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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\slunchy\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\slunchy\team fortress 2\tf" "C:\mapsrc\cp_peanutbutter_a1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\slunchy\team fortress 2\tf\materials
  9. Loading C:\mapsrc\cp_peanutbutter_a1.vmf
  10. Trying to create a non-quad displacement! (entity 0, brush 204)
  11.  
  12.  
  13. ** Executing...
  14. ** Command: "c:\program files (x86)\steam\steamapps\slunchy\sourcesdk\bin\orangebox\bin\vvis.exe"
  15. ** Parameters: -game "c:\program files (x86)\steam\steamapps\slunchy\team fortress 2\tf" "C:\mapsrc\cp_peanutbutter_a1"
  16.  
  17. Valve Software - vvis.exe (Jul 7 2010)
  18. 4 threads
  19. reading c:\mapsrc\cp_peanutbutter_a1.bsp
  20. reading c:\mapsrc\cp_peanutbutter_a1.prt
  21. LoadPortals: couldn't read c:\mapsrc\cp_peanutbutter_a1.prt
  22.  
  23.  
  24. ** Executing...
  25. ** Command: "c:\program files (x86)\steam\steamapps\slunchy\sourcesdk\bin\orangebox\bin\vrad.exe"
  26. ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\slunchy\team fortress 2\tf" "C:\mapsrc\cp_peanutbutter_a1"
  27.  
  28. Valve Software - vrad.exe SSE (Jul 7 2010)
  29.  
  30. Valve Radiosity Simulator
  31. 4 threads
  32. [Reading texlights from 'lights.rad']
  33. [44 texlights parsed from 'lights.rad']
  34.  
  35. Loading c:\mapsrc\cp_peanutbutter_a1.bsp
  36. No vis information, direct lighting only.
  37. Setting up ray-trace acceleration structure... Done (0.70 seconds)
  38. 2581 faces
  39. 2 degenerate faces
  40. 1230681 square feet [177218160.00 square inches]
  41. 27 Displacements
  42. 50481 Square Feet [7269272.50 Square Inches]
  43. sun extent from map=0.000000
  44. 115 direct lights
  45. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (37)
  46. Build Patch/Sample Hash Table(s).....Done<0.0556 sec>
  47. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
  48. FinalLightFace Done
  49. 14 of 35 (40% of) surface lights went in leaf ambient cubes.
  50. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
  51. Writing leaf ambient...done
  52. Ready to Finish
  53.  
  54. Object names Objects/Maxobjs Memory / Maxmem Fullness
  55. ------------ --------------- --------------- --------
  56. models 20/1024 960/49152 ( 2.0%)
  57. brushes 208/8192 2496/98304 ( 2.5%)
  58. brushsides 1362/65536 10896/524288 ( 2.1%)
  59. planes 1620/65536 32400/1310720 ( 2.5%)
  60. vertexes 3985/65536 47820/786432 ( 6.1%)
  61. nodes 1632/65536 52224/2097152 ( 2.5%)
  62. texinfos 444/12288 31968/884736 ( 3.6%)
  63. texdata 27/2048 864/65536 ( 1.3%)
  64. dispinfos 27/0 4752/0 ( 0.0%)
  65. disp_verts 5307/0 106140/0 ( 0.0%)
  66. disp_tris 9216/0 18432/0 ( 0.0%)
  67. disp_lmsamples 141448/0 141448/0 ( 0.0%)
  68. faces 2581/65536 144536/3670016 ( 3.9%)
  69. hdr faces 2581/65536 144536/3670016 ( 3.9%)
  70. origfaces 1005/65536 56280/3670016 ( 1.5%)
  71. leaves 1653/65536 52896/2097152 ( 2.5%)
  72. leaffaces 2861/65536 5722/131072 ( 4.4%)
  73. leafbrushes 812/65536 1624/131072 ( 1.2%)
  74. areas 4/256 32/2048 ( 1.6%)
  75. surfedges 17033/512000 68132/2048000 ( 3.3%)
  76. edges 9218/256000 36872/1024000 ( 3.6%)
  77. LDR worldlights 115/8192 10120/720896 ( 1.4%)
  78. HDR worldlights 115/8192 10120/720896 ( 1.4%)
  79. leafwaterdata 0/32768 0/393216 ( 0.0%)
  80. waterstrips 400/32768 4000/327680 ( 1.2%)
  81. waterverts 0/65536 0/786432 ( 0.0%)
  82. waterindices 6552/65536 13104/131072 (10.0%)
  83. cubemapsamples 1/1024 16/16384 ( 0.1%)
  84. overlays 0/512 0/180224 ( 0.0%)
  85. LDR lightdata [variable] 4681508/0 ( 0.0%)
  86. HDR lightdata [variable] 4681508/0 ( 0.0%)
  87. visdata [variable] 0/16777216 ( 0.0%)
  88. entdata [variable] 28473/393216 ( 7.2%)
  89. LDR ambient table 1653/65536 6612/262144 ( 2.5%)
  90. HDR ambient table 1653/65536 6612/262144 ( 2.5%)
  91. LDR leaf ambient 9192/65536 257376/1835008 (14.0%)
  92. HDR leaf ambient 9190/65536 257320/1835008 (14.0%)
  93. occluders 0/0 0/0 ( 0.0%)
  94. occluder polygons 0/0 0/0 ( 0.0%)
  95. occluder vert ind 0/0 0/0 ( 0.0%)
  96. detail props [variable] 1/12 ( 8.3%)
  97. static props [variable] 1/2880 ( 0.0%)
  98. pakfile [variable] 212576/0 ( 0.0%)
  99. physics [variable] 85005/4194304 ( 2.0%)
  100. physics terrain [variable] 4182/1048576 ( 0.4%)
  101.  
  102. Level flags = 0
  103.  
  104. Total triangle count: 7830
  105. Writing c:\mapsrc\cp_peanutbutter_a1.bsp
  106. 1 minute, 0 seconds elapsed
  107. Valve Software - vrad.exe SSE (Jul 7 2010)
  108.  
  109. Valve Radiosity Simulator
  110. 4 threads
  111. [Reading texlights from 'lights.rad']
  112. [44 texlights parsed from 'lights.rad']
  113.  
  114. Loading c:\mapsrc\cp_peanutbutter_a1.bsp
  115. No vis information, direct lighting only.
  116. Setting up ray-trace acceleration structure... Done (0.69 seconds)
  117. 2581 faces
  118. 2 degenerate faces
  119. 1230681 square feet [177218160.00 square inches]
  120. 27 Displacements
  121. 50481 Square Feet [7269272.50 Square Inches]
  122. sun extent from map=0.000000
  123. 115 direct lights
  124. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (38)
  125. Build Patch/Sample Hash Table(s).....Done<0.0541 sec>
  126. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
  127. FinalLightFace Done
  128. 14 of 35 (40% of) surface lights went in leaf ambient cubes.
  129. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
  130. Writing leaf ambient...done
  131. Ready to Finish
  132.  
  133. Object names Objects/Maxobjs Memory / Maxmem Fullness
  134. ------------ --------------- --------------- --------
  135. models 20/1024 960/49152 ( 2.0%)
  136. brushes 208/8192 2496/98304 ( 2.5%)
  137. brushsides 1362/65536 10896/524288 ( 2.1%)
  138. planes 1620/65536 32400/1310720 ( 2.5%)
  139. vertexes 3985/65536 47820/786432 ( 6.1%)
  140. nodes 1632/65536 52224/2097152 ( 2.5%)
  141. texinfos 444/12288 31968/884736 ( 3.6%)
  142. texdata 27/2048 864/65536 ( 1.3%)
  143. dispinfos 27/0 4752/0 ( 0.0%)
  144. disp_verts 5307/0 106140/0 ( 0.0%)
  145. disp_tris 9216/0 18432/0 ( 0.0%)
  146. disp_lmsamples 141448/0 141448/0 ( 0.0%)
  147. faces 2581/65536 144536/3670016 ( 3.9%)
  148. hdr faces 2581/65536 144536/3670016 ( 3.9%)
  149. origfaces 1005/65536 56280/3670016 ( 1.5%)
  150. leaves 1653/65536 52896/2097152 ( 2.5%)
  151. leaffaces 2861/65536 5722/131072 ( 4.4%)
  152. leafbrushes 812/65536 1624/131072 ( 1.2%)
  153. areas 4/256 32/2048 ( 1.6%)
  154. surfedges 17033/512000 68132/2048000 ( 3.3%)
  155. edges 9218/256000 36872/1024000 ( 3.6%)
  156. LDR worldlights 115/8192 10120/720896 ( 1.4%)
  157. HDR worldlights 115/8192 10120/720896 ( 1.4%)
  158. leafwaterdata 0/32768 0/393216 ( 0.0%)
  159. waterstrips 400/32768 4000/327680 ( 1.2%)
  160. waterverts 0/65536 0/786432 ( 0.0%)
  161. waterindices 6552/65536 13104/131072 (10.0%)
  162. cubemapsamples 1/1024 16/16384 ( 0.1%)
  163. overlays 0/512 0/180224 ( 0.0%)
  164. LDR lightdata [variable] 4681508/0 ( 0.0%)
  165. HDR lightdata [variable] 4681508/0 ( 0.0%)
  166. visdata [variable] 0/16777216 ( 0.0%)
  167. entdata [variable] 28473/393216 ( 7.2%)
  168. LDR ambient table 1653/65536 6612/262144 ( 2.5%)
  169. HDR ambient table 1653/65536 6612/262144 ( 2.5%)
  170. LDR leaf ambient 9192/65536 257376/1835008 (14.0%)
  171. HDR leaf ambient 9189/65536 257292/1835008 (14.0%)
  172. occluders 0/0 0/0 ( 0.0%)
  173. occluder polygons 0/0 0/0 ( 0.0%)
  174. occluder vert ind 0/0 0/0 ( 0.0%)
  175. detail props [variable] 1/12 ( 8.3%)
  176. static props [variable] 1/2880 ( 0.0%)
  177. pakfile [variable] 212576/0 ( 0.0%)
  178. physics [variable] 85005/4194304 ( 2.0%)
  179. physics terrain [variable] 4182/1048576 ( 0.4%)
  180.  
  181. Level flags = 0
  182.  
  183. Total triangle count: 7830
  184. Writing c:\mapsrc\cp_peanutbutter_a1.bsp
  185. 1 minute, 2 seconds elapsed
  186.  
  187. ** Executing...
  188. ** Command: Copy File
  189. ** Parameters: "C:\mapsrc\cp_peanutbutter_a1.bsp" "c:\program files (x86)\steam\steamapps\slunchy\team fortress 2\tf\maps\cp_peanutbutter_a1.bsp"
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