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  1. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
  2. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
  3. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
  4. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
  5. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
  6. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
  7. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
  8. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
  9. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
  10. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
  11. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
  12. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
  13. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
  14. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
  15. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
  16. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
  17. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
  18. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
  19. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
  20. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
  21. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
  22. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
  23. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
  24. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
  25. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
  26. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
  27. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
  28. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
  29. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
  30. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
  31. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
  32. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
  33. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
  34. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
  35. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
  36. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
  37. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
  38. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
  39. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
  40. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
  41. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
  42. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
  43. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_revolver/pist_revolver.vmt.
  44. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_falchion_advanced/knife_falchion_advanced.vmt.
  45. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_push/knife_push.vmt.
  46. CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_survival_bowie/knife_survival_bowie.vmt.
  47. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  48. Loading C:\abc\hl mapping\mapname.vmf
  49. Map revision 72
  50. Material not found!: AAATRIGGER
  51. Material not found!: FIFTIES_CEIL5
  52. Material not found!: TNNL_CRT1
  53. Material not found!: C2A3COMPACTOR1
  54. Material not found!: ~LAB1_COMP1
  55. Material not found!: +0~WHITE
  56. Material not found!: ~LAB1_COMP2
  57. Material not found!: METAL_BORD01
  58. Material not found!: -1BABFL
  59. Material not found!: -0FREEZER_PAN2
  60. Material not found!: ~LAB1_COMP3F
  61. Material not found!: LAB1_COMP10F
  62. Material not found!: STAIN_WALL01
  63. Material not found!: FIFTIES_DR6A2
  64. Material not found!: ~SPOTYELLOW
  65. Material not found!: OUT_TNT2
  66. Material not found!: TNNL_PLT1A
  67. Material not found!: +1~GENERIC78D
  68. Material not found!: C3A2_LIGHT
  69. Material not found!: C3A1B_W7
  70. Material not found!: FIFTIES_DSK5B
  71. Material not found!: -0TNNL_CRT1
  72. Material not found!: SIGN54B
  73. Material not found!: PREFAB_POT1
  74. Material not found!: FROSTSLICK
  75. Material not found!: LAB1_DR5B
  76. Material not found!: C1A4_SILO2B
  77. Material not found!: C1A3FLOOR02
  78. Material not found!: PFAB_TRSH1A
  79. Material not found!: PFAB_DSKDRWR
  80. Material not found!: TNNL_FLR4
  81. Material not found!: H_SIDE3
  82. Material not found!: +0~GYMLIGHT
  83. Material not found!: XCRATE1D
  84. Material not found!: XCRATE1A
  85. Material not found!: XCRATE1B
  86. Material not found!: XCRATE1C
  87. Material not found!: +0~LIGHT6A
  88. Material not found!: PAPER1
  89. Material not found!: PAPER5
  90. Material not found!: LAB1_PANEL1D
  91. Material not found!: +ABUTTON1
  92. Material not found!: ~SPOTBLUE
  93. Material not found!: {GRATE2A
  94. Material not found!: +0ELEV_UP2
  95. Material not found!: +0ELEV_DOWN2
  96. Material not found!: ELEV1_DR
  97. Material not found!: +0BUTTON1
  98. fixing up env_cubemap materials on brush sides...
  99. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  100. Building Faces...done (0)
  101. Chop Details...done (0)
  102. Find Visible Detail Sides...
  103. Merged 32 detail faces...done (0)
  104. Merging details...done (0)
  105. FixTjuncs...
  106. PruneNodes...
  107. WriteBSP...
  108. done (0)
  109. writing C:\abc\hl mapping\mapname.prt...Building visibility clusters...
  110. done (0)
  111. Finding displacement neighbors...
  112. Finding lightmap sample positions...
  113. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  114. Building Physics collision data...
  115. done (0) (470974 bytes)
  116. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  117. Water found with no water_lod_control entity, creating a default one.
  118. Compacting texture/material tables...
  119. Reduced 908 texinfos to 588
  120. Reduced 136 texdatas to 110 (3442 bytes to 2909)
  121. Writing C:\abc\hl mapping\mapname.bsp
  122. 1 second elapsed
  123.  
  124.  
  125.  
  126. 4 threads
  127. reading c:\abc\hl mapping\mapname.bsp
  128. reading c:\abc\hl mapping\mapname.prt
  129. 1492 portalclusters
  130. 4726 numportals
  131. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 4037 visible clusters (0.00%)
  132. Total clusters visible: 317325
  133. Average clusters visible: 212
  134. Building PAS...
  135. Average clusters audible: 896
  136. visdatasize:334610 compressed from 572928
  137. writing c:\abc\hl mapping\mapname.bsp
  138. 1 minute, 20 seconds elapsed
  139.  
  140.  
  141.  
  142. [Reading texlights from 'lights.rad']
  143. [2 texlights parsed from 'lights.rad']
  144.  
  145. Loading c:\abc\hl mapping\mapname.bsp
  146. 5250 faces
  147. 6 degenerate faces
  148. 222721 square feet [32071824.00 square inches]
  149. 0 Displacements
  150. 0 Square Feet [0.00 Square Inches]
  151. 5244 patches before subdivision
  152. 31298 patches after subdivision
  153. 50 direct lights
  154. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4139361, max 770
  155. transfer lists: 31.6 megs
  156. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157401, 123448, 75544)
  157. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(22707, 17432, 9479)
  158. 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(4903, 3626, 1700)
  159. 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(1283, 934, 364)
  160. 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(381, 272, 90)
  161. 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(125, 88, 25)
  162. 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(44, 30, 8)
  163. 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(16, 11, 2)
  164. 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(6, 4, 1)
  165. 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(3, 2, 0)
  166. 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 0)
  167. 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
  168. Build Patch/Sample Hash Table(s).....Done<0.0071 sec>
  169. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  170. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  171. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  172. Ready to Finish
  173.  
  174. Object names Objects/Maxobjs Memory / Maxmem Fullness
  175. ------------ --------------- --------------- --------
  176. models 58/1024 2784/49152 ( 5.7%)
  177. brushes 1237/8192 14844/98304 (15.1%)
  178. brushsides 8411/65536 67288/524288 (12.8%)
  179. planes 4392/65536 87840/1310720 ( 6.7%)
  180. vertexes 8786/65536 105432/786432 (13.4%)
  181. nodes 3253/65536 104096/2097152 ( 5.0%)
  182. texinfos 588/12288 42336/884736 ( 4.8%)
  183. texdata 110/2048 3520/65536 ( 5.4%)
  184. dispinfos 0/0 0/0 ( 0.0%)
  185. disp_verts 0/0 0/0 ( 0.0%)
  186. disp_tris 0/0 0/0 ( 0.0%)
  187. disp_multiblend 0/0 0/0 ( 0.0%)
  188. disp_lmsamples 0/0 0/0 ( 0.0%)
  189. faces 5250/65536 294000/3670016 ( 8.0%)
  190. hdr faces 0/65536 0/3670016 ( 0.0%)
  191. origfaces 3318/65536 185808/3670016 ( 5.1%)
  192. facebrushes 1387/0 2774/0 ( 0.0%)
  193. facebrushlists 5250/0 21000/0 ( 0.0%)
  194. leaves 3312/65536 105984/2097152 ( 5.1%)
  195. leaffaces 6295/65536 12590/131072 ( 9.6%)
  196. leafbrushes 2416/65536 4832/131072 ( 3.7%)
  197. areas 2/1024 16/8192 ( 0.2%)
  198. surfedges 39071/512000 156284/2048000 ( 7.6%)
  199. edges 22653/256000 90612/1024000 ( 8.8%)
  200. LDR worldlights 50/8192 5000/819200 ( 0.6%)
  201. HDR worldlights 0/8192 0/819200 ( 0.0%)
  202. leafwaterdata 4/32768 48/393216 ( 0.0%)
  203. waterstrips 406/32768 4060/327680 ( 1.2%)
  204. waterverts 0/65536 0/786432 ( 0.0%)
  205. waterindices 7983/65536 15966/131072 (12.2%)
  206. cubemapsamples 3/1024 48/16384 ( 0.3%)
  207. overlays 0/1024 0/360448 ( 0.0%)
  208. LDR lightdata [variable] 2618052/0 ( 0.0%)
  209. HDR lightdata [variable] 0/0 ( 0.0%)
  210. visdata [variable] 334610/16777216 ( 2.0%)
  211. entdata [variable] 37224/393216 ( 9.5%)
  212. LDR ambient table 3312/65536 13248/262144 ( 5.1%)
  213. HDR ambient table 3312/65536 13248/262144 ( 5.1%)
  214. LDR leaf ambient 8173/65536 228844/1835008 (12.5%)
  215. HDR leaf ambient 3312/65536 92736/1835008 ( 5.1%)
  216. occluders 0/0 0/0 ( 0.0%)
  217. occluder polygons 0/0 0/0 ( 0.0%)
  218. occluder vert ind 0/0 0/0 ( 0.0%)
  219. detail props [variable] 1/12 ( 8.3%)
  220. static props [variable] 1/9776 ( 0.0%)
  221. pakfile [variable] 309707/0 ( 0.0%)
  222. physics [variable] 470974/4194304 (11.2%)
  223. physics terrain [variable] 2/1048576 ( 0.0%)
  224.  
  225. Level flags = 1c
  226.  
  227. Total triangle count: 15158
  228. Writing c:\abc\hl mapping\mapname.bsp
  229. 28 seconds elapsed
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