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TE1TO9_

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Mar 27th, 2019
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  1. ptions:
  2.     radius: 1
  3.     up: 1.5
  4.     pisup: 0.7
  5.  
  6.  
  7.  
  8. #----------------------------------------------------------------#
  9. #----------------------------ジャンプ台----------------------------#
  10. #----------------------------------------------------------------#
  11. on walk on Redstone block:
  12. #   player is op
  13.     player is not sneaking
  14.     block above event-block is Stone plate:
  15.         push the player upwards at speed 0.6
  16.         wait a tick
  17.         push the player horizontally forward at speed 2
  18.  
  19. command /jump <text>:
  20.     usage: <Bold>/jump up <Aqua>-使ったプレイヤーをぴょんぴょんさせるんじゃぁ^~
  21.     trigger:
  22.         player is op
  23.         player is not sneaking
  24.         if arg 1 is "up":
  25.             set {fall.no.%player%} to true
  26.             push the player upwards at speed {@up}
  27.  
  28. on damage:
  29.     damage cause is fall
  30.     {fall.no.%victim%} is true
  31.     cancel event
  32.     set {fall.no.%victim%} to false
  33.  
  34. on any move:
  35.     block below player is not air
  36.     {fall.no.%player%} is true
  37.     wait 24 ticks
  38.     set {fall.no.%player%} to false
  39. #>>>>>>>>>
  40. #>>>>>>>>>
  41. #>>>>>>>>>
  42. #>>>>>>>>>
  43. on piston extend:
  44.     event-block is piston:1
  45.     loop players in radius 1 of event-block:
  46.         push loop-player upwards at speed {@pisup}
  47.         loop-player's location is location of block above event-block
  48.  
  49. #----------------------------------------------------------------#
  50. #------------------------------倉庫------------------------------#
  51. #----------------------------------------------------------------#
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