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  1. > [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  2. [INFO] [Shaders]: Found #pragma parameter [ --- COLOR CORRECTION - GRADE --- ]: (DG_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
  3. [INFO] [Shaders]: Found #pragma parameter Grade ON (g_grade_on) 1.000000 0.000000 1.000000 1.000000 in pass 26
  4. [INFO] [Shaders]: Found #pragma parameter [ GRADE - GAMMA ]: (DG_SIGNAL_GAMMA_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
  5. [INFO] [Shaders]: Found #pragma parameter Game Embedded Gamma (g_gamma_in) 2.222000 1.800000 3.000000 0.050000 in pass 26
  6. [INFO] [Shaders]: Found #pragma parameter CRT Electron Gun Gamma (g_gamma_out) 2.500000 1.800000 3.000000 0.050000 in pass 26
  7. [INFO] [Shaders]: Found #pragma parameter [ GRADE - SIGNAL & COLOR SPACE ]: (DG_SIGNAL_COLOR_SPACE_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
  8. [INFO] [Shaders]: Found #pragma parameter Signal Type (0:RGB 1:Composite) (g_signal_type) 1.000000 0.000000 1.000000 1.000000 in pass 26
  9. [INFO] [Shaders]: Found #pragma parameter CRT Phosphor Gamut - 1:NTSC-U | 2:NTSC-J | 3:PAL (g_crtgamut) 2.000000 -4.000000 3.000000 1.000000 in pass 26
  10. [INFO] [Shaders]: Found #pragma parameter Display Color Space -1:709 | 0:sRGB | DCI | 2020 | Adobe (g_space_out) 0.000000 -1.000000 3.000000 1.000000 in pass 26
  11. [INFO] [Shaders]: Found #pragma parameter Hue (Composite Only) (g_hue_degrees) 0.000000 -360.000000 360.000000 1.000000 in pass 26
  12. [INFO] [Shaders]: Found #pragma parameter [ GRADE - COLOR SIGNAL PROCESS ]: (DG_SIGNAL_PROCESS_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
  13. [INFO] [Shaders]: Found #pragma parameter I/U Shift (g_I_SHIFT) 0.000000 -0.200000 0.200000 0.010000 in pass 26
  14. [INFO] [Shaders]: Found #pragma parameter Q/V Shift (g_Q_SHIFT) 0.000000 -0.200000 0.200000 0.010000 in pass 26
  15. [INFO] [Shaders]: Found #pragma parameter I/U Multiplier (g_I_MUL) 1.000000 0.000000 2.000000 0.010000 in pass 26
  16. [INFO] [Shaders]: Found #pragma parameter Q/V Multiplier (g_Q_MUL) 1.000000 0.000000 2.000000 0.010000 in pass 26
  17. [INFO] [Shaders]: Found #pragma parameter [ GRADE - BRIGHTNESS & CONTRAST ]: (DG_BRIGHTNESS_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
  18. [INFO] [Shaders]: Found #pragma parameter Sega Luma Fix (g_lum_fix) 0.000000 0.000000 1.000000 1.000000 in pass 26
  19. [INFO] [Shaders]: Found #pragma parameter Brightness (g_lum) 0.000000 -0.500000 1.000000 0.010000 in pass 26
  20. [INFO] [Shaders]: Found #pragma parameter Contrast (g_cntrst) 0.000000 -1.000000 1.000000 0.050000 in pass 26
  21. [INFO] [Shaders]: Found #pragma parameter Contrast Pivot (g_mid) 0.500000 0.000000 1.000000 0.010000 in pass 26
  22. [INFO] [Shaders]: Found #pragma parameter Black Level (g_lift) 0.000000 -0.500000 0.500000 0.010000 in pass 26
  23. [INFO] [Shaders]: Found #pragma parameter [ GRADE - COLOR TEMP & HUE ]: (DG_COLOR_TEMP_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
  24. [INFO] [Shaders]: Found #pragma parameter White Point (wp_temperature) 6500.000000 5000.000000 12000.000000 100.000000 in pass 26
  25. [INFO] [Shaders]: Found #pragma parameter Saturation (g_sat) 0.000000 -1.000000 2.000000 0.010000 in pass 26
  26. [INFO] [Shaders]: Found #pragma parameter Dullness/Vibrance (g_vibr) 0.000000 -1.000000 1.000000 0.050000 in pass 26
  27. [INFO] [Shaders]: Found #pragma parameter [ GRADE - HUE VS SATURATION ]: (DG_HUE_VS_SAT_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
  28. [INFO] [Shaders]: Found #pragma parameter Hue vs Sat Red (g_satr) 0.000000 -1.000000 1.000000 0.010000 in pass 26
  29. [INFO] [Shaders]: Found #pragma parameter Hue vs Sat Green (g_satg) 0.000000 -1.000000 1.000000 0.010000 in pass 26
  30. [INFO] [Shaders]: Found #pragma parameter Hue vs Sat Blue (g_satb) 0.000000 -1.000000 1.000000 0.010000 in pass 26
  31. [INFO] [Shaders]: Found #pragma parameter [ GRADE - BLACK TINT ]: (DG_BLACKTINT_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
  32. [INFO] [Shaders]: Found #pragma parameter Black-Red Tint (blr) 0.000000 0.000000 1.000000 0.010000 in pass 26
  33. [INFO] [Shaders]: Found #pragma parameter Black-Green Tint (blg) 0.000000 0.000000 1.000000 0.010000 in pass 26
  34. [INFO] [Shaders]: Found #pragma parameter Black-Blue Tint (blb) 0.000000 0.000000 1.000000 0.010000 in pass 26
  35. [INFO] [Shaders]: Found #pragma parameter [ GRADE - WHITE TINT ]: (DG_WHITETINT_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
  36. [INFO] [Shaders]: Found #pragma parameter White-Red Tint (wlr) 1.000000 0.000000 2.000000 0.010000 in pass 26
  37. [INFO] [Shaders]: Found #pragma parameter White-Green Tint (wlg) 1.000000 0.000000 2.000000 0.010000 in pass 26
  38. [INFO] [Shaders]: Found #pragma parameter White-Blue Tint (wlb) 1.000000 0.000000 2.000000 0.010000 in pass 26
  39. [INFO] [Shaders]: Found #pragma parameter [ GRADE - RED TINT ]: (DG_REDTINT_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
  40. [INFO] [Shaders]: Found #pragma parameter Red-Green Tint (rg) 0.000000 -1.000000 1.000000 0.005000 in pass 26
  41. [INFO] [Shaders]: Found #pragma parameter Red-Blue Tint (rb) 0.000000 -1.000000 1.000000 0.005000 in pass 26
  42. [INFO] [Shaders]: Found #pragma parameter [ GRADE - GREEN TINT ]: (DG_GREENTINT_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
  43. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-all.slang".
  44. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  45. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  46. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
  47. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
  48. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
  49. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-all-params.slang".
  50. [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
  51. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-adv.slang".
  52. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
  53. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
  54. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
  55. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  56. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
  57. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass0.slang".
  58. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
  59. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass1.slang".
  60. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
  61. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass2.slang".
  62. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
  63. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass3.slang".
  64. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
  65. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass4.slang".
  66. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
  67. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-sgenpt-mix\hsm-sgenpt-mix.slang".
  68. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
  69. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-ps1dither\hsm-PS1-Undither-BoxBlur.slang".
  70. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13.
  71. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
  72. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14.
  73. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  74. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15.
  75. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass0.slang".
  76. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
  77. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass1.slang".
  78. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17.
  79. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass2.slang".
  80. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18.
  81. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass3.slang".
  82. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
  83. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass4.slang".
  84. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
  85. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass1.slang".
  86. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21.
  87. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass2.slang".
  88. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
  89. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  90. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23.
  91. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
  92. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
  93. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
  94. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
  95. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
  96. [ERROR] [Vulkan]: Exceeded maximum number of parameters (512).
  97. [ERROR] [Vulkan]: Failed to create preset: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__1__ADV.slangp".
  98. [ERROR] [Vulkan]: Failed to create filter chain: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__1__ADV.slangp". Falling back to stock.
  99. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  100. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  101. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  102. [INFO] [Shaders]: Loading base parameter values
  103. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
  104. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
  105. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
  106. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
  107. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
  108. [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
  109. [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
  110. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
  111. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
  112. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
  113. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
  114. [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
  115. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
  116. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
  117. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
  118. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
  119. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
  120. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
  121. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
  122. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
  123. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
  124. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
  125. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
  126. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
  127. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
  128. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
  129. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
  130. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
  131. [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
  132. [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
  133. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-glass.slang".
  134. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  135. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  136. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
  137. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
  138. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
  139. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-screen-scale-params.slang".
  140. [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
  141. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-adv-glass.slang".
  142. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
  143. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
  144. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
  145. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  146. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
  147. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass0.slang".
  148. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
  149. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass1.slang".
  150. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
  151. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass2.slang".
  152. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
  153. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass3.slang".
  154. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
  155. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass4.slang".
  156. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
  157. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-sgenpt-mix\hsm-sgenpt-mix.slang".
  158. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
  159. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-ps1dither\hsm-PS1-Undither-BoxBlur.slang".
  160. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13.
  161. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
  162. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14.
  163. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  164. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15.
  165. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass0.slang".
  166. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
  167. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass1.slang".
  168. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17.
  169. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass2.slang".
  170. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18.
  171. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass3.slang".
  172. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
  173. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass4.slang".
  174. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
  175. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass1.slang".
  176. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21.
  177. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass2.slang".
  178. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
  179. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  180. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23.
  181. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
  182. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
  183. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
  184. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
  185. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
  186. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #26.
  187. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-avg-lum.slang".
  188. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #27.
  189. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-interlace-and-linearize.slang".
  190. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28.
  191. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_horizontal.slang".
  192. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29.
  193. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_vertical.slang".
  194. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30.
  195. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_horizontal.slang".
  196. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31.
  197. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_vertical.slang".
  198. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32.
  199. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-advanced.slang".
  200. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #33.
  201. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-deconvergence.slang".
  202. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #34.
  203. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-post-crt-prep-glass.slang".
  204. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #35.
  205. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-linearize-crt.slang".
  206. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36.
  207. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-blur-outside-screen-horiz.slang".
  208. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37.
  209. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-blur-outside-screen-vert.slang".
  210. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #38.
  211. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\blurs\blur9x9.slang".
  212. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #39.
  213. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\blurs\blur9x9.slang".
  214. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #40.
  215. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-reflection-glass.slang".
  216. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #41.
  217. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  218. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  219. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  220. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  221. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  222. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  223. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  224. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  225. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  226. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  227. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  228. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  229. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  230. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  231. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  232. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  233. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  234. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  235. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  236. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  237. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  238. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  239. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  240. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  241. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 4294967295 level(s)).
  242. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  243. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 4294967295 level(s)).
  244. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  245. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  246. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 1536 (max 1 level(s)).
  247. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
  248. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
  249. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
  250. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
  251. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
  252. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 4294967295 level(s)).
  253. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
  254. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
  255. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
  256. [INFO] [Vulkan filter chain]: Creating framebuffer 128 x 128 (max 4294967295 level(s)).
  257. [INFO] [Vulkan filter chain]: Creating framebuffer 12 x 12 (max 1 level(s)).
  258. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
  259. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  260. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  261. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  262. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  263. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #3.
  264. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  265. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #4.
  266. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 4294967295 level(s)).
  267. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #24.
  268. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  269. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #27.
  270. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 4294967295 level(s)).
  271. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #35.
  272. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
  273. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #41.
  274. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  275. [INFO] [Shaders]: Loading base parameter values
  276. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
  277. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
  278. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
  279. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
  280. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
  281. [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
  282. [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
  283. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
  284. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
  285. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
  286. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
  287. [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
  288. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
  289. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
  290. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
  291. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
  292. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
  293. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
  294. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
  295. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
  296. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
  297. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
  298. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
  299. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
  300. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
  301. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
  302. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
  303. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
  304. [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
  305. [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
  306. [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__2__ADV-GLASS.slangp.
  307. [INFO] Appliquer le shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__2__ADV-GLASS.slangp".
  308. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  309. [INFO] [Shaders]: Loading base parameter values
  310. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
  311. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
  312. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
  313. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
  314. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
  315. [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
  316. [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
  317. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
  318. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
  319. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
  320. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
  321. [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
  322. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
  323. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
  324. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
  325. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
  326. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
  327. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
  328. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
  329. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
  330. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
  331. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
  332. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
  333. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
  334. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
  335. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
  336. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
  337. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
  338. [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
  339. [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
  340. [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__2__ADV-GLASS.slangp.
  341. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  342. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
  343. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
  344. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
  345. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
  346. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
  347. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  348. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  349. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  350. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  351. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  352. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  353. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  354. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  355. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  356. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  357. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
  358. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  359. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  360. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  361. [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
  362. [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 97).
  363. [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 97).
  364. [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
  365. [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
  366. [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
  367. [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
  368. [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
  369. [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 97).
  370. [INFO] [Vulkan filter chain]: Updating framebuffer size 800 x 672 (format: 97).
  371. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
  372. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
  373. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
  374. [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
  375. [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
  376. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
  377. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
  378. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  379. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-no-reflect.slang".
  380. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  381. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  382. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
  383. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
  384. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
  385. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-no-reflect-params.slang".
  386. [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
  387. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-adv-no-reflect.slang".
  388. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
  389. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
  390. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
  391. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  392. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
  393. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass0.slang".
  394. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
  395. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass1.slang".
  396. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
  397. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass2.slang".
  398. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
  399. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass3.slang".
  400. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
  401. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass4.slang".
  402. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
  403. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-sgenpt-mix\hsm-sgenpt-mix.slang".
  404. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
  405. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-ps1dither\hsm-PS1-Undither-BoxBlur.slang".
  406. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13.
  407. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
  408. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14.
  409. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  410. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15.
  411. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass0.slang".
  412. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
  413. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass1.slang".
  414. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17.
  415. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass2.slang".
  416. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18.
  417. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass3.slang".
  418. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
  419. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass4.slang".
  420. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
  421. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass1.slang".
  422. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21.
  423. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass2.slang".
  424. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
  425. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  426. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23.
  427. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
  428. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
  429. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
  430. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
  431. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
  432. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #26.
  433. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-avg-lum.slang".
  434. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #27.
  435. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-interlace-and-linearize.slang".
  436. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28.
  437. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_horizontal.slang".
  438. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29.
  439. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_vertical.slang".
  440. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30.
  441. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_horizontal.slang".
  442. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31.
  443. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_vertical.slang".
  444. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32.
  445. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-advanced.slang".
  446. [ERROR] [Vulkan]: Exceeded maximum number of parameters (512).
  447. [ERROR] [Vulkan]: Failed to create preset: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__2__ADV-NO-REFLECT.slangp".
  448. [ERROR] [Vulkan]: Failed to create filter chain: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__2__ADV-NO-REFLECT.slangp". Falling back to stock.
  449. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  450. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  451. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  452. [INFO] [Shaders]: Loading base parameter values
  453. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
  454. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
  455. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
  456. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
  457. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
  458. [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
  459. [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
  460. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
  461. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
  462. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
  463. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
  464. [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
  465. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
  466. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
  467. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
  468. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
  469. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
  470. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
  471. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
  472. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
  473. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
  474. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
  475. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
  476. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
  477. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
  478. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
  479. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
  480. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
  481. [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
  482. [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
  483. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-glass.slang".
  484. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  485. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  486. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
  487. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
  488. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
  489. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-screen-scale-params.slang".
  490. [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
  491. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-std-glass.slang".
  492. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
  493. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
  494. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
  495. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
  496. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
  497. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  498. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
  499. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
  500. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
  501. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
  502. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
  503. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
  504. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
  505. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-avg-lum.slang".
  506. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
  507. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-interlace-and-linearize.slang".
  508. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #12.
  509. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_horizontal.slang".
  510. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13.
  511. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_vertical.slang".
  512. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14.
  513. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_horizontal.slang".
  514. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15.
  515. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_vertical.slang".
  516. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
  517. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-advanced.slang".
  518. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17.
  519. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-deconvergence.slang".
  520. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18.
  521. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-post-crt-prep-glass.slang".
  522. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
  523. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-linearize-crt.slang".
  524. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
  525. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-blur-outside-screen-horiz.slang".
  526. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21.
  527. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-blur-outside-screen-vert.slang".
  528. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22.
  529. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\blurs\blur9x9.slang".
  530. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23.
  531. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\blurs\blur9x9.slang".
  532. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
  533. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-reflection-glass.slang".
  534. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
  535. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  536. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  537. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  538. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  539. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  540. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  541. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  542. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  543. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 4294967295 level(s)).
  544. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  545. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 4294967295 level(s)).
  546. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  547. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  548. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 512 (max 1 level(s)).
  549. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
  550. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
  551. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
  552. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
  553. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
  554. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 4294967295 level(s)).
  555. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
  556. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
  557. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
  558. [INFO] [Vulkan filter chain]: Creating framebuffer 128 x 128 (max 4294967295 level(s)).
  559. [INFO] [Vulkan filter chain]: Creating framebuffer 12 x 12 (max 1 level(s)).
  560. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
  561. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  562. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  563. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  564. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  565. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #3.
  566. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  567. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #4.
  568. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 4294967295 level(s)).
  569. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #8.
  570. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  571. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #11.
  572. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 4294967295 level(s)).
  573. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #19.
  574. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
  575. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #25.
  576. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  577. [INFO] [Shaders]: Loading base parameter values
  578. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
  579. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
  580. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
  581. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
  582. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
  583. [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
  584. [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
  585. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
  586. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
  587. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
  588. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
  589. [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
  590. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
  591. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
  592. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
  593. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
  594. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
  595. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
  596. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
  597. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
  598. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
  599. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
  600. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
  601. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
  602. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
  603. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
  604. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
  605. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
  606. [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
  607. [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
  608. [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__3__STD-GLASS.slangp.
  609. [INFO] Appliquer le shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__3__STD-GLASS.slangp".
  610. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  611. [INFO] [Shaders]: Loading base parameter values
  612. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
  613. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
  614. [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
  615. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
  616. [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
  617. [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
  618. [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
  619. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
  620. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
  621. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
  622. [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
  623. [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
  624. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
  625. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
  626. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
  627. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
  628. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
  629. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
  630. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
  631. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
  632. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
  633. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
  634. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
  635. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
  636. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
  637. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
  638. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
  639. [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
  640. [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
  641. [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
  642. [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__3__STD-GLASS.slangp.
  643. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  644. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
  645. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
  646. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
  647. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
  648. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
  649. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  650. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  651. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  652. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  653. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  654. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  655. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
  656. [INFO] [Vulkan filter chain]: Updating framebuffer size 800 x 224 (format: 97).
  657. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
  658. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
  659. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
  660. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  661. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  662. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
  663. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
  664. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  665. [INFO] [Shaders]: Found #pragma parameter [ GDV - BLOOM & HALATION ]: (bogus_bloom) 0.000000 0.000000 1.000000 1.000000 in pass 15
  666. [INFO] [Shaders]: Found #pragma parameter Bloom Strength -- bloom (bloom) 0.000000 -2.000000 2.000000 0.050000 in pass 15
  667. [INFO] [Shaders]: Found #pragma parameter Halation Strength -- halation (halation) 0.000000 0.000000 2.000000 0.025000 in pass 15
  668. [INFO] [Shaders]: Found #pragma parameter Horizontal Radius ( Num Samples ) -- SIZEHB (SIZEHB) 4.000000 1.000000 50.000000 1.000000 in pass 15
  669. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-all.slang".
  670. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  671. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  672. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
  673. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
  674. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
  675. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-all-params.slang".
  676. [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
  677. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-std.slang".
  678. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
  679. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
  680. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
  681. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
  682. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
  683. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  684. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
  685. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
  686. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
  687. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
  688. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
  689. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
  690. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
  691. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-avg-lum.slang".
  692. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
  693. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-interlace-and-linearize.slang".
  694. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #12.
  695. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_horizontal.slang".
  696. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13.
  697. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_vertical.slang".
  698. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14.
  699. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_horizontal.slang".
  700. [ERROR] [Vulkan]: Exceeded maximum number of parameters (512).
  701. [ERROR] [Vulkan]: Failed to create preset: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__3__STD.slangp".
  702. [ERROR] [Vulkan]: Failed to create filter chain: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__3__STD.slangp". Falling back to stock.
  703. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  704. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  705. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  706. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-no-reflect.slang".
  707. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  708. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  709. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
  710. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
  711. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
  712. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-no-reflect-params.slang".
  713. [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
  714. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-std-no-reflect.slang".
  715. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
  716. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
  717. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
  718. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
  719. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
  720. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  721. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
  722. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
  723. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
  724. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
  725. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
  726. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
  727. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
  728. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-avg-lum.slang".
  729. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
  730. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-interlace-and-linearize.slang".
  731. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #12.
  732. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_horizontal.slang".
  733. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13.
  734. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_vertical.slang".
  735. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14.
  736. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_horizontal.slang".
  737. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15.
  738. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_vertical.slang".
  739. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
  740. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-advanced.slang".
  741. [ERROR] [Vulkan]: Exceeded maximum number of parameters (512).
  742. [ERROR] [Vulkan]: Failed to create preset: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__4__STD-NO-REFLECT.slangp".
  743. [ERROR] [Vulkan]: Failed to create filter chain: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__4__STD-NO-REFLECT.slangp". Falling back to stock.
  744. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  745. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  746. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  747. [INFO] [Shaders]: Loading base parameter values
  748. [INFO] [Shaders]: Load parameter value: HSM_ASPECT_RATIO_MODE = 1.000000.
  749. [INFO] [Shaders]: Load parameter value: g_sat = 0.150000.
  750. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-potato.slang".
  751. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  752. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
  753. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
  754. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
  755. [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
  756. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-screen-scale-params.slang".
  757. [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
  758. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-potato.slang".
  759. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
  760. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro-potato.slang".
  761. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
  762. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
  763. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
  764. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
  765. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
  766. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-dariusg-gdv-mini-potato.slang".
  767. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
  768. [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-post-crt-prep-potato.slang".
  769. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  770. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  771. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  772. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  773. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  774. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  775. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  776. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  777. [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
  778. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  779. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #3.
  780. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  781. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #4.
  782. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  783. [INFO] [Shaders]: Loading base parameter values
  784. [INFO] [Shaders]: Load parameter value: HSM_ASPECT_RATIO_MODE = 1.000000.
  785. [INFO] [Shaders]: Load parameter value: g_sat = 0.150000.
  786. [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__5__POTATO.slangp.
  787. [INFO] Appliquer le shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__5__POTATO.slangp".
  788. [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
  789. [INFO] [Shaders]: Loading base parameter values
  790. [INFO] [Shaders]: Load parameter value: HSM_ASPECT_RATIO_MODE = 1.000000.
  791. [INFO] [Shaders]: Load parameter value: g_sat = 0.150000.
  792. [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__5__POTATO.slangp.
  793. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  794. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
  795. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
  796. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
  797. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
  798. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
  799. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  800. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
  801. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
  802. [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
  803. [INFO] [Overrides]: Configuration overrides unloaded, original configuration restored.
  804. [INFO] [Config]: Nouvelle configuration enregistrée vers "C:\Users\goget\LaunchBox\Emulators\Retroarch\retroarch.cfg".
  805. [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 14 seconds.
  806. [INFO] Saving runtime log file: C:\Users\goget\LaunchBox\Emulators\Retroarch\playlists\logs\FinalBurn Neo\aof2.lrtl
  807. [INFO] [Core]: Unloading game..
  808. [libretro INFO] [FBNeo] EEPROM succesfully saved to C:\Users\goget\LaunchBox\Emulators\Retroarch\saves\fbneo\aof2.fs
  809. [INFO] [Core]: Unloading core..
  810. [INFO] [Core]: Unloading core symbols..
  811. [INFO] [Core Options]: Saved core options file to "C:\Users\goget\LaunchBox\Emulators\Retroarch\config\FinalBurn Neo\FinalBurn Neo.opt"
  812. [INFO] [Video]: Average monitor Hz: 59.970015 Hz. (3.307 % frame time deviation, based on 2048 last samples).
  813. [INFO] [PERF]: Performance counters (RetroArch):
  814. [INFO] [Video]: Average monitor Hz: 59.970015 Hz. (3.307 % frame time deviation, based on 2048 last samples).
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