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THUG Pro - ReShade w/ ENBInjector

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Mar 3rd, 2018
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  1. Effects=TiltShift.fx,FakeHDR.fx,Levels.fx,LumaSharpen.fx
  2. Techniques=HDR,Levels,LumaSharpen,TiltShift
  3. TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,Chromakey,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,Vignette
  4.  
  5. [HighPassSharpen.fx]
  6. HighPassSharpRadius=1.000000
  7. HighPassSharpOffset=1.000000
  8. HighPassViewBlendIfMask=0.000000
  9. HighPassBlendIfLight=255.000000
  10. HighPassBlendIfDark=0.000000
  11. HighPassBlendMode=1.000000
  12. HighPassLightIntensity=1.000000
  13. HighPassDarkIntensity=1.000000
  14. HighPassSharpStrength=0.400000
  15. HighPassViewSharpMask=0.000000
  16.  
  17. [Vibrance.fx]
  18. Vibrance=0.150000
  19. VibranceRGBBalance=1.000000,1.000000,1.000000
  20.  
  21. [FakeHDR.fx]
  22. HDRPower=1.300000
  23. radius1=0.633000
  24. radius2=0.870000
  25.  
  26. [Chromakey.fx]
  27. Color=0.000000
  28. Pass=0.000000
  29. Threshold=0.100000
  30. CustomColor=1.000000,0.000000,0.000000
  31.  
  32. [LiftGammaGain.fx]
  33. RGB_Lift=1.000000,1.000000,1.000000
  34. RGB_Gamma=1.000000,1.000000,1.000000
  35. RGB_Gain=1.000000,1.000000,1.000000
  36.  
  37. [TiltShift.fx]
  38. BlurMultiplier=2.000000
  39. Line=0.000000
  40. Axis=0.000000
  41. Offset=-0.190000
  42. BlurCurve=3.010000
  43.  
  44. [AmbientLight.fx]
  45. alAdaptBaseMult=1.000000
  46. alDebug=0.000000
  47. alInt=10.150000
  48. AL_DirtTex=0.000000
  49. AL_Adaptive=0.000000
  50. alThreshold=15.000000
  51. AL_Adaptation=1.000000
  52. AL_Dirt=1.000000
  53. alAdapt=0.700000
  54. alLensThresh=0.500000
  55. alAdaptBaseBlackLvL=2.000000
  56. AL_Vibrance=0.000000
  57. alDirtInt=1.000000
  58. alDirtOVInt=1.000000
  59. AL_Lens=0.000000
  60. alLensInt=2.000000
  61.  
  62. [Tonemap.fx]
  63. Defog=0.000000
  64. Bleach=0.000000
  65. Gamma=1.000000
  66. Exposure=0.000000
  67. Saturation=0.000000
  68. FogColor=0.000000,0.000000,1.000000
  69.  
  70. [PerfectPerspective.fx]
  71. Color=0.027000,0.027000,0.027000,0.902000
  72. Borders=1.000000
  73. FOV=90.000000
  74. Type=0.000000
  75. Zooming=1.000000
  76.  
  77. [Denoise.fx]
  78. NoiseLevel=0.150000
  79. LerpCoefficeint=0.800000
  80. WeightThreshold=0.030000
  81. CounterThreshold=0.050000
  82. GaussianSigma=50.000000
  83.  
  84. [3DFX.fx]
  85. DITHERAMOUNT=0.500000
  86. LEIFX_PIXELWIDTH=1.500000
  87. DITHERBIAS=-1.000000
  88. LEIFX_LINES=1.000000
  89. GAMMA_LEVEL=1.000000
  90.  
  91. [Bloom.fx]
  92. bGodrayEnable=0.000000
  93. iBloomMixmode=2.000000
  94. fBloomSaturation=0.800000
  95. fBloomThreshold=0.800000
  96. fLensdirtSaturation=2.000000
  97. fBloomAmount=0.800000
  98. fLensdirtIntensity=0.400000
  99. fBloomTint=0.700000,0.800000,1.000000
  100. fFlareLuminance=0.095000
  101. bLensdirtEnable=0.000000
  102. iLensdirtMixmode=1.000000
  103. bLenzEnable=0.000000
  104. fLensdirtTint=1.000000,1.000000,1.000000
  105. fAnamFlareCurve=1.200000
  106. bAnamFlareEnable=0.000000
  107. fAnamFlareThreshold=0.900000
  108. fAnamFlareWideness=2.400000
  109. fAnamFlareAmount=14.500000
  110. fAnamFlareColor=0.012000,0.313000,0.588000
  111. fLenzIntensity=1.000000
  112. fLenzThreshold=0.800000
  113. fChapFlareTreshold=0.900000
  114. bChapFlareEnable=0.000000
  115. iChapFlareCount=15.000000
  116. fChapFlareDispersal=0.250000
  117. fFlareIntensity=2.070000
  118. fChapFlareSize=0.450000
  119. fChapFlareCA=0.000000,0.010000,0.020000
  120. fChapFlareIntensity=100.000000
  121. fGodrayDecay=0.990000
  122. fGodrayExposure=1.000000
  123. fGodrayWeight=1.250000
  124. iGodraySamples=128.000000
  125. fGodrayDensity=1.000000
  126. fGodrayThreshold=0.900000
  127. fFlareBlur=200.000000
  128. fFlareTint=0.137000,0.216000,1.000000
  129.  
  130. [ChromaticAberration.fx]
  131. Shift=2.500000,-0.500000
  132. Strength=0.500000
  133.  
  134. [Clarity.fx]
  135. ClarityRadius=3.000000
  136. ClarityBlendMode=2.000000
  137. ClarityDarkIntensity=0.400000
  138. ClarityOffset=2.000000
  139. ClarityBlendIfDark=50.000000
  140. ClarityBlendIfLight=205.000000
  141. ClarityStrength=0.400000
  142. ClarityViewMask=0.000000
  143. ClarityViewBlendIfMask=0.000000
  144. ClarityLightIntensity=0.000000
  145.  
  146. [ColorMatrix.fx]
  147. ColorMatrix_Red=0.817000,0.183000,0.000000
  148. ColorMatrix_Green=0.333000,0.667000,0.000000
  149. ColorMatrix_Blue=0.000000,0.125000,0.875000
  150. Strength=1.000000
  151.  
  152. [MultiLUT.fx]
  153. fLUT_LutSelector=0.000000
  154. fLUT_AmountChroma=1.000000
  155. fLUT_AmountLuma=1.000000
  156.  
  157. [Colourfulness.fx]
  158. colourfulness=0.400000
  159. lim_luma=0.700000
  160.  
  161. [CRT.fx]
  162. Resolution=1.150000
  163. Curvature=0.000000
  164. Brightness=0.900000
  165. Gamma=2.400000
  166. MonitorGamma=2.200000
  167. ScanlineIntensity=2.000000
  168. CornerSize=0.010000
  169. ScanlineGaussian=1.000000
  170. CurvatureRadius=1.500000
  171. ViewerDistance=2.000000
  172. Angle=0.000000,0.000000
  173. Overscan=1.010000
  174. Oversample=1.000000
  175.  
  176. [SurfaceBlur.fx]
  177. BlurRadius=1.000000
  178. DebugMode=0.000000
  179. BlurOffset=1.000000
  180. BlurEdge=0.500000
  181. BlurStrength=1.000000
  182.  
  183. [Curves.fx]
  184. Mode=0.000000
  185. Formula=4.000000
  186. Contrast=0.650000
  187.  
  188. [FineSharp.fx]
  189. cstr=0.900000
  190. sstr=2.000000
  191. pstr=1.272000
  192. xstr=0.190000
  193. lstr=1.490000
  194. xrep=0.250000
  195.  
  196. [Daltonize.fx]
  197. Type=0.000000
  198.  
  199. [DepthHaze.fx]
  200. EffectStrength=0.900000
  201. FogStart=0.200000
  202. FogColor=0.800000,0.800000,0.800000
  203. FogFactor=0.200000
  204.  
  205. [FilmicAnamorphSharpen.fx]
  206. Strength=1.000000
  207. Preview=0.000000
  208. Offset=1.000000
  209. Coefficient=0.000000
  210. Clamp=1.000000
  211. Contrast=128.000000
  212.  
  213. [DOF.fx]
  214. DOF_AUTOFOCUS=1.000000
  215. fADOF_ShapeCurvatureAmount=0.300000
  216. DOF_FARBLURCURVE=2.000000
  217. DOF_MOUSEDRIVEN_AF=0.000000
  218. fGPDOFBiasCurve=2.000000
  219. fRingDOFBias=0.000000
  220. DOF_FOCUSPOINT=0.500000,0.500000
  221. DOF_INFINITEFOCUS=1.000000
  222. DOF_MANUALFOCUSDEPTH=0.020000
  223. DOF_FOCUSSAMPLES=6.000000
  224. bADOF_ShapeApertureEnable=0.000000
  225. DOF_NEARBLURCURVE=1.600000
  226. DOF_FOCUSRADIUS=0.050000
  227. bGPDOFPolygonalBokeh=1.000000
  228. fGPDOFBrightnessMultiplier=2.000000
  229. DOF_BLURRADIUS=15.000000
  230. iRingDOFSamples=6.000000
  231. iRingDOFRings=4.000000
  232. fADOF_ShapeDiffusionAmount=0.100000
  233. fRingDOFThreshold=0.700000
  234. fGPDOFBrightnessThreshold=0.500000
  235. fRingDOFGain=27.000000
  236. fRingDOFFringe=0.500000
  237. iMagicDOFBlurQuality=8.000000
  238. bADOF_ImageChromaEnable=0.000000
  239. fMagicDOFColorCurve=4.000000
  240. iGPDOFQuality=6.000000
  241. bMatsoDOFChromaEnable=1.000000
  242. fADOF_SmootheningAmount=1.000000
  243. iGPDOFPolygonCount=5.000000
  244. fADOF_ShapeChromaAmount=0.125000
  245. fGPDOFBias=10.000000
  246. fGPDOFChromaAmount=0.150000
  247. fMatsoDOFChromaPow=1.400000
  248. fMatsoDOFBokehCurve=8.000000
  249. iMatsoDOFBokehQuality=2.000000
  250. fMatsoDOFBokehAngle=0.000000
  251. fADOF_ImageChromaCurve=1.000000
  252. iADOF_ShapeQuality=17.000000
  253. fADOF_ShapeRotation=15.000000
  254. bADOF_ShapeDistortEnable=0.000000
  255. bADOF_RotAnimationEnable=0.000000
  256. fADOF_RotAnimationSpeed=2.000000
  257. bADOF_ShapeCurvatureEnable=0.000000
  258. iADOF_ShapeChromaMode=3.000000
  259. iADOF_ImageChromaHues=5.000000
  260. fADOF_ShapeApertureAmount=0.010000
  261. fADOF_ShapeWeightAmount=1.000000
  262. bADOF_ShapeAnamorphEnable=0.000000
  263. fADOF_ShapeAnamorphRatio=0.200000
  264. fADOF_ShapeDistortAmount=0.200000
  265. fADOF_ShapeWeightCurve=4.000000
  266. bADOF_ShapeChromaEnable=0.000000
  267. bADOF_ShapeDiffusionEnable=0.000000
  268. bADOF_ShapeWeightEnable=0.000000
  269. fADOF_BokehCurve=4.000000
  270. fADOF_ImageChromaAmount=3.000000
  271.  
  272. [DPX.fx]
  273. RGB_Curve=8.000000,8.000000,8.000000
  274. Strength=0.200000
  275. RGB_C=0.360000,0.360000,0.340000
  276. Contrast=0.100000
  277. Saturation=3.000000
  278. Colorfulness=2.500000
  279.  
  280. [Emphasize.fx]
  281. ManualFocusDepth=0.026000
  282. FocusRangeDepth=0.010000
  283. EffectFactor=0.900000
  284. BlendColor=0.000000,0.000000,0.000000
  285. FocusEdgeDepth=0.050000
  286. BlendFactor=0.000000
  287.  
  288. [FilmicPass.fx]
  289. Linearization=0.500000
  290. Strength=0.850000
  291. Contrast=1.000000
  292. Fade=0.400000
  293. Bleach=0.000000
  294. BaseGamma=1.000000
  295. Saturation=-0.150000
  296. GreenCurve=1.000000
  297. RedCurve=1.000000
  298. BlueCurve=1.000000
  299. BaseCurve=1.500000
  300. EffectGammaB=1.000000
  301. EffectGamma=0.650000
  302. EffectGammaR=1.000000
  303. EffectGammaG=1.000000
  304. LumCoeff=0.212656,0.715158,0.072186
  305.  
  306. [GaussianBlur.fx]
  307. GaussianBlurRadius=1.000000
  308. GaussianBlurOffset=1.000000
  309. GaussianBlurStrength=0.300000
  310.  
  311. [HQ4X.fx]
  312. k=-1.100000
  313. s=1.500000
  314. mx=1.000000
  315. max_w=0.750000
  316. lum_add=0.330000
  317. min_w=0.030000
  318.  
  319. [AdaptiveSharpen.fx]
  320. curve_height=1.000000
  321. L_compr_low=0.167000
  322. D_compr_low=0.250000
  323. curveslope=0.500000
  324. L_overshoot=0.003000
  325. D_overshoot=0.009000
  326. scale_cs=0.056000
  327. L_compr_high=0.334000
  328. D_compr_high=0.500000
  329. scale_lim=0.100000
  330. pm_p=0.700000
  331.  
  332. [Levels.fx]
  333. BlackPoint=16.000000
  334. WhitePoint=235.000000
  335. HighlightClipping=0.000000
  336.  
  337. [LUT.fx]
  338. fLUT_AmountChroma=1.000000
  339. fLUT_AmountLuma=1.000000
  340.  
  341. [MXAO.fx]
  342. MXAO_FADE_DEPTH_END=0.400000
  343. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2.000000
  344. MXAO_DEBUG_VIEW_ENABLE=0.000000
  345. MXAO_SAMPLE_RADIUS=2.500000
  346. MXAO_SAMPLE_NORMAL_BIAS=0.200000
  347. MXAO_FADE_DEPTH_START=0.050000
  348. MXAO_GLOBAL_RENDER_SCALE=1.000000
  349. MXAO_SSAO_AMOUNT=1.000000
  350. MXAO_BLEND_TYPE=0.000000
  351.  
  352. [LightDoF.fx]
  353. fLightDoF_Width=5.000000
  354. fLightDoF_Amount=10.000000
  355. f2LightDoF_CA=0.000000,1.000000
  356. f2Bokeh_AutoFocusCenter=0.500000,0.500000
  357. bLightDoF_UseCA=0.000000
  358. bLightDoF_AutoFocus=1.000000
  359. fLightDoF_AutoFocusSpeed=0.100000
  360. bLightDoF_UseMouseFocus=0.000000
  361. fLightDoF_ManualFocus=0.000000
  362.  
  363. [LumaSharpen.fx]
  364. sharp_strength=3.000000
  365. pattern=1.000000
  366. sharp_clamp=0.070000
  367. offset_bias=1.000000
  368. show_sharpen=0.000000
  369.  
  370. [Sepia.fx]
  371. Tint=0.550000,0.430000,0.420000
  372. Strength=0.580000
  373.  
  374. [Cartoon.fx]
  375. Power=1.500000
  376. EdgeSlope=1.500000
  377.  
  378. [ReflectiveBumpMapping.fx]
  379. fRBM_LowerThreshold=0.100000
  380. iRBM_SampleCount=32.000000
  381. fRBM_BlurWidthPixels=100.000000
  382. fRBM_ColorMask_Orange=1.000000
  383. fRBM_ReliefHeight=0.300000
  384. fRBM_FresnelMult=0.500000
  385. fRBM_FresnelReflectance=0.300000
  386. fRBM_UpperThreshold=0.200000
  387. fRBM_ColorMask_Red=1.000000
  388. fRBM_ColorMask_Yellow=1.000000
  389. fRBM_ColorMask_Green=1.000000
  390. fRBM_ColorMask_Cyan=1.000000
  391. fRBM_ColorMask_Blue=1.000000
  392. fRBM_ColorMask_Magenta=1.000000
  393.  
  394. [UIMask.fx]
  395. fMask_Intensity=1.000000
  396. bDisplayMask=1.000000
  397.  
  398. [SMAA.fx]
  399. EdgeDetectionType=1.000000
  400. EdgeDetectionThreshold=0.100000
  401. MaxSearchSteps=98.000000
  402. MaxSearchStepsDiagonal=16.000000
  403. CornerRounding=0.000000
  404. DebugOutput=0.000000
  405.  
  406. [MagicBloom.fx]
  407. fBloom_Intensity=1.000000
  408. f2Adapt_Clip=0.000000,1.000000
  409. fBloom_Threshold=2.000000
  410. fDirt_Intensity=0.000000
  411. fExposure=0.500000
  412. fAdapt_Speed=0.100000
  413. fAdapt_Sensitivity=1.000000
  414. iAdapt_Precision=2.700000
  415. iDebug=0.000000
  416.  
  417. [Technicolor.fx]
  418. Power=4.000000
  419. RGBNegativeAmount=0.880000,0.880000,0.880000
  420. Strength=0.400000
  421.  
  422. [Vignette.fx]
  423. Type=0.000000
  424. Ratio=1.000000
  425. Center=0.500000,0.500000
  426. Radius=2.000000
  427. Amount=-1.000000
  428. Slope=2.000000
  429.  
  430. [Deband.fx]
  431. Threshold=0.004000
  432. Range=16.000000
  433. Iterations=1.000000
  434. Grain=0.006000
  435.  
  436. [Prism.fx]
  437. SampleCount=8.000000
  438. Aberration=6.000000
  439. Automatic=1.000000
  440. Curve=1.000000
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