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- Red-Eyes Mirage Knight
- Warrior/DARK/Level 8/ATK 2800/DEF 2000
- Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When you would take battle damage from a battle involving "Dark Magician" you control: You can reveal this card from your hand; make the damage from that battle 0, then Special Summon this card. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. During damage calculation only, this card gains ATK equal to the current ATK of the opponent's monster it is battling. (Quick Effect): You can banish this card; Special Summon 1 "Dark Magician" and/or 1 "Red-Eyes Black Flame Swordsman" from your GY in Defense Position.
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- Supreme Magician of Black Chaos
- Spellcaster/DARK/Level 7/ATK 2800/DEF 2600 (Ritual)
- You can Ritual Summon this card with "Dark Magic Ritual". This card's name becomes "Magician of Black Chaos" while it is on the field or in the GY. If this card is Ritual Summoned using "Dark Magician" or "Dark Magician Girl": You can target 1 Spell in your GY; add it to your hand, then you can increase this card's Level by 1. You can only use this effect of "Supreme Magician of Black Chaos" once per turn. If a Spellcaster monster you control destroys an opponent's monster(s) by battle or card effect: Banish that opponent's monster.
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- Sorcerer of Dark Illusions
- Spellcaster/DARK/Level 9/ATK 3200/DEF 2800 (Fusion)
- 1 "Dark Magician" or "Dark Magician Girl" + 1 Level 6 or higher Spellcaster monster
- Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Unaffected by Trap effects. Once per turn (Quick Effect): You can target 1 face-up card on the field; negate its effects until the end of this turn, then, if it was a Continuous Trap, you can shuffle it into the Deck. Once per turn (Quick Effect): You can target 1 monster your opponent controls; it loses 500 ATK for each Spellcaster monster in your GY, until the end of this turn.
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- Ebon Sage
- Spellcaster-Type/DARK/Level 9/ATK 2800/DEF 3200 (Synchro)
- 1 Tuner + 1 "Dark Magician"
- If this card is Synchro Summoned: You can choose 1 Spell from your Deck and place it on top of your Deck, but if this card was Synchro Summoned during your opponent's turn, add it to your hand instead. You can only use this effect of "Ebon Sage" once per turn. Once per turn, during your Draw Phase, before you draw: You can choose from your Deck 1 "Dark Magician" or 1 card that specifically lists the card "Dark Magician" in its text and place it on top of your Deck. Once during each of your opponent's turns, you can activate a Quick-Play Spell or a Trap from your hand.
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- Dark Magician Timaeus Knight
- Warrior/LIGHT/Link 2/ATK 1800 Arrows: D, DR
- 2 monsters, including at least 1 "Dark Magician" or "Dark Magician Girl"
- If this card is Link Summoned: You can discard 1 card; add 1 "The Eye of Timaeus" from your Deck or GY to your hand and Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, also while it is face-up on the field, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Dark Magician Timaeus Knight" once per turn. Once per turn, when an attack is declared involving this card in the Extra Monster Zone: You can target 1 Spell in your GY; Set it to your field.
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- Advanced Dark Magician
- Spellcaster/DARK/Link 2/ATK 1900 Arrows: DL, D
- 2 "Magician Girl" monsters and/or DARK Spellcaster monsters
- During your Main Phase: You can send "Magician Girl" monsters and/or DARK Spellcaster monsters from your Deck to the GY, then Ritual Summon 1 Spellcaster Ritual Monster from your hand or GY whose Level exactly equals the total Levels of the sent monsters. You can only use this effect of "Advanced Dark Magician" once per turn. Once per turn, at the start of the Damage Step, if this card attacks a monster: You can target Spells/Traps your opponent controls, up to the number of "Magician Girl" monsters and/or DARK Spellcaster monsters this card points to; destroy them.
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- Dark Spear
- Equip Spell
- Equip only to a Spellcaster monster or a Fusion Monster that lists a "Dark Magician" monster as material. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if the equipped monster battles, during damage calculation: You can target 1 Spellcaster monster in your GY; until the end of this turn, the equipped monster gains ATK equal to the original ATK of the targeted monster, then shuffle that target into the Deck. If this face-up card is sent from the field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Dark Magician" in its text.
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- Magical Pigeon
- Quick-Play Spell
- Activate 1 of the following effects.
- ● When a monster effect is activated: Return 1 Spellcaster monster you control to the hand; negate the effect, and if you do, Special Summon 2 "Pigeon Tokens" (Winged Beast/WIND/Level 1/ATK 0/DEF 0) in Defense Position.
- ● When your opponent's monster declares an attack: Return 1 Spellcaster monster you control to the hand; negate that attack, and if you do, Special Summon 2 "Pigeon Tokens" (Winged Beast/WIND/Level 1/ATK 0/DEF 0) in Defense Position.
- During the End Phase of the turn this card was activated, destroy all "Pigeon Tokens" you control, also, after that, you can Special Summon 1 "Dark Magician" or "Magician Girl" monster from your hand. You can only activate 1 "Magical Pigeon" per turn.
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- Mystical Box
- Quick-Play Spell
- Banish 1 Spellcaster monster you control, and if you do, destroy all cards in 1 column. During the next Standby Phase, return that monster banished by this effect to a Main Monster Zone in that column, and if you do, it gains 500 ATK. During your Main Phase: You can banish this card from your GY, then target 1 "Dark Magician" in your GY; Special Summon it. You can only use 1 effect of "Mystical Box" per turn, and only once that turn.
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- Dark Magic Ritual
- Ritual Spell
- This card can be used to Ritual Summon any Spellcaster Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in the GY: You can target 1 "Dark Magician" or "Magician of Black Chaos" in your GY; shuffle both it and this card into the Deck, then add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Dark Magician" in its text. You can only use this effect of "Dark Magic Ritual" once per turn.
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- Dark Magic Stage
- Field Spell
- Each time a Spell/Trap Card or effect is activated, except "Dark Magic Stage", place 1 Spell Counter on this card immediately after it resolves (max. 5). This card gains these effects, based on the number of Spell Counters on it. ● 1+: Spellcaster monsters gain 100 ATK for each Spell Counter on this card. ● 2+: You can activate a Quick-Play Spell or a Trap from your hand during your opponent's turn by removing 2 Spell Counters from this card at activation. ● 3+: Once per turn: You can target a total of 3 cards in your GY that specifically list the card "Dark Magician" in their text; place them on top of your Deck in any order, then draw 1 card. ● 4+: When an opponent's monster declares an attack on a monster you control: You can remove 1 Spell Counter from this card; negate the attack, then send 1 Spell/Trap from your Deck to the GY. ● 5: Once per turn, during your Draw Phase, before you draw, if you control "Dark Magician": You can choose 1 card from your Deck, and place it on top of your Deck.
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- Dark Magic Illusion
- Normal Trap
- When a card or effect is activated that targets a Spell/Trap you control: Negate the effect, and if you do, destroy that card, then Special Summon 1 "Dark Magician" from your hand, Deck, or GY.
- Semi-Relevant Cards I Made to Function with this Support
- Ideas for the cards:
- Tips and stuff:
- Try mixing in Red-Eyes Support
- Summoning Ebon Sage during your opponent's turn to get the best of its effect was basically a shout-out to Red-Eyes Time Wizard, which you can summon off of Eternal Navigation quite easily to fulfill its Special Summon condition. However, you can also run a few copies of Red-Eyes Insight and Red-Eyes Spirit alongside it, as Insight + Spirit is two easy counters on your Dark Magic Stage. In addition to this, you could also run a slower build using Red-Eyes Fusion into Red-Eyes Dark Flare Knight, who will float into Red-Eyes Mirage Knight upon death.
- Scrapped stuff:
- Mystical Box: Target 1 "Dark Magician" you control; move that target to another of your Main Monster Zones, and if you do, destroy all of your opponent's cards in that column. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Dark Magician" in your GY; Special Summon it.
- Magical Pigeons:
- During your opponent's turn, if you control "Dark Magician" or "Dark Magician Girl", you can activate this card from your hand.
- Activate 1 of the following effects.
- ● When your opponent activates a monster effect while you control a Spellcaster monster: The activated effect becomes "Make your opponent return 1 Spellcaster monster they control to the hand, and if they do, Special Summon 2 "Pigeon Tokens" (Winged-Beast/WIND/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position."
- ● When an opponent targets a Spellcaster monster you control for an attack: Return that target to the hand; negate that attack, and if you do, Special Summon 2 "Pigeon Tokens" (Winged-Beast/WIND/Level 1/ATK 0/DEF 0) in Defense Position.
- During the End Phase of the turn this card was activated, destroy all "Pigeon Tokens" you control, also, after that, you can Special Summon 1 "Dark Magician" or "Magician Girl" monster from your hand. You can only activate 1 "Magical Pigeon" per turn.
- Ebon Sage:
- During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add from your Deck to your hand, 1 "Dark Magician" or 1 card that specifically lists the card "Dark Magician" in its text.
- Dark Magic Stage:
- During your Draw Phase, before you draw, if you control "Dark Magician": You can give up your normal draw this turn, and if you do, add 1 card from your Deck to your hand.
- Dark Magic Stage
- Once per turn, while there are 3 or more Spell Counters on this card: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. While this card has 2 or more Spell Counters, you can activate a Quick-Play Spell or a Trap from your hand during your opponent's turn by removing 2 Spell Counters from this card at activation. If this card in the Field Zone is destroyed by a card effect: You can target 3 other Spells/Traps in your GY that specifically list the card "Dark Magician" in their text; shuffle them into the Deck, and if you do, draw 1 card.
- Each time a Spell/Trap Card or effect is activated, except "Dark Magic Stage", place 1 Spell Counter on this card immediately after it resolves (max. 5). This card gains these effects, based on the number of Spell Counters on it. ● 1+: Spellcaster monsters and Fusion Monsters that list a "Dark Magician" monster as material gain 100 ATK for each Spell Counter on this card. ● 2+: You can activate a Quick-Play Spell or a Trap from your hand during your opponent's turn by removing 2 Spell Counters from this card at activation. ● 3+: Once per turn: You can target a total of 3 "Dark Magician" and/or cards that specifically list the card "Dark Magician" in your GY; place them on top of your Deck in any order, then draw 1 card. ● 4+: When an opponent's monster declares an attack on a monster you control: You can remove 1 Spell Counter from this card; negate the attack, then send 1 Spell/Trap from your Deck to the GY. ● 5: Once per turn, during your Draw Phase, before you draw, if you control "Dark Magician": You can choose 1 card from your Deck, and place it on top of your Deck.
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- Once per turn (Quick Effect): You can target 1 monster your opponent controls; it loses 500 ATK for each Spellcaster monster in your GY until the end of this turn.
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