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climatecontrol.cfg // MY CUSTOM SETTINGS FOR CC WITH RTG+BOP

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  1. # Configuration file
  2.  
  3. "assorted parameters" {
  4. # Use more random generators, better behaved rivers, and larger rare climates
  5. B:"0.5 generation"=true
  6.  
  7. # Use 1.6 compatibility mode
  8. B:1.6Compatibility=false
  9.  
  10. # place little islands near shore rather than in deep ocean
  11. B:"Allow Derpy Islands"=false
  12.  
  13. # Biome size, exponential: 4 is regular and 6 is large biomes
  14. I:"Biome Size"=3
  15. B:BoPBiomesOn=true
  16. B:EBXLBiomesOn=false
  17. B:HighlandsBiomesOn=false
  18.  
  19. # Use red sand mesa for mesa borders. False uses desert like vanilla
  20. B:"Mesas for mesa borders"=true
  21.  
  22. # per thousand; vanilla is 10
  23. I:"Mushroom Island Incidence"=10
  24.  
  25. # generate as if CC weren't on; for loading pre-existing worlds or just preventing chunk boundaries
  26. B:"No Generation Changes"=false
  27.  
  28. # suppress Bop sub-biome generation
  29. B:NoBoPSubBiomes=false
  30.  
  31. # Percentage of rivers prevented; changes cause chunk boundaries at some rivers
  32. I:PercentRiverReduction=0
  33.  
  34. # increase smoothing steps; also shrinks unusual biomes some; changing produces occaisional chunk walls
  35. B:"Smoother Coastlines"=true
  36.  
  37. # add testing routines and crash in suspicious circumstances
  38. B:TestingMode=false
  39. B:ThaumcraftBiomesOn=false
  40. B:VanillaBiomesOn=true
  41.  
  42. # Generate land masses and climate zones similar to vanilla 1.7
  43. B:VanillaLandAndClimate=false
  44.  
  45. # True for triple-width rivers
  46. B:WiderRivers=false
  47.  
  48. # impose Climate Control generation on the Biomes o' Plenty world type
  49. B:alterBoPWorlds=false
  50.  
  51. # impose Climate Control generation on Highlands world types
  52. B:alterHighlandsWorlds=false
  53.  
  54. # biomes not saved on edges; more than 3 has no effect; -1 deactivates saving biomes
  55. I:biomeRingsNotSaved=3
  56.  
  57. # Number of Chunk Biome layouts cached. Above 500 is ignored. 0 or below shuts off chunk info caching
  58. I:cacheSize=0
  59.  
  60. # climate not saved on edges; -1 deactivates saving climates
  61. I:climateRingsNotSaved=3
  62.  
  63. # Have Climate Control set the biomes for village generation; may be incompatible with village mods
  64. B:controlVillageBiomes=false
  65.  
  66. # Comma-delimited list of externalBiome Names. No quotes or line returnsYou will have to reload Minecraft after changing this.Names not in the list aren't removed from the configs but they have no effect
  67. S:externalBiomeNames=
  68.  
  69. # force small continent near origin
  70. B:forceStartContinent=true
  71.  
  72. # max height value for allowing rivers; 10.0 allows everything; 0.75 is plains but no hills
  73. D:maxChasm=10.0
  74.  
  75. # Maximum Number of Rescue attempts. Negative numbers mean no limit
  76. I:rescueLimit=-1
  77.  
  78. # subbiomes not saved on edges, default 3, -1 deactivates saving sub-biomes
  79. I:subBiomeRingsNotSaved=0
  80.  
  81. # suppress Climate Control generation in default, large biomes, and amplified worlds
  82. B:suppressInStandardWorlds=false
  83.  
  84. # True for double-width beaches
  85. B:wideBeaches=true
  86. }
  87.  
  88.  
  89. ##########################################################################################################
  90. # climate incidences
  91. #--------------------------------------------------------------------------------------------------------#
  92. # Blocks of land are randomly assigned to each zone with a frequency proportional to the incidence. Processing eliminates some extreme climates later, especially for quarter size zones. Consider doubling hot and snowy incidences for quarter size zones.
  93. ##########################################################################################################
  94.  
  95. "climate incidences" {
  96. # relative incidence of cool zones like forest/plains/hills/taiga/roofed forest
  97. I:"Cool Zone Incidence"=3
  98.  
  99. # relative incidence of hot zones like savanna/desert/plains/mesa
  100. I:"Hot Zone Incidence"=1
  101.  
  102. # relative incidence of snowy zones
  103. I:"Snowy Zone Incidence"=1
  104.  
  105. # relative incidence of warm zones like forest/plains/hills/jungle/swamp
  106. I:"Warm Zone Incidence"=2
  107. }
  108.  
  109.  
  110. ##########################################################################################################
  111. # climate zone parameters
  112. #--------------------------------------------------------------------------------------------------------#
  113. # Full-size is similar to 1.7 defaults. Half-size creates zones similar to pre-1.7 snowy zones. Quarter-size creates fairly small zones but the hot and snowy incidences are limited
  114. ##########################################################################################################
  115.  
  116. "climate zone parameters" {
  117. # True freezes oceans in snowy latitudes. Only used with latitudinal climates.
  118. B:"Frozen Icecaps"=false
  119.  
  120. # half the climate zone size from vanilla, unless quartering
  121. B:"Half Zone Size"=true
  122.  
  123. # Use Ice Mountains instead of Ice Plains in mountain chain areas
  124. B:"Ice Mountains in Mountain Chains"=true
  125.  
  126. # Use Mesas as mountains in mountain chain areas
  127. B:"Mesas in Mountain Chains"=true
  128.  
  129. # Place mountains in chains
  130. B:"Mountains in Mountain Chains"=false
  131.  
  132. # quarter the climate zone size from vanilla
  133. B:"Quarter Zone Size"=false
  134.  
  135. # ignore climate zones altogether
  136. B:"Random Biomes"=false
  137.  
  138. # Number of climate zones to shift the band from the default of the warm - to - cool transition at 0. Positive numbers shift the bands up.
  139. I:bandedClimateOffset=0
  140.  
  141. # Width of banded climates (climate depends on latitude). 0 or less for normal rules. Width is in terms of climate zones, whatever they are
  142. I:bandedClimateWidth=-1
  143.  
  144. # X offset for initial spawn search in blocks
  145. I:xSpawnOffset=0
  146.  
  147. # Z offset for initial spawn search in blocks
  148. I:zSpawnOffset=0
  149. }
  150.  
  151.  
  152. ##########################################################################################################
  153. # ocean control parameters
  154. #--------------------------------------------------------------------------------------------------------#
  155. # Frequencies are x per thousand but a little goes a very long way because seeds grow a lot. SeparateLandmasses = true makes an oceanic world with these settings andSeparateLandmasses = false makes a continental world
  156. ##########################################################################################################
  157.  
  158. "ocean control parameters" {
  159. # frequency of large continent seeds, about 8000x16000
  160. I:"Incidence of Continents,Large"=5
  161.  
  162. # frequency of medium continent seeds, about 4000x8000
  163. I:"Incidence of Continents,Medium"=100
  164.  
  165. # frequency of small continent seeds, about 2000x4000
  166. I:"Incidence of Continents,Small"=350
  167.  
  168. # frequency of large island seeds, about 500x1000
  169. I:"Incidence of Islands,Large"=150
  170.  
  171. # frequency of medium island seeds, about 250x500, but they tend to break up into archipelagos
  172. I:"Incidence of Islands,Medium"=150
  173.  
  174. # Rounds of continent and large island expansion in oceanic worlds (with separateLandmasses off). More makes continents larger and oceans narrower. Default is 1.
  175. I:"Land Expansion Rounds"=2
  176. I:"Large Continent Frequency"=1
  177. I:"Large Island Frequency"=25
  178. I:"Medium Continent Frequency"=40
  179. I:"Medium Island Frequency"=25
  180.  
  181. # True mostly stops landmasses merging.With default settings you will get an oceanic world if true and a continental world if false
  182. B:SeparateLandmasses=true
  183. I:"Small Continent Frequency"=50
  184. }
  185.  
  186.  
  187. ##########################################################################################################
  188. # oceanbiomeclimates
  189. #--------------------------------------------------------------------------------------------------------#
  190. # Climate Types are: SNOWY,COOL,WARM,HOT,OCEAN,DEEP_OCEANMEDIUM,PLAINS,LAND. MEDIUM is COOL and WARM, PLAINS is COOL and WARM and HOT, LAND is all four land
  191. ##########################################################################################################
  192.  
  193. oceanbiomeclimates {
  194. S:"DeepOcean climate"=DEEP_OCEAN
  195. S:"Ocean climate"=OCEAN
  196. }
  197.  
  198.  
  199. oceanbiomeids {
  200. I:"DeepOcean ID"=24
  201. I:"Ocean ID"=0
  202. }
  203.  
  204.  
  205. oceanbiomeincidences {
  206. I:"DeepOcean Incidence"=100
  207. I:"Ocean Incidence"=100
  208. }
  209.  
  210.  
  211. oceanbiomevillages {
  212. B:"DeepOcean hasVillages"=false
  213. B:"Ocean hasVillages"=false
  214. }
  215.  
  216.  
  217. ##########################################################################################################
  218. # vanillabiomeclimates
  219. #--------------------------------------------------------------------------------------------------------#
  220. # Climate Types are: SNOWY,COOL,WARM,HOT,OCEAN,DEEP_OCEANMEDIUM,PLAINS,LAND. MEDIUM is COOL and WARM, PLAINS is COOL and WARM and HOT, LAND is all four land
  221. ##########################################################################################################
  222.  
  223. vanillabiomeclimates {
  224. S:"Birch Forest Hills M climate"=Cool
  225. S:"Birch Forest Hills climate"=Cool
  226. S:"Birch Forest M climate"=Cool
  227. S:"Birch Forest climate"=Cool
  228. S:"Cold Taiga Hills climate"=DEFAULT
  229. S:"Cold Taiga M climate"=DEFAULT
  230. S:"Cold Taiga climate"=Snowy
  231. S:"Desert Hills climate"=Hot
  232. S:"Desert M climate"=Hot
  233. S:"Desert climate"=Hot
  234. S:"Extreme Hills M climate"=Cool
  235. S:"Extreme Hills climate"=Cool
  236. S:"Extreme Hills+ M climate"=Cool
  237. S:"Extreme Hills+ climate"=Cool
  238. S:"Flower Forest climate"=Cool
  239. S:"Forest Hills climate"=Cool
  240. S:"Forest climate"=Cool
  241. S:"Ice Mountains climate"=Snowy
  242. S:"Ice Plains Spikes climate"=DEFAULT
  243. S:"Ice Plains climate"=Snowy
  244. S:"Jungle Hills climate"=DEFAULT
  245. S:"Jungle M climate"=DEFAULT
  246. S:"Jungle climate"=Warm
  247. S:"Mega Spruce Taiga climate"=DEFAULT
  248. S:"Mega Taiga Hills climate"=DEFAULT
  249. S:"Mega Taiga climate"=Cool
  250. S:"Mesa (Bryce) climate"=Hot
  251. S:"Mesa Plateau F M climate"=Hot
  252. S:"Mesa Plateau F climate"=Hot
  253. S:"Mesa Plateau M climate"=Hot
  254. S:"Mesa Plateau climate"=Hot
  255. S:"Mesa climate"=Hot
  256. S:"Mushroom Island climate"=DEFAULT
  257. S:"Plains climate"=PLAINS
  258. S:"Roofed Forest M climate"=Cool
  259. S:"Roofed Forest climate"=Cool
  260. S:"Savanna M climate"=Warm
  261. S:"Savanna Plateau M climate"=Warm
  262. S:"Savanna Plateau climate"=Warm
  263. S:"Savanna climate"=Warm
  264. S:"Sunflower Plains climate"=Cool
  265. S:"Swampland M climate"=Cool
  266. S:"Swampland climate"=Cool
  267. S:"Taiga (snowless) M climate"=Cool
  268. S:"Taiga (snowless) climate"=Cool
  269. S:"Taiga Hills climate"=DEFAULT
  270. }
  271.  
  272.  
  273. vanillabiomeids {
  274. I:"Birch Forest Hills ID"=28
  275. I:"Birch Forest Hills M ID"=156
  276. I:"Birch Forest ID"=27
  277. I:"Birch Forest M ID"=155
  278. I:"Cold Taiga Hills ID"=31
  279. I:"Cold Taiga ID"=30
  280. I:"Cold Taiga M ID"=158
  281. I:"Desert Hills ID"=17
  282. I:"Desert ID"=2
  283. I:"Desert M ID"=130
  284. I:"Extreme Hills ID"=3
  285. I:"Extreme Hills M ID"=131
  286. I:"Extreme Hills+ ID"=34
  287. I:"Extreme Hills+ M ID"=162
  288. I:"Flower Forest ID"=132
  289. I:"Forest Hills ID"=18
  290. I:"Forest ID"=4
  291. I:"Ice Mountains ID"=13
  292. I:"Ice Plains ID"=12
  293. I:"Ice Plains Spikes ID"=140
  294. I:"Jungle Hills ID"=21
  295. I:"Jungle ID"=21
  296. I:"Jungle M ID"=149
  297. I:"Mega Spruce Taiga ID"=160
  298. I:"Mega Taiga Hills ID"=33
  299. I:"Mega Taiga ID"=32
  300. I:"Mesa (Bryce) ID"=165
  301. I:"Mesa ID"=37
  302. I:"Mesa Plateau F ID"=38
  303. I:"Mesa Plateau F M ID"=166
  304. I:"Mesa Plateau ID"=39
  305. I:"Mesa Plateau M ID"=167
  306. I:"Mushroom Island ID"=14
  307. I:"Plains ID"=1
  308. I:"Roofed Forest ID"=29
  309. I:"Roofed Forest M ID"=157
  310. I:"Savanna ID"=35
  311. I:"Savanna M ID"=163
  312. I:"Savanna Plateau ID"=36
  313. I:"Savanna Plateau M ID"=164
  314. I:"Sunflower Plains ID"=129
  315. I:"Swampland ID"=6
  316. I:"Swampland M ID"=134
  317. I:"Taiga (snowless) ID"=5
  318. I:"Taiga (snowless) M ID"=133
  319. I:"Taiga Hills ID"=19
  320. }
  321.  
  322.  
  323. vanillabiomeincidences {
  324. I:"Birch Forest Incidence"=10
  325. I:"Cold Taiga Incidence"=10
  326. I:"Desert Incidence"=30
  327. I:"Extreme Hills Incidence"=20
  328. I:"Forest Incidence"=20
  329. I:"Ice Mountains Incidence"=0
  330. I:"Ice Plains Incidence"=30
  331. I:"Jungle Incidence"=5
  332. I:"Mega Taiga Incidence"=5
  333. I:"Mesa Plateau F Incidence"=4
  334. I:"Mesa Plateau Incidence"=1
  335. I:"Plains Incidence"=30
  336. I:"Roofed Forest Incidence"=10
  337. I:"Savanna Incidence"=20
  338. I:"Swampland Incidence"=10
  339. I:"Taiga (snowless) Incidence"=10
  340. }
  341.  
  342.  
  343. vanillabiomevillages {
  344. B:"Birch Forest Hills M hasVillages"=false
  345. B:"Birch Forest Hills hasVillages"=false
  346. B:"Birch Forest M hasVillages"=false
  347. B:"Birch Forest hasVillages"=false
  348. B:"Cold Taiga Hills hasVillages"=false
  349. B:"Cold Taiga M hasVillages"=false
  350. B:"Cold Taiga hasVillages"=false
  351. B:"Desert Hills hasVillages"=false
  352. B:"Desert M hasVillages"=false
  353. B:"Desert hasVillages"=true
  354. B:"Extreme Hills M hasVillages"=false
  355. B:"Extreme Hills hasVillages"=false
  356. B:"Extreme Hills+ M hasVillages"=false
  357. B:"Extreme Hills+ hasVillages"=false
  358. B:"Flower Forest hasVillages"=false
  359. B:"Forest Hills hasVillages"=false
  360. B:"Forest hasVillages"=false
  361. B:"Ice Mountains hasVillages"=false
  362. B:"Ice Plains Spikes hasVillages"=false
  363. B:"Ice Plains hasVillages"=false
  364. B:"Jungle Hills hasVillages"=false
  365. B:"Jungle M hasVillages"=false
  366. B:"Jungle hasVillages"=false
  367. B:"Mega Spruce Taiga hasVillages"=false
  368. B:"Mega Taiga Hills hasVillages"=false
  369. B:"Mega Taiga hasVillages"=false
  370. B:"Mesa (Bryce) hasVillages"=false
  371. B:"Mesa Plateau F M hasVillages"=false
  372. B:"Mesa Plateau F hasVillages"=false
  373. B:"Mesa Plateau M hasVillages"=false
  374. B:"Mesa Plateau hasVillages"=false
  375. B:"Mesa hasVillages"=false
  376. B:"Mushroom Island hasVillages"=false
  377. B:"Plains hasVillages"=true
  378. B:"Roofed Forest M hasVillages"=false
  379. B:"Roofed Forest hasVillages"=false
  380. B:"Savanna M hasVillages"=false
  381. B:"Savanna Plateau M hasVillages"=false
  382. B:"Savanna Plateau hasVillages"=false
  383. B:"Savanna hasVillages"=true
  384. B:"Sunflower Plains hasVillages"=false
  385. B:"Swampland M hasVillages"=false
  386. B:"Swampland hasVillages"=false
  387. B:"Taiga (snowless) M hasVillages"=false
  388. B:"Taiga (snowless) hasVillages"=false
  389. B:"Taiga Hills hasVillages"=false
  390. }
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