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- Arg: -config=E:\System Cache\WindowsTemp\tmpE0E2.tmp
- ConfigPath: E:\System Cache\WindowsTemp\tmpE0E2.tmp
- Target: 7 Days To Die [1.0]
- EVENT: Begin task: Backup game files
- EVENT: Begin task: Import UnityEngine.dll
- EVENT: Begin task: Deobfuscate Assembly Strings
- Unbehandelte Ausnahme: System.IO.FileNotFoundException: Die Datei "G:\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll" konnte nicht gefunden werden.
- Dateiname: "G:\7DTD Mods\SDX_0.7.0\Backups\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll"
- bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- bei System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
- bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
- bei System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
- bei Mono.Cecil.ModuleDefinition.GetFileStream(String fileName, FileMode mode, FileAccess access, FileShare share)
- bei Mono.Cecil.ModuleDefinition.ReadModule(String fileName, ReaderParameters parameters)
- bei SevenDaysToDiePlugin.StringDecoderWorker..ctor(String assemblyPath, String outputPath)
- bei SevenDaysToDiePlugin.DeobfStringsTask.Execute()
- bei SevenDaysToDiePlugin.Plugin.RunTasks(List`1 tasks, CompilerConfig config)
- bei SevenDaysToDiePlugin.Plugin.RunAction(String action, CompilerConfig config)
- bei SDXC.Program.Run(SDXCompilerSettings settings)
- bei SDXC.Program.Main(String[] args)
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