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- >System.1
- A powered up [Scout] system
- The [Scout] system that was introduced in [V] reappears! Send scouts to dungeons, and receive credits, items, and beneficial information when they return. Scouts have the power to influence dungeons with their ability (Scout effect), they can increase or decrease the amount of experience and money gained in a dungeon. Use scouts to your advantage to guide your adventure!
- >Time remaining until return
- Displays the time remaining until the scout return. In [V] you enter dungeons to pass the time, but in [VII] it is calculated in real time.
- >Scout Effect
- The effect that occurs when a scout is sent to a dungeon. There are merits and demerits.
- Dengekiko has Exp up +10% and Gold -5%
- >Scout
- Data of scouts that become your allies. Stamina and Judgement and 3 other parameters make up the scouts data.
- >Merits for sending out a scout
- Scouts pick up items and gold.
- Hidden treasure boxes discovery.
- >System 2
- [Spelunker] x [Neptune] = [Neplunker]!?
- [Spelunker] an unexpected collaboration with [Neptune]! Using [spelunker] as a motif in the dungeon [Neplunker]. This dungeon has been prepared for an action, if you run out of lives, it's game over.
- >[Neplunker]'s special features
- The dungeon's particular characteristics are "Remaining lives" and "Energy", If you run out of lives it's game over. If you can clear the dungeon you receive a special reward(s).
- >Actions that lead to instant death
- Falling from a high location
- Touching bat shit (?)
- hitting steam and fire.
- Energy is depleted.
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