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SSD1306 Example

Apr 14th, 2021
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  1. **************************************************************************
  2.  This is an example for our Monochrome OLEDs based on SSD1306 drivers
  3.  
  4.  Pick one up today in the adafruit shop!
  5.  ------> http://www.adafruit.com/category/63_98
  6.  
  7.  This example is for a 128x64 pixel display using I2C to communicate
  8.  3 pins are required to interface (two I2C and one reset).
  9.  
  10.  Adafruit invests time and resources providing this open
  11.  source code, please support Adafruit and open-source
  12.  hardware by purchasing products from Adafruit!
  13.  
  14.  Written by Limor Fried/Ladyada for Adafruit Industries,
  15.  with contributions from the open source community.
  16.  BSD license, check license.txt for more information
  17.  All text above, and the splash screen below must be
  18.  included in any redistribution.
  19.  **************************************************************************/
  20.  
  21. #include <SPI.h>
  22. #include <Wire.h>
  23. #include <Adafruit_GFX.h>
  24. #include <Adafruit_SSD1306.h>
  25.  
  26. #define SCREEN_WIDTH 128 // OLED display width, in pixels
  27. #define SCREEN_HEIGHT 64 // OLED display height, in pixels
  28.  
  29. // Declaration for an SSD1306 display connected to I2C (SDA, SCL pins)
  30. // The pins for I2C are defined by the Wire-library.
  31. // On an arduino UNO:       A4(SDA), A5(SCL)
  32. // On an arduino MEGA 2560: 20(SDA), 21(SCL)
  33. // On an arduino LEONARDO:   2(SDA),  3(SCL), ...
  34. #define OLED_RESET     4 // Reset pin # (or -1 if sharing Arduino reset pin)
  35. #define SCREEN_ADDRESS 0x3D ///< See datasheet for Address; 0x3D for 128x64, 0x3C for 128x32
  36. Adafruit_SSD1306 display(SCREEN_WIDTH, SCREEN_HEIGHT, &Wire, OLED_RESET);
  37.  
  38. #define NUMFLAKES     10 // Number of snowflakes in the animation example
  39.  
  40. #define LOGO_HEIGHT   16
  41. #define LOGO_WIDTH    16
  42. static const unsigned char PROGMEM logo_bmp[] =
  43. { B00000000, B11000000,
  44.   B00000001, B11000000,
  45.   B00000001, B11000000,
  46.   B00000011, B11100000,
  47.   B11110011, B11100000,
  48.   B11111110, B11111000,
  49.   B01111110, B11111111,
  50.   B00110011, B10011111,
  51.   B00011111, B11111100,
  52.   B00001101, B01110000,
  53.   B00011011, B10100000,
  54.   B00111111, B11100000,
  55.   B00111111, B11110000,
  56.   B01111100, B11110000,
  57.   B01110000, B01110000,
  58.   B00000000, B00110000 };
  59.  
  60. void setup() {
  61.   Serial.begin(9600);
  62.  
  63.   // SSD1306_SWITCHCAPVCC = generate display voltage from 3.3V internally
  64.   if(!display.begin(SSD1306_SWITCHCAPVCC, SCREEN_ADDRESS)) {
  65.     Serial.println(F("SSD1306 allocation failed"));
  66.     for(;;); // Don't proceed, loop forever
  67.   }
  68.  
  69.   // Show initial display buffer contents on the screen --
  70.   // the library initializes this with an Adafruit splash screen.
  71.   display.display();
  72.   delay(2000); // Pause for 2 seconds
  73.  
  74.   // Clear the buffer
  75.   display.clearDisplay();
  76.  
  77.   // Draw a single pixel in white
  78.   display.drawPixel(10, 10, SSD1306_WHITE);
  79.  
  80.   // Show the display buffer on the screen. You MUST call display() after
  81.   // drawing commands to make them visible on screen!
  82.   display.display();
  83.   delay(2000);
  84.   // display.display() is NOT necessary after every single drawing command,
  85.   // unless that's what you want...rather, you can batch up a bunch of
  86.   // drawing operations and then update the screen all at once by calling
  87.   // display.display(). These examples demonstrate both approaches...
  88.  
  89.   testdrawline();      // Draw many lines
  90.  
  91.   testdrawrect();      // Draw rectangles (outlines)
  92.  
  93.   testfillrect();      // Draw rectangles (filled)
  94.  
  95.   testdrawcircle();    // Draw circles (outlines)
  96.  
  97.   testfillcircle();    // Draw circles (filled)
  98.  
  99.   testdrawroundrect(); // Draw rounded rectangles (outlines)
  100.  
  101.   testfillroundrect(); // Draw rounded rectangles (filled)
  102.  
  103.   testdrawtriangle();  // Draw triangles (outlines)
  104.  
  105.   testfilltriangle();  // Draw triangles (filled)
  106.  
  107.   testdrawchar();      // Draw characters of the default font
  108.  
  109.   testdrawstyles();    // Draw 'stylized' characters
  110.  
  111.   testscrolltext();    // Draw scrolling text
  112.  
  113.   testdrawbitmap();    // Draw a small bitmap image
  114.  
  115.   // Invert and restore display, pausing in-between
  116.   display.invertDisplay(true);
  117.   delay(1000);
  118.   display.invertDisplay(false);
  119.   delay(1000);
  120.  
  121.   testanimate(logo_bmp, LOGO_WIDTH, LOGO_HEIGHT); // Animate bitmaps
  122. }
  123.  
  124. void loop() {
  125. }
  126.  
  127. void testdrawline() {
  128.   int16_t i;
  129.  
  130.   display.clearDisplay(); // Clear display buffer
  131.  
  132.   for(i=0; i<display.width(); i+=4) {
  133.     display.drawLine(0, 0, i, display.height()-1, SSD1306_WHITE);
  134.     display.display(); // Update screen with each newly-drawn line
  135.     delay(1);
  136.   }
  137.   for(i=0; i<display.height(); i+=4) {
  138.     display.drawLine(0, 0, display.width()-1, i, SSD1306_WHITE);
  139.     display.display();
  140.     delay(1);
  141.   }
  142.   delay(250);
  143.  
  144.   display.clearDisplay();
  145.  
  146.   for(i=0; i<display.width(); i+=4) {
  147.     display.drawLine(0, display.height()-1, i, 0, SSD1306_WHITE);
  148.     display.display();
  149.     delay(1);
  150.   }
  151.   for(i=display.height()-1; i>=0; i-=4) {
  152.     display.drawLine(0, display.height()-1, display.width()-1, i, SSD1306_WHITE);
  153.     display.display();
  154.     delay(1);
  155.   }
  156.   delay(250);
  157.  
  158.   display.clearDisplay();
  159.  
  160.   for(i=display.width()-1; i>=0; i-=4) {
  161.     display.drawLine(display.width()-1, display.height()-1, i, 0, SSD1306_WHITE);
  162.     display.display();
  163.     delay(1);
  164.   }
  165.   for(i=display.height()-1; i>=0; i-=4) {
  166.     display.drawLine(display.width()-1, display.height()-1, 0, i, SSD1306_WHITE);
  167.     display.display();
  168.     delay(1);
  169.   }
  170.   delay(250);
  171.  
  172.   display.clearDisplay();
  173.  
  174.   for(i=0; i<display.height(); i+=4) {
  175.     display.drawLine(display.width()-1, 0, 0, i, SSD1306_WHITE);
  176.     display.display();
  177.     delay(1);
  178.   }
  179.   for(i=0; i<display.width(); i+=4) {
  180.     display.drawLine(display.width()-1, 0, i, display.height()-1, SSD1306_WHITE);
  181.     display.display();
  182.     delay(1);
  183.   }
  184.  
  185.   delay(2000); // Pause for 2 seconds
  186. }
  187.  
  188. void testdrawrect(void) {
  189.   display.clearDisplay();
  190.  
  191.   for(int16_t i=0; i<display.height()/2; i+=2) {
  192.     display.drawRect(i, i, display.width()-2*i, display.height()-2*i, SSD1306_WHITE);
  193.     display.display(); // Update screen with each newly-drawn rectangle
  194.     delay(1);
  195.   }
  196.  
  197.   delay(2000);
  198. }
  199.  
  200. void testfillrect(void) {
  201.   display.clearDisplay();
  202.  
  203.   for(int16_t i=0; i<display.height()/2; i+=3) {
  204.     // The INVERSE color is used so rectangles alternate white/black
  205.     display.fillRect(i, i, display.width()-i*2, display.height()-i*2, SSD1306_INVERSE);
  206.     display.display(); // Update screen with each newly-drawn rectangle
  207.     delay(1);
  208.   }
  209.  
  210.   delay(2000);
  211. }
  212.  
  213. void testdrawcircle(void) {
  214.   display.clearDisplay();
  215.  
  216.   for(int16_t i=0; i<max(display.width(),display.height())/2; i+=2) {
  217.     display.drawCircle(display.width()/2, display.height()/2, i, SSD1306_WHITE);
  218.     display.display();
  219.     delay(1);
  220.   }
  221.  
  222.   delay(2000);
  223. }
  224.  
  225. void testfillcircle(void) {
  226.   display.clearDisplay();
  227.  
  228.   for(int16_t i=max(display.width(),display.height())/2; i>0; i-=3) {
  229.     // The INVERSE color is used so circles alternate white/black
  230.     display.fillCircle(display.width() / 2, display.height() / 2, i, SSD1306_INVERSE);
  231.     display.display(); // Update screen with each newly-drawn circle
  232.     delay(1);
  233.   }
  234.  
  235.   delay(2000);
  236. }
  237.  
  238. void testdrawroundrect(void) {
  239.   display.clearDisplay();
  240.  
  241.   for(int16_t i=0; i<display.height()/2-2; i+=2) {
  242.     display.drawRoundRect(i, i, display.width()-2*i, display.height()-2*i,
  243.       display.height()/4, SSD1306_WHITE);
  244.     display.display();
  245.     delay(1);
  246.   }
  247.  
  248.   delay(2000);
  249. }
  250.  
  251. void testfillroundrect(void) {
  252.   display.clearDisplay();
  253.  
  254.   for(int16_t i=0; i<display.height()/2-2; i+=2) {
  255.     // The INVERSE color is used so round-rects alternate white/black
  256.     display.fillRoundRect(i, i, display.width()-2*i, display.height()-2*i,
  257.       display.height()/4, SSD1306_INVERSE);
  258.     display.display();
  259.     delay(1);
  260.   }
  261.  
  262.   delay(2000);
  263. }
  264.  
  265. void testdrawtriangle(void) {
  266.   display.clearDisplay();
  267.  
  268.   for(int16_t i=0; i<max(display.width(),display.height())/2; i+=5) {
  269.     display.drawTriangle(
  270.       display.width()/2  , display.height()/2-i,
  271.       display.width()/2-i, display.height()/2+i,
  272.       display.width()/2+i, display.height()/2+i, SSD1306_WHITE);
  273.     display.display();
  274.     delay(1);
  275.   }
  276.  
  277.   delay(2000);
  278. }
  279.  
  280. void testfilltriangle(void) {
  281.   display.clearDisplay();
  282.  
  283.   for(int16_t i=max(display.width(),display.height())/2; i>0; i-=5) {
  284.     // The INVERSE color is used so triangles alternate white/black
  285.     display.fillTriangle(
  286.       display.width()/2  , display.height()/2-i,
  287.       display.width()/2-i, display.height()/2+i,
  288.       display.width()/2+i, display.height()/2+i, SSD1306_INVERSE);
  289.     display.display();
  290.     delay(1);
  291.   }
  292.  
  293.   delay(2000);
  294. }
  295.  
  296. void testdrawchar(void) {
  297.   display.clearDisplay();
  298.  
  299.   display.setTextSize(1);      // Normal 1:1 pixel scale
  300.   display.setTextColor(SSD1306_WHITE); // Draw white text
  301.   display.setCursor(0, 0);     // Start at top-left corner
  302.   display.cp437(true);         // Use full 256 char 'Code Page 437' font
  303.  
  304.   // Not all the characters will fit on the display. This is normal.
  305.   // Library will draw what it can and the rest will be clipped.
  306.   for(int16_t i=0; i<256; i++) {
  307.     if(i == '\n') display.write(' ');
  308.     else          display.write(i);
  309.   }
  310.  
  311.   display.display();
  312.   delay(2000);
  313. }
  314.  
  315. void testdrawstyles(void) {
  316.   display.clearDisplay();
  317.  
  318.   display.setTextSize(1);             // Normal 1:1 pixel scale
  319.   display.setTextColor(SSD1306_WHITE);        // Draw white text
  320.   display.setCursor(0,0);             // Start at top-left corner
  321.   display.println(F("Hello, world!"));
  322.  
  323.   display.setTextColor(SSD1306_BLACK, SSD1306_WHITE); // Draw 'inverse' text
  324.   display.println(3.141592);
  325.  
  326.   display.setTextSize(2);             // Draw 2X-scale text
  327.   display.setTextColor(SSD1306_WHITE);
  328.   display.print(F("0x")); display.println(0xDEADBEEF, HEX);
  329.  
  330.   display.display();
  331.   delay(2000);
  332. }
  333.  
  334. void testscrolltext(void) {
  335.   display.clearDisplay();
  336.  
  337.   display.setTextSize(2); // Draw 2X-scale text
  338.   display.setTextColor(SSD1306_WHITE);
  339.   display.setCursor(10, 0);
  340.   display.println(F("scroll"));
  341.   display.display();      // Show initial text
  342.   delay(100);
  343.  
  344.   // Scroll in various directions, pausing in-between:
  345.   display.startscrollright(0x00, 0x0F);
  346.   delay(2000);
  347.   display.stopscroll();
  348.   delay(1000);
  349.   display.startscrollleft(0x00, 0x0F);
  350.   delay(2000);
  351.   display.stopscroll();
  352.   delay(1000);
  353.   display.startscrolldiagright(0x00, 0x07);
  354.   delay(2000);
  355.   display.startscrolldiagleft(0x00, 0x07);
  356.   delay(2000);
  357.   display.stopscroll();
  358.   delay(1000);
  359. }
  360.  
  361. void testdrawbitmap(void) {
  362.   display.clearDisplay();
  363.  
  364.   display.drawBitmap(
  365.     (display.width()  - LOGO_WIDTH ) / 2,
  366.     (display.height() - LOGO_HEIGHT) / 2,
  367.     logo_bmp, LOGO_WIDTH, LOGO_HEIGHT, 1);
  368.   display.display();
  369.   delay(1000);
  370. }
  371.  
  372. #define XPOS   0 // Indexes into the 'icons' array in function below
  373. #define YPOS   1
  374. #define DELTAY 2
  375.  
  376. void testanimate(const uint8_t *bitmap, uint8_t w, uint8_t h) {
  377.   int8_t f, icons[NUMFLAKES][3];
  378.  
  379.   // Initialize 'snowflake' positions
  380.   for(f=0; f< NUMFLAKES; f++) {
  381.     icons[f][XPOS]   = random(1 - LOGO_WIDTH, display.width());
  382.     icons[f][YPOS]   = -LOGO_HEIGHT;
  383.     icons[f][DELTAY] = random(1, 6);
  384.     Serial.print(F("x: "));
  385.     Serial.print(icons[f][XPOS], DEC);
  386.     Serial.print(F(" y: "));
  387.     Serial.print(icons[f][YPOS], DEC);
  388.     Serial.print(F(" dy: "));
  389.     Serial.println(icons[f][DELTAY], DEC);
  390.   }
  391.  
  392.   for(;;) { // Loop forever...
  393.     display.clearDisplay(); // Clear the display buffer
  394.  
  395.     // Draw each snowflake:
  396.     for(f=0; f< NUMFLAKES; f++) {
  397.       display.drawBitmap(icons[f][XPOS], icons[f][YPOS], bitmap, w, h, SSD1306_WHITE);
  398.     }
  399.  
  400.     display.display(); // Show the display buffer on the screen
  401.     delay(200);        // Pause for 1/10 second
  402.  
  403.     // Then update coordinates of each flake...
  404.     for(f=0; f< NUMFLAKES; f++) {
  405.       icons[f][YPOS] += icons[f][DELTAY];
  406.       // If snowflake is off the bottom of the screen...
  407.       if (icons[f][YPOS] >= display.height()) {
  408.         // Reinitialize to a random position, just off the top
  409.         icons[f][XPOS]   = random(1 - LOGO_WIDTH, display.width());
  410.         icons[f][YPOS]   = -LOGO_HEIGHT;
  411.         icons[f][DELTAY] = random(1, 6);
  412.       }
  413.     }
  414.   }
  415. }
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