BrU32

JS Blur Cam Slo-Mo Opacity SRC

Dec 16th, 2016
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  1. <style>
  2. canvas{
  3. -webkit-filter:effect-blur:(100%);
  4. }
  5. </style>
  6. <center>
  7. <body bgcolor="black" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubkeclick="drawe;">
  8. <video id="video" autoplay hidden>
  9. </video>
  10. <canvas id="canvas" onchange="drawe;" topmost=false onchange="drawe;" width="500" height="500" style="opacity:1.0;fillColor:none;">
  11. <script>
  12. var ii=1;
  13. var inn=45;
  14. var video = document.getElementById("video");
  15. var c = document.getElementById("canvas");
  16. var ctx = c.getContext("2d");
  17. var canvas = document.getElementById('canvas');
  18. var context = canvas.getContext('2d');
  19. var video = document.getElementById('video');
  20. var mediaConfig = { video: true,audio:false};
  21. function drawe(){
  22. var possible = "FABCGDE0123456789";
  23. var text = "";
  24. var canvas = document.getElementById("canvas");
  25. var ctx = canvas.getContext("2d");
  26. for(var i=0; i!=6; i++)
  27. text+=possible.charAt(Math.floor(Math.random()*possible.length))
  28. ctx.strokeStyle="#"+text;
  29. ctx.moveTo(event.x+4,event.y-4);
  30. ctx.lineTo(event.x+4,event.y-1);
  31. ctx.topmost
  32. text='';
  33. }
  34. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  35. if(ctx.width==500){event.mouseMove++;}
  36. video.src = this.window.URL.createObjectURL(stream);
  37. video.play();
  38. video.addEventListener("play", function() {i = window.setInterval(function() {
  39.  
  40. canvas.style.opacity=Math.random()*1.0;
  41. ctx.topmost=false;
  42. ctx.drawStyle=''
  43. ctx.drawImage(video,ii--,1,500,500)},inn+224);
  44. ctx.draw();
  45. drawe;
  46. }, false);
  47. });
  48. </script>
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