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- ptions:
- radius: 1
- up: 1.5
- pisup: 0.7
- #----------------------------------------------------------------#
- #----------------------------ジャンプ台----------------------------#
- #----------------------------------------------------------------#
- on walk on Redstone block:
- # player is op
- player is not sneaking
- block above event-block is Stone plate:
- push the player upwards at speed 0.6
- wait a tick
- push the player horizontally forward at speed 2
- command /jump <text>:
- usage: <Bold>/jump up <Aqua>-使ったプレイヤーをぴょんぴょんさせるんじゃぁ^~
- trigger:
- player is op
- player is not sneaking
- if arg 1 is "up":
- set {fall.no.%player%} to true
- push the player upwards at speed {@up}
- on damage:
- damage cause is fall
- {fall.no.%victim%} is true
- cancel event
- set {fall.no.%victim%} to false
- on any move:
- block below player is not air
- {fall.no.%player%} is true
- wait 24 ticks
- set {fall.no.%player%} to false
- #>>>>>>>>>
- #>>>>>>>>>
- #>>>>>>>>>
- #>>>>>>>>>
- on piston extend:
- event-block is piston:1
- loop players in radius 1 of event-block:
- push loop-player upwards at speed {@pisup}
- loop-player's location is location of block above event-block
- #----------------------------------------------------------------#
- #------------------------------倉庫------------------------------#
- #----------------------------------------------------------------#
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