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- John Doe
- Lucario
- Capacity: Aura Vision
- 8/8 Radiance
- 17/12/7/7/7/7
- HP: 20
- ATK: 27
- DEF: 10
- S.A: 7
- S.D: 10
- SPD: 10
- Muny: 4500
- https://i.pinimg.com/originals/e9/1a/ec/e91aec38ac5a82399f362878e881416a.jpg
- Adept occult, novice intimidate, pathetic charm, pathetic general, pathetic command
- Ghost EC, Novice Stealth, Novice Perception, First Augment of Perfection, Focused Training
- Apparition[+ATK], Shadow Arms[+ATK], Researcher:(Occult, Artificer)[Witch hunter], Mental Resistance
- level 2: Adept Intimidate +SPD
- extra: Novice Focus
- level 3: Silent Assassin[+ATK] +SPD
- level 4: Adept Perception +SPD
- level 5: Crystal Artificer +DEF
- Amateur: Type Sync/+5 ATK
- level 6: Expert Occult +DEF
- extra: Adept Stealth
- level 7: Shadow Form[+ATK] +DEF
- level 8: Expert Stealth +S.D
- level 9: Rainbow Light +S.D
- level 10: Second Augment of Perfection +S.D
- Capable: Adept Perception, Adept Focus/ +2 ATK
- level 11: Phantom Menace[+ATK] +HP
- level 12: Master Occult +HP
- extra: Expert Perception
- level 13: Haunted Wounds[+ATK] +HP
- level 14: Master Stealth +ATK
- level 15: Fist Full of Force +ATK
- 6 Red, 4 Orange, 4 Yellow, 8 Green, 5 Blue, 0 Violet
- SBX-Galactic Custom
- An updated, or rather a side grade that favors speed and mobility over protection. Gain +5 DR in one Defensive Stat, +5 in Speed, gain +2 to all Movement Capabilities, as a scene action can shunt power into your backpack to sprint as a free action and increase your capabilities by +4 but you must end your turn on a solid surface or fall. +6 Free-Floating, +12 Sky. Vacuum Immunity. Slots:0/2
- Haunted Knight Sword
- Acts as a Fine Large Melee Weapon, twice a scene, gain access to an attack that is super effective against all types, but become Vulnerable. Can be upgraded. Slots: 0/3(Grants Take Aim and Triple Threat)
- Shimmering Soul -5
- Rippling Aura -3
- Soul Scout -2
- Soul Sentinel -3
- Glowing Soul -5
- Sundrop -5
- 31-23
- An unfortunate encounter with intense ghost phenomena left the young pokemon who would later be named John Doe completely changed.
- Awakening something in his soul, changing his typing and leaving him...more. Was eventually found by weird explorers hunting for prime shard farming spots and strange pokemon, which he fell under. Realizing he was more than just a type shifted Riolu they took him under their wing and taught him about shards and magical theory... but not so much actual worldly knowledge and named him "john Doe' which they found extremely funny. Eventually most of the researchers we're hired on by the Galactic Explorer's Initiative but John was still too young to be considered, so he focused on his occult studies and learning to harness his ghostly powers.
- Time passed and eventually John managed to evolve, using this as a sign he was mature enough he asked to be brought in to GE's fold. His family already in the GE pulled some strings and not only managed to get him in but also got him access to the more... advanced and esoteric services that was offered. Now his soul has been fully awakened from what the event in his childhood started, John joined GE092, serving as a scout and, when the need arises, fighter. His latest mission takes him to The Aquifer
- ---------------------------------------------------------------------------------------------------------------------------------------
- John Doe
- Named after corpses whose true names are unknown. His awakening left him changed from regular pokemon. More than his body his mind and soul were changed, he became something far more than a normal pokemon. Left to wander the world in search meaning he eventually crossed paths with Professor Glade, who in his desperation for helpers with the mirage island, and was hired by him.
- Spirit-Touched Lucario
- For one reason or another, this Lucario variant has had a close brush with death or the spirit realm. By some miracle they managed to pull themself back from the edge, but the experience has left a grave effect on their bodies. Their connection to aura is maintained, but they can also meld into the world-beyond-this-world for brief moments and make fast, unpredictable strikes.
- https://i.pinimg.com/originals/e9/1a/ec/e91aec38ac5a82399f362878e881416a.jpg
- Brave +Attack/-Speed
- HP: 42 +4 46
- Attack: 14 +1 15
- Defense: 7 +1 8
- Sp.Attack: 14 +0 14
- Sp.Defense: 7 +1 8
- Speed: 9 -1 8
- Pokemon 3
- Skills: Telepath, Tracker(aura), Phasing, Perception, Stealth
- Passives: Swords Dance(+2 attack), Metal Sound(+1 special attack), Cursed Body, Work Up (+1 Attack, +1 Special Attack), Justified (When a foe hits you with a Dark-type attack, your Attack is +1 for 10 mins.)
- Moves (Attack +7, Special Attack +7, Effect +4)
- Shadow Sneak - Melee Ghost Attack: At-Will 2d6. Shadow Sneak has Priority.
- Aura Sphere - Ranged(30ft) Fighting Special Attack: 1/day 3d12. You can’t miss targets with less than 20 Special Defense.
- Endure - Self Normal Effect: 1/day. Endure is used as a Reaction. If you are hit by an attack and would be knocked out, instead you are still at 1 HP.
- Ominous Wind - Ranged(10ft) Ghost Special Attack: 1/day 2d8. On hit, your Attack, Special Attack, Defense, Special Defense, and Speed are each raised +1 for 1 hour.
- Phantom Force - Melee Ghost Attack: 1/day 3d12. When you use this attack, you vanish, then you immediately end your turn. During your next turn, you reappear anywhere within 25ft of where you vanished then your movement speed is doubled and after getting to a target you may roll Phantom Force’s Accuracy Check and damage.
- Force Palm - Melee Fighting Attack: 3/day 3d8. On hit, if you got 14 or higher on Accuracy Check, the target is Paralyzed.
- Proficiencies:
- Ghost / Spellcraft / Steel (Lucario) / Pulse (Lucario) / Energy (Lucario) / Martial (Lucario)
- Origin - Different(Fighting>Ghost)
- Lifestyle: Modest Savings: 120p
- Starting Equipment: Tattered bag, 6 Oran Berries, 2 Lum Berries
- Total Equipment: Tattered bag, 5 Oran Berries, 2 Lum Berries , 4 great balls, 3 energy root, 1 Ether,
- Starting Mon: NOTHING, YOU LOSE, GOOD DAY SIR
- Chargen mon: Noibat
- Vox
- HP: 24
- Atack: 5
- Defence: 4
- Sp.Attack: 5
- Sp.Defence: 4
- Speed: 6
- Passives: Screech (+2 Attack), Infiltrator (Hindering terrain and Walls do not affect you or your attacks.)
- Moves (Attack +2, Special Attack +2, Effect +3)
- Supersonic - Ranged(10ft) Normal Effect: At-Will. Supersonic has -8 during Accuracy Check. On hit, the target is Confused.
- Bite - Melee Dark Attack: At-Will 2d8. On hit, if you got 18 or higher on Accuracy Check, the target is Stunned.
- Wing Attack - Melee Flying Attack: At-Will 2d8.
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