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Dungeon's Hollow: John Chadwick

Feb 22nd, 2020
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  1. Name: John Chadwick
  2. Class: Necromancer
  3. Race: Human
  4. Character Skill: Maturity: (You get +5 Progression points to all your stats)
  5. Affinity: Anima
  6.  
  7. Class Skills:
  8. Special- Levitation: This unit can move unhindered across muddy terrain in rain, snowy terrain, and sand. However, Forests and Mountains still pose a problem, and this unit can't end their turn on any terrain with Water (although they can traverse Water tiles one panel across, like rivers).
  9.  
  10. Draw Life: The Necromancer recovers 20% of any damage they deal as HP.
  11.  
  12.  
  13. PF/Afraid of Pointy Objects: If the character is adjacent to an Enemy unit with a Lance, suffer -15 EVA
  14. PS/Soul Harvester: If an enemy unit within two spaces is reduced to 0 HP, the character recovers 3 HP
  15. PS//Overconfident: If the character is over 50% health of their Max Health, the character gains +10 Critical.
  16. PS///
  17.  
  18. Preferred Stats: Magic, Health
  19. Weapon Proficiency: Dread (C), Dark (D)
  20.  
  21. Total Level: 10 (Note that you start at Level Ten, with levels being rolled.)
  22. Level: 10
  23.  
  24. [Note, -- means 100]
  25. Character Gen, +2 MAG, +2 DEF.
  26. Level 1: 58 02 14 29 06 14 39 | +1 MAG, +1 SKL, +1 DEF, +1 RES.
  27. Level 2: 26 54 91 29 55 69 51 | +1 HP, +1 MAG, +1 DEF.
  28. Level 3: 99 29 86 30 76 01 45 | +1 MAG, +1 RES.
  29. Level 4: 50 -- 90 50 58 96 97 | +1 DEF. [Due to only 1 stat proc, +1 MAG]
  30. Level 5: 47 81 66 42 69 84 25 | +1 SKL, +1 DEF, +1 SPD.
  31. Level 6: 06 83 91 98 29 58 78 | +1 HP, +1 DEF. +1 STR.
  32. Level 7: 75 28 80 10 36 30 66 | +1 MAG, +1 LCK, +1 DEF, +1 RES.
  33. Level 8: 87 33 76 74 81 85 17 | +1 MAG, +1 SPD.
  34. Level 9: 57 50 40 97 33 96 92 | +1 MAG, +1 SKL, +1 DEF.
  35.  
  36. STR numbers for the 9 levels. 91 84 84 58 28 4 42 11 15. Level 6 hit STR.
  37.  
  38. Level 10: Current Level
  39.  
  40.  
  41. Current Stats
  42.  
  43. HP: 24 (45%)
  44. STR: 1 (5%)
  45. MAG: 16 (75%)
  46. SKL: 9 (75%)
  47. LUK: 1 (15%)
  48. DEF: 11 (70%)
  49. RES: 7 (55%)
  50. SPD: 5 (35%)
  51.  
  52. CON: 7
  53. AID: 6
  54. MOV: 5
  55.  
  56. Hit Base (SKL*2)+(LCK/2)= 18. (18 + 0.5, rounded down)
  57. Evade Base (AS*2 + LCK)= 11.
  58. Critical Rate Base (SKL/2)= 4. (rounded down from 4.5)
  59. DG Base= 1.
  60.  
  61. Proficiency Bonus: -2 Weight for Dread, -1 Weight for Dark.
  62.  
  63.  
  64. Inventory
  65. Name | Category: Subcat | Rank | Range | WT | MT | Hit | Crit | QL | Effect
  66. Mire | Dark: Dread | C | 1-3 | 12 | 8 | 60 | 0 | 30/30 | None.
  67.  
  68. Vulnerary (3/3)
  69.  
  70. With Mire (E)
  71. 2 AS
  72. 24 MT
  73. 78 Hit
  74. 5 Eva
  75. 4 Crit
  76. 1 DG
  77.  
  78. Bio: A olive-skinned muscular man named Johnio came from a merchant-maritime family, not wanting to live the life as a sailor he tried to get into a Guild, however he was always on the arcane sort, and his instructors we're disturbed when he honed his power to become very well good at the dark arts. His significant other before dying due to disease due to a terminal illness, however she was apart of a rich merchant family and he was given a cat due to her late SO. However, Johnio had gotten into bad business with the crime lord of the trade city, and sent a group of thugs to pillage his poorly kept house and the murder of his pet. Now he out for village who killed his pet cat, as well as adventuring to discover more unholy dark spells to further his opportunistic solemn view on the world.
  79.  
  80.  
  81. ----- Archived
  82. Base Stats / Progression 0/335%
  83.  
  84. HP: 22 (40%)
  85. STR: 0 (0%)
  86. MAG: 7[+2] (70%)
  87. SKL: 6 (70%)
  88. LUK: 0 (10%)
  89. DEF: 2[+2] (65%)
  90. RES: 4 (50%)
  91. SPD: 3 (30%)
  92.  
  93. CON: 7
  94. AID: 6
  95. MOV: 5
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