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- New (12/30/2019) All Equipment has been added
- New (12/27/2019) Mononoke have been translated and added
- TOC
- -Items: Weapons [XXXA]
- *Form: Sword [XXXA-1]
- *Form: Spear [XXXA-2]
- *Form: Axe [XXXA-3]
- *Form: Hammer [XXXA-4]
- *Form: Ranged [XXXA-5]
- *Form: Magic [XXXA-6]
- -Items: Protector, Consumable, and Gear
- *Protectors [XXXB-1]
- *Consumables [XXXB-2]
- *Gear [XXXB-3]
- - Mononoke [XXXC]
- * Humanoid [XXXC-1]
- * Beast [XXXC-2]
- * Insectoid [XXXC-3]
- * Plant [XXXC-4]
- * Mechanical [XXXC-5]
- * Undead [XXXC-6]
- * Mythical [XXXC-7]
- * Chaos [XXXC-8]
- ================================================================================
- Chaotic Myth -- -Items: Weapons [XXXA]
- ================================================================================
- ------------------------
- Form: Sword [XXXA-1]
- ------------------------
- Yuggoth Dagger
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +4
- INIT : -1
- Cost : 1000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A knife that belonged to the interstellar creatures called Yuggoths. It was forged from an unknown metal.*
- While [Equipped], [Targets] reduce their [Armor] by 2 (to a minimum of 0).
- Worshipper's Blade
- Restrict : None
- Mode : Switch Hand
- ACC : +1
- PD : +6/+7
- INIT : None/+1
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An old sword once carried by Hyperborean sailors. The blade has an ornate pattern, and it's dedicated to a snake god.*
- While [Equipped], gain +3 to [Armor].
- Damascus Blade
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : +9
- INIT : -2
- Cost : 3000G
- [Form: Sword / Range: Engaged / Target: 1#]. *This ancient blade was forged from Wootz steel, then converted into an Artificial Regalia. It boasts astonishing durability and overwhelming sharpness.*
- While [Equipped], reduce [Physical Damage] received by 2.
- Sacrificial Holy Blade
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +13
- INIT : -2
- Cost : 5000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A large sword that was used to take the head of sacrifices in ancient Albion.*
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
- Ancient Sword of Irem
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : None
- PD : +13/+14
- INIT : None/+1
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *An ancient sword excavated from the ruins of a place called "Irem". Forged from a rare blue-green metal, it boasts tremendous power against undead and humanoids.*
- While [Equipped], when making [Physical Attacks] against [Class: Humanoid - Chaos], gain +1 [Physical Rank].
- Korvaz Flame Sword
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +14
- INIT : None
- Cost : 8000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A greatsword that holds the power of that which brings flame. If it's user is not a godhunter, they will eventually be consumed by it's spiritual power and transformed into something else.*
- While [Equipped], bestow [Element: Fire] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 4 (to a minimum of 0).
- Barzai's Crescent Moon Blade
- Restrict : Martial
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : None
- Cost : 10000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A sword that emits a pale spirit light. It grants it's user the protection of Mars and Saturn via repeated magic rituals.*
- While [Equipped], when making a [Physical Attack], gain +1 [Rank] against [Class: Chaos / Undead].
- Orichalcum Greatsword
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +17
- INIT : -3
- Cost : 12000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A greatsword made from Orichalcum, favored by the aristocrats from Atlantis. It boasts outstanding power.*
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
- Phoenix Longsword
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +19
- INIT : -3
- Cost : 15000G
- [Form: Sword / Range: Engaged / Target: 1#]. *A replica of the King of Hyperborea's favored sword. It shows extreme power when used to attack monsters.*
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
- ------------------------
- Form: Spear [XXXA-2]
- ------------------------
- Hound Tongue
- Restrict : None
- Mode : One Hand
- ACC : None
- PD : +5
- INIT : -2
- Cost : 1200G
- [Form: Spear / Range: Engaged / Target: 1#]. A blue piercing spear similar to a syringe needle. It is made from the blue tongue of Tindalos creatures.
- While [Equipped], once per round, [Recover] 5 {HP} when performing [Damage Calculation].
- Gla'aki's Spine
- Restrict : Martial
- Mode : One Hand
- ACC : +1
- PD : +10
- INIT : -2
- Cost : 6000G
- [Form: Spear / Range: Engaged / Target: 1#]. An artificial regalia made from the thin spines of a lake dweller. A long piercing sword.
- While [Equipped], when performing a [Physical Attack], gain [Element: Poison] and reduce the targets [Armor] by 2 (Minimum 0).
- Fetch Stick
- Restrict : None
- Mode : Switch Hand
- ACC : +1
- PD : +8 / +9
- INIT : -2 / -1
- Cost : 4000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A spear-type artificial regalia with a metal tip on a bamboo handle. It has unparalleled power against Undead.
- While [Equipped], when performing a [Physical Attack] against [Class: Undead], gain +2 [Physical Rank].
- Damascus Spear
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : +8
- INIT : -3
- Cost : 2800G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. An artificial regalia made from Wootz steel. It is tremendously sturdy.
- While [Equipped], reduce [Physical Damage] taken by 2.
- Sky Demon Claw
- Restrict : Two Hand
- Mode : Martial / Utility
- ACC : None
- PD : +9
- INIT : -2
- Cost : 3100G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A spear-type Artificial Regalia with the claw of a sky demon as its tip.
- While [Equipped], once per round when making a [Physical Attack], targets that fail their [Reactive Check] are [Installed] up to 2 Sq away.
- Barzai's Crescent Moon Spear
- Restrict : None
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : -2
- Cost : 8500G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A weapon wrapped in pallid spirit energy. Using black magic rituals, it confers the protection of Mars and Saturn.
- While [Equipped], when making a [Physical Attack], gain +1 [Rank] against [Class: Chaos].
- Orichalcum Spear
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +13
- INIT : None
- Cost : 10000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. An Orichalcum long spear, favored by Atlantis nobles. A rare regalia that has excellent power.
- While [Equipped], when making a [Physical Attack], gain +5 [Physical Damage] against non-[Boss] [Mononoke].
- Shining Trident
- Restrict : Divine Soul - Heroic Spirit
- Mode : Two Hand
- ACC : +1
- PD : +15
- INIT : None
- Cost : 12000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A shining cane of a Great Old One converted into a three-pronged spear. Terrible spiritual light can be emitted from the tip.
- While [Equipped], once per round when making a [Physical Attack], gain [Element: Light] and change the [Attack Action] to [Range: 6 Sq].
- Trapezohedron Magic Spear
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +16
- INIT : None
- Cost : 15000G
- [Form: Spear / Range: 2 Sq. / Target: 1#]. A long spear with a sparkling black polyhedron at its trip. It has a terrible spiritual power.
- While [Equipped], when making a [Physical Attack], gain [Element: Magnet] and +1 [Physical Rank].
- ------------------------
- Form: Axe [XXXA-3]
- ------------------------
- Magic Machete
- Restrict : None
- Mode : Switch Hand
- ACC : -1
- PD : +4 / +5
- INIT : -1/None
- Cost : 1200G
- [Form: Axe / Range: Engaged / Target: 1#]. A type of Artificial Regalia patterned after a forestry knife.
- While [Equipped], once per round, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
- Damascus Axe
- Restrict : Martial / Utility
- Mode : Switch Hand
- ACC : -1
- PD : +10
- INIT : +2
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A waraxe Artificial Regalia constructed from Wootz steel. Extremely sturdy and offers good defense.*
- While [Equipped], reduce [Physical Damage] received by 2.
- Remodelled Chainsaw
- Restrict : Martial
- Mode : Two Hands
- ACC : -1
- PD : +12
- INIT : None
- Cost : 3800G
- [Form: Axe / Range: Engaged / Target: 1#]. *A chainsaw Artifical Regalia that was tuned up with illegal modifications. It's difficult to handle, but boasts high power.*
- While [Equipped], once per combat, the [Target] of the user's [Physical Attack] [Halves] their [Armor].
- Silver Bast Claws
- Restrict : Darkstalker / Martial
- Mode : Two Hands
- ACC : None
- PD : +12
- INIT : None
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. *An Artificial Regalia that contains the protection of the cat god, Bast. Four claws attack to the back of each of the user's hands.*
- While [Equipped], treat as though [Equipped] with [Unarmed]. Additionally, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
- Clouded Glass Axe
- Restrict : Martial
- Mode : Two Hands
- ACC : -1
- PD : +14
- INIT : None
- Cost : 5500G
- [Form: Axe / Range: Engaged / Target: 1#]. *This battleaxe-type Artificial Regalia was built with a special glass. It features an aerodynamic design that can warp space.*
- While [Equipped], twice per combat, the user may force the [Target] to move up to 2 squares in any direction, ignoring Engagements.
- Ansata Ankh
- Restrict : None
- Mode : Two Hands
- ACC : -1
- PD : +16
- INIT : -1
- Cost : 7500G
- [Form: Axe / Range: Engaged / Target: 1#]. *A huge Ankh-Shaped Artificial Regalia. By projecting spirit energy into it, a blade of light appears that can cleave through mononoke.*
- While [Equipped], once per round, increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
- (Name is a reference to Crux Ansata, the "other name" for an Ankh)
- Mortlan's Scythe
- Restrict : Martial
- Mode : Two Hands
- ACC : None
- PD : +17
- INIT : -3
- Cost : 10000G
- [Form: Axe / Range: Engaged / Target: 1#]. *A small, sickle-shaped Artificial Regalia equipped with a special crystal in its blade.*
- While [Equipped], once per combat after performing [Damage Calculation] for a [Physical Attack], the [Target] gains a -5 modifier to [Initiative] until [Combat End].
- Orichalcum Axe
- Restrict : Martial
- Mode : Two Hands
- ACC : -1
- PD : +19
- INIT : -2
- Cost : 13000G
- [Form: Axe / Range: Engaged / Target: 1#]. *An Orichalcum Axe used by warriors of Atlantis for executions. It boasts tremendous cutting power.*
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
- Spider God's Scythe
- Restrict : Martial
- Mode : Two Hands
- ACC : -1
- PD : +21
- INIT : -2
- Cost : 16000G
- [Form: Axe / Range: Engaged / Target: 1#]. *This sickle-shaped Artificial Regalia was created with the claws of a spider god. It boasts unparalleled sharpness*
- While [Equipped], once per round, the [Target] of a [Physical Attack] [Halves] their [Armor].
- ------------------------
- Form: Hammer [XXXA-4]
- ------------------------
- Orichalcum Mace
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +16/+17
- INIT : -1/None
- Cost : 10000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A hammer made of Orichalcum used by Atlantis warriors on the battlefield. It has both high power and maneuverability.
- While [Equipped], reduce [Damage] from non-[Boss] [Mononoke] by 5.
- Great Silver Key
- Restrict : Martial
- Mode : Switch Hand
- ACC : +1
- PD : +19 / +20
- INIT : None / +!
- Cost : 17000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A replica of the silver key owned by the space-time god. It has a shape that combines an ancient lance with a key.
- While [Equipped], once per session, change the [Range / Target] of an [Attack Action] to [Combat Zone].
- Damascus Guard
- Restrict : None
- Mode : Two Hand
- ACC : None
- PD : +4
- INIT : -3
- Cost : 1300G
- [Form: Hammer / Range: Engaged / Target: #]. Wootz steel knuckles or leg guards. It is extremely durable.
- While [Equipped], treat as if equipped with [Unarmed]. Additionally, reduce [Physical Damage] by 2.
- Albion Pillars
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +6
- INIT : -2
- Cost : 2600G
- [Form: Hammer / Range: Engaged / Target: 1#]. An artificial regalia made from the circular stones of ancient Albion.
- While [Equipped], once per round when making a [Physical Attack], move a target that fails their [Reactive Check] up to 1 Sq. away.
- Damascus Hammer
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : +7
- INIT : -3
- Cost : 3400G
- [Form: Hammer / Range: Engaged / Target: 1#]. A hammer artificial regalia made of Wootz steel. It is extremely durable.
- While [Equipped], reduce [Physical Damage] by 2.
- Orichalcum Cestus
- Restrict : God Hand
- Mode : Two Hand
- ACC : +1
- PD : +11
- INIT : None
- Cost : 6800G
- [Form: Hammer / Range: Engaged / Target: 1#]. Orichalcum gloves or boots used by Atlantis warriors in the arena.
- While [Equipped], treated as though equipped with [Unarmed]. Additionally, reduce [Damage] from non-[Boss] [Mononoke] by 3.
- Crystal Hammer
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : +1
- PD : +14
- INIT : +1
- Cost : 8000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A hammer created by the Old Ones, equipped with crystals that can store spiritual energy.
- While [Equipped], once per battle, add or subtract 1 to a [Spirit Dice] (Cannot go above 6 or below 1).
- Black Pillar of Fallen Souls
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +16
- INIT : -1
- Cost : 8,000G
- [Form: Hammer / Range: Engaged / Target: 1#]. An artificial black pillar worshipped by one of the largest evil cults as the body of an evil god. It is wreathed in powerful mystical energy.
- While [Equipped], when making a [Physical Attack] against [Class: Humanoid - Beast], gain +2 [Physical Rank].
- Ptah God
- Restrict : Martial
- Mode : Two Hand
- ACC : +1
- PD : +18
- INIT : None
- Cost : 14000G
- [Form: Hammer / Range: Engaged / Target: 1#]. A replica of the hammer of blacksmith god Ptah, which is said to have forged together the plates that support the world.
- While [Equipped], by spending x1 [Timing: Prep], the user may [Install] an [Obstacle] equal to a Large Building ([HP: 180 / [Armor: 10]) within [Range: 7 Sq.].
- ------------------------
- Form: Ranged [XXXA-5]
- ------------------------
- Denki-Shu
- Restrict : None
- Mode : One Hand
- ACC : -1
- PD : +4
- INIT : -1
- Cost : 1500G
- [Range: 6 Sq. / Target: 1#]. *A special device constructed by the interstellar creatures known as Yuggoths. This device is a small metal ball wrapped in steel wire, that can fire blue lightning bolts by tightening it.*
- While [Equipped], bestow [Element: Shock] on [Physical Attacks].
- Mirror Spray
- Restrict : None
- Mode : One Hand
- ACC : -1
- PD : +5
- INIT : -2
- Cost : 1500G
- [Range: 5 Sq. / Target: 1#]. *A special device constructed by the interstellar creatures known as Yuggoths. This device is a twisted metal tube that can fire powerful blasts of cold air.*
- While [Equipped], bestow [Element: Cold] on [Physical Attacks].
- Damascus Bow
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : -1
- PD : +6
- INIT : -4
- Cost : 2500G
- [Range: 10 Sq. / Target: 1#]. *A large metal bow made of Wootz steel. Because it's string is also made from the same material, it is neccesary to have a high level of skill or tremendous power when firing it.*
- While [Equipped], reduce [Physical Damage] received by 2.
- Cat of Ulthar
- Restrict : None
- Mode : Two Hand
- ACC : None
- PD : +6
- INIT : +1
- Cost : 3500G
- [Range: Charge 2 Sq. / Target: 1#]. *A monster cat native to a place called Ulthar.*
- While [Equipped], the user may make [Ranged Attacks] or [Magical Attacks] after a [Combat Move]. Also, change the [Range] of [Physical Attacks] to [Range: 7 Sq.].
- Night Gaunt
- Restrict : Dragon Carrier
- Mode : Two Hand
- ACC : +1
- PD : +7
- INIT : -2
- Cost : 3500G
- [Range: Charge 4 Sq. / Target: 1#]. *A combat-bike type Artificial Regalia created with alien technology. This living motorcycle feeds off of the spirit energy of it's owner, using it as power.*
- While [Equipped], the user may make [Ranged Attacks] or [Magical Attacks] after a [Combat Move].
- ※Electrostatic Cannon
- Restrict : None
- Mode : One Hand
- ACC : +1
- PD : (8)
- INIT : -2
- Cost : 4400G
- [Range: 7 Sq. / Target: 1#]. *A powerful lightning rifle created by a tribe known for it's advanced technology. It's shape is reminiscent of a large, square hair dryer.*
- While [Equipped], bestow [Element: Shock] on [Physical Attacks]. Also, once per round, change [Target] to [Area].
- Nitocris's Mirror
- Restrict : Arcane / Utility
- Mode : Two Hand
- ACC : None
- PD : +10
- INIT : -3
- Cost : 6000G
- [Range: 8 Sq. / Target: 1#]. *A bronze mirror-type Artificial Regalia with a demonic appearance. It can summon countless monsters that were sealed within it.*
- While [Equipped], bestow [Element: Phantom] on [Physical Attacks]. Also, [Targets] reduce their [Armor] by 3 (to a minimum of 0).
- Orichalcum Greatbow
- Restrict : Martial / Utility
- Mode : Two Hand
- ACC : None
- PD : +15
- INIT : -2
- Cost : 10000G
- [Range: 12 Sq. / Target: 1#]. *A massive Orichalcum bow used by aristocrats from Atlantis. This rare weapon boasts unrivaled range.*
- While [Equipped], increase [Physical Damage] to non-[Boss] [Mononoke] by 5.
- ※ Atlantean Tablet
- Restrict : Arcane / Utility
- Mode : Two Hand
- ACC : -1
- PD : (17)
- INIT : None
- Cost : 13000G
- [Range: 10 Sq. / Target: 1#]. *A piece of technology used as a power source in Atlantis, repurposed into a weapon. It fires powerful flashes of heat.*
- While [Equipped], bestow [Element: Fire] onto [Physical Attacks], and gain +1 [Rank] at [Damage Calculation].
- ------------------------
- Form: Magical [XXXA-6]
- ------------------------
- Golden Branch
- Restrict : None
- Mode : One Hand
- CNJ : None
- MD : +2
- INIT : -1
- Cost : 1000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A research grimoire about the myths, magics, and beliefs of an uncivilized society. These magic books are relatively easy to obtain.*
- While [Equipped], once per combat, gain +1 to a {Conjure} check.
- Emerald Tablet
- Restrict : None
- Mode : One Hand
- CNJ : None
- MD : +3
- INIT : -2
- Cost : 1000G
- [Magical Attack / Range: 5 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A magic implement created with the power of alchemy. It's fragile, but contains powerful magical energy.*
- While [Equipped], once per combat, [Halve] the [Barrier] of the target of a [Magic Attack].
- Book of the Dead
- Restrict : Arcane
- Mode : One Hand
- CNJ : None
- MD : +4
- INIT : -3
- Cost : 3000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A heretical manuscript of a religion that performs human sacrifice and cannibalism.*
- While [Equipped], once per turn, increase the [Range] of a [Magical Attack] by +2 Sq.
- Stone Man Monument
- Restrict : Divine Talker
- Mode : Two Hand
- CNJ : None
- MD : +5
- INIT : -4
- Cost : 3000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Phantom / Rank: 2]. *A collection of poems inside of a book with a red cover. You can inflict powerful hallucinations on an opponent by speaking the psalms within.*
- While [Equipped], once per turn, increase the [Target] of the user's [Magical Attacks] by 1#.
- Eltdown Shards
- Restrict : Digital Sorcerer
- Mode : Two Hand
- CNJ : -1
- MD : +6
- INIT : -3
- Cost : 3000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *An LCD tablet with a number of forbidden magical books installed. It describes experiments in Electroencephalography by a powerful race of mages that can manipulate spirit energy.*
- While [Equipped], once per session, change one [Spirit Dice] to "1".
- Pohnpei Scripture
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +6
- INIT : -5
- Cost : 3000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A manuscript that describes doctrines, discussions, and spells handed down by a south pacific tribe since ancient times. It contains powerful spirit energy.*
- While [Equipped], the user gains a +5 modifier to [Recovery] effects.
- Zanthu Pottery
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +7
- INIT : -1
- Cost : 5000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: None / Rank: 2]. *A translation of the contents of mysterious black slabs found in ancient ruins. It details the wisdom of ancient civilizations.*
- While [Equipped], increase the [Magic Damage] of [Racial Talents] by 5.
- G'Harne Shard
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +7
- INIT : -2
- Cost : 5000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Magnet / Rank: 2]. *A translated, decoded document of the characters written on mysterious clay slabs. It describes knowledge of the underground city of G'Harne and aliens.*
- While [Equipped], once per round, reduce the {Resist} check of the [Target] of a [Magical Attack] by 2.
- Golias Apocalypse
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +8
- INIT : -3
- Cost : 5000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Toxin / Rank: 2]. *An infamous magical grimoire about evil mononoke. It has been described as a method of contact with organisms from different dimensions.*
- While [Equipped], reduce [Damage] received from non-[Boss] [Mononoke] by 5.
- Book of Unknown Spells
- Restrict : Arcane
- Mode : Two Hand
- CNJ : -1
- MD : +11
- INIT : None
- Cost : 8000G
- [Magical Attack / Range: 9 Sq. / Target: 1# / Resist: Cancel / Element: Phantom / Rank: 2]. *A copy of a spellbook about the avatar of ruin, written in an unknown language. Due to it's excessive power, care should be taken when handling it.*
- While [Equipped], once per combat, gain 1 [Overflow].
- The King in Yellow
- Restrict : Divine Talker
- Mode : Two Hand
- CNJ : -1
- MD : +12
- INIT : -1
- Cost : 8000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Wind / Rank: 2]. *A manuscript of a play, covered in ornate bindings. By chanting it's beautiful but haunting contents, you can draw spiritual power from a powerful, evil god.*
- While [Equipped], when making a [Magical Attack], the [Target] gains a -5 modifier to [Barrier] (Minimum 0).
- Celaeno Fragments
- Restrict : Arcane
- Mode : Two Hand
- CNJ : -1
- MD : +14
- INIT : -1
- Cost : 10000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Light / Rank: 2]. *A magic book about a stone, alien tablet. It explains knowledge about the avatar of ruin and it's allies.*
- While [Equipped], gain +10 to [Armor].
- Seven Solar Secrets
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +15
- INIT : -4
- Cost : 10000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Fire / Rank: 2]. *A collection of seven scrolls, written in ancient chinese, compiled into one book. It's written about the ancient gods.*
- While [Equipped], gain +10 to [Barrier].
- Secret of the Beast
- Restrict : Arcane
- Mode : Two Hand
- CNJ : None
- MD : +17
- INIT : -4
- Cost : 15000G
- [Magical Attack / Range: 6 Sq. / Target: 1# / Resist: Cancel / Element: Magnet / Rank: 2]. *A magical grimoire wrapped in metal restraints. It was written about the legends of ancient egypt, their magic, and their knowledge of evil gods.*
- While [Equipped], by consuming [Start], gain +5 to [Damage Calculation] until after [Timing: End] of the current round.
- Spiral God Scroll
- Restrict : Arcane
- Mode : Two Hand
- CNJ : -1
- MD : +18
- INIT : -3
- Cost : 15000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Cold / Rank: 2]. *A collection of ancient ritual literature written during the Xia dynasty. It was written on human skin, and contains extensive knowledge of evil gods.*
- While [Equipped], once per combat, change 2 [Spirit Dice] to [Overflow].
- Necronomicon
- Restrict : Arcane
- Mode : Two Hand
- CNJ : -1
- MD : +19
- INIT : -2
- Cost : 18000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Toxin / Rank: 2]. *A legendary book, written by an insane godhunter. This book details complex and bizarre magic rituals and contains the truths of the world.*
- While [Equipped], once per session, gain 2 [Overflow].
- Book of Ivory
- Restrict : Time Wizard
- Mode : Two Hand
- CNJ : None
- MD : +20
- INIT : -5
- Cost : 18000G
- [Magical Attack / Range: 8 Sq. / Target: 1# / Resist: Cancel / Element: Wind / Rank: 2]. *This is a copy of a book written by the Great Mage known as the Devil of Hyperborea. It contains knowledge about terrible darkness.*
- While [Equipped], once per combat, gain +{Main Stat} to Initiative.
- Pnakotic Manuscript
- Restrict : Elder Mage
- Mode : Two Hand
- CNJ : None
- MD : +21
- INIT : -4
- Cost : 18000G
- [Magical Attack / Range: 7 Sq. / Target: 1# / Resist: Cancel / Element: Shock / Rank: 2]. *This rare book is the oldest grimoire in existence. It's rarely available.*
- While [Equipped], once per session, gain +5 to an {Identify} or [Conjure] check.
- <----- Arms System :: Additional Effects / Form: Magic ----->
- ◇ Body Strengthening Spell
- Cost: 500g
- Trade: 1
- Magic that dramatically increases your physical capabilities. Once per scene, lose 2 {HP} to gain a +2 modifier to a {Strength} or {Agility} check.
- ◇ Gravity Control
- Cost: 500g
- Trade: 1
- You can control gravity for a certain period of time by using magic. Once per scene, the target is able to move at the same speed as an [Automobile] and float through the air.
- ◇ Translocation Magic
- Cost: 500g
- Trade: 1
- Instantly translocate yourself with a spell. Once per scene, move a distance up to 100m (Consult with GM for details).
- ◇ Facial Variation
- Cost: 500g
- Trade: 1
- Use magic to change your facial appearance. Once per session, change your face, but not your body or vocal cords. (Treat as [Maneuver: Disguise / Result: 15]) for one scene. (Consult with GM for details).
- ◇ Fog of Memory
- Cost: 500g
- Trade: 1
- Cover a person's memory in the a magical fog, preventing them from remembering anything. Once per session, seal a portion of an Innocent's memory. (Consult with GM for details).
- ◇ Fog of Memory
- Cost: 500g
- Trade: 1
- Cover a person's memory in the a magical fog, preventing them from remembering anything. Once per session, seal a portion of an Innocent's memory. (Consult with GM for details).
- ◇ Demon Exposure
- Cost: 500g
- Trade: 1
- This spell weakens the effect of transformation or impersonation magic. Once per session, [Target: 3#] gain a -10 modifier to the result of their [Action: Concealment].
- ◇ Barrier
- Cost: 500g
- Trade: 1
- Create a barrier that keeps innocents away. Once per session, the general public will avoid an area designated by the user (Consult with GM for details).
- ◇ Phantasmal Spell
- Cost: 500g
- Trade: 1
- Inflict vivid hallucinations on innocents. Once per session, eliminate the memory of the general public and rewrite it. (Consult with GM for details).
- ◇ Healing
- Cost: 500g
- Trade: 1
- Rudimentary curative magic that instantly restores one's injuries. Once per session, [Target: 1#] [Recovers] 10 {HP}.
- ◇ Alchemic Medium
- Cost: 500g
- Trade: 1
- Use Alchemy to convert a mass of Fool's Gold into a usable item. Once per session, the user may [Purchase] one [Item: Consumable].
- ◇ Enchantment Magic
- Cost: 500g
- Trade: 1
- This magic allows you to make someone else fulfill a simple request. Once per session, give a simple order to the general public (Consult with GM for details).
- ◇ Animal Transformation
- Cost: 500g
- Trade: 1
- Transform into an animal via magic. Once per session, take an animal appearance (treat as [Maneuver: Disguise / Result: 15], lasts for a whole scene).
- ◇ Animal Summon
- Cost: 500g
- Trade: 1
- Summon a specific animal via magic. Once per session, summon a number of specified animals to a specific area via magic (Consult with GM for details).
- ◇ Manipulation
- Cost: 500g
- Trade: 1
- This magic can manipulate the behaviors of innocents. Once per session, make the general public take simple actions specified by the caster (Consult with GM for details).
- ◇ Mental Possession
- Cost: 500g
- Trade: 1
- By possessing the soul, an innocent is knocked uncounscious and possessed by the user, who directly manipulates their body. Once per session, directly manipulate an Innocent (Consult with GM for details).
- ◇ Soulbind
- Cost: 500g
- Trade: 1
- You've mastered a special spell that can paralyze innocents. Once per session, inflict [Shift: Paralysis] on innocents in a scene.
- ◇ Plant Control
- Cost: 500g
- Trade: 1
- Interfere with the growth of plants in the area. Once per session, the user can manipulate the growth of plants, or influence their actions (Consult with GM for details).
- ◇ Spiritual Light
- Cost: 500g
- Trade: 1
- Make a light source appear to illuminate the surroundings. Once per session, characters in a scene can ignore [Dark Place] penalties.
- ◇ Divination
- Cost: 500g
- Trade: 1
- Perform a magical divination. Once per session, gain a +1 modifier to a [Main Stat] check.
- ◇ Identification Magic
- Cost: 500g
- Trade: 1
- Use a spell to read an enemy's crest more efficiently. Once per session, gain a +2 modifier to [Action: Identify].
- ◇ Anti-Evil Barrier
- Cost: 500g
- Trade: 1
- Protect innocents with a specially made barrier. Once per session, make the general public invisible to mononoke (Consult with GM for details).
- ◇ Landslide
- Cost: 500g
- Trade: 1
- With a specially prepared spell, you destroy a building or object in your way. Once per session, erase an [Obstacle].
- Spirit Furnace
- Cost: Unsellable
- Trade: N/A
- This cannot be purchased by PCs.
- Equipment enchanted with this spell has the ability to consume spiritual power from others to power itself. Artificial Regalia with this [Additonal Effect] can be [Equipped] by innocents. While [Equipped], the user becomes a GM-designated mononoke.
- Forbidden Knowledge
- Cost: Unsellable
- Trade: N/A
- This cannot be purchased by PCs.
- This spell allows a human to discard their morals in order to gain power beyond wisdom. While [Equipped], gain a modifier of +[LV] to the user's [Initiative], [Armor], and [Barrier].
- Wrapped in Human Skin
- Cost: Unsellable
- Trade: N/A
- This cannot be purchased by PCs.
- Gain secret magical power and dangerous power from binding your weapon in human skin. While [Equipped], gain one of any [Boss Talent] without a ★. [Wrapped in Human Skin] can be obtained up to two times.
- Secret of Immortality
- Cost: Unsellable
- Trade: N/A
- This cannot be purchased by PCs.
- Absorb souls to continuously rejuvenate your own life force. While [Equipped], gain +120 to the maximum value of [HP]. This arm can be obtained up to two times.
- Forbidden Secrets
- Cost: Unsellable
- Trade: N/A
- This cannot be purchased by PCs.
- You have obtained secret knowledge about the creation of [Distortions]. While [Equipped], once per session, create any [Distortion] at will. This arm can be obtained up to three times.
- ================================================================================
- Chaotic Myth -- -Items:Protectors, Gear, accessories, and consumables [XXXB]
- ================================================================================
- ------------------------
- Protectors [XXXB-1]
- ------------------------
- [Protector: Suit] Film Jacket
- Restrict : None
- EVA : None
- INIT : None
- ARMOR : +1
- BARRIER : +1
- Cost : 1500g
- *A jacket created from film stripped from the interstellar organisms known as Yuggoths, converted into clothing. It has an unsettling appearance, but offers a high level of defense.*
- While [Equipped], once per combat, gain a +1 modifier to an [Evasion] check.
- [Protector: Suit] Damascus Armor
- Restrict : None
- EVA : None
- INIT : -1
- ARMOR : +2
- BARRIER : +2
- Cost : 2000g
- *Light armor made of metal plates forged from Wootz steel. It's thin enough to wear under any type of clothing.*
- While [Equipped], once per combat, add [+1 Sq] to the distance that can be moved with a [Simple Move / Combat Move].
- [Protector: Suit] Unknown City Garb
- Restrict : Hanyou / Magus
- EVA : None
- INIT : None
- ARMOR : +2
- BARRIER : +2
- Cost : 3500g
- *Artificial Regalia made from special fibers created by reptile tribes living in an unknown city. The fabric is a distinctive red.*
- While [Equipped], once per combat, reduce [Magic Damage] recieved by 5.
- [Protector: Suit] Ren Amulet
- Restrict : None
- EVA : None
- INIT : -2
- ARMOR : +3
- BARRIER : +3
- Cost : 4000g
- *A breastplate-type Regalia made of pure amber. An image of a winged beast, with a face contorted with anger, is etched on the front.*
- While [Equipped], during a Sanctum Purge, when you reach the step "1: Reach area", add a -1 modifier to the gain of [Limit]. 3/Session.
- [Protector: Suit] Sky Demon Suit
- Restrict : None
- EVA : None
- INIT : None
- Armor : +4
- Barrier : +4
- Cost : 6000G
- *Light leather armor created from the hide of an aerial demon. By focusing spirit energy, the user can become invisible for a time.*
- While [Equipped], once per session, the target gains [Shift: Hidden] even if they are in a square (or place) with no [Obstacles] (treat as [Maneuver: Concealment / Result: 15]). This effect lasts for the rest of the combat (or scene).
- [Protector: Suit] Bio-Armor
- Restrict : None
- EVA : None
- INIT : -2
- Armor : +8
- Barrier : +8
- Cost : 8000G
- *A vest-type Artificial Regalia made of sparkling organic fibers. It uses viscous substances harvested from the bodies of the interstellar organisms known as Yuggoths.*
- While [Equipped], reduce [Element: Fire / Shock] damage by 8.
- [Protector: Suit] Orichalcum Armor
- Restrict : None
- EVA : None
- INIT : -4
- Armor : +9
- Barrier : +9
- Cost : 10000G
- *Orichalcum light armor, prefered by Atlantean aristocrats. It possesses tremendous defense.*
- While [Equipped], reduce [Damage] recieved from non-[Boss] [Mononoke] by 5.
- [Protector: Suit] Artificial God System
- Restrict : None
- EVA : None
- INIT : -4
- Armor : +10
- Barrier : +10
- Cost : 12000G
- *In preparation for battle against the False God Cults, each Awakened company is secretly developing robotic weapons to combat Aramitama.*
- While [Equipped], gain +2 to [Size]. Also, reduce [Damage] recieved from [Type: Chaos] by 5.
- [Protector: Suit] King's Yellow Coat
- Restrict : None
- EVA : None
- INIT : -2
- Armor : +10
- Barrier : +10
- Cost : 15000G
- *This yellow robe is the incarnation of an evil god, transformed into an Artificial Regalia. Although it resembles a hooded monk's outfit, it's defense exceeds all known human capabilities.*
- While [Equipped], reduce [Damage] recieved by 5.
- ------------------------
- Consumables [XXXB-2]
- ------------------------
- Golden Honey Sake x5
- Use : Other
- Cost : 50G
- *A golden, honey-like wine brewed by magic.*
- Use as [Timing: Unique / Range: Engaged / Target: 1#]. The target does not consume [Spirit] when using a [Mononoke]'s <<Space-Time Flight>>.
- Ibn-Haji Powder
- Use : Other
- Cost : 700G
- *A magical powder that reveals invisible awakened. It allows you to automatically detect stealthed targets.*
- Use as [Range: 5 Sq. / Target: Area]. The target gains [Remove: Hidden].
- Domination Serum
- Use : Other
- Cost : 700G
- *A colorless serum that tastes like raspberries. In the past, it was only produced by reptile tribes, but in recent times, others have begun experimenting with it.*
- The user may manipulate the memory and behavior of a [Range: Engaged / Target: 1#] subject for a period of two weeks (Consult with GM for details).
- Killing Dust
- Use : Other
- Cost : 700G
- *A secret medicine created from a mix of Suleiman dust and a Hermetic toxin. This weapon only affects those with spirit energy, like godhunters, mononoke, or aramitama.*
- Use as a [Weapon Attack] with [Magic Weapon / Range: 4 Sq. / Target: Area/ Resist: Cancel / Element: Toxin].
- Mumia
- Use : Other
- Cost : 2000G
- *A blue, bituminous powder that can be collected from mummies. This rare panacea can instantly heal a number of injuries when taken or applied.*
- Use as [Range: Engaged / Target: 1#]. The target [Recovers] 40 {HP}.
- ------------------------
- Gear [XXXB-3]
- ------------------------
- Elder Sign
- Use : Other
- Cost : 500G
- *A gray-white stone depicting a burning eye inside of a five-pointed star.*
- By possessing this item, an innocent can ignore the effects of [Items] and [Additional Effects] that have an effect that targets innocents (Such as Fog of Memory).
- Stasis Cube
- Use : Other
- Cost : 3000G
- *A small, plastic box that stagnates the flow of time on whatever is put inside. They are often used to prevent the deterioration of old books and spiritual medicines.*
- (Consult with the GM for information)
- Alhazred Lamp
- Use : Rest (Sleep)
- Cost : 4000G
- *A magic lamp that makes your thoughts appear as illusions around you. Extremely rare, and very expensive.*
- The user gains +40 to [Rest Recovery Amount].
- ================================================================================
- Chaotic Myth -- GM Section:Mononoke [XXXC]
- ================================================================================
- Chaotic Myth -- GM Section: Humanoid Mononoke [XXXC-1]
- ================================================================================
- Half-Blood x5 / Class: Humanoid / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Mercurial
- ID : 10
- Weakness : [Toxin] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 04 | 03 | 03 | 03
- {Fixed Values} | 15 | 11 | 10 | 10 | 10
- {Initiative} : 11 (6)
- {HP} : 30
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 2d6+9 physical damage.
- <<Spirit Strike>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 9 physical damage. 1/Round.
- <<Strong Spirit>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], reduce [Damage] by 20, and the user receives the [Damage] and other effects. 1/Combat.
- Materials (2d6)
- 2~9: None
- 10+: Childhood Photo/Intellect+1: 500G (Potency: 1)
- Description:
- A tribe that carries blood from evil and chaotic beings. When they are young, they are no different to humans. The special characteristics become more apparent with age, becoming able to manipulate strong spiritual power after a certain year. Many then transform into [Mononoke], and become worshippers, fanatics, or priests of various evil gods.
- ----------------------------------------
- Zealot / Class: Humanoid / LV: 3 (1)
- Size : 2
- Wits : Clever
- Senses : Normal
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 09 | 02 | 03 | 03
- {Fixed Values} | 16 | 16 | 09 | 10 | 10
- {Initiative} : 13 (6)
- {HP} : 52
- Armor : 1
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Ranged Attack / 6 Sq. / 1#
- - [Form: Ranged] 2d6+12 physical damage.
- <<Infection>>: Start / Combat Zone / Combat Zone
- - When the target becomes the [Target] of a [Target: 2#+] [Attack Action] (including [Area - Combat Zone]), they gain +40 [Armor] and [Barrier].
- <<Physical Death Magic>>: Physical Attack / 7 Sq. / 2#
- - [Form: Sword] 4d6+21 physical damage. The user may use {Conjure} instead of {Accuracy} for the [Active Check]. 1/Round.
- <<Magic Master>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], allies other than [Bosses] in the [Combat Zone] gain +1 to [Active Checks].
- Materials (2d6)
- 2~9: None
- 10+: Cultist Proof/Conjure+1: 1000G (Potency: 2)
- Description:
- An executive class of the false god cults that exist all over the world. Many of them are successful people in society. They serve as esoteric priests and gurus while hiding behind their cover occupations, skillfully manipulating half-bloods, freelance godhunters, and so on.
- ----------------------------------------
- Reptilian / Class: Humanoid / LV: 6 (2)
- Size : 2
- Wits : Clever
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 20
- Weakness : [Cold] [Phantom]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 03 | 12 | 03 | 03
- {Fixed Values} | 21 | 10 | 19 | 10 | 10
- {Initiative} : 23 (10)
- {HP} : 64
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 2d6+20 magical damage.
- <<Super Ancient Weapon>>: Physical Attack / Engaged / 1#
- - [Form: Sword] 5d6+48 physical damage. 1/Round.
- <<Greedy Preposition>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 5d6+48 physical damage. If the target is a [Mononoke] other than the [Boss], reduce its {HP} to 0. 1/Combat.
- <<Snake God Magic>>: Unique / User
- - Use on Damage Calculation. The target gains +5d to [Damage]. 1/Round.
- <<Snake God Worshipper>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target gains +10 [Armor] and [Barrier] while [Not Ready].
- Materials (2d6)
- 2~9: None
- 10+: Red Rope/Armor+2: 1000G (Potency: 2)
- Description:
- Ancient Lizard and Snake-humans that worship an evil god called Igu. Many of them live in underground empires within spiritual realms. They all have high intelligence and excellent fighting skills.
- ----------------------------------------
- Esoteric Priest / Class: Humanoid / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 23
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 03 | 16 | 10 | 03
- {Fixed Values} | 12 | 10 | 23 | 17 | 10
- {Initiative} : 23 (10)
- {HP} : 75
- Armor : 10
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: / Phantom / Form: Magic] 2d6+22 magical damage.
- <<Accelerate>>: Start / Combat Zone / Combat Zone
- - The target gains +5 {Initiative}
- <<Physical Death Magic>>: Physical Attack / 7 Sq. / 2#
- - [Form: Sword] 4d6+39 physical damage. The user may use {Conjure} instead of {Accuracy} for the [Active Check]. 1/Round.
- <<Black Magic Secrets>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Toxin / Form: Magic] 3d6+39 magical damage. 1/Round.
- <<High-Level Worshipper>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], NPCs other than [Bosses] in the [Combat Zone] gain +1 to [Active Checks].
- Materials (2d6)
- Automatic: Evil Scripture/Intellect+3: 1500G (Potency: 3)
- Description:
- A branch leader type that exists in cults across the world. They serve both the False God's children and godhunters who ally with it, lead its fanatics, and conspire for its manifestation.
- ----------------------------------------
- Shoggoth Lord / Class: Humanoid / LV: 11 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 32
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 03 | 07 | 17 | 03
- {Fixed Values} | 26 | 10 | 14 | 24 | 10
- {Initiative} : 30 (12)
- {HP} : 139
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 1#
- - [Form: Axe] 2d6+30 physical damage.
- <<Ultimate Mutation>>: Start / User
- - For the rest of combat, the target gains +20 [Armor] and [Barrier]. When used [Out of Combat], the target transforms into any form for the rest of the scene (treat as [Maneuver: Disguise / Result: 20]).
- <<Overflowing Pseudoleg>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] 5d6+68 physical damage. 1/Round.
- <<Instant Move>>: Unique / Engaged / 1#
- - Use at Any Time. The target spends 20 {HP}, then [Installs] into any square.
- <<Humanoid Monster>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Halves] [Element: Fire - Shock] [Damage], and as long at the target does not have [Shift: Dead], [The One of Iridescent Globes] (Core p233) gains +20 [Armor] and {Initiative}.
- Materials (2d6)
- Automatic: Rainbow Meat/HP+12: 4000G (Potency: 4)
- Description:
- [The One of Iridescent Globes], having gained wisdom and learned to imitate people. It learned the ability to take many forms and has manipulated society as a successful person.
- ----------------------------------------
- Evil Gods Fallen Child / Class: Humanoid / LV: 13 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 27
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 22 | 03 | 22 | 03 | 03
- {Fixed Values} | 29 | 10 | 29 | 10 | 10
- {Initiative} : 26 (11)
- {HP} : 191
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 1#
- - [Form: Hammer] 2d6+35 physical damage.
- <<Grand God Form>>: Start / User
- - The target gains +25 [Armor] and [Barrier]. This Talent does not spend [Timing: Start].
- <<Raging Kamui>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target changes their highest [Spirit Dice] to [Overflow].
- <<Magic Claw>>: Physical Attack / 7 Sq. / 1#
- - [Form: Axe] 5d6+79 physical damage. 1/Round.
- <<Anthem Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Arbitrary / Form: Magic] 4d6+44 magical damage. 1/Round.
- <<Child of an Evil God>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target gains 20 {HP} each time they perform [Damage Reduction].
- Materials (2d6)
- Automatic: Miko's Flesh/Agility+3: 1500G (Potency: 3)
- Description:
- A half god that the evil gods gave up with humans. It is usually human but can be transformed into a form close to its parent. They try to release their parents. The [Attribute] of [Anthem Magic] should be specified by GM in advance.
- ----------------------------------------
- Incarnation of Destruction / Class: Humanoid / LV: 17 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 37
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 04 | 26 | 05 | 04
- {Fixed Values} | 33 | 11 | 33 | 12 | 11
- {Initiative} : 30 (12)
- {HP} : 309
- Armor : 2
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+43 physical damage.
- <<Destruction Strike>>: Physical Attack / 7 Sq. / 1#
- - [Element: Shock / Form: Axe] 6d6+97 physical damage.
- <<Manifestation of God's Majesty>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Toxin / Form: Magic] 3d6+52 magical damage. 1/Round.
- <<Momentary Attack>>: Unique / 7 Sq. / 1#
- - Use when the target declares a Talent. The user may use a [Timing: Attack] Talent. 1/Round.
- <<Mighty Evil>>: Unique / 7 Sq. / 1#
- - Use when the target declares a Talent. Cancel the effect of one [Timing: Unique] Talent used by the target. 1/Round.
- <<Evil God Spirit Power>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Recovers] 30 {HP} each time they perform [Damage Reduction].
- Materials (2d6)
- Automatic: Evil God's Throne/Strength+4: 2000G (Potency: 4)
- Description:
- An Avatar of Ruin that has through some means manifested in human form. It has inferior spiritual power, but is still powerful enough to destroy the world.
- ================================================================================
- Chaotic Myth -- GM Section: Beast Mononoke [XXXC-2]
- ================================================================================
- Shoukushiki x3 / Class: Beast / LV: 1 (1)
- Size : 2
- Wits : Normal
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 7
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 05 | 01 | 01 | 04
- {Fixed Values} | 16 | 12 | 08 | 08 | 11
- {Initiative} : 18 (8)
- {HP} : 41
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+10 physical damage.
- <<Scarlet Poison Fang>> Physical Attack / Engaged / 1#
- - [Element: Fire / Form: Axe] 1d6+19 physical damage.
- <<Unsightly Presence>>: Defense / 4 Sq. / 1#
- - Use on Damage Reduction. Reduce the damage received by the target by 5.
- Materials (2d6)
- 2~9: None
- 10+: Pathologic Foot/Agility+1: 500G (Potency: 1)
- Description:
- A beastman with rubbery skin, strange paws, and a canine body. As it's name suggests, it feeds off of corpses, but since they're difficult to find them in modern times, they often attack other mononoke and living humans. They typically lurk in urban sewers and underpasses, sometimes working as followers to mages, humanoid mononoke, and evil godhunters.
- ----------------------------------------
- Void Demon / Class: Beast / LV: 3 (1)
- Size : 2
- Wits : High
- Senses : Heat
- Speech : Yes
- Reaction : Hostile
- ID : 14
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 01 | 01 | 07 | 04
- {Fixed Values} | 18 | 08 | 08 | 14 | 11
- {Initiative} : 23 (10)
- {HP} : 53
- Armor : 5
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 2d6+14 physical damage.
- <<Brightness Lost>>: Start / User
- - [Install] the target up to 5 Sq. away, then gain [Shift: Hidden / Result: 20].
- <<Translocation Claw>>: Physical Attack / 7 Sq. / 1#
- - [Form: Axe] 3d6+25 physical damage, and the user [Installs] the target up to 7 Sq. Away.
- <<Power Deprivation>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage. 1/Round.
- Materials (2d6)
- 2~9: Void Demon Leather/Barrier+1: 500G (Potency: 1)
- 10+: Extradimensional Claw/PD+2: 1000G (Potency: 2)
- Description:
- A large mononoke that resembles a monkey with messy, slime-like skin. They dwell in other dimensions and are typically summoned to attack certain targets designated by their summoner. Their claws have a special property that allow them to tear through space.
- ----------------------------------------
- Gnoph-Keh / Class: Beast / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 20
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 13 | 02 | 01 | 04
- {Fixed Values} | 21 | 20 | 09 | 08 | 11
- {Initiative} : 28 (11)
- {HP} : 80
- Armor : 5
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 3d6+27 physical damage.
- <<Large Angle Blow>>: Physical Attack / Charge 2 Sq. / 1#
- - [Element: Cold / Form: Spear] 5d6+49 physical damage.
- <<Four-Armed Onslaught>>: Physical Attack / 2 Sq. / 4#
- - [Form: Hammer] 4d6+42 physical damage.
- <<Freezing Spiritual Power>>: Defense / User
- - Use on Damage Reduction. The target reduces [Element: Fire] [Damage] by 10. Afterwards, [Range: Engaged / Target: 1#] that performed [Damage Calculation] loses 10 {HP}.
- <<Legend of Ice>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: Big Horn/MD+2: 1000G (Potency: 2)
- Description:
- A monster with four arms a huge horn in the center of its face. Many of them live in snowy countries where they create blizzards, kill humans and indulge on their souls. They expand their range of activity during waves of cold weather.
- ----------------------------------------
- Invisible Horse / Class: Beast / LV: 7 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 23
- Weakness : [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 15 | 01 | 01 | 04
- {Fixed Values} | 23 | 22 | 08 | 08 | 11
- {Initiative} : 35 (14)
- {HP} : 86
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / Charge 7 Sq. / 1#
- - [Form: Ranged] 3d6+23 physical damage. [Additional Effect]: The target may always ignore [Engagements], and may make [Ranged Attacks] after a [Combat Move].
- <<Things Unseen>>: Start / User
- - The target gains [Shift: Hidden / Result: 20].
- <<Super Telekinesis>>: Prep / 7 Sq. / 1# / No Reactive Check
- - The user [Installs] the target into any square.
- <<Cleaving Onslaught>>: Physical Attack / Charge 4 Sq. / Area
- - [Element: Phantom / Form: Axe] 2d6+55 physical damage.
- <<Phantom Call>>: Unique / Combat Zone / 1#
- - The target gains +2 to [Active Checks]. 1/Round.
- <<Phantom Horse>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: Echoplasm/Will+2: 1000G (Potency: 2)
- Description:
- A large, translucent, horse-shaped mononoke whose body emits a faint, glowing light. In past times they inhabited sanctums and oceans, but because they prefer places where negative spirit energy accumulates, they occasionally rob humans of their souls and interfere in supernatural incidents.
- ----------------------------------------
- Shantak Bird / Class: Beast / LV: 9 (2)
- Size : 4
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Hostile
- ID : 25
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 15 | 01 | 03 | 04
- {Fixed Values} | 24 | 22 | 08 | 10 | 11
- {Initiative} : 37 (14)
- {HP} : 113
- Armor : 9
- Barrier : 9
- Attack Methods
- [Weapon Attack]: Melee Attack / 5 Sq. / 1#
- - [Form: Hammer] 4d6+26 physical damage.
- <<High Speed Glide>>: Start / User
- - The taregt gains [Shift: Flight]. This does not spend [Timing: Start].
- <<Space-Time Flight>>: Start / Combat Zone / 5#
- - The user moves the target from the current square to any square. When performing a [Sanctum Purge], the target may perform [Area Move] to any [Area] that has already been cleared, or when out of combat, the target may move at the speed of an automobile. In either case, the target loses 1 [Crest]。1/Session.
- <<Crush-All Fang>>: Physical Attack / 5 Sq. / 1#
- - [Form: Axe] 6d6+60 physical damage. 1/Round.
- <<Phenomenal Vehicle>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: High-Solidity Scale/Barrier+2: 1000G (Potency: 2)
- Description:
- A monster bird with a huge body, a horse-like head and reptile-like talents. It flies not only in the sky but through space and dimensions, and may carry its summoner with it.
- ----------------------------------------
- Bast / Class: Beast / LV: 16 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 12
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 13 | 13 | 01 | 09
- {Fixed Values} | 33 | 20 | 20 | 08 | 16
- {Initiative} : 38 (15)
- {HP} : 269
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 2d6+42 damage.
- <<Cat God Blessing>>: Start / 6 Sq / 1#
- - The target gains +10 {Initiative} and [Shift: Assault].
- <<Lion's Onslaught>>: Physical Attack / Charge 2 Sq. / 1#
- - Perform a Physical Attack on the Target. Targets that fail their [Reactive Check] take 2d6+52 [Physical Damage] twice. 1/Combat.
- <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic] 3d6+42 magical damage. 1/Round.
- <<Cat God's Claw>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The target [Halves] their [Armor].
- <<Cat Goddess>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, so long as the target does not has [Shift: Dead], [Class: Beast] NPCs in the [Combat Zone] other than [Bosses] gain +30 [Barrier].
- Materials (2d6)
- Automatic: Cat God's Claw/Agility+3: 1500G (Potency: 3)
- Description:
- The god of cats, also known as Bastet. It has authority over all cats and monsters. While whimsical, they will rush to their worshippers in a crisis.
- ----------------------------------------
- Lord of Tindalos / Class: Beast / LV: 18 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 3
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 27 | 28 | 01 | 01 | 09
- {Fixed Values} | 34 | 35 | 08 | 08 | 16
- {Initiative} : 36 (14)
- {HP} : 331
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 1#
- - [Special Attack / Form: Spear] 3d6+45 physical damage. [Additional Effect]: The taregt may always move while ignoring [Engagements]. Additionally, may [Recover] 30 {HP} when performing [Damage Calculation] 3 times per Combat.
- <<Time-Space Lord>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The user installs the Target into any square.
- <<Time Retrograde>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The Target reduces [Recovery] effects by 30 (Minimum 0).
- <<Lord's Claw>>: Physical Attack / Engaged / Area
- - [Element: Toxin / Form: Axe] 6d6+126 physical damage. Targets that fail their [Reactive Check] gain [Shift: Poison].
- <<Fear From the Angles of Time>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may use {Evasion} in place of {Resist} checks.
- Materials (2d6)
- Automatic: Lord's Nurturing/Agility+4: 2000G (Potency: 4)
- Description:
- A massive lupine deity with flaming eyes. The king of the extraterrestrial Tindalos in space-time, who rules over [Impure Hounds] and [carrion feeders]. It has been in confrontation with Yog-Sothoth since the beginning of time and space.
- ================================================================================
- Chaotic Myth -- GM Section: Insectoid Mononoke [XXXC-3]
- ================================================================================
- Byakhee x5 / Class: Insectoid / LV: 1 (1)
- Size : 3
- Wits : Low
- Senses : Heat
- Speech : No
- Reaction : Mercurial
- ID : 9
- Weakness : [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 02 | 01 | 05 | 01
- {Fixed Values} | 16 | 09 | 08 | 12 | 08
- {Initiative} : 16 (7)
- {HP} : 41
- Armor : 4
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 3d6+10 physical damage.
- <<Space-Time Flight>>: Start / Combat Zone / 5#
- - The user moves the target from the current square to any square. When performing a [Sanctum Purge], the target may perform [Area Move] to any [Area] that has already been cleared, or when out of combat, the target may move at the speed of an automobile. In either case, the target loses 1 [Crest]. 1/Session.
- <<Vampire Attack>>: Physical Attack / Charge 1 Sq. / Area
- - [Form: Spear] 3d6+10 physical damage. If the target fails their [Reactive Check], the user gains 10 {HP}.
- Materials (2d6)
- 2~9: None
- 10+: Hune/Initiative+1: 500G (Potency: 1)
- Description:
- A mononoke that resembles parts of an ant and mole, with huge wings. They come from other worlds, summoned through magic and contracts. They will fight according to their summoners will, and can carry a rider using a special organ. When traveling through space it can withstand the vacuum, but the rider will need to rely on magic or spirit medicines.
- ----------------------------------------
- Spider of Leng / Class: Insectoid / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 18
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 11 | 08 | 01 | 03 | 01
- {Fixed Values} | 18 | 15 | 08 | 10 | 08
- {Initiative} : 20 (9)
- {HP} : 64
- Armor : 2
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Form: Sword] 2d6+15 physical damage.
- <<Spirit Binding>>: Start / 7 Sq. / 1# / No Reactive Check
- - The target gains -10 {Initiative} (Minimum 1).
- <<Spirit Slashing>>: Physical Attack / 7 Sq. / 1#
- - [Form: Axe] 2d6+26 physical damage. 1/Round.
- <<Painful Bite>>: Physical Attack / Engaged / 1#
- - [Form: Spear] 4d6+36 physical damage. Targets that perform [Damage Reduction] gain [Shift: Poison / Pain].
- <<Great Weaver>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: Spider God's Thread/Barrier+1: 500G (Potency: 1)
- Description:
- A young girl with a spider's legs and abdomen growing from her back, covered in green-gold patterns. Bitern by the Great Old One Atlach-Nacha, those who survive the poison gratually mutate into this Mononoke. After devouring the spirit energy of multiple people, they soon depart to serve their lord. However, after defeating them, by the effects of a Kushimitama, they can be returned to normal.
- ----------------------------------------
- Shan / Class: Insectoid / LV: 6 (2)
- Size : 0
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 24
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 03 | 15 | 06 | 02
- {Fixed Values} | 13 | 10 | 22 | 13 | 09
- {Initiative} : 24 (10)
- {HP} : 63
- Armor : 0
- Barrier : 6
- Attack Methods
- [Weapon Attack]: Magical Attack / Charge 2 Sq. / 1#
- - [Element: Phantom / Form: Magic] 1d6+21 magical damage.
- <<Spirit Mutant>>: Start / User
- - The target gains +10 {Initiative}, and [Halves] [Physical Damage].
- <<Nerve Whip>>: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Shock / Form: Magic] 3d6+36 magical damage. Targets that perform [Damage Reduction] gain [Shift: Fallen / Pain].
- <<Triple Cast>>: Magical Attack / 7 Sq. / 1# / Cancels
- - Perform a [Magical Attack] on the target. Targets that perform [Damage Reduction] take 2d6+21 magical damage, 3 times. 1/Session.
- <<Mental Parasite>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target may perform [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- Automatic: Mutant Insect's Spirit Meat/Will+2: 1000G (Potency: 2)
- Description:
- An insect-shaped mononoke with three mouths, ten legs, and semicircular wings. It is a spiritual creature from another world, and gains power through photosynthesis. Its nature is cruel, and it manipulates living creatures by causing wicked hallucinations or creating supernatural phenomenea.
- ----------------------------------------
- Shaggai / Class: Insectoid / LV: 8 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 27
- Weakness : [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 12 | 01 | 04 | 02
- {Fixed Values} | 23 | 20 | 08 | 11 | 09
- {Initiative} : 23 (10)
- {HP} : 90
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Sword] 3d6+24 physical damage.
- <<Super flight>>: Start / User
- - The target gains [Shift: Flight].
- <<Four-Armed Onslaught>>: Physical Attack / 2 Sq. / 4#
- - [Form: Hammer] 4d6+48 physical damage.
- <<Rostral Needle Acid>>: Physical Attack / Charge 2 Sq. / 1#
- - [Form: Spear] 3d6+40 physical damaage. Targets that perform [Damage Reduction] [Halve] their [Armor] until [End of Combat].
- <<Iridescent Exoskeleton>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target reduces [Damage] from non-[Element: Phantom] by 20.
- Materials (2d6)
- Automatic: Iridescent Shell/Armor+3: 1500G (Potency: 3)
- Description:
- An experimental mixed race created by the Shan. Born from the queen, it is a human-like figure from birth to adulthood, but afterwards it turns into a humanoid insect with a mothlike head and iridescent exoskeleton. Because of their high capabilities, they are desired by Shan, the Apostles of Wisdom, and Evil Gods. If multiple female variants appear, they may compete over the nest.
- ----------------------------------------
- Dhole / Class: Insectoid / LV: 9 (2)
- Size : 4
- Wits : Low
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 29
- Weakness : [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 03 | 01 | 15 | 02
- {Fixed Values} | 24 | 10 | 08 | 22 | 09
- {Initiative} : 18 (8)
- {HP} : 121
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Form: Hammer] 4d6+26 physical damage. [Additional Effect]: The target may always ignore [Engagements].
- <<Ground Force>>: Prep / User
- - The target [Installs] into any square.
- <<Mucous Binding>>: Physical Attack / 10 Sq. / Area
- - [Form: Hammer] 3d6+51 physical damage. Targets that perform [Damage Reduction] gain [Shift: Fallen / Pain].
- <<Great Greed-Kind>>: Physical Attack / Melee / 1#
- - [Form: Axe] 5d6+77 physical damage. If the target is a [Mononoke], reduce its {HP} to 0. 1/Session.
- <<Drilling Monster>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionnaly, while the target is [Ready], gain +20 [Barrier].
- Materials (2d6)
- Automatic: Viscous Saliva/HP+9: 1500G (Potency: 3)
- Description:
- A giant worm-shaped mononoke that arrived from another world. When it reaches the earth, it digs a hole and creates a magical barrier around it. A dangerous being that appears at night, eats anything that moves, and devours the soul.
- ----------------------------------------
- Atlach-Nacha / Class: Insectoid / LV: 16 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 31
- Weakness : [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 24 | 01 | 07 | 03
- {Fixed Values} | 32 | 31 | 08 | 14 | 10
- {Initiative} : 30 (12)
- {HP} : 287
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Form: Axe] 3d6+41 physical damage.
- <<Spiral Thread Cut>>: Physical Attack / 10 Sq. /1#
- - [Form: Ranged] 4d6+57 physical damage. The user installs any targets that perform [Damage Reduction] into any square.
- <<Paralysing Fang>>: Physical Attack / Engaged / 1#
- - [Form: Spear] 5d6+91 physical damage. Targets that perform [Damage Reduction] gain [Shift: Paralysis]. 1/Round.
- <<Spirit Defense>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The target gains +10 [Armor] and [Barrier].
- <<Primitive Spider God>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may always ignore [Engagements]. Furthermore, while [Spider of Leng] is in the [Combat Zone], the target gains +30 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: Spider God Thread/Barrier+1: 500G (Potency: 1)
- 10+: Spider God Claw/PD+4: 2000G (Potency: 4)
- Description:
- A Great Old One, with the figure of an enormous female spider. It constructs a bridge between worlds, hidden under the American continent.
- ----------------------------------------
- Kthanid / Class: Insectoid / LV: 17 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 33
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 04 | 15 | 07 | 11
- {Fixed Values} | 32 | 11 | 22 | 14 | 18
- {Initiative} : 24 (10)
- {HP} : 313
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Axe] 4d6+42 physical damage.
- <<Pure Iron Spear>>: Physical Attack / 3 Sq. / 1#
- - [Element: Cold / Form: Spear] 6d6+100 physical damage.
- <<Incandescent Gaze>>: Magical Attack / 10 Sq. / Area / Halves
- - [Element: Light / Form: Magic] 3d6+60 magical damage. 1/Round.
- <<Divine Majesty Regeneration>>: Defense / User
- - Use on Damage Reduction. The target [Recovers] 30 {HP}.
- <<The Majesty of Crystal Palace>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may change the [Damage] from [Weapon Attacks] to 0.
- Materials (2d6)
- Automatic: Splendour Gem/Luck+4: 2000G (Potency: 4)
- Description:
- An Elder God with an octopus-like head, bats wings, and golden eyes. A brother of the Great Old One Cthulhu, he lends his prestige to those who battle the Old Ones. A benevolent presence with a pure spirit.
- ================================================================================
- Chaotic Myth -- GM Section: Plant Mononoke [XXXC-4]
- ================================================================================
- Mi-Go x10 / Class: Plant / LV: 1 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 01 | 05 | 03 | 01
- {Fixed Values} | 15 | 08 | 12 | 10 | 08
- {Initiative} : 12 (06)
- {HP} : 43
- Armor : 0
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Element: Shock / Form: Ranged] 3d6+9 physical damage.
- <<Scissor Onslaught>>: Phyiscal Attack / Engaged / 2#
- - [Form: Axe] 1d6+17 physical damage.
- <<Living Exoskeleton>>: Defense / User
- - Use on Damage Reduction. The target gains +8 [Armor].
- <<Atomizer Interference>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. [Halve] the targets [Damage]. 1/Combat.
- Materials (2d6)
- 2~10: Film/Armor+1: 500G (Potency: 1)
- 11+: Mysterious Metal Pieces/MD+1: 500gG (Potency: 1)
- Description:
- Crayfish-like mononoke with tentacle covered heads and film-like wings. An interstellar race from Pluto that collects the Fool's Gold on earth. They worship all kinds of evil gods, participate in their rituals, or support them indirectly as a means to survive and propagate. In Japan, their superior is known as Mitou and is secretly worshipped under the mountains.
- ----------------------------------------
- Minor Triffid x3 / Class: Plant / LV: 4 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 17
- Weakness : [Fire] [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 12 | 01 | 03 | 07 | 01
- {Fixed Values} | 19 | 08 | 10 | 14 | 08
- {Initiative} : 15 (7)
- {HP} : 66
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Element: Toxin / Form: Ranged] 3d6+16 physical damage.
- <<Miming Ability>>: Start / User
- - The target becomes [Shift: Hidden / Result: 20].
- <<Poisonous Thorn>>: Physical Attack / Charge 2 Sq. / Area
- - [Element: Poison / Form: Spear] 6d6+28 physical damage.
- <<Tentacle Spread>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#] and the user takes the damage. 1/Round.
- <<Plant Bodies>>: Constant / User
- - The target [Halves] [Damage] from [Form: Ranged].
- Materials (2d6)
- 2~9: None
- 10+: Triffid Seed/Strengh+2: 1000G (Potency: 2)
- Description:
- A carniverous plant-type mononoke that walks around on three roots. A mysterious plant, it thrives everywhere except deserts and tundras. It has a high degree of intelligence and mimicry, and if trained they can be manipulated by Awakened and Collaborators.
- ----------------------------------------
- Elder Thing / Class: Plant / LV: 6 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 21
- Weakness : [Cold]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 14 | 01 | 13 | 03 | 01
- {Fixed Values} | 21 | 08 | 20 | 10 | 08
- {Initiative} : 29 (12)
- {HP} : 67
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 3d6+20 physical damage.
- <<Ancient Arcana>>: Start / 7 Sq. / 1#
- - The target gains +10 {Initiative}.
- <<Ancient Weapon>>: Physical Attack / 7 Sq. / 1#
- - [Element: Light / Form: Ranged] 6d6+44 physical damage.
- <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic] 3d6+32 magical damage. 1/Round.
- <<Ancient City Builder>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Damage] not bestowed with an [Element] by 20.
- Materials (2d6)
- 2~9: None
- 10+: Coated Wing/Agility+3: 1500G (Potency: 3)
- Description:
- A plant-type mononoke with a starfish-shaped head, film-like wings, barrel-shaped body and tentacle arms. A life form that arrived on earth over a billion years ago, and prospered by building colossal underground cities. However, they went into decline after fighting against evil gods and rebellions from servant species. At present, the only known archeological remains on earth are under Antarctica.
- ----------------------------------------
- Zy'tl Q'ae / Class: Plant / LV: 8 (2)
- Size : 3
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 24
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 01 | 05 | 13 | 01
- {Fixed Values} | 23 | 08 | 12 | 20 | 08
- {Initiative} : 12 (6)
- {HP} : 84
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 12
- - [Form: Axe] 3d6+24 physical damage.
- <<Hypnopollen>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains -5 {Initiative}, and the user may move the target up to 5 Sq away.
- <<Crush>>: Physical Attack / Engaged / Area
- - [Form: Hammer] 1d6+40 physical damage, and the user moves the target up to 1 Sq away.
- <<Death Plant>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, targets who become [Engaged] to the user lose 10 {HP}.
- Materials (2d6)
- 2~9: None
- 10+: Wart Seeds/Accuracy+1: 1000G (Potency: 2)
- Description:
- A carniverous plant mononoke that came from the alien planet Xiclotl. It has a mouth on the end of a branch, separated from purple flowers, and countless tendrils attached to the stem. They are evil and threaten other natives of their star, demanding sacrifices to devour and breed.
- ----------------------------------------
- Great Race of Yith / Class: Plant / LV: 9 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 27
- Weakness : [Toxin]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 01 | 17 | 03 | 11
- {Fixed Values} | 13 | 08 | 24 | 10 | 18
- {Initiative} : 23 (10)
- {HP} : 95
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 8 Sq. / 3#
- - [Form: Axe] 3d6+15 physical damage.
- <<High-Order Space-Time Magic>>: Start / Combat Zone / 1# / No Reactive Check
- - Change the targets {Initiative} to 10. 1/Session.
- <<Mental Exchange>>: Start / Combat Zone / 1# / No Reactive Check
- - The target swaps their {Initiative} with the user. If the target is an Innocent, they instead become controlled by the user for the rest of the scene (The details are determined by GM).
- <<Lightning Gun>>: Magical Attack / 8 Sq. / 1# / Halves
- - [Element: Shock / Form: Magic] 6d6+59 magical damage. 1/Round.
- <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / 1#
- - [Form: Magic] 3d6+43 magical damage. 1/Round.
- <<Time Traveller>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack].
- Materials (2d6)
- Automatic: Mysterious Metal Plate/Conjure+1: 1000G (Potency: 2)
- Description:
- A plant-based mononoke that protrudes three organs, the head, and eight tentacles from a conical torso. A rare mental parasite that existed on earth before the origin of humanity. A race with deep intellectual exploration, they try to learn the history and culture of other species through spiritual exchange.
- ----------------------------------------
- Color out of Space / Class: Plant / LV: 11 (3)
- Size : 2
- Wits : Low
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 29
- Weakness : [Magnet]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 19 | 02 | 19 | 05 | 01
- {Fixed Values} | 26 | 09 | 26 | 12 | 08
- {Initiative} : 25 (10)
- {HP} : 168
- Armor : 5
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Element: Toxin / Form: Ranged] 2d6+30 physical damage.
- <<Filling Miasma>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains -2 to [Reactive Checks] and [Shift: Poison / Strength: 20]. If the target is an Innocent, there are additional adverse effects (Determined by GM).
- <<Disassembly Ray>>: Physical Attack / 10 Sq. / 1#
- - [Element: Light / Form: Ranged] 5d6+68 physical damage, and the target of [Damage Reduction] [Halves] their [Armor]. If the target is an Innocent or Mononoke, they instead gain [Shift: Dead].
- <<Rainbow Flash>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Phantom / Form: Magic] 3d6+49 magical damage. 1/Round.
- <<Eater of Life>>: Constant / User
- - During the targets [Turn], gani x2 [Timing: Attack]. Additionally, the target reduces [Damage] other than [Element: Magnet] by 20.
- Materials (2d6)
- Automatic: Round Embryo/Bestow Toxin: 1500G (Potency: 3)
- Description:
- An existence from a higher dimension with plant-like characteristics. It appears to be a glowing sphere roughly 2 meters in diameter. Seed-like larva siphons spiritual power from the surroundings while germinating, and it has adverse affects such as malformation and mental pollution on the area.
- ----------------------------------------
- Robigus / Class: Plant / LV: 16 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 26
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 25 | 01 | 19 | 07 | 08
- {Fixed Values} | 32 | 08 | 26 | 14 | 15
- {Initiative} : 26 (11)
- {HP} : 296
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / Charge 4 Sq. / Area
- - [Element: Toxin / Form: Ranged] 3d6+41 physical damage.
- <<Gaze: Numb>>: Start / 4 Sq. / Area / No Reactive Check
- - The target gains [Shift: Paralysis]
- <<Great Fist>>: Physical Attack / 4 Sq. / 1#
- - [Element: Phantom / Form: Hammer] 6d6+100 physical damage.
- <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - 3d6+54 magical damage. 1/Round.
- <<Divine Power / Mycelium Binding>>: Unique / Engaged / 1#
- - Use on Damage Reduction. The target changes their [Armor] to 0, and cannot move until after [Timing: End]. 1/Round.
- <<Divine Fungus>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- Automatic: Golden Mushroom/Halve Toxin: 2000G (Potency: 4)
- Description:
- A god from a different world, riding a mushroom chariot drawn by sacred horses and magic beasts. He invites those who please him to perform at his banquets. He is friendly to humanity, and will accept Contract Summons from those who he chooses.
- ================================================================================
- Chaotic Myth -- GM Section: Mechanical Mononoke [XXXC-5]
- ================================================================================
- Spectral Hunter / Class: Mechanical / LV: 1 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 12
- Weakness : [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 04 | 09 | 07 | 01
- {Fixed Values} | 16 | 11 | 09 | 14 | 08
- {Initiative} : 16 (7)
- {HP} : 41
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Form: Sword] 2d6+10 physical damage.
- <<Invisibility>>: Start / User
- - The target gains +5 [Armor] and recieves [Shift: Hidden].
- <<Iron Attack>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 3d6+10 physical damage.
- <<Monster Bodyguard>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. The user recieves the damage and other effects instead of the target (Treat as though {Resist} check had failed).
- Materials (2d6)
- 2~9: None
- 10+: Treasure/None: 500G (Potency: 1)
- Description:
- An artificial mononoke created by combining a stolen soul with a forbidden spell. They take the form of large, coal-black humanoid figures with glowing red eyes, pointed, jagged ears, and spherical arms. They are created to protect certain artifacts, sacred treasures, and distortions. Victims who have been converted into this mononoke will disappear if they are destroyed, can be returned to their original form with a miracle.
- ----------------------------------------
- Dustman / Class: Mechanical / LV: 4 (1)
- Size : 2
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 14
- Weakness : [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 12 | 04 | 01
- {Fixed Values} | 13 | 13 | 19 | 11 | 08
- {Initiative} : 15 (7)
- {HP} : 54
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / Engaged / 1# / Cancels
- - [Form: Magic / Element: Phamtom] 2d6+16 magical damage to the target.
- <<Spirit Vortex>>: Start / Combat Zone / Combat Zone
- - The target [Halves] [Damage] from targets other than [Range: Engaged].
- <<Swirl>>: Magical Attack / Engaged / Area / Cancels
- - [Form: Magic] 1d6+20 magical damage to the target. If the target is an Innocent, take control of them (Details are determined by the GM).
- <<Crazy Pedestrian>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, when the target is [Not Ready], gain +10 to [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Dark Dream/Init +1: 500G (Potency: 1)
- Description:
- A magical creature created by an ancient magician. In the past, they would take an inanimate or humanoid form depending on the situation. They follow their summoners and collect souls or guard locations. Their method of stealing souls is to hide close to their victims, and transform into dust. They cling to their clothes or linger in their bags, and when inhaled, force their victims to have nightmares while they consume their souls.
- ----------------------------------------
- Chakota / Class: Mechanical / LV: 7 (2)
- Size : 4
- Wits : High
- Senses : Magic
- Speech : No
- Reaction : Hostile
- ID : 10
- Weakness : [Fire] [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 05 | 02 | 15 | 01
- {Fixed Values} | 23 | 12 | 09 | 22 | 08
- {Initiative} : 18 (8)
- {HP} : 83
- Armor : 10
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 4 Sq. / Area
- - [Form: Hammer] 4d6+23 physical damage to the target.
- <<Magic Crafting>>: Prep / Combat Zone / Area / No Reactive Check
- - The target gains -2 to [Reactive Checks]. If the target is an Innocent, they gain [Shift: Taken Out].
- <<Countless Mouths>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 2d6+55 physical damage to the target.
- <<Countless Faces>>: Unique / Engaged / 1#
- - Use on Damage Reduction. The user performs [Timing: Attack]. 1/Round.
- <<Many-Faced Evil>>: Constant / User
- - During the targets [Turn], gain +1 [Timing: Attack]. Additionally, the target gains +10 [Armor] while [Not Ready].
- Materials (2d6)
- 2~9: None
- 10+: Bizarre Leather/MD+2: 1000G (Potency: 2)
- Description:
- These evil, magical creatures are created when sorcerers and followers of the False God Cults perform group rituals and transform into them. It's appearance is that of a huge, cylindrical caterpillar, with a large face on the center of its head and countless screaming faces of humans deprived of souls across its body.
- ----------------------------------------
- L'gy'hx Resident / Class: Mechanical / LV: 8 (2)
- Size : 3
- Wits : Cunning
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 23
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 17 | 05 | 02 | 06 | 11
- {Fixed Values} | 24 | 12 | 09 | 13 | 18
- {Initiative} : 16 (7)
- {HP} : 89
- Armor : 9
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / Area
- - [Form: Ranged] 3d6+25 physical damage to the target.
- <<High-Frequency Sword>>: Physical Attack / Engaged / 1#
- - [Form: Sword / Element: Magnet] 4d6+42 damage to the target. [Halve] the [Targets] [Armor].
- <<Blitz Whip>>: Physical Attack / 5 Sq. / 1#
- - [Form: Ranged / Element: Shock] 1d6+50 physical damage to the target. Until after [Timing: End] of the next round, the target gains a -5 modifier to {Evasion} against <<Blitz Whip>>.
- <<Artificial Auxillary Arm>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The target gains +10 to [Armor].
- <<Metal Cube Being>>: Constant / User
- - During the targets [Turn], gain +2x [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: Unknown Alloy/Armor +3: 1500G (Potency: 3)
- Description:
- A mononoke native to Uranus. They resemble multi-limbed metal cubes with numerous lights. These intelligent lifeforms boast unknown, but advanced technology, and once coexisted with a race called the Shan.
- ----------------------------------------
- Karakal's Minions / Class: Mechanical / LV: 9 (2)
- Size : 1
- Wits : Clever
- Senses : Magic
- Speech : No
- Reaction : Mercurial
- ID : 24
- Weakness : [Wind] [Cold]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 11 | 18 | 06 | 01
- {Fixed Values} | 14 | 18 | 25 | 13 | 08
- {Initiative} : 21 (9)
- {HP} : 90
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 5 Sq. / 1# / Cancels
- - [Form: Magic] 1d6+27 magical damage to the target.
- <<Floating Thunder Beast>>: Start / User
- - The target gains +10 to [Initiative] and [Shift: Flight].
- <<Electroball>>: Magical Attack / Charge 3 Sq. / 1# / Halves
- - [Element: Shock] 3d6+36 magical damage to the target.
- <<Thunderstorm>>: Magical Attack / 5 Sq. / Area / Cancels
- - [Element: Shock] 2d6+27 magical damage to the target. 1/Round.
- <<Incandescence>>: End / 3 Sq. / 1# / No Reactive Check
- - Unique Effect. The target loses HP equal to the value of their [Exhausted Spirit Dice] x 3.
- <<Servant of a Flame God>>: Constant / User
- - During the targets [Turn], gain +1 [Timing: Attack]. Also, [Halve] all damage received from [Element: Fire / Shock].
- Materials (2d6)
- 2~9: None
- 10+: Ball Lightning/[Bestow: Shock]: 1500G (Potency: 3)
- Description:
- These spider-like mononoke are formed from red and black lightning. They serve a great blacksmith named Karakal who travels from world to world. He will appear if called via summons or strong prayers.
- ----------------------------------------
- Karakal / Class: Mechanical / LV: 17 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 32
- Weakness : [Wind] [Cold]
- Movement : Walk / Flight
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 24 | 07 | 17 | 09 | 10
- {Fixed Values} | 31 | 14 | 24 | 16 | 17
- {Initiative} : 30 (12)
- {HP} : 305
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 1#
- - [Form: Ranged / Element: Fire] 3d6+41 physical damage to the target.
- <<Divine Flame Fist>>: Physical Attack / 7 Sq. / 1#
- - [Form: Hammer / Element: Fire] 6d6+96 physical damage to the target.
- <<God Fission Flare>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Fire] 2d6+68 magical damage to the target. 1/Round.
- <<Explosive God Flame>>: Unique / 7 Sq. / 1#
- - Use on Damage Calculation. The target gains +10 to [Damage]. If the target is [Bestowed] with [Fire], gain an additional +10 [Damage] (total +20).
- <<Lord of Flame>>: Constant / User
- - During the targets [Turn], gain +3 [Timing: Attack]. Also, [Halve] all damage recieved from [Element: Fire / Shock]. If the mononoke "Karakal's Minions" exist in the [Combat Zone], [Halve] all incoming damage.
- Materials (2d6)
- 2~9: None
- 10+: Scorching Glame/[Halve: Fire]: 2000G (Potency: 4)
- Description:
- A great deity hailing from another world. Karakal resembles a beautiful young man, dressed in shining flames. He controls the concept of fire, and his flame is thus used for forging Artificial and Godforged Regalia. He is secretly worshiped as a pillar of the god of blacksmithing.
- ----------------------------------------
- Q'yth-az / Class: Mechanical / LV: 18 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : No
- Reaction : Mercurial
- ID : 40
- Weakness : [Wind]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 07 | 02 | 26 | 08
- {Fixed Values} | 33 | 14 | 09 | 33 | 15
- {Initiative} : 17 (8)
- {HP} : 326
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / Combat Zone / 4#
- - [Form: Ranged / Element: Magnet] 5d6+44 physical damage to the target. [Additional Effect]: The target always ignores [Engagements].
- <<Terrible Whispers>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains -2 to [Reactive Checks].
- <<Mass Increase>>: Physical Attack / Charge 4 Sq. / Area
- - [Form: Hammer] 6d6+104 physical damage to the target.
- <<Mineralization>>: Unique / Engaged / 1#
- - Use on Damage Reduction. The target both [Halves] their armor, and cannot Move/Install via talents, until after the [End] of the current round. If used on an Innocent, they immediately become [Shift: Dead].
- <<Intelligent Crystal>>: Constant / User
- - During the targets [Turn], gain +3 [Timing: Attack]. Also, [Halve] all damage recieved from [Element: Wind].
- Materials (2d6)
- 2~9: None
- 10+: Shining Crystal/PD+5: 3000G (Potency: 5)
- Description:
- One of the Great Old Ones. Its appearance is similar to a towering, giant crystal with countless tentacles like ores. It can only be summoned in the midnight zone, and controls the human spirit through minerals.
- ================================================================================
- Chaotic Myth -- GM Section: Undead Mononoke [XXXC-6]
- ================================================================================
- Chaklah'i / Class: Undead / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 11
- Weakness : [Light]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 02 | 03 | 09 | 04
- {Fixed Values} | 16 | 09 | 10 | 16 | 11
- {Initiative} : 16 (7)
- {HP} : 42
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Melee Attack / Charge 2 Sq. / 1#
- - [Form: Sword] 2d6+11 physical damage.
- <<Roar of the Wilds>>: Start / Combat Zone / 1#
- - The target gains +5 {Initiative}.
- <<Evil Soul Eater>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 3d6+11 physical damage.
- <<Collective Rush>>: Unique / User
- - Use on Damage Calculation. The target gains +"Number of Friendly NPCs who are [Engaged]" x2 to [Physical Damage]. 1/Round.
- Materials (2d6)
- 2~9: None
- 10+: Treasure Map/Luck+1: 500G (Potency: 1)
- Description:
- Foreign demons. They appear as wingless bats with the lower body of a dog. They attack in groups, and eat the souls along with their targets body. It is said that any human who helps them consume a soul may be given dark treasures and magic.
- ----------------------------------------
- Succubus / Class: Undead / LV: 3 (1)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 13
- Weakness : [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 09 | 02 | 10 | 04 | 04
- {Fixed Values} | 16 | 09 | 17 | 11 | 11
- {Initiative} : 17 (8)
- {HP} : 53
- Armor : 1
- Barrier : 1
- Attack Methods
- [Weapon Attack]: Mele Attack / Engaged / 1#
- - [Form: Sword] 2d6+12 physical damage.
- <<Mysterious Fascination>>: Start / 7 Sq. / 1# / No Reactive Check
- - The target gains -2 to [Reactive Checks. If the target is an Innocent, the user may control the target or modify their memories (GM decides the details).
- <<Mysterious Glamour>>: Magical Attack / 7 Sq. / Area / Halves
- - [Element: Phantom / Form: Magic] 2d6+23 magical damage.
- <<Wild Demon>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Addtionally, while there is a non-[Boss] [Class: Undead] [Mononoke] in the [Combat Zone], the target gains +10 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Black Feather/Will+1: 500G (Potency: 1)
- Description:
- An evil spirit that appears in deserts and wilderness, taking the form of a bewitching woman wearing beautiful clothing. They manifest at midnight, visiting victims and feeding on their energy. Their victims are said to die within a month. They can also be employed through ritual magic, and used for deadly curses.
- ----------------------------------------
- Ylidheem / Class: Undead / LV: 7 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 25
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 15 | 02 | 07 | 13 | 04
- {Fixed Values} | 22 | 09 | 14 | 20 | 11
- {Initiative} : 26 (11)
- {HP} : 87
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Ranged Attack / 10 Sq. / 3#
- - [Element: Cold / Form: Ranged] 2d6+22 physical damage.
- <<Spirit Reveal>>: Start / User
- - [Install] the target into any square.
- <<Cold Contact>>: Physical Attack / Engaged / `#
- - [Element: Cold / Form: Hammer] 5d6+37 physical damage.
- <<Icy Lamentations>>: Unique / 7 Sq. / 1#
- - Use on Damage Calculation. Change the targets [Target: 2#+] [Attack Action] (Including [Area - Combat Zone]) to [Target: 1#] and one NPC chosen by the user becomes the target (The [Target] may not make a [Reactive Check]). 1/Round.
- <<Cold Beings>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target reduces [Element: Fire] [Damage] by 20.
- Materials (2d6)
- 2~9: None
- 10+: Swirling Snow/Bestow Cold: 1500G (Potency: 3)
- Description:
- An evil spirit serving the Great Old One of the far north, taking the form of a human shadow made of swirling snow and fog. Their strange screams have the power to cause disasters.
- ----------------------------------------
- Undead Priest / Class: Undead / LV: 9 (2)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 15
- Weakness : [Magnet]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 02 | 17 | 06 | 04
- {Fixed Values} | 23 | 09 | 24 | 13 | 11
- {Initiative} : 20 (9)
- {HP} : 99
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 2#
- - [Form: Spear] 2d6+25 physical damage.
- <<Contagious Possession>>: Start / Combat Zone / Combat Zone
- - The target gains +40 [Armor] and [Barrier] when it becomes the target of [Target: 2#+] [Attack Actions] (Including [Area] - [Combat Zone]).
- <<Encroaching Shadow>>: Physical Attack / 7 Sq. / 1#
- - [Form: Axe] 5d6+57 physical damage.
- <<The Secrets of Black Magic>>: Magical Attack / Combat Zone / Combat Zone / Cancels
- - [Element: Toxin / Form: Magic] 2d6+43 magical damage.
- <<Immortal Spirit>>: Defense / User
- - Use on Damage Reduction. The target [Recovers] 20 {HP}.
- <<Evil Worshipper>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], NPCs other than [Bosses] in the [Combat Zone] gain +20 [Barrier].
- Materials (2d6)
- Automatic: Sacred Scripture/Intellect+3: 1500G (Potency: 3)
- Description:
- An undead esoteric priest. At first glance it looks humanoid, but its form is an irregular mass of meat. They each have enormous spiritual power, which they use to maintain themselves.
- ----------------------------------------
- Iod / Class: Undead / LV: 17 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 32
- Weakness : [Phantom]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 22 | 26 | 07 | 06
- {Fixed Values} | 15 | 29 | 33 | 14 | 13
- {Initiative} : 39 (15)
- {HP} : 298
- Armor : 5
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Cold / Form: Magic] 3d6+43 magical damage.
- <<Numbing Tentacle>>: Start / 7 Sq. / 2# / No Reactive Check
- - The target gains [Shift: Paralysis].
- <<Soul-Eating Tentacle>>: Magical Attack / 7 Sq. / 2# / Cancels
- - [Element: Toxin / Form: Magic] 6d6+104 magical damage, and targets who perform [Damage Reduction] lose 1 [Spirit Dice].
- <<Spirit Thief>>: Unique / Engaged / 1#
- - Use on Damage Reduction. The target [Halves] [Armor], [Barrier] and [Overflow]. 1/Round.
- <<Pulsing Light>>: Defense / User
- - Use on Damage Reduction. The target recovers 30 {HP}.
- <<Shining Hunter>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack].
- Materials (2d6)
- Automatic: Soul Traces/MD+3: 1500G (Potency: 3)
- Description:
- A Great Old One that hunts the souls of those that have touched things forbidden by god. A beast-like ghost that has a huge, single eye, its whole body covered in plant-like tentacles and scales. These tentacles prevent the victim from moving, draining their spiritual power and causing a semi-permanent asphyxia.
- ----------------------------------------
- Thousand-Faced Moon / Class: Undead / LV: 18 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 35
- Weakness : [Fire] [Shock] [Toxin]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 28 | 02 | 08 | 27 | 06
- {Fixed Values} | 35 | 09 | 15 | 24 | 13
- {Initiative} : 28 (11)
- {HP} : 314
- Armor : 20
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: ]Axe 5d6+46 physical damage.
- <<Otherworld Ferrier>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - [Install] the target into any square.
- <<Sea of Lead>>: Physical Attack / 3 Sq. / Area
- - [Form: Hammer] 6d6+112 physical damage. Targets with [Shift: Flight] cannot make {Evade} checks.
- <<Head Squeeze>>: Physical Attack / Engaged / 1#
- - Change the targets {HP} to 0. 1/round.
- <<Spirit Thief>>: Unique / Engaged / 1#
- - Use on Damage Reduction. The target [Halves] [Armor], [Barrier] and [Overflow]. 1/Round.
- <<Living Sticky Mass>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target gains +30 [Armor] and [Barrier] while [Not Ready].
- Note: [行動済み] - I'm not 100% sure on this one for [Not Ready].
- Materials (2d6)
- Automatic: Sticky Grey Substance/Will+4: 2000G (Potency: 4)
- Description:
- A Great Old One. It appears as huge undulating gray mass. It targets Awakened entering its sanctuary and attempts to capture their heads.
- ----------------------------------------
- Quachil Uttaus / Class: Undead / LV: 20 (4)
- Size : 1
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 47
- Weakness : [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 30 | 02 | 10 | 31 | 06
- {Fixed Values} | 37 | 06 | 17 | 38 | 13
- {Initiative} : 10 (5)
- {HP} : 347
- Armor : 30
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / Area
- - [Form: Sword] 1d6+50 physical damage.
- <<Concept: Time>>: Start - Combat Zone / Combat Zone / No Reactive Check
- - The user changes the targets [Initiative] to either of 1 - 100.
- <<Ashen Ray System>>: Prep / User
- - [Install] the target into any square.
- <<Horrific Contact>>: Physical Attack / Engaged / 1#
- - [Form: Spear] 6d6+120 physical damage.
- <<Concept: Decay>>: Physical Attack / Engaged / 1#
- - [Form: Hammer] Inflict [Damage] equal to the targets {Maximum HP}.
- <<Concept: Death>>: Physical Attack / Engaged / 1#
- - Change the targets {HP} to 0. 1/Round.
- <<Dust Treader>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target gains +30 [Armor] and [Barrier] while [Ready].
- Materials (2d6)
- Automatic: Time Dust/Halve Magnet: 2000G (Potency: 4)
- Description:
- A Great Old One. Though at first glance it looks like a small, three-fingered mummy, it is a terrifying deity that manipulates the concepts of time, decay and death.
- ================================================================================
- Chaotic Myth -- GM Section: Mythical Mononoke [XXXC-7]
- ================================================================================
- Lower-Class Old God / Class: Mythical / LV: 8 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 24
- Weakness : [Cold] [Wind]
- Movement : Walk / Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 16 | 14 | 05 | 05 | 04
- {Fixed Values} | 23 | 21 | 12 | 12 | 11
- {Initiative} : 21 (9)
- {HP} : 140
- Armor : 20
- Barrier : 5
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 2#
- - [Form: Spear / Element: Light] 2d6+24 physical damage.
- <<Otherworldly Teleportation>>: Start / Combat Zone / 1# / No Reactive Check
- - [Install] the target into any square.
- <<Flame Whip>>: Physical Attack / 7 Sq. / 1#
- - [Element: Fire / Form: Ranged] 4d6+40 physical damage. The target [Halves] armor at [Damage Reduction].
- <<Glowing Body>>: Defense / 7 Sq. / 1#
- - Use on Damage Reduction. The user loses X {HP}, then inflicts [Lost {HP}x3] to the Target.
- <<Lors of Gru-Wo>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target always ignores [Engagements].
- Materials (2d6)
- 2~9: None
- 10+: Peculiar Fragment/Luck+2: 1000G (Potency: 2)
- Description:
- This lower deity serves the old gods as a kind of angel. It's form is a mass of light that takes on a humanoid shape, and emits burning flames. When one asks for help from the mighty Old One Kthanid, they are often sent.
- ----------------------------------------
- Isis / Class: Mythical / LV: 10 (2)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Friendly
- ID : 17
- Weakness : [Toxin]
- Movement : Walk / Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 06 | 18 | 06 | 04
- {Fixed Values} | 25 | 13 | 25 | 13 | 11
- {Initiative} : 36 (14)
- {HP} : 111
- Armor : 5
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Hammer] 2d6+28 physical damage.
- <<The Depth of White Magic>>: Start / User
- - The target uses <<Peace and Comfort>> or <<Psychic Therapy>> once.
- <<Peace and Comfort>>: Physical Attack / Engaged / 1#
- - The target [Removes] any [Shift] other than [Taken Out / Dead]. The target may set their HP to 20 (This effect can be rejected).
- <<Psychic Therapy>>: Magical Attack / 7 Sq / Area / Halves
- - The target [Recovers] 1d6+46 HP.
- <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic] 3d6+46 magical damage to the target.
- <<Old Goddess>> Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target can always make [Ranged Attacks] and [Magical Attacks] after a [Combat Move].
- Materials (2d6)
- Automatic: Mysterious Jewelry/Barrier+3: 1500G (Potency: 3)
- Description:
- An old god who presides over the concept of Art. She takes the form of an exquisite beauty in her early twenties, and often works as a freelance psychic or a magician. This true goddess spends much of her time giving advice to godhunters.
- ----------------------------------------
- Vorvadoss / Class: Mythical / LV: 13 (2)
- Size : 3
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Mercurial
- ID : 27
- Weakness : [Cold]
- Movement : Walk / Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 21 | 06 | 21 | 06 | 04
- {Fixed Values} | 28 | 13 | 28 | 13 | 11
- {Initiative} : 27 (11)
- {HP} : 129
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 3d6+34 physical damage. [Additional Effect]: [Ranged / Magical Attacks] can be made even after a [Combat Move].
- <<The Mysterious Oracle>>: Start / Combat Zone / 1#
- - The target gains +2 to [Reactive Checks].
- <<Spirit Fist>>: Physical Attack / 7 Sq. / 1#
- - [Form: Hammer] 2d6+63 physical damage to the target.
- <<Ancient Magic>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic] 3d6+55 magical damage to the target.
- <<Silver Fog>>: Defense / User
- - Use on Damage Reduction. The target [Recovers] 30 HP.
- <<The One Who Burns with Flame>> Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Halves] damage bestowed with [Element: Wind].
- Materials (2d6)
- Automatic: Ancient Parchment/Insight+2: 1000G (Potency: 2)
- Description:
- An Elder God who presides over the concept of prophecy. He takes the form of a massive face floating in the darkness, with flames in place of eyes, and sideways lips. This god of guidance gives mysterious missions to summoners.
- ----------------------------------------
- Ariel / Class: Mythical / LV: 15 (3)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 31
- Weakness : [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 06 | 23 | 24 | 06
- {Fixed Values} | 14 | 13 | 30 | 31 | 13
- {Initiative} : 21 (9)
- {HP} : 235
- Armor : 30
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Element: Phantom / Form: Magic] 2d6+38 magical damage.
- <<Hand of Truth>>: Start / 10 Sq. / 1# / Cancels
- - Remove all the targets [Positive Shifts]. When used Out of Combat, instead change the [Result] of the targets [Maneuver: Disguise (Intellect)] Check to 1.
- <<Light of Truth>>: Magical Attack / 10 Sq. / 1# / Cancels
- - [Form: Magic] 4d6+69 magical damage. If the target is an Innocent, they are transformed into one [Class: Mythical / Lv: 5 or Less] and controlled by the user.
- <<Noble Divinity>>: Defense / User
- - Use on Damage Reduction. The target reduces [Damage] by 30.
- <<Being Of All Truths>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Halves] [Element: Light - Phantom - Toxin] [Damage].
- Materials (2d6)
- Automatic: Tru Pyroxene/Bestow Light: 1500G (Potency: 3)
- Description:
- A Great Old One that governs the Truth. It apepars as a dazzling humanoid light. It is a terrifying deity with a light that reveals all lies and disguises.
- ----------------------------------------
- Hypnos / Class: Mythical / LV: 17 (4)
- Size : 2
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Mercurial
- ID : 15
- Weakness : [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 06 | 26 | 25 | 06
- {Fixed Values} | 14 | 13 | 33 | 32 | 13
- {Initiative} : 44 (17)
- {HP} : 252
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 2# / Cancels
- - [Form: Magic] 2d6+43 magical damage. [Additional Effect]: The user may make [Magical Attacks] after a [Combat Move].
- <<Dream Domain>>: Start / Combat Zone / Combat Zone
- - The target gains +2 to [Checks].
- <<Mutant Dream>>: Magical Attack / 10 Sq. / 1# / Cancels
- - [Element: Phantom / Form: Magic] 4d6+104 magical damage. Targets who perform [Damage Reduction] gain [Shift: Pain]. 1/Round.
- <<Authority of Dreams>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Light / Form: Magic] 3d6+78 magical damage. 1/Round.
- <<Dream Master>>: Defense / Engaged / 1#
- - Use on Damage Reduction. The target [Recovers] 30 {HP}.
- <<Sleeping Emperor>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack].
- Materials (2d6)
- 2~9: None
- 10+: Name/Luck+2: 1000G (Potency: 2)
- Description:
- A Great Old One that commands the aspects of sleep and dreams. It has the figure of a beautiful blue-eyed man with a crown of poppies. He controls all dreams, and those who attempt to destroy the Dreamlands must face his judgement.
- ----------------------------------------
- Nodens / Class: Mythical / LV: 18 (4)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 20
- Weakness : [Fire]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 07 | 26 | 07 | 06
- {Fixed Values} | 33 | 14 | 33 | 14 | 13
- {Initiative} : 28 (11)
- {HP} : 268
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 2#
- - [Form: Spear] 3d6+44 physical damage.
- <<Momentary Transfer>>: Start / Combat Zone / 2# / No Reactive Check
- - [Install] the target into any square.
- <<Shell Chariot>>: Physical Attack / Charge 2 Sq. / Area
- - [Form: Ranged] 4d6+104 physical damage. 1/Round.
- <<Light Staff>>: Magical Attack / Combat Zone / Area / Halves
- - [Element: Light / Form: Magic] 2d6+76 magical damage. 1/Round.
- <<Spiritual Armor>>: Defense / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], and the user takes the damage.
- <<Great Emperor of the Abyss>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Halves] [Damage] not bestowe with [Element: Fire].
- Materials (2d6)
- Automatic: Shining Staff/PD+4: 2000G (Potency: 4)
- Description:
- One of the Elder Gods. It resembles a strong warrior in a shell chariot driven pulled by many mononoke. Occasionally, summoners are given their own chariots, and taken to far places.
- ----------------------------------------
- Yad-Thaddag / Class: Mythical / LV: 19 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Friendly
- ID : 48
- Weakness : [Magnet]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 07 | 08 | 27 | 26 | 06
- {Fixed Values} | 14 | 15 | 34 | 33 | 13
- {Initiative} : 18 (8)
- {HP} : 304
- Armor : 40
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Form: Magic] 4d6+46 magical damage. [Additional Effect]: The user may make [Magical Attacks] after [Combat Moves].
- <<Time Reversal>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains -50 to [Recovery] effects (minimum 0).
- <<Dimensional Rift>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - [Install] the target into any square.
- <<Golden Sphere>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Toxin / Form: Magic] 5d6+108 magical damage. Targets who peform [Damage Reduction] [Halve] their [Barrier].
- <<Body of Golden Spheres>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Halves] [Damage]. Additionally, while [Ready], the target may take their [Turn] immediately, ignoring {Initiative}.
- Materials (2d6)
- Automatic: Golden Sphere/Initiative+4: 2000G (Potency: 4)
- Description:
- An Elder God that is an amalgamation of great golden spheres. A counterpart to the Outer God Yog-Sothoth, who controls the concepts of space and time.
- ================================================================================
- Chaotic Myth -- GM Section: Chaos Mononoke [XXXC-8]
- ================================================================================
- Eihort's Descendants / Class: Chaos / LV: 2 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 13
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 05 | 01 | 09 | 08 | 04
- {Fixed Values} | 12 | 08 | 16 | 15 | 11
- {Initiative} : 19 (8)
- {HP} : 42
- Armor : 2
- Barrier : 2
- Attack Methods
- [Weapon Attack]: Ranged Attack / 7 Sq. / 1#
- - [Form: Ranged] 2d6+7 physical damage.
- <<Chaotic Magic>>: Magical Attack / 7 Sq. / 1# / Halves
- - [Element: Toxin / Form: Magic] 2d6+11 magical damage.
- <<Aggregate Creature>>: Constant / User
- - When the target becomes the Target of a [Target: 2#+] [Attack Action] (Including [Area - Combat Zone]), they gain +40 [Armor] and [Barrier].
- Materials (2d6)
- 2~9: None
- 10+: Brood Corpse/HP+3: 1500G (Potency: 1)
- Description:
- A brood born from a Great Old One called Eihort. The brood resembles small spiders or earthworm mononoke, and when they assemble together they take the form of a pure white human without hair, that can manipulate advanced magic. They serve the Great Old one Eihort, manipulating people worshipers to bring forward the day he may manifest on the earth. When a brood enters the body of an Innocent they become temporarily awakened, but when defeated the Brood will die, returning the Innocent to their original state.
- ----------------------------------------
- Carrion Feeder / Class: Chaos / LV: 3 (1)
- Size : 2
- Wits : Normal
- Senses : Domain
- Speech : No
- Reaction : Hostile
- ID : 16
- Weakness : [Fire] [Light]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 08 | 06 | 06 | 02 | 05
- {Fixed Values} | 15 | 13 | 13 | 09 | 12
- {Initiative} : 11 (6)
- {HP} : 47
- Armor : 3
- Barrier : 3
- Attack Methods
- [Weapon Attack]: Melee Attack / Engaged / 1#
- - [Form: Spear] 2d6+13 physical damage. [Additional Effect]: [Install] the user into any square. 1/Combat.
- <<Demon Dog Shot>>: Physical Attack / Engaged / 1#
- - [Form: Spear] 2d6+14 physical damage. Targets that fail their [Reactive Check] gain [Shift: Fallen].
- <<Defensive Barrier>>: Unique / 7 Sq. / 1#
- - Use on Damage Reduction. The target gains +5 [Barrier]. 1/Round.
- <<Hunting Dog Spirit Power>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, while the target is in the [Combat Zone], [Impure Hound] gains +10 [Armor], [Barrier] and {Initiative}.
- Materials (2d6)
- 2~9: Black Mucus/HP+3: 500G (Potency: 1)
- 10+: Blue Tongue/PD+3: 1500G (Potency: 3)
- Description:
- Before its growth into an [Impure Hound], it is generally known as a "Hound of Tindalos". They exist across all times, and will hunt across future and past when they aim for a target.
- ----------------------------------------
- Moon-Beast / Class: Chaos / LV: 4 (1)
- Size : 2
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 22
- Weakness : [Shock]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 13 | 05 | 05 | 04 | 04
- {Fixed Values} | 20 | 12 | 12 | 11 | 11
- {Initiative} : 23 (10)
- {HP} : 49
- Armor : 5
- Barrier : 0
- Attack Methods
- [Weapon Attack]: Melee Attack / 2 Sq. / 1#
- - [Form: Spear] 2d6+17 physical damage.
- <<Dreadful Torture>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 4d6+43 physical damage. Targets who perform [Damage Reduction] gain [Shift: Pain]. 1/Round.
- <<Moon Torture Device>>: Unique / 7 Sq. / 1#
- - Use on Damage Calculation. Change the targets' [Attack Action] that is [Target: 2#+] (Including [Area - Combat Zone]) to [Target: 1#], and 1 NPC chosen by the user takes the [Damage] and effects (The NPC may not make a [Reactive Check]). 1/Round.
- <<Torture Lover>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Ranged Attacks].
- Materials (2d6)
- Automatic: Len Glass/PD+2: 1000G (Potency: 2)
- Description:
- Evil mononoke from the moon of another world. It appears as a huge grey-brown toad with countless tentacles from its mouth. They have advanced science and sail across space-time in black galleys. They capture and enslave foreign species, torturing them for entertainment.
- ----------------------------------------
- Ruler of the Deep / Class: Chaos / LV: 8 (2)
- Size : 4
- Wits : Clever
- Senses : Magic
- Speech : Yes
- Reaction : Hostile
- ID : 28
- Weakness : [Wind]
- Movement : 28
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 18 | 05 | 012 | 04 | 04
- {Fixed Values} | 25 | 12 | 19 | 11 | 11
- {Initiative} : 27 (11)
- {HP} : 139
- Armor : 15
- Barrier : 15
- Attack Methods
- [Weapon Attack]: Melee Attack / 4 Sq. / 2#
- - [Form: Hammer] 4d6+26 physical damage.
- <<Sea God's Claw>>: Physical Attack / Engaged / Area
- - [Element: Cold / Form: Axe] 4d6+62 physical damage.
- <<Authority of the Sea God>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Form: Magic] 2d6+44 magical damage. 1/Round.
- <<Sea God's Scales>>: Defense / User
- - Use on Damage Reduction. The target [Recovers] 20 {HP}.
- <<Reflection>>: Unique / Combat Zone / 1#
- - Use on Damage Calculation. The target takes [Damage] calculated by itself (no reactive check). 1/Session.
- <<God of the Deep Ones>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, unless the target has [Shift: Dead], [Fishman x5] in the [Combat Zone] gain +20 [Armor] and [Barrier].
- Materials (2d6)
- Automatic: Triple Crown/MD+3: 1500G (Potency: 3)
- Description:
- A being known as Dagon, that evolved from fishmen after many years. It manipulates worshipers and half-breeds into offering sacrifices.
- ----------------------------------------
- Tsathoggua's Descendants / Class: Chaos / LV: 10 (2)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 31
- Weakness : [Fire] [Shock]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 06 | 06 | 16 | 04
- {Fixed Values} | 27 | 13 | 13 | 23 | 11
- {Initiative} : 31 (12)
- {HP} : 142
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Melee Attack / 7 Sq. / 4#
- - [Form: Spear] 3d6+32 physical damage. [Additional Effect]: The target always ignores [Engagements].
- <<Evil Cackle>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target gains [Shift: Pain].
- <<Pressure Attack>>: Physical Attack / Charge 2 Sq. / Area
- - [Form: Hammer] 2d6+44 physical damage.
- <<Evil God Fang>>: Physical Attack / Engaged / 1#
- - [Form: Axe] 3d6+57 physical damage. When the target is a non-[Boss] [Mononoke], change its {HP} to 0. 1/Round.
- <<Merciless Guardian>>: Constant / User
- - During the targets [Turn], gain x1 [Timing: Attack]. Additionally, once per round, when the user becomes the Target pf a [Timing: Unique] Talent, the user may cancel it.
- Materials (2d6)
- Automatic: Tsathoggua's Treasure/HP+9: 1500G (Potency: 3)
- Description:
- A Great Old One's children that govern the earth. It has countless clouded eyes and huge fangs, with no hair or ears on its head. They sacrifice themselves on behalf of their lord, and murder blashphemers and thieves.
- ----------------------------------------
- Ithaqua / Class: Chaos / LV: 11 (3)
- Size : 3
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 28
- Weakness : [Magnet]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 06 | 06 | 20 | 18 | 04
- {Fixed Values} | 13 | 13 | 27 | 25 | 11
- {Initiative} : 27 (11)
- {HP} : 178
- Armor : 10
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 7 Sq. / 1# / Cancels
- - [Element: Cold / Form: Magic] 3d6+31 magical damage. [Additional Effect]: The user may perform [Magical Attacks] after a [Combat Move].
- <<Evil Go's Grip>>: Start / 7 Sq. / 2# / No Reactive Check
- - The target gains -20 to {Initiative} (To a minimum of 1), and cannot perform moves or [Installs] with [Move Actions] or Talents.
- <<Magical Focus>>: Magical Attack / 7 Sq. / Area / Halves
- - [Element: Magnet / Form: Magic] 3d6+60. Targets with [Shift: Flight] cannot make a [Reactive Check]. 1/Round.
- <<Thunder of the Wilds>>: End / 7 Sq. / 1# / Halves
- - [Element: Shock] 2d6+60 magical damage.
- <<Windwalker>>: Constant / User
- - During the targets [Turn], gain x2 [Timing: Attack]. Additionally, the target [Recovers] 20 {HP} each time they perform [Damage Reduction].
- Materials (2d6)
- Automatic: Forbidden Secret Book/MD+3: 1500G (Potency: 3)
- Description:
- A Great Old One. It appears as a giant with glowing red eyes. He is Kin to Hastur. Excelling in the concepts of wind and advanced magic, he grants worshipers access to forbidden spells.
- ----------------------------------------
- Cthulhu / Class: Chaos / LV: 16 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 35
- Weakness : [Fire]
- Movement : Walk, Fly, Swim
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 26 | 06 | 20 | 10 | 05
- {Fixed Values} | 33 | 13 | 27 | 17 | 12
- {Initiative} : 38 (15)
- {HP} : 284
- Armor : 20
- Barrier : 10
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 3# / Cancels
- - [Element: Cold / Form: Magic] 5d6+40 magical damage. [Additional Effect]: The user may always ignore [Engagements].
- <<Ruler of the Seas>>: Prep / User
- - The target may [Install] three [Umibouzu] (God Soul p81) into any square in the [Combat Zone]. 1/Combat
- <<Sea God Claw>>: Physical Attack / 10 Sq. / Area
- - [Element: Cold / Form: Axe] 3d6+104 physical damage.
- <<Hyperdimensional Body>>: Defense / 10 Sq. / 1#
- - Use on Damage Reduction. The target [Recovers] 10 {HP}, and the user receives the [Damage] instead of the target.
- <<Lord of the Undersea Sanctuary>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, while [Umibouzu] or [Fishman x5] are in the [Combat Zone], the target [Halves] [Damage].
- Materials (2d6)
- Automatic: Hideous Sacred Icon/MD+4: 2000G (Potency: 4)
- Description:
- The ruler of evil sea gods. A giant with an octopus-shaped head, skin-like wings and hardened scales. A Great Old One with many worshipers around the world.
- ----------------------------------------
- Cthugha / Class: Chaos / LV: 16 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 31
- Weakness : [Cold] [Wind]
- Movement : Walk, Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 20 | 11 | 26 | 06 | 05
- {Fixed Values} | 27 | 18 | 33 | 13 | 12
- {Initiative} : 38 (15)
- {HP} : 284
- Armor : 10
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 1#
- - [Form: Hammer] 5d6+42 physical damage. [Additional Effect]: The user always ignores [Engagements].
- <<Being of Extreme Heat>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - The target loses 3d6 {HP}, and gains [Shift: Darkness].
- <<Godfire Spray>>: Magical Attack / 10 Sq. / Area / Halves
- - [Element: Fire / Form: Magic] 3d6+88 magical damage. 2/Round.
- <<Extreme Heat Defense>>: Defense / Engaged / 1#
- - The target reduces [Damage] from [Weapon Attacks] or [Ranged Atttacks] by 30.
- <<Fire Gods Servants>>: End / User
- - The target may [Install] up to three [That Which Brings Fire] (Four Guardian Gods, p109) into the [Combat Zone]. 1/Combat.
- <<Fomalhaut Lord>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target may reduce [Element: Fire] [Damage] to 0.
- Materials (2d6)
- Automatic: Living Fire/PD+4: 2000G (Potency: 4)
- Description:
- A Great Old One that rules the sourthern Pisces star Fomalhaut. It is a high-level deity that controls fire, and appears as a huge burst of flame. When it appears, everything burns.
- ----------------------------------------
- Nyarlathotep / Class: Chaos / LV: 18 (4)
- Size : 4
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 35
- Weakness : [Fire]
- Movement : Walk
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 24 | 18 | 24 | 03 | 02
- {Fixed Values} | 31 | 25 | 31 | 10 | 09
- {Initiative} : 16 (7)
- {HP} : 331
- Armor : 20
- Barrier : 20
- Attack Methods
- [Weapon Attack]: Melee Attack / 10 Sq. / 3#
- - [Form: Spear] 5d6+42 physical damage.
- <<Black Magic Contracter>>: Start / User
- - The target may [Install] one [Class: Chaos / LV: 17 or Less] [Mononoke] in the [Combat Zone]. 1/Combat
- <<Demon Claw>>: Physical Attack / 10 Sq. / 1#
- - [Form: Axe] 3d6+138 physical damage.
- <<Howl to the Moon>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Cold / Form: Magic] 3d6+72 magical damage. 1/Round.
- <<Contempt for Humanity>>: Unique / Combat Zone / 1#
- - Use on Damage Reduction. Change the targets [Attack Action] to [Target: 1#], the user receives the [Damage], and reduces it by 30. 3/Round.
- <<Ego that Destroys the World>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, the target [Halves] [Damage] from [Weapon Attacks].
- Materials (2d6)
- Automatic: Trapezohedron/MD+5: 3000G (Potency: 5)
- Description:
- A variable god that serves the King of the Chaos. It appears as a human-like giant with a huge, bloody tongue in place of its head, but it is a mysterious being with a thousand other incarnations.
- ----------------------------------------
- Yog-Sothoth / Class: Chaos / LV: 19 (4)
- Size : 5
- Wits : Clever
- Senses : Domain
- Speech : Yes
- Reaction : Hostile
- ID : 35
- Weakness : None
- Movement : Fly
- | ACC | EVA | CNJ | RES | CHK
- {Combat Stats} | 04 | 05 | 28 | 26 | 10
- {Fixed Values} | 11 | 12 | 35 | 33 | 17
- {Initiative} : 16 (7)
- {HP} : 273
- Armor : 10
- Barrier : 30
- Attack Methods
- [Weapon Attack]: Magical Attack / 10 Sq. / 1#
- - [Element: Fire / Form: Magic] 5d6+47 magical damage.
- <<Ruler of Time>>: Start / Combat Zone / Combat Zone
- - Targets that are [Ready] may take their turn immediately.
- <<Dimensional Rift>>: Start / Combat Zone / Combat Zone / No Reactive Check
- - [Install] the target in any square.
- <<Silver Sphere>>: Magical Attack / Combat Zone / Combat Zone / Halves
- - [Element: Toxin / Form: Magic] 3d6+136 magical damage. Targets that perform [Damage Reduction] [Halve] their [Barrier]. 2/Round.
- <<Time Reversal>>: Defense / User
- - The target [Recovers] 30 {HP}.
- <<Assembly of Iridescent Spheres>>: Constant / User
- - During the targets [Turn], gain x3 [Timing: Attack]. Additionally, target may perform [Magical Attacks] after a [Combat Move], and while the target is [Not Ready] gains +30 [Armor].
- Materials (2d6)
- Automatic: Iridescent Sphere/Initiative+5: 3000G (Potency: 5)
- Description:
- An Outer God that controls time, that takes the form of many large iridescent spheres. It exists outside of time.
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