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- > [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Found #pragma parameter [ --- COLOR CORRECTION - GRADE --- ]: (DG_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Grade ON (g_grade_on) 1.000000 0.000000 1.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter [ GRADE - GAMMA ]: (DG_SIGNAL_GAMMA_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Game Embedded Gamma (g_gamma_in) 2.222000 1.800000 3.000000 0.050000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter CRT Electron Gun Gamma (g_gamma_out) 2.500000 1.800000 3.000000 0.050000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter [ GRADE - SIGNAL & COLOR SPACE ]: (DG_SIGNAL_COLOR_SPACE_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Signal Type (0:RGB 1:Composite) (g_signal_type) 1.000000 0.000000 1.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter CRT Phosphor Gamut - 1:NTSC-U | 2:NTSC-J | 3:PAL (g_crtgamut) 2.000000 -4.000000 3.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Display Color Space -1:709 | 0:sRGB | DCI | 2020 | Adobe (g_space_out) 0.000000 -1.000000 3.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Hue (Composite Only) (g_hue_degrees) 0.000000 -360.000000 360.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter [ GRADE - COLOR SIGNAL PROCESS ]: (DG_SIGNAL_PROCESS_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter I/U Shift (g_I_SHIFT) 0.000000 -0.200000 0.200000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Q/V Shift (g_Q_SHIFT) 0.000000 -0.200000 0.200000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter I/U Multiplier (g_I_MUL) 1.000000 0.000000 2.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Q/V Multiplier (g_Q_MUL) 1.000000 0.000000 2.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter [ GRADE - BRIGHTNESS & CONTRAST ]: (DG_BRIGHTNESS_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Sega Luma Fix (g_lum_fix) 0.000000 0.000000 1.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Brightness (g_lum) 0.000000 -0.500000 1.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Contrast (g_cntrst) 0.000000 -1.000000 1.000000 0.050000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Contrast Pivot (g_mid) 0.500000 0.000000 1.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Black Level (g_lift) 0.000000 -0.500000 0.500000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter [ GRADE - COLOR TEMP & HUE ]: (DG_COLOR_TEMP_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter White Point (wp_temperature) 6500.000000 5000.000000 12000.000000 100.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Saturation (g_sat) 0.000000 -1.000000 2.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Dullness/Vibrance (g_vibr) 0.000000 -1.000000 1.000000 0.050000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter [ GRADE - HUE VS SATURATION ]: (DG_HUE_VS_SAT_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Hue vs Sat Red (g_satr) 0.000000 -1.000000 1.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Hue vs Sat Green (g_satg) 0.000000 -1.000000 1.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Hue vs Sat Blue (g_satb) 0.000000 -1.000000 1.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter [ GRADE - BLACK TINT ]: (DG_BLACKTINT_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Black-Red Tint (blr) 0.000000 0.000000 1.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Black-Green Tint (blg) 0.000000 0.000000 1.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Black-Blue Tint (blb) 0.000000 0.000000 1.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter [ GRADE - WHITE TINT ]: (DG_WHITETINT_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter White-Red Tint (wlr) 1.000000 0.000000 2.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter White-Green Tint (wlg) 1.000000 0.000000 2.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter White-Blue Tint (wlb) 1.000000 0.000000 2.000000 0.010000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter [ GRADE - RED TINT ]: (DG_REDTINT_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Red-Green Tint (rg) 0.000000 -1.000000 1.000000 0.005000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter Red-Blue Tint (rb) 0.000000 -1.000000 1.000000 0.005000 in pass 26
- [INFO] [Shaders]: Found #pragma parameter [ GRADE - GREEN TINT ]: (DG_GREENTINT_TITLE) 0.000000 0.000000 0.000000 1.000000 in pass 26
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-all.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-all-params.slang".
- [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-adv.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass0.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass1.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass2.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass4.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-sgenpt-mix\hsm-sgenpt-mix.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-ps1dither\hsm-PS1-Undither-BoxBlur.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass0.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass1.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass2.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass4.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass1.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass2.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
- [ERROR] [Vulkan]: Exceeded maximum number of parameters (512).
- [ERROR] [Vulkan]: Failed to create preset: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__1__ADV.slangp".
- [ERROR] [Vulkan]: Failed to create filter chain: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__1__ADV.slangp". Falling back to stock.
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Loading base parameter values
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
- [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-glass.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-screen-scale-params.slang".
- [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-adv-glass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass0.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass1.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass2.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass4.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-sgenpt-mix\hsm-sgenpt-mix.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-ps1dither\hsm-PS1-Undither-BoxBlur.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass0.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass1.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass2.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass4.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass1.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass2.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #26.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-avg-lum.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #27.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-interlace-and-linearize.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_horizontal.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_vertical.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_horizontal.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_vertical.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-advanced.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #33.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-deconvergence.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #34.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-post-crt-prep-glass.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #35.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-linearize-crt.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #36.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-blur-outside-screen-horiz.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #37.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-blur-outside-screen-vert.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #38.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\blurs\blur9x9.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #39.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\blurs\blur9x9.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #40.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-reflection-glass.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #41.
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 1536 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 128 x 128 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 12 x 12 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #3.
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #4.
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #24.
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #27.
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #35.
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #41.
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Loading base parameter values
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
- [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
- [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__2__ADV-GLASS.slangp.
- [INFO] Appliquer le shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__2__ADV-GLASS.slangp".
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Loading base parameter values
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
- [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
- [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__2__ADV-GLASS.slangp.
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 800 x 672 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 912 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-no-reflect.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-no-reflect-params.slang".
- [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-adv-no-reflect.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass0.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass1.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass2.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass4.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-sgenpt-mix\hsm-sgenpt-mix.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-ps1dither\hsm-PS1-Undither-BoxBlur.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #13.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #14.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass0.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass1.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass2.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-scalefx\hsm-scalefx-pass4.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass1.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #21.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass2.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #26.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-avg-lum.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #27.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-interlace-and-linearize.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #28.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_horizontal.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #29.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_vertical.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #30.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_horizontal.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #31.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_vertical.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #32.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-advanced.slang".
- [ERROR] [Vulkan]: Exceeded maximum number of parameters (512).
- [ERROR] [Vulkan]: Failed to create preset: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__2__ADV-NO-REFLECT.slangp".
- [ERROR] [Vulkan]: Failed to create filter chain: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__2__ADV-NO-REFLECT.slangp". Falling back to stock.
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Loading base parameter values
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
- [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-glass.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-screen-scale-params.slang".
- [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-std-glass.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-avg-lum.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-interlace-and-linearize.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #12.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_horizontal.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_vertical.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_horizontal.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_vertical.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-advanced.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #17.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-deconvergence.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #18.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-post-crt-prep-glass.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #19.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-linearize-crt.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #20.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-blur-outside-screen-horiz.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-blur-outside-screen-vert.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #22.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\blurs\blur9x9.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #23.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\blurs\blur9x9.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #24.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-reflection-glass.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 128 x 128 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 12 x 12 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #3.
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #4.
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #8.
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #11.
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 4294967295 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #19.
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #25.
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Loading base parameter values
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
- [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
- [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__3__STD-GLASS.slangp.
- [INFO] Appliquer le shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__3__STD-GLASS.slangp".
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Loading base parameter values
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_STRENGTH = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_POWER = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_SCREEN_VIGNETTE_IN_REFLECTION = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_SHARPNESS = 90.000000.
- [INFO] [Shaders]: Load parameter value: HSM_TUBE_BLACK_EDGE_THICKNESS = -7.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_WIDTH = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_HEIGHT = 3000.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_CORNER_RADIUS_SCALE = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_THICKNESS = 350.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHARPNESS = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BZL_INNER_EDGE_SHADOW = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_FRM_OPACITY = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_CORNER_FADE = 0.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_AMOUNT = 35.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_GLOBAL_GAMMA_ADJUST = 0.900000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FULLSCREEN_GLOW_GAMMA = 1.500000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_AMOUNT = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BEZEL_INNER_EDGE_FULLSCREEN_GLOW = 40.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_FADE_AMOUNT = 20.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_WIDTH = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_RADIAL_FADE_HEIGHT = 300.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_LATERAL_OUTER_FADE_POSITION = 500.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MIN = 30.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_BLUR_MAX = 60.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_AMOUNT = 100.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLES = 4.000000.
- [INFO] [Shaders]: Load parameter value: HSM_REFLECT_NOISE_SAMPLE_DISTANCE = 15.000000.
- [INFO] [Shaders]: Load parameter value: HSM_GLASS_BORDER_ON = 1.000000.
- [INFO] [Shaders]: Load parameter value: HSM_BG_OPACITY = 1.000000.
- [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__3__STD-GLASS.slangp.
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 800 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 44).
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Found #pragma parameter [ GDV - BLOOM & HALATION ]: (bogus_bloom) 0.000000 0.000000 1.000000 1.000000 in pass 15
- [INFO] [Shaders]: Found #pragma parameter Bloom Strength -- bloom (bloom) 0.000000 -2.000000 2.000000 0.050000 in pass 15
- [INFO] [Shaders]: Found #pragma parameter Halation Strength -- halation (halation) 0.000000 0.000000 2.000000 0.025000 in pass 15
- [INFO] [Shaders]: Found #pragma parameter Horizontal Radius ( Num Samples ) -- SIZEHB (SIZEHB) 4.000000 1.000000 50.000000 1.000000 in pass 15
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-all.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-all-params.slang".
- [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-std.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-avg-lum.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-interlace-and-linearize.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #12.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_horizontal.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_vertical.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_horizontal.slang".
- [ERROR] [Vulkan]: Exceeded maximum number of parameters (512).
- [ERROR] [Vulkan]: Failed to create preset: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__3__STD.slangp".
- [ERROR] [Vulkan]: Failed to create filter chain: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__3__STD.slangp". Falling back to stock.
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-no-reflect.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-no-reflect-params.slang".
- [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-std-no-reflect.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-afterglow0.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-pre-shaders-afterglow.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-avg-lum.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-interlace-and-linearize.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #12.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_horizontal.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-gaussian_vertical.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_horizontal.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #15.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-bloom_vertical.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-advanced.slang".
- [ERROR] [Vulkan]: Exceeded maximum number of parameters (512).
- [ERROR] [Vulkan]: Failed to create preset: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__4__STD-NO-REFLECT.slangp".
- [ERROR] [Vulkan]: Failed to create filter chain: "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__4__STD-NO-REFLECT.slangp". Falling back to stock.
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Loading base parameter values
- [INFO] [Shaders]: Load parameter value: HSM_ASPECT_RATIO_MODE = 1.000000.
- [INFO] [Shaders]: Load parameter value: g_sat = 0.150000.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-params-potato.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #1.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-add-negative-crop-area.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_SRGB for pass output #2.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-cache-info-screen-scale-params.slang".
- [INFO] [slang]: Using render target format R32G32B32A32_SFLOAT for pass output #3.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-text-potato.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #4.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-intro-potato.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #5.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-custom-fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-dogway\hsm-grade.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm-guest\hsm-crt-dariusg-gdv-mini-potato.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
- [INFO] [slang]: Compiling shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\shaders\HyperspaceMadness\hsm\hsm-post-crt-prep-potato.slang".
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 892 x 669 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #3.
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #4.
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Loading base parameter values
- [INFO] [Shaders]: Load parameter value: HSM_ASPECT_RATIO_MODE = 1.000000.
- [INFO] [Shaders]: Load parameter value: g_sat = 0.150000.
- [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__5__POTATO.slangp.
- [INFO] Appliquer le shader "C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__5__POTATO.slangp".
- [INFO] [Shaders]: Finding Parameters in Shader Passes (#pragma parameter)
- [INFO] [Shaders]: Loading base parameter values
- [INFO] [Shaders]: Load parameter value: HSM_ASPECT_RATIO_MODE = 1.000000.
- [INFO] [Shaders]: Load parameter value: g_sat = 0.150000.
- [INFO] Menu shader set to: C:\Users\goget\LaunchBox\Emulators\Retroarch\shaders\shaders_slang\bezel\Mega_Bezel\Presets\MBZ__5__POTATO.slangp.
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 43).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 109).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 304 x 224 (format: 97).
- [INFO] [Overrides]: Configuration overrides unloaded, original configuration restored.
- [INFO] [Config]: Nouvelle configuration enregistrée vers "C:\Users\goget\LaunchBox\Emulators\Retroarch\retroarch.cfg".
- [INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 14 seconds.
- [INFO] Saving runtime log file: C:\Users\goget\LaunchBox\Emulators\Retroarch\playlists\logs\FinalBurn Neo\aof2.lrtl
- [INFO] [Core]: Unloading game..
- [libretro INFO] [FBNeo] EEPROM succesfully saved to C:\Users\goget\LaunchBox\Emulators\Retroarch\saves\fbneo\aof2.fs
- [INFO] [Core]: Unloading core..
- [INFO] [Core]: Unloading core symbols..
- [INFO] [Core Options]: Saved core options file to "C:\Users\goget\LaunchBox\Emulators\Retroarch\config\FinalBurn Neo\FinalBurn Neo.opt"
- [INFO] [Video]: Average monitor Hz: 59.970015 Hz. (3.307 % frame time deviation, based on 2048 last samples).
- [INFO] [PERF]: Performance counters (RetroArch):
- [INFO] [Video]: Average monitor Hz: 59.970015 Hz. (3.307 % frame time deviation, based on 2048 last samples).
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