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Berger92

Smite, main

Apr 2nd, 2015
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C++ 1.44 KB | None | 0 0
  1. int main() {
  2.     Ability Back_off("Back off", 320, 12, false);
  3.     Back_off.kiir();
  4.  
  5.     Weapon Soul_Reaver("Soul Reaver", 100, "Destroys 15% hp of the enemy when hit by an attack");
  6.     Soul_Reaver.kiir();
  7.  
  8.     Character Ao_Kung("Ao Kung", 3000, 3000, 2000, 2000);   //maxélet, akt_élet, maxmana, akt_mana
  9.     Ao_Kung.kiir();
  10.  
  11.     Ao_Kung.addAbility(new Ability("Squall", 500, 10, false));
  12.     Ao_Kung.addAbility(new Ability("Slighter", 0, 12, false));
  13.     Ao_Kung.addAbility(new Ability("Tornadoes", 65, 10, false));
  14.     Ao_Kung.addAbility(new Ability("Spirit's Tempest", 800, 75, true));
  15.     Ao_Kung.addAbility(new Ability("Kiss", 0, 6, false));
  16.     Ao_Kung.addAbility(new Ability("Death's Gaze", 100, 75, true));
  17.  
  18.     Ao_Kung.kiir();
  19.  
  20.     Ao_Kung >> new Weapon("Fatalis", 110, "Slow the enemy for 2 sec") >> new Weapon("Greater sprint", 0, "Increases movement speed for 2s");
  21.  
  22.  
  23.     Character Ao_Kung2 = Ao_Kung;
  24.  
  25.     Character Ao_Kung3("Ao Kung", 3000, 2000, 2000, 1500);
  26.     Ao_Kung3.addAbility(new Ability("Squall", 500, 10, false));
  27.     Ao_Kung3.addAbility(new Ability("Slighter", 0, 12, false));
  28.     Ao_Kung3.addAbility(new Ability("Tornadoes", 65, 10, false));
  29.     Ao_Kung3.addAbility(new Ability("Spirit's Tempest", 800, 75, true));
  30.  
  31.     Ao_Kung3.kiir();
  32.  
  33.     Ao_Kung3 = Ao_Kung;
  34.     Ao_Kung3--;
  35.     Ao_Kung3--;
  36.  
  37.     Ao_Kung3.kiir();
  38.  
  39.     Ao_Kung3+=200;
  40.     Ao_Kung3.kiir();
  41.     Ao_Kung3-=100;
  42.     Ao_Kung3.kiir();
  43.  
  44.  
  45. }
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