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- * Topic for #ShadowsRR set by castfromhp!~cast@seizon.senryaku.shimashouka (Wed Oct 12 16:54:54 2016)
- <Masterly> No we just quieted down because we saw you come in here
- <zoofdude> so how easy is it to boost POW?
- <zoofdude> outside of classes
- <Cable-> I don't even know how to do it outside of classes
- * You are now known as Cable
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- <Domovoi> i think pow only goes up with classes
- <Domovoi> they use that to gate things in lieu of anything else
- <Cable> it's funny cause there are spells ranked higher than 5
- <Cable> but players can't currently access them
- <Cable> so they're just a tease
- <Domovoi> i think Create Changeling is rank 6?
- <Cable> that sounds appropriate
- <Masterly> I'll play a dude who got kicked out of his party for being TOO COOL
- <Masterly> Just like in real life
- <Kaingaskhan> I just paused to look at the art
- * Doxy (~Doxy@I.Climb.Clouds) has joined
- <Kaingaskhan> and one page has a large one eyed cyclopian creature with a
- <Kaingaskhan> fire-breathing(?) snake hand on the left and wielding a chainsaw with his right
- <Kaingaskhan> this is like the professionally drawn version of high school doodles
- <castfromhp> gaining or not gaining Power is basically what makes a class a caster or not
- <castfromhp> Each novice or expert path that can grant power can get you up to +2
- <castfromhp> Each master path that does it gives you +1
- <castfromhp> At levels 1 and 5 for novice, levels 3 and 9 for expert, and level 7 for master IIRC
- <castfromhp> Except Rogue which is weird
- <Cable> yar
- <Cable> rogue also gets way fewer traditions/spells
- <castfromhp> Rogue does it at 2 and 8 IIRC?
- * Kaingaskhan is now known as Knox
- <Cable> the rogue caster is probably an incredibly niche build
- <Cable> 2 and 8 is correct, I think
- <zoofdude> this is what I got so far lol http://pastebin.com/QJq6MhxP
- <zoofdude> I can't pickkkk
- <Cable> spellbinder+spellslinger doooo it
- <Cable> :P
- <castfromhp> Doxy you recommended one level 10 session and the others at lower levels, right?
- <Masterly> >Hummelfaust
- <Cable> or gunslinger
- <Masterly> Okay duder
- <Cable> er
- <Cable> spellweaver
- <zoofdude> Masterly its not even a joke
- <Cable> not spellslinger
- <castfromhp> I'm thinking since we'll have more players than fit in one session we should do two level 10 sessions and then the rest at lower levels, enough so everyone gets at least one level 10 session.
- <castfromhp> What level would you recommend the other sessions be at?
- <Cable> a level 10 session sounds nuts
- <castfromhp> I like nuts :>
- <Cable> like everyone is going to die nuts
- <Domovoi> http://pastebin.com/xJY6X8DE
- <Masterly> What's the tone we'd be trying to hit?
- <Cable> fucking destruction magic
- <castfromhp> Etrian Odyssey
- <Cable> I can already tell it's going to be op
- <Domovoi> it's just raw damage
- <castfromhp> Domo and I independently came up with the same build lol
- <Cable> which seems op in this because of how low everyone's hp is
- <castfromhp> Sorcerer / Destroyer to just passively shit out damage whenever you do anything
- <Cable> sorcerer is also just silly
- <Masterly> Okay so, light hearted fantasy aesthetic with darker, seedier undertones/mythology?
- <Cable> the 'downside' of strain is not really a downside for the player playin sorc
- <Cable> idk about the light hearted bit
- <castfromhp> Yeah, basically that Masterly
- <castfromhp> And DANGER
- <Cable> this world is foul
- <Masterly> F O E
- <Masterly> F O E
- <castfromhp> Well, we don't have to go with the default setting, and most of us don't really want to read it all lol...
- <Cable> well that's fine too :P
- <castfromhp> Easier to stick to something more general and which allows sessions to be lighter or darker depending on GM
- <Cable> but the real lore is DARK
- <Cable> don't include any elves if you go light
- <Cable> cause the elves are maniacs O_O
- <Cable> also, hobgoblins are hilarious
- <Cable> they're all the same
- <Cable> literally just clones
- <Cable> might be my favorite part
- <Masterly> Alright, Ima put together a build and just tell me how surprised you are by the choices I make
- <zoofdude> I don't even know what races we'd be using I just made a robot cause it was funny
- <zoofdude> "yes I'm literally going to stat up hummelfaust"
- <Cable> I love the clockwork
- <Doxy> I made a Centaur last night
- <Cable> so goofy
- <Cable> lewd
- <Doxy> build is probably not very good but I think it's funny to be Wartaur
- <zoofdude> Death Dealer = hilarious amounts of AOE, Dreadnaught and Brute = I AM THE METAL, Weapon Master is even more absurd single target damage, hrrrm
- * CablePhone (~Cable@18D87BCA:A8358E04:F18B55BC:IP) has joined
- <castfromhp> I don't know whether to do Magician or Priest of Father Death
- <castfromhp> ooh wait Priest of the Seer can learn Curse shit without taking corruption
- <castfromhp> Probably that one then
- <Knox> I thought about warrior/spellbinder/chronomancer but I'm not sure if it even turns out that good
- <Cable> Death Dealer capstone amuses me
- <zoofdude> yes its very funny
- <castfromhp> It's funny but not THAT good. By level 10 few things will have 20 or less max health I feel
- <zoofdude> yeah that was what I figured
- <zoofdude> the other 3 look a lot more universally good
- <Cable> hm?
- <Cable> I'm pretty sure it's an execute
- <castfromhp> No, because you don't lose health in the system
- <castfromhp> You take damage sure, but that doesn't = losing health
- <Cable> page?
- <Cable> how do you track combat if things don't get less and less hp?
- <castfromhp> 39
- <castfromhp> You track damage
- <castfromhp> When damage = health, then bad things happen
- <castfromhp> But whenever the value for health is referenced, it means the max health
- <Cable> oh
- <Cable> weird
- <Cable> I thought I had discovered exactly the opposite once
- <castfromhp> That's why it's always worded like "if a creature's damage total equals its Health" rather than "when your Health hits 0"
- <Cable> well, in that case, death dealer is fucking awful
- <Cable> flashy way to kill weaker mobs, but who needs that
- <Doxy> yeah I'm pretty sure it's just a minion board wipe
- <Cable> maybe that has value in this game? seems pretty lame to me
- <Doxy> shrug emoticon
- <castfromhp> I'd say it's just encounter dependent
- <castfromhp> Lame against a single boss, great if you're just fighting a swarm
- <Cable> but idk how strong swarms would even be at level 10 I guess
- <Cable> I would assume they'd have more than 20 hp to be relevant
- <castfromhp> Not necessarily, as long as they have good enough accuracy to hit. Armor isn't DR here, so lots of little hits add up really easily.
- <Cable> sure, but also, what GM wants to run a hundred tiny mooks individually
- <castfromhp> or you know, squishy spellcasters :P
- <castfromhp> I don't think it'd be that bad in this system
- <Cable> swarm mechanics are a thing to avoid these headaches, heh
- <Cable> hundreds of dudes?
- <castfromhp> not hundreds
- <Doxy> PC hp isn't all that high, I think 20 HP seems right for some minions even at level 10
- <castfromhp> but you know, a dozen mooks + a boss against 4 PCs can be dangerous.
- <Doxy> anyway really gotta clean now
- <castfromhp> And if you can just kill 5 or 6 of those mooks each turn that makes the battle a lot easier
- * Nacht (~Nacht@DCF9A2F9.FCB53CFE.57BA16E.IP) has joined
- <CablePhone> Seems more niche than most things at best too
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