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- int main() {
- Ability Back_off("Back off", 320, 12, false);
- Back_off.kiir();
- Weapon Soul_Reaver("Soul Reaver", 100, "Destroys 15% hp of the enemy when hit by an attack");
- Soul_Reaver.kiir();
- Character Ao_Kung("Ao Kung", 3000, 3000, 2000, 2000); //maxélet, akt_élet, maxmana, akt_mana
- Ao_Kung.kiir();
- Ao_Kung.addAbility(new Ability("Squall", 500, 10, false));
- Ao_Kung.addAbility(new Ability("Slighter", 0, 12, false));
- Ao_Kung.addAbility(new Ability("Tornadoes", 65, 10, false));
- Ao_Kung.addAbility(new Ability("Spirit's Tempest", 800, 75, true));
- Ao_Kung.addAbility(new Ability("Kiss", 0, 6, false));
- Ao_Kung.addAbility(new Ability("Death's Gaze", 100, 75, true));
- Ao_Kung.kiir();
- Ao_Kung >> new Weapon("Fatalis", 110, "Slow the enemy for 2 sec") >> new Weapon("Greater sprint", 0, "Increases movement speed for 2s");
- Character Ao_Kung2 = Ao_Kung;
- Character Ao_Kung3("Ao Kung", 3000, 2000, 2000, 1500);
- Ao_Kung3.addAbility(new Ability("Squall", 500, 10, false));
- Ao_Kung3.addAbility(new Ability("Slighter", 0, 12, false));
- Ao_Kung3.addAbility(new Ability("Tornadoes", 65, 10, false));
- Ao_Kung3.addAbility(new Ability("Spirit's Tempest", 800, 75, true));
- Ao_Kung3.kiir();
- Ao_Kung3 = Ao_Kung;
- Ao_Kung3--;
- Ao_Kung3--;
- Ao_Kung3.kiir();
- Ao_Kung3+=200;
- Ao_Kung3.kiir();
- Ao_Kung3-=100;
- Ao_Kung3.kiir();
- }
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