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- warn[[
- Made by projor22 and no one else
- buttons--
- v-steal head of others
- x-cut yourself into half
- c-losen your own head b-BRAZIL (only works with losen head)
- ]]
- local health=false
- local player = owner
- local char = player.Character
- local head = char.Head
- local hum = char:FindFirstChildOfClass("Humanoid")
- if hum then
- hum.RequiresNeck=false
- end
- local remote = Instance.new("RemoteEvent",char)
- local remote2 = Instance.new("RemoteEvent",char) remote2.Name="194029"
- local remote3 = Instance.new("RemoteEvent",char) remote3.Name="4869q38"
- local BRAZIL = Instance.new("RemoteEvent",char) BRAZIL.Name="429ttj94829q8e"
- NLS([[
- local plr= game:GetService("Players").LocalPlayer
- local mouse = plr:GetMouse()
- local remote = plr.Character:WaitForChild("294059")
- local remote2 = plr.Character:WaitForChild("194029")
- local remote3 = plr.Character:WaitForChild("4869q38")
- local remote4 = plr.Character:WaitForChild("429ttj94829q8e")
- mouse.KeyDown:connect(function(Key)
- Key = Key:lower()
- if Key == 'c' then
- remote:FireServer("Chop")
- end
- end)
- mouse.KeyDown:connect(function(Key)
- Key = Key:lower()
- if Key == 'x' then
- remote2:FireServer("waist")
- end
- end)
- mouse.KeyDown:connect(function(Key)
- Key = Key:lower()
- if Key == 'v' then
- remote3:FireServer(mouse.Target)
- end
- end)
- mouse.KeyDown:connect(function(Key)
- Key = Key:lower()
- if Key == 'b' then
- remote4:FireServer("BRAZIL")
- end
- end)
- ]],char)
- local ok = false
- local choppy = false
- local TOOL=nil
- local brazilattack = nil
- brazilattack=false
- remote3.OnServerEvent:Connect(function(pll,victim)
- local hed = victim.Parent:FindFirstChild("Head")
- if hed then
- local humm = victim.Parent:FindFirstChildOfClass("Humanoid")
- if humm then
- humm.RequiresNeck=false
- humm.Health=70
- local r15neck = hed:FindFirstChild("Neck")
- if r15neck then
- r15neck:Destroy()
- local tool1 = Instance.new("Tool")
- tool1.Name= victim.Parent.Name.."'s Head"
- hed.Parent=workspace
- local fakehandle1 = Instance.new("Part",tool1)
- fakehandle1.Size=Vector3.new(2,1,1) fakehandle1.Transparency=1 fakehandle1.CanCollide=false fakehandle1.Name="Handle"
- local weld = Instance.new("Weld",hed)
- weld.Part0=fakehandle1
- weld.Part1=hed
- particle(hed)
- tool1.Parent=char
- wait(5)
- if humm then
- humm.MaxHealth=8999
- humm.Health=8999
- end
- else
- local r6 = victim.Parent:FindFirstChild("Torso")
- if r6 then
- local r6neck= r6:FindFirstChild("Neck")
- if r6neck then
- r6neck:Destroy()
- local tool1 = Instance.new("Tool")
- tool1.Name= victim.Parent.Name.."'s Head"
- hed.Parent=workspace
- local fakehandle1 = Instance.new("Part",tool1)
- fakehandle1.Size=Vector3.new(2,1,1) fakehandle1.Transparency=1 fakehandle1.CanCollide=false fakehandle1.Name="Handle"
- local weld = Instance.new("Weld",hed)
- weld.Part0=fakehandle1
- weld.Part1=hed
- particle(hed)
- tool1.Parent=char
- wait(5)
- end
- end
- end
- end
- end
- end)
- BRAZIL.OnServerEvent:Connect(function(pll,VICTIM)
- if head then
- if brazilattack==true then
- print("brazil")
- brazilattack=false
- if hum then
- hum.DisplayName="YOU ARE GOING TO BRAZIL"
- end
- local BRAZI = Instance.new("Sound",head)
- BRAZI.SoundId="rbxassetid://5816432987"
- BRAZI.Volume=10
- BRAZI:Play()
- wait(2.1)
- local bem = Instance.new("Explosion",head)
- bem.Position=head.Position
- bem.BlastPressure=99999999
- wait(3)
- brazilattack=true
- if hum then
- hum.DisplayName=player.Name
- end
- end
- end
- end)
- remote.Name="294059"
- remote2.OnServerEvent:Connect(function(pll, waist)
- local checking = char:FindFirstChild("UpperTorso")
- if checking then
- if choppy == false then
- choppy=true
- char:FindFirstChild("Waist",true):Destroy()
- health=true
- local root = char:FindFirstChild("HumanoidRootPart")
- if root then
- root.CanCollide=false
- end
- else
- print("non existance moment")
- end
- end
- end)
- function particle(p)
- local particle = Instance.new("Part",char) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",char) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",char) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",char) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",char) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",char) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",char) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",char) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",workspace) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",workspace) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",workspace) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",workspace) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",workspace) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",workspace) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",workspace) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- local particle = Instance.new("Part",workspace) particle.Name="Blood" particle.Color=Color3.new(1, 0, 0) particle.Size=Vector3.new(.2,.2,.2) particle.CFrame=p.CFrame
- end
- remote.OnServerEvent:Connect(function(pl, Chop)
- if pl == player then
- if ok == false then
- ok=true
- if hum then
- hum.Health=88
- end
- local ff = Instance.new("ForceField",char) ff.Visible=false
- local tor = char:FindFirstChild("Torso")
- if tor then
- local neck = tor:FindFirstChild("Neck")
- if neck then
- neck:Destroy()
- end
- else
- local h = char:FindFirstChild("Head")
- if h then
- local N=h:FindFirstChild("Neck")
- if N then
- N:Destroy()
- end
- end
- end
- if head then
- local tool = Instance.new("Tool")
- TOOL=tool
- tool.Name= player.Name.."'s Head"
- brazilattack=true
- local fakehandle = Instance.new("Part",tool)
- fakehandle.Size=Vector3.new(2,1,1) fakehandle.Transparency=1 fakehandle.CanCollide=false fakehandle.Name="Handle"
- local weld = Instance.new("Weld",head)
- weld.Part0=fakehandle
- weld.Part1=head
- particle(head)
- tool.Parent=char
- wait(6)
- health=true
- workspace.Blood:Destroy()
- end
- end
- end
- end)
- local RunService = game:GetService("RunService")
- local RATE_PER_SECOND = 2
- RunService.Heartbeat:Connect(function(step)
- local increment = RATE_PER_SECOND * step
- if health==true then
- if hum then
- hum.MaxHealth=90000
- hum.Health=90000
- end
- end
- end)
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