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- Priority Sylladex: Similar to stack modus (FILO). The more often an object is used, the higher on the stack it will be. As such, it takes time to dig out the least-often-used items, but the most-often-used ones (laptop, probably) are right there to grab. The usage counter resets daily, at which point the stack remains in its current order until an object is taken from it.
- It's similar to Stack in that you can only access the top card, but the order they get put in is based on how often you use it. For example, you could have:
- * Laptop (7 uses today)
- * Chair (2 uses today)
- * Water Bottle (1 use today)
- To access the water bottle, you'd end up ejecting the laptop and chair (which doesn't count as using them), and need to re-captchalogue them. Now the items are at 7, 2, 2. Since the bottle was most recently used, it goes on top of the chair.
- * Laptop (7)
- * Bottle (2)
- * Chair (2)
- If you were to then captchalogue a pair of socks (0 uses), they'd go straight to the bottom, meaning you need to dig through everything to get them out, if you wanted to.
- * Laptop (7)
- * Bottle (2)
- * Chair (2)
- * Socks (0)
- Tomorrow, everything gets reset to 0.
- * Laptop (0)
- * Bottle (0)
- * Chair (0)
- * Socks (0)
- If you only *now* wanted the socks, you'd still have to throw out everything else. But then re-captchaloguing them would give you a new setup:
- * Socks (1)
- * Laptop (0)
- * Bottle (0)
- * Chair (0)
- Getting the laptop, at this point, will also give you a pair of socks to the face.
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