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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -AllowDynamicPropsAsStatic -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test"
- Valve Software - vbsp.exe (Mar 23 2018)
- AllowDynamicPropsAsStatic = true
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2\materials
- Loading c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 16 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_borealis02*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (140706 bytes)
- Warning! prop_static using model "models/props_wasteland/controlroom_desk001b.mdl", is used on a prop_static.
- Warning! prop_static using model "models/props_wasteland/barricade001a.mdl", is used on a prop_static.
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 659 texinfos to 352
- Reduced 56 texdatas to 53 (1201 bytes to 1072)
- Writing c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test"
- Valve Software - vvis.exe (Mar 23 2018)
- 4 threads
- reading c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test.bsp
- reading c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test.prt
- 190 portalclusters
- 513 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 62 visible clusters (0.42%)
- Total clusters visible: 14892
- Average clusters visible: 78
- Building PAS...
- Average clusters audible: 179
- visdatasize:9931 compressed from 9120
- writing c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -noskyboxrecurse -staticproppolys -textureshadows -staticproplighting -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2" "c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test"
- Valve Software - vrad.exe SSE (Mar 23 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test.bsp
- Loaded alpha texture materials\Models\props_c17\fence_alpha.vtf
- Setting up ray-trace acceleration structure... Done (0.46 seconds)
- 1297 faces
- 20878 square feet [3006567.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1297 patches before subdivision
- 4633 patches after subdivision
- 56 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 303051, max 287
- transfer lists: 2.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(4289, 6339, 6112)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(813, 1152, 1027)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(189, 261, 219)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(46, 62, 49)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(12, 16, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(3, 4, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 52 of 56 (92% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 21/2048 1008/98304 ( 1.0%)
- brushes 367/16384 4404/196608 ( 2.2%)
- brushsides 2524/65536 20192/524288 ( 3.9%)
- planes 862/65536 17240/1310720 ( 1.3%)
- vertexes 1810/65536 21720/786432 ( 2.8%)
- nodes 772/65536 24704/2097152 ( 1.2%)
- texinfos 352/12288 25344/884736 ( 2.9%)
- texdata 53/2048 1696/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1297/65536 72632/3670016 ( 2.0%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 943/65536 52808/3670016 ( 1.4%)
- leaves 794/65536 25408/2097152 ( 1.2%)
- leaffaces 1488/65536 2976/131072 ( 2.3%)
- leafbrushes 685/65536 1370/131072 ( 1.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 9749/512000 38996/2048000 ( 1.9%)
- edges 5825/256000 23300/1024000 ( 2.3%)
- LDR worldlights 56/8192 4928/720896 ( 0.7%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 57/32768 570/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 999/65536 1998/131072 ( 1.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 8/1024 2816/360448 ( 0.8%)
- LDR lightdata [variable] 128740/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 9931/16777216 ( 0.1%)
- entdata [variable] 28256/393216 ( 7.2%)
- LDR ambient table 794/65536 3176/262144 ( 1.2%)
- HDR ambient table 794/65536 3176/262144 ( 1.2%)
- LDR leaf ambient 1245/65536 34860/1835008 ( 1.9%)
- HDR leaf ambient 794/65536 22232/1835008 ( 1.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2148 ( 0.0%)
- pakfile [variable] 313414/0 ( 0.0%)
- physics [variable] 140706/4194304 ( 3.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 1
- Total triangle count: 3364
- Writing c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test.bsp
- 2 seconds elapsed
- Valve Software - vrad.exe SSE (Mar 23 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test.bsp
- Loaded alpha texture materials\Models\props_c17\fence_alpha.vtf
- Setting up ray-trace acceleration structure... Done (0.44 seconds)
- 1297 faces
- 20878 square feet [3006567.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 1297 patches before subdivision
- 4633 patches after subdivision
- 56 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 303051, max 287
- transfer lists: 2.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2146, 3172, 3059)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(407, 576, 514)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(94, 131, 109)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(23, 31, 24)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(6, 8, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(0, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 56 of 56 (100% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 21/2048 1008/98304 ( 1.0%)
- brushes 367/16384 4404/196608 ( 2.2%)
- brushsides 2524/65536 20192/524288 ( 3.9%)
- planes 862/65536 17240/1310720 ( 1.3%)
- vertexes 1810/65536 21720/786432 ( 2.8%)
- nodes 772/65536 24704/2097152 ( 1.2%)
- texinfos 352/12288 25344/884736 ( 2.9%)
- texdata 53/2048 1696/65536 ( 2.6%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 1297/65536 72632/3670016 ( 2.0%)
- hdr faces 1297/65536 72632/3670016 ( 2.0%)
- origfaces 943/65536 52808/3670016 ( 1.4%)
- leaves 794/65536 25408/2097152 ( 1.2%)
- leaffaces 1488/65536 2976/131072 ( 2.3%)
- leafbrushes 685/65536 1370/131072 ( 1.0%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 9749/512000 38996/2048000 ( 1.9%)
- edges 5825/256000 23300/1024000 ( 2.3%)
- LDR worldlights 56/8192 4928/720896 ( 0.7%)
- HDR worldlights 56/8192 4928/720896 ( 0.7%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 57/32768 570/327680 ( 0.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 999/65536 1998/131072 ( 1.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 8/1024 2816/360448 ( 0.8%)
- LDR lightdata [variable] 128740/0 ( 0.0%)
- HDR lightdata [variable] 128740/0 ( 0.0%)
- visdata [variable] 9931/16777216 ( 0.1%)
- entdata [variable] 28256/393216 ( 7.2%)
- LDR ambient table 794/65536 3176/262144 ( 1.2%)
- HDR ambient table 794/65536 3176/262144 ( 1.2%)
- LDR leaf ambient 1245/65536 34860/1835008 ( 1.9%)
- HDR leaf ambient 1187/65536 33236/1835008 ( 1.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2148 ( 0.0%)
- pakfile [variable] 414968/0 ( 0.0%)
- physics [variable] 140706/4194304 ( 3.4%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 3
- Total triangle count: 3364
- Writing c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\common\sourcesdk\sourcesdk_content\hl2\kraken_survival_test.bsp" "C:\Program Files (x86)\Steam\steamapps\sourcemods\modtest2\maps\kraken_survival_test.bsp"
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