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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\slunchy\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\slunchy\team fortress 2\tf" "C:\mapsrc\cp_peanutbutter_a1.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\slunchy\team fortress 2\tf\materials
- Loading C:\mapsrc\cp_peanutbutter_a1.vmf
- Trying to create a non-quad displacement! (entity 0, brush 204)
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\slunchy\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\slunchy\team fortress 2\tf" "C:\mapsrc\cp_peanutbutter_a1"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading c:\mapsrc\cp_peanutbutter_a1.bsp
- reading c:\mapsrc\cp_peanutbutter_a1.prt
- LoadPortals: couldn't read c:\mapsrc\cp_peanutbutter_a1.prt
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\slunchy\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\slunchy\team fortress 2\tf" "C:\mapsrc\cp_peanutbutter_a1"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [44 texlights parsed from 'lights.rad']
- Loading c:\mapsrc\cp_peanutbutter_a1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.70 seconds)
- 2581 faces
- 2 degenerate faces
- 1230681 square feet [177218160.00 square inches]
- 27 Displacements
- 50481 Square Feet [7269272.50 Square Inches]
- sun extent from map=0.000000
- 115 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (37)
- Build Patch/Sample Hash Table(s).....Done<0.0556 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- 14 of 35 (40% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 20/1024 960/49152 ( 2.0%)
- brushes 208/8192 2496/98304 ( 2.5%)
- brushsides 1362/65536 10896/524288 ( 2.1%)
- planes 1620/65536 32400/1310720 ( 2.5%)
- vertexes 3985/65536 47820/786432 ( 6.1%)
- nodes 1632/65536 52224/2097152 ( 2.5%)
- texinfos 444/12288 31968/884736 ( 3.6%)
- texdata 27/2048 864/65536 ( 1.3%)
- dispinfos 27/0 4752/0 ( 0.0%)
- disp_verts 5307/0 106140/0 ( 0.0%)
- disp_tris 9216/0 18432/0 ( 0.0%)
- disp_lmsamples 141448/0 141448/0 ( 0.0%)
- faces 2581/65536 144536/3670016 ( 3.9%)
- hdr faces 2581/65536 144536/3670016 ( 3.9%)
- origfaces 1005/65536 56280/3670016 ( 1.5%)
- leaves 1653/65536 52896/2097152 ( 2.5%)
- leaffaces 2861/65536 5722/131072 ( 4.4%)
- leafbrushes 812/65536 1624/131072 ( 1.2%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 17033/512000 68132/2048000 ( 3.3%)
- edges 9218/256000 36872/1024000 ( 3.6%)
- LDR worldlights 115/8192 10120/720896 ( 1.4%)
- HDR worldlights 115/8192 10120/720896 ( 1.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 400/32768 4000/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6552/65536 13104/131072 (10.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4681508/0 ( 0.0%)
- HDR lightdata [variable] 4681508/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 28473/393216 ( 7.2%)
- LDR ambient table 1653/65536 6612/262144 ( 2.5%)
- HDR ambient table 1653/65536 6612/262144 ( 2.5%)
- LDR leaf ambient 9192/65536 257376/1835008 (14.0%)
- HDR leaf ambient 9190/65536 257320/1835008 (14.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2880 ( 0.0%)
- pakfile [variable] 212576/0 ( 0.0%)
- physics [variable] 85005/4194304 ( 2.0%)
- physics terrain [variable] 4182/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 7830
- Writing c:\mapsrc\cp_peanutbutter_a1.bsp
- 1 minute, 0 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [44 texlights parsed from 'lights.rad']
- Loading c:\mapsrc\cp_peanutbutter_a1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (0.69 seconds)
- 2581 faces
- 2 degenerate faces
- 1230681 square feet [177218160.00 square inches]
- 27 Displacements
- 50481 Square Feet [7269272.50 Square Inches]
- sun extent from map=0.000000
- 115 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (38)
- Build Patch/Sample Hash Table(s).....Done<0.0541 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (11)
- FinalLightFace Done
- 14 of 35 (40% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (12)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 20/1024 960/49152 ( 2.0%)
- brushes 208/8192 2496/98304 ( 2.5%)
- brushsides 1362/65536 10896/524288 ( 2.1%)
- planes 1620/65536 32400/1310720 ( 2.5%)
- vertexes 3985/65536 47820/786432 ( 6.1%)
- nodes 1632/65536 52224/2097152 ( 2.5%)
- texinfos 444/12288 31968/884736 ( 3.6%)
- texdata 27/2048 864/65536 ( 1.3%)
- dispinfos 27/0 4752/0 ( 0.0%)
- disp_verts 5307/0 106140/0 ( 0.0%)
- disp_tris 9216/0 18432/0 ( 0.0%)
- disp_lmsamples 141448/0 141448/0 ( 0.0%)
- faces 2581/65536 144536/3670016 ( 3.9%)
- hdr faces 2581/65536 144536/3670016 ( 3.9%)
- origfaces 1005/65536 56280/3670016 ( 1.5%)
- leaves 1653/65536 52896/2097152 ( 2.5%)
- leaffaces 2861/65536 5722/131072 ( 4.4%)
- leafbrushes 812/65536 1624/131072 ( 1.2%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 17033/512000 68132/2048000 ( 3.3%)
- edges 9218/256000 36872/1024000 ( 3.6%)
- LDR worldlights 115/8192 10120/720896 ( 1.4%)
- HDR worldlights 115/8192 10120/720896 ( 1.4%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 400/32768 4000/327680 ( 1.2%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6552/65536 13104/131072 (10.0%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4681508/0 ( 0.0%)
- HDR lightdata [variable] 4681508/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 28473/393216 ( 7.2%)
- LDR ambient table 1653/65536 6612/262144 ( 2.5%)
- HDR ambient table 1653/65536 6612/262144 ( 2.5%)
- LDR leaf ambient 9192/65536 257376/1835008 (14.0%)
- HDR leaf ambient 9189/65536 257292/1835008 (14.0%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2880 ( 0.0%)
- pakfile [variable] 212576/0 ( 0.0%)
- physics [variable] 85005/4194304 ( 2.0%)
- physics terrain [variable] 4182/1048576 ( 0.4%)
- Level flags = 0
- Total triangle count: 7830
- Writing c:\mapsrc\cp_peanutbutter_a1.bsp
- 1 minute, 2 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\mapsrc\cp_peanutbutter_a1.bsp" "c:\program files (x86)\steam\steamapps\slunchy\team fortress 2\tf\maps\cp_peanutbutter_a1.bsp"
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