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- local redzlib = loadstring(game:HttpGet("https://raw.githubusercontent.com/REDzHUB/RedzLibV5/main/Source.Lua"))()
- local Window = redzlib:MakeWindow({
- Title = "redz Hub : Blox Fruits",
- SubTitle = "by redz9999",
- SaveFolder = "redz Hub | Blox Fruits.lua"
- })
- local AFKOptions = {}
- local Discord = Window:MakeTab({"Discord", "Info"})
- Discord:AddDiscordInvite({
- Name = "redz Hub | Community",
- Description = "Join our discord community to receive information about the next update",
- Logo = "rbxassetid://15298567397",
- Invite = "https://discord.gg/7aR7kNVt4g"
- })
- local MainFarm = Window:MakeTab({"Farm", "Home"})
- if Sea3 then
- local AutoSea = Window:MakeTab({"Sea", "Waves"})
- AutoSea:AddSection({"Kitsune"})
- local KILabel = AutoSea:AddParagraph({"Kitsune Island : not spawn"})
- AutoSea:AddToggle({Name = "Auto Kitsune Island",Callback = function(Value)
- getgenv().AutoKitsuneIsland = Value;AutoKitsuneIsland()
- end})
- AutoSea:AddToggle({Name = "Auto Trade Azure Ember",Callback = function(Value)
- getgenv().TradeAzureEmber = Value
- task.spawn(function()
- local Modules = ReplicatedStorage:WaitForChild("Modules", 9e9)
- local Net = Modules:WaitForChild("Net", 9e9)
- local KitsuneRemote = Net:WaitForChild("RF/KitsuneStatuePray", 9e9)
- while getgenv().TradeAzureEmber do task.wait(1)
- KitsuneRemote:InvokeServer()
- end
- end)
- end})
- task.spawn(function()
- local Map = workspace:WaitForChild("Map", 9e9)
- task.spawn(function()
- while task.wait() do
- if Map:FindFirstChild("KitsuneIsland") then
- local plrPP = Player.Character and Player.Character.PrimaryPart
- if plrPP then
- Distance = tostring(math.floor((plrPP.Position - Map.KitsuneIsland.WorldPivot.p).Magnitude / 3))
- end
- end
- end
- end)
- while task.wait() do
- if Map:FindFirstChild("KitsuneIsland") then
- KILabel:SetTitle("Kitsune Island : Spawned | Distance : " .. Distance)
- else
- KILabel:SetTitle("Kitsune Island : not Spawn")
- end
- end
- end)
- AutoSea:AddSection({"Sea"})
- AutoSea:AddToggle({Name = "Auto Farm Sea",Callback = function(Value)
- getgenv().AutoFarmSea = Value;AutoFarmSea()
- end})
- AutoSea:AddButton({Name = "Buy New Boat",Callback = function()
- BuyNewBoat()
- end})
- AutoSea:AddSection({"Material"})
- AutoSea:AddToggle({"Auto Wood Planks", false, function(Value)
- getgenv().AutoWoodPlanks = Value
- task.spawn(function()
- local Map = workspace:WaitForChild("Map", 9e9)
- local BoatCastle = Map:WaitForChild("Boat Castle", 9e9)
- local function TreeModel()
- for _,Model in pairs(BoatCastle["IslandModel"]:GetChildren()) do
- if Model.Name == "Model" and Model:FindFirstChild("Tree") then
- return Model
- end
- end
- end
- local function GetTree()
- local Tree = TreeModel()
- if Tree then
- local Nearest = math.huge
- local selected
- for _,tree in pairs(Tree:GetChildren()) do
- local plrPP = Player.Character and Player.Character.PrimaryPart
- if tree and tree.PrimaryPart and tree.PrimaryPart.Anchored then
- if plrPP and (plrPP.Position - tree.PrimaryPart.Position).Magnitude < Nearest then
- Nearest = (plrPP.Position - tree.PrimaryPart.Position).Magnitude
- selected = tree
- end
- end
- end
- return selected
- end
- end
- local RandomEquip = ""
- task.spawn(function()
- while getgenv().AutoWoodPlanks do
- if VerifyToolTip("Melee") then
- RandomEquip = "Melee"task.wait(2)
- end
- if VerifyToolTip("Blox Fruit") then
- RandomEquip = "Blox Fruit"task.wait(3)
- end
- if VerifyToolTip("Sword") then
- RandomEquip = "Sword"task.wait(2)
- end
- if VerifyToolTip("Gun") then
- RandomEquip = "Gun"task.wait(2)
- end
- end
- end)
- while getgenv().AutoWoodPlanks do task.wait()
- local Tree = GetTree()EquipToolTip(RandomEquip)
- if Tree and Tree.PrimaryPart then
- PlayerTP(Tree.PrimaryPart.CFrame)
- local plrPP = Player.Character and Player.Character.PrimaryPart
- if plrPP and (plrPP.Position - Tree.PrimaryPart.Position).Magnitude < 10 then
- if getgenv().SeaSkillZ then
- KeyboardPress("Z")
- end
- if getgenv().SeaSkillX then
- KeyboardPress("X")
- end
- if getgenv().SeaSkillC then
- KeyboardPress("C")
- end
- if getgenv().SeaSkillV then
- KeyboardPress("V")
- end
- if getgenv().SeaSkillF then
- KeyboardPress("F")
- end
- if getgenv().SeaAimBotSkill then
- AimBotPart(Tree.PrimaryPart)
- end
- end
- end
- end
- end)
- end})
- AutoSea:AddSection({"Panic Mode"})
- AutoSea:AddSlider({Name = "Select Health",Min = 20,Max = 70,Default = 25,Callback = function(Value)
- getgenv().HealthPanic = Value
- end})
- AutoSea:AddToggle({"Panic Mode", true, function(Value)
- getgenv().PanicMode = Value
- end, "Sea/PanicMode"})
- AutoSea:AddSection({"Farm Select"})
- AutoSea:AddParagraph({"Fish"})
- AutoSea:AddToggle({Name = "Terrorshark", Flag = "Sea/TerrorShark", Default = true,Callback = function(Value)
- getgenv().Terrorshark = Value
- end})
- AutoSea:AddToggle({Name = "Piranha", Flag = "Sea/Piranha", Default = true,Callback = function(Value)
- getgenv().Piranha = Value
- end})
- AutoSea:AddToggle({Name = "Fish Crew Member", Flag = "Sea/FishCrewMember", Default = true,Callback = function(Value)
- getgenv().FishCrewMember = Value
- end})
- AutoSea:AddToggle({Name = "Shark", Flag = "Sea/Shark", Default = true,Callback = function(Value)
- getgenv().Shark = Value
- end})
- AutoSea:AddParagraph({"Boats"})
- AutoSea:AddToggle({Name = "Pirate Brigade", Flag = "Sea/PirateBrigade", Default = true,Callback = function(Value)
- getgenv().PirateBrigade = Value
- end})
- AutoSea:AddToggle({Name = "Pirate Grand Brigade", Flag = "Sea/PirateGrandBrigade", Default = true,Callback = function(Value)
- getgenv().PirateGrandBrigade = Value
- end})
- AutoSea:AddToggle({Name = "Fish Boat", Flag = "Sea/FishBoat", Default = true,Callback = function(Value)
- getgenv().FishBoat = Value
- end})
- --[[AddTextLabel(AutoSea, {"Sea Beast"})
- AutoSea:AddToggle({Name = "Sea Beast",Default = true,Callback = function(Value)
- getgenv().SeaBeast = Value
- end})
- AutoSea:AddToggle({Name = "Triple Sea Beast",Default = true,Callback = function(Value)
- getgenv().SeaBeastTriple = Value
- end})]]
- AutoSea:AddSection({"Skill"})
- AutoSea:AddToggle({Name = "AimBot Skill Enemie", Flag = "Mastery/Aimbot", Default = true,Callback = function(Value)
- getgenv().SeaAimBotSkill = Value
- end})
- AutoSea:AddToggle({Name = "Skill Z", Flag = "Mastery/Z", Default = true,Callback = function(Value)
- getgenv().SeaSkillZ = Value
- end})
- AutoSea:AddToggle({Name = "Skill X", Flag = "Mastery/X", Default = true,Callback = function(Value)
- getgenv().SeaSkillX = Value
- end})
- AutoSea:AddToggle({Name = "Skill C", Flag = "Mastery/C", Default = true,Callback = function(Value)
- getgenv().SeaSkillC = Value
- end})
- AutoSea:AddToggle({Name = "Skill V", Flag = "Mastery/V", Default = true,Callback = function(Value)
- getgenv().SeaSkillV = Value
- end})
- AutoSea:AddToggle({Name = "Skill F", Flag = "Mastery/F", Callback = function(Value)
- getgenv().SeaSkillF = Value
- end})
- AutoSea:AddSection({"NPCs"})
- AutoSea:AddToggle({Name = "Teleport To Shark Hunter",Callback = function(Value)
- getgenv().NPCtween = Value
- task.spawn(function()
- while getgenv().NPCtween do task.wait()
- PlayerTP(CFrame.new(-16526, 108, 752))
- end
- end)
- end})
- AutoSea:AddToggle({Name = "Teleport To Beast Hunter",Callback = function(Value)
- getgenv().NPCtween = Value
- task.spawn(function()
- while getgenv().NPCtween do task.wait()
- PlayerTP(CFrame.new(-16281, 73, 263))
- end
- end)
- end})
- AutoSea:AddToggle({Name = "Teleport To Spy",Callback = function(Value)
- getgenv().NPCtween = Value
- task.spawn(function()
- while getgenv().NPCtween do task.wait()
- PlayerTP(CFrame.new(-16471, 528, 539))
- end
- end)
- end})
- AutoSea:AddSection({"Configs"})
- AutoSea:AddDropdown({
- Name = "Tween Sea Level",
- Options = {"1", "2", "3", "4", "5", "6", "inf"},
- Default = {"6"},
- Flag = "Sea/SeaLevel",
- Callback = function(Value)
- getgenv().SeaLevelTP = Value
- end
- })
- AutoSea:AddSlider({
- Name = "Boat Tween Speed",
- Min = 100,
- Max = 300,
- Increase = 10,
- Default = 250,
- Flag = "Sea/BoatSpeed",
- Callback = function(Value)
- getgenv().SeaBoatSpeed = Value
- end
- })
- end
- if Sea3 and IsOwner then
- local MirageTab = Window:MakeTab({"Race V4", ""})
- MirageTab:AddToggle({"Auto Pull Lever", false, function(Value)
- end})
- MirageTab:AddToggle({"Auto Stone Puzzle", false, function(Value)
- end})
- MirageTab:AddSection({"Auto Mirage"})
- MirageTab:AddToggle({"Auto Find Mirage", false, function(Value)
- end})
- MirageTab:AddToggle({"Auto Gear Puzzle", false, function(Value)
- getgenv().AutoMiragePuzzle = Value
- local function GetGear()
- end
- local function LookToMoon()
- local MoonDirection = Lighting:GetMoonDirection()
- local LookToPos = Camera.CFrame.p + moonDir * 100
- Camera.CFrame = CFrame.lookAt(Camera.CFrame.p, LookToPos0)
- end
- local Connection = RunService.Heartbeat:Connect(LookToMoon)
- while getgenv().AutoMiragePuzzle do task.wait()end
- if Connection then
- Connection:Disconnect()
- end
- end})
- MirageTab:AddSection({"Auto Race"})
- MirageTab:AddToggle({"Auto Finish Trial", false, function(Value)
- getgenv().AutoFinishTrial = Value
- task.spawn(function()
- local PlayerRace
- task.spawn(function()
- while getgenv().AutoFinishTrial do task.wait()
- PlayerRace = Player.Data.Race.Value
- end
- end)
- while getgenv().AutoFinishTrial do task.wait()
- if PlayerRace and typeof(PlayerRace) == "string" then
- if PlayerRace == "Cyborg" then
- PlayerTP(CFrame.new(28654, 14898, -30))
- elseif PlayerRace == "Ghoul" then
- KillAura()
- elseif PlayerRace == "Human" then
- KillAura()
- elseif PlayerRace == "Mink" then
- for _,part in pairs(workspace:GetDescendants()) do
- if part.Name == "StartPoint" then
- PlayerTP(part.CFrame)
- end
- end
- elseif PlayerRace == "Skypiea" then
- pcall(function()
- for _,part in pairs(workspace.Map.SkyTrial.Model:GetDescendants()) do
- if part.Name == "snowisland_Cylinder.081" then
- PlayerTP(part.CFrame)
- end
- end
- end)
- end
- end
- end
- end)
- end})
- end
- local QuestsTabs = Window:MakeTab({"Quests/Items", "Swords"})
- local FruitAndRaid = Window:MakeTab({"Fruit/Raid", "Cherry"})
- --[[local Informacoes = Window:MakeTab({"Info", "Search"})
- Informacoes:AddSection({"Player"})
- local Nerd = Informacoes:AddParagraph({"Nerd < Accessories Info >"})
- task.spawn(function()
- while task.wait() do
- Nerd:SetDesc(FireRemote("Nerd"))
- end
- end)]]
- if PlayerLevel.Value < MaxLavel then
- local StatsTab = Window:MakeTab({"Stats", "signal"})
- local PointsSlider, Melee, Defense, Sword, Gun, DemonFruit = 1
- local function AutoStats()
- local function AddStats(Stats)
- if Player.Data.Points.Value >= 1 then
- local Points = math.clamp(PointsSlider, 1, Player.Data.Points.Value)
- FireRemote("AddPoint", Stats, Points)
- end
- end
- while getgenv().AutoStats do task.wait()
- if Melee then
- AddStats("Melee")
- end
- if Defense then
- AddStats("Defense")
- end
- if Sword then
- AddStats("Sword")
- end
- if Gun then
- AddStats("Gun")
- end
- if DemonFruit then
- AddStats("Demon Fruit")
- end
- end
- end
- StatsTab:AddToggle({
- Name = "Auto Stats",
- Flag = "Stats/AutoStats",
- Callback = function(Value)
- getgenv().AutoStats = Value
- AutoStats()
- end
- })
- StatsTab:AddSlider({
- Name = "Select Points",
- Flag = "Stats/SelectPoints",
- Min = 1,
- Max = 100,
- Increase = 1,
- Default = 1,
- Callback = function(Value)
- PointsSlider = Value
- end
- })
- StatsTab:AddSection({"Select Stats"})
- StatsTab:AddToggle({Name = "Melee", Flag = "Stats/SelectMelee", Callback = function(Value)
- Melee = Value
- end})
- StatsTab:AddToggle({Name = "Defense", Flag = "Stats/SelectDefense", Callback = function(Value)
- Defense = Value
- end})
- StatsTab:AddToggle({Name = "Sword", Flag = "Stats/SelectSword", Callback = function(Value)
- Sword = Value
- end})
- StatsTab:AddToggle({Name = "Gun", Flag = "Stats/SelectGun", Callback = function(Value)
- Gun = Value
- end})
- StatsTab:AddToggle({Name = "Demon Fruit", Flag = "Stats/SelectDemonFruit", Callback = function(Value)
- DemonFruit = Value
- end})
- end
- local Teleport = Window:MakeTab({"Teleport", "Locate"})
- local Visual = Window:MakeTab({"Visual", "User"})
- local Shop = Window:MakeTab({"Shop", "ShoppingCart"})
- local Misc = Window:MakeTab({"Misc", "Settings"})
- MainFarm:AddDropdown({
- Name = "Farm Tool",
- Options = {"Melee", "Sword", "Blox Fruit"},
- Default = {"Melee"},
- Flag = "Main/FarmTool",
- Callback = function(Value)
- getgenv().FarmTool = Value
- end
- })
- if PlayerLevel.Value >= MaxLavel and Sea3 then
- MainFarm:AddToggle({
- Name = "Start Multi Farm < BETA >",
- Callback = function(Value)
- table.foreach(AFKOptions, function(_,Val)
- task.spawn(function()
- Val:Set(Value)
- end)
- end)
- end
- })
- end
- MainFarm:AddSection({"Farm"})
- MainFarm:AddToggle({"Auto Farm Level", false, function(Value)
- getgenv().AutoFarm_Level = Value;AutoFarm_Level()
- end, Description = "Lavel Farm"})
- MainFarm:AddToggle({"Auto Farm Nearest", false, function(Value)
- getgenv().AutoFarmNearest = Value;AutoFarmNearest()
- end})
- if Sea3 then
- table.insert(AFKOptions, MainFarm:AddToggle({"Auto Pirates Sea", false, function(Value)
- getgenv().AutoPiratesSea = Value;AutoPiratesSea()
- end}))
- elseif Sea2 then
- MainFarm:AddToggle({"Auto Factory", false, function(Value)
- getgenv().AutoFactory = Value;AutoFactory()
- end})
- end
- --[[MainFarm:AddSection({"Christmas"})
- local TimeLabel = MainFarm:AddLabel({"Text", "Time for next gift : nil"})
- task.spawn(function()
- local Counter = workspace:WaitForChild("Countdown", 9e9)
- local SurfaceGui = Counter:WaitForChild("SurfaceGui", 9e9)
- local TextLabel = SurfaceGui:WaitForChild("TextLabel", 9e9)
- while task.wait() do
- TimeLabel:SetTitle("Time to Next gift : " .. TextLabel.Text)
- if TextLabel.Text ~= "STARTING!" then
- local TimerL, Timer = TextLabel.Text:split(":"), 0
- if tonumber(TimerL[2]) >= 1 then
- Timer = tonumber(TimerL[2]) * 60
- end
- Timer = Timer + tonumber(TimerL[3])
- getgenv().TimeToGift = Timer
- else
- getgenv().TimeToGift = 0
- end
- end
- end)
- if PlayerLevel.Value >= MaxLavel and Sea3 then
- MainFarm:AddToggle({"Auto Farm Candy", false, function(Value)
- getgenv().AutoCandy = Value
- task.spawn(function()
- local Enemies1 = workspace:WaitForChild("Enemies", 9e9)
- local Enemies2 = ReplicatedStorage
- local function GetProxyNPC()
- local Distance = math.huge
- local NPC = nil
- local plrChar = Player and Player.Character and Player.Character.PrimaryPart
- for _,npc in pairs(Enemies1:GetChildren()) do
- if npc.Name == "Isle Champion" or npc.Name == "Sun-kissed Warrior" or npc.Name == "Island Boy" or npc.Name == "Isle Outlaw" then
- if plrChar and npc and npc:FindFirstChild("HumanoidRootPart") and (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude <= Distance then
- Distance = (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude
- NPC = npc
- end
- end
- end
- for _,npc in pairs(Enemies2:GetChildren()) do
- if npc.Name == "Isle Champion" or npc.Name == "Sun-kissed Warrior" or npc.Name == "Island Boy" or npc.Name == "Isle Outlaw" then
- if plrChar and npc and npc:FindFirstChild("HumanoidRootPart") and (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude <= Distance then
- Distance = (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude
- NPC = npc
- end
- end
- end
- return NPC
- end
- while getgenv().AutoCandy do task.wait()
- if Configure("Candy") then
- else
- local Enemie = GetProxyNPC()
- if Enemie then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()EquipTool()BringNPC(Enemie, true)end)
- end
- end
- end
- end)
- end})
- end
- MainFarm:AddToggle({"Auto Gift", false, function(Value)
- getgenv().AutoGift = Value
- task.spawn(function()
- local function GetGift()
- for _,part in pairs(workspace["_WorldOrigin"]:GetChildren()) do
- if part.Name == "Present" then
- if part:FindFirstChild("Box") and part.Box:FindFirstChild("ProximityPrompt") then
- return part, part.Box.ProximityPrompt
- end
- end
- end
- end
- while getgenv().AutoGift do task.wait()
- local Gift, Prompt = GetGift()
- if Gift and Gift.PrimaryPart then
- PlayerTP(Gift.PrimaryPart.CFrame)
- if Prompt then
- fireproximityprompt(Prompt)
- end
- elseif getgenv().TimeToGift < 90 then
- if Sea3 then
- PlayerTP(CFrame.new(-1076, 14, -14437))
- elseif Sea2 then
- PlayerTP(CFrame.new(-5219, 15, 1532))
- elseif Sea1 then
- PlayerTP(CFrame.new(1007, 15, -3805))
- end
- end
- end
- end)
- end})]]
- if Sea3 then
- MainFarm:AddSection({"Bone"})
- table.insert(AFKOptions, MainFarm:AddToggle({
- Name = "Auto Farm Bone",
- Callback = function(Value)
- getgenv().AutoFarmBone = Value
- AutoFarmBone()
- end
- }))
- table.insert(AFKOptions, MainFarm:AddToggle({
- Name = "Auto Hallow Scythe",
- Callback = function(Value)
- getgenv().AutoSoulReaper = Value
- AutoSoulReaper()
- end
- }))
- table.insert(AFKOptions, MainFarm:AddToggle({
- Name = "Auto Trade Bone",
- Callback = function(Value)
- getgenv().AutoTradeBone = Value
- while getgenv().AutoTradeBone do task.wait()
- FireRemote("Bones", "Buy", 1, 1)
- end
- end
- }))
- elseif Sea2 then
- MainFarm:AddSection({"Ectoplasm"})
- MainFarm:AddToggle({
- Name = "Auto Farm Ectoplasm",
- Callback = function(Value)
- getgenv().AutoFarmEctoplasm = Value
- AutoFarmEctoplasm()
- end
- })
- end
- MainFarm:AddSection({"Chest"})
- MainFarm:AddToggle({
- Name = "Auto Chest < Tween >",
- Callback = function(Value)
- getgenv().AutoChestTween = Value
- AutoChestTween()
- end
- })
- MainFarm:AddToggle({
- Name = "Auto Chest < Bypass >",
- Callback = function(Value)
- getgenv().AutoChestBypass = Value
- AutoChestBypass()
- end
- })
- MainFarm:AddSection({"Bosses"})
- MainFarm:AddButton({
- Name = "Update Boss List",
- Callback = function()
- pcall(function()UpdateBossList()end)
- end
- })
- local BossList = MainFarm:AddDropdown({
- Name = "Boss List",
- Callback = function(Value)
- getgenv().BossSelected = Value
- end
- })
- function UpdateBossList()
- local NewOptions = {}
- for ___,NameBoss in pairs(BossListT) do
- if VerifyNPC(NameBoss) then
- table.insert(NewOptions, NameBoss)
- end
- end
- BossList:Set(NewOptions, true)
- end
- UpdateBossList()
- MainFarm:AddToggle({
- Name = "Auto Farm Boss Selected",
- Callback = function(Value)
- getgenv().AutoFarmBossSelected = Value
- AutoFarmBossSelected()
- end
- })
- MainFarm:AddToggle({
- Name = "Auto Farm All Boss",
- Callback = function(Value)
- getgenv().KillAllBosses = Value
- KillAllBosses()
- end
- })
- MainFarm:AddToggle({
- Name = "Take Quest",
- Default = true,
- Callback = function(Value)
- getgenv().TakeQuestBoss = Value
- end
- })
- MainFarm:AddButton({
- Name = "Server HOP",
- Callback = function()
- ServerHop()
- end
- })
- MainFarm:AddSection({"Material"})
- local MaterialList = {}
- if Sea1 then
- MaterialList = {
- "Angel Wings",
- "Leather + Scrap Metal",
- "Magma Ore",
- "Fish Tail"
- }
- elseif Sea2 then
- MaterialList = {
- "Leather + Scrap Metal",
- "Magma Ore",
- "Mystic Droplet",
- "Radiactive Material",
- "Vampire Fang"
- }
- elseif Sea3 then
- MaterialList = {
- "Leather + Scrap Metal",
- "Fish Tail",
- "Gunpowder",
- "Mini Tusk",
- "Conjured Cocoa",
- "Dragon Scale"
- }
- end
- MainFarm:AddDropdown({
- Name = "Material List",
- Options = MaterialList,
- Flag = "Material/Selected",
- Callback = function(Value)
- getgenv().MaterialSelected = Value
- end
- })
- MainFarm:AddToggle({
- Name = "Auto Farm Material",
- Callback = function(Value)
- getgenv().AutoFarmMaterial = Value
- AutoFarmMaterial()
- end
- })
- MainFarm:AddSection({"Mastery"})
- MainFarm:AddSlider({
- Name = "Select Health",
- Min = 10,
- Max = 100,
- Default = 25,
- Callback = function(Value)
- getgenv().HealthSkill = Value
- end
- })
- MainFarm:AddDropdown({
- Name = "Select Tool",
- Options = {"Blox Fruit"},
- Default = {"Blox Fruit"},
- Callback = function(Value)
- getgenv().ToolMastery = Value
- end
- })
- MainFarm:AddToggle({
- Name = "Auto Farm Mastery",
- Callback = function(Value)
- getgenv().AutoFarmMastery = Value
- AutoFarmMastery()
- end
- })
- MainFarm:AddSection({"Skill"})
- MainFarm:AddToggle({
- Name = "AimBot Skill Enemie",
- Flag = "Sea/Aimbot",
- Default = true,
- Callback = function(Value)
- getgenv().AimBotSkill = Value
- end
- })
- MainFarm:AddToggle({
- Name = "Skill Z",
- Flag = "Sea/Z",
- Default = true,
- Callback = function(Value)
- getgenv().SkillZ = Value
- end
- })
- MainFarm:AddToggle({
- Name = "Skill X",
- Flag = "Sea/X",
- Default = true,
- Callback = function(Value)
- getgenv().SkillX = Value
- end
- })
- MainFarm:AddToggle({
- Name = "Skill C",
- Flag = "Sea/C",
- Default = true,
- Callback = function(Value)
- getgenv().SkillC = Value
- end
- })
- MainFarm:AddToggle({
- Name = "Skill V",
- Flag = "Sea/V",
- Default = true,
- Callback = function(Value)
- getgenv().SkillV = Value
- end
- })
- MainFarm:AddToggle({
- Name = "Skill F",
- Flag = "Sea/F",
- Callback = function(Value)
- getgenv().SkillF = Value
- end
- })
- FruitAndRaid:AddSection({"Fruits"})
- local Fruit_BlackList = {}
- FruitAndRaid:AddToggle({
- Name = "Auto Store Fruits",
- Flag = "Fruits/AutoStore",
- Callback = function(Value)
- getgenv().AutoStoreFruits = Value
- task.spawn(function()
- local Remote = ReplicatedStorage:WaitForChild("Remotes", 9e9):WaitForChild("CommF_", 9e9)
- while getgenv().AutoStoreFruits do task.wait()
- local plrBag = Player.Backpack
- local plrChar = Player.Character
- if plrChar then
- for _,Fruit in pairs(plrChar:GetChildren()) do
- if not table.find(Fruit_BlackList, Fruit.Name) and Fruit:IsA("Tool") and Fruit:FindFirstChild("Fruit") then
- if Remote:InvokeServer("StoreFruit", Get_Fruit(Fruit.Name), Fruit) ~= true then
- table.insert(Fruit_BlackList, Fruit.Name)
- end
- end
- end
- end
- for _,Fruit in pairs(plrBag:GetChildren()) do
- if not table.find(Fruit_BlackList, Fruit.Name) and Fruit:IsA("Tool") and Fruit:FindFirstChild("Fruit") then
- if Remote:InvokeServer("StoreFruit", Get_Fruit(Fruit.Name), Fruit) ~= true then
- table.insert(Fruit_BlackList, Fruit.Name)
- end
- end
- end
- end
- end)
- end
- })
- table.insert(AFKOptions, FruitAndRaid:AddToggle({
- Name = "Teleport to Fruits",
- Flag = "Fruits/Teleport",
- Callback = function(Value)
- getgenv().TeleportToFruit = Value
- task.spawn(function()
- while getgenv().TeleportToFruit do task.wait()
- if Configure("Fruit") then getgenv().TeleportingToFruit = false
- else
- local Fruit = FruitFind()
- if Fruit then
- PlayerTP(Fruit.CFrame)
- getgenv().TeleportingToFruit = true
- else
- getgenv().TeleportingToFruit = false
- end
- end
- end
- end)
- end
- }))
- FruitAndRaid:AddToggle({
- Name = "Auto Random Fruit",
- Flag = "Fruits/AutoRandom",
- Callback = function(Value)
- getgenv().AutoRandomFruit = Value
- task.spawn(function()
- while getgenv().AutoRandomFruit do task.wait(1)
- FireRemote("Cousin", "Buy")
- end
- end)
- end
- })
- FruitAndRaid:AddSection({"Raid"})
- if Sea1 then FruitAndRaid:AddParagraph({"Only on Sea 2 and 3"})
- elseif Sea2 or Sea3 then
- Raids_Chip = {}
- local Raids = require(ReplicatedStorage.Raids)
- table.foreach(Raids.advancedRaids, function(a, b)table.insert(Raids_Chip, b)end)
- table.foreach(Raids.raids, function(a, b)table.insert(Raids_Chip, b)end)
- FruitAndRaid:AddDropdown({
- Name = "Select Raid",
- Options = Raids_Chip,
- Flag = "Raid/SelectedChip",
- Callback = function(Value)
- getgenv().SelectRaidChip = Value
- end
- })
- FruitAndRaid:AddToggle({
- Name = "Auto Farm Raid",
- Callback = function(Value)
- getgenv().AutoFarmRaid = Value
- task.spawn(function()
- local Islands = workspace:WaitForChild("_WorldOrigin", 9e9):WaitForChild("Locations", 9e9)
- local function GetIsland(Island)
- local plrChar = Player and Player.Character
- local plrPP = plrChar and plrChar.PrimaryPart
- for _,island in pairs(Islands:GetChildren()) do
- if island and island.Name == Island and plrPP and (island.Position - plrPP.Position).Magnitude < 3000 then
- return island
- end
- end
- end
- task.spawn(function()
- while getgenv().AutoFarmRaid do task.wait(0.5)
- if Configure("Raid") then
- else
- FireRemote("Awakener", "Check")FireRemote("Awakener", "Awaken")
- end
- end
- end)
- task.spawn(function()
- while getgenv().AutoFarmRaid do task.wait(0.5)
- if getgenv().SelectRaidChip == "Rumble" then
- FireRemote("ThunderGodTalk", true)
- FireRemote("ThunderGodTalk")
- end
- end
- end)
- task.spawn(function()
- while getgenv().AutoFarmRaid do task.wait()
- if Configure("Raid") then
- getgenv().FarmingRaid = false
- else
- if Player.PlayerGui.Main.Timer.Visible then EquipTool()
- local Island1 = GetIsland("Island 1")
- local Island2 = GetIsland("Island 2")
- local Island3 = GetIsland("Island 3")
- local Island4 = GetIsland("Island 4")
- local Island5 = GetIsland("Island 5")
- if Island5 then
- getgenv().FarmingRaid = true
- PlayerTP(Island5.CFrame + Vector3.new(0, 70, 0))
- elseif Island4 then
- getgenv().FarmingRaid = true
- PlayerTP(Island4.CFrame + Vector3.new(0, 70, 0))
- elseif Island3 then
- getgenv().FarmingRaid = true
- PlayerTP(Island3.CFrame + Vector3.new(0, 70, 0))
- elseif Island2 then
- getgenv().FarmingRaid = true
- PlayerTP(Island2.CFrame + Vector3.new(0, 70, 0))
- elseif Island1 then
- getgenv().FarmingRaid = true
- PlayerTP(Island1.CFrame + Vector3.new(0, 70, 0))
- else
- getgenv().FarmingRaid = false
- end
- else
- getgenv().FarmingRaid = false
- end
- end
- end
- end)
- while getgenv().AutoFarmRaid do task.wait()
- if Configure("Raid") then
- else
- if not Player.PlayerGui.Main.Timer.Visible and VerifyTool("Special Microchip") then
- if not GetIsland("Island 1")
- and not GetIsland("Island 2")
- and not GetIsland("Island 3")
- and not GetIsland("Island 4")
- and not GetIsland("Island 5") then
- pcall(function()
- if Sea2 then
- fireclickdetector(workspace.Map.CircleIsland.RaidSummon2.Button.Main.ClickDetector)
- repeat task.wait()until GetIsland("Island 1")task.wait(1)
- elseif Sea3 then
- fireclickdetector(workspace.Map["Boat Castle"].RaidSummon2.Button.Main.ClickDetector)
- repeat task.wait()until GetIsland("Island 1")task.wait(1)
- end
- end)
- end
- end
- end
- end
- end)
- getgenv().AutoKillAura = Value
- AutoKillAura()
- end
- })
- FruitAndRaid:AddToggle({"Auto Buy Chip", false, function(Value)
- getgenv().AutoBuyChip = Value
- task.spawn(function()
- while getgenv().AutoBuyChip do task.wait()
- if not VerifyTool("Special Microchip") then
- FireRemote("RaidsNpc", "Select", getgenv().SelectRaidChip)task.wait(1)
- end
- end
- end)
- end})
- end
- if Sea1 then
- QuestsTabs:AddSection({"Second Sea"})
- QuestsTabs:AddToggle({
- Name = "Auto Second Sea",
- Callback = function(Value)
- getgenv().AutoSecondSea = Value
- AutoSecondSea()
- end
- })
- QuestsTabs:AddSection({"Saber"})
- QuestsTabs:AddToggle({
- Name = "Auto Unlock Saber < Level +200 >",
- Callback = function(Value)
- getgenv().AutoUnlockSaber = Value
- AutoUnlockSaber()
- end
- })
- QuestsTabs:AddSection({"God Boss"})
- QuestsTabs:AddToggle({
- Name = "Auto Pole V1",
- Callback = function(Value)
- getgenv().AutoEnelBossPole = Value
- AutoEnelBossPole()
- end
- })
- QuestsTabs:AddSection({"The Saw"})
- QuestsTabs:AddToggle({
- Name = "Auto Saw Sword",
- Callback = function(Value)
- getgenv().AutoSawBoss = Value
- AutoSawBoss()
- end
- })
- elseif Sea2 then
- QuestsTabs:AddSection({"Third Sea"})
- QuestsTabs:AddToggle({
- Name = "Auto Third Sea",
- Callback = function(Value)
- getgenv().AutoThirdSea = Value
- AutoThirdSea()
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto Kill Don Swan",
- Callback = function(Value)
- getgenv().AutoKillDonSwan = Value
- AutoKillDonSwan()
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto Don Swan Hop",
- Callback = function(Value)
- getgenv().AutoDonSwanHop = Value
- end
- })
- QuestsTabs:AddSection({"Bartilo Quest"})
- QuestsTabs:AddToggle({
- Name = "Auto Bartilo Quest",
- Callback = function(Value)
- getgenv().AutoBartiloQuest = Value
- AutoBartiloQuest()
- end
- })
- QuestsTabs:AddSection({"Rengoku"})
- QuestsTabs:AddToggle({
- Name = "Auto Rengoku",
- Callback = function(Value)
- getgenv().AutoRengoku = Value
- AutoRengoku()
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto Rengoku Hop",
- Callback = function(Value)
- getgenv().AutoRengokuHop = Value
- end
- })
- QuestsTabs:AddSection({"Legendary Sword"})
- QuestsTabs:AddToggle({"Auto Buy Legendary Sword", false, function(Value)
- getgenv().AutoLegendarySword = Value
- task.spawn(function()
- while getgenv().AutoLegendarySword do task.wait(0.5)
- FireRemote("LegendarySwordDealer", "1")
- FireRemote("LegendarySwordDealer", "2")
- FireRemote("LegendarySwordDealer", "3")
- end
- end)
- end, "Buy/LegendarySword",})
- QuestsTabs:AddToggle({
- Name = "Auto Buy True Triple Katana",
- Flag = "Buy/TTK",
- Callback = function(Value)
- getgenv().AutoTTK = Value
- task.spawn(function()
- while getgenv().AutoTTK do task.wait()
- FireRemote("MysteriousMan", "1")
- FireRemote("MysteriousMan", "2")
- end
- end)
- end
- })
- QuestsTabs:AddSection({"Race"})
- QuestsTabs:AddToggle({
- Name = "Auto Evo Race V2",
- Callback = function(Value)
- getgenv().AutoRaceV2 = Value
- AutoRaceV2()
- end
- })
- QuestsTabs:AddSection({"Cursed Captain"})
- QuestsTabs:AddToggle({
- Name = "Auto Cursed Captain",
- Callback = function(Value)
- getgenv().AutoCursedCaptain = Value
- AutoCursedCaptain()
- end
- })
- QuestsTabs:AddSection({"Dark Beard"})
- QuestsTabs:AddToggle({
- Name = "Auto Dark Beard",
- Callback = function(Value)
- getgenv().AutoDarkbeard = Value
- AutoDarkbeard()
- end
- })
- QuestsTabs:AddSection({"Law"})
- QuestsTabs:AddToggle({
- Name = "Auto Buy Law Chip",
- Callback = function(Value)
- getgenv().AutoBuyLawChip = Value
- task.spawn(function()
- while getgenv().AutoBuyLawChip do task.wait()
- if not VerifyNPC("Order") and not VerifyTool("Microchip") then
- FireRemote("BlackbeardReward", "Microchip", "2")
- end
- end
- end)
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto Start Law Raid",
- Callback = function(Value)
- getgenv().AutoStartLawRaid = Value
- task.spawn(function()
- while getgenv().AutoStartLawRaid do task.wait()
- if not VerifyNPC("Order") and VerifyTool("Microchip") then
- pcall(function()
- fireclickdetector(workspace.Map.CircleIsland.RaidSummon.Button.Main.ClickDetector)
- end)
- end
- end
- end)
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto Kill Law Boss",
- Callback = function(Value)
- getgenv().AutoKillLawBoss = Value
- AutoKillLawBoss()
- end
- })
- elseif Sea3 then
- QuestsTabs:AddSection({"Elite Hunter"})
- local LabelElite = QuestsTabs:AddParagraph({"Elite Stats : not Spawn"})
- local LabelElit3 = QuestsTabs:AddParagraph({"Elite Hunter progress : 0"})
- task.spawn(function()
- while task.wait() do
- if VerifyNPC("Urban") or VerifyNPC("Deandre") or VerifyNPC("Diablo") then
- LabelElite:SetTitle("Elite Stats : Spawned")
- else
- LabelElite:SetTitle("Elite Stats : not Spawn")
- end
- end
- end)
- if not IsOwner then
- task.spawn(function()
- while task.wait(1) do
- LabelElit3:SetTitle("Elite Hunter progress : " .. FireRemote("EliteHunter", "Progress"))
- end
- end)
- end
- table.insert(AFKOptions, QuestsTabs:AddToggle({
- Name = "Auto Elite Hunter",
- Callback = function(Value)
- getgenv().AutoEliteHunter = Value
- AutoEliteHunter()
- end
- }))
- table.insert(AFKOptions, QuestsTabs:AddToggle({
- Name = "Auto Collect Yama < Need 30 >",
- Flag = "Collect/Yama",
- Callback = function(Value)
- getgenv().AutoCollectYama = Value
- task.spawn(function()
- while getgenv().AutoCollectYama do task.wait()
- pcall(function()
- if FireRemote("EliteHunter", "Progress") >= 30 then
- fireclickdetector(workspace.Map.Waterfall.SealedKatana.Handle.ClickDetector)
- end
- end)
- end
- end)
- end
- }))
- QuestsTabs:AddToggle({
- Name = "Auto Elite Hunter Hop",
- Callback = function(Value)
- getgenv().AutoEliteHunterHop = Value
- end
- })
- QuestsTabs:AddSection({"Tushita"})
- local LabelRipIndra = QuestsTabs:AddParagraph({"Rip Indra Stats : not Spawn"})
- task.spawn(function()
- while task.wait(0.5) do
- if VerifyNPC("rip_indra True Form") then
- LabelRipIndra:SetTitle("Rip Indra Stats : Spawned")
- else
- LabelRipIndra:SetTitle("Rip Indra Stats : not Spawn")
- end
- end
- end)
- QuestsTabs:AddToggle({
- Name = "Auto Tushita",
- Callback = function(Value)
- getgenv().AutoTushita = Value
- task.spawn(function()
- local Map = workspace:WaitForChild("Map", 9e9)
- local Turtle = Map:WaitForChild("Turtle", 9e9)
- local QuestTorches = Turtle:WaitForChild("QuestTorches", 9e9)
- local Active1 = false
- local Active2 = false
- local Active3 = false
- local Active4 = false
- local Active5 = false
- while getgenv().AutoTushita do task.wait()
- if not Turtle:FindFirstChild("TushitaGate") then
- local Enemie = Enemies:FindFirstChild("Longma")
- if Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()EquipTool()end)
- else
- PlayerTP(CFrame.new(-10218, 333, -9444))
- end
- elseif VerifyNPC("rip_indra True Form") then
- if not VerifyTool("Holy Torch") then
- PlayerTP(CFrame.new(5152, 142, 912))
- else
- local Torch1 = QuestTorches:FindFirstChild("Torch1")
- local Torch2 = QuestTorches:FindFirstChild("Torch2")
- local Torch3 = QuestTorches:FindFirstChild("Torch3")
- local Torch4 = QuestTorches:FindFirstChild("Torch4")
- local Torch5 = QuestTorches:FindFirstChild("Torch5")
- local args1 = Torch1 and Torch1:FindFirstChild("Particles")
- and Torch1.Particles:FindFirstChild("PointLight") and not Torch1.Particles.PointLight.Enabled
- local args2 = Torch2 and Torch2:FindFirstChild("Particles")
- and Torch2.Particles:FindFirstChild("PointLight") and not Torch2.Particles.PointLight.Enabled
- local args3 = Torch3 and Torch3:FindFirstChild("Particles")
- and Torch3.Particles:FindFirstChild("PointLight") and not Torch3.Particles.PointLight.Enabled
- local args4 = Torch4 and Torch4:FindFirstChild("Particles")
- and Torch4.Particles:FindFirstChild("PointLight") and not Torch4.Particles.PointLight.Enabled
- local args5 = Torch5 and Torch5:FindFirstChild("Particles")
- and Torch5.Particles:FindFirstChild("PointLight") and not Torch5.Particles.PointLight.Enabled
- if not Active1 and args1 then
- PlayerTP(Torch1.CFrame)
- elseif not Active2 and args2 then
- PlayerTP(Torch2.CFrame)Active1 = true
- elseif not Active3 and args3 then
- PlayerTP(Torch3.CFrame)Active2 = true
- elseif not Active4 and args4 then
- PlayerTP(Torch4.CFrame)Active3 = true
- elseif not Active5 and args5 then
- PlayerTP(Torch5.CFrame)Active4 = true
- else
- Active5 = true
- end
- end
- else
- if VerifyTool("God's Chalice") then
- EquipToolName("God's Chalice")
- PlayerTP(CFrame.new(-5561, 314, -2663))
- else
- local NPC = "EliteBossVerify"QuestVisible()
- if VerifyQuest("Diablo") then
- NPC = "Diablo"
- elseif VerifyQuest("Deandre") then
- NPC = "Deandre"
- elseif VerifyQuest("Urban") then
- NPC = "Urban"
- else
- task.spawn(function()FireRemote("EliteHunter")end)
- end
- local EliteBoss = GetEnemies({NPC})
- if EliteBoss and EliteBoss:FindFirstChild("HumanoidRootPart") then
- PlayerTP(EliteBoss.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()EquipTool()end)
- elseif not VerifyNPC("Deandre") and not VerifyNPC("Diablo") and not VerifyNPC("Urban") then
- if getgenv().AutoTushitaHop then
- ServerHop()
- end
- end
- end
- end
- end
- end)
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto Tushita Hop",
- Callback = function(Value)
- getgenv().AutoTushitaHop = Value
- end
- })
- QuestsTabs:AddSection({"Cake Prince + Dough King"})
- local CakeLabel = QuestsTabs:AddParagraph({"Stats : 0"})
- if not IsOwner then
- task.spawn(function()
- while task.wait(1) do
- if VerifyNPC("Dough King") then
- CakeLabel:SetTitle("Stats : Spawned | Dough King")
- elseif VerifyNPC("Cake Prince") then
- CakeLabel:SetTitle("Stats : Spawned | Cake Prince")
- else
- local EnemiesCake = FireRemote("CakePrinceSpawner", true)
- CakeLabel:SetTitle("Stats : " .. string.gsub(tostring(EnemiesCake), "%D", ""))
- end
- end
- end)
- end
- local CakePrinceToggle = QuestsTabs:AddToggle({"Auto Cake Prince", false, function(Value)
- getgenv().AutoCakePrince = Value
- AutoCakePrince()
- end})
- local DoughKingToggle = QuestsTabs:AddToggle({"Auto Dough King", false, function(Value)
- getgenv().AutoDoughKing = Value
- AutoDoughKing()
- end})
- CakePrinceToggle:Callback(function()DoughKingToggle:Set(false)end)
- DoughKingToggle:Callback(function()CakePrinceToggle:Set(false)end)
- QuestsTabs:AddSection({"Rip Indra"})
- local ActiveButtonToggle = QuestsTabs:AddToggle({"Auto Active Button Haki Color", false, function(Value)
- getgenv().RipIndraLegendaryHaki = Value
- task.spawn(function()
- while getgenv().RipIndraLegendaryHaki do task.wait()
- local plrChar = Player and Player.Character and Player.Character.PrimaryPart
- if (plrChar.Position - Vector3.new(-5415, 314, -2212)).Magnitude < 5 then
- FireRemote("activateColor", "Pure Red")
- elseif (plrChar.Position - Vector3.new(-4972, 336, -3720)).Magnitude < 5 then
- FireRemote("activateColor", "Snow White")
- elseif (plrChar.Position - Vector3.new(-5420, 1089, -2667)).Magnitude < 5 then
- FireRemote("activateColor", "Winter Sky")
- end
- end
- end)
- task.spawn(function()
- while getgenv().RipIndraLegendaryHaki do task.wait()
- if not getgenv().AutoFarm_Level and not getgenv().AutoFarmBone and not getgenv().AutoCakePrince then
- if GetButton() then
- PlayerTP(GetButton().CFrame)
- elseif not GetButton() and not getgenv().AutoRipIndra then
- PlayerTP(CFrame.new(-5119, 315, -2964))
- end
- end
- end
- end)
- end})
- local RipIndraToggle = QuestsTabs:AddToggle({"Auto Rip Indra", false, function(Value)
- getgenv().AutoRipIndra = Value
- AutoRipIndra()
- end})
- RipIndraToggle:Callback(function()ActiveButtonToggle:Set(false)end)
- ActiveButtonToggle:Callback(function()RipIndraToggle:Set(false)end)
- --[[QuestsTabs:AddSection({"Ken Haki"})
- QuestsTabs:AddToggle({
- Name = "Auto Ken Haki V2",
- Callback = function(Value)
- getgenv().AutoKenV2 = Value
- AutoKenV2()
- end
- })]]
- QuestsTabs:AddSection({"Musketeer Hat"})
- QuestsTabs:AddToggle({
- Name = "Auto Musketeer Hat",
- Callback = function(Value)
- getgenv().AutoMusketeerHat = Value
- AutoMusketeerHat()
- end
- })
- QuestsTabs:AddButton({
- Name = "Server HOP",
- Callback = function()
- ServerHop()
- end
- })
- end
- if Sea2 or Sea3 then
- QuestsTabs:AddSection({"Fighting Style"})
- QuestsTabs:AddToggle({
- Name = "Auto Death Step",
- Callback = function(Value)
- getgenv().AutoDeathStep = Value
- task.spawn(function()
- local MasteryBlackLeg = 0
- local KeyFind = false
- local function GetProxyNPC()
- local Distance = math.huge
- local NPC = nil
- local plrChar = Player and Player.Character and Player.Character.PrimaryPart
- for _,npc in pairs(Enemies:GetChildren()) do
- if npc.Name == "Reborn Skeleton" or npc.Name == "Living Zombie" or npc.Name == "Demonic Soul" or npc.Name == "Posessed Mummy" or npc.Name == "Water Fighter" then
- if plrChar and npc and npc:FindFirstChild("HumanoidRootPart") and (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude <= Distance then
- Distance = (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude
- NPC = npc
- end
- end
- end
- return NPC
- end
- while getgenv().AutoDeathStep do task.wait()
- if VerifyTool("Black Leg") then
- MasteryBlackLeg = GetToolLevel("Black Leg")
- end
- if MasteryBlackLeg >= 400 and Sea3 then
- FireRemote("TravelDressrosa")
- end
- if KeyFind then
- FireRemote("BuyDeathStep")
- end
- if VerifyTool("Death Step") then
- EquipToolName("Death Step")
- elseif MasteryBlackLeg >= 400 then
- local Enemie = Enemies:FindFirstChild("Awakened Ice Admiral")
- if VerifyTool("Library Key") then
- KeyFind = true
- EquipToolName("Library Key")
- PlayerTP(CFrame.new(6373, 293, -6839))
- elseif Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()EquipTool()end)
- else
- PlayerTP(CFrame.new(6473, 297, -6944))
- end
- elseif not VerifyTool("Black Leg") and MasteryBlackLeg < 400 then
- FireRemote("BuyBlackLeg")
- elseif VerifyTool("Black Leg") and MasteryBlackLeg < 400 then
- EquipToolName("Black Leg")
- local Enemie = GetProxyNPC()
- if Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()BringNPC(Enemie)end)
- else
- if Sea3 then
- PlayerTP(CFrame.new(-9513, 164, 5786))
- else
- PlayerTP(CFrame.new(-3350, 282, -10527))
- end
- end
- end
- end
- end)
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto Electric Claw <BETA>",
- Callback = function(Value)
- getgenv().AutoElectricClaw = Value
- task.spawn(function()
- local MasteryElectro = 0
- local MasteryElectricClaw = 0
- local function GetProxyNPC()
- local Distance = math.huge
- local NPC = nil
- local plrChar = Player and Player.Character and Player.Character.PrimaryPart
- for _,npc in pairs(Enemies:GetChildren()) do
- if npc.Name == "Reborn Skeleton" or npc.Name == "Living Zombie" or npc.Name == "Demonic Soul" or npc.Name == "Posessed Mummy" or npc.Name == "Water Fighter" then
- if plrChar and npc and npc:FindFirstChild("HumanoidRootPart") and (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude <= Distance then
- Distance = (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude
- NPC = npc
- end
- end
- end
- return NPC
- end
- while getgenv().AutoElectricClaw do task.wait()
- if VerifyTool("Electro") then
- MasteryElectro = GetToolLevel("Electro")
- elseif VerifyTool("Electric Claw") then
- MasteryElectricClaw = GetToolLevel("Electric Claw")
- end
- if MasteryElectro < 400 then
- if not VerifyTool("Electro") then
- FireRemote("BuyElectro")
- else
- EquipToolName("Electro")
- end
- elseif MasteryElectricClaw < 600 then
- if not VerifyTool("Electric Claw") then
- FireRemote("BuyElectricClaw")
- else
- EquipToolName("Electric Claw")
- end
- end
- local Enemie = GetProxyNPC()
- if Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()BringNPC(Enemie)end)
- else
- if Sea3 then
- PlayerTP(CFrame.new(-9513, 164, 5786))
- else
- PlayerTP(CFrame.new(-3350, 282, -10527))
- end
- end
- end
- end)
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto Sharkman Karate",
- Callback = function(Value)
- getgenv().AutoSharkmanKarate = Value
- task.spawn(function()
- local MasteryFishmanKarate = 0
- local MasterySharkmanKarate = 0
- local SharkmanStats = 0
- task.spawn(function()
- while getgenv().AutoSharkmanKarate do task.wait()
- SharkmanStats = FireRemote("BuySharkmanKarate", true)
- end
- end)
- while getgenv().AutoSharkmanKarate do task.wait()
- if VerifyTool("Fishman Karate") then
- MasteryFishmanKarate = GetToolLevel("Fishman Karate")
- elseif VerifyTool("Sharkman Karate") then
- MasterySharkmanKarate = GetToolLevel("Sharkman Karate")
- end
- if SharkmanStats == 1 then
- FireRemote("BuySharkmanKarate")
- elseif VerifyTool("Sharkman Karate") then
- EquipToolName("Sharkman Karate")
- local Enemie = Enemies:FindFirstChild("Water Fighter")
- if Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()BringNPC(Enemie, true)end)
- else
- TweenNPCSpawn({CFrame.new(-3339, 290, -10412), CFrame.new(-3518, 290, -10419), CFrame.new(-3536, 290, -10607), CFrame.new(-3345, 280, -10667)}, "Water Fighter")
- end
- elseif VerifyTool("Water Key") and MasteryFishmanKarate >= 400 then
- FireRemote("BuySharkmanKarate", true)
- elseif not VerifyTool("Water Key") and MasteryFishmanKarate >= 400 then
- local Enemie = Enemies:FindFirstChild("Water Fighter")
- if Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()EquipTool()BringNPC(Enemie, true)end)
- else
- TweenNPCSpawn({CFrame.new(-3339, 290, -10412), CFrame.new(-3518, 290, -10419), CFrame.new(-3536, 290, -10607), CFrame.new(-3345, 280, -10667)}, "Water Fighter")
- end
- elseif not VerifyTool("Fishman Karate") and MasteryFishmanKarate < 400 then
- FireRemote("BuyFishmanKarate")
- elseif VerifyTool("Fishman Karate") and MasteryFishmanKarate < 400 then
- EquipToolName("Fishman Karate")
- local Enemie = Enemies:FindFirstChild("Water Fighter")
- if Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()BringNPC(Enemie, true)end)
- else
- TweenNPCSpawn({CFrame.new(-3339, 290, -10412), CFrame.new(-3518, 290, -10419), CFrame.new(-3536, 290, -10607),CFrame.new(-3345, 280, -10667)}, "Water Fighter")
- end
- end
- end
- end)
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto Dragon Talon",
- Callback = function(Value)
- getgenv().AutoDragonTalon = Value
- task.spawn(function()
- local MasteryDragonClaw = 0
- local FireEssence = false
- local function GetProxyNPC()
- local Distance = math.huge
- local NPC = nil
- local plrChar = Player and Player.Character and Player.Character.PrimaryPart
- for _,npc in pairs(Enemies:GetChildren()) do
- if npc.Name == "Reborn Skeleton" or npc.Name == "Living Zombie" or npc.Name == "Demonic Soul" or npc.Name == "Posessed Mummy" or npc.Name == "Water Fighter" then
- if plrChar and npc and npc:FindFirstChild("HumanoidRootPart") and (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude <= Distance then
- Distance = (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude
- NPC = npc
- end
- end
- end
- return NPC
- end
- task.spawn(function()
- while getgenv().AutoDragonTalon do task.wait()
- if not VerifyTool("Fire Essence") then
- FireRemote("Bones", "Buy", 1, 1)
- else
- FireRemote("BuyDragonTalon", true)
- FireEssence = true
- end
- end
- end)
- while getgenv().AutoDragonTalon do task.wait()
- if VerifyTool("Dragon Claw") then
- MasteryDragonClaw = GetToolLevel("Dragon Claw")
- end
- if MasteryDragonClaw >= 400 and Sea2 then
- FireRemote("TravelZou")
- end
- if FireEssence and MasteryDragonClaw >= 400 then
- FireRemote("BuyDragonTalon")
- elseif not VerifyTool("Dragon Claw") and MasteryDragonClaw < 400 or not FireEssence and not VerifyTool("Dragon Claw") then
- FireRemote("BlackbeardReward", "DragonClaw", "1")
- FireRemote("BlackbeardReward", "DragonClaw", "2")
- elseif VerifyTool("Dragon Claw") and MasteryDragonClaw < 400 or not FireEssence and VerifyTool("Dragon Claw") then
- EquipToolName("Dragon Claw")
- local Enemie = GetProxyNPC()
- if Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()BringNPC(Enemie)end)
- else
- if Sea3 then
- PlayerTP(CFrame.new(-9513, 164, 5786))
- else
- PlayerTP(CFrame.new(-3350, 282, -10527))
- end
- end
- end
- end
- end)
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto Superhuman",
- Callback = function(Value)
- getgenv().AutoSuperhuman = Value
- task.spawn(function()
- local MasteryBlackLeg = 0
- local MasteryElectro = 0
- local MasteryFishmanKarate = 0
- local MasteryDragonClaw = 0
- local MasterySuperhuman = 0
- local function GetProxyNPC()
- local Distance = math.huge
- local NPC = nil
- local plrChar = Player and Player.Character and Player.Character.PrimaryPart
- for _,npc in pairs(Enemies:GetChildren()) do
- if npc.Name == "Reborn Skeleton" or npc.Name == "Living Zombie" or npc.Name == "Demonic Soul" or npc.Name == "Posessed Mummy" or npc.Name == "Water Fighter" then
- if plrChar and npc and npc:FindFirstChild("HumanoidRootPart") and (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude <= Distance then
- Distance = (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude
- NPC = npc
- end
- end
- end
- return NPC
- end
- while getgenv().AutoSuperhuman do task.wait()
- if VerifyTool("Black Leg") then
- MasteryBlackLeg = GetToolLevel("Black Leg")
- elseif VerifyTool("Electro") then
- MasteryElectro = GetToolLevel("Electro")
- elseif VerifyTool("Fishman Karate") then
- MasteryFishmanKarate = GetToolLevel("Fishman Karate")
- elseif VerifyTool("Dragon Claw") then
- MasteryDragonClaw = GetToolLevel("Dragon Claw")
- elseif VerifyTool("Superhuman") then
- MasterySuperhuman = GetToolLevel("Superhuman")
- end
- if MasteryBlackLeg < 300 then
- if not VerifyTool("Black Leg") then
- FireRemote("BuyBlackLeg")
- else
- EquipToolName("Black Leg")
- end
- elseif MasteryElectro < 300 then
- if not VerifyTool("Electro") then
- FireRemote("BuyElectro")
- else
- EquipToolName("Electro")
- end
- elseif MasteryFishmanKarate < 300 then
- if not VerifyTool("Fishman Karate") then
- FireRemote("BuyFishmanKarate")
- else
- EquipToolName("Fishman Karate")
- end
- elseif MasteryDragonClaw < 300 then
- if not VerifyTool("Dragon Claw") then
- FireRemote("BlackbeardReward","DragonClaw","1")
- FireRemote("BlackbeardReward","DragonClaw","2")
- else
- EquipToolName("Dragon Claw")
- end
- elseif MasterySuperhuman < 600 then
- if not VerifyTool("Superhuman") then
- FireRemote("BuySuperhuman")
- else
- EquipToolName("Superhuman")
- end
- end
- local Enemie = GetProxyNPC()
- if Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()BringNPC(Enemie)end)
- else
- if Sea3 then
- PlayerTP(CFrame.new(-9513, 164, 5786))
- else
- PlayerTP(CFrame.new(-3350, 282, -10527))
- end
- end
- end
- end)
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto God Human",
- Callback = function(Value)
- getgenv().AutoGodHuman = Value
- task.spawn(function()
- local function GetProxyNPC()
- local Distance = math.huge
- local NPC = nil
- local plrChar = Player and Player.Character and Player.Character.PrimaryPart
- for _,npc in pairs(Enemies:GetChildren()) do
- if npc.Name == "Reborn Skeleton" or npc.Name == "Living Zombie" or npc.Name == "Demonic Soul" or npc.Name == "Posessed Mummy" then
- if plrChar and npc and npc:FindFirstChild("HumanoidRootPart") and (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude <= Distance then
- Distance = (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude
- NPC = npc
- end
- end
- end
- return NPC
- end
- -- V1
- local MasteryBlackLeg = 0
- local MasteryElectro = 0
- local MasteryFishmanKarate = 0
- local MasteryDragonClaw = 0
- local MasterySuperhuman = 0
- -- V2
- local MasteryElectricClaw = 0
- local MasteryDragonTalon = 0
- local MasterySharkmanKarate = 0
- local MasteryDeathStep = 0
- local MasteryGodHuman = 0
- while getgenv().AutoGodHuman do task.wait()
- if Sea2 then
- FireRemote("TravelZou")
- end
- if VerifyTool("Black Leg") then
- MasteryBlackLeg = GetToolLevel("Black Leg")
- elseif VerifyTool("Electro") then
- MasteryElectro = GetToolLevel("Electro")
- elseif VerifyTool("Fishman Karate") then
- MasteryFishmanKarate = GetToolLevel("Fishman Karate")
- elseif VerifyTool("Dragon Claw") then
- MasteryDragonClaw = GetToolLevel("Dragon Claw")
- elseif VerifyTool("Superhuman") then
- MasterySuperhuman = GetToolLevel("Superhuman")
- elseif VerifyTool("Death Step") then
- MasteryDeathStep = GetToolLevel("Death Step")
- elseif VerifyTool("Electric Claw") then
- MasteryElectricClaw = GetToolLevel("Electric Claw")
- elseif VerifyTool("Sharkman Karate") then
- MasterySharkmanKarate = GetToolLevel("Sharkman Karate")
- elseif VerifyTool("Dragon Talon") then
- MasteryDragonTalon = GetToolLevel("Dragon Talon")
- elseif VerifyTool("Godhuman") then
- MasteryGodHuman = GetToolLevel("Godhuman")
- end
- if MasteryBlackLeg < 400 then
- if not VerifyTool("Black Leg") then
- BuyFightStyle("BuyBlackLeg")
- else
- EquipToolName("Black Leg")
- end
- elseif MasteryElectro < 400 then
- if not VerifyTool("Electro") then
- BuyFightStyle("BuyElectro")
- else
- EquipToolName("Electro")
- end
- elseif MasteryFishmanKarate < 400 then
- if not VerifyTool("Fishman Karate") then
- BuyFightStyle("BuyFishmanKarate")
- else
- EquipToolName("Fishman Karate")
- end
- elseif MasteryDragonClaw < 400 then
- if not VerifyTool("Dragon Claw") then
- FireRemote("BlackbeardReward","DragonClaw","1")
- FireRemote("BlackbeardReward","DragonClaw","2")
- else
- EquipToolName("Dragon Claw")
- end
- elseif MasterySuperhuman < 400 then
- if not VerifyTool("Superhuman") then
- BuyFightStyle("BuySuperhuman")
- else
- EquipToolName("Superhuman")
- end
- elseif MasteryDeathStep < 400 then
- if not VerifyTool("Death Step") then
- BuyFightStyle("BuyDeathStep")
- else
- EquipToolName("Death Step")
- end
- elseif MasteryElectricClaw < 400 then
- if not VerifyTool("Electric Claw") then
- BuyFightStyle("BuyElectricClaw")
- else
- EquipToolName("Electric Claw")
- end
- elseif MasterySharkmanKarate < 400 then
- if not VerifyTool("Sharkman Karate") then
- BuyFightStyle("BuySharkmanKarate")
- else
- EquipToolName("Sharkman Karate")
- end
- elseif MasteryDragonTalon < 400 then
- if not VerifyTool("Dragon Talon") then
- BuyFightStyle("BuyDragonTalon")
- else
- EquipToolName("Dragon Talon")
- end
- else
- if not VerifyTool("Godhuman") then
- BuyFightStyle("BuyGodhuman")
- else
- EquipToolName("Godhuman")
- end
- end
- local Enemie = GetProxyNPC()
- if Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()BringNPC(Enemie)end)
- else
- PlayerTP(CFrame.new(-9513, 164, 5786))
- end
- end
- end)
- end
- })
- end
- if Sea3 then
- QuestsTabs:AddSection({"Auto Mastery All"})
- QuestsTabs:AddSlider({
- Name = "Select Mastery",
- Min = 100,
- Max = 600,
- Default = 600,
- Flag = "FMastery/Selected",
- Callback = function(Value)
- getgenv().AutoMasteryValue = Value
- end
- })
- table.insert(AFKOptions, QuestsTabs:AddToggle({
- Name = "Auto Mastery All Fighting Style",
- Callback = function(Value)
- getgenv().AutoMasteryFightingStyle = Value
- task.spawn(function()
- local function GetProxyNPC()
- local Distance = math.huge
- local NPC = nil
- local plrChar = Player and Player.Character and Player.Character.PrimaryPart
- for _,npc in pairs(Enemies:GetChildren()) do
- if npc.Name == "Reborn Skeleton" or npc.Name == "Living Zombie" or npc.Name == "Demonic Soul" or npc.Name == "Posessed Mummy" then
- if plrChar and npc and npc:FindFirstChild("HumanoidRootPart") and (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude <= Distance then
- Distance = (plrChar.Position - npc.HumanoidRootPart.Position).Magnitude
- NPC = npc
- end
- end
- end
- return NPC
- end
- -- V1
- local MasteryBlackLeg = 0
- local MasteryElectro = 0
- local MasteryFishmanKarate = 0
- local MasteryDragonClaw = 0
- local MasterySuperhuman = 0
- -- V2
- local MasteryElectricClaw = 0
- local MasteryDragonTalon = 0
- local MasterySharkmanKarate = 0
- local MasteryDeathStep = 0
- local MasteryGodHuman = 0
- -- New
- local MasterySanguineArt = 0
- while getgenv().AutoMasteryFightingStyle do task.wait()
- local MaxMastery = getgenv().AutoMasteryValue
- if VerifyTool("Black Leg") then
- MasteryBlackLeg = GetToolLevel("Black Leg")
- elseif VerifyTool("Electro") then
- MasteryElectro = GetToolLevel("Electro")
- elseif VerifyTool("Fishman Karate") then
- MasteryFishmanKarate = GetToolLevel("Fishman Karate")
- elseif VerifyTool("Dragon Claw") then
- MasteryDragonClaw = GetToolLevel("Dragon Claw")
- elseif VerifyTool("Superhuman") then
- MasterySuperhuman = GetToolLevel("Superhuman")
- elseif VerifyTool("Death Step") then
- MasteryDeathStep = GetToolLevel("Death Step")
- elseif VerifyTool("Electric Claw") then
- MasteryElectricClaw = GetToolLevel("Electric Claw")
- elseif VerifyTool("Sharkman Karate") then
- MasterySharkmanKarate = GetToolLevel("Sharkman Karate")
- elseif VerifyTool("Dragon Talon") then
- MasteryDragonTalon = GetToolLevel("Dragon Talon")
- elseif VerifyTool("Godhuman") then
- MasteryGodHuman = GetToolLevel("Godhuman")
- elseif VerifyTool("Sanguine Art") then
- MasterySanguineArt = GetToolLevel("Sanguine Art")
- end
- if MasteryBlackLeg < MaxMastery then
- if not VerifyTool("Black Leg") then
- BuyFightStyle("BuyBlackLeg")
- else
- EquipToolName("Black Leg")
- end
- elseif MasteryElectro < MaxMastery then
- if not VerifyTool("Electro") then
- BuyFightStyle("BuyElectro")
- else
- EquipToolName("Electro")
- end
- elseif MasteryFishmanKarate < MaxMastery then
- if not VerifyTool("Fishman Karate") then
- BuyFightStyle("BuyFishmanKarate")
- else
- EquipToolName("Fishman Karate")
- end
- elseif MasteryDragonClaw < MaxMastery then
- if not VerifyTool("Dragon Claw") then
- FireRemote("BlackbeardReward","DragonClaw","1")
- FireRemote("BlackbeardReward","DragonClaw","2")
- else
- EquipToolName("Dragon Claw")
- end
- elseif MasterySuperhuman < MaxMastery then
- if not VerifyTool("Superhuman") then
- BuyFightStyle("BuySuperhuman")
- else
- EquipToolName("Superhuman")
- end
- elseif MasteryDeathStep < MaxMastery then
- if not VerifyTool("Death Step") then
- BuyFightStyle("BuyDeathStep")
- else
- EquipToolName("Death Step")
- end
- elseif MasteryElectricClaw < MaxMastery then
- if not VerifyTool("Electric Claw") then
- BuyFightStyle("BuyElectricClaw")
- else
- EquipToolName("Electric Claw")
- end
- elseif MasterySharkmanKarate < MaxMastery then
- if not VerifyTool("Sharkman Karate") then
- BuyFightStyle("BuySharkmanKarate")
- else
- EquipToolName("Sharkman Karate")
- end
- elseif MasteryDragonTalon < MaxMastery then
- if not VerifyTool("Dragon Talon") then
- BuyFightStyle("BuyDragonTalon")
- else
- EquipToolName("Dragon Talon")
- end
- elseif MasteryGodHuman < MaxMastery then
- if not VerifyTool("Godhuman") then
- BuyFightStyle("BuyGodhuman")
- else
- EquipToolName("Godhuman")
- end
- elseif MasterySanguineArt < MaxMastery then
- if not VerifyTool("Sanguine Art") then
- BuyFightStyle("BuySanguineArt")
- else
- EquipToolName("Sanguine Art")
- end
- end
- if not getgenv().AutoFarm_Level and not getgenv().AutoFarmBone and not getgenv().AutoFarmEctoplasm then
- local Enemie = GetProxyNPC()
- if Enemie and Enemie:FindFirstChild("HumanoidRootPart") then
- PlayerTP(Enemie.HumanoidRootPart.CFrame + getgenv().FarmPos)
- pcall(function()PlayerClick()ActiveHaki()BringNPC(Enemie)end)
- else
- PlayerTP(CFrame.new(-9513, 164, 5786))
- end
- end
- end
- end)
- end
- }))
- end
- QuestsTabs:AddSection({"Haki Color"})
- table.insert(AFKOptions, QuestsTabs:AddToggle({
- Name = "Auto Buy Haki Color",
- Flag = "Buy/HakiColor",
- Callback = function(Value)
- getgenv().AutoBuyHakiColor = Value
- task.spawn(function()
- while getgenv().AutoBuyHakiColor do task.wait(0.5)
- pcall(function()
- FireRemote("ColorsDealer", "1")
- FireRemote("ColorsDealer", "2")
- end)
- end
- end)
- end
- }))
- if Sea3 then
- QuestsTabs:AddToggle({
- Name = "Auto Rainbow Haki",
- Callback = function(Value)
- getgenv().AutoRainbowHaki = Value
- AutoRainbowHaki()
- end
- })
- QuestsTabs:AddToggle({
- Name = "Auto Rainbow Haki HOP",
- Callback = function(Value)
- getgenv().RainbowHakiHop = Value
- end
- })
- --[[QuestsTabs:AddSection({"Soul Guitar"})
- QuestsTabs:AddToggle({
- Name = "Auto Soul Guitar <Soon>",
- Callback = function(Value)
- getgenv().AutoSoulGuitar = Value
- AutoSoulGuitar()
- end
- })]]
- --[[QuestsTabs:AddSection({"Cursed Dual Katana"})
- QuestsTabs:AddToggle({
- Name = "Auto CDK",
- Callback = function(Value)
- getgenv().AutoCursedDualKatana = Value
- AutoCursedDualKatana()
- end
- })]]
- end
- Teleport:AddSection({"Teleport to Sea"})
- Teleport:AddButton({
- Name = "Teleport to Sea 1",
- Callback = function()
- FireRemote("TravelMain")
- end
- })
- Teleport:AddButton({
- Name = "Teleport to Sea 2",
- Callback = function()
- FireRemote("TravelDressrosa")
- end
- })
- Teleport:AddButton({
- Name = "Teleport to Sea 3",
- Callback = function()
- FireRemote("TravelZou")
- end
- })
- Teleport:AddSection({"Islands"})
- local IslandsList = {}
- if Sea1 then
- IslandsList = {
- "WindMill",
- "Marine",
- "Middle Town",
- "Jungle",
- "Pirate Village",
- "Desert",
- "Snow Island",
- "MarineFord",
- "Colosseum",
- "Sky Island 1",
- "Sky Island 2",
- "Sky Island 3",
- "Prison",
- "Magma Village",
- "Under Water Island",
- "Fountain City"
- }
- elseif Sea2 then
- IslandsList = {
- "The Cafe",
- "Frist Spot",
- "Dark Area",
- "Flamingo Mansion",
- "Flamingo Room",
- "Green Zone",
- "Zombie Island",
- "Two Snow Mountain",
- "Punk Hazard",
- "Cursed Ship",
- "Ice Castle",
- "Forgotten Island",
- "Ussop Island"
- }
- elseif Sea3 then
- IslandsList = {
- "Mansion",
- "Port Town",
- "Great Tree",
- "Castle On The Sea",
- "Hydra Island",
- "Floating Turtle",
- "Haunted Castle",
- "Ice Cream Island",
- "Peanut Island",
- "Cake Island",
- "Candy Cane Island",
- "Tiki Outpost"
- }
- end
- Teleport:AddDropdown({
- Name = "Select Island",
- Options = IslandsList,
- Default = "",
- Callback = function(Value)
- getgenv().TeleportIslandSelect = Value
- end
- })
- local TPToggle = Teleport:AddToggle({Name = "Teleport To Island",Callback = function(Value)
- getgenv().TeleportToIsland = Value
- task.spawn(function()
- while getgenv().TeleportToIsland do task.wait()
- local Island = getgenv().TeleportIslandSelect
- if Sea1 then
- -- Sea 1 Teleports
- if Island == "Middle Town" then
- PlayerTP(CFrame.new(-688, 15, 1585))
- elseif Island == "MarineFord" then
- PlayerTP(CFrame.new(-4810, 21, 4359))
- elseif Island == "Marine" then
- PlayerTP(CFrame.new(-2728, 25, 2056))
- elseif Island == "WindMill" then
- PlayerTP(CFrame.new(889, 17, 1434))
- elseif Island == "Desert" then
- PlayerTP(CFrame.new())
- elseif Island == "Snow Island" then
- PlayerTP(CFrame.new(1298, 87, -1344))
- elseif Island == "Pirate Village" then
- PlayerTP(CFrame.new(-1173, 45, 3837))
- elseif Island == "Jungle" then
- PlayerTP(CFrame.new(-1614, 37, 146))
- elseif Island == "Prison" then
- PlayerTP(CFrame.new(4870, 6, 736))
- elseif Island == "Under Water Island" then
- PlayerTP(CFrame.new(61164, 5, 1820))
- elseif Island == "Colosseum" then
- PlayerTP(CFrame.new(-1535, 7, -3014))
- elseif Island == "Magma Village" then
- PlayerTP(CFrame.new(-5290, 9, 8349))
- elseif Island == "Sky Island 1" then
- PlayerTP(CFrame.new(-4814, 718, -2551))
- elseif Island == "Sky Island 2" then
- PlayerTP(CFrame.new(-4652, 873, -1754))
- elseif Island == "Sky Island 3" then
- PlayerTP(CFrame.new(-7895, 5547, -380))
- elseif Island == "Fountain City" then
- PlayerTP(CFrame.new())
- end
- elseif Sea2 then
- -- Sea 2 Teleports
- if Island == "The Cafe" then
- PlayerTP(CFrame.new(-382, 73, 290))
- elseif Island == "Frist Spot" then
- PlayerTP(CFrame.new(-11, 29, 2771))
- elseif Island == "Dark Area" then
- PlayerTP(CFrame.new(3494, 13, -3259))
- elseif Island == "Flamingo Mansion" then
- PlayerTP(CFrame.new(-317, 331, 597))
- elseif Island == "Flamingo Room" then
- PlayerTP(CFrame.new(2285, 15, 905))
- elseif Island == "Green Zone" then
- PlayerTP(CFrame.new(-2258, 73, -2696))
- elseif Island == "Zombie Island" then
- PlayerTP(CFrame.new(-5552, 194, -776))
- elseif Island == "Two Snow Mountain" then
- PlayerTP(CFrame.new(752, 408, -5277))
- elseif Island == "Punk Hazard" then
- PlayerTP(CFrame.new(-5897, 18, -5096))
- elseif Island == "Cursed Ship" then
- PlayerTP(CFrame.new(919, 125, 32869))
- elseif Island == "Ice Castle" then
- PlayerTP(CFrame.new(5505, 40, -6178))
- elseif Island == "Forgotten Island" then
- PlayerTP(CFrame.new(-3050, 240, -10178))
- elseif Island == "Ussop Island" then
- PlayerTP(CFrame.new(4816, 8, 2863))
- end
- elseif Sea3 then
- -- Sea 3 Teleports
- if Island == "Mansion" then
- PlayerTP(CFrame.new(-12471, 374, -7551))
- elseif Island == "Port Town" then
- PlayerTP(CFrame.new(-334, 7, 5300))
- elseif Island == "Castle On The Sea" then
- PlayerTP(CFrame.new(-5073, 315, -3153))
- elseif Island == "Hydra Island" then
- PlayerTP(CFrame.new(5756, 610, -282))
- elseif Island == "Great Tree" then
- PlayerTP(CFrame.new(2681, 1682, -7190))
- elseif Island == "Floating Turtle" then
- PlayerTP(CFrame.new(-12528, 332, -8658))
- elseif Island == "Haunted Castle" then
- PlayerTP(CFrame.new(-9517, 142, 5528))
- elseif Island == "Ice Cream Island" then
- PlayerTP(CFrame.new(-902, 79, -10988))
- elseif Island == "Peanut Island" then
- PlayerTP(CFrame.new(-2062, 50, -10232))
- elseif Island == "Cake Island" then
- PlayerTP(CFrame.new(-1897, 14, -11576))
- elseif Island == "Candy Cane Island" then
- PlayerTP(CFrame.new(-1038, 10, -14076))
- elseif Island == "Tiki Outpost" then
- PlayerTP(CFrame.new(-16224, 9, 439))
- end
- end
- end
- end)
- end})
- TPToggle:Callback(function(Value)
- if Value then
- local Mag = math.huge
- repeat task.wait()
- local plrPP = Player.Character and Player.Character.PrimaryPart
- if plrPP then
- Mag = (plrPP.Position - TeleportPos).Magnitude
- end
- until not getgenv().TeleportToIsland or Mag < 15
- TPToggle:Set(false)
- end
- end)
- if Sea3 then
- Teleport:AddSection({"Race V4"})
- Teleport:AddButton({"Teleport To Temple of Time", function()
- for i = 1, 5 do task.wait()
- Player.Character:SetPrimaryPartCFrame(CFrame.new(28286, 14897, 103))
- end
- end})
- end
- Misc:AddSection({"Join Server"})
- local ServerId = ""
- Misc:AddTextBox({Name = "Input Job Id",Default = "",PlaceholderText = "Job ID",Callback = function(Value)
- ServerId = Value
- end})
- Misc:AddButton({"Join Server", function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/REDzHUB/Webhook/main/BloxFruits.lua"))():Teleport(ServerId)
- end})
- Misc:AddSection({"Configs"})
- Misc:AddSlider({"Farm Distance", 5, 30, 1, 20, function(Value)
- getgenv().FarmPos = Vector3.new(0, Value or 15, Value or 10)getgenv().FarmDistance = Value
- end, "Misc/FarmDistance"})
- Misc:AddSlider({"Tween Speed", 50, 300, 5, 170, function(Value)
- getgenv().TweenSpeed = Value
- end, "Misc/TweenSpeed"})
- Misc:AddSlider({"Bring Mobs Distance", 50, 500, 10, 250, function(Value)
- getgenv().BringMobsDistance = Value or 250
- end, "Misc/BringMobsDistance"})
- Misc:AddSlider({"Auto Click Delay", 0.15, 1, 0.01, 0.2, function(Value)
- getgenv().AutoClickDelay = Value
- end, "Misc/AutoClickDelay"})
- Misc:AddToggle({"Fast Attack", true, function(Value)
- getgenv().FastAttack = Value
- end, "Misc/FastAttack"})
- Misc:AddToggle({"Increase Attack Distance", true, function(Value)
- getgenv().AttackDistance = Value
- task.spawn(AttackDistance)
- end, "Misc/IncreaseAttackDistance"})
- Misc:AddToggle({"Auto Click", true, function(Value)
- getgenv().AutoClick = Value
- end, "Misc/AutoClick"})
- Misc:AddToggle({"Bring Mobs", true, function(Value)
- getgenv().BringMobs = Value
- end, "Misc/BringMobs"})
- Misc:AddToggle({"Auto Haki", true, function(Value)
- getgenv().AutoHaki = Value
- end, "Misc/AutoHaki"})
- Misc:AddSection({"Codes"})
- Misc:AddButton({
- Name = "Redeem all Codes",
- Callback = function()
- local Codes = {
- "REWARDFUN",
- "Chandler",
- "NEWTROLL",
- "KITT_RESET",
- "Sub2CaptainMaui",
- "DEVSCOOKING",
- "kittgaming",
- "Sub2Fer999",
- "Enyu_is_Pro",
- "Magicbus",
- "JCWK",
- "Starcodeheo",
- "Bluxxy",
- "fudd10_v2",
- "SUB2GAMERROBOT_EXP1",
- "Sub2NoobMaster123",
- "Sub2UncleKizaru",
- "Sub2Daigrock",
- "Axiore",
- "TantaiGaming",
- "StrawHatMaine",
- "Sub2OfficialNoobie",
- "Fudd10",
- "Bignews",
- "TheGreatAce",
- "DRAGONABUSE",
- "SECRET_ADMIN",
- "ADMIN_TROLL",
- "STAFFBATTLE",
- "ADMIN_STRENGTH",
- "JULYUPDATE_RESET",
- "NOOB_REFUND",
- "15B_BESTBROTHERS",
- "CINCODEMAYO_BOOST",
- "ADMINGIVEAWAY",
- "GAMER_ROBOT_1M",
- "SUBGAMERROBOT_RESET",
- "SUB2GAMERROBOT_RESET1",
- "GAMERROBOT_YT",
- "TY_FOR_WATCHING",
- "EXP_5B",
- "RESET_5B",
- "UPD16",
- "3BVISITS",
- "2BILLION",
- "UPD15",
- "THIRDSEA",
- "1MLIKES_RESET",
- "UPD14",
- "1BILLION",
- "ShutDownFix2",
- "XmasExp",
- "XmasReset",
- "Update11",
- "PointsReset",
- "Update10",
- "Control",
- "SUB2OFFICIALNOOBIE",
- "AXIORE",
- "BIGNEWS",
- "BLUXXY",
- "CHANDLER",
- "ENYU_IS_PRO",
- "FUDD10",
- "FUDD10_V2",
- "KITTGAMING",
- "MAGICBUS",
- "STARCODEHEO",
- "STRAWHATMAINE",
- "SUB2CAPTAINMAUI",
- "SUB2DAIGROCK",
- "SUB2FER999",
- "SUB2NOOBMASTER123",
- "SUB2UNCLEKIZARU",
- "TANTAIGAMING",
- "THEGREATACE",
- "CONTROL",
- "UPDATE11",
- "XMASEXP",
- "Colosseum"
- }
- for _,code in pairs(Codes) do
- task.spawn(function()ReplicatedStorage.Remotes.Redeem:InvokeServer(code)end)
- end
- end
- })
- Misc:AddSection({"Team"})
- Misc:AddButton({"Join Pirates Team", function()
- FireRemote("SetTeam", "Pirates")
- end})
- Misc:AddButton({"Join Marines Team", function()
- FireRemote("SetTeam", "Marines")
- end})
- Misc:AddSection({"Menu"})
- Misc:AddButton({"Devil Fruit Shop", function()
- FireRemote("GetFruits")
- Player.PlayerGui.Main.FruitShop.Visible = true
- end})
- Misc:AddButton({"Titles", function()
- FireRemote("getTitles")
- Player.PlayerGui.Main.Titles.Visible = true
- end})
- Misc:AddButton({"Haki Color", function()
- Player.PlayerGui.Main.Colors.Visible = true
- end})
- Misc:AddSection({"Visual"})
- Misc:AddButton({"Remove Fog", function()
- local LightingLayers, Sky = Lighting:FindFirstChild("LightingLayers"), Lighting:FindFirstChild("Sky")
- if Sky then
- Sky:Destroy()
- end
- if LightingLayers then
- LightingLayers:Destroy()
- end
- end})
- Misc:AddSection({"More FPS"})
- Misc:AddToggle({"Remove Damage", true, function(Value)
- ReplicatedStorage.Assets.GUI.DamageCounter.Enabled = not Value
- end, "Misc/RemoveDamage"})
- table.insert(AFKOptions, Misc:AddToggle({"Remove Notifications", false, function(Value)
- Player.PlayerGui.Notifications.Enabled = not Value
- end, "Misc/RemoveNotifications"}))
- Misc:AddSection({"Others"})
- Misc:AddToggle({"Walk On Water", true, function(Value)
- getgenv().WalkOnWater = Value
- task.spawn(function()
- local Map = workspace:WaitForChild("Map", 9e9)
- while getgenv().WalkOnWater do task.wait(0.1)
- Map:WaitForChild("WaterBase-Plane", 9e9).Size = Vector3.new(1000, 113, 1000)
- end
- Map:WaitForChild("WaterBase-Plane", 9e9).Size = Vector3.new(1000, 80, 1000)
- end)
- end, "Misc/WalkOnWater"})
- Misc:AddToggle({"Anti AFK", true, function(Value)
- getgenv().AntiAFK = Value
- task.spawn(function()
- while getgenv().AntiAFK do
- VirtualUser:CaptureController()
- VirtualUser:ClickButton1(Vector2.new(math.huge, math.huge))task.wait(600)
- end
- end)
- end, "Misc/AntiAFK"})
- --[[Shop:AddSection({"Christmas"})
- Shop:AddButton({"Buy 2x EXP (15 mins.) < 50 Candies >", function()FireRemote("Candies", "Check")FireRemote("Candies", "Buy", 1, 1)end})
- Shop:AddButton({"Stats Refund < 75 Candies >", function()FireRemote("Candies", "Check")FireRemote("Candies", "Buy", 1, 2)end})
- Shop:AddButton({"Race Reroll < 100 Candies >", function()FireRemote("Candies", "Check")FireRemote("Candies", "Buy", 1, 3)end})
- Shop:AddSection({""})
- Shop:AddButton({"Buy 200 Frags < 50 Candies >", function()FireRemote("Candies", "Check")FireRemote("Candies", "Buy", 2, 2)end})
- Shop:AddButton({"Buy 500 Frags < 100 Candies >", function()FireRemote("Candies", "Check")FireRemote("Candies", "Buy", 2, 2)end})
- Shop:AddSection({"Bones"})
- Shop:AddButton({"Buy Surprise < 50 Bones >", function()FireRemote("Bones", "Buy", 1, 1)end})
- Shop:AddButton({"Stats Refund < 150 Bones >", function()FireRemote("Bones", "Buy", 1, 2)end})
- Shop:AddButton({"Race Reroll < 300 Bones >", function()FireRemote("Bones", "Buy", 1, 3)end})]]
- --[[Shop:AddSection({"Ectoplasm"})
- Shop:AddButton({"Midnight Blade", function()end})
- Shop:AddButton({"Bizarre Rifle", function()end})
- Shop:AddButton({"Midnight Blade", function()end})]]
- Shop:AddSection({"Frags"})
- Shop:AddButton({"Race Rerol", function()
- FireRemote("BlackbeardReward", "Reroll", "1")FireRemote("BlackbeardReward", "Reroll", "2")end})
- Shop:AddButton({"Reset Stats", function()
- FireRemote("BlackbeardReward", "Refund", "1")FireRemote("BlackbeardReward", "Refund", "2")end})
- Shop:AddSection({"Fighting Style"})
- Shop:AddButton({"Buy Black Leg", function()FireRemote("BuyBlackLeg")end})
- Shop:AddButton({"Buy Electro", function()FireRemote("BuyElectro")end})
- Shop:AddButton({"Buy Fishman Karate", function()FireRemote("BuyFishmanKarate")end})
- Shop:AddButton({"Buy Dragon Claw", function()
- FireRemote("BlackbeardReward","DragonClaw","1")FireRemote("BlackbeardReward","DragonClaw","2")end})
- Shop:AddButton({"Buy Superhuman", function()FireRemote("BuySuperhuman")end})
- Shop:AddButton({"Buy Death Step", function()FireRemote("BuyDeathStep")end})
- Shop:AddButton({"Buy Sharkman Karate", function()FireRemote("BuySharkmanKarate")end})
- Shop:AddButton({"Buy Electric Claw", function()FireRemote("BuyElectricClaw")end})
- Shop:AddButton({"Buy Dragon Talon", function()FireRemote("BuyDragonTalon")end})
- Shop:AddButton({"Buy GodHuman", function()FireRemote("BuyGodhuman")end})
- Shop:AddButton({"Buy Sanguine Art", function()FireRemote("BuySanguineArt")end})
- Shop:AddSection({"Ability Teacher"})
- Shop:AddButton({"Buy Geppo", function()FireRemote("BuyHaki", "Geppo")end})
- Shop:AddButton({"Buy Buso", function()FireRemote("BuyHaki", "Buso")end})
- Shop:AddButton({"Buy Soru", function()FireRemote("BuyHaki", "Soru")end})
- Shop:AddSection({"Sword"})
- Shop:AddButton({"Buy Katana", function()FireRemote("BuyItem", "Katana")end})
- Shop:AddButton({"Buy Cutlass", function()FireRemote("BuyItem", "Cutlass")end})
- Shop:AddButton({"Buy Dual Katana", function()FireRemote("BuyItem", "Dual Katana")end})
- Shop:AddButton({"Buy Iron Mace", function()FireRemote("BuyItem", "Iron Mace")end})
- Shop:AddButton({"Buy Triple Katana", function()FireRemote("BuyItem", "Triple Katana")end})
- Shop:AddButton({"Buy Pipe", function()FireRemote("BuyItem", "Pipe")end})
- Shop:AddButton({"Buy Dual-Headed Blade", function()FireRemote("BuyItem", "Dual-Headed Blade")end})
- Shop:AddButton({"Buy Soul Cane", function()FireRemote("BuyItem", "Soul Cane")end})
- Shop:AddButton({"Buy Bisento", function()FireRemote("BuyItem", "Bisento")end})
- Shop:AddSection({"Gun"})
- Shop:AddButton({"Buy Musket", function()FireRemote("BuyItem", "Musket")end})
- Shop:AddButton({"Buy Slingshot", function()FireRemote("BuyItem", "Slingshot")end})
- Shop:AddButton({"Buy Flintlock", function()FireRemote("BuyItem", "Flintlock")end})
- Shop:AddButton({"Buy Refined Slingshot", function()FireRemote("BuyItem", "Refined Slingshot")end})
- Shop:AddButton({"Buy Refined Flintlock", function()FireRemote("BuyItem", "Refined Flintlock")end})
- Shop:AddButton({"Buy Cannon", function()FireRemote("BuyItem", "Cannon")end})
- Shop:AddButton({"Buy Kabucha", function()
- FireRemote("BlackbeardReward", "Slingshot", "1")FireRemote("BlackbeardReward", "Slingshot", "2")end})
- Shop:AddSection({"Accessories"})
- Shop:AddButton({"Buy Black Cape", function()FireRemote("BuyItem", "Black Cape")end})
- Shop:AddButton({"Buy Swordsman Hat", function()FireRemote("BuyItem", "Swordsman Hat")end})
- Shop:AddButton({"Buy Tomoe Ring", function()FireRemote("BuyItem", "Tomoe Ring")end})
- Shop:AddSection({"Race"})
- Shop:AddButton({"Ghoul Race", function()FireRemote("Ectoplasm", "Change", 4)end})
- Shop:AddButton({"Cyborg Race", function()FireRemote("CyborgTrainer", "Buy")end})
- local NotifiFruits = false
- local NotifiTime = 15
- workspace.ChildAdded:Connect(function(part)
- if NotifiFruits then
- if part:IsA("Tool") or string.find(part.Name, "Fruit") then
- redzlib:MakeNotify({
- Name = "Fruit Notifier",
- Text = "The fruit '" .. part.Name .. "' Spawned on the Map",
- Time = NotifiTime
- })
- end
- end
- end)
- Visual:AddSection({"Notifications"})
- Visual:AddSlider({Name = "Nofication Time",Max = 120, Min = 5, Increase = 1, Default = 15, Callback = function(Value)
- NotifiTime = Value
- end, Flag = "Notify/Time"})
- Visual:AddToggle({Name = "Fruit Spawn",Callback = function(Value)
- NotifiFruits = Value
- end, Flag = "Notify/Fruit"})
- Visual:AddSection({"ESP"})
- if Sea2 then
- Visual:AddToggle({Name = "ESP Flowers",Callback = function(Value)
- getgenv().EspFlowers = Value;EspFlowers()
- end})end
- Visual:AddToggle({Name = "ESP Players",Callback = function(Value)
- getgenv().EspPlayer = Value;EspPlayer()
- end})
- Visual:AddToggle({Name = "ESP Fruits",Callback = function(Value)
- getgenv().EspFruits = Value;EspFruits()
- end, Flag = "ESP/Fruits"})
- Visual:AddToggle({Name = "ESP Chests",Callback = function(Value)
- getgenv().EspChests = Value;EspChests()
- end})
- Visual:AddToggle({Name = "ESP Islands",Callback = function(Value)
- getgenv().EspIslands = Value;EspIslands()
- end})
- if IsOwner then
- Visual:AddSection({"Fruits"})
- Visual:AddButton({"Rain Fruit", function(value)
- for _,Fruit in pairs(game:GetObjects("rbxassetid://14759368201")[1]:GetChildren()) do
- Fruit.Parent = Map
- Fruit:MoveTo(Player.Character.PrimaryPart.Position + Vector3.new(math.random(-50, 50), 80, math.random(-50, 50)))
- Fruit:WaitForChild("Handle").Touched:Connect(function(part)
- if part.Parent:FindFirstChild("Humanoid") then
- Fruit.Parent = Players[part.Parent.Name].Backpack
- end
- end)
- pcall(function()
- Fruit.Fruit["AnimationController"]:LoadAnimation(Fruit.Fruit.Idle):Play()
- end)
- end
- end})
- Visual:AddButton({"Bring Fruits", function()
- for _,Fruit in pairs(Map:GetChildren()) do
- if Fruit:IsA("Tool") or Fruit.Name:find("Fruit") then
- Fruit.Parent = Player.Backpack
- end
- end
- end})
- end
- Visual:AddSection({"Fake"})
- Visual:AddParagraph({"Fake Stats"})
- Visual:AddTextBox({Name = "Fake Defense",Default = "",PlaceholderText = "Defense",Callback = function(Value)
- Player.Data.Stats.Defense.Level.Value = Value
- end})
- Visual:AddTextBox({Name = "Fake Fruit",Default = "",PlaceholderText = "Fruit",Callback = function(Value)
- Player.Data.Stats["Demon Fruit"].Level.Value = Value
- end})
- Visual:AddTextBox({Name = "Fake Gun",Default = "",PlaceholderText = "Gun",Callback = function(Value)
- Player.Data.Stats.Gun.Level.Value = Value
- end})
- Visual:AddTextBox({Name = "Fake Melee",Default = "",PlaceholderText = "Melee",Callback = function(Value)
- Player.Data.Stats.Melee.Level.Value = Value
- end})
- Visual:AddTextBox({Name = "Fake Sword",Default = "",PlaceholderText = "Sword",Callback = function(Sword)
- Player.Data.Stats.Sword.Level.Value = Value
- end})
- Visual:AddParagraph({"Fake Mode"})
- Visual:AddTextBox({Name = "Fake Level",Default = "",PlaceholderText = "Level",Callback = function(Value)
- PlayerLevel.Value = Value
- end})
- Visual:AddTextBox({Name = "Fake Points",Default = "",PlaceholderText = "Points",Callback = function(Value)
- Player.Data.Points.Value = Value
- end})
- Visual:AddTextBox({Name = "Fake Bounty",Default = "",PlaceholderText = "Bounty",Callback = function(Value)
- Player.leaderstats["Bounty/Honor"].Value = Value
- end})
- Visual:AddTextBox({Name = "Fake Energy",Default = "",PlaceholderText = "Energy",Callback = function(Value)
- local plrEnergy = Player and Player.Character and Player.Character:FindFirstChild("Energy")
- if plrEnergy then
- plrEnergy.Max = Value
- plrEnergy.Value = Value
- end
- end})
- Visual:AddTextBox({Name = "Fake Health",Default = "",PlaceholderText = "Health",Callback = function(Value)
- local plrHealth = Player and Player.Character and Player.Character:FindFirstChild("Humanoid")
- if plrHealth then
- plrHealth.MaxHealth = Value
- plrHealth.Health = Value
- end
- end})
- Visual:AddTextBox({Name = "Fake Money",Default = "",PlaceholderText = "Money",Callback = function(Value)
- Player.Data.Beli.Value = Value
- end})
- Visual:AddTextBox({Name = "Fake Fragments",Default = "",PlaceholderText = "Fragments",Callback = function(Value)
- Player.Data.Fragments.Value = Value
- end})
- -- ////////////////////////////////////// --
- task.spawn(function()
- local EffectContainer = ReplicatedStorage:WaitForChild("Effect", 9e9):WaitForChild("Container", 9e9)
- RunService.RenderStepped:Connect(function()
- local DeathEffect = EffectContainer:FindFirstChild("Death")
- if DeathEffect then
- DeathEffect:Destroy()
- end
- end)
- hookfunction(error, function()end)
- hookfunction(warn, function()end)
- end)
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