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  1. 11/11/2024 12:59:12PM: Critical error occurred in the following mod: [email protected]
  2. Loaded Mods: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
  3. System.Exception: Asset lithocraft:textures/block/liquid/sodium.png could not be found
  4. at Vintagestory.Common.AssetManager.Get(AssetLocation Location) in VintagestoryLib\Common\FileIO\AssetManager.cs:line 274
  5. at Vintagestory.API.Client.GuiElement.getImageSurfaceFromAsset(ICoreClientAPI capi, AssetLocation textureLoc, Int32 mulAlpha) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 368
  6. at Vintagestory.API.Client.GuiElement.getPattern(ICoreClientAPI capi, AssetLocation textureLoc, Boolean doCache, Int32 mulAlpha, Single scale) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 340
  7. at Vintagestory.API.Client.GuiElement.fillWithPattern(ICoreClientAPI capi, Context ctx, AssetLocation textureLoc, Boolean nearestScalingFiler, Boolean preserve, Int32 mulAlpha, Single scale) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 407
  8. at Vintagestory.GameContent.GuiDialogBarrel.fullnessMeterDraw(Context ctx, ImageSurface surface, ElementBounds currentBounds) in VSSurvivalMod\Gui\GuiDialogBarrel.cs:line 161
  9. at Vintagestory.API.Client.GuiElementCustomDraw.Redraw() in VintagestoryApi\Client\UI\Elements\Impl\Static\GuiElementCustomDraw.cs:line 48
  10. at Vintagestory.API.Client.GuiComposer.Compose(Boolean focusFirstElement) in VintagestoryApi\Client\UI\GuiComposer.cs:line 434
  11. at Vintagestory.GameContent.GuiDialogBarrel.SetupDialog() in VSSurvivalMod\Gui\GuiDialogBarrel.cs:line 51
  12. at Vintagestory.GameContent.GuiDialogBarrel.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogBarrel.cs:line 208
  13. at Vintagestory.API.Client.GuiDialog.TryOpen(Boolean withFocus) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 294
  14. at Vintagestory.API.Client.GuiDialogBlockEntity.TryOpen() in VintagestoryApi\Client\UI\Dialog\GuiDialogBlockEntity.cs:line 165
  15. at VanillaVariants.BlockEntityBarrel_toggleInventoryDialogClient_Patch.Prefix(BlockEntityBarrel __instance, IPlayer byPlayer) in C:\Users\dana_\Source\Repos\Craluminum-Mods\VanillaVariants\VanillaVariants\src\Systems\HarmonyPatches\BlockEntityBarrel_toggleInventoryDialogClient_Patch.cs:line 34
  16. at Vintagestory.GameContent.BlockEntityBarrel.toggleInventoryDialogClient_Patch2(BlockEntityBarrel this, IPlayer byPlayer)
  17. at Vintagestory.GameContent.BlockEntityBarrel.OnPlayerRightClick(IPlayer byPlayer) in VSSurvivalMod\Systems\Barrel\BEBarrel.cs:line 232
  18. at Vintagestory.GameContent.BlockBarrel.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in VSSurvivalMod\Systems\Barrel\BlockBarrel.cs:line 440
  19. at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 885
  20. at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected_Patch1(SystemMouseInWorldInteractions this, Single dt)
  21. at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 89
  22. at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
  23. at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 809
  24. at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1013
  25. at Vintagestory.Client.ScreenManager.Render_Patch0(ScreenManager this, Single dt)
  26. at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
  27. at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
  28. at OpenTK.Windowing.Desktop.GameWindow.Run()
  29. at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
  30. at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
  31. at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
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