongue in place of its head, but it is a mysterious being with a thousand other incarnations.
  3404.  
  3405. ----------------------------------------
  3406. Yog-Sothoth / Class: Chaos / LV: 19 (4)
  3407. Size : 5
  3408. Wits : Clever
  3409. Senses : Domain
  3410. Speech : Yes
  3411. Reaction : Hostile
  3412. ID : 35
  3413. Weakness : None
  3414. Movement : Fly
  3415. | ACC | EVA | CNJ | RES | CHK
  3416. {Combat Stats} | 04 | 05 | 28 | 26 | 10
  3417. {Fixed Values} | 11 | 12 | 35 | 33 | 17
  3418. {Initiative} : 16 (7)
  3419. {HP} : 273
  3420. Armor : 10
  3421. Barrier : 30
  3422.  
  3423. Attack Methods
  3424.  
  3425. [Weapon Attack]: Magical Attack / 10 Sq. / 1#
  3426. - [Element: Fire / Form: Magic] 5d6+47 magical damage.
  3427.  
  3428. <<Ruler of Time>>: Start / Combat Zone / Combat Zone
  3429. - Targets that are [Ready] may take their turn immediately.
  3430.  
  3431. <<Dimensional Rift>>: Start / Combat Zone / Combat Zone / No Reactive Check
  3432. - [Install] the target in any square.
  3433.  
  3434. <<Silver Sphere>>: Magical Attack / Combat Zone / Combat Zone / Halves
  3435. - [Element: Toxin / Form: Magic] 3d6+136 magical damage. Targets that perform [Damage Reduction] [Halve] their [Barrier]. 2/Round.
  3436.  
  3437. <<Time Reversal>>: Defense / User
  3438. - The target [Recovers] 30 {HP}.
  3439.  
  3440. <<Assembly of Iridescent Spheres>>: Constant / User
  3441. - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, target may perform [Magical Attacks] after a [Combat Move], and while the target is [Not Ready] gains +30 [Armor].
  3442.  
  3443. Materials (2d6)
  3444. Automatic: Iridescent Sphere/Initiative+5: 3000G (Potency: 5)
  3445.  
  3446. Description:
  3447. An Outer God that controls time, that takes the form of many large iridescent spheres. It exists outside of time.
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